#ifndef HARDCODED_SEGMENTS_H #define HARDCODED_SEGMENTS_H /** * Only used in the linker. **/ #define SEG_START 0x80000000 #define SEG_MAIN 0x80000400 #ifdef AVOID_UB // addr need to be manually updated when game is shifted #define SEG_ENDING_SEQUENCES 0x80280000 #define SEG_RACING 0x8028DF00 #define SEG_802BA370 0x802BA370 #else #define SEG_ENDING_SEQUENCES 0x80280000 #define SEG_RACING 0x8028DF00 #define SEG_FRAMEBUFFERS 0x802BA290 #define SEG_802BA370 0x802BA370 // 0x802BA370 #define SEG_AUDIO 0x803AF780 #endif // AVOID_UB #endif /* HARDCODED_SEGMENTS_H */