#ifndef _FUNCTIONS_H_ #define _FUNCTIONS_H_ #include "common_structs.h" void mio0decode(u8* arg0, u8* arg1); // Unused mio0decode function. void func_80040030(u8* arg0, u8* arg1); void func_8000F2DC(void); void func_8000F628(void); void func_8006B7E4(Player* player, s32 arg1); void func_800267AC(Player* player, s8 arg1, s8 arg2); void func_8005D290(void); // TODO: should rot, arg4, and arg5 be rotx, roty, and rotz? void func_8001C4D0(f32 x, f32 y, f32 z, s16 rot, s16 arg4, s32 arg5); #endif