mk64/include
Jed Grabman 474124bf53 Rename `PRESS_A` to `THROTTLE`
Rename `PRESS_A` to `THROTTLE` to describe the Kart state, which may be slightly different than just pressing A.
2025-09-15 20:30:21 -04:00
..
PR Match Mario Kart 64 (#709) 2025-05-11 18:03:50 -06:00
libc update clang and add action (#664) 2024-08-24 15:27:53 -06:00
actor_types.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
bomb_kart.h fix name introduce by the previous pr (#701) 2025-05-18 14:20:05 -06:00
common_structs.h Use camelCase instead of snake_case for player properties 2025-08-27 23:30:30 -04:00
config.h some rename and allow change the course engine (#691) 2024-10-20 17:24:37 -06:00
course.h Doc code 80005fd0 (#697) 2025-01-18 17:24:09 -07:00
course_offsets.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
debug.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
decode.h fix typo include (#658) 2024-07-31 21:10:19 -06:00
defines.h Rename `PRESS_A` to `THROTTLE` 2025-09-15 20:30:21 -04:00
kart_attributes.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
macros.h move SQ macro define to header file so project builds (#705) 2025-05-02 16:52:04 -06:00
macros.inc update libultra asm (#648) 2024-08-22 23:31:24 -06:00
mk64.h some rename and allow change the course engine (#691) 2024-10-20 17:24:37 -06:00
objects.h PR Matching func_80086074 (#707) 2025-05-08 16:03:42 -06:00
path.h fix name introduce by the previous pr (#701) 2025-05-18 14:20:05 -06:00
save_data.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
segments.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
seq_ids.h Document *.m64 sequence IDs (and also add support for custom track music) (#740) 2025-07-19 17:24:43 -06:00
sounds.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
spline.h match func_80099AEC and fix some warnings (#699) 2025-01-24 11:18:03 -07:00
ultra64.h Initial commit 2020-10-14 21:13:33 -07:00
vehicles.h Doc code 80005fd0 (#697) 2025-01-18 17:24:09 -07:00