mk64/assets/include/bomb.mk

34 lines
992 B
Makefile

BOMB_DIR := assets/bomb
BOMB_PALETTE := $(BOMB_DIR)/common_tlut_bomb.png
BOMB_FRAMES := \
$(BOMB_DIR)/common_texture_bomb_1.png \
$(BOMB_DIR)/common_texture_bomb_2.png \
$(BOMB_DIR)/common_texture_bomb_3.png \
$(BOMB_DIR)/common_texture_bomb_4.png
BOMB_EXPORT_SENTINEL := $(BOMB_DIR)/.export
$(BUILD_DIR)/src/data/common_textures.o: $(BOMB_FRAMES:%.png=%.inc.c) $(BOMB_PALETTE:%.png=%.inc.c)
$(BOMB_FRAMES:%.png=%.inc.c): %.inc.c : %.png
@$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n"
$(V)$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(BOMB_PALETTE)
$(BOMB_PALETTE:%.png=%.inc.c): %.inc.c : %.png
@$(PRINT) "$(GREEN)Converting: $(BLUE) $< -> $@$(NO_COL)\n"
$(V)$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16
$(BOMB_FRAMES) $(BOMB_PALETTE): $(BOMB_EXPORT_SENTINEL) ;
$(BOMB_EXPORT_SENTINEL): $(ASSET_DIR)/bomb.json
$(V)$(ASSET_EXTRACT) $(BASEROM) $<
$(V)$(TOUCH) $@
.PHONY: distclean_bomb
distclean_bomb:
rm -rf $(BOMB_DIR)
distclean_assets: distclean_bomb