mirror of https://github.com/n64decomp/mk64.git
* Add some more actor types, match a function * Identify the boundBox member of the Player struct Note that while the `flag` members are signed, they should be understood as just a group of bits. Based on some googling around (see https://stackoverflow.com/a/11644749) the operation `thing.flag |= 0x8000` is NOT undefined behaviour, even though that is setting the sign bit. The numerical interpretation of the result as a signed number is implementation defined, while the actual operation acts on the bit representation of the number. Signed-off-by: Taggerung <tyler.taggerung@gmail.com> |
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| .. | ||
| PR | ||
| libc | ||
| actor_types.h | ||
| common_structs.h | ||
| config.h | ||
| course_offsets.h | ||
| defines.h | ||
| functions.h | ||
| global.h | ||
| kart_attributes.h | ||
| macros.h | ||
| macros.inc | ||
| mk64.h | ||
| segment_symbols.h | ||
| segments.h | ||
| trig_tables.h | ||
| trig_tables.inc.c | ||
| types.h | ||
| ultra64.h | ||
| variables.h | ||