mk64/src/code_8003DC40.c

367 lines
15 KiB
C

#include <ultra64.h>
#include <macros.h>
#include "math_util.h"
#include "common_structs.h"
#include "player_controller.h"
#include "effects.h"
#include "code_8003DC40.h"
#include "defines.h"
void func_8003DC40(Player *player) {
player->unk_DAC = 1.0f;
}
UNUSED void func_8003DC50(Player *player, Vec3f arg1) {
s32 thing1 = 0;
s32 thing2 = 0;
// Praise Fake Match!!
if(player){};
if (player->unk_230 <= player->unk_23C) {
if (player->unk_110.unk48[1] >= 0.1736) {
arg1[0] = (player->unk_206 / 182) * 0x78;
arg1[2] = -(player->slopeAccel / 182) * 0x78;
} else {
arg1[0] = thing1;
arg1[2] = thing2;
}
} else if (player->unk_110.unk48[1] >= 0.1736) {
arg1[0] = (player->unk_206 / 182) * 0x78;
arg1[2] = -(player->slopeAccel / 182) * 0x78;
} else {
arg1[0] = thing1;
arg1[2] = thing2;
}
arg1[1] = 0.0f;
mtxf_translate_vec3f_mat3(arg1, player->orientationMatrix);
}
UNUSED void func_8003DE4C(Player *player, Vec3f arg1) {
s32 thing1 = 0;
s32 thing2 = 0;
// Praise Fake Match!!
if(player){};
if (player->unk_230 <= player->unk_23C) {
if (player->unk_110.unk54[1] >= 0.1736) {
arg1[0] = (player->unk_206 / 182) * 0x78;
arg1[2] = -(player->slopeAccel / 182) * 0x78;
} else {
arg1[0] = thing1;
arg1[2] = thing2;
}
} else if (player->unk_110.unk54[1] >= 0.1736) {
arg1[0] = (player->unk_206 / 182) * 0x78;
arg1[2] = -(player->slopeAccel / 182) * 0x78;
} else {
arg1[0] = thing1;
arg1[2] = thing2;
}
arg1[1] = 0.0f;
mtxf_translate_vec3f_mat3(arg1, player->orientationMatrix);
}
// Stick to ground?
void func_8003E048(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
func_8002A5F4(arg1, *arg4, arg2, 1, 2);
if (player->unk_110.orientationVector[1] <= 0.8829f) {
arg3[0] = ((player->unk_206 / 182) * 0xB4);
arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
func_80031F48(player, 4.0f);
player->unk_DAC = 0.5f;
if ((player->effects & BOOST_EFFECT) != 0) {
remove_boost_effect(player);
player->currentSpeed /= 2;
player->unk_08C /= 2;
}
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
arg3[0] = ((player->unk_206 / 182) * 0x32);
arg3[2] = (-(player->slopeAccel / 182) * 0x3C);
} else {
arg3[0] = 0.0f;
arg3[2] = (-(player->slopeAccel / 182) * 0x32);
}
arg3[1] = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003E37C(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.2;
*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
if ((player->unk_110.orientationVector[1] <= 0.7318f) || (player->surfaceType == CLIFF)) {
arg3[0] = ((player->unk_206 / 182) * 0xB4);
arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
if (((player->unk_094 / 18.0f) * 216.0f) >= 8.0f) {
func_80031F48(player, 5.0f);
}
player->unk_DAC = 0.5f;
if ((player->effects & BOOST_EFFECT) != 0) {
remove_boost_effect(player);
player->currentSpeed /= 2;
player->unk_08C /= 2;
}
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
arg3[0] = ((player->unk_206 / 182) * 0x32);
arg3[2] = (-(player->slopeAccel / 182) * 0x32);
} else {
arg3[0] = 0.0f;
arg3[2] = (-(player->slopeAccel / 182) * 0x32);
}
arg3[1] = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003E6EC(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
if (player->unk_110.orientationVector[1] <= 0.8829f) {
arg3[0] = ((player->unk_206 / 182) * 0xB4);
arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
func_80031F48(player, 4.0f);
func_8003DC40(player);
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
arg3[0] = ((player->unk_206 / 182) * 0x32);
arg3[2] = (-(player->slopeAccel / 182) * 0x3C);
} else {
arg3[0] = 0.0f;
arg3[2] = (-(player->slopeAccel / 182) * 0x32);
}
arg3[1] = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003E9EC(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
func_8002A5F4(arg1, *arg4, arg2, 1.2f, 2);
if (player->unk_110.orientationVector[1] <= 0.8357f) {
arg3[0] = ((player->unk_206 / 182) * 0x78);
arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
func_80031F48(player, 4.0f);
func_8003DC40(player);
} else {
if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
if ((player->boundingBoxCorners[2].surfaceType == ASPHALT) || (player->boundingBoxCorners[3].surfaceType == ASPHALT) || (player->boundingBoxCorners[1].surfaceType == ASPHALT) || (player->boundingBoxCorners[0].surfaceType == ASPHALT)) {
arg3[0] = ((player->unk_206 / 182) * 5);
} else {
arg3[0] = ((player->unk_206 / 182) * 0x28);
}
arg3[2] = (-(player->slopeAccel / 182) * 0x28);
} else {
arg3[0] = 0.0f;
arg3[2] = (-(player->slopeAccel / 182) * 0x32);
}
if ((player->effects & 0x10000) != 0) {
arg3[0] = ((player->unk_206 / 182) * 0x78);
arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
}
}
arg3[1] = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003EE2C(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
if (player->unk_110.orientationVector[1] <= 0.8357f) {
arg3[0] = ((player->unk_206 / 182) * 0x78);
arg3[2] = (-(player->slopeAccel / 182) * 0xB4);
func_80031F48(player, 4.0f);
func_8003DC40(player);
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
arg3[0] = ((player->unk_206 / 182) * 0x32);
arg3[2] = (-(player->slopeAccel / 182) * 0x3C);
} else {
arg3[0] = 0.0f;
arg3[2] = (-(player->slopeAccel / 182) * 0x32);
}
arg3[1] = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003F138(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
*arg6 += arg1[1] * player->unk_110.unk3C[2] * 0.1;
*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
func_8002A5F4(arg1, *arg4, arg2, 0.5f, 2);
if (player->surfaceType == GRASS) {
player->unk_044 &= ~1;
}
if (player->unk_110.orientationVector[1] <= 0.8357f) {
arg3[0] = ((player->unk_206 / 182) * 0xC8);
arg3[2] = (-(player->slopeAccel / 182) * 0xC8);
func_80031F48(player, 4.0f);
player->unk_DAC = 0.5f;
arg3[0] = 0;
} else if ((((player->unk_094 / 18.0f) * 216.0f) > 20.0f) || ((player->effects & 0x10000) == 0x10000)) {
arg3[0] = ((player->unk_206 / 182) * 0x78);
arg3[2] = (-(player->slopeAccel / 182) * 0x78);
arg3[0] = 0;
} else {
arg3[0] = 0.0f;
arg3[2] = (-(player->slopeAccel / 182) * 0x32);
}
arg3[1] = 0.0f;
arg3[2] = 0.0f;
mtxf_translate_vec3f_mat3(arg3, player->orientationMatrix);
}
void func_8003F46C(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) {
arg1[0] = -player->unk_110.orientationVector[0];
arg1[1] = -player->unk_110.orientationVector[1];
arg1[2] = -player->unk_110.orientationVector[2];
if ((player->unk_110.orientationVector[1] < 0.0f) && ((player->unk_0CA & 2) == 0)) {
*arg5 += arg1[0] * player->unk_110.unk3C[2] * 1;
*arg6 += arg1[1] * player->unk_110.unk3C[2] * 1;
*arg7 += arg1[2] * player->unk_110.unk3C[2] * 1;
func_8002A5F4(arg1, *arg4, arg2, 1.2f, 0.0f);
player->kartHopJerk = 0.0f;
player->kartHopAcceleration = 0.0f;
player->kartHopVelocity = 0.0f;
return;
} else {
switch (gCurrentCourseId) {
case COURSE_MARIO_RACEWAY:
func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
break;
case COURSE_CHOCO_MOUNTAIN:
case COURSE_KOOPA_BEACH:
func_8003E37C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
break;
case COURSE_BOWSER_CASTLE:
func_8003E6EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
break;
case COURSE_LUIGI_RACEWAY:
func_8003E9EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
break;
case COURSE_WARIO_STADIUM:
func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
break;
case COURSE_DK_JUNGLE:
func_8003F138(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
break;
default:
func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
break;
}
if (player->effects & 0x10000) {
player->unk_DAC = 0.5f;
}
}
}
void func_8003F734(Player *player, Vec3f arg1, Vec3f arg2, f32 *arg3, f32 *arg4, f32 *arg5, f32 *arg6) {
f32 temp_f12;
f32 temp_f14;
f32 temp_f0_2;
arg1[0] = -player->unk_110.unk48[0];
arg1[1] = -player->unk_110.unk48[1];
arg1[2] = -player->unk_110.unk48[2];
if (player->unk_110.unk48[1] == 0) {
*arg4 += arg1[0] * player->unk_110.unk3C[0] * 1;
*arg5 += arg1[1] * player->unk_110.unk3C[0] * 0.1;
*arg6 += arg1[2] * player->unk_110.unk3C[0] * 1;
if ((player->slopeAccel < 0) && (((player->unk_094 / 18.0f) * 216.0f) < 10.0f)) {
func_8002A5F4(arg1, *arg3, arg2, 2.5f, 0);
} else {
func_8002A5F4(arg1, *arg3, arg2, 0.5f, 0);
}
} else if (player->unk_110.unk48[1] <= 0.5) {
*arg4 += arg1[0] * player->unk_110.unk3C[0] * 1;
*arg5 += arg1[1] * player->unk_110.unk3C[0] * 0.1;
*arg6 += arg1[2] * player->unk_110.unk3C[0] * 1;
func_8002A5F4(arg1, *arg3, arg2, 1, 0);
if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
arg2[1] *= -1e-05;
}
} else {
*arg4 += arg1[0] * player->unk_110.unk3C[0] * 1;
temp_f0_2 = player->unk_110.unk3C[0] * arg1[1];
if (temp_f0_2 < 0) {
*arg5 += temp_f0_2 * 0.1;
} else {
*arg5 += temp_f0_2 * 0;
}
*arg6 += arg1[2] * player->unk_110.unk3C[0] * 1;
func_8002A5F4(arg1, *arg3, arg2, 1.2f, 0);
if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
arg2[1] *= -1e-05;
}
}
player->effects &= ~0x10;
temp_f12 = player->unk_110.unk3C[0] * arg1[0];
temp_f14 = player->unk_110.unk3C[0] * arg1[2];
if (((temp_f12 >= 0) && (temp_f14 >= 0)) || ((temp_f12 < 0) && (temp_f14 >= 0))) {
temp_f0_2 = player->boundingBoxSize / 2;
player->unk_218 = *arg4 - temp_f12 - temp_f0_2;
player->unk_21C = *arg6 - temp_f14 - temp_f0_2;
}
if (((temp_f12 < 0) && (temp_f14 < 0)) || ((temp_f12 >= 0) && (temp_f14 < 0))) {
temp_f0_2 = player->boundingBoxSize / 2;
player->unk_218 = *arg4 + temp_f12 + temp_f0_2;
player->unk_21C = *arg6 + temp_f14 + temp_f0_2;
}
}
void func_8003FBAC(Player *player, Vec3f arg1, Vec3f arg2, f32 *arg3, f32 *arg4, f32 *arg5, f32 *arg6) {
f32 temp_f0_2;
f32 temp_f12;
f32 temp_f14;
arg1[0] = -player->unk_110.unk54[0];
arg1[1] = -player->unk_110.unk54[1];
arg1[2] = -player->unk_110.unk54[2];
if (player->unk_110.unk54[1] == 0) {
*arg4 += arg1[0] * player->unk_110.unk3C[1] * 1;
*arg5 += arg1[1] * player->unk_110.unk3C[1] * 0.1;
*arg6 += arg1[2] * player->unk_110.unk3C[1] * 1;
if ((player->slopeAccel < 0) && (((player->unk_094 / 18.0f) * 216.0f) < 10.0f)) {
func_8002A5F4(arg1, *arg3, arg2, 1.5f, 0);
} else {
func_8002A5F4(arg1, *arg3, arg2, 0.5f, 0);
}
} else if (player->unk_110.unk54[1] <= 0.5) {
*arg4 += arg1[0] * player->unk_110.unk3C[1] * 1;
*arg5 += arg1[1] * player->unk_110.unk3C[1] * 0.1;
*arg6 += arg1[2] * player->unk_110.unk3C[1] * 1;
func_8002A5F4(arg1, *arg3, arg2, 1, 0);
if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
arg2[1] *= -1e-05;
}
} else {
*arg4 += arg1[0] * player->unk_110.unk3C[1] * 1;
temp_f0_2 = player->unk_110.unk3C[1] * arg1[1];
if (temp_f0_2 < 0) {
*arg5 += temp_f0_2 * 0.1;
} else {
*arg5 += temp_f0_2 * 0;
}
*arg6 += arg1[2] * player->unk_110.unk3C[1] * 1;
func_8002A5F4(arg1, *arg3, arg2, 1.2f, 0);
if ((!(player->effects & 0x10000)) && ((player->effects & 8) == 0)) {
arg2[1] *= -1e-05;
}
}
player->effects &= ~0x10;
temp_f12 = player->unk_110.unk3C[1] * arg1[0];
temp_f14 = player->unk_110.unk3C[1] * arg1[2];
if (((temp_f12 >= 0) && (temp_f14 >= 0)) || ((temp_f12 >= 0) && (temp_f14 < 0))) {
temp_f0_2 = player->boundingBoxSize / 2;
player->unk_218 = *arg4 - temp_f12 - temp_f0_2;
player->unk_21C = *arg6 - temp_f14 - temp_f0_2;
}
if (((temp_f12 < 0) && (temp_f14 >= 0)) || ((temp_f12 < 0) && (temp_f14 < 0))) {
temp_f0_2 = player->boundingBoxSize / 2;
player->unk_218 = *arg4 + temp_f12 + temp_f0_2;
player->unk_21C = *arg6 + temp_f14 + temp_f0_2;
}
}