#ifndef TYPES_H #define TYPES_H #include #include #include "camera.h" enum SpTaskState { SPTASK_STATE_NOT_STARTED, SPTASK_STATE_RUNNING, SPTASK_STATE_INTERRUPTED, SPTASK_STATE_FINISHED, SPTASK_STATE_FINISHED_DP }; struct SPTask { /*0x00*/ OSTask task; /*0x40*/ OSMesgQueue *msgqueue; /*0x44*/ OSMesg msg; /*0x48*/ enum SpTaskState state; }; // size = 0x4C, align = 0x8 struct VblankHandler { OSMesgQueue *queue; OSMesg msg; }; struct D_80150158 { s16 unk0; s32 unk4; s32 unk8; s32 unkC; }; struct Controller { s16 rawStickX; s16 rawStickY; u16 button; // HeldButton u16 buttonPressed; // OnTriggered u16 buttonDepressed; // OffTriggered u16 stickDirection; u16 stickPressed; // OffTriggered u16 stickDepressed; // OnTriggered }; struct UnkStruct_800DC5EC { /* 0x00 */ struct Controller *controllers; // gControllers ptr 800F6910 /* 0x04 */ Camera *camera; // Player camera ptr /* 0x08 */ Player *player; // Player ptr 800F6990 /* 0x0C */ s32 *unkC; // unk struct? /* 0x10 */ Vp viewport; /* 0x20 */ s32 pad[2]; /* 0x28 */ s16 cameraHeight; /* 0x2A */ s16 unk; /* 0x2C */ s16 screenWidth; /* 0x2E */ s16 screenHeight; /* 0x30 */ s16 screenStartX; /* 0x32 */ s16 screenStartY; s16 unk3C; s16 playerDirection; s16 pathCounter; s16 unk42; s32 pad2; }; // Camera path struct? Or something like that. For GP race won scene? struct UnkStruct_80287500 { Vec3f unk0; // xyz coordinates? f32 unkC; f32 unk10; f32 unk14; // rotation? s32 unk18; s32 unk1C; f32 unk20; f32 unk24; f32 unk28; f32 unk2C; f32 unk30; f32 unk34; s32 unk38; }; struct UnkStruct_800DDB40 { u32 unk0; u32 unk4; u32 unk8; u32 unkC; u32 unk10; u32 unk14; u32 unk18; u32 unk1C; u32 unk20; u16 unk24; u16 unk26; }; struct UnkStruct_802B53C8 { f32 unk0; f32 unk4; f32 unk8; f32 unkC; }; // end math util structs struct UnkStruct_800DDB68 { s32 *D_800ED600; s32 *D_800ED608; s32 *D_800ED610; s32 *D_800ED618; s32 *D_800ED620; s32 *D_800ED628; s32 *D_800ED630; s32 *D_800ED638; }; typedef struct { s8 ob[3]; s8 unk; } coursePath; // dlRomStart, vertexRomStart, & vertexStart, are u8* because mio0 compressed. struct courseTable { u8 *dlRomStart; // 0x00 ROM start for segment 6 DL data u8 *dlRomEnd; // 0x04 ROM end for segment 6 DL data u8 *vertexRomStart; // 0x08 ROM start for segment 4 vertex data u8 *vertexRomEnd; // 0x0C ROM end for segment 7? u8 *offsetRomStart; // 0x10 ROM start for uncompressed segment 9 texture and DL addresses u8 *offsetRomEnd; // 0x14 ROM end for uncompressed segment 9 texture and DL addresses mk64_Vtx *vertexStart; // 0x18 segmented address of vertex data u32 vertexCount; // 0x1C number of vertices in vertex data u8 *packedStart; // 0x20 packed display list start address uintptr_t finalDisplaylistOffset; // 0x24 u32 *textures; // 0x20 segmented address of textures table u16 unknown1; // 0x2C u16 padding; // 0x2E }; extern mk64_Vtx d_course_mario_raceway_vertex[]; extern mk64_Vtx d_course_choco_mountain_vertex[]; extern mk64_Vtx d_course_bowsers_castle_vertex[]; extern mk64_Vtx d_course_banshee_boardwalk_vertex[]; extern mk64_Vtx d_course_yoshi_valley_vertex[]; extern mk64_Vtx d_course_frappe_snowland_vertex[]; extern mk64_Vtx d_course_koopa_troopa_beach_vertex[]; extern mk64_Vtx d_course_royal_raceway_vertex[]; extern mk64_Vtx d_course_luigi_raceway_vertex[]; extern mk64_Vtx d_course_moo_moo_farm_vertex[]; extern mk64_Vtx d_course_toads_turnpike_vertex[]; extern mk64_Vtx d_course_kalimari_desert_vertex[]; extern mk64_Vtx d_course_sherbet_land_vertex[]; extern mk64_Vtx d_course_rainbow_road_vertex[]; extern mk64_Vtx d_course_wario_stadium_vertex[]; extern mk64_Vtx d_course_block_fort_vertex[]; extern mk64_Vtx d_course_skyscraper_vertex[]; extern mk64_Vtx d_course_double_deck_vertex[]; extern mk64_Vtx d_course_dks_jungle_parkway_vertex[]; extern mk64_Vtx d_course_big_donut_vertex[]; extern struct courseTable gCourseTable[]; #endif /* TYPES_H */