mk64/tools
Jed Grabman d3feca2536
Player bitflag attributes (#750)
* unk_044 initial documentation

* Define player.unk_044 magic values

* Turns more than 5 degrees

* Lakitu Effects

* UNK_0B6 (effect graphics) documentation

* UNK_002 documentation

* Document UNK_0DE and define magic values

* Use defined player types

* Rename `player->unk_0CA` to `lakitu_props`

* rename `player->unk_0B6` to `kart_graphics`

* Rename `player->unk_0DE` to `oobProps`

* rename `player->unk_044` to kartProps

* Formatting updates

* Use camelCase instead of snake_case for player properties

* Fix reference to wrong attribute in comment

* Rename `PRESS_A` to `THROTTLE`

Rename `PRESS_A` to `THROTTLE` to describe the Kart state, which may be slightly different than just pressing A.
2025-09-15 18:34:25 -06:00
..
asm-differ@87029d024f
asm_processor
blender
decomp-permuter@7f63c768a0
ido-recomp
stb
torch@5773373b36 Player bitflag attributes (#750) 2025-09-15 18:34:25 -06:00
.gitignore
Makefile
apply_patch.sh
bin2c.py
create_patch.sh
displaylist_packer.c
doxygen_symbol_gen.py
extract_data_for_mio.c
format.py
gfxdis_multi.py
libmio0.c
libmio0.h
libtkmk00.c
libtkmk00.h
linkonly_generator.py
m2ctx
mkgccgen.py
n64cksum.c
n64cksum.h
n64graphics.c
n64graphics.h
new_extract_assets.py
revert_patch.sh
set_o32abi_bit.py
utils.c
utils.h
windows_build.py