mirror of https://github.com/n64decomp/mk64.git
2184 lines
61 KiB
C
2184 lines
61 KiB
C
#include <ultra64.h>
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#include <macros.h>
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#include <PR/gbi.h>
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#include <mk64.h>
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#include <common_structs.h>
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#include <actor_types.h>
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#include "main.h"
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#include "memory.h"
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#include "collision.h"
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#include "math_util.h"
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#include "variables.h"
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#include "code_800029B0.h"
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#pragma intrinsic (sqrtf)
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// Used to delete the choco mountain guard rail
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void nullify_displaylist(uintptr_t addr) {
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s32 segment = SEGMENT_NUMBER2(addr);
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s32 offset = SEGMENT_OFFSET(addr);
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Gfx *macro;
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macro = (Gfx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
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macro->words.w0 = (G_ENDDL << 24);
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macro->words.w1 = 0;
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}
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void func_802AAAAC(Collision *collision) {
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collision->unk36 = 5000;
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collision->unk38 = 5000;
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collision->unk3A = 5000;
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collision->unk30 = 0;
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collision->unk32 = 0;
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collision->unk34 = 0;
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collision->unk3C[0] = 0;
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collision->unk3C[1] = 0;
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collision->unk3C[2] = 0;
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vec3f_set(collision->unk48, 0.0f, 0.0f, 1.0f);
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vec3f_set(collision->unk54, 1.0f, 0.0f, 0.0f);
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vec3f_set(collision->unk60, 0.0f, 1.0f, 0.0f);
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}
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f32 func_802AAB4C(Player *player) {
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f32 playerX;
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f32 playerZ;
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s32 temp_v1;
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playerX = player->pos[0];
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playerZ = player->pos[2];
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switch (gCurrentCourseId) {
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case COURSE_BOWSER_CASTLE:
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if (playerX > 1859.0f) {
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return D_8015F8E4;
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}
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if (playerX < 1549.0f) {
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return D_8015F8E4;
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}
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if (playerZ > -1102.0f) {
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return D_8015F8E4;
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}
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if (playerZ < -1402.0f) {
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return D_8015F8E4;
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}
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return 20.0f;
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case COURSE_KOOPA_BEACH:
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if (playerX > 239.0f) {
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return D_8015F8E4;
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}
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if (playerX < 67.0f) {
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return D_8015F8E4;
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}
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if (playerZ > 2405.0f) {
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return D_8015F8E4;
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}
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if (playerZ < 2233.0f) {
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return D_8015F8E4;
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}
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return 0.8f;
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case COURSE_SHERBET_LAND:
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if ((get_surface_type(player->unk_110.unk3A) & 0xFF) == 5) {
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return (f32) (D_8015F6EE - 0xA);
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}
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return D_8015F8E4;
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case COURSE_DK_JUNGLE:
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temp_v1 = func_802ABD40(player->unk_110.unk3A) & 0xFF;
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if (temp_v1 == 0xFF) {
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if ((get_surface_type(player->unk_110.unk3A) & 0xFF) == 0xF) {
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return -475.0f;
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}
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if (playerX > -478.0f) {
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return -33.9f;
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}
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if (playerX < -838.0f) {
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return -475.0f;
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}
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if (playerZ > -436.0f) {
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return -475.0f;
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}
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if (playerZ < -993.0f) {
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return -33.9f;
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}
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if (playerZ < playerX) {
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return -475.0f;
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}
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return -33.9f;
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}
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if (temp_v1 >= 0x14) {
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return -475.0f;
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}
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return -33.9f;
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default:
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return D_8015F8E4;
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}
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}
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s32 func_802AAE4C(Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ, u16 index) {
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mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
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UNUSED f32 pad;
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f32 x3;
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UNUSED f32 pad2;
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f32 z3;
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UNUSED f32 pad3[4];
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f32 x2;
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f32 z2;
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f32 x1;
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f32 z1;
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f32 temp_f0_5;
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f32 temp_f10;
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f32 temp_f0_3;
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f32 temp_f2_2;
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s32 bool = 1;
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if (surfaceMap->gravity < -0.9f)
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return 0;
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if (surfaceMap->vtx31 > posX)
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return 0;
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if (surfaceMap->vtx33 > posZ)
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return 0;
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if (surfaceMap->vtx21 < posX)
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return 0;
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if (surfaceMap->vtx23 < posZ)
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return 0;
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if ((surfaceMap->vtx32 - boundingBoxSize * 3.0f) > posY)
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return 0;
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x1 = surfaceMap->vtxPoly1->v.ob[0];
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z1 = surfaceMap->vtxPoly1->v.ob[2];
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x2 = surfaceMap->vtxPoly2->v.ob[0];
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z2 = surfaceMap->vtxPoly2->v.ob[2];
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x3 = surfaceMap->vtxPoly3->v.ob[0];
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z3 = surfaceMap->vtxPoly3->v.ob[2];
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temp_f10 = (z1 - posZ) * (x2 - posX) - (x1 - posX) * (z2 - posZ);
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if (!temp_f10) {
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temp_f0_3 = (z2 - posZ) * (x3 - posX) - (x2 - posX) * (z3 - posZ);
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temp_f2_2 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
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if ((temp_f0_3 * temp_f2_2) < 0.0f) {
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bool = 0;
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}
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} else {
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temp_f0_3 = (z2 - posZ) * (x3 - posX) - (x2 - posX) * (z3 - posZ);
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if (!temp_f0_3) {
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temp_f2_2 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
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if ((temp_f10 * temp_f2_2) < 0.0f) {
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bool = 0;
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}
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} else {
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if ((temp_f10 * temp_f0_3) < 0.0f) {
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bool = 0;
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} else {
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temp_f2_2 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
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if (temp_f2_2 != 0) {
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if ((temp_f0_3 * temp_f2_2) < 0.0f) {
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bool = 0;
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}
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}
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}
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}
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}
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if (!bool) {
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return 0;
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}
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temp_f0_5 = ((surfaceMap->height * posX) + (surfaceMap->gravity * posY) + (surfaceMap->rotation * posZ)
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+ surfaceMap->height2)
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- boundingBoxSize;
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if (temp_f0_5 > 0.0f) {
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if (collision->unk3C[2] > temp_f0_5) {
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collision->unk34 = 1;
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collision->unk3A = index;
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collision->unk3C[2] = temp_f0_5;
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collision->unk60[0] = surfaceMap->height;
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collision->unk60[1] = surfaceMap->gravity;
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collision->unk60[2] = surfaceMap->rotation;
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}
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return 0;
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}
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if (temp_f0_5 > -16.0f) {
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collision->unk34 = 1;
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collision->unk3A = index;
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collision->unk3C[2] = temp_f0_5;
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collision->unk60[0] = surfaceMap->height;
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collision->unk60[1] = surfaceMap->gravity;
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collision->unk60[2] = surfaceMap->rotation;
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return 1;
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}
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return 0;
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}
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s32 func_802AB288(Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ, u16 index) {
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mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
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UNUSED f32 pad[6];
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f32 x3;
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f32 y3;
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UNUSED f32 pad2[1];
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UNUSED f32 pad3[5];
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f32 x2;
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f32 y2;
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f32 x1;
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f32 y1;
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f32 temp_f0_4;
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f32 temp_f2_2;
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f32 temp_f0_2;
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f32 temp_f2_3;
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s32 bool = 1;
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if (surfaceMap->vtx31 > posX) {
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return 0;
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}
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if (surfaceMap->vtx21 < posX) {
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return 0;
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}
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if (surfaceMap->vtx22 < posY) {
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return 0;
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}
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if (surfaceMap->vtx32 > posY) {
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return 0;
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}
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if ((surfaceMap->vtx33 - boundingBoxSize * 3.0f) > posZ) {
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return 0;
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}
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if ((surfaceMap->vtx23 + boundingBoxSize * 3.0f) < posZ) {
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return 0;
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}
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x1 = surfaceMap->vtxPoly1->v.ob[0];
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y1 = surfaceMap->vtxPoly1->v.ob[1];
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x2 = surfaceMap->vtxPoly2->v.ob[0];
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y2 = surfaceMap->vtxPoly2->v.ob[1];
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x3 = surfaceMap->vtxPoly3->v.ob[0];
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y3 = surfaceMap->vtxPoly3->v.ob[1];
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temp_f2_2 = (y1 - posY) * (x2 - posX) - (x1 - posX) * (y2 - posY);
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if (!temp_f2_2) {
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temp_f0_2 = (y2 - posY) * (x3 - posX) - (x2 - posX) * (y3 - posY);
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temp_f2_3 = (y3 - posY) * (x1 - posX) - (x3 - posX) * (y1 - posY);
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if ((temp_f0_2 * temp_f2_3) < 0.0f) {
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bool = 0;
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}
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} else {
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temp_f0_2 = (y2 - posY) * (x3 - posX) - (x2 - posX) * (y3 - posY);
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if (!temp_f0_2) {
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temp_f2_3 = (y3 - posY) * (x1 - posX) - (x3 - posX) * (y1 - posY);
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if (temp_f2_2 * temp_f2_3 < 0.0f) {
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bool = 0;
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}
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} else {
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if ((temp_f2_2 * temp_f0_2) < 0.0f) {
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bool = 0;
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} else {
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temp_f2_3 = ((y3 - posY) * (x1 - posX)) - ((x3 - posX) * (y1 - posY));
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if (temp_f2_3 != 0) {
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if ((temp_f0_2 * temp_f2_3) < 0.0f) {
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bool = 0;
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}
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}
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}
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}
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}
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if (!bool) {
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return 0;
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}
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temp_f0_4 = ((surfaceMap->height * posX) + (surfaceMap->gravity * posY) + (surfaceMap->rotation * posZ) + surfaceMap->height2) - boundingBoxSize;
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if (temp_f0_4 > 0.0f) {
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if (temp_f0_4 < collision->unk3C[0]) {
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collision->unk30 = 1;
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collision->unk36 = index;
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collision->unk3C[0] = temp_f0_4;
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collision->unk48[0] = surfaceMap->height;
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collision->unk48[1] = surfaceMap->gravity;
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collision->unk48[2] = surfaceMap->rotation;
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}
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return 0;
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}
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if (temp_f0_4 > -16.0f) {
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collision->unk30 = 1;
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collision->unk36 = index;
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collision->unk3C[0] = temp_f0_4;
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collision->unk48[0] = surfaceMap->height;
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collision->unk48[1] = surfaceMap->gravity;
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collision->unk48[2] = surfaceMap->rotation;
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return 1;
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}
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return 0;
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}
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s32 func_802AB6C4(Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ, u16 index) {
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mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
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s32 bool = 1;
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UNUSED f32 pad[7];
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f32 sp20;
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f32 temp_f8;
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UNUSED f32 pad2[5];
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f32 sp6C;
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f32 sp70;
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f32 temp_f4;
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f32 sp24;
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f32 temp_f0_4;
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f32 temp_f2_2;
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f32 temp_f0_2;
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f32 temp_f2_3;
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if (surfaceMap->vtx33 > posZ) {
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return 0;
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}
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if (surfaceMap->vtx23 < posZ) {
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return 0;
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}
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if (surfaceMap->vtx22 < posY) {
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return 0;
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}
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if (surfaceMap->vtx32 > posY) {
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return 0;
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}
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if ((surfaceMap->vtx31 - (boundingBoxSize * 3.0f)) > posX) {
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return 0;
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}
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if ((surfaceMap->vtx21 + (boundingBoxSize * 3.0f)) < posX) {
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return 0;
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}
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sp24 = surfaceMap->vtxPoly1->v.ob[2];
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temp_f4 = surfaceMap->vtxPoly1->v.ob[1];
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sp70 = surfaceMap->vtxPoly2->v.ob[2];
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sp6C = surfaceMap->vtxPoly2->v.ob[1];
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temp_f8 = surfaceMap->vtxPoly3->v.ob[2];
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sp20 = surfaceMap->vtxPoly3->v.ob[1];
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temp_f2_2 = (temp_f4 - posY) * (sp70 - posZ) - (sp24 - posZ) * (sp6C - posY);
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if (!temp_f2_2) {
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temp_f0_2 = ((sp6C - posY) * (temp_f8 - posZ)) - ((sp70 - posZ) * (sp20 - posY));
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temp_f2_3 = ((sp20 - posY) * (sp24 - posZ)) - ((temp_f8 - posZ) * (temp_f4 - posY));
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if ((temp_f0_2 * temp_f2_3) < 0.0f) {
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bool = 0;
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}
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} else {
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temp_f0_2 = ((sp6C - posY) * (temp_f8 - posZ)) - ((sp70 - posZ) * (sp20 - posY));
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if (temp_f0_2 == 0) {
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temp_f2_3 = ((sp20 - posY) * (sp24 - posZ)) - ((temp_f8 - posZ) * (temp_f4 - posY));
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if ((temp_f2_2 * temp_f2_3) < 0.0f) {
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bool = 0;
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}
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} else {
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if ((temp_f2_2 * temp_f0_2) < 0.0f) {
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bool = 0;
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} else {
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temp_f2_3 = ((sp20 - posY) * (sp24 - posZ)) - ((temp_f8 - posZ) * (temp_f4 - posY));
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if (temp_f2_3 != 0) {
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if ((temp_f0_2 * temp_f2_3) < 0.0f) {
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bool = 0;
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}
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}
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}
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}
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}
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if (!bool) {
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return 0;
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}
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temp_f0_4 = ((((surfaceMap->height * posX) + (surfaceMap->gravity * posY)) + (surfaceMap->rotation * posZ))
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+ surfaceMap->height2)
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- boundingBoxSize;
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if (temp_f0_4 > 0.0f) {
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if (temp_f0_4 < collision->unk3C[1]) {
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collision->unk32 = 1;
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collision->unk38 = index;
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collision->unk3C[1] = temp_f0_4;
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collision->unk54[0] = surfaceMap->height;
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collision->unk54[1] = surfaceMap->gravity;
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collision->unk54[2] = surfaceMap->rotation;
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}
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return 0;
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}
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if (temp_f0_4 > (-16.0f)) {
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collision->unk32 = 1;
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collision->unk38 = index;
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collision->unk3C[1] = temp_f0_4;
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collision->unk54[0] = surfaceMap->height;
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collision->unk54[1] = surfaceMap->gravity;
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collision->unk54[2] = surfaceMap->rotation;
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return 1;
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}
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return 0;
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}
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s32 func_802ABB04(f32 posX, f32 posZ, u16 index) {
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mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
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UNUSED f32 pad;
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f32 x3;
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UNUSED f32 pad2;
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f32 z3;
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f32 x2;
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UNUSED f32 pad3;
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f32 z2;
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f32 x1;
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f32 z1;
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UNUSED f32 pad4[4];
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f32 temp_f2_2;
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f32 temp_f2_3;
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f32 temp_f0_2;
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s32 bool = 1;
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x1 = surfaceMap->vtxPoly1->v.ob[0];
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z1 = surfaceMap->vtxPoly1->v.ob[2];
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x2 = surfaceMap->vtxPoly2->v.ob[0];
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z2 = surfaceMap->vtxPoly2->v.ob[2];
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x3 = surfaceMap->vtxPoly3->v.ob[0];
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z3 = surfaceMap->vtxPoly3->v.ob[2];
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temp_f2_2 = (z1 - posZ) * (x2 - posX) - (x1 - posX) * (z2 - posZ);
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if (!temp_f2_2) {
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temp_f0_2 = (z2 - posZ) * (x3 - posX) - (x2 - posX) * (z3 - posZ);
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temp_f2_3 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
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if ((temp_f0_2 * temp_f2_3) < 0.0f) {
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bool = 0;
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}
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} else {
|
|
temp_f0_2 = (z2 - posZ) * (x3 - posX) - (x2 - posX) * (z3 - posZ);
|
|
if (!temp_f0_2) {
|
|
temp_f2_3 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
|
|
if (temp_f2_2 * temp_f2_3 < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
} else {
|
|
if ((temp_f2_2 * temp_f0_2) < 0.0f) {
|
|
bool = 0;
|
|
} else {
|
|
temp_f2_3 = ((z3 - posZ) * (x1 - posX)) - ((x3 - posX) * (z1 - posZ));
|
|
if (temp_f2_3 != 0) {
|
|
if ((temp_f0_2 * temp_f2_3) < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return bool;
|
|
}
|
|
|
|
s8 get_surface_type(u16 index) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[index];
|
|
return tile->surfaceType;
|
|
}
|
|
|
|
s16 func_802ABD40(u16 index) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[index];
|
|
return tile->flags & 0xFF;
|
|
}
|
|
|
|
s16 func_802ABD7C(u16 index) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[index];
|
|
return tile->flags & 0x1000;
|
|
}
|
|
|
|
s16 func_802ABDB8(u16 index) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[index];
|
|
return tile->flags & 0x400;
|
|
}
|
|
|
|
s16 func_802ABDF4(u16 index) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[index];
|
|
return tile->flags & 0x800;
|
|
}
|
|
|
|
f32 func_802ABE30(f32 x, f32 y, f32 z, u16 index) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[index];
|
|
if (tile->gravity == 0.0f) {
|
|
return y;
|
|
}
|
|
return ((tile->height * x) + (tile->rotation * z) + tile->height2) / -tile->gravity;
|
|
}
|
|
|
|
f32 func_802ABEAC(Collision *collision, Vec3f pos) {
|
|
if (collision->unk34 == 1) {
|
|
return func_802ABE30(pos[0], pos[1], pos[2], collision->unk3A);
|
|
}
|
|
if (collision->unk30 == 1) {
|
|
return func_802ABE30(pos[0], pos[1], pos[2], collision->unk36);
|
|
}
|
|
if (collision->unk32 == 1) {
|
|
return func_802ABE30(pos[0], pos[1], pos[2], collision->unk38);
|
|
}
|
|
return pos[1];
|
|
}
|
|
|
|
void process_shell_collision(Vec3f pos, UNUSED f32 boundingBoxSize, Vec3f velocity, UNUSED f32 unk) {
|
|
f32 magnitude;
|
|
f32 dotProduct;
|
|
f32 x;
|
|
f32 scaleX;
|
|
f32 scaleY;
|
|
f32 scaleZ;
|
|
f32 y;
|
|
f32 z;
|
|
UNUSED f32 x2;
|
|
UNUSED f32 y2;
|
|
f32 velocityMagnitude;
|
|
UNUSED f32 z2;
|
|
f32 temp;
|
|
|
|
x = velocity[0];
|
|
y = velocity[1];
|
|
z = velocity[2];
|
|
velocityMagnitude = sqrtf((x * x) + (y * y) + (z * z));
|
|
|
|
if ((velocityMagnitude > 4.5) || (velocityMagnitude < 3.5)) {
|
|
velocityMagnitude = 4.0f;
|
|
}
|
|
|
|
x2 = pos[0];
|
|
y2 = pos[1];
|
|
z2 = pos[2];
|
|
|
|
dotProduct = (pos[0] * x) + (pos[1] * y) + (pos[2] * z);
|
|
scaleX = x - dotProduct * pos[0];
|
|
scaleY = y - dotProduct * pos[1];
|
|
scaleZ = z - dotProduct * pos[2];
|
|
|
|
x = scaleX - dotProduct * pos[0];
|
|
y = scaleY - dotProduct * pos[1];
|
|
z = scaleZ - dotProduct * pos[2];
|
|
|
|
magnitude = sqrtf((x * x) + (y * y) + (z * z));
|
|
|
|
temp = 1.0f / magnitude * velocityMagnitude;
|
|
|
|
velocity[0] = x * temp;
|
|
velocity[1] = y * temp;
|
|
velocity[2] = z * temp;
|
|
}
|
|
|
|
void shell_collision(Collision *collision, Vec3f velocity) {
|
|
if (collision->unk3C[0] < 0.0f) {
|
|
process_shell_collision(collision->unk48, collision->unk3C[0], velocity, 2.0f);
|
|
}
|
|
|
|
if (collision->unk3C[1] < 0.0f) {
|
|
process_shell_collision(collision->unk54, collision->unk3C[1], velocity, 2.0f);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Adjusts the position of pos2 based on pos1 but in the orthogonal direction to pos2.
|
|
*/
|
|
void func_802AC114(Vec3f pos1, f32 boundingBoxSize, Vec3f pos2, UNUSED f32 unk) {
|
|
f32 x1;
|
|
f32 y1;
|
|
f32 z1;
|
|
f32 x2;
|
|
f32 y2;
|
|
f32 z2;
|
|
f32 dotProduct;
|
|
f32 orthoX;
|
|
f32 orthoY;
|
|
f32 orthoZ;
|
|
|
|
x2 = pos2[0];
|
|
y2 = pos2[1];
|
|
z2 = pos2[2];
|
|
x1 = -pos1[0];
|
|
y1 = -pos1[1];
|
|
z1 = -pos1[2];
|
|
|
|
dotProduct = (x1 * x2) + (y1 * y2) + (z1 * z2);
|
|
|
|
orthoX = x2 - (dotProduct * x1);
|
|
orthoY = y2 - (dotProduct * y1);
|
|
orthoZ = z2 - (dotProduct * z1);
|
|
|
|
if (boundingBoxSize < -3.5) {
|
|
pos2[0] = orthoX - (dotProduct * x1 * 0.5f);
|
|
pos2[1] = orthoY - (dotProduct * y1 * 0.5f);
|
|
pos2[2] = orthoZ - (dotProduct * z1 * 0.5f);
|
|
} else {
|
|
pos2[0] = orthoX;
|
|
pos2[1] = orthoY;
|
|
pos2[2] = orthoZ;
|
|
}
|
|
}
|
|
|
|
// m2c removed because no need to match.
|
|
// UNUSED mk64_surface_map_ram *func_802AC22C(void *arg)
|
|
// todo: Remove this asm from non_matchings.
|
|
GLOBAL_ASM("asm/unused/collision/func_802AC22C.s")
|
|
|
|
s32 is_colliding_with_drivable_surface(Collision *collision, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, u16 index, f32 posX, f32 posY, f32 posZ) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[index];
|
|
UNUSED s32 pad;
|
|
f32 x4;
|
|
UNUSED f32 y4;
|
|
f32 z4;
|
|
f32 x3;
|
|
UNUSED f32 y3;
|
|
f32 z3;
|
|
f32 x2;
|
|
UNUSED f32 y2;
|
|
f32 z2;
|
|
f32 temp_f0_4;
|
|
f32 temp;
|
|
UNUSED s32 pad2[2];
|
|
f32 area;
|
|
f32 area2;
|
|
f32 area3;
|
|
s32 bool = 1;
|
|
|
|
if (tile->vtx31 > x1) {
|
|
return 0;
|
|
}
|
|
if (tile->vtx33 > z1) {
|
|
return 0;
|
|
}
|
|
if (tile->vtx21 < x1) {
|
|
return 0;
|
|
}
|
|
if (tile->vtx23 < z1) {
|
|
return 0;
|
|
}
|
|
if ((tile->vtx32 - boundingBoxSize * 3.0f) > y1) {
|
|
return 0;
|
|
}
|
|
|
|
x2 = (f32) tile->vtxPoly1->v.ob[0];
|
|
z2 = (f32) tile->vtxPoly1->v.ob[2];
|
|
|
|
x3 = (f32) tile->vtxPoly2->v.ob[0];
|
|
z3 = (f32) tile->vtxPoly2->v.ob[2];
|
|
|
|
x4 = (f32) tile->vtxPoly3->v.ob[0];
|
|
z4 = (f32) tile->vtxPoly3->v.ob[2];
|
|
|
|
area = (z2 - z1) * (x3 - x1) - (x2 - x1) * (z3 - z1);
|
|
|
|
if (area == 0) {
|
|
area2 = (z3 - z1) * (x4 - x1) - (x3 - x1) * (z4 - z1);
|
|
area3 = (z4 - z1) * (x2 - x1) - (x4 - x1) * (z2 - z1);
|
|
if (area2 * area3 < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
} else {
|
|
|
|
area2 = (z3 - z1) * (x4 - x1) - (x3 - x1) * (z4 - z1);
|
|
|
|
|
|
if (area2 == 0) {
|
|
|
|
area3 = (z4 - z1) * (x2 - x1) - (x4 - x1) * (z2 - z1);
|
|
|
|
if (area * area3 < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
} else {
|
|
if ((area * area2) < 0.0f) {
|
|
bool = 0;
|
|
} else {
|
|
area3 = (z4- z1) * (x2 - x1) - (x4 - x1) * (z2 - z1);
|
|
if (area3 != 0) {
|
|
if (area2 * area3 < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (bool == 0) {
|
|
return 0;
|
|
}
|
|
|
|
temp_f0_4 = (tile->height * x1) + (tile->gravity * y1) + (tile->rotation * z1) + tile->height2;
|
|
|
|
if (temp_f0_4 > boundingBoxSize) {
|
|
if (collision->unk3C[2] > temp_f0_4) {
|
|
collision->unk34 = 1;
|
|
collision->unk3A = index;
|
|
collision->unk3C[2] = temp_f0_4 - boundingBoxSize;
|
|
collision->unk60[0] = tile->height;
|
|
collision->unk60[1] = tile->gravity;
|
|
collision->unk60[2] = tile->rotation;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
temp = (tile->height * posX) + (tile->gravity * posY) + (tile->rotation * posZ) + tile->height2;
|
|
|
|
if (temp < 0.0f) {
|
|
return 0;
|
|
}
|
|
collision->unk34 = 1;
|
|
collision->unk3A = index;
|
|
collision->unk3C[2] = temp_f0_4 - boundingBoxSize;
|
|
collision->unk60[0] = tile->height;
|
|
collision->unk60[1] = tile->gravity;
|
|
collision->unk60[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* Wall collision
|
|
*/
|
|
s32 is_colliding_with_wall2(Collision *arg, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, u16 arg5, f32 arg6, f32 arg7, f32 arg8) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[arg5];
|
|
UNUSED s32 pad[6];
|
|
f32 x4;
|
|
f32 y4;
|
|
f32 x3;
|
|
f32 y3;
|
|
f32 x2;
|
|
f32 y2;
|
|
UNUSED s32 pad2[3];
|
|
f32 temp_f0_4;
|
|
f32 temp_f4_2;
|
|
UNUSED s32 pad3[2];
|
|
f32 area;
|
|
f32 area2;
|
|
f32 area3;
|
|
s32 bool = 1;
|
|
if (tile->vtx31 > x1) {
|
|
return 0;
|
|
}
|
|
if (tile->vtx21 < x1) {
|
|
return 0;
|
|
}
|
|
if (tile->vtx22 < y1) {
|
|
return 0;
|
|
}
|
|
if (tile->vtx32 > y1) {
|
|
return 0;
|
|
}
|
|
if ((tile->vtx33 - boundingBoxSize * 3.0f) > z1) {
|
|
return 0;
|
|
}
|
|
if ((tile->vtx23 + boundingBoxSize * 3.0f) < z1) {
|
|
return 0;
|
|
}
|
|
|
|
x2 = (f32) tile->vtxPoly1->v.ob[0];
|
|
y2 = (f32) tile->vtxPoly1->v.ob[1];
|
|
|
|
x3 = (f32) tile->vtxPoly2->v.ob[0];
|
|
y3 = (f32) tile->vtxPoly2->v.ob[1];
|
|
|
|
x4 = (f32) tile->vtxPoly3->v.ob[0];
|
|
y4 = (f32) tile->vtxPoly3->v.ob[1];
|
|
|
|
area = (y2 - y1) * (x3 - x1) - (x2 - x1) * (y3 - y1);
|
|
|
|
if (area == 0) {
|
|
area2 = (y3 - y1) * (x4 - x1) - (x3 - x1) * (y4 - y1);
|
|
area3 = (y4 - y1) * (x2 - x1) - (x4 - x1) * (y2 - y1);
|
|
|
|
|
|
if (area2 * area3 < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
} else {
|
|
|
|
area2 = (y3 - y1) * (x4 - x1) - (x3 - x1) * (y4 - y1);
|
|
|
|
if (area2 == 0) {
|
|
area3 = (y4 - y1) * (x2 - x1) - (x4 - x1) * (y2 - y1);
|
|
|
|
|
|
if ((area * area3) < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
} else {
|
|
if ((area * area2) < 0.0f) {
|
|
bool = 0;
|
|
} else {
|
|
area3 = (y4 - y1) * (x2 - x1) - (x4 - x1) * (y2 - y1);
|
|
|
|
if (area3 != 0) {
|
|
if ((area2 * area3) < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (bool == 0) {
|
|
return 0;
|
|
}
|
|
|
|
temp_f0_4 = ((tile->height * x1) + (tile->gravity * y1) + (tile->rotation * z1)) + tile->height2;
|
|
if (tile->flags & 0x200) {
|
|
temp_f4_2 = ((tile->height * arg6) + (tile->gravity * arg7) + (tile->rotation * arg8)) + tile->height2;
|
|
//sp48 = temp_f4_2;
|
|
if ((temp_f0_4 > 0.0f) && (temp_f4_2 > 0.0f)) {
|
|
if (temp_f0_4 < boundingBoxSize) {
|
|
arg->unk30 = 1;
|
|
arg->unk36 = arg5;
|
|
arg->unk3C[0] = temp_f0_4 - boundingBoxSize;
|
|
arg->unk48[0] = tile->height;
|
|
arg->unk48[1] = tile->gravity;
|
|
arg->unk48[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if ((temp_f0_4 < 0.0f) && (temp_f4_2 < 0.0f)) {
|
|
temp_f0_4 *= -1.0f;
|
|
if (temp_f0_4 < boundingBoxSize) {
|
|
arg->unk30 = 1;
|
|
arg->unk36 = arg5;
|
|
arg->unk3C[0] = temp_f0_4 - boundingBoxSize;
|
|
arg->unk48[0] = -tile->height;
|
|
arg->unk48[1] = -tile->gravity;
|
|
arg->unk48[2] = -tile->rotation;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
if ((temp_f0_4 > 0.0f) && (temp_f4_2 < 0.0f)) {
|
|
arg->unk30 = 1;
|
|
arg->unk36 = arg5;
|
|
arg->unk3C[0] = -(temp_f0_4 + boundingBoxSize);
|
|
arg->unk48[0] = -tile->height;
|
|
arg->unk48[1] = -tile->gravity;
|
|
arg->unk48[2] = -tile->rotation;
|
|
return 1;
|
|
}
|
|
if ((temp_f0_4 < 0.0f) && (temp_f4_2 > 0.0f)) {
|
|
arg->unk30 = 1;
|
|
arg->unk36 = arg5;
|
|
arg->unk3C[0] = temp_f0_4 + boundingBoxSize;
|
|
arg->unk48[0] = tile->height;
|
|
arg->unk48[1] = tile->gravity;
|
|
arg->unk48[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
if (temp_f0_4 == 0.0f) {
|
|
if (temp_f4_2 >= 0.0f) {
|
|
arg->unk30 = 1;
|
|
arg->unk36 = arg5;
|
|
arg->unk3C[0] = temp_f4_2 + boundingBoxSize;
|
|
arg->unk48[0] = tile->height;
|
|
arg->unk48[1] = tile->gravity;
|
|
arg->unk48[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
arg->unk30 = 1;
|
|
arg->unk36 = arg5;
|
|
arg->unk3C[0] = -(temp_f4_2 + boundingBoxSize);
|
|
arg->unk48[0] = tile->height;
|
|
arg->unk48[1] = tile->gravity;
|
|
arg->unk48[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
if (temp_f0_4 > boundingBoxSize) {
|
|
if (temp_f0_4 < arg->unk3C[0]) {
|
|
arg->unk30 = 1;
|
|
arg->unk36 = arg5;
|
|
arg->unk3C[0] = temp_f0_4 - boundingBoxSize;
|
|
arg->unk48[0] = tile->height;
|
|
arg->unk48[1] = tile->gravity;
|
|
arg->unk48[2] = tile->rotation;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
temp_f4_2 = (tile->height * arg6) + (tile->gravity * arg7) + (tile->rotation * arg8) + tile->height2;
|
|
if (temp_f4_2 < 0.0f) {
|
|
return 0;
|
|
}
|
|
arg->unk30 = 1;
|
|
arg->unk36 = arg5;
|
|
arg->unk3C[0] = temp_f0_4 - boundingBoxSize;
|
|
arg->unk48[0] = tile->height;
|
|
arg->unk48[1] = tile->gravity;
|
|
arg->unk48[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* This is actually more like colliding with face X/Y/Z
|
|
*/
|
|
s32 is_colliding_with_wall1(Collision *arg, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, u16 arg5, f32 arg6, f32 arg7, f32 arg8) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[arg5];
|
|
s32 bool = 1;
|
|
UNUSED s32 pad[7];
|
|
f32 y4;
|
|
f32 z4;
|
|
f32 y3;
|
|
f32 z3;
|
|
f32 y2;
|
|
f32 z2;
|
|
UNUSED s32 pad3[2];
|
|
f32 temp_f0_4;
|
|
f32 temp_f4_2;
|
|
UNUSED s32 pad4[2];
|
|
f32 area;
|
|
f32 area2;
|
|
f32 area3;
|
|
|
|
if (tile->vtx33 > z1) {
|
|
return 0;
|
|
}
|
|
if (tile->vtx23 < z1) {
|
|
return 0;
|
|
}
|
|
if (tile->vtx22 < y1) {
|
|
return 0;
|
|
}
|
|
if (tile->vtx32 > y1) {
|
|
return 0;
|
|
}
|
|
if ((tile->vtx31 - boundingBoxSize * 3.0f) > x1) {
|
|
return 0;
|
|
}
|
|
if ((tile->vtx21 + boundingBoxSize * 3.0f) < x1) {
|
|
return 0;
|
|
}
|
|
|
|
z2 = (f32) tile->vtxPoly1->v.ob[2];
|
|
y2 = (f32) tile->vtxPoly1->v.ob[1];
|
|
|
|
z3 = (f32) tile->vtxPoly2->v.ob[2];
|
|
y3 = (f32) tile->vtxPoly2->v.ob[1];
|
|
|
|
z4 = (f32) tile->vtxPoly3->v.ob[2];
|
|
y4 = (f32) tile->vtxPoly3->v.ob[1];
|
|
|
|
area = (y2 - y1) * (z3 - z1) - (z2 - z1) * (y3 - y1);
|
|
|
|
if (area == 0) {
|
|
area2 = (y3 - y1) * (z4 - z1) - (z3 - z1) * (y4 - y1);
|
|
area3 = (y4 - y1) * (z2 - z1) - (z4 - z1) * (y2 - y1);
|
|
|
|
|
|
if (area2 * area3 < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
} else {
|
|
|
|
area2 = (y3 - y1) * (z4 - z1) - (z3 - z1) * (y4 - y1);
|
|
|
|
if (area2 == 0) {
|
|
area3 = (y4 - y1) * (z2 - z1) - (z4 - z1) * (y2 - y1);
|
|
|
|
|
|
if ((area * area3) < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
} else {
|
|
if ((area * area2) < 0.0f) {
|
|
bool = 0;
|
|
} else {
|
|
area3 = (y4 - y1) * (z2 - z1) - (z4 - z1) * (y2 - y1);
|
|
|
|
if (area3 != 0) {
|
|
if ((area2 * area3) < 0.0f) {
|
|
bool = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (bool == 0) {
|
|
return 0;
|
|
}
|
|
|
|
temp_f0_4 = ((tile->height * x1) + (tile->gravity * y1) + (tile->rotation * z1)) + tile->height2;
|
|
if (tile->flags & 0x200) {
|
|
temp_f4_2 = ((tile->height * arg6) + (tile->gravity * arg7) + (tile->rotation * arg8)) + tile->height2;
|
|
//sp48 = temp_f4_2;
|
|
if ((temp_f0_4 > 0.0f) && (temp_f4_2 > 0.0f)) {
|
|
if (temp_f0_4 < boundingBoxSize) {
|
|
arg->unk32 = 1;
|
|
arg->unk38 = arg5;
|
|
arg->unk3C[1] = temp_f0_4 - boundingBoxSize;
|
|
arg->unk54[0] = tile->height;
|
|
arg->unk54[1] = tile->gravity;
|
|
arg->unk54[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if ((temp_f0_4 < 0.0f) && (temp_f4_2 < 0.0f)) {
|
|
temp_f0_4 *= -1.0f;
|
|
if (temp_f0_4 < boundingBoxSize) {
|
|
arg->unk32 = 1;
|
|
arg->unk38 = arg5;
|
|
arg->unk3C[1] = temp_f0_4 - boundingBoxSize;
|
|
arg->unk54[0] = -tile->height;
|
|
arg->unk54[1] = -tile->gravity;
|
|
arg->unk54[2] = -tile->rotation;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
if ((temp_f0_4 > 0.0f) && (temp_f4_2 < 0.0f)) {
|
|
arg->unk32 = 1;
|
|
arg->unk38 = arg5;
|
|
arg->unk3C[1] = -(temp_f0_4 + boundingBoxSize);
|
|
arg->unk54[0] = -tile->height;
|
|
arg->unk54[1] = -tile->gravity;
|
|
arg->unk54[2] = -tile->rotation;
|
|
return 1;
|
|
}
|
|
if ((temp_f0_4 < 0.0f) && (temp_f4_2 > 0.0f)) {
|
|
arg->unk32 = 1;
|
|
arg->unk38 = arg5;
|
|
arg->unk3C[1] = temp_f0_4 + boundingBoxSize;
|
|
arg->unk54[0] = tile->height;
|
|
arg->unk54[1] = tile->gravity;
|
|
arg->unk54[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
if (temp_f0_4 == 0.0f) {
|
|
if (temp_f4_2 >= 0.0f) {
|
|
arg->unk32 = 1;
|
|
arg->unk38 = arg5;
|
|
arg->unk3C[1] = temp_f4_2 + boundingBoxSize;
|
|
arg->unk54[0] = tile->height;
|
|
arg->unk54[1] = tile->gravity;
|
|
arg->unk54[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
arg->unk32 = 1;
|
|
arg->unk38 = arg5;
|
|
arg->unk3C[1] = -(temp_f4_2 + boundingBoxSize);
|
|
arg->unk54[0] = tile->height;
|
|
arg->unk54[1] = tile->gravity;
|
|
arg->unk54[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
if (temp_f0_4 > boundingBoxSize) {
|
|
if (arg->unk3C[1] > temp_f0_4) {
|
|
arg->unk32 = 1;
|
|
arg->unk38 = arg5;
|
|
arg->unk3C[1] = temp_f0_4 - boundingBoxSize;
|
|
arg->unk54[0] = tile->height;
|
|
arg->unk54[1] = tile->gravity;
|
|
arg->unk54[2] = tile->rotation;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
temp_f4_2 = (tile->height * arg6) + (tile->gravity * arg7) + (tile->rotation * arg8) + tile->height2;
|
|
if (temp_f4_2 < 0.0f) {
|
|
return 0;
|
|
}
|
|
arg->unk32 = 1;
|
|
arg->unk38 = arg5;
|
|
arg->unk3C[1] = temp_f0_4 - boundingBoxSize;
|
|
arg->unk54[0] = tile->height;
|
|
arg->unk54[1] = tile->gravity;
|
|
arg->unk54[2] = tile->rotation;
|
|
return 1;
|
|
}
|
|
|
|
u16 func_802AD950(Collision *collision, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, f32 x2, f32 y2, f32 z2) {
|
|
s32 temp_v0_4;
|
|
s32 temp_v1;
|
|
s16 temp_f10;
|
|
s16 temp_f16;
|
|
u16 temp_s6;
|
|
u16 surfaceIndex;
|
|
s16 temp_v1_2;
|
|
|
|
u16 phi_s2;
|
|
|
|
|
|
|
|
u16 flags = 0;
|
|
s32 temp1;
|
|
s32 temp2;
|
|
|
|
u16 i;
|
|
|
|
collision->unk30 = 0;
|
|
collision->unk32 = 0;
|
|
collision->unk34 = 0;
|
|
collision->unk3C[0] = 1000.0f;
|
|
collision->unk3C[1] = 1000.0f;
|
|
collision->unk3C[2] = 1000.0f;
|
|
|
|
if ((s32) collision->unk3A < (s32) D_8015F588) {
|
|
if (is_colliding_with_drivable_surface(collision, boundingBoxSize, x1, y1, z1, collision->unk3A, x2, y2, z2) == 1) {
|
|
flags |= 0x4000;
|
|
}
|
|
}
|
|
|
|
if ((s32) collision->unk36 < (s32) D_8015F588) {
|
|
if (is_colliding_with_wall2(collision, boundingBoxSize, x1, y1, z1, collision->unk36, x2, y2, z2) == 1) {
|
|
flags |= 0x2000;
|
|
}
|
|
}
|
|
|
|
if ((s32) collision->unk38 < (s32) D_8015F588) {
|
|
if (is_colliding_with_wall1(collision, boundingBoxSize, x1, y1, z1, collision->unk38, x2, y2, z2) == 1) {
|
|
flags |= 0x8000;
|
|
}
|
|
}
|
|
|
|
if (flags == (0x4000 | 0x2000 | 0x8000)) {
|
|
return flags;
|
|
}
|
|
|
|
|
|
temp_v0_4 = (s32) D_8015F6E8 - D_8015F6EA;
|
|
temp_v1 = (s32) D_8015F6F0 - D_8015F6F2;
|
|
|
|
temp1 = temp_v0_4 / 32;
|
|
temp2 = temp_v1 / 32;
|
|
|
|
temp_f10 = (x1 - D_8015F6EA) / temp1;
|
|
temp_f16 = (z1 - D_8015F6F2) / temp2;
|
|
|
|
if (temp_f10 < 0) {
|
|
return 0;
|
|
}
|
|
if (temp_f16 < 0) {
|
|
return 0;
|
|
}
|
|
if (temp_f10 >= 32) {
|
|
return 0;
|
|
}
|
|
if (temp_f16 >= 32) {
|
|
return 0;
|
|
}
|
|
|
|
temp_v1_2 = (temp_f10 + temp_f16 * 32);
|
|
temp_s6 = D_8014F110[temp_v1_2].unk2;
|
|
|
|
if (temp_s6 == 0) {
|
|
return flags;
|
|
}
|
|
|
|
phi_s2 = D_8014F110[temp_v1_2].unk0;
|
|
|
|
for (i = 0; i < temp_s6; i++) {
|
|
if (flags == (0x4000 | 0x2000 | 0x8000)) {
|
|
return flags;
|
|
}
|
|
|
|
surfaceIndex = D_8015F584[phi_s2];
|
|
|
|
if ((gSurfaceMap[surfaceIndex].flags & 0x4000)) {
|
|
if ((flags & 0x4000) == 0) {
|
|
if (surfaceIndex != collision->unk3A) {
|
|
if (is_colliding_with_drivable_surface(collision, boundingBoxSize, x1, y1, z1, surfaceIndex, x2, y2, z2) == 1) {
|
|
flags |= 0x4000;
|
|
}
|
|
}
|
|
}
|
|
} else if ((gSurfaceMap[surfaceIndex].flags & 0x8000) != 0) {
|
|
if ((flags & 0x8000) == 0) {
|
|
if (surfaceIndex != collision->unk38) {
|
|
if (is_colliding_with_wall1(collision, boundingBoxSize, x1, y1, z1, surfaceIndex, x2, y2, z2) == 1) {
|
|
flags |= 0x8000;
|
|
}
|
|
}
|
|
}
|
|
} else if ((flags & 0x2000) == 0) {
|
|
if (surfaceIndex != collision->unk36) {
|
|
if (is_colliding_with_wall2(collision, boundingBoxSize, x1, y1, z1, surfaceIndex, x2, y2, z2) == 1) {
|
|
flags |= 0x2000;
|
|
}
|
|
}
|
|
}
|
|
phi_s2++;
|
|
|
|
}
|
|
return flags;
|
|
}
|
|
|
|
u16 func_802ADDC8(Collision* collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ) {
|
|
u16 temp_v1;
|
|
s32 temp_f4;
|
|
s32 temp_f6;
|
|
u16 temp_v0_4;
|
|
s32 temp1;
|
|
s32 temp2;
|
|
s16 temp_f10;
|
|
s16 temp_f16;
|
|
s16 temp;
|
|
u16 i;
|
|
|
|
u16 var_s2;
|
|
u16 var_s4;
|
|
|
|
collision->unk30 = 0;
|
|
collision->unk32 = 0;
|
|
collision->unk34 = 0;
|
|
collision->unk3C[0] = 1000.0f;
|
|
collision->unk3C[1] = 1000.0f;
|
|
collision->unk3C[2] = 1000.0f;
|
|
var_s4 = 0;
|
|
if (collision->unk3A < D_8015F588) {
|
|
if (func_802AAE4C(collision, boundingBoxSize, posX, posY, posZ, collision->unk3A) == 1) {
|
|
var_s4 |= 0x4000;
|
|
}
|
|
}
|
|
if (collision->unk36 < D_8015F588) {
|
|
if (func_802AB288(collision, boundingBoxSize, posX, posY, posZ, collision->unk36) == 1) {
|
|
var_s4 |= 0x2000;
|
|
}
|
|
}
|
|
if (collision->unk38 < D_8015F588) {
|
|
if (func_802AB6C4(collision, boundingBoxSize, posX, posY, posZ, collision->unk38 ) == 1) {
|
|
var_s4 |= 0x8000;
|
|
}
|
|
}
|
|
if (var_s4 == (0x4000 | 0x2000 | 0x8000)) {
|
|
return var_s4;
|
|
}
|
|
|
|
temp_f4 = (s32) D_8015F6E8 - D_8015F6EA;
|
|
temp_f6 = (s32) D_8015F6F0 - D_8015F6F2;
|
|
|
|
temp1 = temp_f4 / 32;
|
|
temp2 = temp_f6 / 32;
|
|
|
|
temp_f10 = (posX - D_8015F6EA) / temp1;
|
|
temp_f16 = (posZ - D_8015F6F2) / temp2;
|
|
|
|
|
|
if (temp_f10 < 0) {
|
|
return 0;
|
|
}
|
|
if (temp_f16 < 0) {
|
|
return 0;
|
|
}
|
|
if (temp_f10 >= 32) {
|
|
return 0;
|
|
}
|
|
if (temp_f16 >= 32) {
|
|
return 0;
|
|
}
|
|
|
|
temp = temp_f10 + temp_f16 * 32;
|
|
temp_v1 = D_8014F110[temp].unk2;
|
|
if (temp_v1 == 0) {
|
|
return var_s4;
|
|
}
|
|
var_s2 = D_8014F110[temp].unk0;
|
|
|
|
for (i = 0; i < temp_v1; i++) {
|
|
if (var_s4 == (0x8000 | 0x4000 | 0x2000)) {
|
|
return var_s4;
|
|
}
|
|
temp_v0_4 = D_8015F584[var_s2];
|
|
if (gSurfaceMap[temp_v0_4].flags & 0x4000) {
|
|
if (!(var_s4 & 0x4000)) {
|
|
if (temp_v0_4 != collision->unk3A) {
|
|
if (func_802AAE4C(collision, boundingBoxSize, posX, posY, posZ, temp_v0_4) == 1) {
|
|
var_s4 |= 0x4000;
|
|
}
|
|
}
|
|
}
|
|
} else if (gSurfaceMap[temp_v0_4].flags & 0x8000) {
|
|
if (!(var_s4 & 0x8000)) {
|
|
if (temp_v0_4 != collision->unk38) {
|
|
if (func_802AB6C4(collision, boundingBoxSize, posX, posY, posZ, temp_v0_4) == 1) {
|
|
var_s4 |= 0x8000;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (!(var_s4 & 0x2000)) {
|
|
if (temp_v0_4 != collision->unk36) {
|
|
if (func_802AB288(collision, boundingBoxSize, posX, posY, posZ, temp_v0_4) == 1) {
|
|
var_s4 |= 0x2000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
var_s2++;
|
|
}
|
|
return var_s4;
|
|
}
|
|
|
|
extern u8 D_8014F1110;
|
|
|
|
f32 func_802AE1C0(f32 posX, f32 posY, f32 posZ) {
|
|
f32 temp_f0;
|
|
s16 temp_f4;
|
|
s16 temp_f6;
|
|
s16 temp_f66;
|
|
|
|
u16 index;
|
|
u16 iter;
|
|
u16 phi_s1;
|
|
f32 phi_f20 = -3000.0f;
|
|
u16 i;
|
|
|
|
s32 a;
|
|
s32 b;
|
|
s32 c;
|
|
s32 d;
|
|
|
|
a = (D_8015F6E8 - D_8015F6EA);
|
|
b = (D_8015F6F0 - D_8015F6F2);
|
|
c = a / 32;
|
|
d = b / 32;
|
|
|
|
temp_f4 = (s16) ((posX - D_8015F6EA) / c);
|
|
temp_f6 = (s16) ((posZ - D_8015F6F2) / d);
|
|
temp_f66 = temp_f4 + (temp_f6 * 32);
|
|
iter = D_8014F110[temp_f66].unk2;
|
|
|
|
if (temp_f4 < 0) {
|
|
return 3000.0f;
|
|
}
|
|
if (temp_f6 < 0) {
|
|
return 3000.0f;
|
|
}
|
|
if (temp_f4 >= 32) {
|
|
return 3000.0f;
|
|
}
|
|
if (temp_f6 >= 32) {
|
|
return 3000.0f;
|
|
}
|
|
if (iter == 0) {
|
|
return 3000.0f;
|
|
}
|
|
|
|
phi_s1 = D_8014F110[temp_f66].unk0;
|
|
|
|
for (i = 0; i < iter; i++) {
|
|
|
|
index = D_8015F584[phi_s1];
|
|
|
|
if ((gSurfaceMap[index].flags & 0x4000) && (func_802ABB04(posX, posZ, index) == 1)) {
|
|
temp_f0 = func_802ABE30(posX, posY, posZ, index);
|
|
if ((temp_f0 <= posY) && (phi_f20 < temp_f0)) {
|
|
phi_f20 = temp_f0;
|
|
}
|
|
}
|
|
phi_s1++;
|
|
}
|
|
return phi_f20;
|
|
}
|
|
|
|
void func_802AE434(Vtx *vtx1, Vtx *vtx2, Vtx *vtx3, s8 surfaceType, u16 sectionId) {
|
|
mk64_surface_map_ram *tile = &gSurfaceMap[D_8015F588];
|
|
s16 x2;
|
|
s16 z2;
|
|
u16 poly1Flag;
|
|
s16 x3;
|
|
s16 x1;
|
|
s16 y1;
|
|
s16 z1;
|
|
u16 poly2Flag;
|
|
s16 y2;
|
|
u16 poly3Flag;
|
|
u16 flags;
|
|
s16 y3;
|
|
s16 z3;
|
|
|
|
/* Unused variables places around doubles for dramatic effect */
|
|
UNUSED s32 pad2[7];
|
|
|
|
f64 crossProductX;
|
|
f64 crossProductY;
|
|
f64 crossProductZ;
|
|
f64 magnitude;
|
|
|
|
UNUSED s32 pad3[3];
|
|
|
|
f32 normalX;
|
|
f32 normalY;
|
|
f32 normalZ;
|
|
f32 distance;
|
|
|
|
s16 sp4A;
|
|
s16 sp48;
|
|
s16 sp46;
|
|
s16 sp44;
|
|
s16 sp42;
|
|
s16 sp40;
|
|
|
|
tile->vtxPoly1 = vtx1;
|
|
tile->vtxPoly2 = vtx2;
|
|
tile->vtxPoly3 = vtx3;
|
|
if ((tile->vtxPoly1->v.flag == 4) &&
|
|
(tile->vtxPoly2->v.flag == 4) &&
|
|
(tile->vtxPoly3->v.flag == 4)) {
|
|
|
|
return;
|
|
}
|
|
|
|
x1 = tile->vtxPoly1->v.ob[0];
|
|
y1 = tile->vtxPoly1->v.ob[1];
|
|
z1 = tile->vtxPoly1->v.ob[2];
|
|
x2 = tile->vtxPoly2->v.ob[0];
|
|
y2 = tile->vtxPoly2->v.ob[1];
|
|
z2 = tile->vtxPoly2->v.ob[2];
|
|
x3 = tile->vtxPoly3->v.ob[0];
|
|
y3 = tile->vtxPoly3->v.ob[1];
|
|
z3 = tile->vtxPoly3->v.ob[2];
|
|
if ((x1 == x2) && (z1 == z2)) {
|
|
tile->vtxPoly1 = vtx1;
|
|
tile->vtxPoly3 = vtx2;
|
|
tile->vtxPoly2 = vtx3;
|
|
x1 = tile->vtxPoly1->v.ob[0];
|
|
y1 = tile->vtxPoly1->v.ob[1];
|
|
z1 = tile->vtxPoly1->v.ob[2];
|
|
x2 = tile->vtxPoly3->v.ob[0];
|
|
y2 = tile->vtxPoly3->v.ob[1];
|
|
z2 = tile->vtxPoly3->v.ob[2];
|
|
x3 = tile->vtxPoly2->v.ob[0];
|
|
y3 = tile->vtxPoly2->v.ob[1];
|
|
z3 = tile->vtxPoly2->v.ob[2];
|
|
}
|
|
if (x1 >= x2) {
|
|
if (x1 >= x3) {
|
|
sp4A = x1;
|
|
} else
|
|
sp4A = x3;
|
|
|
|
} else if (x2 >= x3) {
|
|
sp4A = x2;
|
|
} else
|
|
sp4A = x3;
|
|
|
|
if (z1 >= z2) {
|
|
|
|
if (z1 >= z3) {
|
|
sp48 = z1;
|
|
} else
|
|
sp48 = z3;
|
|
|
|
} else if (z2 >= z3) {
|
|
sp48 = z2;
|
|
} else
|
|
sp48 = z3;
|
|
|
|
if (y1 >= y2) {
|
|
|
|
if (y1 >= y3) {
|
|
sp42 = y1;
|
|
} else
|
|
sp42 = y3;
|
|
|
|
} else if (y2 >= y3) {
|
|
sp42 = y2;
|
|
} else
|
|
sp42 = y3;
|
|
|
|
if (x1 <= x2) {
|
|
if (x1 <= x3) {
|
|
sp44 = x1;
|
|
} else
|
|
sp44 = x3;
|
|
|
|
} else if (x2 <= x3) {
|
|
sp44 = x2;
|
|
} else
|
|
sp44 = x3;
|
|
|
|
if (y1 <= y2) {
|
|
if (y1 <= y3) {
|
|
sp46 = y1;
|
|
} else
|
|
sp46 = y3;
|
|
|
|
} else if (y2 <= y3) {
|
|
sp46 = y2;
|
|
} else
|
|
sp46 = y3;
|
|
|
|
if (z1 <= z2) {
|
|
if (z1 <= z3) {
|
|
sp40 = z1;
|
|
} else
|
|
sp40 = z3;
|
|
|
|
} else if (z2 <= z3) {
|
|
sp40 = z2;
|
|
} else
|
|
sp40 = z3;
|
|
|
|
crossProductX = (((y2 - y1) * (z3 - z2)) - ((z2 - z1) * (y3 - y2)));
|
|
crossProductY = (((z2 - z1) * (x3 - x2)) - ((x2 - x1) * (z3 - z2)));
|
|
crossProductZ = (((x2 - x1) * (y3 - y2)) - ((y2 - y1) * (x3 - x2)));
|
|
|
|
// length of the cross product
|
|
magnitude = sqrtf((crossProductX * crossProductX) + (crossProductY * crossProductY) + (crossProductZ * crossProductZ));
|
|
|
|
if (!magnitude) {
|
|
return;
|
|
}
|
|
|
|
normalX = (f32) crossProductX / magnitude;
|
|
normalY = (f32) crossProductY / magnitude;
|
|
normalZ = (f32) crossProductZ / magnitude;
|
|
|
|
// Distance from x to plane (cross product's normal).
|
|
distance = -((normalX * x1) + (normalY * y1) + (normalZ * z1));
|
|
|
|
// Return if normalY is not vertical.
|
|
// Could be checking if the surface is a floor
|
|
if (D_8015F59C) {
|
|
if (normalY < -0.9f) {
|
|
return;
|
|
} else if (normalY > 0.9f) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Return if normalY is not horizontal
|
|
// Could be checking if the surface is a wall
|
|
if (D_8015F5A0) {
|
|
if ((normalY < 0.1f) && (normalY > -0.1f)) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
tile->vtx21 = sp4A;
|
|
tile->vtx23 = sp48;
|
|
tile->vtx31 = sp44;
|
|
tile->vtx33 = sp40;
|
|
tile->vtx32 = sp46;
|
|
tile->vtx22 = sp42;
|
|
|
|
if (sp44 < D_8015F6EA) {
|
|
D_8015F6EA = sp44;
|
|
}
|
|
if (sp46 < D_8015F6EE) {
|
|
D_8015F6EE = sp46;
|
|
}
|
|
if (sp40 < D_8015F6F2) {
|
|
D_8015F6F2 = sp40;
|
|
}
|
|
if (sp4A > D_8015F6E8) {
|
|
D_8015F6E8 = sp4A;
|
|
}
|
|
if (sp42 > D_8015F6EC) {
|
|
D_8015F6EC = sp42;
|
|
}
|
|
if (sp48 > D_8015F6F0) {
|
|
D_8015F6F0 = sp48;
|
|
}
|
|
|
|
tile->height = normalX;
|
|
tile->gravity = normalY;
|
|
tile->rotation = normalZ;
|
|
tile->height2 = distance;
|
|
|
|
tile->surfaceType = (u16) surfaceType;
|
|
|
|
crossProductX = crossProductX * crossProductX;
|
|
crossProductY = crossProductY * crossProductY;
|
|
crossProductZ = crossProductZ * crossProductZ;
|
|
|
|
D_8015F6FA = 0;
|
|
D_8015F6FC = 0;
|
|
|
|
poly1Flag = tile->vtxPoly1->v.flag;
|
|
poly2Flag = tile->vtxPoly2->v.flag;
|
|
poly3Flag = tile->vtxPoly3->v.flag;
|
|
|
|
flags = sectionId;
|
|
|
|
if ((poly1Flag == 1) && (poly2Flag == 1) && (poly3Flag == 1)) {
|
|
flags |= 0x400;
|
|
} else if ((poly1Flag == 2) && (poly2Flag == 2) && (poly3Flag == 2)) {
|
|
flags |= 0x800;
|
|
} else if ((poly1Flag == 3) && (poly2Flag == 3) && (poly3Flag == 3)) {
|
|
flags |= 0x1000;
|
|
} else if (D_8015F5A4 != 0) {
|
|
flags |= 0x200;
|
|
}
|
|
|
|
tile->flags = flags;
|
|
|
|
// Y is the significant axis
|
|
if ((crossProductX <= crossProductY) && (crossProductY >= crossProductZ)) {
|
|
tile->flags |= 0x4000;
|
|
// X is the significant axis
|
|
} else if ((crossProductX > crossProductY) && (crossProductX >= crossProductZ)) {
|
|
tile->flags |= 0x8000;
|
|
// Z is the significant axis
|
|
} else {
|
|
tile->flags |= 0x2000;
|
|
}
|
|
D_8015F588++;
|
|
}
|
|
|
|
/**
|
|
* Triangle contains three indices that are used to get the actual vertices.
|
|
*/
|
|
void set_vtx_from_triangle(u32 triangle, s8 surfaceType, u16 sectionId) {
|
|
u32 vert1 = ( ( triangle & 0x00FF0000 ) >> 16 ) / 2;
|
|
u32 vert2 = ( ( triangle & 0x0000FF00 ) >> 8 ) / 2;
|
|
u32 vert3 = ( triangle & 0x000000FF ) / 2;
|
|
|
|
Vtx *vtx1 = vtxBuffer[vert1];
|
|
Vtx *vtx2 = vtxBuffer[vert2];
|
|
Vtx *vtx3 = vtxBuffer[vert3];
|
|
|
|
func_802AE434(vtx1, vtx2, vtx3, surfaceType, sectionId);
|
|
}
|
|
|
|
void set_vtx_from_tri2(u32 triangle1, u32 triangle2, s8 surfaceType, u16 sectionId) {
|
|
UNUSED s32 pad[2];
|
|
u32 vert1 = ( ( triangle1 & 0x00FF0000 ) >> 16 ) / 2;
|
|
u32 vert2 = ( ( triangle1 & 0x0000FF00 ) >> 8 ) / 2;
|
|
u32 vert3 = ( triangle1 & 0x000000FF ) / 2;
|
|
|
|
// This is actually triangle 2; vert 1,2,3.
|
|
u32 vert4 = ( ( triangle2 & 0x00FF0000 ) >> 16 ) / 2;
|
|
u32 vert5 = ( ( triangle2 & 0x0000FF00 ) >> 8 ) / 2;
|
|
u32 vert6 = ( triangle2 & 0x000000FF ) / 2;
|
|
|
|
Vtx *vtx1 = vtxBuffer[vert1];
|
|
Vtx *vtx2 = vtxBuffer[vert2];
|
|
Vtx *vtx3 = vtxBuffer[vert3];
|
|
|
|
Vtx *vtx4 = vtxBuffer[vert4];
|
|
Vtx *vtx5 = vtxBuffer[vert5];
|
|
Vtx *vtx6 = vtxBuffer[vert6];
|
|
|
|
// Triangle 1
|
|
func_802AE434(vtx1, vtx2, vtx3, surfaceType, sectionId);
|
|
// Triangle 2
|
|
func_802AE434(vtx4, vtx5, vtx6, surfaceType, sectionId);
|
|
}
|
|
|
|
void set_vtx_from_quadrangle(u32 line, s8 surfaceType, u16 sectionId) {
|
|
UNUSED s32 pad[6];
|
|
Vtx *vtx1;
|
|
Vtx *vtx2;
|
|
Vtx *vtx3;
|
|
Vtx *vtx4;
|
|
|
|
u32 vert1 = ( ( line & 0x00FF0000 ) >> 16 ) / 2;
|
|
u32 vert2 = ( ( line & 0x0000FF00 ) >> 8 ) / 2;
|
|
u32 vert3 = ( line & 0x000000FF ) / 2;
|
|
u32 vert4 = ( ( line & 0xFF000000 ) >> 24 ) / 2;
|
|
|
|
vtx1 = vtxBuffer[vert1];
|
|
vtx2 = vtxBuffer[vert2];
|
|
vtx3 = vtxBuffer[vert3];
|
|
vtx4 = vtxBuffer[vert4];
|
|
|
|
// Triangle 1
|
|
func_802AE434(vtx1, vtx2, vtx3, surfaceType, sectionId);
|
|
// Triangle 2
|
|
func_802AE434(vtx1, vtx3, vtx4, surfaceType, sectionId);
|
|
}
|
|
|
|
/**
|
|
* Generates a list of pointers to course vtx.
|
|
*/
|
|
void set_vtx_buffer(uintptr_t addr, u32 numVertices, u32 bufferIndex) {
|
|
u32 i;
|
|
u32 segment = SEGMENT_NUMBER2(addr);
|
|
u32 offset = SEGMENT_OFFSET(addr);
|
|
Vtx *vtx = (Vtx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
for (i = 0; i < numVertices; i++) {
|
|
vtxBuffer[bufferIndex] = vtx;
|
|
vtx++;
|
|
bufferIndex++;
|
|
}
|
|
}
|
|
/**
|
|
* @return 1 intersecting triangle, 0 not intersecting.
|
|
*/
|
|
s32 is_line_intersecting_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 x1, s16 z1, s16 x2, s16 z2) {
|
|
f32 xOffset;
|
|
f32 projectedPoint;
|
|
f32 zOffset;
|
|
|
|
xOffset = x2 - x1;
|
|
zOffset = z2 - z1;
|
|
// Line is vertical
|
|
if (xOffset == 0.0f) {
|
|
if (x1 < minX) {
|
|
return 0;
|
|
}
|
|
if (maxX < x1) {
|
|
return 0;
|
|
}
|
|
if (zOffset > 0.0f) {
|
|
if ((z1 < minZ) && (maxZ < z2)) {
|
|
return 1;
|
|
}
|
|
} else if ((z2 < minZ) && (maxZ < z1)) {
|
|
return 1;
|
|
}
|
|
} else {
|
|
// Line is horizontal
|
|
if (zOffset == 0.0f) {
|
|
if (z1 < minZ) {
|
|
return 0;
|
|
}
|
|
if (maxZ < z1) {
|
|
return 0;
|
|
}
|
|
if (xOffset > 0.0f) {
|
|
if ((x1 < minX) && (maxX < x2)) {
|
|
return 1;
|
|
}
|
|
} else if ((x2 < minX) && (maxX < x1)) {
|
|
return 1;
|
|
}
|
|
} else {
|
|
projectedPoint = ((xOffset / zOffset) * (minZ - z1)) + x1;
|
|
if ((minX <= projectedPoint) && (projectedPoint <= maxX)) {
|
|
return 1;
|
|
}
|
|
projectedPoint = ((xOffset / zOffset) * (maxZ - z1)) + x1;
|
|
if ((minX <= projectedPoint) && (projectedPoint <= maxX)) {
|
|
return 1;
|
|
}
|
|
projectedPoint = ((zOffset / xOffset) * (minX - x1)) + z1;
|
|
if ((minZ <= projectedPoint) && (projectedPoint <= maxZ)) {
|
|
return 1;
|
|
}
|
|
projectedPoint = ((zOffset / xOffset) * (maxX - x1)) + z1;
|
|
if ((minZ <= projectedPoint) && (projectedPoint <= maxZ)) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
s32 is_triangle_intersecting_bounding_box(s16 minX, s16 maxX, s16 minZ, s16 maxZ, u16 index) {
|
|
mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
|
|
s16 x1;
|
|
s16 z1;
|
|
s16 x2;
|
|
s16 z2;
|
|
s16 x3;
|
|
s16 z3;
|
|
|
|
x1 = surfaceMap->vtxPoly1->v.ob[0];
|
|
z1 = surfaceMap->vtxPoly1->v.ob[2];
|
|
x2 = surfaceMap->vtxPoly2->v.ob[0];
|
|
z2 = surfaceMap->vtxPoly2->v.ob[2];
|
|
x3 = surfaceMap->vtxPoly3->v.ob[0];
|
|
z3 = surfaceMap->vtxPoly3->v.ob[2];
|
|
if ((x1 >= minX) && (maxX >= x1) && (z1 >= minZ) && (maxZ >= z1)) {
|
|
return 1;
|
|
}
|
|
if ((x2 >= minX) && (maxX >= x2) && (z2 >= minZ) && (maxZ >= z2)) {
|
|
return 1;
|
|
}
|
|
if ((x3 >= minX) && (maxX >= x3) && (z3 >= minZ) && (maxZ >= z3)) {
|
|
return 1;
|
|
}
|
|
if (is_line_intersecting_rectangle(minX, maxX, minZ, maxZ, x1, z1, x2, z2) == 1) {
|
|
return 1;
|
|
}
|
|
if (is_line_intersecting_rectangle(minX, maxX, minZ, maxZ, x2, z2, x3, z3) == 1) {
|
|
return 1;
|
|
}
|
|
if (is_line_intersecting_rectangle(minX, maxX, minZ, maxZ, x3, z3, x1, z1) == 1) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/**
|
|
* Appears to initialize some variables and struct members after
|
|
* course displaylists have been parsed.
|
|
*/
|
|
void func_802AF314(void) {
|
|
mk64_surface_map_ram *tile;
|
|
s32 i, j, k;
|
|
UNUSED s32 pad[5];
|
|
s16 temp_a1;
|
|
s16 temp_a3;
|
|
s16 temp_s1;
|
|
s16 temp_s2;
|
|
s32 temp_fp;
|
|
s32 temp_s6;
|
|
s32 temp1;
|
|
s32 temp2;
|
|
s32 index;
|
|
temp1 = (s32) D_8015F6E8 - D_8015F6EA;
|
|
temp2 = (s32) D_8015F6F0 - D_8015F6F2;
|
|
|
|
temp_s6 = temp1 / 32;
|
|
temp_fp = temp2 / 32;
|
|
|
|
for (i = 0; i < 1024; i++) {
|
|
D_8014F110[i].unk2 = 0;
|
|
}
|
|
|
|
D_8015F58A = 0;
|
|
// @bug possibly bug. Allocate memory but not increment the pointer.
|
|
// This is bad, dumb code, and more importantly it's bad dumb code that doesn't make any sense here.
|
|
// It is incremented after this function completes using a different variable.
|
|
// Not good.
|
|
D_8015F584 = (u16 *) gNextFreeMemoryAddress;
|
|
|
|
for (j = 0; j < 32; j++) {
|
|
for (k = 0; k < 32; k++) {
|
|
index = k + j * 32;
|
|
|
|
temp_s1 = (D_8015F6EA + (temp_s6 * k)) - 20;
|
|
temp_s2 = (D_8015F6F2 + (temp_fp * j)) - 20;
|
|
|
|
temp_a1 = temp_s1 + temp_s6 + 40;
|
|
temp_a3 = temp_s2 + temp_fp + 40;
|
|
|
|
for (i = 0; i < D_8015F588; i++) {
|
|
tile = gSurfaceMap + i;
|
|
if (tile->vtx23 < temp_s2) { continue; }
|
|
if (tile->vtx33 > temp_a3) { continue; }
|
|
if (tile->vtx21 < temp_s1) { continue; }
|
|
if (tile->vtx31 > temp_a1) { continue; }
|
|
|
|
if (is_triangle_intersecting_bounding_box(temp_s1, temp_a1, temp_s2, temp_a3, (u16) i) == 1) {
|
|
if (D_8014F110[index].unk2 == 0) {
|
|
D_8014F110[index].unk0 = D_8015F58A;
|
|
}
|
|
D_8014F110[index].unk2++;
|
|
D_8015F584[D_8015F58A] = (s16) i;
|
|
D_8015F58A++;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Recursive search for vtx and set surfaceTypes to -1 and sectionId's to 0xFF
|
|
*/
|
|
void set_vertex_data_with_defaults(Gfx *gfx) {
|
|
find_and_set_vertex_data(gfx, -1, 0xFF);
|
|
}
|
|
|
|
/**
|
|
* Recursive search for vtx and set sectionId's to 0xFF
|
|
*/
|
|
void set_vertex_data_with_default_section_id(Gfx *gfx, s8 surfaceType) {
|
|
find_and_set_vertex_data(gfx, surfaceType, 0xFF);
|
|
}
|
|
|
|
extern u32 D_8015F58C;
|
|
|
|
/**
|
|
* Recursive search and set for vertex data
|
|
*/
|
|
void find_and_set_vertex_data(Gfx *addr, s8 surfaceType, u16 sectionId) {
|
|
s32 opcode;
|
|
uintptr_t lo;
|
|
uintptr_t hi;
|
|
s32 i;
|
|
|
|
s32 segment = SEGMENT_NUMBER2(addr);
|
|
s32 offset = SEGMENT_OFFSET(addr);
|
|
Gfx *gfx = (Gfx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
D_8015F6FA = 0;
|
|
D_8015F6FC = 0;
|
|
|
|
for (i = 0; i < 0x1FFF; i++) {
|
|
lo = gfx->words.w0;
|
|
hi = gfx->words.w1;
|
|
opcode = GFX_GET_OPCODE(lo);
|
|
|
|
if (opcode == (G_DL << 24)) {
|
|
// G_DL's hi contains an addr to another DL.
|
|
find_and_set_vertex_data((Gfx *) hi, surfaceType, sectionId);
|
|
|
|
} else if (opcode == (G_VTX << 24)) {
|
|
set_vtx_buffer(hi, (lo >> 10) & 0x3F, ((lo >> 16) & 0xFF) >> 1);
|
|
|
|
} else if (opcode == (G_TRI1 << 24)) {
|
|
D_8015F58C += 1;
|
|
set_vtx_from_triangle(hi, surfaceType, sectionId);
|
|
|
|
} else if (opcode == (G_TRI2 << 24)) {
|
|
D_8015F58C += 2;
|
|
set_vtx_from_tri2(lo, hi, surfaceType, sectionId);
|
|
|
|
} else if (opcode == (G_QUAD << 24)) {
|
|
D_8015F58C += 2;
|
|
set_vtx_from_quadrangle(hi, surfaceType, sectionId);
|
|
|
|
} else if (opcode == (G_ENDDL << 24)) {
|
|
break;
|
|
}
|
|
|
|
gfx++;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Search for G_SETTILESIZE and set its args.
|
|
*/
|
|
void find_and_set_tile_size(uintptr_t addr, s32 uls, s32 ult) {
|
|
u32 segment = SEGMENT_NUMBER2(addr);
|
|
u32 offset = SEGMENT_OFFSET(addr);
|
|
Gfx *gfx = (Gfx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
u32 opcode;
|
|
|
|
uls = (uls << 12) & 0xFFF000;
|
|
ult &= 0xFFF;
|
|
|
|
while(TRUE) {
|
|
|
|
opcode = GFX_GET_OPCODE(gfx->words.w0);
|
|
|
|
if (opcode == (u32) G_ENDDL << 24) {
|
|
break;
|
|
} else if (opcode == (u32) (G_SETTILESIZE << 24)) {
|
|
gfx->words.w0 = (G_SETTILESIZE << 24) | uls | ult;
|
|
|
|
break;
|
|
}
|
|
gfx++;
|
|
}
|
|
}
|
|
|
|
void set_vertex_colours(uintptr_t addr, u32 vertexCount, UNUSED s32 vert3, s8 alpha, u8 red, u8 green, u8 blue) {
|
|
s32 segment = SEGMENT_NUMBER2(addr);
|
|
s32 offset = SEGMENT_OFFSET(addr);
|
|
s32 i;
|
|
Vtx *vtx = (Vtx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
|
|
for (i = 0; (u32)i < vertexCount; i++) {
|
|
if (red) {
|
|
vtx->v.cn[0] = red;
|
|
vtx->v.cn[1] = green;
|
|
vtx->v.cn[2] = blue;
|
|
}
|
|
vtx->v.cn[3] = alpha;
|
|
vtx++;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Recursive search for Veretices and set their colour values.
|
|
*/
|
|
void find_vtx_and_set_colours(uintptr_t displayList, s8 alpha, u8 red, u8 green, u8 blue) {
|
|
s32 segment = SEGMENT_NUMBER2(displayList);
|
|
s32 offset = SEGMENT_OFFSET(displayList);
|
|
Gfx *gfx = (Gfx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
|
|
uintptr_t lo;
|
|
uintptr_t hi;
|
|
s32 opcode;
|
|
|
|
while(TRUE) {
|
|
lo = gfx->words.w0;
|
|
hi = gfx->words.w1;
|
|
opcode = GFX_GET_OPCODE(lo);
|
|
if (opcode == (G_ENDDL << 24)) {
|
|
break;
|
|
} else if (opcode == (G_DL << 24)) {
|
|
find_vtx_and_set_colours(hi, alpha, red, green, blue);
|
|
} else if (opcode == (G_VTX << 24)) {
|
|
// G_VTX contains an addr hi
|
|
set_vertex_colours(hi, (lo >> 10) & 0x3F, ((lo >> 16) & 0xFF) >> 1, alpha, red, green, blue);
|
|
}
|
|
gfx++;
|
|
}
|
|
}
|
|
|
|
void subtract_scaled_vector(Vec3f pos1, f32 boundingBoxSize, Vec3f pos2) {
|
|
pos2[0] -= pos1[0] * boundingBoxSize;
|
|
pos2[1] -= pos1[1] * boundingBoxSize;
|
|
pos2[2] -= pos1[2] * boundingBoxSize;
|
|
}
|
|
|
|
u16 process_collision(Player *player, KartBoundingBoxCorner *corner, f32 cornerPosX, f32 cornerPosY, f32 cornerPosZ) {
|
|
Collision wtf;
|
|
Collision *collision = &wtf;
|
|
UNUSED s32 pad;
|
|
u16 i;
|
|
u16 surfaceMapIndex;
|
|
u16 iter;
|
|
u16 phi_s2;
|
|
f32 cornerPos1;
|
|
f32 cornerPos2;
|
|
f32 cornerPos3;
|
|
f32 boundingBoxSize;
|
|
f32 temp_f0;
|
|
|
|
s32 temp_v0_2;
|
|
s32 temp_v1;
|
|
|
|
s16 temp_f10;
|
|
s16 temp_f16;
|
|
s16 temp_v1_2;
|
|
|
|
s32 temp1;
|
|
s32 temp2;
|
|
UNUSED s32 pad2[9];
|
|
|
|
collision->unk3C[0] = 1000.0f;
|
|
collision->unk3C[1] = 1000.0f;
|
|
collision->unk3C[2] = 1000.0f;
|
|
boundingBoxSize = player->boundingBoxSize;
|
|
collision->unk36 = 5000;
|
|
collision->unk38 = 5000;
|
|
collision->unk3A = 5000;
|
|
collision->unk30 = 0;
|
|
collision->unk32 = 0;
|
|
collision->unk34 = 0;
|
|
cornerPos1 = corner->cornerPos[0];
|
|
cornerPos2 = corner->cornerPos[1];
|
|
cornerPos3 = corner->cornerPos[2];
|
|
switch (corner->surfaceFlags) {
|
|
case 0x80:
|
|
if (is_colliding_with_wall1(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
|
|
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex);
|
|
if ((!(temp_f0 > player->pos[1])) && !((player->pos[1] - temp_f0) > (2 * boundingBoxSize))) {
|
|
corner->cornerGroundY = temp_f0;
|
|
subtract_scaled_vector(collision->unk54, collision->unk3C[1], corner->cornerPos);
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
case 0x40:
|
|
if (is_colliding_with_drivable_surface(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
|
|
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex);
|
|
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
|
|
corner->cornerGroundY = temp_f0;
|
|
subtract_scaled_vector(collision->unk60, collision->unk3C[2], corner->cornerPos);
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
case 0x20:
|
|
if (is_colliding_with_wall2(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
|
|
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex);
|
|
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
|
|
corner->cornerGroundY = temp_f0;
|
|
subtract_scaled_vector(collision->unk48, collision->unk3C[0], corner->cornerPos);
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
case 0:
|
|
break;
|
|
}
|
|
|
|
// If the surface flags are not set then try setting them.
|
|
|
|
temp_v0_2 = (s32) D_8015F6E8 - D_8015F6EA;
|
|
temp_v1 = (s32) D_8015F6F0 - D_8015F6F2;
|
|
|
|
temp1 = temp_v0_2 / 32;
|
|
temp2 = temp_v1 / 32;
|
|
|
|
temp_f10 = (cornerPos1 - D_8015F6EA) / temp1;
|
|
temp_f16 = (cornerPos3 - D_8015F6F2) / temp2;
|
|
|
|
|
|
if (temp_f10 < 0) { return 0; }
|
|
if (temp_f16 < 0) { return 0; }
|
|
if (temp_f10 >= 32) { return 0; }
|
|
if (temp_f16 >= 32) { return 0; }
|
|
|
|
|
|
temp_v1_2 = temp_f10 + temp_f16 * 32;
|
|
iter = D_8014F110[temp_v1_2].unk2;
|
|
|
|
if (iter == 0) { return 0; }
|
|
|
|
phi_s2 = D_8014F110[temp_v1_2].unk0;
|
|
|
|
for (i = 0; i < iter; i++) {
|
|
surfaceMapIndex = D_8015F584[phi_s2];
|
|
if (gSurfaceMap[surfaceMapIndex].flags & 0x4000) {
|
|
if (surfaceMapIndex != corner->surfaceMapIndex) {
|
|
if (is_colliding_with_drivable_surface(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
|
|
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex);
|
|
|
|
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
|
|
subtract_scaled_vector(collision->unk60, collision->unk3C[2], corner->cornerPos);
|
|
corner->cornerGroundY = temp_f0;
|
|
corner->surfaceType = (u8) gSurfaceMap[surfaceMapIndex].surfaceType;
|
|
corner->surfaceFlags = 0x40;
|
|
corner->surfaceMapIndex = surfaceMapIndex;
|
|
if (gSurfaceMap[surfaceMapIndex].flags & 0x1000) {
|
|
corner->unk_14 = 1;
|
|
} else {
|
|
corner->unk_14 = 0;
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
} else if (gSurfaceMap[surfaceMapIndex].flags & 0x8000) {
|
|
if (gSurfaceMap[surfaceMapIndex].gravity != 0.0f) {
|
|
if (surfaceMapIndex != corner->surfaceMapIndex) {
|
|
if (is_colliding_with_wall1(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
|
|
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex);
|
|
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
|
|
corner->cornerGroundY = temp_f0;
|
|
subtract_scaled_vector(collision->unk54, collision->unk3C[1], corner->cornerPos);
|
|
corner->cornerGroundY = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex);
|
|
corner->surfaceType = (u8) gSurfaceMap[surfaceMapIndex].surfaceType;
|
|
corner->surfaceFlags = 0x80;
|
|
corner->surfaceMapIndex = surfaceMapIndex;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (gSurfaceMap[surfaceMapIndex].gravity != 0.0f) {
|
|
if (surfaceMapIndex != corner->surfaceMapIndex) {
|
|
if (is_colliding_with_wall2(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
|
|
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex);
|
|
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
|
|
corner->cornerGroundY = temp_f0;
|
|
subtract_scaled_vector(collision->unk48, collision->unk3C[0], corner->cornerPos);
|
|
corner->surfaceType = (u8) gSurfaceMap[surfaceMapIndex].surfaceType;
|
|
corner->surfaceFlags = 0x20;
|
|
corner->surfaceMapIndex = surfaceMapIndex;
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
phi_s2++;
|
|
}
|
|
corner->cornerGroundY = cornerPos2;
|
|
corner->surfaceType = 0;
|
|
return 0;
|
|
}
|