mk64/courses/battle/block_fort/course_data.inc.c

56 lines
1.6 KiB
C

#include <ultra64.h>
#include <macros.h>
#include <PR/gbi.h>
#include <actor_types.h>
Gfx d_course_block_fort_dl[] = {
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPDisplayList(0x070014A0),
gsSPDisplayList(0x070009C0),
gsSPDisplayList(0x07000688),
gsSPDisplayList(0x070003F0),
gsSPEndDisplayList(),
};
// Item box spawn locations
struct ActorSpawnData d_course_block_fort_spawn_item_box[] = {
{{ -38, 0, 744 }, {0} },
{{ 29, 0, 710 }, {0} },
{{ -13, 0, 685 }, {0} },
{{ -553, 47, 543 }, {0} },
{{ -527, 47, 526 }, {0} },
{{ -141, 47, 153 }, {0} },
{{ -185, 47, 179 }, {0} },
{{ -388, 92, 366 }, {0} },
{{ -428, 92, 424 }, {0} },
{{ -724, 0, -50 }, {1} },
{{ -679, 0, -4 }, {1} },
{{ -736, 0, 37 }, {1} },
{{ -554, 47, -550 }, {1} },
{{ -530, 47, -536 }, {1} },
{{ -170, 47, -172 }, {1} },
{{ -138, 47, -133 }, {1} },
{{ -433, 92, -429 }, {1} },
{{ -379, 92, -390 }, {1} },
{{ -61, 0, -728 }, {2} },
{{ -17, 0, -670 }, {2} },
{{ 26, 0, -708 }, {2} },
{{ 549, 47, -548 }, {2} },
{{ 527, 47, -532 }, {2} },
{{ 148, 47, -146 }, {2} },
{{ 192, 47, -181 }, {2} },
{{ 471, 92, -455 }, {2} },
{{ 414, 92, -426 }, {2} },
{{ 728, 0, -36 }, {3} },
{{ 676, 0, -4 }, {3} },
{{ 700, 0, 31 }, {3} },
{{ 140, 47, 163 }, {3} },
{{ 178, 47, 201 }, {3} },
{{ 529, 47, 532 }, {3} },
{{ 554, 47, 557 }, {3} },
{{ 470, 92, 482 }, {3} },
{{ 438, 92, 442 }, {3} },
{{ -32768, 0, 0 }, {0} },
};