..
PR
EU 1.0 OK ( #265 )
2023-10-19 23:37:21 -06:00
libc
…
actor_types.h
some renaming ( #419 )
2023-09-19 12:23:12 -06:00
bomb_kart.h
Rename bomb kart structs ( #464 )
2023-10-14 21:08:15 -06:00
common_structs.h
A few matches across a couple files, although mostly code_80005FD0 ( #460 )
2023-10-13 22:09:18 -06:00
config.h
code_8001F980 decomp + profiler doc + more ( #250 )
2022-08-01 16:32:20 -07:00
course.h
Matched some funcs ( #378 )
2023-08-22 19:12:51 -06:00
course_offsets.h
…
debug.h
Various cleanup ( #410 )
2023-09-09 18:01:01 -06:00
defines.h
EU 1.0 OK ( #265 )
2023-10-19 23:37:21 -06:00
functions.h
Couple matches ( #466 )
2023-10-18 23:19:07 -06:00
global.h
Refresh 1
2021-03-02 01:48:17 -07:00
hardcoded_segments.h
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs ( #444 )
2023-10-06 00:19:09 -06:00
kart_attributes.h
Various Naming ( #445 )
2023-10-07 16:31:48 -06:00
macros.h
Add new utility to calculate packed dl end and vertex count ( #411 )
2023-09-10 14:21:16 -06:00
macros.inc
…
mk64.h
Matched some funcs ( #378 )
2023-08-22 19:12:51 -06:00
objects.h
A few matches across a couple files, although mostly code_80005FD0 ( #460 )
2023-10-13 22:09:18 -06:00
save_data.h
Various Naming ( #445 )
2023-10-07 16:31:48 -06:00
segments.h
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs ( #444 )
2023-10-06 00:19:09 -06:00
sounds.h
Item & Various decomp ( #311 )
2023-06-16 10:30:39 -06:00
trig_tables.h
More function matching in code_80057C60 ( #149 )
2022-01-24 20:22:43 -07:00
trig_tables.inc.c
Imported funcs from sm64 to code_80004740.c and trig_tables.inc.c ( #68 )
2021-11-28 15:42:03 -07:00
types.h
Put `void` in several function prototypes ( #387 )
2023-08-26 12:48:45 -06:00
ultra64.h
…
variables.h
Place variables from data_0DD0A0 to code_800029B0 ( #477 )
2023-10-27 20:00:52 -06:00
vehicles.h
Rename wayPoint to waypoint ( #448 )
2023-10-09 20:46:56 -06:00
waypoints.h
Rename wayPoint to waypoint ( #448 )
2023-10-09 20:46:56 -06:00