BLUE_SHELL_DIR := assets/blueshell BLUE_SHELL_PALETTE := $(BLUE_SHELL_DIR)/gTLUTBlueShell.png BLUE_SHELL_FRAMES := \ $(BLUE_SHELL_DIR)/gTextureBlueShell1.png \ $(BLUE_SHELL_DIR)/gTextureBlueShell2.png \ $(BLUE_SHELL_DIR)/gTextureBlueShell3.png \ $(BLUE_SHELL_DIR)/gTextureBlueShell4.png \ $(BLUE_SHELL_DIR)/gTextureBlueShell5.png \ $(BLUE_SHELL_DIR)/gTextureBlueShell6.png \ $(BLUE_SHELL_DIR)/gTextureBlueShell7.png \ $(BLUE_SHELL_DIR)/gTextureBlueShell8.png BLUE_SHELL_EXPORT_SENTINEL := $(BLUE_SHELL_DIR)/.export $(BLUE_SHELL_FRAMES:%.png=%.inc.c): %.inc.c : %.png $(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(BLUE_SHELL_PALETTE) $(BUILD_DIR)/src/common_textures.inc.o: $(BLUE_SHELL_PALETTE:%.png=%.inc.c) $(BLUE_SHELL_PALETTE:%.png=%.inc.c): %.inc.c : %.png $(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16 $(BLUE_SHELL_FRAMES) $(BLUE_SHELL_PALETTE): $(BLUE_SHELL_EXPORT_SENTINEL) ; $(BLUE_SHELL_EXPORT_SENTINEL): $(ASSET_DIR)/blueshell.json $(ASSET_EXTRACT) $(BASEROM) $< touch $@ .PHONY: distclean_blueshell distclean_blueshell: rm -rf $(BLUE_SHELL_DIR) distclean_assets: distclean_blueshell