mirror of https://github.com/n64decomp/mk64.git
* start making models extraction with blender * finishing extract model * Update fast64 * extract course * Update fast64 * Update fast64 * simplify import of course_displaylists and course_textures and remplace adress with texture * Update fast64 * change data format and simplify the thread queue * move in a blender folder * remove fast64 * re add fast64 * add model_extract and fast64_blender in makefile * multithread with make file split the models into multiple json and add course segment * Update fast64 * remove old model_extract * remove the error when he don't find blender * start rename around course section * rename around object * update submodule fast64 * fix compilation issue and add some model to extract * Update fast64 * remove fast64 * re add fast64 * update submodule * fix compilation issue * add other collision gfx and prepare reorganise file * re arrange json * Create README.MD * Update README.MD * Update README.MD * update fast64 * rename to initiate_next_state * Revert "Merge branch '3d-objects' into general-object" This reverts commit |
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| .. | ||
| eu_nonmatchings | ||
| non_matchings | ||
| os | ||
| boot.s | ||
| entry.s | ||
| mio0_decode.s | ||
| rom_header.s | ||
| tkmk00_decode.s | ||
| unused_mio0_decode.s | ||
| unused_overflow_check.s | ||