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PR
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Split out some unused asm and documented main.c (#242)
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2022-07-11 00:02:41 -07:00 |
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libc
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…
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actor_types.h
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Match the rest of actors.h (#254)
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2022-09-08 16:19:53 -07:00 |
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common_structs.h
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Match the rest of actors.h (#254)
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2022-09-08 16:19:53 -07:00 |
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config.h
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code_8001F980 decomp + profiler doc + more (#250)
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2022-08-01 16:32:20 -07:00 |
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course_offsets.h
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…
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defines.h
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Document game state related logic (#244)
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2022-07-15 00:44:33 -07:00 |
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functions.h
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Match the rest of actors.h (#254)
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2022-09-08 16:19:53 -07:00 |
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global.h
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…
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kart_attributes.h
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Add some more actor types, match a function (#191)
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2022-05-06 21:56:43 -07:00 |
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macros.h
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Split and Decompile Code_800AF9B0 (#228)
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2022-06-22 19:21:29 -07:00 |
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macros.inc
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…
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mk64.h
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Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68)
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2021-11-28 15:42:03 -07:00 |
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objects.h
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Match a lot of functions, add header for objects (#251)
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2022-08-23 09:33:00 -07:00 |
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segment_symbols.h
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…
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segments.h
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fix audio pointers allowing rom shifts again (#169)
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2022-03-03 21:21:06 -07:00 |
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trig_tables.h
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More function matching in code_80057C60 (#149)
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2022-01-24 20:22:43 -07:00 |
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trig_tables.inc.c
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Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68)
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2021-11-28 15:42:03 -07:00 |
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types.h
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Matched a few funcs and renamed seg to virt funcs (#253)
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2022-09-07 22:41:04 -07:00 |
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ultra64.h
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…
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variables.h
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Fix some of the memory allocation in framebuffers (#182)
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2022-08-14 22:47:11 -07:00 |
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vehicles.h
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Add structs for "vehicle" types in 80005FD0 (#248)
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2022-07-27 19:03:35 -07:00 |
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waypoints.h
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Match several functions in code_80005FD0 (#230)
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2022-07-01 13:14:20 -07:00 |