mk64/src/update_objects.c

8116 lines
271 KiB
C

#include <ultra64.h>
#include <macros.h>
#include <defines.h>
#include <decode.h>
#include <mk64.h>
#include "update_objects.h"
#include "main.h"
#include "memory.h"
#include "camera.h"
#include "math_util.h"
#include "math_util_2.h"
#include "render_objects.h"
#include "objects.h"
#include "path.h"
#include "code_800029B0.h"
#include "cpu_vehicles_camera_path.h"
#include "code_80057C60.h"
#include "code_8006E9C0.h"
#include "code_80086E70.h"
#include <assets/common_data.h>
#include "audio/external.h"
#include "sounds.h"
#include <actors.h>
#include "race_logic.h"
#include "collision.h"
#include "effects.h"
#include "code_80091440.h"
#include "menu_items.h"
#include "podium_ceremony_actors.h"
#include "courses/all_course_data.h"
#include <assets/ceremony_data.h>
#include "src/ending/ceremony_and_credits.h"
#include "menus.h"
#include "data/other_textures.h"
#include "data/some_data.h"
#include "memory.h"
//! @todo unused?
f32 D_800E43B0[] = { 65536.0, 0.0, 1.0, 0.0, 0.0, 65536.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
Vtx D_800E43F0[] = {
{ { { -24, -19, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { 23, -19, 0 }, 0, { 3008, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { 23, 20, 0 }, 0, { 3008, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -24, 20, 0 }, 0, { 0, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -24, -19, 0 }, 0, { 3008, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { 23, -19, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { 23, 20, 0 }, 0, { 0, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -24, 20, 0 }, 0, { 3008, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
};
Vtx D_800E4470[] = {
{ { { -24, -19, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { 23, -19, 0 }, 0, { 3008, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { 23, 20, 0 }, 0, { 3008, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -24, 20, 0 }, 0, { 0, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
};
Vtx D_800E44B0[] = {
{ { { -24, -19, 0 }, 0, { 3008, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { 23, -19, 0 }, 0, { 0, 0 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { 23, 20, 0 }, 0, { 0, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
{ { { -24, 20, 0 }, 0, { 3008, 2496 }, { 0xFF, 0xFF, 0xFF, 0xFF } } },
};
u16* gItemWindowTLUTs[] = { common_tlut_item_window_none,
common_tlut_item_window_banana,
common_tlut_item_window_banana_bunch,
common_tlut_item_window_green_shell,
common_tlut_item_window_triple_green_shell,
common_tlut_item_window_red_shell,
common_tlut_item_window_triple_red_shell,
common_tlut_item_window_blue_shell,
common_tlut_item_window_thunder_bolt,
common_tlut_item_window_fake_item_box,
common_tlut_item_window_star,
common_tlut_item_window_boo,
common_tlut_item_window_mushroom,
common_tlut_item_window_double_mushroom,
common_tlut_item_window_triple_mushroom,
common_tlut_item_window_super_mushroom };
u8* gItemWindowTextures[] = { common_texture_item_window_none,
common_texture_item_window_banana,
common_texture_item_window_banana_bunch,
common_texture_item_window_green_shell,
common_texture_item_window_triple_green_shell,
common_texture_item_window_red_shell,
common_texture_item_window_triple_red_shell,
common_texture_item_window_blue_shell,
common_texture_item_window_thunder_bolt,
common_texture_item_window_fake_item_box,
common_texture_item_window_star,
common_texture_item_window_boo,
common_texture_item_window_mushroom,
common_texture_item_window_double_mushroom,
common_texture_item_window_triple_mushroom,
common_texture_item_window_super_mushroom };
u16* gHudLapTextures[] = { common_texture_hud_lap_1_on_3, common_texture_hud_lap_2_on_3,
common_texture_hud_lap_3_on_3 };
u16* gPortraitTLUTs[] = { common_tlut_portrait_mario, common_tlut_portrait_luigi, common_tlut_portrait_yoshi,
common_tlut_portrait_toad, common_tlut_portrait_donkey_kong, common_tlut_portrait_wario,
common_tlut_portrait_peach, common_tlut_portrait_bowser };
u8* gPortraitTextures[] = { common_texture_portrait_mario, common_texture_portrait_luigi,
common_texture_portrait_yoshi, common_texture_portrait_toad,
common_texture_portrait_donkey_kong, common_texture_portrait_wario,
common_texture_portrait_peach, common_texture_portrait_bowser };
s32 find_unused_obj_index(s32* arg0) {
s32 temp_v0;
s32 temp_v1;
temp_v1 = objectListSize;
// clang-format off
temp_v0 = 0; do { // this two SHOULD be on the same line
// clang-format on
++temp_v1;
++temp_v0;
if (temp_v1 == OBJECT_LIST_SIZE) {
temp_v1 = 0;
}
} while ((gObjectList[temp_v1].unk_0CA != 0) && (temp_v0 != OBJECT_LIST_SIZE));
gObjectList[temp_v1].unk_0CA = 1;
*arg0 = temp_v1;
objectListSize = temp_v1;
return temp_v1;
}
//! @warning Does not clear struct members.
void delete_object(s32* objectIndex) {
func_80072428(*objectIndex);
gObjectList[*objectIndex].unk_0CA = 0;
*objectIndex = NULL_OBJECT_ID;
}
s32 func_80071FBC(void) {
s32 objectIndex;
s32 someCount = 0;
for (objectIndex = 0; objectIndex < OBJECT_LIST_SIZE; objectIndex++) {
if (gObjectList[objectIndex].unk_0CA != 0) {
someCount++;
}
}
return someCount;
}
s32 add_unused_obj_index(s32* listIdx, s32* nextFree, s32 size) {
s32 count;
s32 objectIndex;
s32* id;
if (*nextFree >= size) {
*nextFree = 0;
}
count = 0;
id = &listIdx[*nextFree];
/**
* @todo This HAS to be a for-loop of some variety, but I can't make a for-loop to match.
* If you replace this with ```for(var_v1 = 0; var_v1 < size; var_v1++)```
* The diff gets massive.
*/
if (size > 0) {
loop_3:
if (*id == NULL_OBJECT_ID) {
objectIndex = find_unused_obj_index(id);
*nextFree += 1;
} else {
*nextFree += 1;
if (*nextFree >= size) {
*nextFree = 0;
}
count += 1;
id = &listIdx[*nextFree];
if (count != size) { // check if don't check all element of the list
goto loop_3;
}
}
}
if (count == size) {
objectIndex = NULL_OBJECT_ID;
}
return objectIndex;
}
void delete_object_wrapper(s32* arg0) {
delete_object(arg0);
}
void func_80072120(s32* arg0, s32 arg1) {
s32 i;
for (i = 0; i < arg1; i++) {
set_object_flag_status_false(*arg0, 0x00600000);
arg0++;
}
}
void func_80072180(void) {
if (gModeSelection == TIME_TRIALS) {
if (((gPlayerOne->type & PLAYER_EXISTS) != 0) &&
((gPlayerOne->type & (PLAYER_INVISIBLE_OR_BOMB | PLAYER_CPU)) == 0)) {
gPostTTReplayCannotSave = 1;
}
}
}
void set_object_flag_status_true(s32 objectIndex, s32 flag) {
gObjectList[objectIndex].status |= flag;
}
void set_object_flag_status_false(s32 objectIndex, s32 flag) {
gObjectList[objectIndex].status &= ~flag;
}
UNUSED void func_80072214(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].status ^= arg1;
}
bool is_obj_flag_status_active(s32 objectIndex, s32 arg1) {
s32 phi_v1 = false;
if ((gObjectList[objectIndex].status & arg1) != 0) {
phi_v1 = true;
}
return phi_v1;
}
s32 is_obj_index_flag_status_inactive(s32 objectIndex, s32 arg1) {
s32 phi_v1 = 0;
if ((gObjectList[objectIndex].status & arg1) == 0) {
phi_v1 = 1;
}
return phi_v1;
}
void func_800722A4(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].unk_058 |= arg1;
}
void func_800722CC(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].unk_058 &= ~arg1;
}
UNUSED void func_800722F8(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].unk_058 ^= arg1;
}
bool func_80072320(s32 objectIndex, s32 arg1) {
s32 b = false;
if ((gObjectList[objectIndex].unk_058 & arg1) != 0) {
b = true;
}
return b;
}
bool func_80072354(s32 objectIndex, s32 arg1) {
s32 b = false;
if ((gObjectList[objectIndex].unk_058 & arg1) == 0) {
b = true;
}
return b;
}
void set_object_timer_state(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].isTimerActive = arg1;
}
void init_object(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].status = 0;
gObjectList[objectIndex].unk_058 = 0;
gObjectList[objectIndex].unk_05C = 0;
gObjectList[objectIndex].unk_0CD = 0;
gObjectList[objectIndex].unk_0CF = 0;
set_object_timer_state(objectIndex, 0);
gObjectList[objectIndex].unk_0D8 = arg1;
gObjectList[objectIndex].state = 1;
}
UNUSED void func_80072408(s32 objectIndex) {
set_object_timer_state(objectIndex, 0);
}
void func_80072428(s32 objectIndex) {
gObjectList[objectIndex].state = 0;
gObjectList[objectIndex].unk_0D8 = 0;
set_object_timer_state(objectIndex, 0);
gObjectList[objectIndex].status = 0;
gObjectList[objectIndex].unk_058 = 0;
gObjectList[objectIndex].unk_05C = 0;
func_80086F60(objectIndex);
}
void object_next_state(s32 objectIndex) {
set_object_timer_state(objectIndex, 0);
set_object_flag_status_false(objectIndex, 0x2000);
gObjectList[objectIndex].state++;
}
void func_800724DC(s32 objectIndex) {
gObjectList[objectIndex].unk_0D7 = 0;
}
void func_800724F8(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].unk_084[gObjectList[objectIndex].unk_0D7] = arg1;
gObjectList[objectIndex].unk_0D7++;
}
s16 func_80072530(s32 objectIndex) {
gObjectList[objectIndex].unk_0D7--;
return gObjectList[objectIndex].unk_084[gObjectList[objectIndex].unk_0D7];
}
void func_80072568(s32 objectIndex, s32 arg1) {
set_object_timer_state(objectIndex, 0);
set_object_flag_status_false(objectIndex, 0x2000);
set_object_flag_status_false(objectIndex, 8);
object_next_state(objectIndex);
func_800724F8(objectIndex, gObjectList[objectIndex].state);
gObjectList[objectIndex].state = arg1;
}
void func_800725E8(s32 objectIndex, s32 arg1, s32 arg2) {
set_object_timer_state(objectIndex, 0);
set_object_flag_status_false(objectIndex, 0x2000);
set_object_flag_status_false(objectIndex, 8);
gObjectList[objectIndex].state = arg2;
func_800724F8(objectIndex, gObjectList[objectIndex].state);
gObjectList[objectIndex].state = arg1;
}
s16 func_80072530(s32); // extern
void func_8007266C(s32 objectIndex) {
set_object_timer_state(objectIndex, 0);
set_object_flag_status_false(objectIndex, 0x2000);
set_object_flag_status_false(objectIndex, 8);
gObjectList[objectIndex].state = func_80072530(objectIndex);
}
void func_800726CC(s32 objectIndex, s32 arg1) {
set_object_timer_state(objectIndex, 0);
set_object_flag_status_false(objectIndex, 0x2000);
gObjectList[objectIndex].state = arg1;
}
UNUSED void func_8007271C(s32 objectIndex, s32 arg1) {
if (gObjectList[objectIndex].isTimerActive == 0) {
gObjectList[objectIndex].state = arg1;
}
}
UNUSED void func_8007274C(s32 objectIndex) {
if (gObjectList[objectIndex].isTimerActive == 0) {
object_next_state(objectIndex);
}
}
/**
* @brief will return true if the timer is done
*/
bool set_and_run_timer_object(s32 objectIndex, s32 timer) {
bool phi_v1;
phi_v1 = false;
if (gObjectList[objectIndex].isTimerActive == false) {
set_object_timer_state(objectIndex, true);
gObjectList[objectIndex].timer = timer;
}
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer < 0) {
set_object_timer_state(objectIndex, false);
object_next_state(objectIndex);
phi_v1 = true;
}
return phi_v1;
}
UNUSED s32 func_8007281C(s32 objectIndex, s32 arg1) {
s32 phi_a2;
phi_a2 = 0;
if (gObjectList[objectIndex].isTimerActive == 0) {
set_object_timer_state(objectIndex, 1);
gObjectList[objectIndex].timer = random_int((u16) arg1);
}
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer < 0) {
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
phi_a2 = 1;
}
return phi_a2;
}
UNUSED s32 func_800728B0(s32 objectIndex, s32 arg1, s32 arg2) {
s32 phi_a3;
phi_a3 = 0;
if (gObjectList[objectIndex].isTimerActive == 0) {
set_object_timer_state(objectIndex, 1);
gObjectList[objectIndex].timer = random_int((u16) arg2) + arg1;
}
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer < 0) {
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
phi_a3 = 1;
}
return phi_a3;
}
void func_80072950(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) {
if (arg1 == arg2) {
gObjectList[objectIndex].state = arg3;
}
}
UNUSED void func_80072974(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) {
if (arg1 != arg2) {
gObjectList[objectIndex].state = arg3;
}
}
UNUSED void func_80072998(s32 objectIndex) {
gObjectList[objectIndex].unk_0CC = 0;
}
void func_800729B4(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].unk_0A2 = arg1;
}
void set_type_object(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].type = arg1;
}
void func_800729EC(s32 objectIndex) {
u32 temp_v1 = 1;
s32 i;
start_race();
object_next_state(objectIndex);
D_8018D2BC = 1;
D_8018D2A4 = 1;
if (gCurrentCourseId != COURSE_YOSHI_VALLEY) {
for (i = 0; i < gPlayerCount; i++) {
playerHUD[i].unk_81 = temp_v1;
}
}
func_8005AB20();
}
UNUSED void func_80072A78(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].textureListIndex = arg1;
object_next_state(objectIndex);
}
s32 func_80072AAC(s32 objectIndex, s32 arg1, s32 arg2) {
s32 phi_v1;
phi_v1 = 0;
if (gObjectList[objectIndex].isTimerActive == 0) {
set_object_timer_state(objectIndex, 1);
gObjectList[objectIndex].textureListIndex = arg1;
gObjectList[objectIndex].timer = arg2;
}
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer < 0) {
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
phi_v1 = 1;
}
return phi_v1;
}
s32 func_80072B48(s32 objectIndex, s32 arg1) {
s32 phi_v1;
phi_v1 = 0;
if (gObjectList[objectIndex].isTimerActive == 0) {
set_object_timer_state(objectIndex, 1);
set_object_flag_status_true(objectIndex, 0x80000);
gObjectList[objectIndex].textureListIndex = D_8018D140;
gObjectList[objectIndex].timer = arg1;
}
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer < 0) {
set_object_flag_status_false(objectIndex, 0x80000);
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
phi_v1 = 1;
}
return phi_v1;
}
void func_80072C00(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3) {
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
gObjectList[objectIndex].timer = arg2;
gObjectList[objectIndex].textureListIndex = arg1;
gObjectList[objectIndex].unk_0D4 = 1;
gObjectList[objectIndex].unk_0CC = arg3;
set_object_flag_status_true(objectIndex, 0x2000);
} else {
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer < 0) {
gObjectList[objectIndex].timer = arg2;
gObjectList[objectIndex].unk_0D4--;
if ((gObjectList[objectIndex].unk_0D4 & 1) != 0) {
set_object_flag_status_false(objectIndex, 0x80000);
} else {
set_object_flag_status_true(objectIndex, 0x80000);
}
if (gObjectList[objectIndex].unk_0D4 < 0) {
gObjectList[objectIndex].unk_0D4 = 1;
if (gObjectList[objectIndex].unk_0CC > 0) {
gObjectList[objectIndex].unk_0CC--;
}
if (gObjectList[objectIndex].unk_0CC == 0) {
set_object_flag_status_false(objectIndex, 0x2000);
object_next_state(objectIndex);
}
}
}
}
}
void func_80072D3C(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
gObjectList[objectIndex].timer = arg3;
gObjectList[objectIndex].textureListIndex = arg1;
gObjectList[objectIndex].unk_0D4 = 1;
gObjectList[objectIndex].unk_0CC = arg4;
set_object_flag_status_true(objectIndex, 0x2000);
return;
}
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer < 0) {
gObjectList[objectIndex].timer = arg3;
gObjectList[objectIndex].unk_0D4--;
if ((gObjectList[objectIndex].unk_0D4 & 1) != 0) {
gObjectList[objectIndex].textureListIndex = arg1;
} else {
gObjectList[objectIndex].textureListIndex = arg2;
}
if (gObjectList[objectIndex].unk_0D4 < 0) {
gObjectList[objectIndex].unk_0D4 = 1;
if (gObjectList[objectIndex].unk_0CC > 0) {
gObjectList[objectIndex].unk_0CC--;
}
if (gObjectList[objectIndex].unk_0CC == 0) {
set_object_flag_status_false(objectIndex, 0x2000);
object_next_state(objectIndex);
}
}
}
}
s32 func_80072E54(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) {
s32 sp24;
sp24 = 0;
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
gObjectList[objectIndex].textureListIndex = arg1;
gObjectList[objectIndex].timer = arg4;
gObjectList[objectIndex].unk_0CC = arg5;
set_object_timer_state(objectIndex, 1);
set_object_flag_status_true(objectIndex, 0x2000);
} else {
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer <= 0) {
gObjectList[objectIndex].timer = arg4;
gObjectList[objectIndex].textureListIndex += arg3;
if (arg2 < gObjectList[objectIndex].textureListIndex) {
if (gObjectList[objectIndex].unk_0CC > 0) {
gObjectList[objectIndex].unk_0CC--;
}
if (gObjectList[objectIndex].unk_0CC == 0) {
gObjectList[objectIndex].textureListIndex = arg2;
set_object_flag_status_false(objectIndex, 0x2000);
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
sp24 = 1;
} else {
gObjectList[objectIndex].textureListIndex = arg1;
}
}
}
}
return sp24;
}
bool func_80072F88(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) {
s32 sp24;
sp24 = false;
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
gObjectList[objectIndex].textureListIndex = arg1;
gObjectList[objectIndex].timer = arg4;
gObjectList[objectIndex].unk_0CC = arg5;
set_object_timer_state(objectIndex, 1);
set_object_flag_status_true(objectIndex, 0x2000);
} else {
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer <= 0) {
gObjectList[objectIndex].timer = arg4;
gObjectList[objectIndex].textureListIndex -= arg3;
if (gObjectList[objectIndex].textureListIndex < arg2) {
if (gObjectList[objectIndex].unk_0CC > 0) {
gObjectList[objectIndex].unk_0CC--;
}
if (gObjectList[objectIndex].unk_0CC == 0) {
gObjectList[objectIndex].textureListIndex = arg2;
set_object_flag_status_false(objectIndex, 0x2000);
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
sp24 = true;
} else {
gObjectList[objectIndex].textureListIndex = arg1;
}
}
}
}
return sp24;
}
bool func_800730BC(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) {
s32 sp24;
sp24 = false;
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
gObjectList[objectIndex].textureListIndex = arg1;
gObjectList[objectIndex].timer = arg4;
gObjectList[objectIndex].unk_0CC = arg5;
set_object_timer_state(objectIndex, 1);
set_object_flag_status_true(objectIndex, 0x2000);
set_object_flag_status_false(objectIndex, 0x4000);
} else {
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer <= 0) {
gObjectList[objectIndex].timer = arg4;
if (is_obj_index_flag_status_inactive(objectIndex, 0x4000) != 0) {
gObjectList[objectIndex].textureListIndex += arg3;
if (gObjectList[objectIndex].textureListIndex >= arg2) {
gObjectList[objectIndex].textureListIndex = arg2;
set_object_flag_status_true(objectIndex, 0x4000);
}
} else {
gObjectList[objectIndex].textureListIndex -= arg3;
if (arg1 >= gObjectList[objectIndex].textureListIndex) {
gObjectList[objectIndex].textureListIndex = arg1;
if (gObjectList[objectIndex].unk_0CC > 0) {
gObjectList[objectIndex].unk_0CC--;
}
if (gObjectList[objectIndex].unk_0CC == 0) {
set_object_flag_status_false(objectIndex, 0x80);
set_object_flag_status_false(objectIndex, 0x2000);
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
sp24 = true;
} else {
set_object_flag_status_false(objectIndex, 0x4000);
set_object_flag_status_true(objectIndex, 0x80);
}
}
}
}
}
return sp24;
}
s32 func_8007326C(s32 objectIndex, s32 arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5) {
s32 sp24;
sp24 = 0;
if (is_obj_index_flag_status_inactive(objectIndex, 0x2000) != 0) {
gObjectList[objectIndex].textureListIndex = arg1;
gObjectList[objectIndex].timer = arg4;
gObjectList[objectIndex].unk_0CC = arg5;
set_object_timer_state(objectIndex, 1);
set_object_flag_status_true(objectIndex, 0x2000);
set_object_flag_status_false(objectIndex, 0x4000);
} else {
gObjectList[objectIndex].timer--;
if (gObjectList[objectIndex].timer <= 0) {
gObjectList[objectIndex].timer = arg4;
if (is_obj_index_flag_status_inactive(objectIndex, 0x4000) != 0) {
gObjectList[objectIndex].textureListIndex -= arg3;
if (arg2 >= gObjectList[objectIndex].textureListIndex) {
gObjectList[objectIndex].textureListIndex = arg2;
set_object_flag_status_true(objectIndex, 0x4000);
}
} else {
gObjectList[objectIndex].textureListIndex += arg3;
if (gObjectList[objectIndex].textureListIndex >= arg1) {
gObjectList[objectIndex].textureListIndex = arg1;
if (gObjectList[objectIndex].unk_0CC > 0) {
gObjectList[objectIndex].unk_0CC--;
}
if (gObjectList[objectIndex].unk_0CC == 0) {
set_object_flag_status_false(objectIndex, 0x2000);
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
sp24 = 1;
} else {
set_object_flag_status_false(objectIndex, 0x4000);
}
}
}
}
}
return sp24;
}
void func_80073404(s32 objectIndex, u8 arg1, u8 arg2, Vtx* arg3) {
gObjectList[objectIndex].vertex = arg3;
gObjectList[objectIndex].textureWidth = arg1;
gObjectList[objectIndex].textureHeight = arg2;
gObjectList[objectIndex].textureListIndex = 0;
gObjectList[objectIndex].unk_0D3 = -1;
gObjectList[objectIndex].status = 0;
}
void init_texture_object(s32 objectIndex, u8* texture, u8* arg2, u8 arg3, u16 arg4) {
gObjectList[objectIndex].tlutList = texture;
gObjectList[objectIndex].textureList = arg2;
gObjectList[objectIndex].textureWidth = arg3;
gObjectList[objectIndex].textureHeight = arg4;
gObjectList[objectIndex].textureListIndex = 0;
gObjectList[objectIndex].unk_0D3 = -1;
gObjectList[objectIndex].status = 0;
}
UNUSED void func_8007348C(s32 objectIndex, u8* arg1, u8 arg2, u8 arg3, Vtx* arg4) {
gObjectList[objectIndex].activeTLUT = arg1;
gObjectList[objectIndex].tlutList = arg1;
gObjectList[objectIndex].textureWidth = arg2;
gObjectList[objectIndex].textureHeight = arg3;
gObjectList[objectIndex].vertex = arg4;
gObjectList[objectIndex].textureListIndex = 0;
gObjectList[objectIndex].unk_0D3 = -1;
gObjectList[objectIndex].status = 0;
}
UNUSED void func_800734D4() {
}
void update_neon_texture(s32 objectIndex) {
// I have no idea why this typecast works
gObjectList[objectIndex].activeTLUT =
(u8*) ((u32*) gObjectList[objectIndex].tlutList + (gObjectList[objectIndex].textureListIndex * 128));
gObjectList[objectIndex].activeTexture = gObjectList[objectIndex].textureList;
}
void func_80073514(s32 objectIndex) {
gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList;
gObjectList[objectIndex].activeTexture =
gObjectList[objectIndex].textureList +
(gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight *
gObjectList[objectIndex].textureListIndex);
}
UNUSED void func_80073568() {
}
UNUSED void func_80073570(s32 objectIndex) {
s16* test = &gObjectList[objectIndex].state;
D_8018D1EC++;
if (D_8018D1EC == 5) {
D_8018D1EC = 0;
}
(*test)++;
}
void func_800735BC(s32 objectIndex, Gfx* arg1, f32 arg2) {
gObjectList[objectIndex].status = 0;
gObjectList[objectIndex].model = arg1;
gObjectList[objectIndex].sizeScaling = arg2;
object_next_state(objectIndex);
}
void func_80073600(s32 objectIndex) {
set_object_timer_state(objectIndex, 0);
gObjectList[objectIndex].unk_0D6 = 0;
gObjectList[objectIndex].unk_04C = -1;
set_object_flag_status_false(objectIndex, 0x8000);
}
void func_80073654(s32 objectIndex) {
set_object_flag_status_false(objectIndex, 0x8000);
++gObjectList[objectIndex].unk_0D6;
}
UNUSED void func_8007369C(s32 objectIndex, s32 arg1) {
set_object_flag_status_false(objectIndex, 0x8000);
gObjectList[objectIndex].unk_0D6 = arg1;
}
void func_800736E0(s32 objectIndex) {
set_object_flag_status_false(objectIndex, 0x8000);
gObjectList[objectIndex].unk_0D6 = 1;
}
void func_80073720(s32 objectIndex) {
set_object_flag_status_false(objectIndex, 0x8000);
gObjectList[objectIndex].unk_0D6 = 0;
}
bool func_8007375C(s32 objectIndex, s32 arg1) {
s32 sp24;
sp24 = false;
if (is_obj_index_flag_status_inactive(objectIndex, 0x00008000) != 0) {
gObjectList[objectIndex].unk_04C = arg1;
set_object_flag_status_true(objectIndex, 0x00008000);
}
gObjectList[objectIndex].unk_04C--;
if (gObjectList[objectIndex].unk_04C < 0) {
set_object_flag_status_false(objectIndex, 0x00008000);
func_80073654(objectIndex);
sp24 = true;
}
return sp24;
}
void func_80073800(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].unk_0CF = arg1;
}
void func_8007381C(s32 objectIndex) {
gObjectList[objectIndex].unk_0DC++;
}
void func_80073844(s32 objectIndex) {
func_80073800(objectIndex, 0);
gObjectList[objectIndex].unk_0DC = 1;
}
void func_80073884(s32 objectIndex) {
gObjectList[objectIndex].unk_0DC = 0;
gObjectList[objectIndex].unk_0CF = 0;
}
s32 func_800738A8(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
s32 phi_t0;
phi_t0 = 0;
if (gObjectList[objectIndex].unk_0CF == 0) {
*arg1 = arg2;
gObjectList[objectIndex].unk_0AC = arg5;
gObjectList[objectIndex].unk_0D0 = arg6;
func_80073800(objectIndex, 1);
} else {
gObjectList[objectIndex].unk_0AC--;
if (gObjectList[objectIndex].unk_0AC < 0) {
gObjectList[objectIndex].unk_0AC = arg5;
*arg1 += arg4;
if (arg3 < *arg1) {
if (gObjectList[objectIndex].unk_0D0 > 0) {
gObjectList[objectIndex].unk_0D0--;
}
if (gObjectList[objectIndex].unk_0D0 == 0) {
*arg1 = arg3;
func_80073800(objectIndex, 0);
func_8007381C(objectIndex);
phi_t0 = 1;
} else {
*arg1 = arg2;
}
}
}
}
return phi_t0;
}
void func_80073998(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
func_800738A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
UNUSED void func_800739CC(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
if (*arg1 < arg3) {
func_800738A8(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
}
bool func_80073A10(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
bool phi_t0;
phi_t0 = false;
if (gObjectList[objectIndex].unk_0CF == 0) {
*arg1 = arg2;
gObjectList[objectIndex].unk_0AC = arg5;
gObjectList[objectIndex].unk_0D0 = arg6;
func_80073800(objectIndex, 1);
} else {
gObjectList[objectIndex].unk_0AC--;
if (gObjectList[objectIndex].unk_0AC < 0) {
gObjectList[objectIndex].unk_0AC = arg5;
*arg1 -= arg4;
if (*arg1 < arg3) {
if (gObjectList[objectIndex].unk_0D0 > 0) {
gObjectList[objectIndex].unk_0D0--;
}
if (gObjectList[objectIndex].unk_0D0 == 0) {
*arg1 = arg3;
func_80073800(objectIndex, 0);
func_8007381C(objectIndex);
phi_t0 = true;
} else {
*arg1 = arg2;
}
}
}
}
return phi_t0;
}
s32 func_80073B00(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
return func_80073A10(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
s32 func_80073B34(s32 arg0, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
if (arg3 < *arg1) {
return func_80073A10(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
}
bool func_80073B78(s32 arg0, s32 objectIndex, s16* arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7) {
s32 phi_t0;
phi_t0 = false;
if (gObjectList[objectIndex].unk_0CF == 0) {
gObjectList[objectIndex].unk_0AC = arg6;
if (arg0 != 0) {
*arg2 = arg3;
}
gObjectList[objectIndex].unk_0D0 = arg7;
func_80073800(objectIndex, 1);
} else {
gObjectList[objectIndex].unk_0AC--;
if (gObjectList[objectIndex].unk_0AC < 0) {
gObjectList[objectIndex].unk_0AC = arg6;
if (gObjectList[objectIndex].unk_0CF == 1) {
*arg2 += arg5;
if (*arg2 >= arg4) {
*arg2 = arg4;
gObjectList[objectIndex].unk_0CF++;
}
} else {
*arg2 -= arg5;
if (arg3 >= *arg2) {
*arg2 = arg3;
if (gObjectList[objectIndex].unk_0D0 > 0) {
gObjectList[objectIndex].unk_0D0--;
}
if (gObjectList[objectIndex].unk_0D0 == 0) {
func_80073800(objectIndex, 0);
func_8007381C(objectIndex);
phi_t0 = true;
} else {
gObjectList[objectIndex].unk_0CF = 1;
}
}
}
}
}
return phi_t0;
}
bool func_80073CB0(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
return func_80073B78(1, objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
}
bool func_80073D0C(s32 objectIndex, s16* arg1, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6) {
return func_80073B78(0, objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
}
UNUSED void func_80073D68(s32 objectIndex, s16* arg1, s16 arg2, s32 arg3) {
*arg1 = *arg1 + arg3;
if (*arg1 >= arg2) {
*arg1 = arg2;
func_80073800(objectIndex, 0);
func_8007381C(objectIndex);
}
}
void func_80073DC0(s32 objectIndex, s16* arg1, s16 arg2, s32 arg3) {
*arg1 = *arg1 - arg3;
if (arg2 >= *arg1) {
*arg1 = arg2;
func_80073800(objectIndex, 0);
func_8007381C(objectIndex);
}
}
bool func_80073E18(s32 objectIndex, u16* arg1, u16 arg2, s32 arg3) {
bool phi_t0;
s32 temp_v1;
phi_t0 = false;
if (gObjectList[objectIndex].unk_0CF == 0) {
func_80073800(objectIndex, 1);
gObjectList[objectIndex].unk_048 = arg3;
}
temp_v1 = gObjectList[objectIndex].unk_048 - arg2;
if (temp_v1 <= 0) {
*arg1 += gObjectList[objectIndex].unk_048;
func_80073800(objectIndex, 0);
phi_t0 = true;
} else {
*arg1 += arg2;
gObjectList[objectIndex].unk_048 = temp_v1;
}
return phi_t0;
}
UNUSED bool func_80073ED4(s32 objectIndex, u16* arg1, u16 arg2, s32 arg3) {
bool phi_t0;
s32 temp_v1;
phi_t0 = false;
if (gObjectList[objectIndex].unk_0CF == 0) {
func_80073800(objectIndex, 1);
gObjectList[objectIndex].unk_048 = arg3;
}
temp_v1 = gObjectList[objectIndex].unk_048 - arg2;
if (temp_v1 <= 0) {
*arg1 += gObjectList[objectIndex].unk_048;
func_80073800(objectIndex, 0);
phi_t0 = true;
} else {
*arg1 -= arg2;
gObjectList[objectIndex].unk_048 = temp_v1;
}
return phi_t0;
}
void func_80073F90(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].unk_0CD = arg1;
}
void func_80073FAC(s32 objectIndex) {
gObjectList[objectIndex].unk_0DB++;
}
void func_80073FD4(s32 objectIndex) {
func_80073F90(objectIndex, 0);
gObjectList[objectIndex].unk_0DB = 1;
}
UNUSED void func_80074014(void) {
}
bool func_8007401C(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
bool phi_a3;
phi_a3 = false;
if (gObjectList[objectIndex].unk_0CD == 0) {
*arg1 = arg2;
gObjectList[objectIndex].unk_0AA = arg5;
gObjectList[objectIndex].unk_0CE = arg6;
func_80073F90(objectIndex, 1);
} else {
gObjectList[objectIndex].unk_0AA--;
if ((s32) gObjectList[objectIndex].unk_0AA < 0) {
gObjectList[objectIndex].unk_0AA = arg5;
*arg1 += arg4;
if (arg3 < *arg1) {
if ((s32) gObjectList[objectIndex].unk_0CE > 0) {
gObjectList[objectIndex].unk_0CE--;
}
if (gObjectList[objectIndex].unk_0CE == 0) {
*arg1 = arg3;
func_80073F90(objectIndex, 0);
func_80073FAC(objectIndex);
phi_a3 = true;
} else {
*arg1 = arg2;
}
}
}
}
return phi_a3;
}
s32 func_80074118(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
return func_8007401C(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
}
s32 func_8007415C(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
if (*arg1 < arg3) {
return func_8007401C(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
}
}
s32 func_800741B4(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
if (gObjectList[objectIndex].unk_0CD == 0) {
*arg1 = arg2;
gObjectList[objectIndex].unk_0AA = arg5;
gObjectList[objectIndex].unk_0CE = arg6;
func_80073F90(objectIndex, 1);
} else {
gObjectList[objectIndex].unk_0AA += -1;
if (gObjectList[objectIndex].unk_0AA < 0) {
gObjectList[objectIndex].unk_0AA = arg5;
*arg1 -= arg4;
if (*arg1 < arg3) {
if (gObjectList[objectIndex].unk_0CE > 0) {
gObjectList[objectIndex].unk_0CE--;
}
if (gObjectList[objectIndex].unk_0CE == 0) {
*arg1 = arg3;
func_80073F90(objectIndex, 0);
func_80073FAC(objectIndex);
} else {
*arg1 = arg2;
}
}
}
}
return 0;
}
UNUSED void func_800742A8(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
func_800741B4(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
}
UNUSED void func_800742EC(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
if (arg3 < *arg1) {
func_800741B4(objectIndex, arg1, arg2, arg3, arg4, arg5, arg6);
}
}
void func_80074344(s32 objectIndex, f32* arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5, s32 arg6) {
if (gObjectList[objectIndex].unk_0CD == 0) {
*arg1 = arg2;
gObjectList[objectIndex].unk_0AA = arg5;
gObjectList[objectIndex].unk_0CE = arg6;
func_80073F90(objectIndex, 1);
return;
}
gObjectList[objectIndex].unk_0AA--;
if (gObjectList[objectIndex].unk_0AA < 0) {
gObjectList[objectIndex].unk_0AA = arg5;
if (gObjectList[objectIndex].unk_0CD == 1) {
*arg1 += arg4;
if (arg3 <= *arg1) {
*arg1 = arg3;
gObjectList[objectIndex].unk_0CD++;
}
} else {
*arg1 -= arg4;
if (*arg1 <= arg2) {
*arg1 = arg2;
if (gObjectList[objectIndex].unk_0CE > 0) {
gObjectList[objectIndex].unk_0CE--;
}
if (gObjectList[objectIndex].unk_0CE == 0) {
func_80073F90(objectIndex, 0);
func_80073FAC(objectIndex);
} else {
gObjectList[objectIndex].unk_0CD = 1;
}
}
}
}
}
void func_80074478(s32 objectIndex) {
gObjectList[objectIndex].status |= 1;
}
void func_800744A0(s32 objectIndex) {
gObjectList[objectIndex].status &= ~1;
}
void func_800744CC(void) {
if (D_8018D224 != 0) {
osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, OS_MESG_BLOCK);
D_8018D224 = 0;
}
}
void func_80074510(uintptr_t devAddr, void* vaddr, size_t nbytes) {
func_800744CC();
osPiStartDma(&gDmaIoMesg, OS_MESG_PRI_NORMAL, OS_READ, devAddr, vaddr, nbytes, &gDmaMesgQueue);
D_8018D224 = 1;
}
void func_80074574(u8* arg0, void* arg1, u16 arg2, u16 arg3) {
func_80074510((uintptr_t) &_other_texturesSegmentRomStart[SEGMENT_OFFSET(arg0)], arg1, arg2 * arg3);
}
//! @todo arg1 should likely be a u8 *
void func_800745C8(s32 objectIndex, uintptr_t arg1) {
s32 phi_a1;
if ((gObjectList[objectIndex].status & 1) != 0) {
phi_a1 = 0;
if (gObjectList[objectIndex].tlutList != gObjectList[objectIndex].activeTLUT) {
gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList;
}
gObjectList[objectIndex].status ^= 2;
if ((gObjectList[objectIndex].status & 2) != 0) {
phi_a1 = 1;
}
gObjectList[objectIndex].activeTexture =
(u8*) (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * phi_a1) + arg1;
func_800744A0(objectIndex);
}
}
void func_8007466C(s32 objectIndex, uintptr_t arg1) {
s32 phi_a1;
if ((gObjectList[objectIndex].status & 1) != 0) {
// I have no idea why this typecase works
gObjectList[objectIndex].activeTLUT =
(u8*) ((u32*) gObjectList[objectIndex].tlutList + (gObjectList[objectIndex].unk_0D3 << 7));
gObjectList[objectIndex].status ^= 2;
phi_a1 = 0;
if ((gObjectList[objectIndex].status & 2) != 0) {
phi_a1 = 1;
}
gObjectList[objectIndex].activeTexture =
(u8*) (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * phi_a1) + arg1;
func_800744A0(objectIndex);
}
}
void func_80074704(s32 objectIndex, uintptr_t arg1) {
s32 phi_a1;
if ((gObjectList[objectIndex].status & 1) != 0) {
gObjectList[objectIndex].activeTLUT = gObjectList[objectIndex].tlutList;
gObjectList[objectIndex].status ^= 2;
phi_a1 = 0;
if ((gObjectList[objectIndex].status & 2) != 0) {
phi_a1 = 1;
}
gObjectList[objectIndex].activeTexture =
(u8*) (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * phi_a1) + arg1;
func_800744A0(objectIndex);
}
}
u8* func_80074790(s32 objectIndex, u8* arg1) {
s32 phi_a2;
gObjectList[objectIndex].status ^= 4;
phi_a2 = 0;
if ((gObjectList[objectIndex].status & 4) != 0) {
phi_a2 = 1;
}
return (gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight * phi_a2) + arg1;
}
void func_800747F0(s32 objectIndex, u8* arg1) {
u8* sp24;
if (gObjectList[objectIndex].textureListIndex != gObjectList[objectIndex].unk_0D3) {
sp24 = gObjectList[objectIndex].textureList +
(gObjectList[objectIndex].textureWidth * gObjectList[objectIndex].textureHeight *
gObjectList[objectIndex].textureListIndex);
func_80074574(sp24, (void*) func_80074790(objectIndex, arg1), gObjectList[objectIndex].textureWidth,
gObjectList[objectIndex].textureHeight);
gObjectList[objectIndex].unk_0D3 = gObjectList[objectIndex].textureListIndex;
func_80074478(objectIndex);
}
}
void func_80074894(s32 objectIndex, u8* arg1) {
func_800747F0(objectIndex, arg1);
func_800745C8(objectIndex, (uintptr_t) arg1);
}
void func_800748C4(s32 objectIndex, u8* arg1) {
func_800747F0(objectIndex, arg1);
func_8007466C(objectIndex, (uintptr_t) arg1);
}
void func_800748F4(s32 objectIndex, u8* arg1) {
func_800747F0(objectIndex, arg1);
func_80074704(objectIndex, (uintptr_t) arg1);
}
void func_80074924(s32 objectIndex) {
s32 sp2C;
s32 sp28;
s32 sp24;
s32 sp20;
s16 temp_v0;
s32 temp_a0;
Object* object;
object = &gObjectList[objectIndex];
object->sizeScaling = 0.15f;
temp_v0 = gCurrentCourseId;
switch (temp_v0) { /* irregular */
case COURSE_MARIO_RACEWAY:
sp2C = random_int(0x00C8U);
sp28 = random_int(D_80165748);
sp24 = random_int(0x0096U);
sp20 = random_int(0x2000U);
object->origin_pos[0] = (f32) ((((f64) D_80165718 + 100.0) - (f64) sp2C) * (f64) xOrientation);
object->origin_pos[1] = (f32) (D_80165720 + sp28);
object->origin_pos[2] = (f32) (((f64) D_80165728 + 200.0) - (f64) sp24);
break;
case COURSE_ROYAL_RACEWAY:
sp2C = random_int(0x0168U);
sp28 = random_int(D_80165748);
sp24 = random_int(0x00B4U);
sp20 = random_int(0x2000U);
object->origin_pos[0] = (f32) ((((f64) D_80165718 + 180.0) - (f64) sp2C) * (f64) xOrientation);
object->origin_pos[1] = (f32) (D_80165720 + sp28);
object->origin_pos[2] = (f32) (((f64) D_80165728 + 200.0) - (f64) sp24);
break;
case COURSE_LUIGI_RACEWAY:
sp2C = random_int(0x012CU);
sp28 = random_int(D_80165748);
sp24 = random_int(0x0096U);
sp20 = random_int(0x2000U);
object->origin_pos[0] = (f32) ((((f64) D_80165718 + 150.0) - (f64) sp2C) * (f64) xOrientation);
object->origin_pos[1] = (f32) (D_80165720 + sp28);
object->origin_pos[2] = (f32) (((f64) D_80165728 + 200.0) - (f64) sp24);
break;
}
set_obj_origin_offset(objectIndex, 0, 0, 0);
if (gPlayerCount == 1) {
object->velocity[1] = (f32) (((f64) (f32) (sp2C % 4) * 0.25) + 0.8);
} else {
object->velocity[1] = (f32) (((f64) (f32) (sp2C % 3) * 0.2) + 0.4);
}
temp_a0 = sp2C % 8;
object->unk_084[0] = D_800E6F30[temp_a0][0];
object->unk_084[1] = D_800E6F30[temp_a0][1];
object->unk_084[2] = D_800E6F30[temp_a0][2];
object->unk_084[3] = D_800E6F48[temp_a0][0];
object->unk_084[4] = D_800E6F48[temp_a0][1];
object->unk_084[5] = D_800E6F48[temp_a0][2];
object->unk_084[6] = sp20 - 0x1000;
if (sp2C & 1) {
object->unk_084[7] = (sp20 / 32) + 0x100;
} else {
object->unk_084[7] = -0x100 - (sp20 / 32);
}
object->primAlpha = 0x00E6;
object_next_state(objectIndex);
}
void func_80074D94(s32 objectIndex) {
if (gObjectList[objectIndex].unk_0AE == 1) {
if ((D_80165740 <= gObjectList[objectIndex].offset[1]) &&
(s16_step_down_towards(&gObjectList[objectIndex].primAlpha, 0, 8) != 0)) {
func_80086F60(objectIndex);
}
object_add_velocity_offset_y(objectIndex);
}
object_calculate_new_pos_offset(objectIndex);
}
void func_80074E28(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
func_80074924(objectIndex);
break;
case 2:
if (set_and_run_timer_object(objectIndex, 1) != false) {
func_80086E70(objectIndex);
break;
}
case 0:
break;
case 3:
func_80041480(&gObjectList[objectIndex].unk_084[6], -0x1000, 0x1000, &gObjectList[objectIndex].unk_084[7]);
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
}
}
void func_80074EE8(void) {
s32 someIndex;
s32 objectIndex;
s32 someCount;
Object* object;
someCount = 0;
for (someIndex = 0; someIndex < D_80165738; someIndex++) {
objectIndex = gObjectParticle3[someIndex];
if (objectIndex != DELETED_OBJECT_ID) {
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_80074E28(objectIndex);
func_80074D94(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle3[someIndex]);
}
someCount += 1;
}
}
}
if (someCount == 0) {
D_80165730 = 0;
}
}
void func_80074FD8(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f,
gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
0x00000064) != 0) {
object_next_state(objectIndex);
}
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].orientation[0] += D_8016582C[0];
gObjectList[objectIndex].orientation[1] += D_8016582C[1];
gObjectList[objectIndex].orientation[2] += D_8016582C[2];
break;
case 2:
func_80086F60(objectIndex);
func_80072428(objectIndex);
break;
}
}
void func_800750D8(s32 objectIndex, s32 arg1, Vec3f arg2, s32 arg3, s32 arg4) {
s32 sp24;
s32 temp_v0;
Object* object;
init_object(objectIndex, 0);
sp24 = random_int(0x01F4U);
temp_v0 = random_int(0x0032U);
object = &gObjectList[objectIndex];
object->unk_0D5 = arg3;
object->sizeScaling = ((f64) (f32) sp24 * 0.0005) + 0.05;
// ALL HAIL THE FAKE MATCH GODS!!!!!
object->velocity[1] = ((f64) (f32) temp_v0 * (0.05 * 1.0)) + 2.0;
object->unk_034 = ((f64) (f32) (temp_v0 % 5) * 0.1) + 1.0;
object->direction_angle[1] = (arg1 << 0x10) / arg4;
object->origin_pos[0] = (arg2[0] + (temp_v0 / 2)) - 12.0f;
object->origin_pos[1] = (arg2[1] - 10.0) + random_int(0x000AU);
object->origin_pos[2] = (arg2[2] + (temp_v0 / 2)) - 12.0f;
object->orientation[0] = sp24 << 7;
object->orientation[1] = temp_v0 * 0x50;
object->orientation[2] = temp_v0 * 0x50;
}
void func_80075304(Vec3f arg0, s32 arg1, s32 arg2, s32 arg3) {
s32 var_s1;
s32 objectIndex;
for (var_s1 = 0; var_s1 < arg3; var_s1++) {
switch (arg1) { /* irregular */
case 1:
objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE);
break;
case 2:
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
break;
case 3:
objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE);
break;
}
if (objectIndex == NULL_OBJECT_ID) {
break;
}
func_800750D8(objectIndex, var_s1, arg0, arg2, arg3);
}
}
void func_8007542C(s32 arg0) {
s32 objectIndex;
s32 var_s2;
s32* var_s3;
Object* object;
D_8016582C[0] += 0x2000;
D_8016582C[1] += 0x1000;
D_8016582C[2] += 0x1800;
for (var_s2 = 0; var_s2 < 0x80; var_s2++) {
switch (arg0) { /* irregular */
case 1:
var_s3 = gObjectParticle1;
break;
case 2:
var_s3 = gObjectParticle2;
break;
case 3:
var_s3 = gObjectParticle3;
break;
}
objectIndex = var_s3[var_s2];
if (objectIndex != DELETED_OBJECT_ID) {
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_80074FD8(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&var_s3[var_s2]);
}
}
}
}
}
void init_train_smoke(s32 objectIndex, Vec3f pos, f32 velocity) {
Object* object;
UNUSED s32 pad[2];
init_object(objectIndex, 0);
object = &gObjectList[objectIndex];
object->origin_pos[0] = pos[0];
object->origin_pos[1] = pos[1];
object->origin_pos[2] = pos[2];
object->velocity[1] = velocity;
object->type = random_int(0x0064U) + 0x1E;
}
s32 spawn_train_smoke(s32 trainIndex, Vec3f pos, f32 velocity) {
s32 objectIndex;
if (trainIndex == 0) {
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
init_train_smoke(objectIndex, pos, velocity);
}
} else {
objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
init_train_smoke(objectIndex, pos, velocity);
}
}
return objectIndex;
}
void func_80075698(s32 objectIndex) {
gObjectList[objectIndex].unk_0D5 = 1;
gObjectList[objectIndex].activeTexture = D_8018D490;
gObjectList[objectIndex].textureList = D_8018D490;
gObjectList[objectIndex].primAlpha = 0xFF;
gObjectList[objectIndex].direction_angle[1] = 0;
gObjectList[objectIndex].orientation[0] = 0;
gObjectList[objectIndex].orientation[2] = 0;
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[1] = 0.0f;
gObjectList[objectIndex].offset[2] = 0.0f;
gObjectList[objectIndex].sizeScaling = 0.5f;
object_next_state(objectIndex);
}
void func_80075714(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
func_80075698(objectIndex);
break;
case 2:
gObjectList[objectIndex].velocity[1] -= 0.03;
f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity[1]);
func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0);
if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) {
object_next_state(objectIndex);
}
break;
case 3:
func_80072428(objectIndex);
break;
case 0:
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void update_train_smoke(void) {
UNUSED s32 pad[2];
s32 count;
s32 i;
s32 temp_a0;
Object* object;
if (D_8016578C != 0) {
D_8016578C -= 1;
}
if (D_80165790 != 0) {
D_80165790 -= 1;
}
if ((gTrainList[0].someFlags != 0) || (D_8016578C != 0)) {
count = 0;
for (i = 0; i < 128; i++) {
temp_a0 = gObjectParticle2[i];
if (temp_a0 != -1) {
object = &gObjectList[temp_a0];
if (object->state != 0) {
func_80075714(temp_a0);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle2[i]);
}
count += 1;
}
}
}
if (count != 0) {
D_8016578C = 100;
}
}
if ((gTrainList[1].someFlags != 0) || (D_80165790 != 0)) {
count = 0;
for (i = 0; i < 128; i++) {
temp_a0 = gObjectParticle3[i];
if (temp_a0 != -1) {
object = &gObjectList[temp_a0];
if (object->state != 0) {
func_80075714(temp_a0);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle3[i]);
}
count += 1;
}
}
}
if (count != 0) {
D_80165790 = 100;
}
}
}
void init_ferry_smoke(s32 objectIndex, Vec3f pos, f32 velocity) {
Object* object;
init_object(objectIndex, 0);
object = &gObjectList[objectIndex];
object->origin_pos[0] = pos[0];
object->origin_pos[1] = pos[1];
object->origin_pos[2] = pos[2];
object->velocity[1] = velocity;
object->type = 0x00FF;
object->unk_0A2 = 0x0096;
}
s32 spawn_ferry_smoke(s32 ferryIndex, Vec3f pos, f32 velocity) {
s32 objectIndex;
if (ferryIndex == 0) {
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
init_ferry_smoke(objectIndex, pos, velocity);
}
} else {
objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
init_ferry_smoke(objectIndex, pos, velocity);
}
}
return objectIndex;
}
void func_80075B08(s32 objectIndex) {
gObjectList[objectIndex].unk_0D5 = 6;
gObjectList[objectIndex].activeTexture = D_8018D490;
gObjectList[objectIndex].textureList = D_8018D490;
gObjectList[objectIndex].primAlpha = 0xFF;
gObjectList[objectIndex].direction_angle[1] = 0;
gObjectList[objectIndex].orientation[0] = 0;
gObjectList[objectIndex].orientation[2] = 0;
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[1] = 0.0f;
gObjectList[objectIndex].offset[2] = 0.0f;
gObjectList[objectIndex].sizeScaling = 0.5f;
object_next_state(objectIndex);
}
void func_80075B84(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
func_80075B08(objectIndex);
break;
case 2:
gObjectList[objectIndex].velocity[1] -= 0.03;
f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, gObjectList[objectIndex].velocity[1]);
func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.55f, 1.0f, 0.1f, 1, 0);
if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0xFF, 0x1E, 7, 0, 0) != 0) {
object_next_state(objectIndex);
}
break;
case 3:
func_80072428(objectIndex);
break;
case 0:
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void update_ferries_smoke_particle(void) {
UNUSED s32 pad[2];
s32 count;
s32 i;
s32 temp_a0;
Object* object;
if (D_8016578C != 0) {
D_8016578C -= 1;
}
if (D_80165790 != 0) {
D_80165790 -= 1;
}
if ((gPaddleBoats[0].someFlags != 0) || (D_8016578C != 0)) {
count = 0;
for (i = 0; i < 128; i++) {
temp_a0 = gObjectParticle2[i];
if (temp_a0 != -1) {
object = &gObjectList[temp_a0];
if (object->state != 0) {
func_80075B84(temp_a0);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle2[i]);
}
count += 1;
}
}
}
if (count != 0) {
D_8016578C = 100;
}
}
if ((gPaddleBoats[1].someFlags != 0) || (D_80165790 != 0)) {
count = 0;
for (i = 0; i < 128; i++) {
temp_a0 = gObjectParticle3[i];
if (temp_a0 != -1) {
object = &gObjectList[temp_a0];
if (object->state != 0) {
func_80075B84(temp_a0);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle3[i]);
}
count += 1;
}
}
}
if (count != 0) {
D_80165790 = 100;
}
}
}
void func_80075E5C(s32 objectIndex, Vec3f arg1, u16 arg2, f32 arg3, s32 arg4) {
Object* object;
init_object(objectIndex, 0);
object = &gObjectList[objectIndex];
object->sizeScaling = 0.5f;
object->unk_0D5 = 5;
object->origin_pos[0] = arg1[0];
object->origin_pos[1] = arg1[1];
object->origin_pos[2] = arg1[2];
object->direction_angle[0] = 0x0C00;
object->direction_angle[2] = 0;
object->unk_034 = arg3 * 4.0;
object->direction_angle[1] = arg2;
object->type = 0x00FF;
object->unk_0A2 = 0x00FF;
object->unk_048 = arg4 * 2;
}
s32 func_80075F28(Vec3f arg0, u16 arg1, f32 arg2, s32 arg3) {
s32 objectIndex;
objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
func_80075E5C(objectIndex, arg0, arg1, arg2, arg3);
}
return objectIndex;
}
void func_80075F98(Vec3f arg0, u16 arg1, f32 arg2) {
s32 someIndex;
for (someIndex = 0; someIndex < 10; someIndex++) {
if (func_80075F28(arg0, arg1, arg2, someIndex) == -1) {
break;
}
}
}
void func_8007601C(s32 objectIndex) {
if (gObjectList[objectIndex].unk_04C > 0) {
gObjectList[objectIndex].unk_04C--;
if (gObjectList[objectIndex].unk_04C == 0) {
func_800722CC(objectIndex, 1);
}
}
if (gObjectList[objectIndex].unk_048 > 0) {
gObjectList[objectIndex].unk_048--;
if (gObjectList[objectIndex].unk_048 == 0) {
func_800C9EF4(gObjectList[objectIndex].pos, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x0A));
}
}
if (gObjectList[objectIndex].unk_04C == 0) {
func_8008A6DC(objectIndex, 300.0f);
if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) {
func_800722A4(objectIndex, 1);
func_80075F98(gObjectList[objectIndex].pos, gObjectList[objectIndex].direction_angle[1], 1.0f);
func_800C9D80(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x0A));
if (gObjectList[objectIndex].type > 0) {
gObjectList[objectIndex].type--;
gObjectList[objectIndex].unk_04C = 0x5A;
} else {
gObjectList[objectIndex].unk_04C = 0x12C;
}
gObjectList[objectIndex].unk_048 = 0x3C;
}
}
if (func_8008A8B0(9, 0xB) == 0) {
gObjectList[objectIndex].type = 2;
}
}
void func_8007614C(void) {
s32 someIndex;
for (someIndex = 0; someIndex < 4; someIndex++) {
func_8007601C(indexObjectList3[someIndex]);
}
}
void func_80076194(s32 objectIndex, Vec3f arg1, f32 arg2, s32 arg3) {
Object* object;
init_object(objectIndex, 0);
object = &gObjectList[objectIndex];
object->unk_0D5 = 4;
object->sizeScaling = 1.0f;
object->origin_pos[0] = arg1[0];
object->origin_pos[1] = arg1[1];
object->origin_pos[2] = arg1[2];
object->direction_angle[0] = 0x0C00;
object->direction_angle[2] = 0;
object->direction_angle[1] = 0x2100;
if (gIsMirrorMode != 0) {
object->direction_angle[1] += -0x4000;
}
object->type = 0x00FF;
object->unk_0A2 = 0x00FF;
object->unk_048 = arg3 * 2;
object->unk_034 = arg2 * 8.0;
}
s32 func_80076278(Vec3f arg0, f32 arg1, s32 arg2) {
s32 objectIndex;
objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
func_80076194(objectIndex, arg0, arg1, arg2);
}
return objectIndex;
}
void func_800762DC(Vec3f arg0, f32 arg1) {
s32 someIndex;
for (someIndex = 0; someIndex < 0x14; someIndex++) {
if (func_80076278(arg0, arg1, someIndex) == -1) {
break;
}
}
}
void func_8007634C(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->activeTexture = common_texture_particle_smoke[0];
object->textureList = common_texture_particle_smoke[0];
object->primAlpha = 0x00FF;
set_obj_orientation(objectIndex, 0U, 0U, 0U);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
object_next_state(objectIndex);
}
void func_800763CC(s32 objectIndex) {
Object* object;
if (objectIndex) {}
object = &gObjectList[objectIndex];
switch (object->state) {
case 1:
func_8007634C(objectIndex);
break;
case 2:
if (set_and_run_timer_object(objectIndex, object->unk_048) != 0) {
func_80086E70(objectIndex);
}
break;
case 3:
if (object->unk_0D5 == 4) {
f32_step_towards(&object->sizeScaling, 4.0f, 0.1f);
s16_step_towards(&object->type, 0, 0x0018);
s16_step_towards(&object->unk_0A2, 0x0080, 0x000C);
} else {
f32_step_towards(&object->sizeScaling, 1.0f, 0.1f);
s16_step_towards(&object->type, 0, 0x0018);
s16_step_towards(&object->unk_0A2, 0x0080, 0x000C);
}
if ((object->unk_0AE >= 2) &&
(func_80073B00(objectIndex, &object->primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) {
object_next_state(objectIndex);
}
break;
case 4:
func_80072428(objectIndex);
func_80086F60(objectIndex);
break;
case 0:
default:
break;
}
}
void func_80076538(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
if ((u8) gObjectList[objectIndex].unk_0D5 == 4) {
if (func_80087060(objectIndex, 0x0000000E) != 0) {
func_80086FD4(objectIndex);
}
} else if (func_80087060(objectIndex, 2) != 0) {
func_80086FD4(objectIndex);
}
break;
case 2:
u16_step_down_towards(&gObjectList[objectIndex].direction_angle[0], 0, 0x00000400);
break;
}
if (gObjectList[objectIndex].unk_0AE > 0) {
func_80087844(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
}
void func_8007661C(void) {
s32 objectIndex;
objectIndex = indexObjectList2[0];
if (gObjectList[objectIndex].unk_04C > 0) {
gObjectList[objectIndex].unk_04C--;
if (gObjectList[objectIndex].unk_04C == 0) {
func_800722CC(objectIndex, 1);
}
}
if (gObjectList[objectIndex].unk_048 > 0) {
gObjectList[objectIndex].unk_048--;
if (gObjectList[objectIndex].unk_048 == 0) {
func_800C9EF4(gObjectList[objectIndex].pos, SOUND_ARG_LOAD(0x51, 0x03, 0x80, 0x09));
}
}
if (gObjectList[objectIndex].unk_04C == 0) {
func_8008A6DC(objectIndex, 750.0f);
if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) {
func_800722A4(objectIndex, 1);
func_800762DC(gObjectList[objectIndex].pos, 1.0f);
func_800C9D80(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity, 0x51038009U);
if (gObjectList[objectIndex].type > 0) {
gObjectList[objectIndex].type--;
gObjectList[objectIndex].unk_04C = 0x0000005A;
} else {
gObjectList[objectIndex].unk_04C = 0x0000012C;
}
gObjectList[objectIndex].unk_048 = 0x0000003C;
}
}
if (func_8008A8B0(4, 5) == 0) {
gObjectList[objectIndex].type = 2;
}
}
void func_8007675C(s32 objectIndex, Vec3s arg1, s32 arg2) {
Object* object;
init_object(objectIndex, 0);
object = &gObjectList[objectIndex];
object->unk_0D5 = 9;
object->sizeScaling = 1.0f;
object->origin_pos[0] = arg1[0];
object->origin_pos[1] = arg1[1];
object->origin_pos[2] = arg1[2];
object->direction_angle[0] = 0x0C00;
object->direction_angle[1] = 0x2100;
object->direction_angle[2] = 0;
object->type = 0x00FF;
object->unk_0A2 = 0x00FF;
object->unk_034 = 8.0f;
object->velocity[1] = 8.0f;
object->unk_048 = arg2;
}
s32 func_80076828(Vec3s arg0, s32 arg1) {
s32 objectIndex;
objectIndex = add_unused_obj_index(gObjectParticle1, &gNextFreeObjectParticle1, gObjectParticle1_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
func_8007675C(objectIndex, arg0, arg1);
}
return objectIndex;
}
void func_80076884(s32 arg0) {
UNUSED s32 stackPadding0;
s32 i;
s32 temp_v0;
s16* var_s2;
temp_v0 = random_int(0x000FU);
switch (arg0) {
case 0:
var_s2 = D_800E5740 + (temp_v0 * 3);
break;
case 1:
var_s2 = D_800E579C + (temp_v0 * 3);
break;
case 2:
var_s2 = D_800E57F8 + (temp_v0 * 3);
break;
}
for (i = 0; i < 1; i++) {
if (func_80076828(var_s2, i) == (-1)) {
break;
}
}
}
void func_80076958(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->activeTexture = common_texture_particle_smoke[0];
object->textureList = common_texture_particle_smoke[0];
object->primAlpha = 0x00FF;
set_obj_orientation(objectIndex, 0U, 0U, 0U);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
object_next_state(objectIndex);
}
void func_800769D8(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 0:
break;
case 1:
func_80076958(objectIndex);
break;
case 2:
if (set_and_run_timer_object(objectIndex, object->unk_048) != 0) {
func_80086E70(objectIndex);
}
break;
case 3:
f32_step_towards(&object->sizeScaling, 2.0f, 0.05f);
s16_step_towards(&object->type, 0, 0x0018);
if ((object->unk_0AE >= 2) &&
(func_80073B00(objectIndex, &object->primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0, 0) != 0)) {
object_next_state(objectIndex);
}
break;
case 4:
func_80072428(objectIndex);
func_80086F60(objectIndex);
break;
}
}
void func_80076AEC(s32 objectIndex) {
s32 thing;
thing = gObjectList[objectIndex].unk_0AE;
if (thing) {}
if (thing != 0) {
if (thing == 1) {
if (func_80087060(objectIndex, 0x0000000A) != 0) {
func_80086FD4(objectIndex);
}
} else {
thing = gObjectList[objectIndex].unk_0AE;
}
}
if (gObjectList[objectIndex].unk_0AE > 0) {
object_add_velocity_offset_y(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
}
void func_80076B7C(void) {
}
void update_flame_particle(void) {
s32 someIndex;
s32 objectIndex;
Object* object;
func_8007661C();
func_8007614C();
for (someIndex = 0; someIndex < gObjectParticle1_SIZE; someIndex++) {
objectIndex = gObjectParticle1[someIndex];
if (objectIndex != DELETED_OBJECT_ID) {
object = &gObjectList[objectIndex];
if (object->state != 0) {
if ((object->unk_0D5 == 4) || (object->unk_0D5 == 5)) {
func_800763CC(objectIndex);
func_80076538(objectIndex);
} else if (object->unk_0D5 == 9) {
func_800769D8(objectIndex);
func_80076AEC(objectIndex);
}
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle1[someIndex]);
}
}
}
}
}
void init_object_smoke_paticle(s32 objectIndex, Vec3f arg1, s16 arg2) {
Object* object;
init_object(objectIndex, (s32) arg2);
object = &gObjectList[objectIndex];
object->unk_0D5 = 0x0A;
object->activeTexture = common_texture_particle_smoke[0];
object->textureList = common_texture_particle_smoke[0];
object->sizeScaling = 0.3f;
set_obj_origin_pos(objectIndex, arg1[0], arg1[1], arg1[2]);
object->type = 0x00FF;
object->unk_034 = 0.0f;
set_obj_orientation(objectIndex, 0U, 0U, 0U);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
}
void init_smoke_particle(Vec3f arg0, UNUSED f32 arg1, s16 arg2) {
s32 objectIndex;
objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
init_object_smoke_paticle(objectIndex, arg0, arg2);
}
}
void func_80076DC4(s32 objectIndex) {
object_next_state(objectIndex);
if (gObjectList[objectIndex].unk_0D5 != 0x0B) {
func_80086E70(objectIndex);
}
}
void func_80076E14(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
func_80076DC4(objectIndex);
break;
case 2:
if ((gObjectList[objectIndex].unk_0AE >= 2) &&
(func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0x00000050, 0x00000020, 0,
0) != 0)) {
object_next_state(objectIndex);
}
break;
case 0:
break;
case 3:
func_80072428(objectIndex);
func_80086F60(objectIndex);
break;
}
}
void func_80076ED8(s32 objectIndex) {
if ((gObjectList[objectIndex].unk_0AE != 0) && (gObjectList[objectIndex].unk_0AE == 1)) {
func_80086FD4(objectIndex);
}
object_calculate_new_pos_offset(objectIndex);
}
void func_80076F2C(void) {
s32 someIndex;
s32 flameIndex;
Object* object;
for (someIndex = 0; someIndex < gObjectParticle4_SIZE; someIndex++) {
flameIndex = gObjectParticle4[someIndex];
if (flameIndex != DELETED_OBJECT_ID) {
object = &gObjectList[flameIndex];
if (object->state != 0) {
func_80076E14(flameIndex);
func_80076ED8(flameIndex);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle4[someIndex]);
}
}
}
}
}
void init_object_smoke_particle(s32 objectIndex, s32 flameIndex) {
init_object(objectIndex, 3);
gObjectList[objectIndex].unk_0D5 = 0xB;
gObjectList[objectIndex].activeTexture = common_texture_particle_smoke[0];
gObjectList[objectIndex].textureList = common_texture_particle_smoke[0];
gObjectList[objectIndex].sizeScaling = 0.8f;
gObjectList[objectIndex].origin_pos[0] = (f32) * (gTorchSpawns + (flameIndex * 3) + 0) * xOrientation;
gObjectList[objectIndex].origin_pos[1] = (f32) * (gTorchSpawns + (flameIndex * 3) + 1);
gObjectList[objectIndex].origin_pos[2] = (f32) * (gTorchSpawns + (flameIndex * 3) + 2);
gObjectList[objectIndex].unk_034 = 0;
gObjectList[objectIndex].type = 255;
gObjectList[objectIndex].unk_0A2 = 255;
gObjectList[objectIndex].primAlpha = 255;
set_obj_orientation(objectIndex, 0, 0, 0);
set_obj_origin_offset(objectIndex, 0, 0, 0);
}
void init_smoke_particles(s32 arg0) {
s32 objectIndex;
objectIndex = add_unused_obj_index(gObjectParticle4, &gNextFreeObjectParticle4, gObjectParticle4_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
init_object_smoke_particle(objectIndex, arg0);
}
}
void func_80077138(s32 objectIndex, Vec3f arg1, s32 arg2) {
s8 temp_v0_3;
Vec3s sp30;
init_object(objectIndex, arg2);
gObjectList[objectIndex].unk_0D5 = 0x0C;
gObjectList[objectIndex].sizeScaling = 0.05f;
set_obj_origin_pos(objectIndex, arg1[0], arg1[1], arg1[2]);
set_obj_orientation(objectIndex, 0U, 0U, 0U);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
switch (arg2) {
case 0:
gObjectList[objectIndex].velocity[1] = -1.0f;
gObjectList[objectIndex].unk_034 = (f32) ((random_int(0x004BU) * 0.01) + 0.25);
gObjectList[objectIndex].direction_angle[1] = random_int(0x0040U) << 0xA;
func_8008751C(objectIndex);
gObjectList[objectIndex].unk_084[5] = 0x001E;
break;
case 1:
gObjectList[objectIndex].velocity[1] = 1.5f;
gObjectList[objectIndex].unk_034 = (f32) ((random_int(0x0064U) * 0.01) + 0.5);
gObjectList[objectIndex].direction_angle[1] = random_int(0x0040U) << 0xA;
func_8008751C(objectIndex);
gObjectList[objectIndex].unk_084[5] = 0x0032;
break;
}
temp_v0_3 = random_int(0x000CU);
if (temp_v0_3 < 9) {
func_8005C674(temp_v0_3, &sp30[2], &sp30[1], sp30);
gObjectList[objectIndex].unk_048 = 0;
gObjectList[objectIndex].unk_084[0] = sp30[2];
gObjectList[objectIndex].unk_084[1] = sp30[1];
gObjectList[objectIndex].unk_084[2] = sp30[0];
} else {
temp_v0_3 = random_int(3U);
func_8005C6B4(temp_v0_3, &sp30[2], &sp30[1], sp30);
gObjectList[objectIndex].unk_084[0] = sp30[2];
gObjectList[objectIndex].unk_084[1] = sp30[1];
gObjectList[objectIndex].unk_084[2] = sp30[0];
gObjectList[objectIndex].unk_084[4] = temp_v0_3;
gObjectList[objectIndex].unk_048 = 1;
}
gObjectList[objectIndex].primAlpha = 0x00FF;
gObjectList[objectIndex].unk_084[3] = random_int(0x0800U) + 0x400;
if ((gObjectList[objectIndex].direction_angle[1] < 0x3000) ||
(gObjectList[objectIndex].direction_angle[1] >= 0xB001)) {
gObjectList[objectIndex].unk_084[3] = -gObjectList[objectIndex].unk_084[3];
}
}
void func_800773D8(f32* arg0, s32 arg1) {
s32 objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, gObjectParticle3_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
func_80077138(objectIndex, arg0, arg1);
}
}
void func_80077428(s32 arg0) {
object_next_state(arg0);
func_80086E70(arg0);
}
void func_80077450(s32 objectIndex) {
UNUSED s16 stackPadding0;
s16 sp3C;
s16 sp3A;
s16 sp38;
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_80077428(objectIndex);
break;
case 2:
f32_step_up_towards(&gObjectList[objectIndex].sizeScaling, 0.1f, 0.01f);
if ((gObjectList[objectIndex].pos[1] <= gObjectList[objectIndex].unk_084[5]) &&
(func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 0x00000010, 0, 0) !=
0)) {
func_80086F60(objectIndex);
func_80072428(objectIndex);
}
break;
}
if (gObjectList[objectIndex].unk_048 != 0) {
gObjectList[objectIndex].unk_084[4] = (s16) ((s32) (gObjectList[objectIndex].unk_084[4] + 1) % 3);
func_8005C6B4(gObjectList[objectIndex].unk_084[4], &sp3C, &sp3A, &sp38);
gObjectList[objectIndex].unk_084[0] = sp3C;
gObjectList[objectIndex].unk_084[1] = sp3A;
gObjectList[objectIndex].unk_084[2] = sp38;
}
}
void func_80077584(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
if ((object->unk_0AE != 0) && (object->unk_0AE == 1) && ((u8) object->unk_0D8 != 0)) {
if (object->velocity[1] >= -0.5) {
object->velocity[1] -= 0.15;
} else {
object->velocity[2] = 0.0f;
object->velocity[0] = 0.0f;
}
}
object->orientation[2] += object->unk_084[3];
object_add_velocity_offset_xyz(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void func_80077640(void) {
s32 someIndex;
s32 objectIndex;
Object* object;
for (someIndex = 0; someIndex < gObjectParticle3_SIZE; someIndex++) {
objectIndex = gObjectParticle3[someIndex];
if (objectIndex != DELETED_OBJECT_ID) {
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_80077450(objectIndex);
func_80077584(objectIndex);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle3[someIndex]);
}
}
}
}
}
void init_object_leaf_particle(s32 objectIndex, Vec3f arg1, s32 num) {
UNUSED s32 stackPadding1;
UNUSED u16 stackPadding0;
u16 temp_s0;
u16 sp3E;
u16 sp3C;
init_object(objectIndex, 0);
gObjectList[objectIndex].unk_0D5 = 7;
gObjectList[objectIndex].activeTLUT = (u8*) common_texture_particle_leaf;
gObjectList[objectIndex].tlutList = (u8*) common_texture_particle_leaf;
gObjectList[objectIndex].sizeScaling = 0.1f;
gObjectList[objectIndex].surfaceHeight = arg1[1];
switch (gCurrentCourseId) {
case COURSE_MARIO_RACEWAY:
object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14);
gObjectList[objectIndex].unk_034 = 1.5f;
gObjectList[objectIndex].velocity[1] = 1.5f;
break;
case COURSE_YOSHI_VALLEY:
object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14);
gObjectList[objectIndex].unk_034 = 2.0f;
gObjectList[objectIndex].velocity[1] = 2.0f;
break;
case COURSE_ROYAL_RACEWAY:
object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 30.0, arg1[2], 0x10, 0x28, 0x10);
gObjectList[objectIndex].unk_034 = 2.0f;
gObjectList[objectIndex].velocity[1] = 2.0f;
break;
case COURSE_LUIGI_RACEWAY:
object_origin_pos_randomize_around_xyz(objectIndex, arg1[0], arg1[1] + 25.0, arg1[2], 0x14, 0x1E, 0x14);
gObjectList[objectIndex].unk_034 = 1.5f;
gObjectList[objectIndex].velocity[1] = 1.0f;
break;
}
temp_s0 = random_int(0x0010U) << 0xC;
sp3E = random_int(0x0010U) << 0xC;
sp3C = random_int(0x0010U) << 0xC;
set_obj_direction_angle(objectIndex, 0U, (num * 0xFFFF) / 20, 0U);
set_obj_orientation(objectIndex, temp_s0, sp3E, sp3C);
}
s32 init_leaf_particle(Vec3f arg0, s32 num) {
s32 objectIndex;
objectIndex = add_unused_obj_index(gLeafParticle, &gNextFreeLeafParticle, gLeafParticle_SIZE);
if (objectIndex != NULL_OBJECT_ID) {
init_object_leaf_particle(objectIndex, arg0, num);
}
return objectIndex;
}
void spawn_leaf(Vec3f arg0, UNUSED s32 arg1) {
s32 i;
for (i = 0; i < gLeafParticle_SPAWN_SIZE; i++) {
if (init_leaf_particle(arg0, i) == NULL_OBJECT_ID) {
break;
}
}
}
void func_80077B14(s32 arg0) {
object_next_state(arg0);
func_80086E70(arg0);
}
void func_80077B3C(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 0:
break;
case 1:
func_80077B14(objectIndex);
break;
case 2:
if (object->unk_0AE == 0) {
object_next_state(objectIndex);
}
break;
case 3:
func_80072428(objectIndex);
break;
}
}
void func_80077BCC(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.2f, gObjectList[objectIndex].unk_034,
(s16) (s32) gObjectList[objectIndex].direction_angle[1], 0x0000000A);
break;
case 2:
if (func_80087B84(objectIndex, 0.4f, gObjectList[objectIndex].surfaceHeight) != 0) {
func_80086F60(objectIndex);
}
break;
}
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].orientation[0] += 0x1000;
gObjectList[objectIndex].orientation[1] += 0x1000;
}
void update_leaf(void) {
s32 someIndex;
s32 leafIndex;
Object* object;
for (someIndex = 0; someIndex < gLeafParticle_SIZE; someIndex++) {
leafIndex = gLeafParticle[someIndex];
if (leafIndex != DELETED_OBJECT_ID) {
object = &gObjectList[leafIndex];
if (object->state != 0) {
func_80077B3C(leafIndex);
func_80077BCC(leafIndex);
if (object->state == 0) {
delete_object_wrapper(&gLeafParticle[someIndex]);
}
}
}
}
}
void func_80077D5C(s32 arg0) {
s32 objectIndex;
s32 var_a1;
if (D_8016559C == 0) {
for (var_a1 = 0; var_a1 < D_8018D1F0; var_a1++) {
D_8018D17C += 1;
if (D_8018D17C >= D_8018D1F0) {
D_8018D17C = 0;
}
objectIndex = D_8018CC80[arg0 + D_8018D17C];
if (gObjectList[objectIndex].state == 0) {
init_object(objectIndex, 1);
break;
}
}
}
}
void func_80077E20(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->activeTexture = D_0D0293D8;
object->textureList = D_0D0293D8;
// There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here
object->vertex = common_vtx_rectangle;
object->textureHeight = 0x10;
object->textureWidth = object->textureHeight;
object->sizeScaling = 0.15f;
set_object_flag_status_true(objectIndex, 0x00000010);
func_80086EF0(objectIndex);
object->primAlpha = 0x00FF;
object->unk_0D5 = 0;
object->type = 0;
object_next_state(objectIndex);
}
void func_80077EB8(s32 objectIndex, u16 arg1, Camera* camera) {
s16 temp_v0;
temp_v0 = camera->rot[1] - arg1;
if ((temp_v0 >= D_8018D210) || (D_8018D208 >= temp_v0)) {
gObjectList[objectIndex].offset[0] = D_8018D218 + (D_8018D1E8 * (f32) temp_v0);
set_object_flag_status_true(objectIndex, 0x00000010);
return;
}
set_object_flag_status_false(objectIndex, 0x00000010);
}
void func_80077F64(s32 objectIndex, Camera* camera) {
f64 rand;
switch (gObjectList[objectIndex].unk_0AE) { /* irregular */
case 1:
gObjectList[objectIndex].direction_angle[1] = (camera->rot[1] + random_int(0x4000U)) - 0x2000;
object_origin_pos_randomize_around_y(objectIndex, 0x00B4, 0x0014U);
rand = random_int(0x0064U);
gObjectList[objectIndex].velocity[1] = (f32) (-0.75 - (f64) (f32) (rand * 0.01));
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[1] = 0.0f;
func_80086FD4(objectIndex);
return;
case 2:
func_80077EB8(objectIndex, gObjectList[objectIndex].direction_angle[1], camera);
object_add_velocity_offset_y(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_8008BFC0(objectIndex);
if (gObjectList[objectIndex].pos[1] <= 0.0f) {
func_80086FD4(objectIndex);
return;
}
case 0:
return;
case 3:
func_80086F60(objectIndex);
break;
}
}
void func_800780CC(s32 objectIndex, Camera* camera) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 1:
func_80077E20(objectIndex);
return;
case 2:
func_80077F64(objectIndex, camera);
if (gObjectList[objectIndex].unk_0AE == 0) {
object_next_state(objectIndex);
return;
}
case 0:
return;
case 3:
func_80072428(objectIndex);
break;
}
}
void func_80078170(s32 arg0, Camera* arg1) {
s32 objectIndex;
s32 i;
func_80077D5C(arg0);
for (i = 0; i < D_8018D1F0; i++) {
objectIndex = D_8018CC80[arg0 + i];
if (gObjectList[objectIndex].state != 0) {
func_800780CC(objectIndex, arg1);
}
}
}
void func_80078220(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->activeTexture = D_0D0293D8;
object->textureList = D_0D0293D8;
object->vertex = common_vtx_rectangle;
object->sizeScaling = 0.15f;
func_80086EF0(objectIndex);
object_next_state(objectIndex);
}
void func_80078288(s32 objectIndex) {
s16 sp3E;
s16 sp3C;
s16 sp3A;
UNUSED u16 pad;
u16 temp_t6;
switch (gObjectList[objectIndex].unk_0AE) { /* irregular */
case 0:
break;
case 1:
if (gGamestate != 9) {
sp3A = ((gPlayerOneCopy->speed / 18) * 216) / 2;
sp3E = (random_int(0x000FU) - sp3A) + 0x2D;
sp3C = random_int(0x012CU) + 0x1E;
temp_t6 = camera1->rot[1] + ((s32) (random_int(0x3000U) - 0x1800) / (s16) ((sp3A / 15) + 1));
gObjectList[objectIndex].origin_pos[0] = gPlayerOneCopy->pos[0] + (sins(temp_t6) * sp3C);
gObjectList[objectIndex].origin_pos[1] = sp3E + gPlayerOneCopy->unk_074;
gObjectList[objectIndex].origin_pos[2] = gPlayerOneCopy->pos[2] + (coss(temp_t6) * sp3C);
gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100;
gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
gObjectList[objectIndex].velocity[1] = (f32) (-0.3 - (f64) (f32) (random_int(0x0032U) * 0.01));
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[1] = 0.0f;
func_80086FD4(objectIndex);
} else {
sp3C = random_int(0x0064U) + 0x28;
temp_t6 = camera1->rot[1] + random_int(0x3000U) - 0x1800;
gObjectList[objectIndex].origin_pos[0] = camera1->pos[0] + (sins(temp_t6) * sp3C);
gObjectList[objectIndex].origin_pos[1] = camera1->pos[1] + 45.0;
gObjectList[objectIndex].origin_pos[2] = camera1->pos[2] + (coss(temp_t6) * sp3C);
gObjectList[objectIndex].unk_0C4 = random_int(0x0400U) + 0x100;
gObjectList[objectIndex].unk_01C[0] = (f32) (((f32) random_int(0x0064U) * 0.03) + 2.0);
gObjectList[objectIndex].velocity[1] = (f32) (-0.6 - (f64) (f32) (random_int(0x0032U) * 0.01));
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[1] = 0.0f;
func_80086FD4(objectIndex);
}
break;
case 2:
object_add_velocity_offset_y(objectIndex);
gObjectList[objectIndex].direction_angle[0] += gObjectList[objectIndex].unk_0C4;
gObjectList[objectIndex].offset[0] =
sins(gObjectList[objectIndex].direction_angle[0]) * gObjectList[objectIndex].unk_01C[0];
object_calculate_new_pos_offset(objectIndex);
if ((f64) gObjectList[objectIndex].pos[1] <= 0.0) {
func_80086FD4(objectIndex);
}
gObjectList[objectIndex].orientation[1] = angle_between_object_camera(objectIndex, camera1);
break;
case 3:
func_80086F60(objectIndex);
break;
}
}
void func_800786EC(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
func_80078220(objectIndex);
break;
case 2:
func_80078288(objectIndex);
if (gObjectList[objectIndex].unk_0AE == 0) {
object_next_state(objectIndex);
}
break;
case 3:
func_80072428(objectIndex);
break;
}
}
void func_80078790(void) {
s32 someIndex;
for (someIndex = 0; someIndex < NUM_SNOWFLAKES; someIndex++) {
D_8018D174 += 1;
if (D_8018D174 >= NUM_SNOWFLAKES) {
D_8018D174 = 0;
}
if (gObjectList[gObjectParticle1[D_8018D174]].state == 0) {
init_object(gObjectParticle1[D_8018D174], 1);
break;
}
}
}
void update_snowflakes(void) {
s32 someIndex;
s32 snowflakeIndex;
if (gGamestate != CREDITS_SEQUENCE) {
func_80078790();
} else {
func_80078790();
func_80078790();
func_80078790();
func_80078790();
}
for (someIndex = 0; someIndex < NUM_SNOWFLAKES; someIndex++) {
snowflakeIndex = gObjectParticle1[someIndex];
if (gObjectList[snowflakeIndex].state != 0) {
func_800786EC(snowflakeIndex);
}
}
}
void func_800788F8(s32 objectIndex, u16 rot, Camera* camera) {
s16 temp_v0;
temp_v0 = camera->rot[1] + rot;
if ((temp_v0 >= D_8018D210) && (D_8018D208 >= temp_v0)) {
gObjectList[objectIndex].unk_09C = (D_8018D218 + (D_8018D1E8 * temp_v0));
set_object_flag_status_true(objectIndex, 0x00000010);
return;
}
set_object_flag_status_false(objectIndex, 0x00000010);
}
void update_clouds(s32 arg0, Camera* arg1, CloudData* cloudList) {
s32 cloudIndex;
s32 objectIndex;
CloudData* cloud;
for (cloudIndex = 0; cloudIndex < D_8018D1F0; cloudIndex++) {
cloud = &cloudList[cloudIndex];
objectIndex = D_8018CC80[arg0 + cloudIndex];
func_800788F8(objectIndex, cloud->rotY, arg1);
}
}
void update_stars(s32 arg0, Camera* camera, StarData* starList) {
s32 starIndex;
s32 objectIndex;
StarData* star;
for (starIndex = 0; starIndex < D_8018D1F0; starIndex++) {
star = &starList[starIndex];
objectIndex = D_8018CC80[arg0 + starIndex];
func_800788F8(objectIndex, star->rotY, camera);
switch (starIndex % 5U) {
case 0:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000028, 0x000000B4, 0x000000FF, 0,
-1);
break;
case 1:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000080, 0x000000FF, 0x000000FF, 0,
-1);
break;
case 2:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000050, 0x000000C8, 0x000000FF, 0,
-1);
break;
case 3:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 0x0000009B, 0x000000FF, 0, -1);
break;
case 4:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x0000005A, 0x00000080, 0x000000FF, 0,
-1);
break;
}
}
}
UNUSED void func_80078C68() {
}
void course_update_clouds(s32 arg0) {
s32 sp1C;
Camera* camera;
if (D_801657C8 == 0) {
switch (arg0) { /* switch 1 */
case 0: /* switch 1 */
sp1C = 0;
camera = camera1;
D_8018D200 = gCameraZoom[0] + 40.0f;
break;
case 1: /* switch 1 */
sp1C = 0;
camera = camera1;
D_8018D200 = gCameraZoom[0] + 40.0f;
break;
case 2: /* switch 1 */
camera = camera2;
sp1C = D_8018D1F0;
D_8018D200 = gCameraZoom[1] + 40.0f;
break;
case 3: /* switch 1 */
sp1C = 0;
camera = camera1;
D_8018D200 = gCameraZoom[0] + 40.0f;
break;
case 4: /* switch 1 */
camera = camera2;
sp1C = D_8018D1F0;
D_8018D200 = gCameraZoom[1] + 40.0f;
break;
}
D_8018D208 = ((D_8018D200 / 2) * 0xB6) + 0x71C;
D_8018D210 = (-(D_8018D200 / 2) * 0xB6) - 0x71C;
D_8018D1E8 = 1.7578125 / D_8018D200;
D_8018D218 = 0xA0;
#if !ENABLE_CUSTOM_COURSE_ENGINE
switch (gCurrentCourseId) { /* switch 2 */
case COURSE_MARIO_RACEWAY: /* switch 2 */
// Uses Luigi Raceway's clouds for display purposes?
update_clouds(sp1C, camera, gLuigiRacewayClouds);
break;
case COURSE_YOSHI_VALLEY: /* switch 2 */
update_clouds(sp1C, camera, gYoshiValleyMooMooFarmClouds);
break;
case COURSE_FRAPPE_SNOWLAND: /* switch 2 */
func_80078170(sp1C, camera);
break;
case COURSE_KOOPA_BEACH: /* switch 2 */
update_clouds(sp1C, camera, gKoopaTroopaBeachClouds);
break;
case COURSE_ROYAL_RACEWAY: /* switch 2 */
update_clouds(sp1C, camera, gRoyalRacewayClouds);
break;
case COURSE_LUIGI_RACEWAY: /* switch 2 */
update_clouds(sp1C, camera, gLuigiRacewayClouds);
break;
case COURSE_MOO_MOO_FARM: /* switch 2 */
update_clouds(sp1C, camera, gYoshiValleyMooMooFarmClouds);
break;
case COURSE_TOADS_TURNPIKE: /* switch 2 */
update_stars(sp1C, camera, gToadsTurnpikeRainbowRoadStars);
break;
case COURSE_KALAMARI_DESERT: /* switch 2 */
update_clouds(sp1C, camera, gKalimariDesertClouds);
break;
case COURSE_SHERBET_LAND: /* switch 2 */
update_clouds(sp1C, camera, gSherbetLandClouds);
break;
case COURSE_RAINBOW_ROAD: /* switch 2 */
update_stars(sp1C, camera, gToadsTurnpikeRainbowRoadStars);
break;
case COURSE_WARIO_STADIUM: /* switch 2 */
update_stars(sp1C, camera, gWarioStadiumStars);
break;
}
}
#else
#endif
}
void func_80078F64(void) {
switch (gScreenModeSelection) { /* irregular */
case SCREEN_MODE_1P:
init_object(gIndexLakituList[0], 1);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
init_object(gIndexLakituList[0], 1);
init_object(gIndexLakituList[1], 1);
break;
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
init_object(gIndexLakituList[0], 1);
init_object(gIndexLakituList[1], 1);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
init_object(gIndexLakituList[0], 1);
init_object(gIndexLakituList[1], 1);
init_object(gIndexLakituList[2], 1);
init_object(gIndexLakituList[3], 1);
break;
}
}
void func_80079054(s32 playerId) {
init_object(gIndexLakituList[playerId], 2);
}
void func_80079084(s32 playerId) {
init_object(gIndexLakituList[playerId], 4);
}
void func_800790B4(s32 playerId) {
init_object(gIndexLakituList[playerId], 5);
}
void func_800790E4(s32 playerId) {
init_object(gIndexLakituList[playerId], 6);
}
void func_80079114(s32 objectIndex, s32 arg1, s32 arg2) {
s32 a;
if (gObjectList[objectIndex].state >= 2) {
if ((u8) gObjectList[objectIndex].unk_0D8 == 1) {
if (arg1 == 0) {
func_80074894(objectIndex, gLakituTexturePtr);
return;
}
a = gIndexLakituList[0];
gObjectList[objectIndex].activeTLUT = gObjectList[a].activeTLUT;
gObjectList[objectIndex].activeTexture = gObjectList[a].activeTexture;
if (0) {}
return;
}
switch (arg2) {
case 0:
func_800748F4(objectIndex, gLakituTexturePtr);
break;
case 1:
func_800748C4(objectIndex, gLakituTexturePtr);
break;
case 2:
func_80074894(objectIndex, gLakituTexturePtr);
break;
}
}
}
void func_800791F0(s32 objectIndex, s32 playerId) {
Player* player = &gPlayerOne[playerId];
if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) {
func_800722CC(objectIndex, 1);
if (gCurrentCourseId == COURSE_SHERBET_LAND) {
player->unk_0CA &= 0xFFEF;
}
} else {
// ?????
}
if (gCurrentCourseId == COURSE_SHERBET_LAND) {
func_800722CC(objectIndex, 0x00000010);
player->unk_0CA &= 0xFFDF;
}
func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
}
void init_obj_lakitu_red_flag_countdown(s32 objectIndex, s32 arg1) {
if (arg1 == 0) {
D_801656F0 = 0;
D_8018D168 = 0;
}
init_texture_object(objectIndex, (u8*) common_tlut_lakitu_countdown, gTextureLakituNoLights1, 0x38U,
(u16) 0x00000048);
gObjectList[objectIndex].vertex = common_vtx_lakitu;
gObjectList[objectIndex].sizeScaling = 0.15f;
set_object_flag_status_false(objectIndex, 0x00000010);
object_next_state(objectIndex);
gObjectList[objectIndex].unk_048 = D_8018D180;
}
void update_object_lakitu_countdown(s32 objectIndex, s32 arg1) {
UNUSED s32 pad;
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
init_obj_lakitu_red_flag_countdown(objectIndex, arg1);
break;
case 2:
set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_048);
if ((gObjectList[objectIndex].timer == 0x00000055) && (gPlayerCount == 3) && (arg1 == 0)) {
D_8018D168 = 1;
}
break;
case 3:
set_object_flag_status_true(objectIndex, 0x00000010);
func_80086F10(objectIndex, 1, &D_800E67B8); // set a spline
object_next_state(objectIndex);
break;
case 4:
if ((set_and_run_timer_object(objectIndex, 0x0000001E) != false) && (gPlayerCount != 3) && (arg1 == 0)) {
D_8018D168 = 1;
}
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000001E);
break;
case 6:
func_80072E54(objectIndex, 1, 7, 1, 2, 0);
break;
case 7:
if (set_and_run_timer_object(objectIndex, 0x00000014) != 0) {
gObjectList[objectIndex].tlutList += 0x200;
if (arg1 == 0) {
play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
}
}
break;
case 8:
func_80072E54(objectIndex, 8, 0x0000000F, 1, 6, 0);
break;
case 9:
if ((set_and_run_timer_object(objectIndex, 8) != 0) && (arg1 == 0)) {
play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
}
break;
case 10:
if ((func_80072E54(objectIndex, 0x00000010, 0x00000017, 1, 6, 0) != 0) && (arg1 == 0)) {
D_801656F0 = 1;
}
break;
case 11:
if (set_and_run_timer_object(objectIndex, 8) != 0) {
gObjectList[objectIndex].tlutList += 0x200;
if (arg1 == 0) {
play_sound2(SOUND_ACTION_GREEN_LIGHT);
}
}
break;
case 12:
func_80072E54(objectIndex, 0x00000018, 0x0000001B, 1, 6, 0);
break;
case 13:
if (arg1 == 0) {
func_800729EC(objectIndex);
D_8018D160 = 1;
break;
}
object_next_state(objectIndex);
break;
case 14:
set_and_run_timer_object(objectIndex, 0x00000078);
break;
case 15:
func_80072428(objectIndex);
break;
}
}
void init_obj_lakitu_red_flag(s32 objectIndex, s32 playerIndex) {
Object* object;
func_800791F0(objectIndex, playerIndex);
init_texture_object(objectIndex, (u8*) common_tlut_lakitu_checkered_flag, gTextureLakituCheckeredFlag01, 0x48U,
(u16) 0x00000038);
object = &gObjectList[objectIndex];
object->activeTexture = gLakituTexturePtr;
object->vertex = common_vtx_also_lakitu;
object->pos[2] = 5000.0f;
object->pos[1] = 5000.0f;
object->pos[0] = 5000.0f;
object->sizeScaling = 0.15f;
func_80086F10(objectIndex, 2, &D_800E6834);
set_object_flag_status_false(objectIndex, 0x00000010);
object_next_state(objectIndex);
}
void update_object_lakitu_red_flag(s32 objectIndex, s32 playerIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
init_obj_lakitu_red_flag(objectIndex, playerIndex);
break;
case 2:
set_object_flag_status_true(objectIndex, 0x00000010);
object_next_state(objectIndex);
break;
case 3:
func_80072E54(objectIndex, 0, 0x0000001F, 1, 2, -1);
break;
case 4:
func_80072428(objectIndex);
break;
}
}
void func_800797AC(s32 playerId) {
s32 objectIndex;
Player* player;
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
if ((gCurrentCourseId == COURSE_SHERBET_LAND) && (player->unk_0CA & 1)) {
init_object(objectIndex, 7);
player->unk_0CA |= 0x10;
} else {
init_object(objectIndex, 3);
}
func_800722A4(objectIndex, 1);
}
void func_80079860(s32 playerId) {
s32 objectIndex;
Player* player;
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
if ((func_80072354(objectIndex, 1) != 0) &&
(((func_802ABDF4(player->collision.meshIndexZX) != 0) && (player->collision.surfaceDistance[2] <= 3.0f)) ||
(player->unk_0CA & 1) || ((player->surfaceType == OUT_OF_BOUNDS) && !(player->effects & 8)))) {
func_80090778(player);
func_800797AC(playerId);
}
}
void func_8007993C(s32 objectIndex, Player* player) {
if (player->unk_0CA & 4) {
func_800722A4(objectIndex, 2);
gObjectList[objectIndex].primAlpha = player->alpha;
return;
}
func_800722CC(objectIndex, 2);
}
void init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1) {
func_800791F0(objectIndex, arg1);
init_texture_object(objectIndex, (u8*) common_tlut_lakitu_fishing, gTextureLakituFishing1, 0x38U, (u16) 0x00000048);
gObjectList[objectIndex].vertex = D_0D005F30;
gObjectList[objectIndex].sizeScaling = 0.15f;
func_80086E70(objectIndex);
set_object_flag_status_false(objectIndex, 0x00000010);
func_80073720(objectIndex);
object_next_state(objectIndex);
func_800C8F80((u8) arg1, 0x0100FA28);
}
void func_80079A5C(s32 objectIndex, UNUSED Player* player) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
gObjectList[objectIndex].origin_pos[2] = 0.0f;
gObjectList[objectIndex].origin_pos[1] = 0.0f;
gObjectList[objectIndex].origin_pos[0] = 0.0f;
gObjectList[objectIndex].offset[2] = 0.0f;
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[1] = 80.0f;
func_80086FD4(objectIndex);
break;
case 2:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 5.0f, 1.0f) != 0) {
func_80086F60(objectIndex);
}
break;
case 3:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, 1.0f) != 0) {
func_80086F60(objectIndex);
}
break;
}
}
void update_object_lakitu_fishing(s32 objectIndex, s32 playerId) {
Player* player = &gPlayerOne[playerId];
switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
case 0: /* switch 1 */
break;
case 1: /* switch 1 */
init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
break;
case 2: /* switch 1 */
set_object_flag_status_true(objectIndex, 0x00000010);
func_800736E0(objectIndex);
object_next_state(objectIndex);
break;
case 3: /* switch 1 */
func_800730BC(objectIndex, 0, 3, 1, 2, -1);
break;
}
switch (gObjectList[objectIndex].unk_0D6) {
case 0:
break;
case 1:
if (func_80086FA4(objectIndex) != 0) {
func_80073654(objectIndex);
}
break;
case 2:
func_80090868(player);
func_80073654(objectIndex);
break;
case 3:
if (!(player->unk_0CA & 2)) {
func_80086EAC(objectIndex, 0, 3);
func_80073654(objectIndex);
}
break;
case 4:
if (func_80086FA4(objectIndex) != 0) {
func_80073654(objectIndex);
}
break;
case 5:
func_800722CC(objectIndex, 1);
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
func_80072428(objectIndex);
func_80073720(objectIndex);
break;
}
if (gObjectList[objectIndex].state >= 2) {
func_8007993C(objectIndex, player);
}
func_80079A5C(objectIndex, player);
}
void update_object_lakitu_fishing2(s32 objectIndex, s32 playerId) {
Player* player = &gPlayerOne[playerId];
switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
case 0: /* switch 1 */
break;
case 1: /* switch 1 */
init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
break;
case 2: /* switch 1 */
set_object_flag_status_true(objectIndex, 0x00000010);
func_800736E0(objectIndex);
player->unk_0CA |= 0x80;
object_next_state(objectIndex);
break;
case 3: /* switch 1 */
func_800730BC(objectIndex, 0, 3, 1, 2, -1);
break;
}
switch (gObjectList[objectIndex].unk_0D6) {
case 1:
if (func_80086FA4(objectIndex) != 0) {
func_800C9060((u8) playerId, 0x1900A055U);
func_80073654(objectIndex);
}
break;
case 2:
func_80090868(player);
func_800722A4(objectIndex, 4);
func_80073654(objectIndex);
break;
case 3:
if ((player->surfaceType == ICE) && !(player->unk_0CA & 1) &&
((f64) player->collision.surfaceDistance[2] <= 30.0)) {
func_800722A4(objectIndex, 8);
}
if (!(player->unk_0CA & 2)) {
func_80086EAC(objectIndex, 0, 3);
func_80073654(objectIndex);
}
break;
case 4:
func_8007375C(objectIndex, 0x0000001E);
break;
case 5:
player->unk_0CA &= 0xFF7F;
func_800722A4(objectIndex, 0x00000010);
func_800722A4(objectIndex, 0x00000020);
func_800722CC(objectIndex, 4);
func_800722CC(objectIndex, 8);
func_80073654(objectIndex);
func_800C9060((u8) playerId, 0x1900A056U);
break;
case 6:
if (func_8007375C(objectIndex, 0x000000A0) != 0) {
func_800722CC(objectIndex, 0x00000010);
player->unk_0CA &= 0xFFEF;
player->unk_0CA |= 0x20;
}
break;
case 7:
func_8007375C(objectIndex, 0x0000003C);
break;
case 8:
func_80073720(objectIndex);
func_80072428(objectIndex);
player->unk_0CA &= 0xFFDF;
func_800722CC(objectIndex, 1);
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
break;
}
if (gObjectList[objectIndex].state >= 2) {
func_8007993C(objectIndex, player);
}
func_80079A5C(objectIndex, player);
}
void func_8007A060(s32 objectIndex, s32 playerIndex) {
Object* object;
func_800791F0(objectIndex, playerIndex);
init_texture_object(objectIndex, (u8*) common_tlut_lakitu_second_lap, gTextureLakituSecondLap01, 0x48U,
(u16) 0x00000038);
object = &gObjectList[objectIndex];
object->activeTexture = gLakituTexturePtr;
object->vertex = common_vtx_also_lakitu;
object->pos[2] = 5000.0f;
object->pos[1] = 5000.0f;
object->pos[0] = 5000.0f;
object->sizeScaling = 0.15f;
set_object_flag_status_false(objectIndex, 0x00000010);
func_80086F10(objectIndex, 5, &D_800E694C);
object_next_state(objectIndex);
}
void update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_8007A060(objectIndex, playerIndex);
break;
case 2:
set_object_flag_status_true(objectIndex, 0x00000010);
object_next_state(objectIndex);
break;
case 3:
set_and_run_timer_object(objectIndex, 0x00000014);
break;
case 4:
func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000003C);
break;
case 6:
func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
break;
case 7:
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
}
}
void func_8007A228(s32 objectIndex, s32 playerIndex) {
Object* object;
func_800791F0(objectIndex, playerIndex);
init_texture_object(objectIndex, (u8*) common_tlut_lakitu_final_lap, gTextureLakituFinalLap01, 0x48U,
(u16) 0x00000038);
object = &gObjectList[objectIndex];
object->activeTexture = gLakituTexturePtr;
object->vertex = common_vtx_also_lakitu;
object->pos[2] = 5000.0f;
object->pos[1] = 5000.0f;
object->pos[0] = 5000.0f;
object->sizeScaling = 0.15f;
set_object_flag_status_false(objectIndex, 0x00000010);
func_80086F10(objectIndex, 5, &D_800E694C);
object_next_state(objectIndex);
}
void update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_8007A228(objectIndex, playerIndex);
break;
case 2:
set_object_flag_status_true(objectIndex, 0x00000010);
object_next_state(objectIndex);
break;
case 3:
set_and_run_timer_object(objectIndex, 0x00000014);
break;
case 4:
func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000003C);
break;
case 6:
func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
break;
case 7:
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
}
}
void func_8007A3F0(s32 objectIndex, s32 arg1) {
f32 var = 5000.0f;
func_800791F0(objectIndex, arg1);
init_texture_object(objectIndex, (u8*) common_tlut_lakitu_reverse, gTextureLakituReverse01, 0x48U,
(u16) 0x00000038);
gObjectList[objectIndex].activeTexture = gLakituTexturePtr;
gObjectList[objectIndex].vertex = common_vtx_also_lakitu;
gObjectList[objectIndex].pos[2] = var;
gObjectList[objectIndex].pos[1] = var;
gObjectList[objectIndex].pos[0] = var;
gObjectList[objectIndex].sizeScaling = 0.15f;
set_object_flag_status_false(objectIndex, 0x00000010);
func_80086F10(objectIndex, 6, &D_800E69B0);
gObjectList[objectIndex].unk_0D6 = 0;
object_next_state(objectIndex);
func_800C8F80((u8) arg1, 0x0100FA28);
}
void update_object_lakitu_reverse(s32 objectIndex, s32 playerId) {
Player* sp2C = &gPlayerOne[playerId];
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_8007A3F0(objectIndex, playerId);
break;
case 2:
set_object_flag_status_true(objectIndex, 0x00000010);
gObjectList[objectIndex].unk_0D6 = 1;
object_next_state(objectIndex);
break;
case 3:
func_800730BC(objectIndex, 0, 0x0000000F, 1, 2, -1);
break;
case 4:
func_80072428(objectIndex);
break;
}
switch (gObjectList[objectIndex].unk_0D6) { /* switch 1; irregular */
case 1: /* switch 1 */
if ((gObjectList[objectIndex].state >= 3) && (!(sp2C->effects & 0x400000))) {
func_80086F10(objectIndex, 6, &D_800E69F4);
gObjectList[objectIndex].unk_0D6 = 2;
gObjectList[objectIndex].unk_04C = 0x00000050;
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
return;
}
return;
case 2: /* switch 1 */
gObjectList[objectIndex].unk_04C--;
if (gObjectList[objectIndex].unk_04C == 0) {
object_next_state(objectIndex);
gObjectList[objectIndex].unk_0D6 = 0;
}
break;
}
}
void func_8007A66C(s32 objectIndex, Player* player, Camera* camera) {
u16 temp_t8;
temp_t8 = 0x8000 - camera->rot[1];
gObjectList[objectIndex].pos[0] =
(player->pos[0] +
(coss(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
(player->pos[2] +
(sins(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
void func_8007A778(s32 objectIndex, Player* player, Camera* camera) {
u16 temp_t8;
temp_t8 = 0x8000 - camera->rot[1];
gObjectList[objectIndex].pos[0] =
(player->pos[0] +
(coss(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->pos[1] + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
(player->pos[2] +
(sins(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
UNUSED void func_8007A884(void) {
}
void func_8007A88C(s32 playerId) {
s32 objectIndex;
Player* player;
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
if ((gObjectList[objectIndex].state == 0) && (player->effects & 0x400000)) {
func_800790E4(playerId);
}
}
void func_8007A910(s32 arg0) {
if (D_801657B4 == 0) {
func_8007A88C(arg0);
}
func_80079860(arg0);
}
void update_object_lakitu(s32 playerId) {
s32 objectIndex = gIndexLakituList[playerId];
switch (gObjectList[objectIndex].unk_0D8) {
case 0:
break;
case 1:
update_object_lakitu_countdown(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 2:
update_object_lakitu_red_flag(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 3:
update_object_lakitu_fishing(objectIndex, playerId);
break;
case 4:
update_object_lakitu_second_lap(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 5:
update_object_lakitu_final_lap(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 6:
update_object_lakitu_reverse(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 7:
update_object_lakitu_fishing2(objectIndex, playerId);
break;
}
}
void func_8007AA44(s32 playerId) {
s32 objectIndex;
func_8007A910(playerId);
objectIndex = gIndexLakituList[playerId];
gLakituTexturePtr = D_80183FA8[playerId];
switch (gObjectList[objectIndex].unk_0D8) {
case 1:
func_80079114(objectIndex, playerId, 2);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 2:
func_80079114(objectIndex, playerId, 0);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 3:
func_80079114(objectIndex, playerId, 0);
func_8007A778(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 4:
func_80079114(objectIndex, playerId, 0);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 5:
func_80079114(objectIndex, playerId, 0);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 6:
func_80079114(objectIndex, playerId, 0);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 7:
func_80079114(objectIndex, playerId, 0);
func_8007A778(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 0:
default:
break;
}
}
void func_8007ABFC(s32 playerId, bool arg1) {
s32 itemWindow;
if (playerHUD[playerId].raceCompleteBool == false) {
itemWindow = gItemWindowObjectByPlayerId[playerId];
if (func_80072354(itemWindow, 4) != 0) {
init_object(itemWindow, 0);
if (arg1 != 0) {
playerHUD[playerId].itemOverride = arg1;
}
}
func_800C9060(playerId, 0x19008406U);
}
}
void consume_item(s32 playerId) {
UNUSED s32 pad;
Player* player;
s32 objectIndex;
ItemWindowObjects* itemWindow;
player = &gPlayerOne[playerId];
objectIndex = gItemWindowObjectByPlayerId[playerId];
itemWindow = (ItemWindowObjects*) &gObjectList[objectIndex];
if (itemWindow->currentItem == ITEM_SUPER_MUSHROOM) {
if (func_80072354(objectIndex, 2) != 0) {
func_800722A4(objectIndex, 2);
itemWindow->goldenMushroomTimer = 0x0258;
func_800726CC(objectIndex, 0x00000032);
}
if (itemWindow->goldenMushroomTimer == 0) {
func_800722CC(objectIndex, 2);
player->currentItemCopy = ITEM_NONE;
itemWindow->currentItem = ITEM_NONE;
set_object_timer_state(objectIndex, 0);
func_800726CC(objectIndex, 9);
}
} else {
player->currentItemCopy = ITEM_NONE;
itemWindow->currentItem = ITEM_NONE;
set_object_timer_state(objectIndex, 0);
}
}
//! @todo Cleanup this function to use array access and struct if possible.
u8 gen_random_item(s16 rank, s16 isCpu) {
u16 rand = random_int(100);
u8* curve;
u8 randomItem;
// sRandomItemIndex not initialized for further randomness?
sRandomItemIndex = ((u32) rand + (sRandomItemIndex + gControllerRandom) + gRaceFrameCounter) % 100U;
if (gModeSelection == VERSUS) {
switch (gPlayerCountSelection1) {
case TWO_PLAYERS_SELECTED:
curve = segmented_to_virtual((void*) common_versus_2_player_item_curve);
break;
case THREE_PLAYERS_SELECTED:
curve = segmented_to_virtual((void*) common_versus_3_player_item_curve);
break;
case FOUR_PLAYERS_SELECTED:
curve = segmented_to_virtual((void*) common_versus_4_player_item_curve);
break;
}
randomItem = *((rank * 100) + curve + sRandomItemIndex);
} else if (gModeSelection == BATTLE) {
curve = segmented_to_virtual((void*) common_battle_item_curve);
randomItem = curve[sRandomItemIndex];
} else { // GP Mode
if (isCpu == 0) {
curve = segmented_to_virtual((void*) common_grand_prix_human_item_curve);
} else {
curve = segmented_to_virtual((void*) common_grand_prix_cpu_item_curve);
}
randomItem = *((rank * 100) + curve + sRandomItemIndex);
}
return randomItem;
}
u8 gen_random_item_human(UNUSED s16 arg0, s16 rank) {
return gen_random_item(rank, false);
}
u8 cpu_gen_random_item(UNUSED s32 arg0, s16 rank) {
return gen_random_item(rank, true);
}
s16 func_8007AFB0(s32 objectIndex, s32 arg1) {
UNUSED s32 pad[3];
s16 randomItem;
randomItem = gen_random_item_human(gLapCountByPlayerId[arg1], gGPCurrentRaceRankByPlayerId[arg1]);
if (playerHUD[arg1].itemOverride != 0) {
randomItem = (s16) playerHUD[arg1].itemOverride;
playerHUD[arg1].itemOverride = 0;
}
func_800729B4(objectIndex, (s32) randomItem);
return randomItem;
}
s32 func_8007B040(s32 objectIndex, s32 playerId) {
UNUSED s16 stackPadding;
s32 temp_v1;
s32 var_a3;
s32 var_t3;
s32 temp_a0;
s32 var_v1;
s32 sp50[4];
s32 sp40[4];
s32 var_v1_2;
Player* sp38;
s16 temp_a1;
var_a3 = 0;
var_t3 = 0;
if (gModeSelection == GRAND_PRIX) {
if (random_int(0x0064U) < 0x51) {
var_v1 = gen_random_item_human(gLapCountByPlayerId[playerId], gGPCurrentRaceRankByPlayerId[playerId]);
} else {
var_v1 = 0;
func_800C9060(playerId, 0x1900A058U);
}
var_t3 = 1;
gObjectList[objectIndex].textureListIndex = gObjectList[objectIndex].unk_0A2 = var_v1;
} else {
for (var_v1_2 = 0; var_v1_2 < gPlayerCountSelection1; var_v1_2++) {
temp_a0 = gItemWindowObjectByPlayerId[var_v1_2];
if (var_v1_2 != playerId) {
if (gObjectList[temp_a0].type != 0) {
sp50[var_a3] = var_v1_2;
sp40[var_a3] = gObjectList[temp_a0].type;
var_a3 += 1;
}
}
}
if (var_a3 != 0) {
var_v1 = random_int(var_a3);
temp_a1 = sp40[var_v1];
gObjectList[objectIndex].unk_0A2 = temp_a1;
gObjectList[objectIndex].textureListIndex = temp_a1;
temp_v1 = sp50[var_v1];
gObjectList[objectIndex].unk_0D1 = temp_v1;
temp_a0 = gItemWindowObjectByPlayerId[temp_v1];
sp38 = &gPlayerOne[temp_v1];
func_800722A4(temp_a0, 1);
gObjectList[temp_a0].type = 0;
sp38->currentItemCopy = 0;
if (func_80072320(temp_a0, 2) != 0) {
func_800722CC(temp_a0, 2);
gObjectList[temp_a0].animationTimer = 0;
}
var_t3 = 1;
}
}
return var_t3;
}
void func_8007B254(s32 objectIndex, s32 arg1) {
s8 test; // why?
func_80072428(objectIndex);
gObjectList[objectIndex].state = 2;
gObjectList[objectIndex].type = 0;
gObjectList[objectIndex].tlutList = (u8*) common_tlut_item_window_none;
gObjectList[objectIndex].textureList = common_texture_item_window_none;
gObjectList[objectIndex].textureWidth = 0x28;
gObjectList[objectIndex].textureHeight = 0x20;
gObjectList[objectIndex].unk_04C = 0x00000032;
gObjectList[objectIndex].unk_0D6 = 1;
gObjectList[objectIndex].animationTimer = 0;
func_800722A4(objectIndex, 4);
if (D_80165888 != 0) {
func_800726CC(objectIndex, 8);
gObjectList[objectIndex].unk_0D6 = 2;
gObjectList[objectIndex].type = 0x000E;
test = gObjectList[objectIndex].type;
gObjectList[objectIndex].textureListIndex = test;
gObjectList[objectIndex].unk_0A2 = test;
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
D_80165888 = 0;
} else {
func_800C8F80(arg1, 0x0100FE1CU);
}
}
void func_8007B34C(s32 playerId) {
s32 temp_s0;
s32 sp40;
Object* object;
Player* sp38;
struct Controller* new_var;
temp_s0 = gItemWindowObjectByPlayerId[playerId];
sp38 = &gPlayerOne[playerId];
sp40 = 0;
new_var = &gControllerOne[playerId];
if (new_var->buttonPressed & 0x2000) {
sp40 = 1;
}
if (D_80165888 != 0) {
init_object(temp_s0, 0);
}
object = &gObjectList[temp_s0];
switch (object->state) {
case 1:
func_8007B254(temp_s0, playerId);
break;
case 2:
if (gActiveScreenMode == 0) {
s16_step_up_towards(&playerHUD[playerId].slideItemBoxY, 0x0040, 4);
if (playerHUD[playerId].slideItemBoxY == 0x0040) {
object_next_state(temp_s0);
}
} else if (gActiveScreenMode == 3) {
if ((playerId == 0) || (playerId == 2)) {
s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0x0080, 8);
if (playerHUD[playerId].slideItemBoxX == 0x0080) {
object_next_state(temp_s0);
}
} else {
s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, -0x0080, 8);
if (playerHUD[playerId].slideItemBoxX == -0x0080) {
object_next_state(temp_s0);
}
}
} else {
s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0x0080, 8);
if (playerHUD[playerId].slideItemBoxX == 0x0080) {
object_next_state(temp_s0);
}
}
break;
case 3:
func_80072E54(temp_s0, 1, 0x0000000F, 1, 2, 2);
break;
case 4:
func_80072E54(temp_s0, 1, 6, 1, 8, 1);
break;
case 5:
func_80072E54(temp_s0, 1, 4, 1, 0x00000010, 1);
break;
case 6:
object->textureListIndex = func_8007AFB0(temp_s0, playerId);
object->unk_04C = 8;
object->unk_0D6 = 2;
object_next_state(temp_s0);
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFE, 0x1C));
func_800C8F80((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFE, 0x47));
break;
case 7:
func_80072D3C(temp_s0, (s32) object->unk_0A2, 0, 8, 0x0000000A);
break;
case 9:
func_800722CC(temp_s0, 4);
func_80073600(temp_s0);
object->textureListIndex = 0;
object_next_state(temp_s0);
break;
case 10:
set_and_run_timer_object(temp_s0, 0x00000014);
break;
case 11:
if (gActiveScreenMode == 0) {
if (s16_step_down_towards(&playerHUD[playerId].slideItemBoxY, 0, 4) != 0) {
object_next_state(temp_s0);
}
} else if (gActiveScreenMode == 3) {
if ((playerId == 0) || (playerId == 2)) {
s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, 0, 8);
if (playerHUD[playerId].slideItemBoxX == 0) {
object_next_state(temp_s0);
}
} else {
s16_step_up_towards(&playerHUD[playerId].slideItemBoxX, 0, 8);
if (playerHUD[playerId].slideItemBoxX == 0) {
object_next_state(temp_s0);
}
}
} else if (s16_step_down_towards(&playerHUD[playerId].slideItemBoxX, 0, 8) != 0) {
object_next_state(temp_s0);
}
break;
case 12:
func_80072428(temp_s0);
break;
case 20:
if (object->unk_0A2 == 0x000B) {
func_80072D3C(temp_s0, object->unk_0A2, 0, 8, 0x0000000A);
} else {
func_80072D3C(temp_s0, object->unk_0A2, 0x0000000B, 8, 0x0000000A);
}
break;
case 21:
func_800726CC(temp_s0, 8);
object->unk_0D6 = 2;
break;
case 30:
if (object->unk_0A2 == 0x000B) {
func_80072D3C(temp_s0, object->unk_0A2, 0, 8, 0x0000000A);
} else {
func_80072D3C(temp_s0, object->unk_0A2, 0x0000000B, 8, 0x0000000A);
}
break;
case 31:
func_800726CC(temp_s0, 9);
break;
case 40:
if (object->unk_0A2 == 0x000D) {
func_80072D3C(temp_s0, object->unk_0A2, 0x0000000E, 8, 0x0000000A);
} else {
func_80072D3C(temp_s0, object->unk_0A2, 0x0000000D, 8, 0x0000000A);
}
break;
case 41:
func_800726CC(temp_s0, 8);
break;
case 50:
func_80072D3C(temp_s0, (s32) object->unk_0A2, 0, 8, 0x00000064);
break;
case 0:
default:
break;
}
if (func_80072320(temp_s0, 2) != 0) {
if (object->animationTimer == 0) {
consume_item(playerId);
} else {
object->animationTimer--;
}
}
if (object->unk_04C >= 0) {
if (object->unk_04C > 0) {
object->unk_04C--;
} else {
switch (object->unk_0D6) { /* switch 1; irregular */
case 1: /* switch 1 */
if (sp40 != 0) {
func_80073600(temp_s0);
func_800726CC(temp_s0, 6);
}
break;
case 2: /* switch 1 */
set_type_object(temp_s0, (s32) object->unk_0A2);
object->unk_0D6 = 3;
break;
case 3: /* switch 1 */
if (object->type == 0) {
if (func_80072354(temp_s0, 1) != 0) {
if (object->unk_0A2 == 0x000B) {
if (func_8007B040(temp_s0, playerId) != 0) {
func_800726CC(temp_s0, 0x00000014);
object->unk_0D6 = 0;
} else {
func_800726CC(temp_s0, 9);
}
} else if ((object->unk_0A2 == 0x000D) || (object->unk_0A2 == 0x000E)) {
object->unk_0A2--;
set_type_object(temp_s0, (s32) object->unk_0A2);
object->unk_0D6 = 3;
func_800726CC(temp_s0, 0x00000028);
} else {
func_800726CC(temp_s0, 9);
}
} else {
func_800722CC(temp_s0, 1);
func_800726CC(temp_s0, 0x0000001E);
object->unk_0D6 = 0;
}
}
break;
}
}
}
object->activeTLUT = (u8*) gItemWindowTLUTs[object->textureListIndex];
object->activeTexture = gItemWindowTextures[object->textureListIndex];
sp38->currentItemCopy = object->type;
}
void func_8007BB9C(s32 arg0) {
func_8007B34C(arg0);
}
void func_8007BBBC(s32 objectIndex) {
f32 var_f14;
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) { /* irregular */
case 1:
func_800735BC(objectIndex, d_course_banshee_boardwalk_dl_cheep_cheep, 2.0f);
set_object_flag_status_true(objectIndex, 0x00000010);
object->unk_0D5 = 0;
break;
case 2:
if (gIsMirrorMode != 0) {
func_80087E08(objectIndex, 18.0f, 0.7f, 25.0f, (s16) -0x00005800, 0x0000012C);
} else {
func_80087E08(objectIndex, 18.0f, 0.7f, 25.0f, (s16) 0x00005800, 0x0000012C);
}
if (object->velocity[2] < 0.0f) {
var_f14 = -object->velocity[2];
} else {
var_f14 = object->velocity[2];
}
object->direction_angle[0] = func_80041658(object->velocity[1], var_f14);
set_and_run_timer_object(objectIndex, 0x00000046);
break;
case 3:
func_80072428(objectIndex);
break;
case 0:
break;
}
}
void func_8007BD04(s32 playerId) {
s32 objectIndex;
objectIndex = indexObjectList2[0];
if (gObjectList[objectIndex].state == 0) {
if (((s32) gNearestPathPointByPlayerId[playerId] >= 0xA0) &&
((s32) gNearestPathPointByPlayerId[playerId] < 0xAB)) {
set_obj_origin_pos(objectIndex, xOrientation * -1650.0, -200.0f, -1650.0f);
init_object(objectIndex, 1);
}
}
}
void update_cheep_cheep_race(void) {
UNUSED s32 pad;
s32 objectIndex;
func_8007BD04(0);
objectIndex = indexObjectList2[0];
func_8007BBBC(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void init_var_cheep_cheep(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->unk_0D5 = 1;
object->status = 0;
object->model = d_course_banshee_boardwalk_dl_cheep_cheep;
object->sizeScaling = 0.2f;
object_next_state(objectIndex);
set_obj_origin_pos(objectIndex, D_800E634C[0][0], D_800E634C[0][1] + 55.0, D_800E634C[0][2]);
set_obj_origin_offset(objectIndex, 0.0f, 30.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0x3800U, 0U);
}
void func_8007BEC8(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 1:
init_var_cheep_cheep(objectIndex);
break;
case 2:
if (set_and_run_timer_object(objectIndex, 0x0000003C) != 0) {
set_object_flag_status_true(objectIndex, 0x00000010);
func_80086E70(objectIndex);
}
break;
case 3:
if (object->unk_0AE == 0) {
object_next_state(objectIndex);
}
break;
case 4:
if (set_and_run_timer_object(objectIndex, 0x0000000A) != 0) {
func_8008701C(objectIndex, 2);
}
break;
case 5:
if (object->unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
case 0:
default:
break;
}
}
void func_8007BFB0(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->unk_0AE) {
case 0:
break;
case 1:
object->velocity[1] = -0.2f;
if ((f64) object->offset[1] <= 0.0) {
object->offset[1] = 0.0f;
object->velocity[1] = 0.0f;
func_80086F60(objectIndex);
}
break;
case 2:
if (func_800871AC(objectIndex, 0x00000014) != 0) {
object->unk_084[7] = 0x0040;
}
break;
case 3:
object->sizeScaling = (f32) ((f64) object->sizeScaling - 0.0015);
if ((s32) object->direction_angle[0] >= 0xA01) {
object->unk_084[7] -= 4;
}
if (u16_step_up_towards(object->direction_angle, 0x0C00U, (u16) object->unk_084[7]) != 0) {
func_80086FD4(objectIndex);
}
break;
case 4:
object->sizeScaling = (f32) ((f64) object->sizeScaling - 0.0015);
object->unk_034 = 0.001f;
func_80086FD4(objectIndex);
object->unk_084[7] = 0;
break;
case 5:
if (object->unk_034 <= 0.004) {
object->unk_034 += 0.0002;
}
object->sizeScaling += object->unk_034;
s16_step_up_towards(&object->unk_084[7], 0x0100, 0x0010);
object->direction_angle[0] -= object->unk_084[7];
if (func_80087060(objectIndex, 0x00000035) != 0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (func_80087060(objectIndex, 0x0000000F) != 0) {
func_80086FD4(objectIndex);
D_801658CE = 1;
}
break;
case 7:
object->sizeScaling = (f32) ((f64) object->sizeScaling - 0.05);
if ((f64) object->sizeScaling <= 0.01) {
set_object_flag_status_false(objectIndex, 0x00000010);
object->sizeScaling = 0.000001f;
func_80086FD4(objectIndex);
}
break;
case 8:
func_80086F60(objectIndex);
break;
}
if (object->unk_0AE < 0xA) {
func_80074344(objectIndex, &object->sizeScaling, 0.2f, 0.21f, 0.001f, 0, -1);
}
object_add_velocity_offset_y(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void update_cheep_cheep_ending(void) {
s32 objectIndex;
objectIndex = indexObjectList2[0];
if (D_801658BC == 1) {
D_801658BC = 0;
init_object(objectIndex, 0);
}
if (gObjectList[objectIndex].state != 0) {
func_8007BEC8(objectIndex);
func_8007BFB0(objectIndex);
}
}
void update_cheep_cheep(s32 arg0) {
switch (arg0) {
case 0:
update_cheep_cheep_race();
break;
case 1:
update_cheep_cheep_ending();
break;
}
}
void wrapper_update_boos(void) {
update_boos();
}
// Updates the display status on an object based on its relative direction to the camera
void func_8007C360(s32 objectIndex, Camera* camera) {
u16 rot = camera->rot[1];
u16 temp = ((u16) (gObjectList[objectIndex].direction_angle[1] - rot + 0x8000) * 0x24) / 0x10000;
if (temp < 0x13) {
set_object_flag_status_false(objectIndex, 0x80);
gObjectList[objectIndex].textureListIndex = temp;
} else {
set_object_flag_status_true(objectIndex, 0x80);
gObjectList[objectIndex].textureListIndex = 0x24 - temp;
}
}
void func_8007C420(s32 objectIndex, Player* player, Camera* camera) {
f32 x;
f32 z;
x = player->pos[0] - gObjectList[objectIndex].pos[0];
z = player->pos[2] - gObjectList[objectIndex].pos[2];
gObjectList[objectIndex].direction_angle[1] =
func_800417B4(gObjectList[objectIndex].direction_angle[1], atan2s(x, z));
func_8007C360(objectIndex, camera);
}
UNUSED void func_8007C49C(void) {
}
void func_8007C4A4(s32 objectIndex) {
u16 var_t9;
var_t9 = gObjectList[objectIndex].direction_angle[1] * 0x24 / 0x10000;
if (var_t9 < 0x13) {
set_object_flag_status_false(objectIndex, 0x80);
gObjectList[objectIndex].textureListIndex = var_t9;
} else {
set_object_flag_status_true(objectIndex, 0x80);
gObjectList[objectIndex].textureListIndex = 0x24 - var_t9;
}
}
void func_8007C550(s32 objectIndex) {
gObjectList[objectIndex].direction_angle[1] =
func_800417B4(gObjectList[objectIndex].direction_angle[1],
atan2s(gObjectList[objectIndex].velocity[0], gObjectList[objectIndex].velocity[2]));
func_8007C4A4(objectIndex);
}
void func_8007C5B4(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, D_80165880, 48, 40);
object = &gObjectList[objectIndex];
object->pos[0] = 0.0f;
object->pos[1] = 0.0f;
object->pos[2] = 0.0f;
set_object_flag_status_true(objectIndex, 0x00000020);
object_next_state(objectIndex);
object->primAlpha = 0;
func_80073844(objectIndex);
object->sizeScaling = 0.15f;
object->unk_034 = 1.0f;
func_80073FD4(objectIndex);
func_80086EF0(objectIndex);
set_object_flag_status_true(objectIndex, 0x00000800);
object->orientation[0] = 0;
object->orientation[2] = 0x8000;
}
void func_8007C684(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_8007C5B4(objectIndex);
break;
}
if (gObjectList[objectIndex].state >= 2) {
switch (gObjectList[objectIndex].unk_0DC) {
case 0:
break;
case 1:
func_80073998(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 0x00000050, 2, 1, 0);
break;
case 2:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000050, 0x00000078, 1, 0, -1);
break;
case 3:
func_80073DC0(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 2);
break;
case 4:
func_80072428(objectIndex);
func_80086F60(objectIndex);
func_80073884(objectIndex);
break;
}
func_80073514(objectIndex);
}
}
void func_8007C7B4(s32 someIndex, s32 playerIndex) {
s32 temp_a0;
s32 objectIndex;
s16 temp_s1_2;
s16 temp_s4;
s16 temp_s5;
SplineData* something;
for (temp_a0 = 0; temp_a0 < 5; temp_a0++) {
objectIndex = indexObjectList3[someIndex + temp_a0];
init_object(objectIndex, 1);
gObjectList[objectIndex].unk_0D1 = playerIndex;
temp_s1_2 = random_int(0x003CU) - 0x1E;
temp_s4 = random_int(0x0014U) - 0xA;
temp_s5 = random_int(0x0050U) - 0x28;
random_int(0x1000U);
something = D_800E5D9C[temp_a0];
gObjectList[objectIndex].spline = something;
gObjectList[objectIndex].origin_pos[0] = (f32) temp_s1_2;
gObjectList[objectIndex].origin_pos[1] = (f32) temp_s4;
gObjectList[objectIndex].origin_pos[2] = (f32) temp_s5;
}
func_800C9060(playerIndex, 0x1900705AU);
if (someIndex == 0) {
D_8018CFF0 = 1;
} else {
D_8018D048 = 1;
}
}
void func_8007C91C(s32 someIndex) {
s32 temp_a0;
s32 objectIndex;
for (temp_a0 = 0; temp_a0 < 5; temp_a0++) {
objectIndex = indexObjectList3[someIndex + temp_a0];
gObjectList[objectIndex].unk_0DC += 1;
}
if (someIndex == 0) {
D_8018CFF0 = 0;
} else {
D_8018D048 = 0;
}
}
s32 func_8007C9F8(void) {
s32 ret;
s32 first, second;
if (gPlayerCount == 1) {
ret = 0;
} else {
if (gPlayerCount == 2) {
if (gModeSelection == 0) {
first = gGPCurrentRaceRankByPlayerId[0];
second = gGPCurrentRaceRankByPlayerId[1];
if (first < second) {
ret = 0;
} else {
ret = 1;
}
} else {
ret = gGPCurrentRacePlayerIdByRank[0];
}
} else {
ret = gGPCurrentRacePlayerIdByRank[0];
}
}
return ret;
}
void func_8007CA70(void) {
s32 playerId;
// wtf is up with this pointer? Its such a dumb way of going about things
u16* test;
if (D_8018CFF0 == 0) {
playerId = func_8007C9F8();
D_8018D018 = playerId;
test = &gNearestPathPointByPlayerId[playerId];
if ((*test >= 0xC9) && (*test < 0xD2)) {
func_8007C7B4(0, (s32) playerId);
}
}
if (D_8018CFF0 != 0) {
playerId = D_8018D018;
test = &gNearestPathPointByPlayerId[playerId];
if ((*test >= 0xB5) && (*test < 0xBE)) {
func_8007C91C(0);
}
if ((*test >= 0x119) && (*test < 0x122)) {
func_8007C91C(0);
}
}
if (D_8018D048 == 0) {
playerId = func_8007C9F8();
D_8018D110 = playerId;
test = &gNearestPathPointByPlayerId[playerId];
if ((*test >= 0x1FF) && (*test < 0x208)) {
func_8007C7B4(5, (s32) playerId);
}
}
if (D_8018D048 != 0) {
playerId = D_8018D110;
test = &gNearestPathPointByPlayerId[playerId];
if ((*test >= 0x1EB) && (*test < 0x1F4)) {
func_8007C91C(5);
}
if ((*test >= 0x26D) && (*test < 0x276)) {
func_8007C91C(5);
}
}
}
void update_boos(void) {
u16 temp_t4;
s32 someIndex;
s32 objectIndex;
Player* player;
Camera* camera;
Object* object;
func_8007CA70();
for (someIndex = 0; someIndex < NUM_BOOS; someIndex++) {
objectIndex = indexObjectList3[someIndex];
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_8007C684(objectIndex);
func_8008B78C(objectIndex);
player = &gPlayerOne[object->unk_0D1];
camera = &camera1[object->unk_0D1];
temp_t4 = (0x8000 - camera->rot[1]);
object->pos[0] = player->pos[0] + (coss(temp_t4) * (object->origin_pos[0] + object->offset[0])) -
(sins(temp_t4) * (object->origin_pos[2] + object->offset[2]));
object->pos[1] = 6.5 + player->unk_074 + object->origin_pos[1] + object->offset[1];
object->pos[2] = player->pos[2] + (sins(temp_t4) * (object->origin_pos[0] + object->offset[0])) +
(coss(temp_t4) * (object->origin_pos[2] + object->offset[2]));
func_8007C550(objectIndex);
if (is_obj_flag_status_active(objectIndex, 0x00000080) != 0) {
object->vertex = D_800E44B0;
} else {
object->vertex = D_800E4470;
}
}
}
}
void func_8007CE0C(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, d_course_banshee_boardwalk_boo_tlut, gTextureGhosts, 0x30U, (u16) 0x00000028);
object = &gObjectList[objectIndex];
object->textureListIndex = 0x1C;
object->pos[0] = 0.0f;
object->pos[1] = 0.0f;
object->pos[2] = 0.0f;
object->sizeScaling = 0.15f;
object_next_state(objectIndex);
object->primAlpha = 0;
func_80073844(objectIndex);
func_80086EF0(objectIndex);
object->direction_angle[2] = 0x8000;
object->direction_angle[1] =
atan2s(D_8018CF1C->pos[0] - object->origin_pos[0], D_8018CF1C->pos[2] - object->origin_pos[2]);
}
void func_8007CEDC(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) { /* switch 1 */
case 0: /* switch 1 */
break;
case 1: /* switch 1 */
func_8007CE0C(objectIndex);
break;
case 2: /* switch 1 */
set_and_run_timer_object(objectIndex, 0x0000001E);
break;
case 3: /* switch 1 */
set_and_run_timer_object(objectIndex, 0x000003E8);
break;
case 4: /* switch 1 */
func_80072428(objectIndex);
break;
default: /* switch 2 */
break;
}
if (object->state >= 2) {
func_80072950(objectIndex, (s32) object->unk_0DC, 0, 4);
func_80073514(objectIndex);
switch (object->unk_0DC) { /* switch 2 */
case 1: /* switch 2 */
func_80073998(objectIndex, &object->primAlpha, 0x00000028, 0x00000050, 4, 0, 0);
break;
case 2: /* switch 2 */
func_80073CB0(objectIndex, &object->primAlpha, 0x00000050, 0x000000B4, 2, 0, -1);
if ((object->unk_0AE == 0) || (object->state == 3)) {
object->unk_0DC += 1;
}
break;
case 3: /* switch 2 */
func_80073DC0(objectIndex, &object->primAlpha, 0, 4);
break;
case 4: /* switch 2 */
func_80073884(objectIndex);
break;
case 0:
default: /* switch 2 */
break;
}
}
}
void func_8007D070(void) {
UNUSED s32 stackPadding;
UNUSED s32 stackPadding2;
u16 temp_s3;
s16 temp_t5;
s16 temp_s2;
u16 temp_t2;
s32 var_v0;
s32 objectIndex;
var_v0 = 0;
if ((D_8016559C == 0) && (D_8018D2A4 != 0) && (D_8018CF68[0] < 0x1D) && (D_800E5DB4[D_8018CF68[0]] == 1)) {
while (gObjectList[gObjectParticle1[var_v0 + 10]].state != 0) {
var_v0++;
if (var_v0 == 30) {
break;
}
}
objectIndex = gObjectParticle1[var_v0 + 10];
if (var_v0 != 30) {
if (gObjectList[objectIndex].state == 0) {
init_object(objectIndex, 1);
temp_s2 = random_int(0x012CU);
temp_s3 = random_int(0x1000U) - 0x800;
temp_t5 = random_int(0x000FU) - 5;
gObjectList[objectIndex].direction_angle[1] = D_8018CF1C->rotation[1] + 0x8000;
temp_t2 = (D_8018CF14->rot[1] + temp_s3);
gObjectList[objectIndex].origin_pos[0] = D_8018CF1C->pos[0] + (sins(temp_t2) * temp_s2);
gObjectList[objectIndex].origin_pos[1] = temp_t5;
gObjectList[objectIndex].origin_pos[2] = D_8018CF1C->pos[2] + (coss(temp_t2) * temp_s2);
gObjectList[objectIndex].spline = &D_800E5D54;
}
}
}
for (var_v0 = 0; var_v0 < 30; var_v0++) {
objectIndex = gObjectParticle1[var_v0 + 10];
if (gObjectList[objectIndex].state != 0) {
func_8007CEDC(objectIndex);
func_8008B724(objectIndex);
gObjectList[objectIndex].pos[0] =
gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0];
gObjectList[objectIndex].pos[1] =
D_8018CF1C->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2];
func_8007C420(objectIndex, D_8018CF1C, D_8018CF14);
if (is_obj_flag_status_active(objectIndex, 0x00000080) != 0) {
gObjectList[objectIndex].vertex = D_800E44B0;
} else {
gObjectList[objectIndex].vertex = D_800E4470;
}
}
}
}
void func_8007D360(s32 objectIndex, s32 arg1) {
if (arg1 == 1) {
gObjectList[objectIndex].origin_pos[0] = (f32) ((-1775.0 - random_int(0x001EU)) * (f64) xOrientation);
gObjectList[objectIndex].origin_pos[1] = (f32) (random_int(0x0019U) + 25.0);
gObjectList[objectIndex].origin_pos[2] = (f32) (random_int(0x001EU) + 130.0);
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -2500.0);
gObjectList[objectIndex].unk_01C[1] = 0.0f;
gObjectList[objectIndex].unk_01C[2] = (f32) (220.0 - random_int(0x0096U));
gObjectList[objectIndex].direction_angle[0] = 0xDC00;
gObjectList[objectIndex].unk_0C6 = 0x0800;
}
if (arg1 == 2) {
gObjectList[objectIndex].origin_pos[0] = (f32) (-0x55B - random_int(0x001EU)) * xOrientation;
gObjectList[objectIndex].origin_pos[1] = (f32) (random_int(0x0019U) + 0xF);
gObjectList[objectIndex].origin_pos[2] = (f32) (random_int(0x001EU) - 0xE8);
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -2100.0);
gObjectList[objectIndex].unk_01C[1] = 0.0f;
gObjectList[objectIndex].unk_01C[2] = (f32) (random_int(0x00C8U) + -290.0);
gObjectList[objectIndex].direction_angle[0] = 0;
gObjectList[objectIndex].unk_0C6 = 0;
}
gObjectList[objectIndex].direction_angle[1] =
get_angle_between_xy(gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_01C[0],
gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_01C[2]);
gObjectList[objectIndex].direction_angle[2] = 0;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
gObjectList[objectIndex].unk_0B0 = 0;
if (gCCSelection < CC_150) {
gObjectList[objectIndex].unk_034 = (random_int(4U) + 4.0);
} else {
gObjectList[objectIndex].unk_034 = (random_int(4U) + 5.0);
}
}
void func_8007D6A8(s32 objectIndex, s32 arg1) {
UNUSED s32 pad[2];
Object* object;
object = &gObjectList[objectIndex];
object->unk_0D5 = 0x0D;
func_8007D360(objectIndex, arg1);
object->sizeScaling = 0.1f;
set_object_flag_status_true(objectIndex, 0x00000200);
object->boundingBoxSize = 3;
}
void func_8007D714(s32 arg0) {
s32 objectIndex;
if (arg0 == 1) {
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, 0x28);
} else {
objectIndex = add_unused_obj_index(gObjectParticle3, &gNextFreeObjectParticle3, 0x1E);
}
if (objectIndex != NULL_OBJECT_ID) {
init_object(objectIndex, 0);
func_8007D6A8(objectIndex, arg0);
}
}
void func_8007D794(s32 objectIndex) {
if (gCCSelection == CC_50) {
func_80089A04(objectIndex, 0.5f, 0.2f);
} else if (gCCSelection == CC_100) {
func_80089A04(objectIndex, 0.4f, 0.15f);
} else {
func_80089A04(objectIndex, 0.25f, 0.1f);
}
}
s32 func_8007D804(s32 objectIndex) {
s32 loopIndex;
s32 someCount;
someCount = 0;
for (loopIndex = 0; loopIndex < gPlayerCountSelection1; loopIndex++) {
if (is_object_visible_on_camera(objectIndex, &camera1[loopIndex], 0x4000U) != 0) {
someCount += 1;
}
}
return someCount;
}
void func_8007D8AC(s32 arg0) {
object_next_state(arg0);
func_80086E70(arg0);
}
void func_8007D8D4(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) {
case 1:
func_8007D8AC(objectIndex);
break;
case 2:
if (func_8007D804(objectIndex) == 0) {
func_80072428(objectIndex);
}
if (arg1 == 1) {
if (gIsMirrorMode != 0) {
if (gObjectList[objectIndex].pos[0] >= 2540.0) {
func_80072428(objectIndex);
}
} else if (gObjectList[objectIndex].pos[0] <= -2540.0) {
func_80072428(objectIndex);
}
} else if (gIsMirrorMode != 0) {
if (gObjectList[objectIndex].pos[0] >= 2150.0) {
func_80072428(objectIndex);
}
} else {
if (gObjectList[objectIndex].pos[0] <= -2150.0) {
func_80072428(objectIndex);
}
}
break;
case 0:
break;
}
}
void func_8007DA4C(s32 objectIndex) {
func_8008781C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void func_8007DA74(s32 objectIndex) {
UNUSED s32 pad;
if ((gObjectList[objectIndex].unk_0AE != 0) && (gObjectList[objectIndex].unk_0AE == 1)) {
if (func_80087060(objectIndex, 0x0000001E) != 0) {
gObjectList[objectIndex].unk_0C6 = 0U;
}
}
gObjectList[objectIndex].direction_angle[0] =
func_800417B4(gObjectList[objectIndex].direction_angle[0], gObjectList[objectIndex].unk_0C6);
func_80087844(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void func_8007DAF8(s32 objectIndex, s32 arg1) {
switch (arg1) { /* irregular */
case 1:
func_8007DA74(objectIndex);
return;
case 2:
func_8007DA4C(objectIndex);
return;
}
}
void update_bat(void) {
s32 var_s2;
s32 temp_s0;
Object* object;
if (D_8018CFC8 != 0) {
D_8018CFC8 -= 1;
}
if (D_8018D000 != 0) {
D_8018D000 -= 1;
}
temp_s0 = indexObjectList1[0];
func_80072E54(temp_s0, 0, 3, 1, 0, -1);
func_80073514(temp_s0);
object = &gObjectList[temp_s0];
func_80073CB0(temp_s0, &object->primAlpha, -0x00001000, 0x00001000, 0x00000400, 0, -1);
object->orientation[2] = object->primAlpha + 0x8000;
if ((D_8018CFB0 != 0) || (D_8018CFC8 != 0)) {
D_8018CFD8 = 0;
for (var_s2 = 0; var_s2 < 40; var_s2++) {
temp_s0 = gObjectParticle2[var_s2];
if (temp_s0 == -1) {
continue;
}
object = &gObjectList[temp_s0];
if (object->state == 0) {
continue;
}
func_8007D8D4(temp_s0, 1);
func_8007DAF8(temp_s0, 1);
func_8007D794(temp_s0);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle2[var_s2]);
}
D_8018CFD8 += 1;
}
if (D_8018CFD8 != 0) {
D_8018CFC8 = 0x012C;
}
}
if ((D_8018CFE8 != 0) || (D_8018D000 != 0)) {
D_8018D010 = 0;
for (var_s2 = 0; var_s2 < 30; var_s2++) {
temp_s0 = gObjectParticle3[var_s2];
if (temp_s0 == -1) {
continue;
}
object = &gObjectList[temp_s0];
if (object->state == 0) {
continue;
}
func_8007D8D4(temp_s0, 2);
func_8007DAF8(temp_s0, 2);
func_8007D794(temp_s0);
if (object->state == 0) {
delete_object_wrapper(&gObjectParticle3[var_s2]);
}
D_8018D010 += 1;
}
if (D_8018D010 != 0) {
D_8018D000 = 0x012C;
}
}
}
void func_8007DDC0(s32 objectIndex) {
f32 sp2C;
Object* object;
object = &gObjectList[objectIndex];
if (object->unk_04C > 0) {
object->unk_04C--;
if (object->unk_04C == 0) {
func_800722CC(objectIndex, 1);
}
}
if (object->unk_048 > 0) {
object->unk_048--;
if (object->unk_048 == 0) {
func_800C9EF4(object->pos, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06));
}
}
if (object->unk_04C == 0) {
if ((gCCSelection == CC_50) || (gCCSelection == CC_100) || (gCCSelection == CC_150) ||
(gCCSelection == CC_EXTRA)) {
sp2C = 1150.0f;
}
func_8008A6DC(objectIndex, sp2C);
if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) {
func_800722A4(objectIndex, 1);
func_800C9D80(object->pos, object->velocity, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06));
func_800726CC(objectIndex, 3);
if (object->type > 0) {
object->type--;
object->unk_04C = 0x00000168;
} else {
object->unk_04C = 0x00000168;
}
object->unk_048 = 0x0000012C;
}
}
if (func_8008A8B0(0x000F, 0x0012) == 0) {
object->type = 2;
}
}
void init_bb_trash_bin(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = 1.0f;
gObjectList[objectIndex].model = d_course_banshee_boardwalk_dl_trash_bin;
gObjectList[objectIndex].unk_04C = 0;
gObjectList[objectIndex].unk_084[7] = 0;
set_obj_orientation(objectIndex, 0U, 0U, 0U);
if (gIsMirrorMode != 0) {
gObjectList[objectIndex].pos[0] = 1765.0f;
gObjectList[objectIndex].pos[2] = 195.0f;
gObjectList[objectIndex].orientation[1] = 0x8000;
} else {
gObjectList[objectIndex].pos[0] = -1765.0f;
gObjectList[objectIndex].pos[2] = 70.0f;
}
gObjectList[objectIndex].pos[1] = 45.0f;
set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f);
gObjectList[objectIndex].type = 0;
object_next_state(objectIndex);
}
void func_8007E00C(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
init_bb_trash_bin(objectIndex);
break;
case 3:
D_8018CFB0 = 1;
object_next_state(objectIndex);
break;
case 4:
set_and_run_timer_object(objectIndex, 0x000000D2);
if (D_80165594 == 0) {
if (gCCSelection < CC_150) {
func_8007D714(1);
func_8007D714(1);
} else {
func_8007D714(1);
func_8007D714(1);
func_8007D714(1);
func_8007D714(1);
}
}
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00002000, 0, 0x00000400, 0, -1);
gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha;
if (gObjectList[objectIndex].unk_084[7] == 0) {
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4E));
gObjectList[objectIndex].unk_084[7] = 0x0014;
} else {
gObjectList[objectIndex].unk_084[7]--;
}
break;
case 5:
gObjectList[objectIndex].orientation[2] = func_800417B4(gObjectList[objectIndex].orientation[2], 0U);
if (gObjectList[objectIndex].orientation[2] == 0) {
object_next_state(objectIndex);
}
break;
case 6:
gObjectList[objectIndex].orientation[2] = 0;
gObjectList[objectIndex].unk_084[7] = 0;
object_next_state(objectIndex);
D_8018CFB0 = 0;
break;
case 0:
case 2:
default:
break;
}
}
void update_trash_bin(void) {
s32 objectIndex = indexObjectList1[1];
func_8007E00C(objectIndex);
if (gModeSelection != TIME_TRIALS) {
func_8007DDC0(objectIndex);
}
}
void func_8007E1F4(s32 objectIndex) {
f32 sp2C;
Object* object;
object = &gObjectList[objectIndex];
if (object->unk_04C > 0) {
object->unk_04C--;
if (object->unk_04C == 0) {
func_800722CC(objectIndex, 1);
}
}
if (object->unk_048 > 0) {
object->unk_048--;
if (object->unk_048 == 0) {
func_800C9EF4(object->pos, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06));
}
}
if (object->unk_04C == 0) {
if ((gCCSelection == CC_50) || (gCCSelection == CC_100) || (gCCSelection == CC_150) ||
(gCCSelection == CC_EXTRA)) {
sp2C = 700.0f;
}
func_8008A6DC(objectIndex, sp2C);
if ((is_obj_flag_status_active(objectIndex, VISIBLE) != 0) && (func_80072354(objectIndex, 1) != 0)) {
func_800722A4(objectIndex, 1);
func_800C9D80(object->pos, object->velocity, SOUND_ARG_LOAD(0x51, 0x02, 0x80, 0x06));
func_800726CC(objectIndex, 3);
if (object->type > 0) {
object->type--;
object->unk_04C = 0x00000168;
} else {
object->unk_04C = 0x00000168;
}
object->unk_048 = 0x0000012C;
}
}
if (func_8008A8B0(0x000F, 0x0013) == 0) {
object->type = 2;
}
}
void func_8007E358(s32 objectIndex) {
gObjectList[objectIndex].pos[0] = -1371.0f * xOrientation;
gObjectList[objectIndex].pos[1] = 31.0f;
gObjectList[objectIndex].pos[2] = -217.0f;
set_obj_velocity(objectIndex, 0.0f, 0.0f, 0.0f);
gObjectList[objectIndex].type = 0;
gObjectList[objectIndex].unk_04C = 0;
gObjectList[objectIndex].unk_084[7] = 0;
object_next_state(objectIndex);
}
void func_8007E3EC(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
func_8007E358(objectIndex);
break;
case 3:
D_8018CFE8 = 1;
object_next_state(objectIndex);
break;
case 4:
set_and_run_timer_object(objectIndex, 0x000000D2);
if (D_80165598 == 0) {
if (gCCSelection < CC_150) {
func_8007D714(2);
} else {
func_8007D714(2);
func_8007D714(2);
}
}
break;
case 5:
D_8018CFE8 = 0;
object_next_state(objectIndex);
break;
case 0:
case 2:
default:
break;
}
}
void func_8007E4C4(void) {
s32 objectIndex = indexObjectList1[2];
func_8007E3EC(objectIndex);
if (gModeSelection != TIME_TRIALS) {
func_8007E1F4(objectIndex);
}
}
s32 func_8007E50C(s32 objectIndex, Player* player, Camera* camera) {
s32 sp24;
sp24 = 0;
if ((func_80072354(objectIndex, 4) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, player, 300.0f) != 0) &&
(func_8008A0B4(objectIndex, player, camera, 0x4000U) != 0) &&
(func_8008A060(objectIndex, camera, 0x1555U) != 0)) {
func_800722A4(objectIndex, 4);
sp24 = 1;
}
return sp24;
}
s32 func_8007E59C(s32 objectIndex) {
Camera* camera;
Player* player;
s32 temp_v0;
s32 someIndex;
temp_v0 = 0;
player = gPlayerOne;
camera = camera1;
for (someIndex = 0; someIndex < gPlayerCountSelection1; someIndex++) {
temp_v0 = func_8007E50C(objectIndex, player++, camera++);
if (temp_v0 != 0) {
break;
}
}
return temp_v0;
}
void func_8007E63C(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0x32:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1] + 15.0,
1.5f) != 0) {
set_object_flag_status_true(objectIndex, 0x00000200);
func_800722A4(objectIndex, 1);
func_800722CC(objectIndex, 2);
object_next_state(objectIndex);
}
break;
case 0x33:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 2.0f) != 0) {
if (gObjectList[objectIndex].offset[1] >= 16.0f) {
gObjectList[objectIndex].textureListIndex = 0;
} else if (gObjectList[objectIndex].offset[1] >= 8.0f) {
gObjectList[objectIndex].textureListIndex = 1;
} else {
gObjectList[objectIndex].textureListIndex = 2;
}
func_800722CC(objectIndex, 1);
if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
func_800722A4(objectIndex, 0x00000010);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800722A4(objectIndex, 0x00000020);
}
}
if (func_80072320(objectIndex, 2) != 0) {
func_800726CC(objectIndex, 0x00000064);
} else {
object_next_state(objectIndex);
}
}
break;
case 0x34:
func_80072AAC(objectIndex, 3, 6);
break;
case 0x35:
func_80072AAC(objectIndex, 2, 0x00000032);
break;
case 0x36:
if (gObjectList[objectIndex].offset[1] >= 20.0f) {
gObjectList[objectIndex].textureListIndex = 0;
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
gObjectList[objectIndex].textureListIndex = 1;
}
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
0) {
set_object_flag_status_false(objectIndex, 0x00000200);
func_8007266C(objectIndex);
}
break;
case 0x64:
func_80072E54(objectIndex, 3, 5, 1, 8, 0);
break;
case 0x65:
set_and_run_timer_object(objectIndex, 0x0000001E);
break;
case 0x66:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 20.0f, 1.5f) != 0) {
object_next_state(objectIndex);
}
break;
case 0x67:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
func_800722A4(objectIndex, 0x00000010);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800722A4(objectIndex, 0x00000020);
}
}
object_next_state(objectIndex);
}
break;
case 0x68:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 12.0f, 1.5f) != 0) {
object_next_state(objectIndex);
}
break;
case 0x69:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 0.0f, 1.5f) != 0) {
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
func_800722A4(objectIndex, 0x00000010);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800722A4(objectIndex, 0x00000020);
}
}
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
object_next_state(objectIndex);
}
break;
case 0x6A:
if (func_8007326C(objectIndex, 5, 3, 1, 6, 3) != 0) {
func_80080DE4(objectIndex);
}
break;
case 0x6B:
if (gObjectList[objectIndex].offset[1] >= 22.0f) {
gObjectList[objectIndex].textureListIndex = 0;
} else if (gObjectList[objectIndex].offset[1] >= 20.0f) {
gObjectList[objectIndex].textureListIndex = 1;
} else if (gObjectList[objectIndex].offset[1] >= 18.0f) {
gObjectList[objectIndex].textureListIndex = 2;
} else if (gObjectList[objectIndex].offset[1] >= 16.0f) {
gObjectList[objectIndex].textureListIndex = 3;
} else if (gObjectList[objectIndex].offset[1] >= 14.0f) {
gObjectList[objectIndex].textureListIndex = 4;
} else {
func_800730BC(objectIndex, 3, 5, 1, 6, -1);
}
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], gObjectList[objectIndex].unk_01C[1], 0.5f) !=
0) {
set_object_timer_state(objectIndex, 0);
object_next_state(objectIndex);
}
break;
case 0x6C:
if (set_and_run_timer_object(objectIndex, 0x00000064) != 0) {
func_800722CC(objectIndex, 2);
set_object_flag_status_false(objectIndex, 0x00000200);
func_8007266C(objectIndex);
}
break;
case 0xC8:
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
func_80072320(objectIndex, 0x00000080);
func_80072428(objectIndex);
func_800726CC(objectIndex, 1);
}
break;
case 0x12C:
if (func_80073E18(objectIndex, &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_800722CC(objectIndex, 4);
func_8007266C(objectIndex);
}
break;
}
}
void func_8007EC30(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
if (gIsMirrorMode != 0) {
set_obj_direction_angle(objectIndex, 0U, 0x4000U, 0U);
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
} else {
set_obj_direction_angle(objectIndex, 0U, 0xC000U, 0U);
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
}
init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object->model = d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
object->sizeScaling = 1.0f;
object->unk_01C[1] = 30.0f;
set_object_flag_status_true(objectIndex, 0x05000220);
object->type = 0;
object->unk_0DF = 6;
func_800724DC(objectIndex);
object_next_state(objectIndex);
}
void func_8007ED6C(s32 objectIndex) {
UNUSED s32 stackPadding[4];
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_8007EC30(objectIndex);
break;
case 2:
set_and_run_timer_object(objectIndex, 0x0000003C);
break;
case 3:
func_80072568(objectIndex, 0x00000032);
break;
case 4:
if (func_8007E59C(objectIndex) != 0) {
func_800725E8(objectIndex, 0x0000012C, 2);
} else {
func_800726CC(objectIndex, 2);
}
break;
}
func_8007E63C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].direction_angle[1] = gObjectList[objectIndex].orientation[1];
func_80073514(objectIndex);
}
void func_8007EE5C(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->sizeScaling = 1.0f;
object->model = d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 0;
object->unk_0DF = 6;
func_80086E70(objectIndex);
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
set_obj_origin_offset(objectIndex, 0.0f, 20.0f, 0.0f);
object->unk_01C[1] = 20.0f;
if (gIsMirrorMode != 0) {
set_obj_direction_angle(objectIndex, 0U, 0x4000U, 0U);
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
} else {
set_obj_direction_angle(objectIndex, 0U, 0xC000U, 0U);
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
}
object->unk_0AE = 1;
if (object->primAlpha == 0) {
object->unk_0DD = 1;
} else {
object->unk_0DD = 2;
}
object_next_state(objectIndex);
}
void func_8007EFBC(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0800U, 0x00008000) != 0) {
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * 200.0);
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 3:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 5:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], -100.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 7:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 9:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 10:
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 11:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 13:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 14:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 15:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 17:
func_8008701C(objectIndex, 1);
break;
case 0:
default:
break;
}
}
void func_8007F280(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
gObjectList[objectIndex].unk_01C[0] = (f32) ((f64) xOrientation * -200.0);
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(gObjectList[objectIndex].offset, gObjectList[objectIndex].unk_01C[0], 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 3:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00010000) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 5:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00004000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[2], 100.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 7:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 9:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 10:
if (f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 4.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 11:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00008000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 13:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x0000C000) != 0) {
func_80086FD4(objectIndex);
}
break;
case 14:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 15:
if (func_80073E18(objectIndex, (u16*) &gObjectList[objectIndex].orientation[1], 0x0400U, 0x00014000) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 17:
func_8008701C(objectIndex, 1);
break;
case 0:
default:
break;
}
}
void func_8007F544(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
case 1:
func_8007EFBC(objectIndex);
break;
case 2:
func_8007F280(objectIndex);
break;
}
}
void func_8007F5A8(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
func_8007EE5C(objectIndex);
break;
case 3:
func_80072568(objectIndex, 0x00000032);
break;
case 4:
func_80086FD4(objectIndex);
object_next_state(objectIndex);
break;
}
func_8007E63C(objectIndex);
func_8007F544(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
void func_8007F660(s32 objectIndex, s32 arg1, s32 arg2) {
Object* object;
func_800722A4(objectIndex, 8);
func_80086E70(objectIndex);
object = &gObjectList[objectIndex];
object->unk_0DD = 1;
object->unk_0D1 = arg1;
object->unk_048 = arg2;
}
void func_8007F6C4(s32 objectIndex, s32 playerId) {
Player* player;
player = &gPlayerOne[playerId];
func_800722A4(objectIndex, 8);
func_80086E70(objectIndex);
gObjectList[objectIndex].unk_0DD = 2;
gObjectList[objectIndex].unk_01C[0] = player->pos[0] - gObjectList[objectIndex].origin_pos[0];
gObjectList[objectIndex].unk_0D1 = playerId;
}
s32 func_8007F75C(s32 playerId) {
s32 someIndex;
s32 objectIndex;
s32 temp_s7;
s32 var_s6;
s32 pathPoint;
pathPoint = gNearestPathPointByPlayerId[playerId];
var_s6 = 0;
if ((pathPoint >= 0xAA) && (pathPoint < 0xB5)) {
temp_s7 = random_int(0x0032U) + 0x32;
for (someIndex = 0; someIndex < gNumActiveThwomps; someIndex++) {
objectIndex = indexObjectList1[someIndex];
if (gObjectList[objectIndex].unk_0D5 == 3) {
var_s6 = 1;
func_8007F660(objectIndex, playerId, temp_s7);
}
}
} else if ((pathPoint >= 0xD7) && (pathPoint < 0xE2)) {
for (someIndex = 0; someIndex < gNumActiveThwomps; someIndex++) {
objectIndex = indexObjectList1[someIndex];
if (gObjectList[objectIndex].unk_0D5 == 3) {
var_s6 = 1;
func_8007F6C4(objectIndex, playerId);
}
}
}
return var_s6;
}
void func_8007F8D8(void) {
Player* player;
s32 objectIndex;
s32 var_s0;
s32 someIndex;
s32 var_s4;
Object* object;
player = gPlayerOne;
var_s4 = 1;
for (someIndex = 0; someIndex < gNumActiveThwomps; someIndex++) {
objectIndex = indexObjectList1[someIndex];
object = &gObjectList[objectIndex];
if (object->unk_0D5 == 3) {
var_s0 = 0;
if ((object->state >= 2) && (func_80072354(objectIndex, 8) != 0)) {
var_s0 = 1;
}
var_s4 *= var_s0;
}
}
if (var_s4 != 0) {
for (var_s0 = 0; var_s0 < 4; var_s0++, player++) {
if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_CPU)) {
if (func_8007F75C(var_s0) != 0) {
break;
}
}
}
}
}
void func_8007FA08(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
object->sizeScaling = 1.0f;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 0;
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
if (gIsMirrorMode != 0) {
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
} else {
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
}
object->velocity[0] = 0.0f;
object->direction_angle[1] = object->orientation[1];
object->unk_0DD = 1;
object->unk_0DF = 8;
object->offset[1] = 15.0f;
object->unk_01C[1] = 15.0f;
object_next_state(objectIndex);
}
void func_8007FB48(s32 objectIndex) {
s32 var_v0;
UNUSED s32 stackPadding;
Player* player;
player = &gPlayerOne[gObjectList[objectIndex].unk_0D1];
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
gObjectList[objectIndex].unk_0B0 = 0x00A0;
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[2] = 0.0f;
gObjectList[objectIndex].velocity[2] = 0.0f;
func_80086FD4(objectIndex);
break;
case 2:
gObjectList[objectIndex].velocity[0] = player->speed * xOrientation * 1.25;
if (gObjectList[objectIndex].unk_048 >= gObjectList[objectIndex].unk_0B0) {
if (gObjectList[objectIndex].unk_0B0 == gObjectList[objectIndex].unk_048) {
if (D_8018D400 & 1) {
gObjectList[objectIndex].velocity[2] = 1.5f;
} else {
gObjectList[objectIndex].velocity[2] = -1.5f;
}
}
if (gObjectList[objectIndex].velocity[2] >= 0.0) {
if (gObjectList[objectIndex].offset[2] >= 40.0) {
gObjectList[objectIndex].velocity[2] = -1.5f;
}
} else if ((f64) gObjectList[objectIndex].offset[2] <= -40.0) {
gObjectList[objectIndex].velocity[2] = 1.5f;
}
}
object_add_velocity_offset_xz(objectIndex);
if (gObjectList[objectIndex].unk_0B0 < 0x65) {
gObjectList[objectIndex].orientation[1] = func_800417B4(
gObjectList[objectIndex].orientation[1], (gObjectList[objectIndex].direction_angle[1] + 0x8000));
if (gObjectList[objectIndex].unk_0B0 == 0x0064) {
gObjectList[objectIndex].textureListIndex = 1;
}
}
var_v0 = 0;
if (gIsMirrorMode != 0) {
if (gObjectList[objectIndex].offset[0] <= -1000.0) {
var_v0 = 1;
}
} else if (gObjectList[objectIndex].offset[0] >= 1000.0) {
var_v0 = 1;
}
gObjectList[objectIndex].unk_0B0--;
if ((gObjectList[objectIndex].unk_0B0 == 0) || (var_v0 != 0)) {
gObjectList[objectIndex].unk_034 = 0.0f;
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 4:
f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, 2.0f);
f32_step_towards(gObjectList[objectIndex].offset, 0.0f, 5.0f);
if ((gObjectList[objectIndex].offset[0] + gObjectList[objectIndex].offset[2]) == 0.0) {
func_80086FD4(objectIndex);
}
break;
case 5:
gObjectList[objectIndex].orientation[1] =
func_800417B4(gObjectList[objectIndex].orientation[1], gObjectList[objectIndex].direction_angle[1]);
if (gObjectList[objectIndex].orientation[1] == gObjectList[objectIndex].direction_angle[1]) {
func_800722CC(objectIndex, 8);
func_80086FD4(objectIndex);
gObjectList[objectIndex].textureListIndex = 0;
}
break;
case 0:
case 3:
default:
break;
}
}
void func_8007FEA4(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->unk_0AE) {
case 1:
if (f32_step_towards(&object->offset[0], object->unk_01C[0], 5.0f) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
break;
}
case 0:
case 2:
break;
case 3:
if (f32_step_towards(&object->offset[0], 0.0f, 5.0f) != 0) {
func_80086FD4(objectIndex);
func_800722CC(objectIndex, 8);
}
break;
}
}
void func_8007FF5C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) {
case 1:
func_8007FB48(objectIndex);
break;
case 2:
func_8007FEA4(objectIndex);
break;
}
}
void func_8007FFC0(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
func_8007FA08(objectIndex);
break;
case 3:
func_80072568(objectIndex, 0x00000032);
break;
case 4:
object_next_state(objectIndex);
func_80086FD4(objectIndex);
break;
}
func_8007E63C(objectIndex);
func_8007FF5C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
void func_80080078(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
object->sizeScaling = 1.0f;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 2;
object->unk_0DF = 8;
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
object->unk_01C[1] = 30.0f;
if (gIsMirrorMode != 0) {
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
} else {
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
}
switch (object->primAlpha) { /* irregular */
case 0:
object->timer = 2;
break;
case 1:
object->timer = 0x0000003C;
break;
case 2:
object->timer = 0x00000078;
break;
case 3:
object->timer = 0x000000B4;
break;
}
func_800724DC(objectIndex);
object_next_state(objectIndex);
}
void func_800801FC(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 0:
break;
case 1:
func_80080078(objectIndex);
break;
case 2:
set_and_run_timer_object(objectIndex, object->timer);
break;
case 3:
func_80072568(objectIndex, 0x00000032);
break;
case 4:
object->timer = 0x0000003C;
func_800726CC(objectIndex, 2);
break;
}
func_8007E63C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
void func_800802C0(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->unk_0D8 = 0;
init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object->model = d_course_bowsers_castle_dl_thwomp;
object->textureListIndex = 0;
object->boundingBoxSize = 0x000C;
object->sizeScaling = 1.5f;
set_object_flag_status_true(objectIndex, 0x05000220);
object->type = 1;
object->unk_0DF = 6;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
object->surfaceHeight = 0.0f;
object->origin_pos[1] = 0.0f;
object->offset[1] = 10.0f;
object->unk_01C[1] = 10.0f;
if (gIsMirrorMode != 0) {
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
} else {
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
}
object->offset[0] = 0.0f;
object->offset[2] = 0.0f;
func_800724DC(objectIndex);
object_next_state(objectIndex);
}
void func_80080408(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_800802C0(objectIndex);
break;
case 2:
func_8008A6DC(objectIndex, 100.0f);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x45));
object_next_state(objectIndex);
}
break;
case 3:
if (func_800730BC(objectIndex, 3, 5, 1, 6, 6) != 0) {
gObjectList[objectIndex].textureListIndex = 0;
}
break;
case 4:
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
func_800726CC(objectIndex, 2);
}
break;
}
object_calculate_new_pos_offset(objectIndex);
func_80073514(objectIndex);
}
void func_80080524(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, d_course_bowsers_castle_thwomp_tlut, (u8*) d_course_bowsers_castle_thwomp_faces,
0x10U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->model = d_course_bowsers_castle_dl_thwomp;
object->boundingBoxSize = 0x000C;
object->textureListIndex = 0;
object->sizeScaling = 1.0f;
set_object_flag_status_true(objectIndex, 0x04000220);
object->type = 0;
object->unk_0DF = 0x0A;
func_80086E70(objectIndex);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
object->surfaceHeight = 70.0f;
object->origin_pos[1] = 70.0f;
object->unk_01C[1] = 0.0f;
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
if ((gIsMirrorMode != 0) || (gGamestate == 9)) {
set_obj_orientation(objectIndex, 0U, 0xC000U, 0U);
} else {
set_obj_orientation(objectIndex, 0U, 0x4000U, 0U);
}
switch (object->primAlpha) { /* irregular */
case 0:
object->unk_0DD = 2;
object->velocity[2] = -1.0f;
break;
case 1:
object->unk_0DD = 2;
object->velocity[2] = -1.5f;
break;
}
func_800722A4(objectIndex, 0x00000080);
object_next_state(objectIndex);
}
void func_800806BC(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 250.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_8008701C(objectIndex, 1);
}
break;
}
}
void func_8008078C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], -250.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_80086FD4(objectIndex);
}
break;
case 2:
if (f32_step_towards(&gObjectList[objectIndex].offset[2], 0.0f, gObjectList[objectIndex].velocity[2]) !=
0) {
gObjectList[objectIndex].velocity[2] = -gObjectList[objectIndex].velocity[2];
func_8008701C(objectIndex, 1);
}
break;
}
}
void func_8008085C(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) {
case 1:
func_800806BC(objectIndex);
break;
case 2:
func_8008078C(objectIndex);
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void func_800808CC(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
func_80080524(objectIndex);
break;
case 2:
func_800730BC(objectIndex, 3, 5, 1, 6, -1);
break;
}
if (gObjectList[objectIndex].state >= 2) {
func_8007E63C(objectIndex);
func_8008085C(objectIndex);
func_80073514(objectIndex);
if (gGamestate != 9) {
if ((D_8018D40C == 0) && (gObjectList[objectIndex].state == 2)) {
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
}
} else if ((gCutsceneShotTimer < 0xBF) && (((s16) gCutsceneShotTimer % 88) == 0x0000001E)) {
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x03, 0x60, 0x45));
}
}
}
void func_80080A14(s32 objectIndex, Player* player) {
if (is_within_horizontal_distance_of_player(objectIndex, player, 12.0f) != 0) {
player->tyres[FRONT_LEFT].unk_14 |= 3;
}
}
void func_80080A4C(s32 objectIndex, s32 cameraPlayerId) {
Camera* camera = &camera1[cameraPlayerId];
Player* player = &gPlayerOne[cameraPlayerId];
if (gScreenModeSelection != SCREEN_MODE_3P_4P_SPLITSCREEN) {
if ((func_80072320(objectIndex, 0x00000010) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, player, 500.0f) != false)) {
func_8001CA10(camera);
func_800C98B8(gObjectList[objectIndex].pos, gObjectList[objectIndex].velocity,
SOUND_ARG_LOAD(0x19, 0x00, 0x80, 0x0F));
}
}
}
void func_80080B28(s32 objectIndex, s32 playerId) {
f32 temp_f0;
Player* temp_s0;
temp_s0 = &gPlayerOne[playerId];
if (is_obj_flag_status_active(objectIndex, 0x00000200) != 0) {
if (!(temp_s0->soundEffects & 0x100)) {
temp_f0 = func_80088F54(objectIndex, temp_s0);
if ((temp_f0 <= 9.0) && !(temp_s0->effects & 0x04000000) &&
(has_collided_horizontally_with_player(objectIndex, temp_s0) != 0)) {
if ((temp_s0->type & PLAYER_EXISTS) && !(temp_s0->type & 0x100)) {
if (!(temp_s0->effects & 0x200)) {
func_80089474(objectIndex, playerId, 1.4f, 1.1f, SOUND_ARG_LOAD(0x19, 0x00, 0xA0, 0x4C));
} else if (func_80072354(objectIndex, 0x00000040) != 0) {
if (temp_s0->type & 0x1000) {
func_800C98B8(temp_s0->pos, temp_s0->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
} else {
func_800C9060((u8) playerId, SOUND_ARG_LOAD(0x19, 0x01, 0xA2, 0x4A));
}
func_80080DE4(objectIndex);
func_80075304(gObjectList[objectIndex].pos, 3, 3, D_8018D3C4);
set_object_flag_status_false(objectIndex, 0x00000200);
func_800722A4(objectIndex, 0x00000040);
func_80086F60(objectIndex);
func_800726CC(objectIndex, 0x000000C8);
}
}
} else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, temp_s0, (temp_s0->speed * 0.5) + 7.0) !=
0)) {
if ((temp_s0->type & PLAYER_EXISTS) && !(temp_s0->type & 0x100)) {
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
}
func_800722A4(objectIndex, 2);
temp_s0->unk_040 = (s16) objectIndex;
temp_s0->unk_046 |= 2;
temp_s0->soundEffects |= 0x100;
func_80088FF0(temp_s0);
}
}
} else {
func_80088FF0(temp_s0);
}
}
}
void func_80080DE4(s32 arg0) {
Player* player;
s32 var_v1;
player = gPlayerOne;
for (var_v1 = 0; var_v1 < NUM_PLAYERS; var_v1++, player++) {
if (arg0 == player->unk_040) {
player->soundEffects &= ~0x100;
player->unk_040 = -1;
}
}
}
void func_80080E8C(s32 objectIndex1, s32 objectIndex2, s32 arg2) {
u16 anAngle;
f32 thing1;
f32 thing0;
init_object(objectIndex1, arg2);
gObjectList[objectIndex1].unk_0D5 = 2;
anAngle = gObjectList[objectIndex2].direction_angle[1];
thing1 = func_800416D8(D_800E594C[arg2 * 2 + 1], D_800E594C[arg2 * 2 + 0], anAngle);
thing0 = func_80041724(D_800E594C[arg2 * 2 + 1], D_800E594C[arg2 * 2 + 0], anAngle);
gObjectList[objectIndex1].origin_pos[0] = gObjectList[objectIndex2].pos[0] + thing0;
gObjectList[objectIndex1].origin_pos[1] = gObjectList[objectIndex2].surfaceHeight - 9.0;
gObjectList[objectIndex1].origin_pos[2] = gObjectList[objectIndex2].pos[2] + thing1;
anAngle = gObjectList[objectIndex2].direction_angle[1] + D_800E597C[arg2];
gObjectList[objectIndex1].velocity[0] = sins(anAngle) * 0.6;
gObjectList[objectIndex1].velocity[2] = coss(anAngle) * 0.6;
}
void func_80080FEC(s32 arg0) {
s32 objectIndex;
s32 i;
for (i = 0; i < 6; i++) {
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
if (objectIndex == NULL_OBJECT_ID) {
break;
}
func_80080E8C(objectIndex, arg0, i);
}
}
void func_80081080(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
object->activeTexture = D_8018D490;
object->textureList = D_8018D490;
object->primAlpha = 0x00FF;
object->direction_angle[1] = 0;
object->orientation[0] = 0;
object->orientation[2] = 0;
object->offset[0] = 0.0f;
object->offset[1] = 0.0f;
object->offset[2] = 0.0f;
object->sizeScaling = 0.25f;
object_next_state(objectIndex);
}
void func_800810F4(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
func_80081080(objectIndex);
break;
case 2:
object_add_velocity_offset_xz(objectIndex);
f32_step_up_towards(&gObjectList[objectIndex].offset[1], 14.0f, 0.5f);
func_8007415C(objectIndex, &gObjectList[objectIndex].sizeScaling, 0.25f, 0.75f, 0.025f, 1, 0);
if (func_80073B00(objectIndex, &gObjectList[objectIndex].primAlpha, 0x000000FF, 0, 4, 0, 0) != 0) {
object_next_state(objectIndex);
}
break;
case 3:
func_80072428(objectIndex);
break;
}
object_calculate_new_pos_offset(objectIndex);
}
// update twomp I think
void func_80081208(void) {
}
void func_80081210(void) {
Player* player;
s32 objectIndex;
s32 var_s2_3;
s32 var_s4;
D_80165834[0] += 0x100;
D_80165834[1] += 0x200;
for (var_s4 = 0; var_s4 < gNumActiveThwomps; var_s4++) {
objectIndex = indexObjectList1[var_s4];
func_800722CC(objectIndex, 0x00000010);
func_8008A4CC(objectIndex);
}
func_8007F8D8();
for (var_s4 = 0; var_s4 < gNumActiveThwomps; var_s4++) {
objectIndex = indexObjectList1[var_s4];
if (gObjectList[objectIndex].state != 0) {
switch (gObjectList[objectIndex].unk_0D5) {
case 1:
func_8007ED6C(objectIndex);
break;
case 2:
func_8007F5A8(objectIndex);
break;
case 3:
func_8007FFC0(objectIndex);
break;
case 4:
func_800801FC(objectIndex);
break;
case 6:
func_80080408(objectIndex);
break;
case 5:
func_800808CC(objectIndex);
break;
}
}
}
player = gPlayerOne;
for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) {
player->tyres[FRONT_LEFT].unk_14 &= ~3;
player->unk_046 &= ~0x0006;
for (var_s2_3 = 0; var_s2_3 < gNumActiveThwomps; var_s2_3++) {
objectIndex = indexObjectList1[var_s2_3];
if (!(player->effects & BOO_EFFECT)) {
func_80080B28(objectIndex, var_s4);
}
if (is_obj_flag_status_active(objectIndex, 0x00020000) != 0) {
func_80080A14(objectIndex, player);
}
if (is_obj_flag_status_active(objectIndex, 0x00010000) != 0) {
func_80080A4C(objectIndex, var_s4);
}
}
}
func_8007542C(3);
for (var_s4 = 0; var_s4 < gNumActiveThwomps; var_s4++) {
objectIndex = indexObjectList1[var_s4];
if (func_80072320(objectIndex, 0x00000020) == 0) {
continue;
}
func_800722CC(objectIndex, 0x00000020);
func_80080FEC(objectIndex);
}
for (var_s4 = 0; var_s4 < gObjectParticle2_SIZE; var_s4++) {
objectIndex = gObjectParticle2[var_s4];
if (objectIndex == DELETED_OBJECT_ID) {
continue;
}
if (gObjectList[objectIndex].state == 0) {
continue;
}
func_800810F4(objectIndex);
if (gObjectList[objectIndex].state != 0) {
continue;
}
delete_object_wrapper(&gObjectParticle2[var_s4]);
}
}
void func_8008153C(s32 objectIndex) {
UNUSED s32 stackPadding[3];
s32 sp70;
s32 var_s1;
s32 var_s7;
s32 loopObjectIndex;
if (gPlayerCountSelection1 == 1) {
sp70 = 8;
} else {
sp70 = 4;
}
for (var_s7 = 0; var_s7 < sp70; var_s7++) {
for (var_s1 = 0; var_s1 < gObjectParticle2_SIZE; var_s1++) {
loopObjectIndex = gObjectParticle2[var_s1];
if (gObjectList[loopObjectIndex].state != 0) {
continue;
}
init_object(loopObjectIndex, 0);
gObjectList[loopObjectIndex].activeTLUT = d_course_moo_moo_farm_mole_dirt;
gObjectList[loopObjectIndex].tlutList = d_course_moo_moo_farm_mole_dirt;
gObjectList[loopObjectIndex].sizeScaling = 0.15f;
gObjectList[loopObjectIndex].velocity[1] = random_int(0x000AU);
gObjectList[loopObjectIndex].velocity[1] = (gObjectList[loopObjectIndex].velocity[1] * 0.1) + 4.8;
gObjectList[loopObjectIndex].unk_034 = random_int(5U);
gObjectList[loopObjectIndex].unk_034 = (gObjectList[loopObjectIndex].unk_034 * 0.01) + 0.8;
gObjectList[loopObjectIndex].orientation[1] = (0x10000 / sp70) * var_s1;
gObjectList[loopObjectIndex].origin_pos[0] = gObjectList[objectIndex].origin_pos[0];
gObjectList[loopObjectIndex].origin_pos[1] = gObjectList[objectIndex].origin_pos[1] - 13.0;
gObjectList[loopObjectIndex].origin_pos[2] = gObjectList[objectIndex].origin_pos[2];
break;
}
}
}
void func_80081790(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break; /* irregular */
case 1:
if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.3f, gObjectList[objectIndex].unk_034,
gObjectList[objectIndex].orientation[1], 0x00000032) != 0) {
object_next_state(objectIndex);
}
object_calculate_new_pos_offset(objectIndex);
break;
case 2:
func_80072428(objectIndex);
func_80086F60(objectIndex);
break;
}
}
void func_80081848(s32 objectIndex) {
init_texture_object(objectIndex, d_course_moo_moo_farm_mole_tlut, (u8*) d_course_moo_moo_farm_mole_frames, 0x20U,
(u16) 0x00000040);
gObjectList[objectIndex].sizeScaling = 0.15f;
gObjectList[objectIndex].textureListIndex = 0;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
set_obj_orientation(objectIndex, 0U, 0U, 0x8000U);
gObjectList[objectIndex].boundingBoxSize = 6;
gObjectList[objectIndex].velocity[1] = 4.0f;
set_object_flag_status_true(objectIndex, 0x04000000);
object_next_state(objectIndex);
}
void func_80081924(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 9.0f, 0.7f) != 0) {
func_80086FD4(objectIndex);
}
break;
case 2:
func_800871AC(objectIndex, 0x0000000A);
break;
case 3:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 3.0f, 1.0f) != 0) {
func_80086F60(objectIndex);
}
break;
case 4:
func_80087D24(objectIndex, 3.6f, 0.25f, 0.0f);
break;
case 5:
func_80086F60(objectIndex);
break;
case 10:
gObjectList[objectIndex].orientation[2] += 0x1000;
gObjectList[objectIndex].velocity[1] -= 0.184;
func_8008751C(objectIndex);
object_add_velocity_offset_xyz(objectIndex);
if (gObjectList[objectIndex].pos[1] <= -10.0) {
func_80086F60(objectIndex);
}
break;
case 0:
default:
break;
}
}
void func_80081A88(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
case 0:
break;
case 1:
func_8008B724(objectIndex);
break;
case 2:
func_80081924(objectIndex);
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void func_80081AFC(s32 objectIndex, s32 arg1) {
s8* sp2C;
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) { /* irregular */
case 0x1:
func_80081848(objectIndex);
break;
case 0x2:
if (object->unk_04C == 0) {
func_80086EAC(objectIndex, 2, 1);
object_next_state(objectIndex);
set_object_flag_status_true(objectIndex, 0x00000200);
} else {
object->unk_04C--;
}
break;
case 0x3:
if (object->unk_0AE == 0) {
func_80086EAC(objectIndex, 2, 4);
func_8008153C(objectIndex);
object_next_state(objectIndex);
func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x07));
}
break;
case 0x4:
if (func_80072E54(objectIndex, 1, 6, 1, 2, 0) != 0) {
func_800726CC(objectIndex, 0x00000064);
}
break;
case 0xA:
func_80072E54(objectIndex, 1, 6, 1, 0, -1);
if (object->unk_0AE == 0) {
func_800726CC(objectIndex, 0x00000064);
}
break;
case 0x64:
if (object->unk_0AE == 0) {
set_object_flag_status_false(objectIndex, 0x00000200);
func_80072428(objectIndex);
switch (arg1) { /* switch 1; irregular */
case 1: /* switch 1 */
sp2C = D_8018D198;
break;
case 2: /* switch 1 */
sp2C = D_8018D1A8;
break;
case 3: /* switch 1 */
sp2C = D_8018D1B8;
break;
}
sp2C[object->type] = 0;
}
break;
case 0:
default:
break;
}
if (object->state >= 2) {
func_80073514(objectIndex);
}
}
void func_80081D34(s32 objectIndex) {
Player* player;
Camera* var_s4;
s32 playerIndex;
s32 var_s5;
Object* object;
var_s5 = 0;
player = gPlayerOne;
var_s4 = camera1;
for (playerIndex = 0; playerIndex < D_8018D158; playerIndex++, player++, var_s4++) {
if ((is_obj_flag_status_active(objectIndex, 0x00000200) != 0) && !(player->effects & 0x80000000) &&
(has_collided_with_player(objectIndex, player) != 0)) {
if ((player->type & PLAYER_EXISTS) && !(player->type & 0x100)) {
var_s5 = 1;
object = &gObjectList[objectIndex];
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
}
if (player->effects & 0x200) {
func_800C9060(playerIndex, 0x1900A046U);
} else {
player->soundEffects |= 2;
}
object->direction_angle[1] = var_s4->rot[1];
object->velocity[1] = (player->speed / 2) + 3.0;
object->unk_034 = player->speed + 1.0;
if (object->velocity[1] >= 5.0) {
object->velocity[1] = 5.0f;
}
if (object->unk_034 >= 4.0) {
object->velocity[1] = 4.0f;
}
}
}
}
if (var_s5 != 0) {
object = &gObjectList[objectIndex];
set_object_flag_status_false(objectIndex, 0x00000200);
func_80086F60(objectIndex);
set_obj_origin_pos(objectIndex, object->pos[0], object->pos[1], object->pos[2]);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
func_80086EAC(objectIndex, 2, 0x000A);
func_800726CC(objectIndex, 0x0000000A);
}
}
void func_80081FF4(s32 objectIndex, s32 arg1) {
UNUSED s32 stackPadding0;
UNUSED s32 stackPadding1;
s32 moleCount;
s16 var_v1;
s16 offset;
s32 var_a0;
s8* var_a2;
init_object(objectIndex, 0);
gObjectList[objectIndex].unk_04C = random_int(0x001EU) + 5;
switch (arg1) { /* irregular */
case 1:
var_a2 = D_8018D198;
moleCount = NUM_GROUP1_MOLES;
offset = 0;
break;
case 2:
var_a2 = D_8018D1A8;
moleCount = NUM_GROUP2_MOLES;
offset = 24;
// offset = NUM_GROUP1_MOLES;
break;
case 3:
var_a2 = D_8018D1B8;
moleCount = NUM_GROUP3_MOLES;
offset = 57;
// offset = NUM_GROUP1_MOLES + NUM_GROUP2_MOLES;
break;
}
var_v1 = random_int(moleCount);
for (var_a0 = 0; var_a0 < moleCount; var_a0++) {
if (var_a2[var_v1] != 0) {
var_v1++;
if (var_v1 == moleCount) {
var_v1 = 0;
}
} else {
var_a2[var_v1] = 1;
gObjectList[objectIndex].type = var_v1;
break;
}
}
/*
Ideally `gMoleSpawns` wouldn't be a union at all and its just be a list of Vec3s
Even more ideally each mole group would have its own array for its spawns
gObjectList[objectIndex].origin_pos[0] = gMoleSpawns.asVec3sList[offset + var_v1][0] * xOrientation;
gObjectList[objectIndex].origin_pos[1] = gMoleSpawns.asVec3sList[offset + var_v1][1] - 9.0;
gObjectList[objectIndex].origin_pos[2] = gMoleSpawns.asVec3sList[offset + var_v1][2];
*/
gObjectList[objectIndex].origin_pos[0] = gMoleSpawns.asFlatList[offset + (var_v1 * 3) + 0] * xOrientation;
gObjectList[objectIndex].origin_pos[1] = gMoleSpawns.asFlatList[offset + (var_v1 * 3) + 1] - 9.0;
gObjectList[objectIndex].origin_pos[2] = gMoleSpawns.asFlatList[offset + (var_v1 * 3) + 2];
}
void func_800821AC(s32 objectIndex, s32 arg1) {
if (gObjectList[objectIndex].state != 0) {
func_80081AFC(objectIndex, arg1);
func_80081A88(objectIndex);
func_80081D34(objectIndex);
}
}
void update_moles(void) {
s32 var_s1;
s32 objectIndex;
UNUSED s32 stackPadding;
for (var_s1 = 0; var_s1 < D_8018D1C8; var_s1++) {
objectIndex = indexObjectList1[var_s1];
if (gObjectList[objectIndex].state == 0) {
if (func_8008A8B0(8, 9) != 0) {
func_80081FF4(objectIndex, 1);
}
} else {
func_800821AC(objectIndex, 1);
}
}
for (var_s1 = 0; var_s1 < D_8018D1D0; var_s1++) {
objectIndex = indexObjectList2[var_s1];
if (gObjectList[objectIndex].state == 0) {
if (func_8008A8B0(0x0010, 0x0013) != 0) {
func_80081FF4(objectIndex, 2);
}
} else {
func_800821AC(objectIndex, 2);
}
}
for (var_s1 = 0; var_s1 < D_8018D1D8; var_s1++) {
objectIndex = indexObjectList3[var_s1];
if (gObjectList[objectIndex].state == 0) {
if (func_8008A8B0(0x0011, 0x0014) != 0) {
func_80081FF4(objectIndex, 3);
}
} else {
func_800821AC(objectIndex, 3);
}
}
for (var_s1 = 0; var_s1 < gObjectParticle2_SIZE; var_s1++) {
objectIndex = gObjectParticle2[var_s1];
if (gObjectList[objectIndex].state != 0) {
func_80081790(objectIndex);
}
}
}
void func_8008241C(s32 objectIndex, s32 arg1) {
UNUSED s16 stackPadding0;
s16 temp_f4;
s16 sp22;
s16 sp20;
gObjectList[objectIndex].unk_0D8 = 1;
gObjectList[objectIndex].model = (Gfx*) d_course_koopa_troopa_beach_unk4;
gObjectList[objectIndex].vertex = (Vtx*) d_course_koopa_troopa_beach_unk_data5;
gObjectList[objectIndex].sizeScaling = 0.2f;
gObjectList[objectIndex].unk_0DD = 1;
sp22 = random_int(0x00C8) + -100.0;
sp20 = random_int(0x0014);
temp_f4 = random_int(0x00C8) + -100.0;
if (gGamestate == 9) {
set_obj_origin_pos(objectIndex, sp22 + -360.0, sp20 + 60.0, temp_f4 + -1300.0);
} else if (gObjectList[objectIndex].unk_0D5 != 0) {
set_obj_origin_pos(objectIndex, (sp22 + 328.0) * xOrientation, sp20 + 20.0, temp_f4 + 2541.0);
} else {
set_obj_origin_pos(objectIndex, (sp22 + -985.0) * xOrientation, sp20 + 15.0, temp_f4 + 1200.0);
}
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
gObjectList[objectIndex].unk_034 = 1.0f;
func_80086EF0(objectIndex);
gObjectList[objectIndex].spline = D_800E633C[arg1 % 4];
set_object_flag_status_true(objectIndex, 0x00000800);
object_next_state(objectIndex);
}
void func_80082714(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) {
case 1:
func_8008241C(objectIndex, arg1);
break;
case 0:
default:
break;
}
}
void func_8008275C(s32 objectIndex) {
UNUSED s32 stackPadding;
switch (gObjectList[objectIndex].unk_0DD) { /* irregular */
case 1:
func_8008B78C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
break;
case 2:
func_8008B78C(objectIndex);
vec3f_copy(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
func_8000D940(gObjectList[objectIndex].origin_pos, (s16*) &gObjectList[objectIndex].unk_0C6,
gObjectList[objectIndex].unk_034, 0.0f, 0);
gObjectList[objectIndex].offset[0] *= 2.0;
gObjectList[objectIndex].offset[1] *= 2.5;
gObjectList[objectIndex].offset[2] *= 2.0;
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].direction_angle[1] =
get_xz_angle_between_points(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
break;
}
func_800873F4(objectIndex);
}
void update_seagulls(void) {
Object* object;
UNUSED s32* var_s4;
s32 temp_s0;
s32 var_s3;
for (var_s3 = 0; var_s3 < NUM_SEAGULLS; var_s3++) {
temp_s0 = indexObjectList2[var_s3];
object = &gObjectList[temp_s0];
if (object->state == 0) {
continue;
}
func_80082714(temp_s0, var_s3);
func_8008275C(temp_s0);
if (func_80072320(temp_s0, 2) != 0) {
func_800722CC(temp_s0, 2);
if (D_80165A90 != 0) {
D_80165A90 = 0;
D_80183E40[0] = 0.0f;
D_80183E40[1] = 0.0f;
D_80183E40[2] = 0.0f;
if (gGamestate != CREDITS_SEQUENCE) {
func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
} else {
temp_s0 = indexObjectList2[1];
if (gCutsceneShotTimer < 0x97) {
object = &gObjectList[temp_s0];
func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
}
}
}
}
}
if (D_80165900 != 0) {
D_80165900 -= 1;
} else {
if (gGamestate != 9) {
D_80165900 = 0x003C;
} else {
D_80165900 = 0x000F;
}
if ((D_80165908 != 0) && (D_80165A90 == 0)) {
D_80165A90 = 1;
}
}
D_80165908 = 0;
}
void init_ktb_crab(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, d_course_koopa_troopa_beach_crab_tlut,
(u8*) d_course_koopa_troopa_beach_crab_frames, 0x40U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->sizeScaling = 0.15f;
object->textureListIndex = 0;
object_next_state(objectIndex);
object->boundingBoxSize = 1;
set_object_flag_status_true(objectIndex, 0x04000420);
func_80086EAC(objectIndex, 0, 1);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_orientation(objectIndex, 0U, 0U, 0x8000U);
object->unk_034 = 1.5f;
set_object_flag_status_true(objectIndex, 0x00000200);
}
void func_80082B34(s32 objectIndex, UNUSED s32 unused) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
init_ktb_crab(objectIndex);
break;
case 2:
func_80072E54(objectIndex, 0, 3, 1, 2, -1);
break;
case 3:
func_80072E54(objectIndex, 4, 6, 1, 2, -1);
break;
}
if (gObjectList[objectIndex].state >= 2) {
func_80073514(objectIndex);
}
}
void func_80082C30(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
if (func_80087A0C(objectIndex, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_01C[0],
gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_01C[2]) != 0) {
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 2:
if (func_80087104(objectIndex, 0x003CU) != 0) {
gObjectList[objectIndex].unk_034 = 0.8f;
func_800726CC(objectIndex, 2);
func_80086FD4(objectIndex);
}
break;
case 3:
if (func_80087954(objectIndex, 0x0000003C) != 0) {
func_80086FD4(objectIndex);
func_800726CC(objectIndex, 3);
}
break;
case 4:
if (func_80087104(objectIndex, 0x003CU) != 0) {
func_800726CC(objectIndex, 2);
func_80086FD4(objectIndex);
}
break;
case 5:
if (func_8008789C(objectIndex, 0x0000003C) != 0) {
func_800726CC(objectIndex, 3);
func_8008701C(objectIndex, 2);
}
break;
}
object_calculate_new_pos_offset(objectIndex);
if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
func_80088538(objectIndex);
gObjectList[objectIndex].pos[1] = (f32) (gObjectList[objectIndex].surfaceHeight + 2.5);
}
}
void func_80082E18(s32 objectIndex) {
if (gObjectList[objectIndex].state >= 2) {
func_80089F24(objectIndex);
}
}
void update_crabs(void) {
s32 objectIndex;
s32 var_s1;
for (var_s1 = 0; var_s1 < NUM_CRABS; var_s1++) {
objectIndex = indexObjectList1[var_s1];
if (gObjectList[objectIndex].state != 0) {
func_80082B34(objectIndex, var_s1);
func_8008A6DC(objectIndex, 500.0f);
func_80082C30(objectIndex);
func_80082E18(objectIndex);
}
}
}
void func_80082F1C(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].model = (Gfx*)d_course_yoshi_valley_unk5;
gObjectList[objectIndex].vertex = (Vtx*)d_course_yoshi_valley_unk4;
gObjectList[objectIndex].sizeScaling = 0.027f;
object_next_state(objectIndex);
set_obj_origin_pos(objectIndex, D_800E5DF4[arg1 * 4 + 0] * xOrientation, D_800E5DF4[arg1 * 4 + 1], D_800E5DF4[arg1 * 4 + 2]);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, D_800E5DF4[arg1 * 4 + 3], 0U);
}
void func_80083018(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) {
case 1:
func_80082F1C(objectIndex, arg1);
break;
case 0:
default:
break;
}
}
void func_80083060(s32 objectIndex) {
object_calculate_new_pos_offset(objectIndex);
}
void func_80083080(void) {
s32 objectIndex;
s32 var_s1;
for (var_s1 = 0; var_s1 < NUM_YV_FLAG_POLES; var_s1++) {
objectIndex = indexObjectList1[var_s1];
if (gObjectList[objectIndex].state != 0) {
func_80083018(objectIndex, var_s1);
func_80083060(objectIndex);
}
}
}
void func_8008311C(s32 objectIndex, s32 arg1) {
Object* object;
init_texture_object(objectIndex, d_course_yoshi_valley_hedgehog_tlut, d_course_yoshi_valley_hedgehog, 0x40U,
(u16) 0x00000040);
object = &gObjectList[objectIndex];
object->activeTLUT = d_course_yoshi_valley_hedgehog_tlut;
object->activeTexture = d_course_yoshi_valley_hedgehog;
object->vertex = common_vtx_hedgehog;
object->sizeScaling = 0.2f;
object->textureListIndex = 0;
object_next_state(objectIndex);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_orientation(objectIndex, 0U, 0U, 0x8000U);
object->unk_034 = ((arg1 % 6) * 0.1) + 0.5;
func_80086E70(objectIndex);
set_object_flag_status_true(objectIndex, 0x04000600);
object->boundingBoxSize = 2;
}
void func_80083248(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
if (func_80087A0C(objectIndex, gObjectList[objectIndex].origin_pos[0], gObjectList[objectIndex].unk_09C,
gObjectList[objectIndex].origin_pos[2], gObjectList[objectIndex].unk_09E) != 0) {
func_80086FD4(objectIndex);
}
break;
case 2:
func_800871AC(objectIndex, 0x0000003C);
break;
case 3:
if (func_80087A0C(objectIndex, gObjectList[objectIndex].unk_09C, gObjectList[objectIndex].origin_pos[0],
gObjectList[objectIndex].unk_09E, gObjectList[objectIndex].origin_pos[2]) != 0) {
func_80086FD4(objectIndex);
}
break;
case 4:
if (func_80087060(objectIndex, 0x0000003C) != 0) {
func_8008701C(objectIndex, 1);
}
break;
}
object_calculate_new_pos_offset(objectIndex);
if (is_obj_flag_status_active(objectIndex, 0x00200000) != 0) {
if (is_obj_flag_status_active(objectIndex, 0x00400000) != 0) {
func_8008861C(objectIndex);
}
gObjectList[objectIndex].pos[1] = gObjectList[objectIndex].surfaceHeight + 6.0;
}
}
void func_800833D0(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
func_8008311C(objectIndex, arg1);
break;
case 2:
func_80072D3C(objectIndex, 0, 1, 4, -1);
break;
}
if (gObjectList[objectIndex].textureListIndex == 0) {
gObjectList[objectIndex].vertex = common_vtx_hedgehog;
} else {
gObjectList[objectIndex].vertex = D_0D006130;
}
}
void func_80083474(s32 objectIndex) {
if (gObjectList[objectIndex].state >= 2) {
func_80089F24(objectIndex);
}
}
void update_hedgehogs(void) {
s32 temp_s1;
s32 var_s0;
for (var_s0 = 0; var_s0 < NUM_HEDGEHOGS; var_s0++) {
temp_s1 = indexObjectList2[var_s0];
func_800833D0(temp_s1, var_s0);
func_80083248(temp_s1);
func_80083474(temp_s1);
}
func_80072120(indexObjectList2, 0x0000000F);
}
void func_80083538(s32 objectIndex, Vec3f arg1, s32 arg2, s32 arg3) {
Object* object;
init_object(objectIndex, 0);
object = &gObjectList[objectIndex];
object->activeTexture = d_course_frappe_snowland_snow;
object->textureList = d_course_frappe_snowland_snow;
object->activeTLUT = d_course_frappe_snowland_snow_tlut;
object->tlutList = d_course_frappe_snowland_snow_tlut;
object->sizeScaling = random_int(0x0064U);
object->sizeScaling = (object->sizeScaling * 0.001) + 0.05;
object->velocity[1] = random_int(0x0014U);
object->velocity[1] = (object->velocity[1] * 0.5) + 2.6;
object->unk_034 = random_int(0x000AU);
object->unk_034 = (object->unk_034 * 0.1) + 4.5;
object->direction_angle[1] = (arg2 << 0x10) / arg3;
object->origin_pos[0] = arg1[0];
object->origin_pos[1] = arg1[1];
object->origin_pos[2] = arg1[2];
object->primAlpha = random_int(0x4000U) + 0x1000;
}
void func_800836F0(Vec3f arg0) {
s32 objectIndex;
s32 i;
for (i = 0; i < D_8018D3BC; i++) {
objectIndex = add_unused_obj_index(&gObjectParticle2[0], &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
if (objectIndex == NULL_OBJECT_ID) {
break;
}
func_80083538(objectIndex, arg0, i, D_8018D3BC);
}
}
void func_8008379C(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.74f,
gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
0x00000064) != 0) {
object_next_state(objectIndex);
}
break;
case 2:
func_80086F60(objectIndex);
func_80072428(objectIndex);
break;
}
object_calculate_new_pos_offset(objectIndex);
gObjectList[objectIndex].orientation[2] += gObjectList[objectIndex].primAlpha;
}
void func_80083868(s32 objectIndex) {
Object* object;
init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, d_course_frappe_snowland_snowman_head,
0x40U, (u16) 0x00000040);
object = &gObjectList[objectIndex];
object->vertex = D_0D0061B0;
object->sizeScaling = 0.1f;
object->textureListIndex = 0;
object_next_state(objectIndex);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
object->orientation[0] = 0;
object->orientation[1] = 0;
object->orientation[2] = 0x8000;
object->primAlpha = random_int(0x2000U) - 0x1000;
func_80086E70(objectIndex);
object->unk_034 = 1.5f;
set_object_flag_status_true(objectIndex, 0x00000200);
}
void func_80083948(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
func_80086FD4(objectIndex);
break;
case 2:
func_800871AC(objectIndex, 0x00000014);
break;
case 3:
func_8008701C(objectIndex, 1);
break;
case 10:
func_80087C48(objectIndex, 10.0f, 0.5f, 0x0000000A);
break;
case 11:
func_80087D24(objectIndex, 0.0f, 0.2f, -7.0f);
break;
case 20:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 0.0f, 0.2f) != 0) {
func_80073800(objectIndex, 0);
func_8008701C(objectIndex, 1);
}
break;
case 0:
default:
break;
}
object_calculate_new_pos_offset(objectIndex);
func_80073D0C(objectIndex, &gObjectList[objectIndex].primAlpha, -0x00001000, 0x00001000, 0x00000400, 1, -1);
gObjectList[objectIndex].orientation[2] = gObjectList[objectIndex].primAlpha + 0x8000;
}
void func_80083A94(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_80083868(objectIndex);
break;
}
if (gObjectList[objectIndex].state >= 2) {
func_80073514(objectIndex);
}
func_80083948(objectIndex);
}
void func_80083B0C(s32 objectIndex) {
init_texture_object(objectIndex, d_course_frappe_snowland_snowman_tlut, d_course_frappe_snowland_snowman_body,
0x40U, (u16) 0x00000040);
gObjectList[objectIndex].vertex = common_vtx_hedgehog;
gObjectList[objectIndex].sizeScaling = 0.1f;
gObjectList[objectIndex].textureListIndex = 0;
object_next_state(objectIndex);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
gObjectList[objectIndex].orientation[0] = 0;
gObjectList[objectIndex].orientation[1] = 0;
gObjectList[objectIndex].orientation[2] = 0x8000;
gObjectList[objectIndex].boundingBoxSize = 2;
gObjectList[objectIndex].unk_034 = 1.5f;
set_object_flag_status_true(objectIndex, 0x04000210);
}
void func_80083BE4(s32 objectIndex) {
object_calculate_new_pos_offset(objectIndex);
}
void func_80083C04(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 0:
break;
case 1:
func_80083B0C(objectIndex);
break;
case 2:
set_and_run_timer_object(objectIndex, 0x00000096);
break;
case 10:
if (set_and_run_timer_object(objectIndex, 0x0000012C) != 0) {
func_800722A4(objectIndex, 2);
}
break;
case 11:
if (set_and_run_timer_object(objectIndex, 0x0000000A) != 0) {
set_object_flag_status_true(objectIndex, 0x00000010);
object->sizeScaling = 0.001f;
}
break;
case 12:
if (func_80074118(objectIndex, &object->sizeScaling, 0.001f, 0.1f, 0.0025f, 0, 0) != 0) {
object_next_state(objectIndex);
}
break;
case 13:
func_800726CC(objectIndex, 2);
set_object_flag_status_false(objectIndex, 0x00001000);
break;
}
if (object->state >= 2) {
func_80073514(objectIndex);
}
func_80083BE4(objectIndex);
}
void update_snowmen(void) {
s32 var_s0;
s32 var_s3;
s32 var_s4;
s32 objectIndex;
Object* object;
for (var_s0 = 0; var_s0 < gObjectParticle2_SIZE; var_s0++) {
objectIndex = gObjectParticle2[var_s0];
if (objectIndex == DELETED_OBJECT_ID) {
continue;
}
if (gObjectList[objectIndex].state == 0) {
continue;
}
func_8008379C(objectIndex);
if (gObjectList[objectIndex].state != 0) {
continue;
}
delete_object_wrapper(&gObjectParticle2[var_s0]);
if (var_s0) {} // ??
}
for (var_s0 = 0; var_s0 < NUM_SNOWMEN; var_s0++) {
var_s4 = indexObjectList1[var_s0];
var_s3 = indexObjectList2[var_s0];
func_80083A94(var_s3);
func_80083C04(var_s4);
if (is_obj_index_flag_status_inactive(var_s4, 0x00001000) != 0) {
object = &gObjectList[var_s4];
if ((func_8008A8B0(object->unk_0D5 - 1, object->unk_0D5 + 1) != 0) && (func_80089B50(var_s4) != 0)) {
set_object_flag_status_true(var_s4, 0x00001000);
set_object_flag_status_false(var_s4, 0x00000010);
func_800726CC(var_s4, 0x0000000A);
func_8008701C(var_s3, 0x0000000A);
func_800836F0(object->pos);
}
} else if (func_80072320(var_s4, 2) != 0) {
func_800722CC(var_s4, 2);
func_8008701C(var_s3, 0x00000014);
}
}
}
void func_80083F18(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
if (func_80087E08(objectIndex, gObjectList[objectIndex].velocity[1], 0.12f,
gObjectList[objectIndex].unk_034, gObjectList[objectIndex].direction_angle[1],
0x00000064) != 0) {
object_next_state(objectIndex);
}
object_calculate_new_pos_offset(objectIndex);
break;
case 2:
func_80086F60(objectIndex);
func_80072428(objectIndex);
break;
}
}
void func_80083FD0(s32 objectIndex, s32 arg1, s32 playerId) {
Object* object;
Player* sp20;
object = &gObjectList[objectIndex];
sp20 = &gPlayerOne[playerId];
object->unk_084[7] = playerId;
init_object(objectIndex, 0);
object->activeTLUT = d_course_sherbet_land_ice;
object->tlutList = d_course_sherbet_land_ice;
object->sizeScaling = ((f32) random_int(0x01F4U) * 0.0002) + 0.04;
object->velocity[1] = ((f32) random_int(0x0032U) * 0.05) + 1.0;
object->unk_034 = ((f32) random_int(0x000AU) * 0.1) + 1.0;
object->direction_angle[1] = D_801657A2 * arg1;
object->origin_pos[0] = (sp20->pos[0] + random_int(0x0014U)) - 10.0f;
object->origin_pos[1] = (sp20->pos[1] - 10.0) + random_int(0x000AU);
object->origin_pos[2] = (sp20->pos[2] + random_int(0x0014U)) - 10.0f;
}
void func_8008421C(UNUSED s32 arg0, s32 playerId) {
s32 objectIndex;
s32 var_s0;
for (var_s0 = 0; var_s0 < D_8018D3C0; var_s0++) {
objectIndex = add_unused_obj_index(gObjectParticle2, &gNextFreeObjectParticle2, gObjectParticle2_SIZE);
if (objectIndex == NULL_OBJECT_ID) {
break;
}
func_80083FD0(objectIndex, var_s0, playerId);
}
}
void func_800842C8(void) {
s32 objectIndex;
s32 playerId;
D_80165834[0] += 0x200;
D_80165834[1] += 0x400;
func_800419F8();
D_8016582C[0] += 0x2000;
D_8016582C[1] += 0x1000;
D_8016582C[2] += 0x1800;
for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) {
objectIndex = gIndexLakituList[playerId];
if (func_80072320(objectIndex, 0x00000020) != 0) {
func_800722CC(objectIndex, 0x00000020);
func_8008421C(objectIndex, playerId);
}
}
for (playerId = 0; playerId < gObjectParticle2_SIZE; playerId++) {
objectIndex = gObjectParticle2[playerId];
if (objectIndex != DELETED_OBJECT_ID) {
if (gObjectList[objectIndex].state != 0) {
func_80083F18(objectIndex);
if (gObjectList[objectIndex].state == 0) {
delete_object_wrapper(&gObjectParticle2[playerId]);
}
}
}
}
}
void func_80084430(s32 objectIndex, UNUSED s32 arg1) {
Object* object;
object = &gObjectList[objectIndex];
object->unk_0D8 = 0;
object->model = (Gfx*) d_course_sherbet_land_unk_data1;
object->vertex = (Vtx*) d_course_sherbet_land_unk_data11;
object->sizeScaling = 0.2f;
object->boundingBoxSize = 0x000C;
object->unk_09C = 1;
set_obj_origin_pos(objectIndex, xOrientation * -383.0, 2.0f, -690.0f);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
object->unk_0DD = 1;
func_80086EF0(objectIndex);
object->spline = D_800E672C[0];
set_object_flag_status_true(objectIndex, 0x04000800);
object->type = get_animation_length(d_course_sherbet_land_unk_data11, 0);
object_next_state(objectIndex);
}
void func_8008453C(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 0:
break;
case 1:
if (gPlayerCountSelection1 == 1) {
func_80084430(objectIndex, arg1);
}
break;
case 2:
func_80072E54(objectIndex, 0, gObjectList[objectIndex].type, 1, 0, -1);
break;
}
}
void func_800845C8(s32 objectIndex, s32 arg1) {
Object* object;
object = &gObjectList[objectIndex];
object->unk_0D8 = 0;
object->model = (Gfx*) d_course_sherbet_land_unk_data1;
object->vertex = (Vtx*) d_course_sherbet_land_unk_data11;
object->boundingBoxSize = 4;
object->unk_09C = 2;
object->unk_04C = random_int(0x012CU);
set_object_flag_status_true(objectIndex, 0x04000220);
if ((arg1 > 0) && (arg1 < 9)) {
if ((arg1 == 1) || (arg1 == 2)) {
set_obj_origin_pos(objectIndex, xOrientation * -2960.0, -80.0f, 1521.0f);
object->unk_0C6 = 0x0150;
object->unk_01C[1] = 100.0f;
} else if ((arg1 == 3) || (arg1 == 4)) {
set_obj_origin_pos(objectIndex, xOrientation * -2490.0, -80.0f, 1612.0f);
object->unk_0C6 = 0x0100;
object->unk_01C[1] = 80.0f;
} else if ((arg1 == 5) || (arg1 == 6)) {
set_obj_origin_pos(objectIndex, xOrientation * -2098.0, -80.0f, 1624.0f);
object->unk_0C6 = 0xFF00;
object->unk_01C[1] = 80.0f;
} else if ((arg1 == 7) || (arg1 == 8)) {
set_obj_origin_pos(objectIndex, xOrientation * -2080.0, -80.0f, 1171.0f);
object->unk_0C6 = 0x0150;
object->unk_01C[1] = 80.0f;
}
object->unk_0C4 = (arg1 << 0xF) & 0xFFFF;
object->surfaceHeight = -80.0f;
object->sizeScaling = 0.08f;
object->unk_0DD = 2;
func_800722A4(objectIndex, 8);
} else if ((arg1 > 8) && (arg1 < 15)) {
switch (arg1) { /* irregular */
case 9:
if (gGamestate != 9) {
set_obj_origin_pos(objectIndex, xOrientation * 146.0, 0.0f, -380.0f);
} else {
set_obj_origin_pos(objectIndex, xOrientation * 380.0, 0.0f, -535.0f);
object->sizeScaling = 0.15f;
}
object->unk_0C6 = 0x9000;
if (gIsMirrorMode != 0) {
object->unk_0C6 -= 0x4000;
}
object->unk_0DD = 3;
break;
case 10:
set_obj_origin_pos(objectIndex, xOrientation * 380.0, 0.0f, -766.0f);
object->unk_0C6 = 0x5000;
if (gIsMirrorMode != 0) {
object->unk_0C6 += 0x8000;
}
object->unk_0DD = 4;
break;
case 11:
set_obj_origin_pos(objectIndex, xOrientation * -2300.0, 0.0f, -210.0f);
object->unk_0C6 = 0xC000;
object->unk_0DD = 6;
if (gIsMirrorMode != 0) {
object->unk_0C6 += 0x8000;
}
break;
case 12:
set_obj_origin_pos(objectIndex, xOrientation * -2500.0, 0.0f, -250.0f);
object->unk_0C6 = 0x4000;
object->unk_0DD = 6;
if (gIsMirrorMode != 0) {
object->unk_0C6 += 0x8000;
}
break;
case 13:
set_obj_origin_pos(objectIndex, xOrientation * -535.0, 0.0f, 875.0f);
object->unk_0C6 = 0x8000;
object->unk_0DD = 6;
if (gIsMirrorMode != 0) {
object->unk_0C6 -= 0x4000;
}
break;
case 14:
set_obj_origin_pos(objectIndex, xOrientation * -250.0, 0.0f, 953.0f);
object->unk_0C6 = 0x9000;
object->unk_0DD = 6;
if (gIsMirrorMode != 0) {
object->unk_0C6 -= 0x4000;
}
break;
default:
break;
}
set_obj_direction_angle(objectIndex, 0U, object->unk_0C6 + 0x8000, 0U);
object->surfaceHeight = 5.0f;
object->sizeScaling = 0.04f;
func_800722A4(objectIndex, 0x00000014);
}
func_80086EF0(objectIndex);
object->unk_034 = 0.0f;
object->type = get_animation_length(d_course_sherbet_land_unk_data11, 0);
object_next_state(objectIndex);
}
void func_80084B7C(s32 objectIndex, s32 arg1) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) {
case 0:
break;
case 1:
func_800845C8(objectIndex, arg1);
break;
case 2:
func_80072E54(objectIndex, 0, (s32) object->type, (s32) object->unk_09C, 0, -1);
if (func_80072354(objectIndex, 0x00000020) != 0) {
if (object->unk_084[6] == 0) {
object->unk_084[6] = random_int(0x005AU) + 0x5A;
func_800722A4(objectIndex, 0x00000080);
} else {
object->unk_084[6]--;
}
}
break;
case 3:
func_80072E54(objectIndex, 0, object->type, 1, 0, 0);
break;
case 4:
func_800722CC(objectIndex, 2);
object_next_state(objectIndex);
break;
}
if (func_80072320(objectIndex, 0x00000020) != 0) {
if (object->unk_084[6] == 0) {
func_800722A4(objectIndex, 0x00000080);
object->unk_084[6] = 0x0010;
} else {
object->unk_084[6]--;
}
}
if (func_80072320(objectIndex, 0x00000080) != 0) {
func_800722CC(objectIndex, 0x00000080);
if (func_80072320(objectIndex, 0x00000010) != 0) {
func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x00, 0x70, 0x49));
} else {
func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x00, 0x70, 0x17));
}
}
}
void func_80084D2C(s32 objectIndex, s32 arg1) {
f32 sp24;
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
gObjectList[objectIndex].direction_angle[1] =
func_800417B4(gObjectList[objectIndex].direction_angle[1], gObjectList[objectIndex].unk_0C6);
if (gObjectList[objectIndex].direction_angle[1] == gObjectList[objectIndex].unk_0C6) {
gObjectList[objectIndex].unk_09C = 4;
gObjectList[objectIndex].unk_034 = 0.4f;
func_80086FD4(objectIndex);
}
break;
case 2:
f32_step_towards(&gObjectList[objectIndex].unk_034, 0.8f, 0.02f);
if (func_80087060(objectIndex, 0x0000000F) != 0) {
func_800722A4(objectIndex, 1);
func_800722A4(objectIndex, 2);
gObjectList[objectIndex].unk_09C = 1;
gObjectList[objectIndex].unk_0D8 = 1;
gObjectList[objectIndex].textureListIndex = 0;
gObjectList[objectIndex].type =
get_animation_length(d_course_sherbet_land_unk_data11, gObjectList[objectIndex].unk_0D8);
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
if (func_80072354(objectIndex, 0x00000020) != 0) {
func_800722A4(objectIndex, 0x00000080);
}
}
break;
case 3:
switch (arg1) { /* switch 1; irregular */
case 0: /* switch 1 */
sp24 = 1.0f;
break;
case 1: /* switch 1 */
sp24 = 1.5f;
break;
case 2: /* switch 1 */
sp24 = 2.0f;
break;
case 3: /* switch 1 */
sp24 = 2.5f;
break;
}
f32_step_towards(&gObjectList[objectIndex].unk_034, sp24, 0.15f);
if ((func_80072354(objectIndex, 2) != 0) && (sp24 == gObjectList[objectIndex].unk_034)) {
func_80086FD4(objectIndex);
}
break;
case 4:
if (func_80087060(objectIndex, 0x0000001E) != 0) {
func_800722CC(objectIndex, 1);
func_80086FD4(objectIndex);
}
break;
case 5:
f32_step_towards(&gObjectList[objectIndex].unk_034, 0.4f, 0.2f);
if (func_80087060(objectIndex, 0x0000000A) != 0) {
func_800722A4(objectIndex, 2);
gObjectList[objectIndex].unk_0D8 = 2;
gObjectList[objectIndex].textureListIndex = 0;
gObjectList[objectIndex].type =
get_animation_length(d_course_sherbet_land_unk_data11, gObjectList[objectIndex].unk_0D8);
func_800726CC(objectIndex, 3);
func_80086FD4(objectIndex);
}
break;
case 6:
if (func_80072354(objectIndex, 2) != 0) {
gObjectList[objectIndex].unk_0D8 = 0;
gObjectList[objectIndex].textureListIndex = 0;
gObjectList[objectIndex].type =
get_animation_length(d_course_sherbet_land_unk_data11, gObjectList[objectIndex].unk_0D8);
gObjectList[objectIndex].unk_0C6 += 0x8000;
func_800726CC(objectIndex, 2);
func_8008701C(objectIndex, 1);
}
break;
}
func_8008781C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
void func_80085024(void) {
}
void func_8008502C(s32 objectIndex, UNUSED s32 arg1) {
func_80088038(objectIndex, gObjectList[objectIndex].unk_01C[1], gObjectList[objectIndex].unk_0C6);
object_calculate_new_pos_offset(objectIndex);
func_800873F4(objectIndex);
}
void func_80085080(s32 objectIndex) {
func_8008B78C(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_800873F4(objectIndex);
}
void func_800850B0(s32 objectIndex, s32 arg1) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->unk_0DD) {
case 1:
func_80085080(objectIndex);
break;
case 2:
func_8008502C(objectIndex, arg1);
break;
case 3:
func_80084D2C(objectIndex, 0);
break;
case 4:
func_80084D2C(objectIndex, 1);
break;
case 5:
func_80084D2C(objectIndex, 2);
break;
case 6:
func_80084D2C(objectIndex, 3);
break;
}
if (func_80072320(objectIndex, 0x00000020) != 0) {
if (func_80072320(objectIndex, 0x00000040) != 0) {
func_800722CC(objectIndex, 0x00000040);
object->unk_084[6] = 0;
object->unk_084[7] = 0x0096;
}
if (object->unk_084[7] == 0) {
func_800722CC(objectIndex, 0x00000020);
} else {
object->unk_084[7]--;
object->orientation[0] = object->direction_angle[0];
object->orientation[1] += 0x2000;
object->orientation[2] = object->direction_angle[2];
}
} else {
object->orientation[0] = object->direction_angle[0];
object->orientation[1] = object->direction_angle[1];
object->orientation[2] = object->direction_angle[2];
}
}
void update_penguins(void) {
UNUSED s32 var_s2;
s32 objectIndex;
s32 var_s1;
for (var_s1 = 0; var_s1 < NUM_PENGUINS; var_s1++) {
objectIndex = indexObjectList1[var_s1];
if (gObjectList[objectIndex].state != 0) {
if (var_s1 == 0) {
func_8008453C(objectIndex, var_s1);
} else {
func_80084B7C(objectIndex, var_s1);
}
func_800850B0(objectIndex, var_s1);
}
if (func_80072320(objectIndex, 1) != 0) {
func_80089820(objectIndex, 1.75f, 1.5f, 0x1900A046U);
} else if (func_80072320(objectIndex, 8) != 0) {
func_80089820(objectIndex, 1.3f, 1.0f, 0x1900A046U);
} else {
func_80089820(objectIndex, 1.5f, 1.25f, 0x1900A046U);
}
if ((is_obj_flag_status_active(objectIndex, 0x02000000) != 0) &&
(func_80072354(objectIndex, 0x00000020) != 0)) {
func_800722A4(objectIndex, 0x00000060);
set_object_flag_status_false(objectIndex, 0x02000000);
}
}
}
void init_hot_air_balloon(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = 1.0f;
gObjectList[objectIndex].model = d_course_luigi_raceway_dl_F960;
if (gGamestate != 9) {
set_obj_origin_pos(objectIndex, xOrientation * -176.0, 0.0f, -2323.0f);
set_obj_origin_offset(objectIndex, 0.0f, 300.0f, 0.0f);
} else {
set_obj_origin_pos(objectIndex, xOrientation * -1250.0, 0.0f, 1110.0f);
set_obj_origin_offset(objectIndex, 0.0f, 300.0f, 0.0f);
}
func_8008B844(objectIndex);
func_800886F4(objectIndex);
func_80086EF0(objectIndex);
gObjectList[objectIndex].velocity[1] = -2.0f;
init_actor_hot_air_balloon_item_box(0.0f, 0.0f, 0.0f);
object_next_state(objectIndex);
}
void func_80085534(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 1:
if (gObjectList[objectIndex].offset[1] <= 18.0) {
func_80086FD4(objectIndex);
}
break;
case 2:
f32_step_towards(&gObjectList[objectIndex].velocity[1], 0.0f, 0.05f);
if (gObjectList[objectIndex].velocity[1] == 0.0) {
func_80086FD4(objectIndex);
}
break;
case 3:
func_800871AC(objectIndex, 1);
break;
case 4:
f32_step_towards(&gObjectList[objectIndex].velocity[1], 1.0f, 0.05f);
if (gObjectList[objectIndex].velocity[1] == 1.0) {
func_80086FD4(objectIndex);
}
break;
case 5:
func_800871AC(objectIndex, 0x0000005A);
break;
case 6:
f32_step_towards(&gObjectList[objectIndex].velocity[1], 0.0f, 0.05f);
if (gObjectList[objectIndex].velocity[1] == 0.0) {
func_80086FD4(objectIndex);
}
break;
case 7:
f32_step_towards(&gObjectList[objectIndex].velocity[1], -1.0f, 0.05f);
if (gObjectList[objectIndex].velocity[1] == -1.0) {
func_80086FD4(objectIndex);
}
break;
case 8:
func_800871AC(objectIndex, 0x0000005A);
break;
case 9:
f32_step_towards(&gObjectList[objectIndex].velocity[1], 0.0f, 0.05f);
if (func_80087060(objectIndex, 0x0000005A) != 0) {
func_8008701C(objectIndex, 3);
}
break;
}
object_add_velocity_offset_y(objectIndex);
gObjectList[objectIndex].direction_angle[1] += 0x100;
}
void func_80085768(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 1:
init_hot_air_balloon(objectIndex);
break;
case 0:
case 2:
break;
}
}
void update_hot_air_balloon(void) {
s32 objectIndex;
objectIndex = indexObjectList1[0];
if (gObjectList[objectIndex].state != 0) {
func_80085768(objectIndex);
func_80085534(objectIndex);
object_calculate_new_pos_offset(objectIndex);
if (gObjectList[objectIndex].state >= 2) {
gActorHotAirBalloonItemBox->pos[0] = gObjectList[objectIndex].pos[0];
gActorHotAirBalloonItemBox->pos[1] = gObjectList[objectIndex].pos[1] - 10.0;
gActorHotAirBalloonItemBox->pos[2] = gObjectList[objectIndex].pos[2];
}
}
}
void func_80085878(s32 objectIndex, s32 arg1) {
TrackPathPoint* temp_v0;
Object* object;
object = &gObjectList[objectIndex];
object->unk_0D8 = 1;
object->model = (Gfx*) d_rainbow_road_unk4;
object->vertex = (Vtx*) d_rainbow_road_unk3;
object->sizeScaling = 0.03f;
object->boundingBoxSize = 0x000A;
set_object_flag_status_true(objectIndex, 0x04000200);
object->unk_084[8] = (arg1 * 0x12C) + 0x1F4;
set_obj_origin_pos(objectIndex, 0.0f, -15.0f, 0.0f);
temp_v0 = &gCurrentTrackPath[(u16) object->unk_084[8]];
set_obj_origin_offset(objectIndex, temp_v0->posX, temp_v0->posY, temp_v0->posZ);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
object->unk_034 = 4.0f;
object->type = get_animation_length(d_rainbow_road_unk3, 0);
object_next_state(objectIndex);
}
void func_800859C8(s32 objectIndex, s32 arg1) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->state) { /* irregular */
case 0:
break;
case 1:
func_80085878(objectIndex, arg1);
break;
case 2:
func_80072E54(objectIndex, 0, (s32) object->type, 1, 0, -1);
break;
}
if (D_8018D40C == 0) {
func_800C98B8(object->pos, object->velocity, SOUND_ARG_LOAD(0x19, 0x01, 0x80, 0x57));
}
func_80074344(objectIndex, &object->surfaceHeight, -0.8f, 0.8f, 0.03f, 0, -1);
}
void update_chain_chomps(void) {
s32 objectIndex;
s32 var_s4;
Object* object;
for (var_s4 = 0; var_s4 < NUM_CHAIN_CHOMPS; var_s4++) {
objectIndex = indexObjectList2[var_s4];
object = &gObjectList[objectIndex];
if (object->state != 0) {
func_800859C8(objectIndex, var_s4);
vec3f_copy(object->unk_01C, object->offset);
func_8000D940(object->offset, &object->unk_084[8], object->unk_034, object->surfaceHeight, 0);
object->direction_angle[1] = get_xz_angle_between_points(object->unk_01C, object->offset);
object_calculate_new_pos_offset(objectIndex);
func_80089CBC(objectIndex, 30.0f);
}
}
}
void func_80085BB4(s32 objectIndex) {
gObjectList[objectIndex].sizeScaling = 8.0f;
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_orientation(objectIndex, 0U, 0U, 0x8000U);
object_next_state(objectIndex);
}
void init_obj_neon_mushroom(s32 objectIndex) {
set_obj_origin_pos(objectIndex, xOrientation * -1431.0, 827.0f, -2957.0f);
init_texture_object(objectIndex, (u8*) d_course_rainbow_road_neon_mushroom_tlut_list,
d_course_rainbow_road_neon_mushroom, 0x40U, (u16) 0x00000040);
func_80085BB4(objectIndex);
}
void func_80085CA0(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
init_obj_neon_mushroom(objectIndex);
break;
case 2:
func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 5);
break;
case 3:
func_80072D3C(objectIndex, 3, 4, 4, 0x0000000A);
break;
case 4:
set_and_run_timer_object(objectIndex, 0x00000014);
break;
case 5:
func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 5);
break;
case 6:
set_and_run_timer_object(objectIndex, 0x00000014);
break;
case 7:
func_80072D3C(objectIndex, 3, 4, 0, 0x00000014);
break;
case 8:
func_800726CC(objectIndex, 2);
break;
case 0:
default:
break;
}
}
void func_80085DB8(s32 objectIndex) {
set_obj_origin_pos(objectIndex, xOrientation * 799.0, 1193.0f, -5891.0f);
init_texture_object(objectIndex, (u8*) d_course_rainbow_road_neon_mario_tlut_list, d_course_rainbow_road_neon_mario,
0x40U, (u16) 0x00000040);
func_80085BB4(objectIndex);
}
void func_80085E38(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
func_80085DB8(objectIndex);
break;
case 2:
func_80072E54(objectIndex, 0, 4, 1, 0x0000000C, 1);
break;
case 3:
func_80072D3C(objectIndex, 3, 4, 0x0000000C, 1);
break;
case 4:
func_80072B48(objectIndex, 0x0000000C);
break;
case 5:
func_800726CC(objectIndex, 2);
break;
case 0:
default:
break;
}
}
void func_80085EF8(s32 objectIndex) {
set_obj_origin_pos(objectIndex, xOrientation * -2013.0, 555.0f, 0.0f);
init_texture_object(objectIndex, (u8*) d_course_rainbow_road_neon_boo_tlut_list, d_course_rainbow_road_neon_boo,
0x40U, (u16) 0x00000040);
func_80085BB4(objectIndex);
}
void func_80085F74(s32 objectIndex) {
switch (gObjectList[objectIndex].state) {
case 1:
func_80085EF8(objectIndex);
break;
case 2:
func_80072E54(objectIndex, 0, 4, 1, 5, 1);
break;
case 3:
set_and_run_timer_object(objectIndex, 0x0000001E);
break;
case 4:
func_80072C00(objectIndex, 4, 0, 7);
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000001E);
break;
case 6:
func_80072F88(objectIndex, 3, 0, 1, 5, 1);
break;
case 7:
func_80072B48(objectIndex, 0x0000000F);
break;
case 8:
func_800726CC(objectIndex, 2);
break;
case 0:
default:
break;
}
}
void func_80086074(s32 objectIndex, s32 arg1) {
set_obj_origin_pos(objectIndex, D_800E6734[arg1 * 3 + 0] * xOrientation, D_800E6734[arg1 * 3 + 1], D_800E6734[arg1 * 3 + 2]);
init_texture_object(objectIndex, &d_course_rainbow_road_static_tluts[arg1 * 256],
&d_course_rainbow_road_static_textures[arg1], 64, 64);
func_80085BB4(objectIndex);
}
void func_80086110(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) {
case 1:
func_80086074(objectIndex, arg1);
break;
case 0:
break;
}
}
void update_object_neon(s32 objectIndex, s32 id) {
switch (id) { /* irregular */
case 0:
func_80085CA0(objectIndex);
break;
case 1:
func_80085E38(objectIndex);
break;
case 2:
func_80085F74(objectIndex);
break;
}
if (id >= 3) {
func_80086110(objectIndex, id - 3);
}
}
void update_neon(void) {
s32 objectIndex;
s32 id;
for (id = 0; id < NUM_NEON_SIGNS; id++) {
objectIndex = indexObjectList1[id];
if (gObjectList[objectIndex].state != 0) {
update_object_neon(objectIndex, id);
if (gObjectList[objectIndex].state >= 2) {
update_neon_texture(objectIndex);
object_calculate_new_pos_offset(objectIndex);
}
}
}
}
void func_8008629C(s32 objectIndex, s32 arg1) {
switch (arg1) { /* irregular */
case 0:
gObjectList[objectIndex].model = podium_dl3;
gObjectList[objectIndex].unk_04C = 0x00000038;
break;
case 1:
gObjectList[objectIndex].model = podium2_dl3;
gObjectList[objectIndex].unk_04C = 0x0000002B;
break;
case 2:
gObjectList[objectIndex].model = podium3_dl3;
gObjectList[objectIndex].unk_04C = 0x0000001E;
break;
default:
break;
}
gObjectList[objectIndex].sizeScaling = 1.0f;
set_obj_origin_pos(objectIndex, D_800E634C[0][0] - 1.5, D_800E634C[0][1], D_800E634C[0][2]);
set_obj_origin_offset(objectIndex, 0.0f, -10.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0xF8E4U, 0U);
gObjectList[objectIndex].unk_048 = 0;
object_next_state(objectIndex);
}
void func_80086424(s32 objectIndex) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
gObjectList[objectIndex].velocity[1] = 0.75f;
func_80086FD4(objectIndex);
break;
case 2:
if (gObjectList[objectIndex].offset[1] >= -2.0) {
gObjectList[objectIndex].velocity[1] -= 0.1;
}
object_add_velocity_offset_y(objectIndex);
if (gObjectList[objectIndex].offset[1] >= 0.0) {
gObjectList[objectIndex].offset[1] = 0.0f;
gObjectList[objectIndex].velocity[1] = 0.0f;
func_80086F60(objectIndex);
}
break;
}
object_calculate_new_pos_offset(objectIndex);
}
void func_80086528(s32 objectIndex, s32 arg1) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 1:
func_8008629C(objectIndex, arg1);
break;
case 2:
if (set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_04C) != 0) {
func_80091440(arg1);
func_80086E70(objectIndex);
object_next_state(objectIndex);
}
break;
case 0:
break;
case 3:
if (gObjectList[objectIndex].unk_0AE == 0) {
gObjectList[objectIndex].unk_048 = 1;
object_next_state(objectIndex);
}
break;
}
}
void func_80086604(void) {
s32 objectIndex;
s32 var_s1;
if ((D_8016347C != 0) && (D_802874D8.unk1D < 3)) {
if (D_801658C6 == 0) {
for (var_s1 = 0; var_s1 < 3; var_s1++) {
objectIndex = indexObjectList1[var_s1];
init_object(objectIndex, 0);
}
D_801658C6 = 1;
}
}
for (var_s1 = 0; var_s1 != 3; var_s1++) {
objectIndex = indexObjectList1[var_s1];
if (gObjectList[objectIndex].state != 0) {
func_80086528(objectIndex, var_s1);
func_80086424(objectIndex);
}
}
}
void func_80086700(s32 objectIndex) {
if (gCCSelection < CC_150) {
switch (D_802874D8.unk1D) { /* switch 1; irregular */
case 0: /* switch 1 */
gObjectList[objectIndex].model = gold_trophy_dl10;
break;
case 1: /* switch 1 */
gObjectList[objectIndex].model = gold_trophy_dl12;
break;
case 2: /* switch 1 */
gObjectList[objectIndex].model = gold_trophy_dl14;
break;
default: /* switch 1 */
break;
}
} else {
switch (D_802874D8.unk1D) { /* irregular */
case 0:
gObjectList[objectIndex].model = gold_trophy_dl11;
break;
case 1:
gObjectList[objectIndex].model = gold_trophy_dl13;
break;
case 2:
gObjectList[objectIndex].model = gold_trophy_dl15;
break;
default:
break;
}
}
gObjectList[objectIndex].sizeScaling = 0.005f;
set_obj_origin_pos(objectIndex, gObjectList[indexObjectList2[0]].pos[0],
gObjectList[indexObjectList2[0]].pos[1] + 16.0, gObjectList[indexObjectList2[0]].pos[2]);
set_obj_origin_offset(objectIndex, 0.0f, 0.0f, 0.0f);
set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
gObjectList[objectIndex].unk_084[1] = 0x0200;
object_next_state(objectIndex);
func_80086E70(objectIndex);
}
void func_80086940(s32 objectIndex) {
Object* object;
object = &gObjectList[objectIndex];
switch (object->unk_0AE) {
case 0:
break;
case 1:
func_80086FD4(objectIndex);
break;
case 2:
f32_step_towards(&object->sizeScaling, 0.025f, 0.001f);
func_80087C48(objectIndex, 6.0f, 0.1f, 0x000000C8);
if ((f64) object->velocity[1] <= 0.0) {
func_8008701C(objectIndex, 3);
}
break;
case 3:
func_800871AC(objectIndex, 0x00000064);
break;
case 4:
D_801658D6 = 1;
object->velocity[1] = -0.4f;
func_80086FD4(objectIndex);
object->origin_pos[1] = 90.0f;
object->offset[1] = 60.0f;
switch (D_802874D8.unk1D) { /* switch 1; irregular */
case 1: /* switch 1 */
object->origin_pos[0] -= 3.0;
object->origin_pos[2] += 15.0;
break;
case 2: /* switch 1 */
object->origin_pos[0] -= 2.0;
object->origin_pos[2] -= 15.0;
break;
}
break;
case 5:
if ((f64) object->offset[1] <= 8.0) {
f32_step_towards(&object->velocity[1], -0.1f, -0.01f);
}
object_add_velocity_offset_y(objectIndex);
if ((f64) object->offset[1] <= 0.0) {
func_80086FD4(objectIndex);
}
break;
case 6:
if (func_800871AC(objectIndex, 0x00000041) != 0) {
D_801658F4 = 1;
}
break;
case 7:
if (func_800871AC(objectIndex, 0x00000064) != 0) {
func_8009265C();
func_80086F60(objectIndex);
}
break;
}
if (D_801658D6 != 0) {
object->direction_angle[0] += 0x400;
object->direction_angle[1] = 0xE800;
object->direction_angle[2] = 0xDA00;
} else {
object->direction_angle[0] += 0x400;
object->direction_angle[1] -= 0x200;
}
object_calculate_new_pos_offset(objectIndex);
}
void func_80086C14(s32 objectIndex) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 1:
func_80086700(objectIndex);
break;
case 0:
case 2:
break;
}
}
void func_80086C6C(s32 objectIndex) {
Vec3f sp24;
sp24[0] = (gObjectList[objectIndex].pos[0] - 5.0f) + random_int(0x000AU);
sp24[2] = (gObjectList[objectIndex].pos[2] - 5.0f) + random_int(0x000AU);
if (D_801658F4 != 0) {
sp24[1] = gObjectList[objectIndex].pos[1] + 14.0;
} else {
sp24[1] = gObjectList[objectIndex].pos[1] - 2.0;
}
func_800773D8(sp24, (s32) D_801658F4);
}
void func_80086D80(void) {
s32 temp_s2;
s32 var_s0;
if ((D_801658CE != 0) && (D_801658DC == 0)) {
temp_s2 = indexObjectList1[3];
init_object(temp_s2, 0);
D_801658DC = 1;
}
temp_s2 = indexObjectList1[3];
if (gObjectList[temp_s2].state != 0) {
func_80086C14(temp_s2);
func_80086940(temp_s2);
if (D_801658F4 != 0) {
if (D_8016559C == 0) {
func_80086C6C(temp_s2);
}
} else {
for (var_s0 = 0; var_s0 < 2; var_s0++) {
func_80086C6C(temp_s2);
}
}
}
}