mk64/assets/include
Tyler McGavran 1b67ee01df
New asset extraction utility (#306)
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
 in the ROM.

    each frame has a palette that is actually
    composed of 2 other, incomplete palettes. As such, the existent
    extract.py isn't really able to handle them.

* Move a variety of assets to new extract tool
---------

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-06-17 15:13:06 -06:00
..
character_select New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00
karts New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00
lakitu New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00
blueshell.mk New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00
finish_line_banner.mk New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00
greenshell.mk New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00
item_window.mk New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00
minimap_icons.mk New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00
onomatopoeia.mk New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00
piranha_plant.mk New asset extraction utility (#306) 2023-06-17 15:13:06 -06:00