mirror of https://github.com/n64decomp/mk64.git
* Remove some bin2c calls from the Makefile * Found a way to make n64graphics use shared tluts * Added an option that makes n64graphics operate in a mode where it takes an image and tlut (as pngs) and spits out the appropriate CI8 indices inc.c form * Turns out all the TLUTs for Lakitu are kept in one place, far away from the textures that use them * Names some textures and tluts * Pretty helpful actually, helped identify where a few different objects types are initialized. Should be a little useful to whoever dives into the object stuff more deeply * Minor cleanup in n64graphics * Added some comments, gave more appropriate names to some variables. * Leaving the new mode argument as `-Z` for now Signed-off-by: Taggerung <tyler.taggerung@gmail.com> * Textures compile using makefile rules * Patched n64 graphics memory leak and ci output * Added memset16safe to initialize ci palettes to magic numbers (transparent pixels). --------- Signed-off-by: Taggerung <tyler.taggerung@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| non_matchings | ||
| os | ||
| boot.s | ||
| bss_8001C4D0.s | ||
| bss_80005FD0.s | ||
| bss_800029B0.s | ||
| bss_800431B0.s | ||
| bss_80004740.s | ||
| bss_MainSeg.s | ||
| bss_after_diskinit.s | ||
| bss_after_ostimer.s | ||
| bss_audio.s | ||
| bss_credits.s | ||
| bss_main_audio.s | ||
| bss_sptask_audio.s | ||
| entry.s | ||
| mio0_decode.s | ||
| rom_header.s | ||
| tkmk00_decode.s | ||
| unused_mio0_decode.s | ||
| unused_overflow_check.s | ||