mirror of https://github.com/n64decomp/mk64.git
56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
#include <ultra64.h>
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#include <macros.h>
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#include <PR/gbi.h>
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#include <actor_types.h>
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Gfx d_course_block_fort_dl[] = {
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
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gsSPDisplayList(0x070014A0),
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gsSPDisplayList(0x070009C0),
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gsSPDisplayList(0x07000688),
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gsSPDisplayList(0x070003F0),
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gsSPEndDisplayList(),
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};
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// Item box spawn locations
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struct ActorSpawnData d_course_block_fort_spawn_item_box[] = {
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{{ -38, 0, 744 }, {0} },
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{{ 29, 0, 710 }, {0} },
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{{ -13, 0, 685 }, {0} },
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{{ -553, 47, 543 }, {0} },
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{{ -527, 47, 526 }, {0} },
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{{ -141, 47, 153 }, {0} },
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{{ -185, 47, 179 }, {0} },
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{{ -388, 92, 366 }, {0} },
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{{ -428, 92, 424 }, {0} },
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{{ -724, 0, -50 }, {1} },
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{{ -679, 0, -4 }, {1} },
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{{ -736, 0, 37 }, {1} },
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{{ -554, 47, -550 }, {1} },
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{{ -530, 47, -536 }, {1} },
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{{ -170, 47, -172 }, {1} },
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{{ -138, 47, -133 }, {1} },
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{{ -433, 92, -429 }, {1} },
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{{ -379, 92, -390 }, {1} },
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{{ -61, 0, -728 }, {2} },
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{{ -17, 0, -670 }, {2} },
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{{ 26, 0, -708 }, {2} },
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{{ 549, 47, -548 }, {2} },
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{{ 527, 47, -532 }, {2} },
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{{ 148, 47, -146 }, {2} },
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{{ 192, 47, -181 }, {2} },
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{{ 471, 92, -455 }, {2} },
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{{ 414, 92, -426 }, {2} },
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{{ 728, 0, -36 }, {3} },
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{{ 676, 0, -4 }, {3} },
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{{ 700, 0, 31 }, {3} },
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{{ 140, 47, 163 }, {3} },
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{{ 178, 47, 201 }, {3} },
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{{ 529, 47, 532 }, {3} },
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{{ 554, 47, 557 }, {3} },
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{{ 470, 92, 482 }, {3} },
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{{ 438, 92, 442 }, {3} },
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{{ -32768, 0, 0 }, {0} },
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};
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