mk64/include
MegaMech 489e897147
Update gitignore & match more actor funcs (#206)
* import random_u16 to sm64

* rand math decomp

* Match func_80298AC0

* Match some actor funcs

* Renames

* update gitignore for .bin textures

* update player struct member 34 to Vec3f

* Named and documented actor destroy funcs
2022-05-19 13:20:39 -07:00
..
PR Decomp more actors (#198) 2022-05-13 03:42:30 -07:00
libc Initial commit 2020-10-14 21:13:33 -07:00
actor_types.h Update gitignore & match more actor funcs (#206) 2022-05-19 13:20:39 -07:00
common_structs.h Update gitignore & match more actor funcs (#206) 2022-05-19 13:20:39 -07:00
config.h Initial commit 2020-10-14 21:13:33 -07:00
course_offsets.h Initial commit 2020-10-14 21:13:33 -07:00
defines.h Identify active screen mode, relabel accordingly (#141) 2022-01-17 06:44:14 -07:00
functions.h import random_u16 to sm64, match random_s32, and match actor func (#203) 2022-05-19 01:39:18 -07:00
global.h Refresh 1 2021-03-02 01:48:17 -07:00
kart_attributes.h Add some more actor types, match a function (#191) 2022-05-06 21:56:43 -07:00
macros.h Split asm using autodecompiler (#49) 2021-11-05 05:17:09 -06:00
macros.inc Initial commit 2020-10-14 21:13:33 -07:00
mk64.h Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68) 2021-11-28 15:42:03 -07:00
segment_symbols.h Decompiled course geography (#19) 2021-03-08 18:13:58 -07:00
segments.h fix audio pointers allowing rom shifts again (#169) 2022-03-03 21:21:06 -07:00
trig_tables.h More function matching in code_80057C60 (#149) 2022-01-24 20:22:43 -07:00
trig_tables.inc.c Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c (#68) 2021-11-28 15:42:03 -07:00
types.h Actor decomp (#183) 2022-04-26 15:48:36 -07:00
ultra64.h Initial commit 2020-10-14 21:13:33 -07:00
variables.h Mostly match a few functions in memory.c (#178) 2022-04-18 08:04:46 -06:00