mirror of https://github.com/n64decomp/mk64.git
367 lines
15 KiB
C
367 lines
15 KiB
C
#include <ultra64.h>
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#include <macros.h>
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#include "math_util.h"
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#include "common_structs.h"
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#include "player_controller.h"
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#include "effects.h"
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#include "code_8003DC40.h"
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#include "defines.h"
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void func_8003DC40(Player *player) {
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player->unk_DAC = 1.0f;
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}
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UNUSED void func_8003DC50(Player *player, Vec3f arg1) {
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s32 thing1 = 0;
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s32 thing2 = 0;
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// Praise Fake Match!!
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if(player){};
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if (player->unk_230 <= player->unk_23C) {
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if (player->unk_110.unk48[1] >= 0.1736) {
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arg1[0] = (player->unk_206 / 182) * 0x78;
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arg1[2] = -(player->slopeAccel / 182) * 0x78;
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} else {
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arg1[0] = thing1;
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arg1[2] = thing2;
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}
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} else if (player->unk_110.unk48[1] >= 0.1736) {
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arg1[0] = (player->unk_206 / 182) * 0x78;
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arg1[2] = -(player->slopeAccel / 182) * 0x78;
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} else {
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arg1[0] = thing1;
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arg1[2] = thing2;
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}
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arg1[1] = 0.0f;
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mtxf_translate_vec3f_mat3(arg1, player->orientationMatrix);
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}
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UNUSED void func_8003DE4C(Player *player, Vec3f arg1) {
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s32 thing1 = 0;
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s32 thing2 = 0;
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// Praise Fake Match!!
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if(player){};
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if (player->unk_230 <= player->unk_23C) {
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if (player->unk_110.unk54[1] >= 0.1736) {
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arg1[0] = (player->unk_206 / 182) * 0x78;
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arg1[2] = -(player->slopeAccel / 182) * 0x78;
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} else {
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arg1[0] = thing1;
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arg1[2] = thing2;
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}
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} else if (player->unk_110.unk54[1] >= 0.1736) {
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arg1[0] = (player->unk_206 / 182) * 0x78;
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arg1[2] = -(player->slopeAccel / 182) * 0x78;
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} else {
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arg1[0] = thing1;
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arg1[2] = thing2;
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}
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arg1[1] = 0.0f;
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mtxf_translate_vec3f_mat3(arg1, player->orientationMatrix);
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}
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// Stick to ground?
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void func_8003E048(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
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*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
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*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
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*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
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func_8002A5F4(arg1, *arg4, arg2, 1, 2);
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if (player->unk_110.orientationVector[1] <= 0.8829f) {
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arg3[0] = ((player->unk_206 / 182) * 0xB4);
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arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
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func_80031F48(player, 4.0f);
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player->unk_DAC = 0.5f;
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if ((player->effects & BOOST_EFFECT) != 0) {
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remove_boost_effect(player);
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player->currentSpeed /= 2;
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player->unk_08C /= 2;
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}
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} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
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arg3[0] = ((player->unk_206 / 182) * 0x32);
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arg3[2] = (-(player->slopeAccel / 182) * 0x3C);
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} else {
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arg3[0] = 0.0f;
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arg3[2] = (-(player->slopeAccel / 182) * 0x32);
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}
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arg3[1] = 0.0f;
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mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
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}
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void func_8003E37C(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
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*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
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*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.2;
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*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
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func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
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if ((player->unk_110.orientationVector[1] <= 0.7318f) || (player->surfaceType == CLIFF)) {
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arg3[0] = ((player->unk_206 / 182) * 0xB4);
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arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
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if (((player->unk_094 / 18.0f) * 216.0f) >= 8.0f) {
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func_80031F48(player, 5.0f);
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}
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player->unk_DAC = 0.5f;
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if ((player->effects & BOOST_EFFECT) != 0) {
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remove_boost_effect(player);
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player->currentSpeed /= 2;
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player->unk_08C /= 2;
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}
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} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
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arg3[0] = ((player->unk_206 / 182) * 0x32);
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arg3[2] = (-(player->slopeAccel / 182) * 0x32);
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} else {
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arg3[0] = 0.0f;
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arg3[2] = (-(player->slopeAccel / 182) * 0x32);
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}
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arg3[1] = 0.0f;
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mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
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}
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void func_8003E6EC(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
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*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
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*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
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*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
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func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
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if (player->unk_110.orientationVector[1] <= 0.8829f) {
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arg3[0] = ((player->unk_206 / 182) * 0xB4);
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arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
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func_80031F48(player, 4.0f);
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func_8003DC40(player);
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} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
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arg3[0] = ((player->unk_206 / 182) * 0x32);
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arg3[2] = (-(player->slopeAccel / 182) * 0x3C);
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} else {
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arg3[0] = 0.0f;
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arg3[2] = (-(player->slopeAccel / 182) * 0x32);
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}
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arg3[1] = 0.0f;
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mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
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}
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void func_8003E9EC(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
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*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
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*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
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*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
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func_8002A5F4(arg1, *arg4, arg2, 1.2f, 2);
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if (player->unk_110.orientationVector[1] <= 0.8357f) {
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arg3[0] = ((player->unk_206 / 182) * 0x78);
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arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
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func_80031F48(player, 4.0f);
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func_8003DC40(player);
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} else {
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if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
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if ((player->boundingBoxCorners[2].surfaceType == ASPHALT) || (player->boundingBoxCorners[3].surfaceType == ASPHALT) || (player->boundingBoxCorners[1].surfaceType == ASPHALT) || (player->boundingBoxCorners[0].surfaceType == ASPHALT)) {
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arg3[0] = ((player->unk_206 / 182) * 5);
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} else {
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arg3[0] = ((player->unk_206 / 182) * 0x28);
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}
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arg3[2] = (-(player->slopeAccel / 182) * 0x28);
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} else {
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arg3[0] = 0.0f;
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arg3[2] = (-(player->slopeAccel / 182) * 0x32);
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}
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if ((player->effects & 0x10000) != 0) {
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arg3[0] = ((player->unk_206 / 182) * 0x78);
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arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
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}
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}
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arg3[1] = 0.0f;
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mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
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}
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void func_8003EE2C(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
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*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
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*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
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*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
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func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
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if (player->unk_110.orientationVector[1] <= 0.8357f) {
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arg3[0] = ((player->unk_206 / 182) * 0x78);
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arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
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func_80031F48(player, 4.0f);
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func_8003DC40(player);
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} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
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arg3[0] = ((player->unk_206 / 182) * 0x32);
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arg3[2] = (-(player->slopeAccel / 182) * 0x3C);
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} else {
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arg3[0] = 0.0f;
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arg3[2] = (-(player->slopeAccel / 182) * 0x32);
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}
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arg3[1] = 0.0f;
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mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
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}
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void func_8003F138(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
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*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
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*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
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*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
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func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
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if (player->surfaceType == GRASS) {
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player->unk_044 &= ~1;
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}
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if (player->unk_110.orientationVector[1] <= 0.8357f) {
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arg3[0] = ((player->unk_206 / 182) * 0xC8);
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arg3[2] = (-(player->slopeAccel / 182) * 0xC8);
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func_80031F48(player, 4.0f);
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player->unk_DAC = 0.5f;
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arg3[0] = 0;
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} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
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arg3[0] = ((player->unk_206 / 182) * 0x78);
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arg3[2] = (-(player->slopeAccel / 182) * 0x78);
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arg3[0] = 0;
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} else {
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arg3[0] = 0.0f;
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arg3[2] = (-(player->slopeAccel / 182) * 0x32);
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}
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arg3[1] = 0.0f;
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arg3[2] = 0.0f;
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mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
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}
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void func_8003F46C(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
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arg1[0] = -player->unk_110.orientationVector[0];
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arg1[1] = -player->unk_110.orientationVector[1];
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arg1[2] = -player->unk_110.orientationVector[2];
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if ((player->unk_110.orientationVector[1] < 0.0f) && ((player->unk_0CA & 2) == 0)) {
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*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
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*arg6 += arg1[1] * player->unk_110.unk3C[2] * 1;
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*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
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func_8002A5F4(arg1, *arg4, arg2, 1.2f, 0.0f);
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player->kartHopJerk = 0.0f;
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player->kartHopAcceleration = 0.0f;
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player->kartHopVelocity = 0.0f;
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return;
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} else {
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switch (gCurrentCourseId) {
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case COURSE_MARIO_RACEWAY:
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func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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break;
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case COURSE_CHOCO_MOUNTAIN:
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case COURSE_KOOPA_BEACH:
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func_8003E37C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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break;
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case COURSE_BOWSER_CASTLE:
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func_8003E6EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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break;
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case COURSE_LUIGI_RACEWAY:
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func_8003E9EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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break;
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case COURSE_WARIO_STADIUM:
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func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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break;
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case COURSE_DK_JUNGLE:
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func_8003F138(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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break;
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default:
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func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
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break;
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}
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if (player->effects & 0x10000) {
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player->unk_DAC = 0.5f;
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}
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}
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}
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void func_8003F734(Player *player, Vec3f arg1, Vec3f arg2, f32 *arg3, f32 *arg4, f32 *arg5, f32 *arg6) {
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f32 temp_f12;
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f32 temp_f14;
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f32 temp_f0_2;
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arg1[0] = -player->unk_110.unk48[0];
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arg1[1] = -player->unk_110.unk48[1];
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arg1[2] = -player->unk_110.unk48[2];
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if (player->unk_110.unk48[1] == 0) {
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*arg4 += arg1[0] * player->unk_110.unk3C[0] * 1;
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*arg5 += arg1[1] * player->unk_110.unk3C[0] * 0.1;
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*arg6 += arg1[2] * player->unk_110.unk3C[0] * 1;
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if ((player->slopeAccel < 0) && (((player->unk_094 / 18.0f) * 216.0f) < 10.0f)) {
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func_8002A5F4(arg1, *arg3, arg2, 2.5f, 0);
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} else {
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func_8002A5F4(arg1, *arg3, arg2, 0.5f, 0);
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}
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} else if (player->unk_110.unk48[1] <= 0.5) {
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*arg4 += arg1[0] * player->unk_110.unk3C[0] * 1;
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*arg5 += arg1[1] * player->unk_110.unk3C[0] * 0.1;
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*arg6 += arg1[2] * player->unk_110.unk3C[0] * 1;
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func_8002A5F4(arg1, *arg3, arg2, 1, 0);
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if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
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arg2[1] *= -1e-05;
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}
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} else {
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*arg4 += arg1[0] * player->unk_110.unk3C[0] * 1;
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temp_f0_2 = player->unk_110.unk3C[0] * arg1[1];
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if (temp_f0_2 < 0) {
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*arg5 += temp_f0_2 * 0.1;
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} else {
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*arg5 += temp_f0_2 * 0;
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}
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*arg6 += arg1[2] * player->unk_110.unk3C[0] * 1;
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func_8002A5F4(arg1, *arg3, arg2, 1.2f, 0);
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if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
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arg2[1] *= -1e-05;
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}
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}
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player->effects &= ~0x10;
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temp_f12 = player->unk_110.unk3C[0] * arg1[0];
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temp_f14 = player->unk_110.unk3C[0] * arg1[2];
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if (((temp_f12 >= 0) && (temp_f14 >= 0)) || ((temp_f12 < 0) && (temp_f14 >= 0))) {
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temp_f0_2 = player->boundingBoxSize / 2;
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player->unk_218 = *arg4 - temp_f12 - temp_f0_2;
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player->unk_21C = *arg6 - temp_f14 - temp_f0_2;
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}
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if (((temp_f12 < 0) && (temp_f14 < 0)) || ((temp_f12 >= 0) && (temp_f14 < 0))) {
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temp_f0_2 = player->boundingBoxSize / 2;
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player->unk_218 = *arg4 + temp_f12 + temp_f0_2;
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player->unk_21C = *arg6 + temp_f14 + temp_f0_2;
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}
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}
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void func_8003FBAC(Player *player, Vec3f arg1, Vec3f arg2, f32 *arg3, f32 *arg4, f32 *arg5, f32 *arg6) {
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f32 temp_f0_2;
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f32 temp_f12;
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f32 temp_f14;
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arg1[0] = -player->unk_110.unk54[0];
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arg1[1] = -player->unk_110.unk54[1];
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arg1[2] = -player->unk_110.unk54[2];
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if (player->unk_110.unk54[1] == 0) {
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*arg4 += arg1[0] * player->unk_110.unk3C[1] * 1;
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*arg5 += arg1[1] * player->unk_110.unk3C[1] * 0.1;
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*arg6 += arg1[2] * player->unk_110.unk3C[1] * 1;
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if ((player->slopeAccel < 0) && (((player->unk_094 / 18.0f) * 216.0f) < 10.0f)) {
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func_8002A5F4(arg1, *arg3, arg2, 1.5f, 0);
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} else {
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func_8002A5F4(arg1, *arg3, arg2, 0.5f, 0);
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}
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} else if (player->unk_110.unk54[1] <= 0.5) {
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*arg4 += arg1[0] * player->unk_110.unk3C[1] * 1;
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*arg5 += arg1[1] * player->unk_110.unk3C[1] * 0.1;
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*arg6 += arg1[2] * player->unk_110.unk3C[1] * 1;
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func_8002A5F4(arg1, *arg3, arg2, 1, 0);
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if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
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arg2[1] *= -1e-05;
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}
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} else {
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*arg4 += arg1[0] * player->unk_110.unk3C[1] * 1;
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temp_f0_2 = player->unk_110.unk3C[1] * arg1[1];
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if (temp_f0_2 < 0) {
|
|
*arg5 += temp_f0_2 * 0.1;
|
|
} else {
|
|
*arg5 += temp_f0_2 * 0;
|
|
}
|
|
*arg6 += arg1[2] * player->unk_110.unk3C[1] * 1;
|
|
func_8002A5F4(arg1, *arg3, arg2, 1.2f, 0);
|
|
if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
|
|
arg2[1] *= -1e-05;
|
|
}
|
|
}
|
|
player->effects &= ~0x10;
|
|
temp_f12 = player->unk_110.unk3C[1] * arg1[0];
|
|
temp_f14 = player->unk_110.unk3C[1] * arg1[2];
|
|
if (((temp_f12 >= 0) && (temp_f14 >= 0)) || ((temp_f12 >= 0) && (temp_f14 < 0))) {
|
|
temp_f0_2 = player->boundingBoxSize / 2;
|
|
player->unk_218 = *arg4 - temp_f12 - temp_f0_2;
|
|
player->unk_21C = *arg6 - temp_f14 - temp_f0_2;
|
|
}
|
|
if (((temp_f12 < 0) && (temp_f14 >= 0)) || ((temp_f12 < 0) && (temp_f14 < 0))) {
|
|
temp_f0_2 = player->boundingBoxSize / 2;
|
|
player->unk_218 = *arg4 + temp_f12 + temp_f0_2;
|
|
player->unk_21C = *arg6 + temp_f14 + temp_f0_2;
|
|
}
|
|
}
|