mk64/src/collision.c

2184 lines
61 KiB
C

#include <ultra64.h>
#include <macros.h>
#include <PR/gbi.h>
#include <mk64.h>
#include <common_structs.h>
#include <actor_types.h>
#include "main.h"
#include "memory.h"
#include "collision.h"
#include "math_util.h"
#include "variables.h"
#include "code_800029B0.h"
#pragma intrinsic (sqrtf)
// Used to delete the choco mountain guard rail
void nullify_displaylist(uintptr_t addr) {
s32 segment = SEGMENT_NUMBER2(addr);
s32 offset = SEGMENT_OFFSET(addr);
Gfx *macro;
macro = (Gfx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
macro->words.w0 = (G_ENDDL << 24);
macro->words.w1 = 0;
}
void func_802AAAAC(Collision *collision) {
collision->unk36 = 5000;
collision->unk38 = 5000;
collision->unk3A = 5000;
collision->unk30 = 0;
collision->unk32 = 0;
collision->unk34 = 0;
collision->unk3C[0] = 0;
collision->unk3C[1] = 0;
collision->unk3C[2] = 0;
vec3f_set(collision->unk48, 0.0f, 0.0f, 1.0f);
vec3f_set(collision->unk54, 1.0f, 0.0f, 0.0f);
vec3f_set(collision->unk60, 0.0f, 1.0f, 0.0f);
}
f32 func_802AAB4C(Player *player) {
f32 playerX;
f32 playerZ;
s32 temp_v1;
playerX = player->pos[0];
playerZ = player->pos[2];
switch (gCurrentCourseId) {
case COURSE_BOWSER_CASTLE:
if (playerX > 1859.0f) {
return D_8015F8E4;
}
if (playerX < 1549.0f) {
return D_8015F8E4;
}
if (playerZ > -1102.0f) {
return D_8015F8E4;
}
if (playerZ < -1402.0f) {
return D_8015F8E4;
}
return 20.0f;
case COURSE_KOOPA_BEACH:
if (playerX > 239.0f) {
return D_8015F8E4;
}
if (playerX < 67.0f) {
return D_8015F8E4;
}
if (playerZ > 2405.0f) {
return D_8015F8E4;
}
if (playerZ < 2233.0f) {
return D_8015F8E4;
}
return 0.8f;
case COURSE_SHERBET_LAND:
if ((get_surface_type(player->unk_110.unk3A) & 0xFF) == 5) {
return (f32) (D_8015F6EE - 0xA);
}
return D_8015F8E4;
case COURSE_DK_JUNGLE:
temp_v1 = func_802ABD40(player->unk_110.unk3A) & 0xFF;
if (temp_v1 == 0xFF) {
if ((get_surface_type(player->unk_110.unk3A) & 0xFF) == 0xF) {
return -475.0f;
}
if (playerX > -478.0f) {
return -33.9f;
}
if (playerX < -838.0f) {
return -475.0f;
}
if (playerZ > -436.0f) {
return -475.0f;
}
if (playerZ < -993.0f) {
return -33.9f;
}
if (playerZ < playerX) {
return -475.0f;
}
return -33.9f;
}
if (temp_v1 >= 0x14) {
return -475.0f;
}
return -33.9f;
default:
return D_8015F8E4;
}
}
s32 func_802AAE4C(Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ, u16 index) {
mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
UNUSED f32 pad;
f32 x3;
UNUSED f32 pad2;
f32 z3;
UNUSED f32 pad3[4];
f32 x2;
f32 z2;
f32 x1;
f32 z1;
f32 temp_f0_5;
f32 temp_f10;
f32 temp_f0_3;
f32 temp_f2_2;
s32 bool = 1;
if (surfaceMap->gravity < -0.9f)
return 0;
if (surfaceMap->vtx31 > posX)
return 0;
if (surfaceMap->vtx33 > posZ)
return 0;
if (surfaceMap->vtx21 < posX)
return 0;
if (surfaceMap->vtx23 < posZ)
return 0;
if ((surfaceMap->vtx32 - boundingBoxSize * 3.0f) > posY)
return 0;
x1 = surfaceMap->vtxPoly1->v.ob[0];
z1 = surfaceMap->vtxPoly1->v.ob[2];
x2 = surfaceMap->vtxPoly2->v.ob[0];
z2 = surfaceMap->vtxPoly2->v.ob[2];
x3 = surfaceMap->vtxPoly3->v.ob[0];
z3 = surfaceMap->vtxPoly3->v.ob[2];
temp_f10 = (z1 - posZ) * (x2 - posX) - (x1 - posX) * (z2 - posZ);
if (!temp_f10) {
temp_f0_3 = (z2 - posZ) * (x3 - posX) - (x2 - posX) * (z3 - posZ);
temp_f2_2 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
if ((temp_f0_3 * temp_f2_2) < 0.0f) {
bool = 0;
}
} else {
temp_f0_3 = (z2 - posZ) * (x3 - posX) - (x2 - posX) * (z3 - posZ);
if (!temp_f0_3) {
temp_f2_2 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
if ((temp_f10 * temp_f2_2) < 0.0f) {
bool = 0;
}
} else {
if ((temp_f10 * temp_f0_3) < 0.0f) {
bool = 0;
} else {
temp_f2_2 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
if (temp_f2_2 != 0) {
if ((temp_f0_3 * temp_f2_2) < 0.0f) {
bool = 0;
}
}
}
}
}
if (!bool) {
return 0;
}
temp_f0_5 = ((surfaceMap->height * posX) + (surfaceMap->gravity * posY) + (surfaceMap->rotation * posZ)
+ surfaceMap->height2)
- boundingBoxSize;
if (temp_f0_5 > 0.0f) {
if (collision->unk3C[2] > temp_f0_5) {
collision->unk34 = 1;
collision->unk3A = index;
collision->unk3C[2] = temp_f0_5;
collision->unk60[0] = surfaceMap->height;
collision->unk60[1] = surfaceMap->gravity;
collision->unk60[2] = surfaceMap->rotation;
}
return 0;
}
if (temp_f0_5 > -16.0f) {
collision->unk34 = 1;
collision->unk3A = index;
collision->unk3C[2] = temp_f0_5;
collision->unk60[0] = surfaceMap->height;
collision->unk60[1] = surfaceMap->gravity;
collision->unk60[2] = surfaceMap->rotation;
return 1;
}
return 0;
}
s32 func_802AB288(Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ, u16 index) {
mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
UNUSED f32 pad[6];
f32 x3;
f32 y3;
UNUSED f32 pad2[1];
UNUSED f32 pad3[5];
f32 x2;
f32 y2;
f32 x1;
f32 y1;
f32 temp_f0_4;
f32 temp_f2_2;
f32 temp_f0_2;
f32 temp_f2_3;
s32 bool = 1;
if (surfaceMap->vtx31 > posX) {
return 0;
}
if (surfaceMap->vtx21 < posX) {
return 0;
}
if (surfaceMap->vtx22 < posY) {
return 0;
}
if (surfaceMap->vtx32 > posY) {
return 0;
}
if ((surfaceMap->vtx33 - boundingBoxSize * 3.0f) > posZ) {
return 0;
}
if ((surfaceMap->vtx23 + boundingBoxSize * 3.0f) < posZ) {
return 0;
}
x1 = surfaceMap->vtxPoly1->v.ob[0];
y1 = surfaceMap->vtxPoly1->v.ob[1];
x2 = surfaceMap->vtxPoly2->v.ob[0];
y2 = surfaceMap->vtxPoly2->v.ob[1];
x3 = surfaceMap->vtxPoly3->v.ob[0];
y3 = surfaceMap->vtxPoly3->v.ob[1];
temp_f2_2 = (y1 - posY) * (x2 - posX) - (x1 - posX) * (y2 - posY);
if (!temp_f2_2) {
temp_f0_2 = (y2 - posY) * (x3 - posX) - (x2 - posX) * (y3 - posY);
temp_f2_3 = (y3 - posY) * (x1 - posX) - (x3 - posX) * (y1 - posY);
if ((temp_f0_2 * temp_f2_3) < 0.0f) {
bool = 0;
}
} else {
temp_f0_2 = (y2 - posY) * (x3 - posX) - (x2 - posX) * (y3 - posY);
if (!temp_f0_2) {
temp_f2_3 = (y3 - posY) * (x1 - posX) - (x3 - posX) * (y1 - posY);
if (temp_f2_2 * temp_f2_3 < 0.0f) {
bool = 0;
}
} else {
if ((temp_f2_2 * temp_f0_2) < 0.0f) {
bool = 0;
} else {
temp_f2_3 = ((y3 - posY) * (x1 - posX)) - ((x3 - posX) * (y1 - posY));
if (temp_f2_3 != 0) {
if ((temp_f0_2 * temp_f2_3) < 0.0f) {
bool = 0;
}
}
}
}
}
if (!bool) {
return 0;
}
temp_f0_4 = ((surfaceMap->height * posX) + (surfaceMap->gravity * posY) + (surfaceMap->rotation * posZ) + surfaceMap->height2) - boundingBoxSize;
if (temp_f0_4 > 0.0f) {
if (temp_f0_4 < collision->unk3C[0]) {
collision->unk30 = 1;
collision->unk36 = index;
collision->unk3C[0] = temp_f0_4;
collision->unk48[0] = surfaceMap->height;
collision->unk48[1] = surfaceMap->gravity;
collision->unk48[2] = surfaceMap->rotation;
}
return 0;
}
if (temp_f0_4 > -16.0f) {
collision->unk30 = 1;
collision->unk36 = index;
collision->unk3C[0] = temp_f0_4;
collision->unk48[0] = surfaceMap->height;
collision->unk48[1] = surfaceMap->gravity;
collision->unk48[2] = surfaceMap->rotation;
return 1;
}
return 0;
}
s32 func_802AB6C4(Collision *collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ, u16 index) {
mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
s32 bool = 1;
UNUSED f32 pad[7];
f32 sp20;
f32 temp_f8;
UNUSED f32 pad2[5];
f32 sp6C;
f32 sp70;
f32 temp_f4;
f32 sp24;
f32 temp_f0_4;
f32 temp_f2_2;
f32 temp_f0_2;
f32 temp_f2_3;
if (surfaceMap->vtx33 > posZ) {
return 0;
}
if (surfaceMap->vtx23 < posZ) {
return 0;
}
if (surfaceMap->vtx22 < posY) {
return 0;
}
if (surfaceMap->vtx32 > posY) {
return 0;
}
if ((surfaceMap->vtx31 - (boundingBoxSize * 3.0f)) > posX) {
return 0;
}
if ((surfaceMap->vtx21 + (boundingBoxSize * 3.0f)) < posX) {
return 0;
}
sp24 = surfaceMap->vtxPoly1->v.ob[2];
temp_f4 = surfaceMap->vtxPoly1->v.ob[1];
sp70 = surfaceMap->vtxPoly2->v.ob[2];
sp6C = surfaceMap->vtxPoly2->v.ob[1];
temp_f8 = surfaceMap->vtxPoly3->v.ob[2];
sp20 = surfaceMap->vtxPoly3->v.ob[1];
temp_f2_2 = (temp_f4 - posY) * (sp70 - posZ) - (sp24 - posZ) * (sp6C - posY);
if (!temp_f2_2) {
temp_f0_2 = ((sp6C - posY) * (temp_f8 - posZ)) - ((sp70 - posZ) * (sp20 - posY));
temp_f2_3 = ((sp20 - posY) * (sp24 - posZ)) - ((temp_f8 - posZ) * (temp_f4 - posY));
if ((temp_f0_2 * temp_f2_3) < 0.0f) {
bool = 0;
}
} else {
temp_f0_2 = ((sp6C - posY) * (temp_f8 - posZ)) - ((sp70 - posZ) * (sp20 - posY));
if (temp_f0_2 == 0) {
temp_f2_3 = ((sp20 - posY) * (sp24 - posZ)) - ((temp_f8 - posZ) * (temp_f4 - posY));
if ((temp_f2_2 * temp_f2_3) < 0.0f) {
bool = 0;
}
} else {
if ((temp_f2_2 * temp_f0_2) < 0.0f) {
bool = 0;
} else {
temp_f2_3 = ((sp20 - posY) * (sp24 - posZ)) - ((temp_f8 - posZ) * (temp_f4 - posY));
if (temp_f2_3 != 0) {
if ((temp_f0_2 * temp_f2_3) < 0.0f) {
bool = 0;
}
}
}
}
}
if (!bool) {
return 0;
}
temp_f0_4 = ((((surfaceMap->height * posX) + (surfaceMap->gravity * posY)) + (surfaceMap->rotation * posZ))
+ surfaceMap->height2)
- boundingBoxSize;
if (temp_f0_4 > 0.0f) {
if (temp_f0_4 < collision->unk3C[1]) {
collision->unk32 = 1;
collision->unk38 = index;
collision->unk3C[1] = temp_f0_4;
collision->unk54[0] = surfaceMap->height;
collision->unk54[1] = surfaceMap->gravity;
collision->unk54[2] = surfaceMap->rotation;
}
return 0;
}
if (temp_f0_4 > (-16.0f)) {
collision->unk32 = 1;
collision->unk38 = index;
collision->unk3C[1] = temp_f0_4;
collision->unk54[0] = surfaceMap->height;
collision->unk54[1] = surfaceMap->gravity;
collision->unk54[2] = surfaceMap->rotation;
return 1;
}
return 0;
}
s32 func_802ABB04(f32 posX, f32 posZ, u16 index) {
mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
UNUSED f32 pad;
f32 x3;
UNUSED f32 pad2;
f32 z3;
f32 x2;
UNUSED f32 pad3;
f32 z2;
f32 x1;
f32 z1;
UNUSED f32 pad4[4];
f32 temp_f2_2;
f32 temp_f2_3;
f32 temp_f0_2;
s32 bool = 1;
x1 = surfaceMap->vtxPoly1->v.ob[0];
z1 = surfaceMap->vtxPoly1->v.ob[2];
x2 = surfaceMap->vtxPoly2->v.ob[0];
z2 = surfaceMap->vtxPoly2->v.ob[2];
x3 = surfaceMap->vtxPoly3->v.ob[0];
z3 = surfaceMap->vtxPoly3->v.ob[2];
temp_f2_2 = (z1 - posZ) * (x2 - posX) - (x1 - posX) * (z2 - posZ);
if (!temp_f2_2) {
temp_f0_2 = (z2 - posZ) * (x3 - posX) - (x2 - posX) * (z3 - posZ);
temp_f2_3 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
if ((temp_f0_2 * temp_f2_3) < 0.0f) {
bool = 0;
}
} else {
temp_f0_2 = (z2 - posZ) * (x3 - posX) - (x2 - posX) * (z3 - posZ);
if (!temp_f0_2) {
temp_f2_3 = (z3 - posZ) * (x1 - posX) - (x3 - posX) * (z1 - posZ);
if (temp_f2_2 * temp_f2_3 < 0.0f) {
bool = 0;
}
} else {
if ((temp_f2_2 * temp_f0_2) < 0.0f) {
bool = 0;
} else {
temp_f2_3 = ((z3 - posZ) * (x1 - posX)) - ((x3 - posX) * (z1 - posZ));
if (temp_f2_3 != 0) {
if ((temp_f0_2 * temp_f2_3) < 0.0f) {
bool = 0;
}
}
}
}
}
return bool;
}
s8 get_surface_type(u16 index) {
mk64_surface_map_ram *tile = &gSurfaceMap[index];
return tile->surfaceType;
}
s16 func_802ABD40(u16 index) {
mk64_surface_map_ram *tile = &gSurfaceMap[index];
return tile->flags & 0xFF;
}
s16 func_802ABD7C(u16 index) {
mk64_surface_map_ram *tile = &gSurfaceMap[index];
return tile->flags & 0x1000;
}
s16 func_802ABDB8(u16 index) {
mk64_surface_map_ram *tile = &gSurfaceMap[index];
return tile->flags & 0x400;
}
s16 func_802ABDF4(u16 index) {
mk64_surface_map_ram *tile = &gSurfaceMap[index];
return tile->flags & 0x800;
}
f32 func_802ABE30(f32 x, f32 y, f32 z, u16 index) {
mk64_surface_map_ram *tile = &gSurfaceMap[index];
if (tile->gravity == 0.0f) {
return y;
}
return ((tile->height * x) + (tile->rotation * z) + tile->height2) / -tile->gravity;
}
f32 func_802ABEAC(Collision *collision, Vec3f pos) {
if (collision->unk34 == 1) {
return func_802ABE30(pos[0], pos[1], pos[2], collision->unk3A);
}
if (collision->unk30 == 1) {
return func_802ABE30(pos[0], pos[1], pos[2], collision->unk36);
}
if (collision->unk32 == 1) {
return func_802ABE30(pos[0], pos[1], pos[2], collision->unk38);
}
return pos[1];
}
void process_shell_collision(Vec3f pos, UNUSED f32 boundingBoxSize, Vec3f velocity, UNUSED f32 unk) {
f32 magnitude;
f32 dotProduct;
f32 x;
f32 scaleX;
f32 scaleY;
f32 scaleZ;
f32 y;
f32 z;
UNUSED f32 x2;
UNUSED f32 y2;
f32 velocityMagnitude;
UNUSED f32 z2;
f32 temp;
x = velocity[0];
y = velocity[1];
z = velocity[2];
velocityMagnitude = sqrtf((x * x) + (y * y) + (z * z));
if ((velocityMagnitude > 4.5) || (velocityMagnitude < 3.5)) {
velocityMagnitude = 4.0f;
}
x2 = pos[0];
y2 = pos[1];
z2 = pos[2];
dotProduct = (pos[0] * x) + (pos[1] * y) + (pos[2] * z);
scaleX = x - dotProduct * pos[0];
scaleY = y - dotProduct * pos[1];
scaleZ = z - dotProduct * pos[2];
x = scaleX - dotProduct * pos[0];
y = scaleY - dotProduct * pos[1];
z = scaleZ - dotProduct * pos[2];
magnitude = sqrtf((x * x) + (y * y) + (z * z));
temp = 1.0f / magnitude * velocityMagnitude;
velocity[0] = x * temp;
velocity[1] = y * temp;
velocity[2] = z * temp;
}
void shell_collision(Collision *collision, Vec3f velocity) {
if (collision->unk3C[0] < 0.0f) {
process_shell_collision(collision->unk48, collision->unk3C[0], velocity, 2.0f);
}
if (collision->unk3C[1] < 0.0f) {
process_shell_collision(collision->unk54, collision->unk3C[1], velocity, 2.0f);
}
}
/**
* Adjusts the position of pos2 based on pos1 but in the orthogonal direction to pos2.
*/
void func_802AC114(Vec3f pos1, f32 boundingBoxSize, Vec3f pos2, UNUSED f32 unk) {
f32 x1;
f32 y1;
f32 z1;
f32 x2;
f32 y2;
f32 z2;
f32 dotProduct;
f32 orthoX;
f32 orthoY;
f32 orthoZ;
x2 = pos2[0];
y2 = pos2[1];
z2 = pos2[2];
x1 = -pos1[0];
y1 = -pos1[1];
z1 = -pos1[2];
dotProduct = (x1 * x2) + (y1 * y2) + (z1 * z2);
orthoX = x2 - (dotProduct * x1);
orthoY = y2 - (dotProduct * y1);
orthoZ = z2 - (dotProduct * z1);
if (boundingBoxSize < -3.5) {
pos2[0] = orthoX - (dotProduct * x1 * 0.5f);
pos2[1] = orthoY - (dotProduct * y1 * 0.5f);
pos2[2] = orthoZ - (dotProduct * z1 * 0.5f);
} else {
pos2[0] = orthoX;
pos2[1] = orthoY;
pos2[2] = orthoZ;
}
}
// m2c removed because no need to match.
// UNUSED mk64_surface_map_ram *func_802AC22C(void *arg)
// todo: Remove this asm from non_matchings.
GLOBAL_ASM("asm/unused/collision/func_802AC22C.s")
s32 is_colliding_with_drivable_surface(Collision *collision, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, u16 index, f32 posX, f32 posY, f32 posZ) {
mk64_surface_map_ram *tile = &gSurfaceMap[index];
UNUSED s32 pad;
f32 x4;
UNUSED f32 y4;
f32 z4;
f32 x3;
UNUSED f32 y3;
f32 z3;
f32 x2;
UNUSED f32 y2;
f32 z2;
f32 temp_f0_4;
f32 temp;
UNUSED s32 pad2[2];
f32 area;
f32 area2;
f32 area3;
s32 bool = 1;
if (tile->vtx31 > x1) {
return 0;
}
if (tile->vtx33 > z1) {
return 0;
}
if (tile->vtx21 < x1) {
return 0;
}
if (tile->vtx23 < z1) {
return 0;
}
if ((tile->vtx32 - boundingBoxSize * 3.0f) > y1) {
return 0;
}
x2 = (f32) tile->vtxPoly1->v.ob[0];
z2 = (f32) tile->vtxPoly1->v.ob[2];
x3 = (f32) tile->vtxPoly2->v.ob[0];
z3 = (f32) tile->vtxPoly2->v.ob[2];
x4 = (f32) tile->vtxPoly3->v.ob[0];
z4 = (f32) tile->vtxPoly3->v.ob[2];
area = (z2 - z1) * (x3 - x1) - (x2 - x1) * (z3 - z1);
if (area == 0) {
area2 = (z3 - z1) * (x4 - x1) - (x3 - x1) * (z4 - z1);
area3 = (z4 - z1) * (x2 - x1) - (x4 - x1) * (z2 - z1);
if (area2 * area3 < 0.0f) {
bool = 0;
}
} else {
area2 = (z3 - z1) * (x4 - x1) - (x3 - x1) * (z4 - z1);
if (area2 == 0) {
area3 = (z4 - z1) * (x2 - x1) - (x4 - x1) * (z2 - z1);
if (area * area3 < 0.0f) {
bool = 0;
}
} else {
if ((area * area2) < 0.0f) {
bool = 0;
} else {
area3 = (z4- z1) * (x2 - x1) - (x4 - x1) * (z2 - z1);
if (area3 != 0) {
if (area2 * area3 < 0.0f) {
bool = 0;
}
}
}
}
}
if (bool == 0) {
return 0;
}
temp_f0_4 = (tile->height * x1) + (tile->gravity * y1) + (tile->rotation * z1) + tile->height2;
if (temp_f0_4 > boundingBoxSize) {
if (collision->unk3C[2] > temp_f0_4) {
collision->unk34 = 1;
collision->unk3A = index;
collision->unk3C[2] = temp_f0_4 - boundingBoxSize;
collision->unk60[0] = tile->height;
collision->unk60[1] = tile->gravity;
collision->unk60[2] = tile->rotation;
}
return 0;
}
temp = (tile->height * posX) + (tile->gravity * posY) + (tile->rotation * posZ) + tile->height2;
if (temp < 0.0f) {
return 0;
}
collision->unk34 = 1;
collision->unk3A = index;
collision->unk3C[2] = temp_f0_4 - boundingBoxSize;
collision->unk60[0] = tile->height;
collision->unk60[1] = tile->gravity;
collision->unk60[2] = tile->rotation;
return 1;
}
/**
* Wall collision
*/
s32 is_colliding_with_wall2(Collision *arg, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, u16 arg5, f32 arg6, f32 arg7, f32 arg8) {
mk64_surface_map_ram *tile = &gSurfaceMap[arg5];
UNUSED s32 pad[6];
f32 x4;
f32 y4;
f32 x3;
f32 y3;
f32 x2;
f32 y2;
UNUSED s32 pad2[3];
f32 temp_f0_4;
f32 temp_f4_2;
UNUSED s32 pad3[2];
f32 area;
f32 area2;
f32 area3;
s32 bool = 1;
if (tile->vtx31 > x1) {
return 0;
}
if (tile->vtx21 < x1) {
return 0;
}
if (tile->vtx22 < y1) {
return 0;
}
if (tile->vtx32 > y1) {
return 0;
}
if ((tile->vtx33 - boundingBoxSize * 3.0f) > z1) {
return 0;
}
if ((tile->vtx23 + boundingBoxSize * 3.0f) < z1) {
return 0;
}
x2 = (f32) tile->vtxPoly1->v.ob[0];
y2 = (f32) tile->vtxPoly1->v.ob[1];
x3 = (f32) tile->vtxPoly2->v.ob[0];
y3 = (f32) tile->vtxPoly2->v.ob[1];
x4 = (f32) tile->vtxPoly3->v.ob[0];
y4 = (f32) tile->vtxPoly3->v.ob[1];
area = (y2 - y1) * (x3 - x1) - (x2 - x1) * (y3 - y1);
if (area == 0) {
area2 = (y3 - y1) * (x4 - x1) - (x3 - x1) * (y4 - y1);
area3 = (y4 - y1) * (x2 - x1) - (x4 - x1) * (y2 - y1);
if (area2 * area3 < 0.0f) {
bool = 0;
}
} else {
area2 = (y3 - y1) * (x4 - x1) - (x3 - x1) * (y4 - y1);
if (area2 == 0) {
area3 = (y4 - y1) * (x2 - x1) - (x4 - x1) * (y2 - y1);
if ((area * area3) < 0.0f) {
bool = 0;
}
} else {
if ((area * area2) < 0.0f) {
bool = 0;
} else {
area3 = (y4 - y1) * (x2 - x1) - (x4 - x1) * (y2 - y1);
if (area3 != 0) {
if ((area2 * area3) < 0.0f) {
bool = 0;
}
}
}
}
}
if (bool == 0) {
return 0;
}
temp_f0_4 = ((tile->height * x1) + (tile->gravity * y1) + (tile->rotation * z1)) + tile->height2;
if (tile->flags & 0x200) {
temp_f4_2 = ((tile->height * arg6) + (tile->gravity * arg7) + (tile->rotation * arg8)) + tile->height2;
//sp48 = temp_f4_2;
if ((temp_f0_4 > 0.0f) && (temp_f4_2 > 0.0f)) {
if (temp_f0_4 < boundingBoxSize) {
arg->unk30 = 1;
arg->unk36 = arg5;
arg->unk3C[0] = temp_f0_4 - boundingBoxSize;
arg->unk48[0] = tile->height;
arg->unk48[1] = tile->gravity;
arg->unk48[2] = tile->rotation;
return 1;
}
return 0;
}
if ((temp_f0_4 < 0.0f) && (temp_f4_2 < 0.0f)) {
temp_f0_4 *= -1.0f;
if (temp_f0_4 < boundingBoxSize) {
arg->unk30 = 1;
arg->unk36 = arg5;
arg->unk3C[0] = temp_f0_4 - boundingBoxSize;
arg->unk48[0] = -tile->height;
arg->unk48[1] = -tile->gravity;
arg->unk48[2] = -tile->rotation;
return 1;
}
return 0;
}
if ((temp_f0_4 > 0.0f) && (temp_f4_2 < 0.0f)) {
arg->unk30 = 1;
arg->unk36 = arg5;
arg->unk3C[0] = -(temp_f0_4 + boundingBoxSize);
arg->unk48[0] = -tile->height;
arg->unk48[1] = -tile->gravity;
arg->unk48[2] = -tile->rotation;
return 1;
}
if ((temp_f0_4 < 0.0f) && (temp_f4_2 > 0.0f)) {
arg->unk30 = 1;
arg->unk36 = arg5;
arg->unk3C[0] = temp_f0_4 + boundingBoxSize;
arg->unk48[0] = tile->height;
arg->unk48[1] = tile->gravity;
arg->unk48[2] = tile->rotation;
return 1;
}
if (temp_f0_4 == 0.0f) {
if (temp_f4_2 >= 0.0f) {
arg->unk30 = 1;
arg->unk36 = arg5;
arg->unk3C[0] = temp_f4_2 + boundingBoxSize;
arg->unk48[0] = tile->height;
arg->unk48[1] = tile->gravity;
arg->unk48[2] = tile->rotation;
return 1;
}
arg->unk30 = 1;
arg->unk36 = arg5;
arg->unk3C[0] = -(temp_f4_2 + boundingBoxSize);
arg->unk48[0] = tile->height;
arg->unk48[1] = tile->gravity;
arg->unk48[2] = tile->rotation;
return 1;
}
return 0;
}
if (temp_f0_4 > boundingBoxSize) {
if (temp_f0_4 < arg->unk3C[0]) {
arg->unk30 = 1;
arg->unk36 = arg5;
arg->unk3C[0] = temp_f0_4 - boundingBoxSize;
arg->unk48[0] = tile->height;
arg->unk48[1] = tile->gravity;
arg->unk48[2] = tile->rotation;
}
return 0;
}
temp_f4_2 = (tile->height * arg6) + (tile->gravity * arg7) + (tile->rotation * arg8) + tile->height2;
if (temp_f4_2 < 0.0f) {
return 0;
}
arg->unk30 = 1;
arg->unk36 = arg5;
arg->unk3C[0] = temp_f0_4 - boundingBoxSize;
arg->unk48[0] = tile->height;
arg->unk48[1] = tile->gravity;
arg->unk48[2] = tile->rotation;
return 1;
}
/**
* This is actually more like colliding with face X/Y/Z
*/
s32 is_colliding_with_wall1(Collision *arg, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, u16 arg5, f32 arg6, f32 arg7, f32 arg8) {
mk64_surface_map_ram *tile = &gSurfaceMap[arg5];
s32 bool = 1;
UNUSED s32 pad[7];
f32 y4;
f32 z4;
f32 y3;
f32 z3;
f32 y2;
f32 z2;
UNUSED s32 pad3[2];
f32 temp_f0_4;
f32 temp_f4_2;
UNUSED s32 pad4[2];
f32 area;
f32 area2;
f32 area3;
if (tile->vtx33 > z1) {
return 0;
}
if (tile->vtx23 < z1) {
return 0;
}
if (tile->vtx22 < y1) {
return 0;
}
if (tile->vtx32 > y1) {
return 0;
}
if ((tile->vtx31 - boundingBoxSize * 3.0f) > x1) {
return 0;
}
if ((tile->vtx21 + boundingBoxSize * 3.0f) < x1) {
return 0;
}
z2 = (f32) tile->vtxPoly1->v.ob[2];
y2 = (f32) tile->vtxPoly1->v.ob[1];
z3 = (f32) tile->vtxPoly2->v.ob[2];
y3 = (f32) tile->vtxPoly2->v.ob[1];
z4 = (f32) tile->vtxPoly3->v.ob[2];
y4 = (f32) tile->vtxPoly3->v.ob[1];
area = (y2 - y1) * (z3 - z1) - (z2 - z1) * (y3 - y1);
if (area == 0) {
area2 = (y3 - y1) * (z4 - z1) - (z3 - z1) * (y4 - y1);
area3 = (y4 - y1) * (z2 - z1) - (z4 - z1) * (y2 - y1);
if (area2 * area3 < 0.0f) {
bool = 0;
}
} else {
area2 = (y3 - y1) * (z4 - z1) - (z3 - z1) * (y4 - y1);
if (area2 == 0) {
area3 = (y4 - y1) * (z2 - z1) - (z4 - z1) * (y2 - y1);
if ((area * area3) < 0.0f) {
bool = 0;
}
} else {
if ((area * area2) < 0.0f) {
bool = 0;
} else {
area3 = (y4 - y1) * (z2 - z1) - (z4 - z1) * (y2 - y1);
if (area3 != 0) {
if ((area2 * area3) < 0.0f) {
bool = 0;
}
}
}
}
}
if (bool == 0) {
return 0;
}
temp_f0_4 = ((tile->height * x1) + (tile->gravity * y1) + (tile->rotation * z1)) + tile->height2;
if (tile->flags & 0x200) {
temp_f4_2 = ((tile->height * arg6) + (tile->gravity * arg7) + (tile->rotation * arg8)) + tile->height2;
//sp48 = temp_f4_2;
if ((temp_f0_4 > 0.0f) && (temp_f4_2 > 0.0f)) {
if (temp_f0_4 < boundingBoxSize) {
arg->unk32 = 1;
arg->unk38 = arg5;
arg->unk3C[1] = temp_f0_4 - boundingBoxSize;
arg->unk54[0] = tile->height;
arg->unk54[1] = tile->gravity;
arg->unk54[2] = tile->rotation;
return 1;
}
return 0;
}
if ((temp_f0_4 < 0.0f) && (temp_f4_2 < 0.0f)) {
temp_f0_4 *= -1.0f;
if (temp_f0_4 < boundingBoxSize) {
arg->unk32 = 1;
arg->unk38 = arg5;
arg->unk3C[1] = temp_f0_4 - boundingBoxSize;
arg->unk54[0] = -tile->height;
arg->unk54[1] = -tile->gravity;
arg->unk54[2] = -tile->rotation;
return 1;
}
return 0;
}
if ((temp_f0_4 > 0.0f) && (temp_f4_2 < 0.0f)) {
arg->unk32 = 1;
arg->unk38 = arg5;
arg->unk3C[1] = -(temp_f0_4 + boundingBoxSize);
arg->unk54[0] = -tile->height;
arg->unk54[1] = -tile->gravity;
arg->unk54[2] = -tile->rotation;
return 1;
}
if ((temp_f0_4 < 0.0f) && (temp_f4_2 > 0.0f)) {
arg->unk32 = 1;
arg->unk38 = arg5;
arg->unk3C[1] = temp_f0_4 + boundingBoxSize;
arg->unk54[0] = tile->height;
arg->unk54[1] = tile->gravity;
arg->unk54[2] = tile->rotation;
return 1;
}
if (temp_f0_4 == 0.0f) {
if (temp_f4_2 >= 0.0f) {
arg->unk32 = 1;
arg->unk38 = arg5;
arg->unk3C[1] = temp_f4_2 + boundingBoxSize;
arg->unk54[0] = tile->height;
arg->unk54[1] = tile->gravity;
arg->unk54[2] = tile->rotation;
return 1;
}
arg->unk32 = 1;
arg->unk38 = arg5;
arg->unk3C[1] = -(temp_f4_2 + boundingBoxSize);
arg->unk54[0] = tile->height;
arg->unk54[1] = tile->gravity;
arg->unk54[2] = tile->rotation;
return 1;
}
return 0;
}
if (temp_f0_4 > boundingBoxSize) {
if (arg->unk3C[1] > temp_f0_4) {
arg->unk32 = 1;
arg->unk38 = arg5;
arg->unk3C[1] = temp_f0_4 - boundingBoxSize;
arg->unk54[0] = tile->height;
arg->unk54[1] = tile->gravity;
arg->unk54[2] = tile->rotation;
}
return 0;
}
temp_f4_2 = (tile->height * arg6) + (tile->gravity * arg7) + (tile->rotation * arg8) + tile->height2;
if (temp_f4_2 < 0.0f) {
return 0;
}
arg->unk32 = 1;
arg->unk38 = arg5;
arg->unk3C[1] = temp_f0_4 - boundingBoxSize;
arg->unk54[0] = tile->height;
arg->unk54[1] = tile->gravity;
arg->unk54[2] = tile->rotation;
return 1;
}
u16 func_802AD950(Collision *collision, f32 boundingBoxSize, f32 x1, f32 y1, f32 z1, f32 x2, f32 y2, f32 z2) {
s32 temp_v0_4;
s32 temp_v1;
s16 temp_f10;
s16 temp_f16;
u16 temp_s6;
u16 surfaceIndex;
s16 temp_v1_2;
u16 phi_s2;
u16 flags = 0;
s32 temp1;
s32 temp2;
u16 i;
collision->unk30 = 0;
collision->unk32 = 0;
collision->unk34 = 0;
collision->unk3C[0] = 1000.0f;
collision->unk3C[1] = 1000.0f;
collision->unk3C[2] = 1000.0f;
if ((s32) collision->unk3A < (s32) D_8015F588) {
if (is_colliding_with_drivable_surface(collision, boundingBoxSize, x1, y1, z1, collision->unk3A, x2, y2, z2) == 1) {
flags |= 0x4000;
}
}
if ((s32) collision->unk36 < (s32) D_8015F588) {
if (is_colliding_with_wall2(collision, boundingBoxSize, x1, y1, z1, collision->unk36, x2, y2, z2) == 1) {
flags |= 0x2000;
}
}
if ((s32) collision->unk38 < (s32) D_8015F588) {
if (is_colliding_with_wall1(collision, boundingBoxSize, x1, y1, z1, collision->unk38, x2, y2, z2) == 1) {
flags |= 0x8000;
}
}
if (flags == (0x4000 | 0x2000 | 0x8000)) {
return flags;
}
temp_v0_4 = (s32) D_8015F6E8 - D_8015F6EA;
temp_v1 = (s32) D_8015F6F0 - D_8015F6F2;
temp1 = temp_v0_4 / 32;
temp2 = temp_v1 / 32;
temp_f10 = (x1 - D_8015F6EA) / temp1;
temp_f16 = (z1 - D_8015F6F2) / temp2;
if (temp_f10 < 0) {
return 0;
}
if (temp_f16 < 0) {
return 0;
}
if (temp_f10 >= 32) {
return 0;
}
if (temp_f16 >= 32) {
return 0;
}
temp_v1_2 = (temp_f10 + temp_f16 * 32);
temp_s6 = D_8014F110[temp_v1_2].unk2;
if (temp_s6 == 0) {
return flags;
}
phi_s2 = D_8014F110[temp_v1_2].unk0;
for (i = 0; i < temp_s6; i++) {
if (flags == (0x4000 | 0x2000 | 0x8000)) {
return flags;
}
surfaceIndex = D_8015F584[phi_s2];
if ((gSurfaceMap[surfaceIndex].flags & 0x4000)) {
if ((flags & 0x4000) == 0) {
if (surfaceIndex != collision->unk3A) {
if (is_colliding_with_drivable_surface(collision, boundingBoxSize, x1, y1, z1, surfaceIndex, x2, y2, z2) == 1) {
flags |= 0x4000;
}
}
}
} else if ((gSurfaceMap[surfaceIndex].flags & 0x8000) != 0) {
if ((flags & 0x8000) == 0) {
if (surfaceIndex != collision->unk38) {
if (is_colliding_with_wall1(collision, boundingBoxSize, x1, y1, z1, surfaceIndex, x2, y2, z2) == 1) {
flags |= 0x8000;
}
}
}
} else if ((flags & 0x2000) == 0) {
if (surfaceIndex != collision->unk36) {
if (is_colliding_with_wall2(collision, boundingBoxSize, x1, y1, z1, surfaceIndex, x2, y2, z2) == 1) {
flags |= 0x2000;
}
}
}
phi_s2++;
}
return flags;
}
u16 func_802ADDC8(Collision* collision, f32 boundingBoxSize, f32 posX, f32 posY, f32 posZ) {
u16 temp_v1;
s32 temp_f4;
s32 temp_f6;
u16 temp_v0_4;
s32 temp1;
s32 temp2;
s16 temp_f10;
s16 temp_f16;
s16 temp;
u16 i;
u16 var_s2;
u16 var_s4;
collision->unk30 = 0;
collision->unk32 = 0;
collision->unk34 = 0;
collision->unk3C[0] = 1000.0f;
collision->unk3C[1] = 1000.0f;
collision->unk3C[2] = 1000.0f;
var_s4 = 0;
if (collision->unk3A < D_8015F588) {
if (func_802AAE4C(collision, boundingBoxSize, posX, posY, posZ, collision->unk3A) == 1) {
var_s4 |= 0x4000;
}
}
if (collision->unk36 < D_8015F588) {
if (func_802AB288(collision, boundingBoxSize, posX, posY, posZ, collision->unk36) == 1) {
var_s4 |= 0x2000;
}
}
if (collision->unk38 < D_8015F588) {
if (func_802AB6C4(collision, boundingBoxSize, posX, posY, posZ, collision->unk38 ) == 1) {
var_s4 |= 0x8000;
}
}
if (var_s4 == (0x4000 | 0x2000 | 0x8000)) {
return var_s4;
}
temp_f4 = (s32) D_8015F6E8 - D_8015F6EA;
temp_f6 = (s32) D_8015F6F0 - D_8015F6F2;
temp1 = temp_f4 / 32;
temp2 = temp_f6 / 32;
temp_f10 = (posX - D_8015F6EA) / temp1;
temp_f16 = (posZ - D_8015F6F2) / temp2;
if (temp_f10 < 0) {
return 0;
}
if (temp_f16 < 0) {
return 0;
}
if (temp_f10 >= 32) {
return 0;
}
if (temp_f16 >= 32) {
return 0;
}
temp = temp_f10 + temp_f16 * 32;
temp_v1 = D_8014F110[temp].unk2;
if (temp_v1 == 0) {
return var_s4;
}
var_s2 = D_8014F110[temp].unk0;
for (i = 0; i < temp_v1; i++) {
if (var_s4 == (0x8000 | 0x4000 | 0x2000)) {
return var_s4;
}
temp_v0_4 = D_8015F584[var_s2];
if (gSurfaceMap[temp_v0_4].flags & 0x4000) {
if (!(var_s4 & 0x4000)) {
if (temp_v0_4 != collision->unk3A) {
if (func_802AAE4C(collision, boundingBoxSize, posX, posY, posZ, temp_v0_4) == 1) {
var_s4 |= 0x4000;
}
}
}
} else if (gSurfaceMap[temp_v0_4].flags & 0x8000) {
if (!(var_s4 & 0x8000)) {
if (temp_v0_4 != collision->unk38) {
if (func_802AB6C4(collision, boundingBoxSize, posX, posY, posZ, temp_v0_4) == 1) {
var_s4 |= 0x8000;
}
}
}
} else {
if (!(var_s4 & 0x2000)) {
if (temp_v0_4 != collision->unk36) {
if (func_802AB288(collision, boundingBoxSize, posX, posY, posZ, temp_v0_4) == 1) {
var_s4 |= 0x2000;
}
}
}
}
var_s2++;
}
return var_s4;
}
extern u8 D_8014F1110;
f32 func_802AE1C0(f32 posX, f32 posY, f32 posZ) {
f32 temp_f0;
s16 temp_f4;
s16 temp_f6;
s16 temp_f66;
u16 index;
u16 iter;
u16 phi_s1;
f32 phi_f20 = -3000.0f;
u16 i;
s32 a;
s32 b;
s32 c;
s32 d;
a = (D_8015F6E8 - D_8015F6EA);
b = (D_8015F6F0 - D_8015F6F2);
c = a / 32;
d = b / 32;
temp_f4 = (s16) ((posX - D_8015F6EA) / c);
temp_f6 = (s16) ((posZ - D_8015F6F2) / d);
temp_f66 = temp_f4 + (temp_f6 * 32);
iter = D_8014F110[temp_f66].unk2;
if (temp_f4 < 0) {
return 3000.0f;
}
if (temp_f6 < 0) {
return 3000.0f;
}
if (temp_f4 >= 32) {
return 3000.0f;
}
if (temp_f6 >= 32) {
return 3000.0f;
}
if (iter == 0) {
return 3000.0f;
}
phi_s1 = D_8014F110[temp_f66].unk0;
for (i = 0; i < iter; i++) {
index = D_8015F584[phi_s1];
if ((gSurfaceMap[index].flags & 0x4000) && (func_802ABB04(posX, posZ, index) == 1)) {
temp_f0 = func_802ABE30(posX, posY, posZ, index);
if ((temp_f0 <= posY) && (phi_f20 < temp_f0)) {
phi_f20 = temp_f0;
}
}
phi_s1++;
}
return phi_f20;
}
void func_802AE434(Vtx *vtx1, Vtx *vtx2, Vtx *vtx3, s8 surfaceType, u16 sectionId) {
mk64_surface_map_ram *tile = &gSurfaceMap[D_8015F588];
s16 x2;
s16 z2;
u16 poly1Flag;
s16 x3;
s16 x1;
s16 y1;
s16 z1;
u16 poly2Flag;
s16 y2;
u16 poly3Flag;
u16 flags;
s16 y3;
s16 z3;
/* Unused variables places around doubles for dramatic effect */
UNUSED s32 pad2[7];
f64 crossProductX;
f64 crossProductY;
f64 crossProductZ;
f64 magnitude;
UNUSED s32 pad3[3];
f32 normalX;
f32 normalY;
f32 normalZ;
f32 distance;
s16 sp4A;
s16 sp48;
s16 sp46;
s16 sp44;
s16 sp42;
s16 sp40;
tile->vtxPoly1 = vtx1;
tile->vtxPoly2 = vtx2;
tile->vtxPoly3 = vtx3;
if ((tile->vtxPoly1->v.flag == 4) &&
(tile->vtxPoly2->v.flag == 4) &&
(tile->vtxPoly3->v.flag == 4)) {
return;
}
x1 = tile->vtxPoly1->v.ob[0];
y1 = tile->vtxPoly1->v.ob[1];
z1 = tile->vtxPoly1->v.ob[2];
x2 = tile->vtxPoly2->v.ob[0];
y2 = tile->vtxPoly2->v.ob[1];
z2 = tile->vtxPoly2->v.ob[2];
x3 = tile->vtxPoly3->v.ob[0];
y3 = tile->vtxPoly3->v.ob[1];
z3 = tile->vtxPoly3->v.ob[2];
if ((x1 == x2) && (z1 == z2)) {
tile->vtxPoly1 = vtx1;
tile->vtxPoly3 = vtx2;
tile->vtxPoly2 = vtx3;
x1 = tile->vtxPoly1->v.ob[0];
y1 = tile->vtxPoly1->v.ob[1];
z1 = tile->vtxPoly1->v.ob[2];
x2 = tile->vtxPoly3->v.ob[0];
y2 = tile->vtxPoly3->v.ob[1];
z2 = tile->vtxPoly3->v.ob[2];
x3 = tile->vtxPoly2->v.ob[0];
y3 = tile->vtxPoly2->v.ob[1];
z3 = tile->vtxPoly2->v.ob[2];
}
if (x1 >= x2) {
if (x1 >= x3) {
sp4A = x1;
} else
sp4A = x3;
} else if (x2 >= x3) {
sp4A = x2;
} else
sp4A = x3;
if (z1 >= z2) {
if (z1 >= z3) {
sp48 = z1;
} else
sp48 = z3;
} else if (z2 >= z3) {
sp48 = z2;
} else
sp48 = z3;
if (y1 >= y2) {
if (y1 >= y3) {
sp42 = y1;
} else
sp42 = y3;
} else if (y2 >= y3) {
sp42 = y2;
} else
sp42 = y3;
if (x1 <= x2) {
if (x1 <= x3) {
sp44 = x1;
} else
sp44 = x3;
} else if (x2 <= x3) {
sp44 = x2;
} else
sp44 = x3;
if (y1 <= y2) {
if (y1 <= y3) {
sp46 = y1;
} else
sp46 = y3;
} else if (y2 <= y3) {
sp46 = y2;
} else
sp46 = y3;
if (z1 <= z2) {
if (z1 <= z3) {
sp40 = z1;
} else
sp40 = z3;
} else if (z2 <= z3) {
sp40 = z2;
} else
sp40 = z3;
crossProductX = (((y2 - y1) * (z3 - z2)) - ((z2 - z1) * (y3 - y2)));
crossProductY = (((z2 - z1) * (x3 - x2)) - ((x2 - x1) * (z3 - z2)));
crossProductZ = (((x2 - x1) * (y3 - y2)) - ((y2 - y1) * (x3 - x2)));
// length of the cross product
magnitude = sqrtf((crossProductX * crossProductX) + (crossProductY * crossProductY) + (crossProductZ * crossProductZ));
if (!magnitude) {
return;
}
normalX = (f32) crossProductX / magnitude;
normalY = (f32) crossProductY / magnitude;
normalZ = (f32) crossProductZ / magnitude;
// Distance from x to plane (cross product's normal).
distance = -((normalX * x1) + (normalY * y1) + (normalZ * z1));
// Return if normalY is not vertical.
// Could be checking if the surface is a floor
if (D_8015F59C) {
if (normalY < -0.9f) {
return;
} else if (normalY > 0.9f) {
return;
}
}
// Return if normalY is not horizontal
// Could be checking if the surface is a wall
if (D_8015F5A0) {
if ((normalY < 0.1f) && (normalY > -0.1f)) {
return;
}
}
tile->vtx21 = sp4A;
tile->vtx23 = sp48;
tile->vtx31 = sp44;
tile->vtx33 = sp40;
tile->vtx32 = sp46;
tile->vtx22 = sp42;
if (sp44 < D_8015F6EA) {
D_8015F6EA = sp44;
}
if (sp46 < D_8015F6EE) {
D_8015F6EE = sp46;
}
if (sp40 < D_8015F6F2) {
D_8015F6F2 = sp40;
}
if (sp4A > D_8015F6E8) {
D_8015F6E8 = sp4A;
}
if (sp42 > D_8015F6EC) {
D_8015F6EC = sp42;
}
if (sp48 > D_8015F6F0) {
D_8015F6F0 = sp48;
}
tile->height = normalX;
tile->gravity = normalY;
tile->rotation = normalZ;
tile->height2 = distance;
tile->surfaceType = (u16) surfaceType;
crossProductX = crossProductX * crossProductX;
crossProductY = crossProductY * crossProductY;
crossProductZ = crossProductZ * crossProductZ;
D_8015F6FA = 0;
D_8015F6FC = 0;
poly1Flag = tile->vtxPoly1->v.flag;
poly2Flag = tile->vtxPoly2->v.flag;
poly3Flag = tile->vtxPoly3->v.flag;
flags = sectionId;
if ((poly1Flag == 1) && (poly2Flag == 1) && (poly3Flag == 1)) {
flags |= 0x400;
} else if ((poly1Flag == 2) && (poly2Flag == 2) && (poly3Flag == 2)) {
flags |= 0x800;
} else if ((poly1Flag == 3) && (poly2Flag == 3) && (poly3Flag == 3)) {
flags |= 0x1000;
} else if (D_8015F5A4 != 0) {
flags |= 0x200;
}
tile->flags = flags;
// Y is the significant axis
if ((crossProductX <= crossProductY) && (crossProductY >= crossProductZ)) {
tile->flags |= 0x4000;
// X is the significant axis
} else if ((crossProductX > crossProductY) && (crossProductX >= crossProductZ)) {
tile->flags |= 0x8000;
// Z is the significant axis
} else {
tile->flags |= 0x2000;
}
D_8015F588++;
}
/**
* Triangle contains three indices that are used to get the actual vertices.
*/
void set_vtx_from_triangle(u32 triangle, s8 surfaceType, u16 sectionId) {
u32 vert1 = ( ( triangle & 0x00FF0000 ) >> 16 ) / 2;
u32 vert2 = ( ( triangle & 0x0000FF00 ) >> 8 ) / 2;
u32 vert3 = ( triangle & 0x000000FF ) / 2;
Vtx *vtx1 = vtxBuffer[vert1];
Vtx *vtx2 = vtxBuffer[vert2];
Vtx *vtx3 = vtxBuffer[vert3];
func_802AE434(vtx1, vtx2, vtx3, surfaceType, sectionId);
}
void set_vtx_from_tri2(u32 triangle1, u32 triangle2, s8 surfaceType, u16 sectionId) {
UNUSED s32 pad[2];
u32 vert1 = ( ( triangle1 & 0x00FF0000 ) >> 16 ) / 2;
u32 vert2 = ( ( triangle1 & 0x0000FF00 ) >> 8 ) / 2;
u32 vert3 = ( triangle1 & 0x000000FF ) / 2;
// This is actually triangle 2; vert 1,2,3.
u32 vert4 = ( ( triangle2 & 0x00FF0000 ) >> 16 ) / 2;
u32 vert5 = ( ( triangle2 & 0x0000FF00 ) >> 8 ) / 2;
u32 vert6 = ( triangle2 & 0x000000FF ) / 2;
Vtx *vtx1 = vtxBuffer[vert1];
Vtx *vtx2 = vtxBuffer[vert2];
Vtx *vtx3 = vtxBuffer[vert3];
Vtx *vtx4 = vtxBuffer[vert4];
Vtx *vtx5 = vtxBuffer[vert5];
Vtx *vtx6 = vtxBuffer[vert6];
// Triangle 1
func_802AE434(vtx1, vtx2, vtx3, surfaceType, sectionId);
// Triangle 2
func_802AE434(vtx4, vtx5, vtx6, surfaceType, sectionId);
}
void set_vtx_from_quadrangle(u32 line, s8 surfaceType, u16 sectionId) {
UNUSED s32 pad[6];
Vtx *vtx1;
Vtx *vtx2;
Vtx *vtx3;
Vtx *vtx4;
u32 vert1 = ( ( line & 0x00FF0000 ) >> 16 ) / 2;
u32 vert2 = ( ( line & 0x0000FF00 ) >> 8 ) / 2;
u32 vert3 = ( line & 0x000000FF ) / 2;
u32 vert4 = ( ( line & 0xFF000000 ) >> 24 ) / 2;
vtx1 = vtxBuffer[vert1];
vtx2 = vtxBuffer[vert2];
vtx3 = vtxBuffer[vert3];
vtx4 = vtxBuffer[vert4];
// Triangle 1
func_802AE434(vtx1, vtx2, vtx3, surfaceType, sectionId);
// Triangle 2
func_802AE434(vtx1, vtx3, vtx4, surfaceType, sectionId);
}
/**
* Generates a list of pointers to course vtx.
*/
void set_vtx_buffer(uintptr_t addr, u32 numVertices, u32 bufferIndex) {
u32 i;
u32 segment = SEGMENT_NUMBER2(addr);
u32 offset = SEGMENT_OFFSET(addr);
Vtx *vtx = (Vtx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
for (i = 0; i < numVertices; i++) {
vtxBuffer[bufferIndex] = vtx;
vtx++;
bufferIndex++;
}
}
/**
* @return 1 intersecting triangle, 0 not intersecting.
*/
s32 is_line_intersecting_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 x1, s16 z1, s16 x2, s16 z2) {
f32 xOffset;
f32 projectedPoint;
f32 zOffset;
xOffset = x2 - x1;
zOffset = z2 - z1;
// Line is vertical
if (xOffset == 0.0f) {
if (x1 < minX) {
return 0;
}
if (maxX < x1) {
return 0;
}
if (zOffset > 0.0f) {
if ((z1 < minZ) && (maxZ < z2)) {
return 1;
}
} else if ((z2 < minZ) && (maxZ < z1)) {
return 1;
}
} else {
// Line is horizontal
if (zOffset == 0.0f) {
if (z1 < minZ) {
return 0;
}
if (maxZ < z1) {
return 0;
}
if (xOffset > 0.0f) {
if ((x1 < minX) && (maxX < x2)) {
return 1;
}
} else if ((x2 < minX) && (maxX < x1)) {
return 1;
}
} else {
projectedPoint = ((xOffset / zOffset) * (minZ - z1)) + x1;
if ((minX <= projectedPoint) && (projectedPoint <= maxX)) {
return 1;
}
projectedPoint = ((xOffset / zOffset) * (maxZ - z1)) + x1;
if ((minX <= projectedPoint) && (projectedPoint <= maxX)) {
return 1;
}
projectedPoint = ((zOffset / xOffset) * (minX - x1)) + z1;
if ((minZ <= projectedPoint) && (projectedPoint <= maxZ)) {
return 1;
}
projectedPoint = ((zOffset / xOffset) * (maxX - x1)) + z1;
if ((minZ <= projectedPoint) && (projectedPoint <= maxZ)) {
return 1;
}
}
}
return 0;
}
s32 is_triangle_intersecting_bounding_box(s16 minX, s16 maxX, s16 minZ, s16 maxZ, u16 index) {
mk64_surface_map_ram *surfaceMap = &gSurfaceMap[index];
s16 x1;
s16 z1;
s16 x2;
s16 z2;
s16 x3;
s16 z3;
x1 = surfaceMap->vtxPoly1->v.ob[0];
z1 = surfaceMap->vtxPoly1->v.ob[2];
x2 = surfaceMap->vtxPoly2->v.ob[0];
z2 = surfaceMap->vtxPoly2->v.ob[2];
x3 = surfaceMap->vtxPoly3->v.ob[0];
z3 = surfaceMap->vtxPoly3->v.ob[2];
if ((x1 >= minX) && (maxX >= x1) && (z1 >= minZ) && (maxZ >= z1)) {
return 1;
}
if ((x2 >= minX) && (maxX >= x2) && (z2 >= minZ) && (maxZ >= z2)) {
return 1;
}
if ((x3 >= minX) && (maxX >= x3) && (z3 >= minZ) && (maxZ >= z3)) {
return 1;
}
if (is_line_intersecting_rectangle(minX, maxX, minZ, maxZ, x1, z1, x2, z2) == 1) {
return 1;
}
if (is_line_intersecting_rectangle(minX, maxX, minZ, maxZ, x2, z2, x3, z3) == 1) {
return 1;
}
if (is_line_intersecting_rectangle(minX, maxX, minZ, maxZ, x3, z3, x1, z1) == 1) {
return 1;
}
return 0;
}
/**
* Appears to initialize some variables and struct members after
* course displaylists have been parsed.
*/
void func_802AF314(void) {
mk64_surface_map_ram *tile;
s32 i, j, k;
UNUSED s32 pad[5];
s16 temp_a1;
s16 temp_a3;
s16 temp_s1;
s16 temp_s2;
s32 temp_fp;
s32 temp_s6;
s32 temp1;
s32 temp2;
s32 index;
temp1 = (s32) D_8015F6E8 - D_8015F6EA;
temp2 = (s32) D_8015F6F0 - D_8015F6F2;
temp_s6 = temp1 / 32;
temp_fp = temp2 / 32;
for (i = 0; i < 1024; i++) {
D_8014F110[i].unk2 = 0;
}
D_8015F58A = 0;
// @bug possibly bug. Allocate memory but not increment the pointer.
// This is bad, dumb code, and more importantly it's bad dumb code that doesn't make any sense here.
// It is incremented after this function completes using a different variable.
// Not good.
D_8015F584 = (u16 *) gNextFreeMemoryAddress;
for (j = 0; j < 32; j++) {
for (k = 0; k < 32; k++) {
index = k + j * 32;
temp_s1 = (D_8015F6EA + (temp_s6 * k)) - 20;
temp_s2 = (D_8015F6F2 + (temp_fp * j)) - 20;
temp_a1 = temp_s1 + temp_s6 + 40;
temp_a3 = temp_s2 + temp_fp + 40;
for (i = 0; i < D_8015F588; i++) {
tile = gSurfaceMap + i;
if (tile->vtx23 < temp_s2) { continue; }
if (tile->vtx33 > temp_a3) { continue; }
if (tile->vtx21 < temp_s1) { continue; }
if (tile->vtx31 > temp_a1) { continue; }
if (is_triangle_intersecting_bounding_box(temp_s1, temp_a1, temp_s2, temp_a3, (u16) i) == 1) {
if (D_8014F110[index].unk2 == 0) {
D_8014F110[index].unk0 = D_8015F58A;
}
D_8014F110[index].unk2++;
D_8015F584[D_8015F58A] = (s16) i;
D_8015F58A++;
}
}
}
}
}
/**
* Recursive search for vtx and set surfaceTypes to -1 and sectionId's to 0xFF
*/
void set_vertex_data_with_defaults(Gfx *gfx) {
find_and_set_vertex_data(gfx, -1, 0xFF);
}
/**
* Recursive search for vtx and set sectionId's to 0xFF
*/
void set_vertex_data_with_default_section_id(Gfx *gfx, s8 surfaceType) {
find_and_set_vertex_data(gfx, surfaceType, 0xFF);
}
extern u32 D_8015F58C;
/**
* Recursive search and set for vertex data
*/
void find_and_set_vertex_data(Gfx *addr, s8 surfaceType, u16 sectionId) {
s32 opcode;
uintptr_t lo;
uintptr_t hi;
s32 i;
s32 segment = SEGMENT_NUMBER2(addr);
s32 offset = SEGMENT_OFFSET(addr);
Gfx *gfx = (Gfx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
D_8015F6FA = 0;
D_8015F6FC = 0;
for (i = 0; i < 0x1FFF; i++) {
lo = gfx->words.w0;
hi = gfx->words.w1;
opcode = GFX_GET_OPCODE(lo);
if (opcode == (G_DL << 24)) {
// G_DL's hi contains an addr to another DL.
find_and_set_vertex_data((Gfx *) hi, surfaceType, sectionId);
} else if (opcode == (G_VTX << 24)) {
set_vtx_buffer(hi, (lo >> 10) & 0x3F, ((lo >> 16) & 0xFF) >> 1);
} else if (opcode == (G_TRI1 << 24)) {
D_8015F58C += 1;
set_vtx_from_triangle(hi, surfaceType, sectionId);
} else if (opcode == (G_TRI2 << 24)) {
D_8015F58C += 2;
set_vtx_from_tri2(lo, hi, surfaceType, sectionId);
} else if (opcode == (G_QUAD << 24)) {
D_8015F58C += 2;
set_vtx_from_quadrangle(hi, surfaceType, sectionId);
} else if (opcode == (G_ENDDL << 24)) {
break;
}
gfx++;
}
}
/**
* Search for G_SETTILESIZE and set its args.
*/
void find_and_set_tile_size(uintptr_t addr, s32 uls, s32 ult) {
u32 segment = SEGMENT_NUMBER2(addr);
u32 offset = SEGMENT_OFFSET(addr);
Gfx *gfx = (Gfx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
u32 opcode;
uls = (uls << 12) & 0xFFF000;
ult &= 0xFFF;
while(TRUE) {
opcode = GFX_GET_OPCODE(gfx->words.w0);
if (opcode == (u32) G_ENDDL << 24) {
break;
} else if (opcode == (u32) (G_SETTILESIZE << 24)) {
gfx->words.w0 = (G_SETTILESIZE << 24) | uls | ult;
break;
}
gfx++;
}
}
void set_vertex_colours(uintptr_t addr, u32 vertexCount, UNUSED s32 vert3, s8 alpha, u8 red, u8 green, u8 blue) {
s32 segment = SEGMENT_NUMBER2(addr);
s32 offset = SEGMENT_OFFSET(addr);
s32 i;
Vtx *vtx = (Vtx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
for (i = 0; (u32)i < vertexCount; i++) {
if (red) {
vtx->v.cn[0] = red;
vtx->v.cn[1] = green;
vtx->v.cn[2] = blue;
}
vtx->v.cn[3] = alpha;
vtx++;
}
}
/**
* Recursive search for Veretices and set their colour values.
*/
void find_vtx_and_set_colours(uintptr_t displayList, s8 alpha, u8 red, u8 green, u8 blue) {
s32 segment = SEGMENT_NUMBER2(displayList);
s32 offset = SEGMENT_OFFSET(displayList);
Gfx *gfx = (Gfx *) VIRTUAL_TO_PHYSICAL2(gSegmentTable[segment] + offset);
uintptr_t lo;
uintptr_t hi;
s32 opcode;
while(TRUE) {
lo = gfx->words.w0;
hi = gfx->words.w1;
opcode = GFX_GET_OPCODE(lo);
if (opcode == (G_ENDDL << 24)) {
break;
} else if (opcode == (G_DL << 24)) {
find_vtx_and_set_colours(hi, alpha, red, green, blue);
} else if (opcode == (G_VTX << 24)) {
// G_VTX contains an addr hi
set_vertex_colours(hi, (lo >> 10) & 0x3F, ((lo >> 16) & 0xFF) >> 1, alpha, red, green, blue);
}
gfx++;
}
}
void subtract_scaled_vector(Vec3f pos1, f32 boundingBoxSize, Vec3f pos2) {
pos2[0] -= pos1[0] * boundingBoxSize;
pos2[1] -= pos1[1] * boundingBoxSize;
pos2[2] -= pos1[2] * boundingBoxSize;
}
u16 process_collision(Player *player, KartBoundingBoxCorner *corner, f32 cornerPosX, f32 cornerPosY, f32 cornerPosZ) {
Collision wtf;
Collision *collision = &wtf;
UNUSED s32 pad;
u16 i;
u16 surfaceMapIndex;
u16 iter;
u16 phi_s2;
f32 cornerPos1;
f32 cornerPos2;
f32 cornerPos3;
f32 boundingBoxSize;
f32 temp_f0;
s32 temp_v0_2;
s32 temp_v1;
s16 temp_f10;
s16 temp_f16;
s16 temp_v1_2;
s32 temp1;
s32 temp2;
UNUSED s32 pad2[9];
collision->unk3C[0] = 1000.0f;
collision->unk3C[1] = 1000.0f;
collision->unk3C[2] = 1000.0f;
boundingBoxSize = player->boundingBoxSize;
collision->unk36 = 5000;
collision->unk38 = 5000;
collision->unk3A = 5000;
collision->unk30 = 0;
collision->unk32 = 0;
collision->unk34 = 0;
cornerPos1 = corner->cornerPos[0];
cornerPos2 = corner->cornerPos[1];
cornerPos3 = corner->cornerPos[2];
switch (corner->surfaceFlags) {
case 0x80:
if (is_colliding_with_wall1(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex);
if ((!(temp_f0 > player->pos[1])) && !((player->pos[1] - temp_f0) > (2 * boundingBoxSize))) {
corner->cornerGroundY = temp_f0;
subtract_scaled_vector(collision->unk54, collision->unk3C[1], corner->cornerPos);
return 1;
}
}
break;
case 0x40:
if (is_colliding_with_drivable_surface(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex);
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
corner->cornerGroundY = temp_f0;
subtract_scaled_vector(collision->unk60, collision->unk3C[2], corner->cornerPos);
return 1;
}
}
break;
case 0x20:
if (is_colliding_with_wall2(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, corner->surfaceMapIndex);
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
corner->cornerGroundY = temp_f0;
subtract_scaled_vector(collision->unk48, collision->unk3C[0], corner->cornerPos);
return 1;
}
}
break;
case 0:
break;
}
// If the surface flags are not set then try setting them.
temp_v0_2 = (s32) D_8015F6E8 - D_8015F6EA;
temp_v1 = (s32) D_8015F6F0 - D_8015F6F2;
temp1 = temp_v0_2 / 32;
temp2 = temp_v1 / 32;
temp_f10 = (cornerPos1 - D_8015F6EA) / temp1;
temp_f16 = (cornerPos3 - D_8015F6F2) / temp2;
if (temp_f10 < 0) { return 0; }
if (temp_f16 < 0) { return 0; }
if (temp_f10 >= 32) { return 0; }
if (temp_f16 >= 32) { return 0; }
temp_v1_2 = temp_f10 + temp_f16 * 32;
iter = D_8014F110[temp_v1_2].unk2;
if (iter == 0) { return 0; }
phi_s2 = D_8014F110[temp_v1_2].unk0;
for (i = 0; i < iter; i++) {
surfaceMapIndex = D_8015F584[phi_s2];
if (gSurfaceMap[surfaceMapIndex].flags & 0x4000) {
if (surfaceMapIndex != corner->surfaceMapIndex) {
if (is_colliding_with_drivable_surface(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex);
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
subtract_scaled_vector(collision->unk60, collision->unk3C[2], corner->cornerPos);
corner->cornerGroundY = temp_f0;
corner->surfaceType = (u8) gSurfaceMap[surfaceMapIndex].surfaceType;
corner->surfaceFlags = 0x40;
corner->surfaceMapIndex = surfaceMapIndex;
if (gSurfaceMap[surfaceMapIndex].flags & 0x1000) {
corner->unk_14 = 1;
} else {
corner->unk_14 = 0;
}
return 1;
}
}
}
} else if (gSurfaceMap[surfaceMapIndex].flags & 0x8000) {
if (gSurfaceMap[surfaceMapIndex].gravity != 0.0f) {
if (surfaceMapIndex != corner->surfaceMapIndex) {
if (is_colliding_with_wall1(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex);
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
corner->cornerGroundY = temp_f0;
subtract_scaled_vector(collision->unk54, collision->unk3C[1], corner->cornerPos);
corner->cornerGroundY = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex);
corner->surfaceType = (u8) gSurfaceMap[surfaceMapIndex].surfaceType;
corner->surfaceFlags = 0x80;
corner->surfaceMapIndex = surfaceMapIndex;
return 1;
}
}
}
}
} else {
if (gSurfaceMap[surfaceMapIndex].gravity != 0.0f) {
if (surfaceMapIndex != corner->surfaceMapIndex) {
if (is_colliding_with_wall2(collision, boundingBoxSize, cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex, cornerPosX, cornerPosY, cornerPosZ) == 1) {
temp_f0 = func_802ABE30(cornerPos1, cornerPos2, cornerPos3, surfaceMapIndex);
if (!(player->pos[1] < temp_f0) && !((2 * boundingBoxSize) < (player->pos[1] - temp_f0))) {
corner->cornerGroundY = temp_f0;
subtract_scaled_vector(collision->unk48, collision->unk3C[0], corner->cornerPos);
corner->surfaceType = (u8) gSurfaceMap[surfaceMapIndex].surfaceType;
corner->surfaceFlags = 0x20;
corner->surfaceMapIndex = surfaceMapIndex;
return 1;
}
}
}
}
}
phi_s2++;
}
corner->cornerGroundY = cornerPos2;
corner->surfaceType = 0;
return 0;
}