mirror of https://github.com/n64decomp/mk64.git
1434 lines
45 KiB
C
1434 lines
45 KiB
C
#include <ultra64.h>
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#include <macros.h>
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#include <memory.h>
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#include <defines.h>
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#include "code_800029B0.h"
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#include "code_80005FD0.h"
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#include "code_80057C60.h"
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#include "code_8006E9C0.h"
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#include "code_80086E70.h"
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#include "code_80071F00.h"
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#include "objects.h"
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#include "bomb_kart.h"
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#include "save.h"
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#include "common_textures.h"
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#include <sounds.h>
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#include <functions.h>
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#include "audio/external.h"
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#include "courses/all_course_data.h"
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#include "main.h"
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#include "menus.h"
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#include "data/other_textures.h"
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#include "hud_renderer.h"
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#include "code_80091750.h"
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void init_object_list(void) {
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reset_object_variable();
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func_8006FA94();
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switch (gScreenModeSelection) {
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case SCREEN_MODE_1P:
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init_hud_one_player();
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break;
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case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
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init_hud_two_player_vertical();
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break;
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case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
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init_hud_two_player_horizontal();
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break;
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case SCREEN_MODE_3P_4P_SPLITSCREEN:
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init_hud_three_four_player();
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break;
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}
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func_80070148();
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}
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void reset_object_variable(void) {
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s32 i;
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s32 j;
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func_8006EB10();
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clear_object_list();
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bzero(playerHUD, HUD_PLAYERS_SIZE * sizeof(hud_player));
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for (i = 0; i < HUD_PLAYERS_SIZE; i++) {
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playerHUD[i].lapCount = 0;
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playerHUD[i].alsoLapCount = 0;
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playerHUD[i].unk_81 = 0;
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}
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for (j = 0; j < HUD_PLAYERS_SIZE; j++) {
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playerHUD[j].raceCompleteBool = 0;
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}
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}
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void func_8006EB10(void) {
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s32 i;
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for (i = 0; i < gObjectParticle1_SIZE; i++) {
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gObjectParticle1[i] = NULL_OBJECT_ID;
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}
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for (i = 0; i < gObjectParticle2_SIZE; i++) {
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gObjectParticle2[i] = NULL_OBJECT_ID;
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}
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for (i = 0; i < gObjectParticle3_SIZE; i++) {
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gObjectParticle3[i] = NULL_OBJECT_ID;
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}
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for (i = 0; i < gObjectParticle4_SIZE; i++) {
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gObjectParticle4[i] = NULL_OBJECT_ID;
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}
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// Has to be on one line, because IDO hates you :)
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for (i = 0; i < gLeafParticle_SIZE; i++) { gLeafParticle[i] = NULL_OBJECT_ID; }
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D_8018CFA8 = 0;
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D_8018CF90 = D_8018CFA8;
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D_8018CF78 = D_8018CF90;
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D_8018CF60 = D_8018CF78;
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D_8018CF48 = D_8018CF60;
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D_8018CF20 = D_8018CF48;
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D_8018CF18 = D_8018CF20;
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D_8018CFE0 = 0;
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D_8018CFD8 = D_8018CFE0;
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D_8018CFD0 = D_8018CFD8;
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D_8018CFC8 = D_8018CFD0;
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D_8018CFC0 = D_8018CFC8;
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D_8018CFB8 = D_8018CFC0;
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D_8018CFB0 = D_8018CFB8;
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D_8018D018 = 0;
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D_8018D010 = 0;
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D_8018D008 = 0;
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D_8018D000 = 0;
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D_8018CFF8 = 0;
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D_8018CFF0 = 0;
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D_8018CFE8 = 0;
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D_8018D110 = 0;
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D_8018D0E8 = 0;
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D_8018D0C0 = 0;
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D_8018D098 = 0;
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D_8018D070 = D_8018D098;
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D_8018D048 = D_8018D070;
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D_8018D020 = D_8018D048;
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gNextFreeLeafParticle = 0;
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gNextFreeObjectParticle4 = gNextFreeLeafParticle;
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gNextFreeObjectParticle3 = gNextFreeObjectParticle4;
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gNextFreeObjectParticle2 = gNextFreeObjectParticle3;
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gNextFreeObjectParticle1 = gNextFreeObjectParticle2;
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}
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void clear_object_list() {
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bzero(gObjectList, OBJECT_LIST_SIZE * sizeof(Objects));
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objectListSize = -1;
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}
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u8 *func_8006ED94(u8 *devAddr, u8 *baseAddress, u32 size, u32 offset)
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{
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u8 **tempAddress;
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u8 *address;
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address = baseAddress + offset;
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size = ALIGN16(size);
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osInvalDCache(address, (size));
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osPiStartDma(&gDmaIoMesg, 0, 0, (uintptr_t)&_other_texturesSegmentRomStart[((u32) devAddr) & 0xFFFFFF], address, size, &gDmaMesgQueue);
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osRecvMesg(&gDmaMesgQueue, &gMainReceivedMesg, 1);
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tempAddress = &address;
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mio0decode(*tempAddress, (u8 *) baseAddress);
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return baseAddress;
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}
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void func_8006EE44(void) {
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D_8018D1E0 = func_8006ED94((u8 *)&gTextureLogoMarioKart64, (u8 *) D_8018D9B0, 0x79E1, 0x20000);
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}
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// Some kind of initalization for the Item Window part of the HUD
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void init_item_window(s32 objectIndex) {
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ItemWindowObjects *temp_v0;
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temp_v0 = &gObjectList[objectIndex];
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temp_v0->currentItem = ITEM_NONE;
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temp_v0->itemDisplay = temp_v0->currentItem;
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temp_v0->tlutList = (s32 *) common_tlut_item_window_none;
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temp_v0->activeTLUT = (s32 *) common_tlut_item_window_none;
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temp_v0->textureList = common_texture_item_window_none;
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temp_v0->activeTexture = common_texture_item_window_none;
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temp_v0->unk_04C = -1;
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temp_v0->unk_09C = 0x00A0; // Screen X position
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temp_v0->unk_09E = -0x0020; // Screen Y position
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temp_v0->sizeScaling = 1.0f;
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}
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void func_8006EEE8(s32 courseId) {
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D_8018D240 = dma_textures(gCourseOutlineTextures[courseId], D_800E5520[courseId], D_800E5520[courseId]);
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// This is incredibly dumb. D_800E5548 ought to be something more like
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// `u16 D_800E5548[][2]` but that doesn't match for some insane reason
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D_8018D2B0 = D_800E5548[courseId * 2];
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D_8018D2B8 = D_800E5548[courseId * 2 + 1];
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}
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#ifdef NON_MATCHING
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// I really really don't know what D_8018D9B4 is supposed to be
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// Its value is a pointer that seems to point to compressesed data
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// of some variety (sometimes TKMK, sometimes MIO0)
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extern u8 *D_8018D9B4;
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void func_8006EF60(void) {
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s32 var_s2;
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for (var_s2 = 0; var_s2 < 0x14; var_s2++) {
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D_8018D248[var_s2] = func_8006ED94(gCourseOutlineTextures[var_s2], D_8018D9B4, D_800E5520[var_s2], D_800E5520[var_s2]);
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D_8018D9B4 += D_800E5520[var_s2];
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}
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}
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#else
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GLOBAL_ASM("asm/non_matchings/code_8006E9C0/func_8006EF60.s")
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#endif
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void func_8006F008(void) {
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D_801655C8 = 0;
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xOrientation = 1.0f;
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if (gIsMirrorMode != 0) {
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xOrientation = -1.0f;
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}
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D_8018D2C0[0] = 257;
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D_8018D2D8[0] = 170;
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D_8018D300 = 255;
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D_8018D308 = 255;
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D_8018D310 = 255;
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D_8018D318 = 255;
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if (gCurrentCourseId < NUM_COURSES - 1) {
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func_8006EEE8((s32) gCurrentCourseId);
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}
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switch (gCurrentCourseId) {
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case COURSE_MARIO_RACEWAY:
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D_8018D220 = dma_textures(gTextureExhaust5, 0x443, 0x1000);
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D_8018D2A0 = 0.022f;
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D_8018D2E0 = 6;
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D_8018D2E8 = 28;
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D_8018D2C0[0] = 260;
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D_8018D2D8[0] = 170;
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D_80165718 = 0;
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D_80165720 = 5;
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D_80165728 = -240;
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break;
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case COURSE_CHOCO_MOUNTAIN:
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D_8018D2A0 = 0.022f;
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D_8018D2C0[0] = 265;
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D_8018D2E0 = 19;
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D_8018D2E8 = 37;
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break;
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case COURSE_BOWSER_CASTLE:
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D_8018D2C0[0] = 265;
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D_8018D2A0 = 0.0174f;
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D_8018D2E0 = 12;
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D_8018D2E8 = 48;
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break;
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case COURSE_BANSHEE_BOARDWALK:
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D_80165880 = dma_textures(gTextureGhosts, 0x4CC2, 0xD980);
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D_8018D2A0 = 0.016f;
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D_8018D2C0[0] = 0x0106;
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D_8018D2E0 = 55;
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D_8018D2E8 = 39;
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break;
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case COURSE_YOSHI_VALLEY:
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D_8018D220 = dma_textures(gTextureExhaust0, 0x479, 0xC00);
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D_8018D2A0 = 0.018f;
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D_8018D2E0 = 61;
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D_8018D2E8 = 38;
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break;
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case COURSE_FRAPPE_SNOWLAND:
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D_8018D2C0[0] = 262;
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D_8018D2A0 = 0.016f;
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D_8018D2E0 = 36;
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D_8018D2E8 = 40;
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D_8018D300 = 72;
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D_8018D308 = 100;
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D_8018D310 = 255;
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break;
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case COURSE_KOOPA_BEACH:
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D_8018D220 = dma_textures(gTextureExhaust3, 0x3C8U, 0x1000);
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D_8018D2A0 = 0.014f;
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D_8018D2C0[0] = 268;
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D_8018D2E0 = 40;
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D_8018D2E8 = 21;
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break;
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case COURSE_ROYAL_RACEWAY:
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D_8018D220 = dma_textures(gTextureExhaust4, 0x3F8, 0x1000);
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D_8018D2C0[0] = 262;
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D_8018D2A0 = 0.014f;
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D_8018D2E0 = 37;
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D_8018D2E8 = 50;
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D_80165718 = -64;
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D_80165720 = 5;
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D_80165728 = -330;
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break;
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case COURSE_LUIGI_RACEWAY:
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D_8018D220 = dma_textures(gTextureExhaust2, 0x4F4U, 0xC00);
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D_8018D2A0 = 0.0155f;
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D_8018D2C0[0] = 271;
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D_8018D2E0 = 45;
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D_8018D2E8 = 60;
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D_80165718 = -140;
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D_80165720 = -44;
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D_80165728 = -215;
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break;
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case COURSE_MOO_MOO_FARM:
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D_8018D220 = dma_textures(gTextureExhaust0, 0x479, 0xC00);
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D_8018D2A0 = 0.0155f;
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D_8018D2C0[0] = 271;
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D_8018D2E0 = 18;
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D_8018D2E8 = 36;
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break;
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case COURSE_TOADS_TURNPIKE:
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D_8018D2A0 = 0.013f;
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D_8018D2C0[0] = 252;
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D_8018D2E0 = 57;
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D_8018D2E8 = 44;
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break;
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case COURSE_KALAMARI_DESERT:
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D_8018D2C0[0] = 263;
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D_8018D2D8[0] = 165;
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D_8018D220 = dma_textures(gTextureExhaust5, 0x443, 0x1000);
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D_8018D2A0 = 0.015f;
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D_8018D2E0 = 55;
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D_8018D2E8 = 27;
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break;
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case COURSE_SHERBET_LAND:
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D_8018D220 = dma_textures(gTextureExhaust1, 0x485, 0xC00);
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D_8018D2A0 = 0.015f;
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D_8018D2C0[0] = 262;
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D_8018D2E0 = 52;
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D_8018D2E8 = 33;
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D_8018D300 = 72;
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D_8018D308 = 100;
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D_8018D310 = 255;
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break;
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case COURSE_RAINBOW_ROAD:
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D_8018D2A0 = 0.0103f;
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D_8018D2C0[0] = 261;
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D_8018D2D8[0] = 166;
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D_8018D2E0 = 39;
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D_8018D2E8 = 55;
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break;
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case COURSE_WARIO_STADIUM:
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D_8018D2A0 = 0.0155f;
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D_8018D2C0[0] = 0x0106;
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D_8018D2E0 = 53;
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D_8018D2E8 = 35;
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break;
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case COURSE_BLOCK_FORT:
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D_8018D2A0 = 0.0335f;
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D_8018D2E0 = 32;
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D_8018D2E8 = 32;
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break;
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case COURSE_SKYSCRAPER:
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D_8018D2A0 = 0.0445f;
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D_8018D2E0 = 32;
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D_8018D2E8 = 32;
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break;
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case COURSE_DOUBLE_DECK:
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D_8018D2A0 = 0.0285f;
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D_8018D2E0 = 32;
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D_8018D2E8 = 32;
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break;
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case COURSE_DK_JUNGLE:
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D_8018D2A0 = 0.0155f;
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D_8018D2C0[0] = 255;
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D_8018D2E0 = 29;
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D_8018D2E8 = 47;
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break;
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case COURSE_BIG_DONUT:
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D_8018D2A0 = 0.0257f;
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D_8018D2E0 = 32;
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D_8018D2E8 = 31;
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}
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if (gIsMirrorMode != 0) {
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D_8018D2E0 = D_8018D2B0 - D_8018D2E0;
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}
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if (gPlayerCount == 4) {
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D_8018D2C0[0] = 160;
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D_8018D2D8[0] = 120;
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return;
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}
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if (gPlayerCount == 3) {
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D_8018D2C0[0] = 235;
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D_8018D2D8[0] = 175;
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return;
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}
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if (gPlayerCount == 2) {
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if (gCurrentCourseId != 10) {
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D_8018D2C0[1] = 265;
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D_8018D2C0[0] = D_8018D2C0[1];
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} else {
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D_8018D2C0[1] = 255;
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D_8018D2C0[0] = D_8018D2C0[1];
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}
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D_8018D2D8[0] = 65;
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D_8018D2D8[1] = 180;
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}
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}
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void func_8006F824(s32 arg0) {
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D_80165808 = D_801657E4;
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D_80165810 = D_801657E6;
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D_80165820 = D_801657F0;
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D_80165818 = D_801657E8;
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D_80165828 = D_801657F8;
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D_80165832[0] = D_80165800[0];
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D_80165832[1] = D_80165800[1];
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if ((arg0 != 0) && (gIsGamePaused == 0)) {
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play_sound2(SOUND_ACTION_PING);
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}
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}
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void func_8006F8CC(void) {
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if (D_8018EDFC == 0) {
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D_8018EDFC = 1;
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D_801657E4 = 0;
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D_801657E6 = 0;
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D_801657F0 = 0;
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D_801657E8 = 1;
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D_80165800[0] = D_80165800[1] = 1;
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if (gPlayerCount == 4) {
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if (gModeSelection != 3) {
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D_801657E4 = 1;
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D_801657F0 = 1;
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D_801657F8 = 1;
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D_80165800[0] = D_80165800[1] = 0;
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} else {
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D_801657F8 = 0;
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D_80165800[0] = D_80165800[1] = 1;
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}
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} else if (gPlayerCount == 3) {
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D_801657E8 = 0;
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D_801657F8 = 1;
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} else if (gPlayerCount == 2) {
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if (gModeSelection != (s32) 3) {
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D_801657E4 = 1;
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D_801657F0 = 1;
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D_80165800[0] = D_80165800[1] = 0;
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}
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D_8018D2D8[0] = 0x0041;
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D_8018D2D8[1] = 0x00B4;
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}
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func_8006F824(0);
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} else {
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D_801657E4 = D_80165808;
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D_801657E6 = D_80165810;
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D_801657F0 = D_80165820;
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D_801657E8 = D_80165818;
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D_801657F8 = D_80165828;
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D_80165800[0] = D_80165832[0];
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D_80165800[1] = D_80165832[1];
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}
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if (gDemoMode != 0) {
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D_801657F0 = 0;
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}
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}
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#ifdef MIPS_TO_C
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//generated by m2c commit beb457dabfc7a01ec6540a5404a6a05097a13602 on Dec-30-2023
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extern s8 D_8016576A;
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extern s8 D_8016579C;
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extern s8 D_801657E1;
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extern s32 D_801657FC;
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extern s32 D_80165804;
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extern s32 D_8016580C;
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extern s32 D_80165814;
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extern s32 D_8016581C;
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extern s8 D_801658E4;
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extern s8 D_801658EC;
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extern ? D_8018CFAC;
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extern ? D_8018CFB4;
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extern ? D_8018CFBC;
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extern ? D_8018CFC4;
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extern ? D_8018D0F0;
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extern s16 D_8018D16C;
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extern s16 D_8018D184;
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extern s16 D_8018D18C;
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extern s32 D_8018D1C4;
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extern s32 D_8018D1DC;
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extern s32 D_8018D2B4;
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void func_8006FA94(void) {
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? *var_a0_2;
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? *var_a1;
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? *var_a2;
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? *var_a2_2;
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? *var_v1;
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Player **var_t0;
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Player *temp_v0;
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Player *temp_v0_2;
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Player *temp_v0_3;
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Player *var_v0;
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f32 *var_a1_2;
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s16 *var_a3;
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s16 var_a0;
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struct_D_8018CE10 *var_v1_2;
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func_8006F8CC();
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func_8006F008();
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osSetTime(/* u64+0x0 */ 0, /* u64+0x4 */ 0);
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D_8018D170 = 0;
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D_8018D190 = 0;
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gIsHUDVisible = 0;
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D_8018D178 = 0;
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D_8018D1CC = 0;
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D_801657E2 = 0;
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D_80165730 = 0;
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D_801658FE = 0;
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D_801657E5 = 0;
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D_801657E3 = D_801657E5;
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D_801657E1 = D_801657E3;
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D_801658D6 = 0;
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D_801658E4 = D_801658D6;
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D_801658F4 = D_801658E4;
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D_801658EC = D_801658F4;
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D_801658DC = D_801658EC;
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D_801658CE = D_801658DC;
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D_801658C6 = D_801658CE;
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D_80165658->unk8 = 0;
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D_80165658->unk4 = 0;
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D_80165658->unk0 = 0;
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D_801658BC = D_801658C6;
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switch (gPlayerCount) { /* irregular */
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case 1:
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if (gModeSelection == 0) {
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D_8018D114 = 0;
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D_8018D178 = 0x00000096;
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D_8018D114 = 0x000000F0;
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} else {
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D_8018D114 = 1;
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D_8018D178 = 0x0000000A;
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D_8018D180 = 0;
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}
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break;
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case 2:
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if (gScreenModeSelection == 1) {
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if (gModeSelection == 0) {
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D_8018D114 = 2;
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D_8018D178 = 0x00000096;
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D_8018D180 = 0x000000F0;
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D_8018D2AC = 0x0000003C;
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} else if (gModeSelection == 2) {
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D_8018D114 = 3;
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D_8018D178 = 0x0000001E;
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D_8018D180 = 0x0000001E;
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D_8018D2AC = 0x0000003C;
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} else {
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D_8018D114 = 4;
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D_8018D178 = 0x00000028;
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D_8018D180 = 0x00000028;
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D_8018D2AC = 0x0000003C;
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}
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} else if (gModeSelection == 0) {
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D_8018D114 = 5;
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} else if (gModeSelection == 2) {
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D_8018D114 = 6;
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} else {
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D_8018D114 = 7;
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}
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break;
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case 3:
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if (gModeSelection == 2) {
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D_8018D114 = 8;
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D_8018D178 = 0x00000064;
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D_8018D180 = 0x00000096;
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D_8018D2AC = 0x0000003C;
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} else {
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D_8018D180 = 9;
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D_8018D178 = 0x00000064;
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D_8018D180 = 0x00000096;
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D_8018D2AC = 0x0000003C;
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}
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break;
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case 4:
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if (gModeSelection == 2) {
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D_8018D114 = 0x0000000A;
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D_8018D178 = 0x0000001E;
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D_8018D180 = 0x0000001E;
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} else {
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D_8018D114 = 0x0000000B;
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D_8018D178 = 0x0000001E;
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D_8018D180 = 0x0000001E;
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}
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D_8018D2AC = 0x0000000A;
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break;
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}
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if (gEnableDebugMode == 0) {
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D_8016576A = 0;
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D_8016579C = 0;
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}
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var_a0 = 0;
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if (gPlayerCount > 0) {
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var_a0_2 = &D_8018CFB4;
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var_a2 = &D_8018CFC4;
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var_a1 = &D_8018CFAC;
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var_v1 = &D_8018CFBC;
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do {
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var_a0_2 += 1;
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var_v1 += 1;
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var_a1 += 1;
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var_a2 += 1;
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var_v1->unk-1 = 0;
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var_a1->unk-1 = 0;
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var_a2->unk-1 = 0;
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var_a0_2->unk-1 = 0;
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} while ((u32) var_a0_2 < (u32) (gPlayerCount + &D_8018CFB4));
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var_a0 = 0;
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}
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D_8018D204 = 1;
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D_8018D1FC = 0;
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D_8018D224 = 0;
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D_8018D1F8 = 0;
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D_8018D1F0 = 0;
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D_8018D228 = 0xFF;
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D_80165628 = 0;
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D_80165618 = 0;
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D_80165608 = D_80165618;
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D_801655F8 = D_80165618;
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D_801655E8 = D_80165618;
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D_801655D8 = D_80165618;
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D_8018D160 = 0;
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D_8018D1DC = 0;
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D_8018D1C4 = 0;
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D_8018D1B4 = 0;
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D_8018D1A0 = 0;
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D_8018D168 = 0;
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D_801656F0 = 0;
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D_801657B2 = 0;
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D_801657D8 = D_801657B2;
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D_8018D214 = (s32) D_801657D8;
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D_801657B0 = (s8) D_8018D214;
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D_801657AE = D_801657B0;
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D_8018D20C = 0;
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D_8018D2F8 = 0;
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D_8018D2F0 = D_8018D2F8;
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D_8018D320 = 3;
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D_8018D2AC = 0;
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D_8018D2BC = 0;
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D_8018D2B4 = D_8018D2BC;
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D_8018D2A4 = D_8018D2B4;
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D_8018D2C8->unk0 = 0;
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D_8018D2C8->unk4 = 0;
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D_8018D2C8->unk8 = 0;
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D_8018D2C8->unkC = 0;
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D_8016581C = 0;
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D_8016580C = 0;
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D_80165814 = 0;
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D_80165804 = 0;
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D_801657FC = 0;
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D_8018D18C = -1;
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D_8018D184 = D_8018D18C;
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D_8018D16C = D_8018D18C;
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D_8018D17C = D_8018D18C;
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D_8018D174 = D_8018D18C;
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var_v0 = gPlayerOne;
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var_t0 = D_8018CF28;
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var_a3 = D_8018CF50;
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var_v1_2 = D_8018CE10;
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var_a2_2 = &D_8018D0F0;
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var_a1_2 = D_8018D050;
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do {
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var_a1_2->unk0 = -32.0f;
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var_a2_2->unk0 = -32.0f;
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var_v1_2->unk_04[2] = 0.0f;
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var_v1_2->unk_04[1] = 0.0f;
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var_v1_2->unk_04[0] = 0.0f;
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var_a3->unk0 = var_a0;
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var_t0->unk0 = var_v0;
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var_v0->unk_040 = -1;
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temp_v0 = var_v0 + 0xDD8;
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var_t0->unk4 = temp_v0;
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var_a3->unk2 = (s16) (var_a0 + 1);
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var_v1_2->unk24 = 0.0f;
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var_v1_2->unk28 = 0.0f;
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var_v1_2->unk2C = 0.0f;
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var_a2_2->unk4 = -32.0f;
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var_a1_2->unk4 = -32.0f;
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temp_v0->unk_040 = -1;
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temp_v0_2 = temp_v0 + 0xDD8;
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var_a3->unk4 = (s16) (var_a0 + 2);
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var_t0->unk8 = temp_v0_2;
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var_v1_2->unk44 = 0.0f;
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var_v1_2->unk48 = 0.0f;
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var_v1_2->unk4C = 0.0f;
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var_a2_2->unk8 = -32.0f;
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var_a1_2->unk8 = -32.0f;
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temp_v0_2->unk_040 = -1;
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temp_v0_3 = temp_v0_2 + 0xDD8;
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var_t0->unkC = temp_v0_3;
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var_a3->unk6 = (s16) (var_a0 + 3);
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var_a0 += 4;
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var_v1_2->unk64 = 0.0f;
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var_v1_2->unk68 = 0.0f;
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var_v1_2->unk6C = 0.0f;
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var_a2_2->unkC = -32.0f;
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var_a1_2->unkC = -32.0f;
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temp_v0_3->unk_040 = -1;
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var_v0 = temp_v0_3 + 0xDD8;
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var_a1_2 += 0x10;
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var_a2_2 += 0x10;
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var_v1_2 += 0x80;
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var_a3 += 8;
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var_t0 += 0x10;
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} while (var_a0 != (s16) 8);
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}
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#else
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GLOBAL_ASM("asm/non_matchings/code_8006E9C0/func_8006FA94.s")
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#endif
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void func_80070148(void) {
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s32 var_s0;
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for (var_s0 = 0; var_s0 < 8; var_s0++) {
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find_unused_obj_index(&D_8018CE10[var_s0].objectIndex);
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}
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}
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void init_object_list_index(void) {
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s32 loopIndex;
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for(loopIndex = 0; loopIndex < SOME_OBJECT_INDEX_LIST_SIZE; loopIndex++) {
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find_unused_obj_index(&indexObjectList1[loopIndex]);
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find_unused_obj_index(&indexObjectList2[loopIndex]);
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find_unused_obj_index(&indexObjectList3[loopIndex]);
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find_unused_obj_index(&indexObjectList4[loopIndex]);
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}
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for(loopIndex = 0; loopIndex < NUM_BOMB_KARTS_VERSUS; loopIndex++) {
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find_unused_obj_index(&D_80183DD8[loopIndex]);
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}
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}
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void func_80070250(s32 objectIndex, s32 arg1, StarSpawn *arg2) {
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ItemWindowObjects *temp_v0;
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init_object(objectIndex, arg1);
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temp_v0 = &gObjectList[objectIndex];
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temp_v0->unk_0D5 = arg2->id;
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temp_v0->currentItem = ITEM_NONE;
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temp_v0->direction_angle[1] = arg2->pos[0];
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temp_v0->unk_09E = arg2->pos[1];
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temp_v0->sizeScaling = (f32) arg2->pos[2] / 100.0;
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temp_v0->activeTexture = &D_8018D220[arg2->id];
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func_80073404(objectIndex, 0x40U, 0x20U, &D_0D005FB0);
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temp_v0->unk_0A0 = 0x00FF;
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}
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void func_80070328(StarSpawn *arg0) {
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s32 var_s0 = 0;
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StarSpawn *test = arg0;
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do {
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if(1) {}
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func_80070250(find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]), 1, test);
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var_s0++;
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test++;
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} while (test->pos[0] != 0xFFFF);
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D_8018D1F8 += var_s0;
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D_8018D1F0 = var_s0;
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D_8018D230 = 0;
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}
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/**
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* This function is part of the spawning for the "stars" in some stages
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*
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* arg2 is a pointer to some type of spawn data for the stars, although it not super clear
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* what types each element is. It seems like its a bunch of u16's, so maybe a Vec4su?
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*
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* The stars in Wario's Stadium, Toad's Turnpike, and Rainbow Road are not part of the skybox.
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* They are instead objects that seemingly hover in the air around the player
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* They have no true x/y/z position, instead they seem to be kept in a position relative to the
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* player they hang around. There is however an x/y position for where they should be on screen
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* when they are visbile (unk_09E[0] and [1]).
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* sizeScaling is some sort of size scaling on the start texture.
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* unk_0A2 is an alpha value, used to make the star twinkle.
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**/
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void func_800703E0(s32 objectIndex, s32 arg1, StarSpawn *arg2) {
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ItemWindowObjects *temp_v0;
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init_object(objectIndex, arg1);
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temp_v0 = &gObjectList[objectIndex];
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temp_v0->unk_0D5 = arg2->id; // No idea, all 0's for stars
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temp_v0->currentItem = ITEM_BANANA;
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temp_v0->direction_angle[1] = arg2->pos[0]; // No idea
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temp_v0->unk_09E = arg2->pos[1]; // screen Y position
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temp_v0->sizeScaling = (f32)arg2->pos[2] / 100.0; // some type of scaling on the texture
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temp_v0->activeTexture = D_0D0293D8;
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func_80073404(objectIndex, 0x10U, 0x10U, common_vtx_rectangle);
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}
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void func_800704A0(StarSpawn *arg0) {
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s32 var_s0 = 0;
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StarSpawn *test = arg0;
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do {
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if(1) {}
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func_800703E0(find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]), 1, test);
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var_s0++;
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test++;
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} while (test->pos[0] != 0xFFFF);
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D_8018D1F8 += var_s0;
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D_8018D1F0 = var_s0;
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D_8018D230 = 1;
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}
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void func_8007055C(void) {
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s32 var_s0;
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s32 var_s4;
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switch (gCurrentCourseId) {
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case COURSE_MARIO_RACEWAY:
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func_80070328(&D_800E6C10);
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break;
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case COURSE_YOSHI_VALLEY:
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func_80070328(&D_800E6AA8);
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break;
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case COURSE_FRAPPE_SNOWLAND:
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if (gPlayerCount == 1) {
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var_s4 = 0x32;
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} else {
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var_s4 = 0x19;
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}
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for (var_s0 = 0; var_s0 < var_s4; var_s0++) {
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find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]);
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}
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D_8018D1F8 += var_s0;
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D_8018D1F0 = var_s0;
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break;
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case COURSE_KOOPA_BEACH:
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func_80070328(D_800E6B00);
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break;
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case COURSE_ROYAL_RACEWAY:
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func_80070328(D_800E6B38);
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break;
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case COURSE_LUIGI_RACEWAY:
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func_80070328(D_800E6A38);
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break;
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case COURSE_MOO_MOO_FARM:
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func_80070328(D_800E6AA8);
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break;
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case COURSE_TOADS_TURNPIKE:
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func_800704A0(D_800E6C80);
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break;
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case COURSE_KALAMARI_DESERT:
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func_80070328(D_800E6C10);
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break;
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case COURSE_SHERBET_LAND:
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func_80070328(D_800E6BA8);
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break;
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case COURSE_RAINBOW_ROAD:
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func_800704A0(D_800E6C80);
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break;
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case COURSE_WARIO_STADIUM:
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func_800704A0(D_800E6DE0);
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break;
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}
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func_8008C23C();
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}
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void func_80070714(void) {
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D_80165730 = 1;
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if (gPlayerCount == ONE_PLAYERS_SELECTED) {
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D_80165738 = 0x64;
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D_80165740 = 0x3C;
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D_80165748 = 0x1E;
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return;
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}
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D_80165738 = 0x32;
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D_80165740 = 0x1E;
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D_80165748 = 0xA;
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}
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void init_course_object(void) {
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s32 objectId;
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s32 i;
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|
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switch (gCurrentCourseId) {
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case COURSE_MARIO_RACEWAY:
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if (gGamestate != 9) {
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if (gModeSelection == GRAND_PRIX) {
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func_80070714();
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}
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for (i = 0; i < D_80165738; i++) {
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find_unused_obj_index(&gObjectParticle3[i]);
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init_object(gObjectParticle3[i], 0);
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}
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}
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break;
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case COURSE_BOWSER_CASTLE:
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gNumActiveThwomps = NUM_THWOMPS_100CC_EXTRA;
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gThowmpSpawnList = gThwompSpawns100CCExtra;
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switch (gCCSelection) { /* switch 1; irregular */
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case CC_100: /* switch 1 */
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case CC_EXTRA: /* switch 1 */
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break;
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case CC_50: /* switch 1 */
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gNumActiveThwomps = NUM_THWOMPS_50CC;
|
|
gThowmpSpawnList = gThomwpSpawns50CC;
|
|
break;
|
|
case CC_150: /* switch 1 */
|
|
gNumActiveThwomps = NUM_THWOMPS_150CC;
|
|
gThowmpSpawnList = gThomwpSpawns150CC;
|
|
break;
|
|
}
|
|
for (i = 0; i < gNumActiveThwomps; i++) {
|
|
objectId = indexObjectList1[i];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].origin_pos[0] = gThowmpSpawnList[i].startX * xOrientation;
|
|
gObjectList[objectId].origin_pos[2] = gThowmpSpawnList[i].startZ;
|
|
gObjectList[objectId].unk_0D5 = gThowmpSpawnList[i].unk_4;
|
|
gObjectList[objectId].unk_0A0 = gThowmpSpawnList[i].unk_6;
|
|
}
|
|
// Handle the big statue's fire breath
|
|
objectId = indexObjectList2[0];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].pos[0] = -68.0 * xOrientation;
|
|
gObjectList[objectId].pos[1] = 80.0f;
|
|
gObjectList[objectId].pos[2] = -1840.0f;
|
|
// Handle the smaller statues' fire breath
|
|
for (i = 0; i < NUM_FIRE_BREATHS; i++) {
|
|
objectId = indexObjectList3[i];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].pos[0] = gFireBreathsSpawns[i][0] * xOrientation;
|
|
gObjectList[objectId].pos[1] = gFireBreathsSpawns[i][1];
|
|
gObjectList[objectId].pos[2] = gFireBreathsSpawns[i][2];
|
|
gObjectList[objectId].direction_angle[1] = 0;
|
|
if (i % 2U) {
|
|
gObjectList[objectId].direction_angle[1] += 0x8000;
|
|
}
|
|
}
|
|
for (i = 0; i < 32; i++) {
|
|
delete_object(&indexObjectList4[i]);
|
|
}
|
|
break;
|
|
case COURSE_BANSHEE_BOARDWALK:
|
|
if (gGamestate != 9) {
|
|
objectId = indexObjectList1[0];
|
|
init_texture_object(objectId, d_course_banshee_boardwalk_bat_tlut, *d_course_banshee_boardwalk_bat, 0x20U, (u16) 0x00000040);
|
|
gObjectList[objectId].orientation[0] = 0;
|
|
gObjectList[objectId].orientation[1] = 0;
|
|
gObjectList[objectId].orientation[2] = 0x8000;
|
|
init_object(indexObjectList1[1], 0);
|
|
init_object(indexObjectList1[2], 0);
|
|
}
|
|
break;
|
|
case COURSE_YOSHI_VALLEY:
|
|
for (i = 0; i < 4; i++) {
|
|
init_object(indexObjectList1[i], 0);
|
|
}
|
|
if (gGamestate != 9) {
|
|
for (i = 0; i < NUM_HEDGEHOGS; i++) {
|
|
objectId = indexObjectList2[i];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = gHedgehogSpawns[i].pos[0] * xOrientation;
|
|
gObjectList[objectId].pos[1] = gObjectList[objectId].unk_044 = gHedgehogSpawns[i].pos[1] + 6.0;
|
|
gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = gHedgehogSpawns[i].pos[2];
|
|
gObjectList[objectId].unk_0D5 = gHedgehogSpawns[i].unk_06;
|
|
gObjectList[objectId].unk_09C = gHedgehogPatrolPoints[i][0] * xOrientation;
|
|
gObjectList[objectId].unk_09E = gHedgehogPatrolPoints[i][2];
|
|
}
|
|
}
|
|
break;
|
|
case COURSE_FRAPPE_SNOWLAND:
|
|
for (i = 0; i < NUM_SNOWFLAKES; i++) {
|
|
find_unused_obj_index(&gObjectParticle1[i]);
|
|
}
|
|
if (gGamestate != 9) {
|
|
for (i = 0; i < NUM_SNOWMEN; i++) {
|
|
objectId = indexObjectList2[i];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].origin_pos[0] = gSnowmanSpawns[i].pos[0] * xOrientation;
|
|
gObjectList[objectId].origin_pos[1] = gSnowmanSpawns[i].pos[1] + 5.0 + 3.0;
|
|
gObjectList[objectId].origin_pos[2] = gSnowmanSpawns[i].pos[2];
|
|
objectId = indexObjectList1[i];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].origin_pos[0] = gSnowmanSpawns[i].pos[0] * xOrientation;
|
|
gObjectList[objectId].origin_pos[1] = gSnowmanSpawns[i].pos[1] + 3.0;
|
|
gObjectList[objectId].origin_pos[2] = gSnowmanSpawns[i].pos[2];
|
|
gObjectList[objectId].unk_0D5 = gSnowmanSpawns[i].unk_6;
|
|
}
|
|
}
|
|
break;
|
|
case COURSE_KOOPA_BEACH:
|
|
if (gGamestate != 9) {
|
|
for (i = 0; i < NUM_CRABS; i++) {
|
|
objectId = indexObjectList1[i];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].pos[0] = gObjectList[objectId].origin_pos[0] = gCrabSpawns[i].startX * xOrientation;
|
|
gObjectList[objectId].unk_01C[0] = gCrabSpawns[i].patrolX * xOrientation;
|
|
|
|
gObjectList[objectId].pos[2] = gObjectList[objectId].origin_pos[2] = gCrabSpawns[i].startZ;
|
|
gObjectList[objectId].unk_01C[2] = gCrabSpawns[i].patrolZ;
|
|
}
|
|
}
|
|
for (i = 0; i < NUM_SEAGULLS; i++) {
|
|
objectId = indexObjectList2[i];
|
|
init_object(objectId, 0);
|
|
if (i < (NUM_SEAGULLS / 2)) {
|
|
gObjectList[objectId].unk_0D5 = 0;
|
|
} else {
|
|
gObjectList[objectId].unk_0D5 = 1;
|
|
}
|
|
}
|
|
break;
|
|
case COURSE_ROYAL_RACEWAY:
|
|
if (gGamestate != 9) {
|
|
if (gModeSelection == GRAND_PRIX) {
|
|
func_80070714();
|
|
}
|
|
for (i = 0; i < D_80165738; i++) {
|
|
find_unused_obj_index(&gObjectParticle3[i]);
|
|
init_object(gObjectParticle3[i], 0);
|
|
}
|
|
}
|
|
break;
|
|
case COURSE_LUIGI_RACEWAY:
|
|
if (gGamestate != 9) {
|
|
if (gModeSelection == GRAND_PRIX) {
|
|
func_80070714();
|
|
}
|
|
D_80165898 = 0;
|
|
init_object(indexObjectList1[0], 0);
|
|
for (i = 0; i < D_80165738; i++) {
|
|
find_unused_obj_index(&gObjectParticle3[i]);
|
|
init_object(gObjectParticle3[i], 0);
|
|
}
|
|
}
|
|
break;
|
|
case COURSE_MOO_MOO_FARM:
|
|
if (gGamestate != 9) {
|
|
if ((gPlayerCount == 1) || ((gPlayerCount == 2) && (gModeSelection == VERSUS))) {
|
|
switch (gCCSelection) { /* switch 2; irregular */
|
|
case CC_50: /* switch 2 */
|
|
D_8018D1C8 = 4;
|
|
D_8018D1D0 = 6;
|
|
D_8018D1D8 = 6;
|
|
break;
|
|
case CC_100: /* switch 2 */
|
|
D_8018D1C8 = 5;
|
|
D_8018D1D0 = 8;
|
|
D_8018D1D8 = 8;
|
|
break;
|
|
case CC_150: /* switch 2 */
|
|
D_8018D1C8 = 5;
|
|
D_8018D1D0 = 8;
|
|
D_8018D1D8 = 10;
|
|
break;
|
|
case CC_EXTRA: /* switch 2 */
|
|
D_8018D1C8 = 5;
|
|
D_8018D1D0 = 8;
|
|
D_8018D1D8 = 8;
|
|
break;
|
|
}
|
|
} else {
|
|
D_8018D1C8 = 4;
|
|
D_8018D1D0 = 6;
|
|
D_8018D1D8 = 6;
|
|
}
|
|
for (i = 0; i < NUM_GROUP1_MOLES; i++) {
|
|
D_8018D198[i] = 0;
|
|
find_unused_obj_index(&indexObjectList1[i]);
|
|
}
|
|
for (i = 0; i < NUM_GROUP2_MOLES; i++) {
|
|
D_8018D1A8[i] = 0;
|
|
find_unused_obj_index(&indexObjectList1[i]);
|
|
}
|
|
for (i = 0; i < NUM_GROUP3_MOLES; i++) {
|
|
D_8018D1B8[i] = 0;
|
|
find_unused_obj_index(&indexObjectList1[i]);
|
|
}
|
|
for (i = 0; i < NUM_MAX_MOLES; i++) {
|
|
find_unused_obj_index(&gObjectParticle1[i]);
|
|
objectId = gObjectParticle1[i];
|
|
init_object(objectId, 0);
|
|
gObjectList[objectId].pos[0] = gMoleSpawns[i][0] * xOrientation;
|
|
gObjectList[objectId].pos[2] = gMoleSpawns[i][2];
|
|
func_800887C0(objectId);
|
|
gObjectList[objectId].sizeScaling = 0.7f;
|
|
}
|
|
for (i = 0; i < gObjectParticle2_SIZE; i++) {
|
|
find_unused_obj_index(&gObjectParticle2[i]);
|
|
}
|
|
}
|
|
break;
|
|
case COURSE_KALAMARI_DESERT:
|
|
if (gGamestate != 9) {
|
|
find_unused_obj_index(&D_8018CF10);
|
|
init_object(D_8018CF10, 0);
|
|
for (i = 0; i < 50; i++) {
|
|
find_unused_obj_index(&gObjectParticle1[i]);
|
|
}
|
|
for (i = 0; i < 5; i++) {
|
|
find_unused_obj_index(&gObjectParticle2[i]);
|
|
}
|
|
for (i = 0; i < 32; i++) {
|
|
find_unused_obj_index(&gObjectParticle3[i]);
|
|
}
|
|
}
|
|
break;
|
|
case COURSE_SHERBET_LAND:
|
|
for (i = 0; i < NUM_PENGUINS; i++) {
|
|
init_object(indexObjectList1[i], 0);
|
|
}
|
|
break;
|
|
case COURSE_RAINBOW_ROAD:
|
|
if (gGamestate != 9) {
|
|
for (i = 0; i < NUM_NEON_SIGNS; i++) {
|
|
init_object(indexObjectList1[i], 0);
|
|
}
|
|
for (i = 0; i < NUM_CHAIN_CHOMPS; i++) {
|
|
init_object(indexObjectList2[i], 0);
|
|
}
|
|
}
|
|
break;
|
|
case COURSE_DK_JUNGLE:
|
|
for (i = 0; i < NUM_TORCHES; i++) {
|
|
func_800770F0(i);
|
|
// wtf?
|
|
if (D_8018CF10){}
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void init_hud_one_player(void) {
|
|
s32 someIndex;
|
|
f32 something;
|
|
// permuter magic
|
|
long long why;
|
|
s32 one = 1;
|
|
|
|
D_8018D140 = 0;
|
|
D_8018D150 = 0;
|
|
D_8018CFCC = 1.0f;
|
|
find_unused_obj_index(&D_80183DA0);
|
|
find_unused_obj_index(&gIndexLakituList[0]);
|
|
find_unused_obj_index(&gIndexLakituList[1]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[0]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
|
|
init_object_list_index();
|
|
func_8007055C();
|
|
func_8007055C();
|
|
init_course_object();
|
|
playerHUD[PLAYER_ONE].speedometerX = 0x0156;
|
|
playerHUD[PLAYER_ONE].speedometerY = 0x0106;
|
|
D_8018CFEC = playerHUD[PLAYER_ONE].speedometerX + 0x18;
|
|
D_8018CFF4 = playerHUD[PLAYER_ONE].speedometerY + 6;
|
|
D_8016579E = 0xDD00;
|
|
playerHUD[PLAYER_ONE].rankX = 0x0034;
|
|
playerHUD[PLAYER_ONE].rankY = 0x00C8;
|
|
playerHUD[PLAYER_ONE].slideRankX = 0;
|
|
playerHUD[PLAYER_ONE].slideRankY = 0;
|
|
playerHUD[PLAYER_ONE].stagingPosition = gGPCurrentRaceRankByPlayerId[0];
|
|
playerHUD[PLAYER_ONE].timerX = 0x012C;
|
|
playerHUD[PLAYER_ONE].lapCompletionTimeXs[0] = 0x012C;
|
|
playerHUD[PLAYER_ONE].lapCompletionTimeXs[1] = 0x012C;
|
|
playerHUD[PLAYER_ONE].timerY = 0x0011;
|
|
playerHUD[PLAYER_ONE].lapX = -0x0028;
|
|
playerHUD[PLAYER_ONE].lapAfterImage1X = -0x0028;
|
|
playerHUD[PLAYER_ONE].lapAfterImage2X = -0x0028;
|
|
playerHUD[PLAYER_ONE].lapY = 0x0019;
|
|
playerHUD[PLAYER_ONE].itemBoxX = 0x00A0;
|
|
playerHUD[PLAYER_ONE].itemBoxY = -0x0020;
|
|
playerHUD[PLAYER_ONE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
|
|
// permuter magic
|
|
why = 0x000000A0;
|
|
init_item_window(gItemWindowObjectByPlayerId[0]);
|
|
for (someIndex = 0, something = 35.0f; someIndex < 8; someIndex++, something+= 32.0) {
|
|
D_8018D0C8[someIndex] = 40.0f;
|
|
D_8018D028[someIndex] = -24.0f;
|
|
D_8018D050[someIndex] = something;
|
|
D_8018D0F0[someIndex] = something;
|
|
D_8018D0A0[someIndex] = 0.0f;
|
|
D_8018D078[someIndex] = 0.0f;
|
|
}
|
|
D_8018CFD4 = 1.0f;
|
|
D_8018D3D4 = D_8018D3D8 = D_8018D3DC = 0x000000FF;
|
|
D_8018D3E0 = why;
|
|
D_8018D3E4 = 0x000000FF;
|
|
D_8018D3E8 = 0x000000FF;
|
|
D_8018D3EC = 0x000000FF;
|
|
D_8018D3F0 = 0x000000FF;
|
|
D_8018D3F4 = one;
|
|
playerHUD[PLAYER_ONE].unk_4C = 0x0078;
|
|
playerHUD[PLAYER_ONE].unk_4A = 0x00A0;
|
|
playerHUD[PLAYER_ONE].rankScaling = 0.5f;
|
|
D_801656B0 = 0;
|
|
D_80165708 = 0x0028;
|
|
D_8018D00C = 5.0f;
|
|
D_8018D388 = 4;
|
|
D_8018D380 = 0x00A0;
|
|
D_8018D384 = 0x0078;
|
|
D_8018D3C4 = 0x00000032;
|
|
D_8018D3BC = 0x0028;
|
|
D_8018D3C0 = 0x00000050;
|
|
D_801657A2 = 0x0333;
|
|
switch (gModeSelection) { /* irregular */
|
|
case 0:
|
|
D_8018D158 = 8;
|
|
break;
|
|
case 1:
|
|
D_80165638 = (func_800B4F2C() & 0xFFFFF) - 1;
|
|
D_80165648 = func_800B4E24(0) & 0xFFFFF;
|
|
D_80165888 = 1;
|
|
D_80165890 = 1;
|
|
D_8018D158 = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void init_hud_two_player_vertical(void) {
|
|
find_unused_obj_index(&D_80183DA0);
|
|
|
|
find_unused_obj_index(&gIndexLakituList[0]);
|
|
find_unused_obj_index(&gIndexLakituList[1]);
|
|
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[0]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
|
|
|
|
init_object_list_index();
|
|
func_8007055C();
|
|
func_8007055C();
|
|
init_course_object();
|
|
|
|
playerHUD[PLAYER_ONE].itemBoxX = -0x52;
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0x32;
|
|
playerHUD[PLAYER_ONE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_ONE].unk_4A = 0x50;
|
|
playerHUD[PLAYER_ONE].unk_4C = 0x78;
|
|
playerHUD[PLAYER_ONE].rankX = 0x32;
|
|
playerHUD[PLAYER_ONE].rankY = 0xD2;
|
|
playerHUD[PLAYER_ONE].slideRankX = 0;
|
|
playerHUD[PLAYER_ONE].slideRankY = 0;
|
|
playerHUD[PLAYER_ONE].timerX = 0x4B;
|
|
playerHUD[PLAYER_ONE].timerY = 0x10;
|
|
playerHUD[PLAYER_ONE].lapX = 0x67;
|
|
playerHUD[PLAYER_ONE].lapY = 0x28;
|
|
init_item_window(gItemWindowObjectByPlayerId[PLAYER_ONE]);
|
|
|
|
playerHUD[PLAYER_TWO].itemBoxX = 0x43;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0x32;
|
|
playerHUD[PLAYER_TWO].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_TWO].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_TWO].unk_4A = 0xF0;
|
|
playerHUD[PLAYER_TWO].unk_4C = 0x78;
|
|
playerHUD[PLAYER_TWO].rankX = 0xC8;
|
|
playerHUD[PLAYER_TWO].rankY = 0xD2;
|
|
playerHUD[PLAYER_TWO].slideRankX = 0;
|
|
playerHUD[PLAYER_TWO].slideRankY = 0;
|
|
playerHUD[PLAYER_TWO].timerX = 0xDC;
|
|
playerHUD[PLAYER_TWO].timerY = 0x10;
|
|
playerHUD[PLAYER_TWO].lapX = 0xF7;
|
|
playerHUD[PLAYER_TWO].lapY = 0x28;
|
|
init_item_window(gItemWindowObjectByPlayerId[PLAYER_TWO]);
|
|
|
|
playerHUD[PLAYER_ONE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[0];
|
|
playerHUD[PLAYER_TWO].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[1];
|
|
|
|
playerHUD[PLAYER_ONE].rankScaling = playerHUD[PLAYER_TWO].rankScaling = 0.5f;
|
|
|
|
D_8018D3C4 = 0x1E;
|
|
D_8018D3BC = 0x18;
|
|
D_8018D3C0 = 0x28;
|
|
D_801657A2 = 0x666;
|
|
switch (gModeSelection) { /* irregular */
|
|
case GRAND_PRIX:
|
|
D_8018D158 = 8;
|
|
break;
|
|
case VERSUS:
|
|
D_8018D158 = 2;
|
|
break;
|
|
case BATTLE:
|
|
D_8018D158 = 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void init_hud_two_player_horizontal() {
|
|
find_unused_obj_index(&D_80183DA0);
|
|
|
|
find_unused_obj_index(&gIndexLakituList[0]);
|
|
find_unused_obj_index(&gIndexLakituList[1]);
|
|
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[0]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
|
|
|
|
init_object_list_index();
|
|
func_8007055C();
|
|
func_8007055C();
|
|
init_course_object();
|
|
|
|
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0x22;
|
|
playerHUD[PLAYER_ONE].itemBoxX = -0x53;
|
|
playerHUD[PLAYER_ONE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_ONE].unk_4A = 0xA0;
|
|
playerHUD[PLAYER_ONE].unk_4C = 0x3C;
|
|
playerHUD[PLAYER_ONE].rankX = 0x34;
|
|
playerHUD[PLAYER_ONE].rankY = 0x62;
|
|
playerHUD[PLAYER_ONE].slideRankX = 0;
|
|
playerHUD[PLAYER_ONE].slideRankY = 0;
|
|
playerHUD[PLAYER_ONE].timerX = 0xEA;
|
|
playerHUD[PLAYER_ONE].timerY = 0x10;
|
|
playerHUD[PLAYER_ONE].lapX = 0x101;
|
|
playerHUD[PLAYER_ONE].lapY = 0x6A;
|
|
|
|
playerHUD[PLAYER_TWO].itemBoxX = -0x53;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0x8F;
|
|
playerHUD[PLAYER_TWO].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_TWO].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_TWO].unk_4A = 0xA0;
|
|
playerHUD[PLAYER_TWO].unk_4C = 0xB4;
|
|
playerHUD[PLAYER_TWO].rankX = 0x34;
|
|
playerHUD[PLAYER_TWO].rankY = 0xD2;
|
|
playerHUD[PLAYER_TWO].slideRankX = 0;
|
|
playerHUD[PLAYER_TWO].slideRankY = 0;
|
|
playerHUD[PLAYER_TWO].timerX = 0xEA;
|
|
playerHUD[PLAYER_TWO].timerY = 0x7F;
|
|
playerHUD[PLAYER_TWO].lapX = 0x101;
|
|
playerHUD[PLAYER_TWO].lapY = 0xDA;
|
|
|
|
if (gModeSelection == BATTLE) {
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0x5E;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0xD0;
|
|
}
|
|
|
|
playerHUD[PLAYER_ONE].rankScaling = playerHUD[PLAYER_TWO].rankScaling = 0.5f;
|
|
|
|
playerHUD[PLAYER_ONE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[0];
|
|
playerHUD[PLAYER_TWO].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[1];
|
|
|
|
init_item_window(gItemWindowObjectByPlayerId[0]);
|
|
init_item_window((gItemWindowObjectByPlayerId[1]));
|
|
|
|
D_8018D3C4 = 0x1E;
|
|
D_8018D3BC = 0x18;
|
|
D_8018D3C0 = 0x28;
|
|
D_801657A2 = 0x666;
|
|
switch (gModeSelection) { /* irregular */
|
|
case GRAND_PRIX:
|
|
D_8018D158 = 8;
|
|
return;
|
|
case VERSUS:
|
|
D_8018D158 = 2;
|
|
return;
|
|
case BATTLE:
|
|
D_8018D158 = 2;
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
void init_hud_three_four_player(void) {
|
|
find_unused_obj_index(&D_80183DA0);
|
|
|
|
find_unused_obj_index(&gIndexLakituList[0]);
|
|
find_unused_obj_index(&gIndexLakituList[1]);
|
|
find_unused_obj_index(&gIndexLakituList[2]);
|
|
find_unused_obj_index(&gIndexLakituList[3]);
|
|
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[0]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[2]);
|
|
find_unused_obj_index(&gItemWindowObjectByPlayerId[3]);
|
|
|
|
init_object_list_index();
|
|
init_course_object();
|
|
|
|
playerHUD[PLAYER_ONE].itemBoxX = -0x36;
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0x36;
|
|
playerHUD[PLAYER_ONE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_ONE].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_ONE].unk_4A = 0x50;
|
|
playerHUD[PLAYER_ONE].unk_4C = 0x3C;
|
|
playerHUD[PLAYER_ONE].rankX = 0x25;
|
|
playerHUD[PLAYER_ONE].rankY = 0x64;
|
|
playerHUD[PLAYER_ONE].slideRankX = 0;
|
|
playerHUD[PLAYER_ONE].slideRankY = 0;
|
|
playerHUD[PLAYER_ONE].lapX = 0x8C;
|
|
playerHUD[PLAYER_ONE].lapY = 0x60;
|
|
playerHUD[PLAYER_ONE].unk_6C = 0xDE;
|
|
playerHUD[PLAYER_ONE].unk_6E = 0xC8;
|
|
|
|
playerHUD[PLAYER_TWO].itemBoxX = 0x175;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0x36;
|
|
playerHUD[PLAYER_TWO].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_TWO].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_TWO].unk_4A = 0xF0;
|
|
playerHUD[PLAYER_TWO].unk_4C = 0x3C;
|
|
playerHUD[PLAYER_TWO].rankX = 0x11A;
|
|
playerHUD[PLAYER_TWO].rankY = 0x64;
|
|
playerHUD[PLAYER_TWO].slideRankX = 0;
|
|
playerHUD[PLAYER_TWO].slideRankY = 0;
|
|
playerHUD[PLAYER_TWO].lapX = 0xB4;
|
|
playerHUD[PLAYER_TWO].lapY = 0x60;
|
|
playerHUD[PLAYER_TWO].unk_6C = 0xC8;
|
|
playerHUD[PLAYER_TWO].unk_6E = 0xC8;
|
|
|
|
playerHUD[PLAYER_THREE].itemBoxX = -0x36;
|
|
playerHUD[PLAYER_THREE].itemBoxY = 0x2D;
|
|
playerHUD[PLAYER_THREE].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_THREE].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_THREE].unk_4A = 0x50;
|
|
playerHUD[PLAYER_THREE].unk_4C = 0xB4;
|
|
playerHUD[PLAYER_THREE].rankX = 0x25;
|
|
playerHUD[PLAYER_THREE].rankY = 0xD2;
|
|
playerHUD[PLAYER_THREE].slideRankX = 0;
|
|
playerHUD[PLAYER_THREE].slideRankY = 0;
|
|
playerHUD[PLAYER_THREE].lapX = 0x8C;
|
|
playerHUD[PLAYER_THREE].lapY = 0xD4;
|
|
playerHUD[PLAYER_THREE].unk_6C = 0xDE;
|
|
playerHUD[PLAYER_THREE].unk_6E = 0xC0;
|
|
|
|
playerHUD[PLAYER_FOUR].itemBoxX = 0x175;
|
|
playerHUD[PLAYER_FOUR].itemBoxY = 0x2D;
|
|
playerHUD[PLAYER_FOUR].slideItemBoxX = 0;
|
|
playerHUD[PLAYER_FOUR].slideItemBoxY = 0;
|
|
playerHUD[PLAYER_FOUR].unk_4A = 0xF0;
|
|
playerHUD[PLAYER_FOUR].unk_4C = 0xB4;
|
|
playerHUD[PLAYER_FOUR].rankX = 0x11A;
|
|
playerHUD[PLAYER_FOUR].rankY = 0xD2;
|
|
playerHUD[PLAYER_FOUR].slideRankX = 0;
|
|
playerHUD[PLAYER_FOUR].slideRankY = 0;
|
|
playerHUD[PLAYER_FOUR].lapX = 0xB4;
|
|
playerHUD[PLAYER_FOUR].lapY = 0xD4;
|
|
playerHUD[PLAYER_FOUR].unk_6C = 0xC8;
|
|
playerHUD[PLAYER_FOUR].unk_6E = 0xC0;
|
|
|
|
if (gModeSelection == BATTLE) {
|
|
playerHUD[PLAYER_ONE].itemBoxY = 0xC8;
|
|
playerHUD[PLAYER_TWO].itemBoxY = 0xC8;
|
|
playerHUD[PLAYER_THREE].itemBoxY = 0xB8;
|
|
playerHUD[PLAYER_FOUR].itemBoxY = 0xB8;
|
|
}
|
|
|
|
playerHUD[PLAYER_ONE].rankScaling = playerHUD[PLAYER_TWO].rankScaling = playerHUD[PLAYER_THREE].rankScaling = playerHUD[PLAYER_FOUR].rankScaling = 0.5f;
|
|
|
|
playerHUD[PLAYER_ONE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[0];
|
|
playerHUD[PLAYER_TWO].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[1];
|
|
playerHUD[PLAYER_THREE].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[2];
|
|
playerHUD[PLAYER_FOUR].stagingPosition = (s16) gGPCurrentRaceRankByPlayerId[3];
|
|
|
|
init_item_window(gItemWindowObjectByPlayerId[0]);
|
|
init_item_window(gItemWindowObjectByPlayerId[1]);
|
|
init_item_window(gItemWindowObjectByPlayerId[2]);
|
|
init_item_window(gItemWindowObjectByPlayerId[3]);
|
|
|
|
playerHUD[PLAYER_ONE].unknownScaling = playerHUD[PLAYER_TWO].unknownScaling = playerHUD[PLAYER_THREE].unknownScaling = playerHUD[PLAYER_FOUR].unknownScaling = 1.5f;
|
|
|
|
D_8018D158 = (s32) gPlayerCount;
|
|
D_8018D3C4 = 0x00000014;
|
|
D_8018D3BC = 0x00000010;
|
|
D_8018D3C0 = 0x0000001E;
|
|
D_801657A2 = 0x0888;
|
|
}
|