mk64/asm
coco875 93aebabaa3
Rename Object Timing Related Code (#673)
* start making models extraction with blender

* finishing extract model

* Update fast64

* extract course

* Update fast64

* Update fast64

* simplify import of course_displaylists and course_textures and remplace adress with texture

* Update fast64

* change data format and simplify the thread queue

* move in a blender folder

* remove fast64

* re add fast64

* add model_extract and fast64_blender in makefile

* multithread with make file split the models into multiple json and add course segment

* Update fast64

* remove old model_extract

* remove the error when he don't find blender

* start rename around course section

* rename around object

* update submodule fast64

* fix compilation issue and add some model to extract

* Update fast64

* remove fast64

* re add fast64

* update submodule

* fix compilation issue

* add other collision gfx and prepare reorganise file

* re arrange json

* Create README.MD

* Update README.MD

* Update README.MD

* update fast64

* rename to initiate_next_state

* Revert "Merge branch '3d-objects' into general-object"

This reverts commit f5347b38cc, reversing
changes made to a353c4d954.

* revert the revert...

* revert 3d-models PR

* finish some revert

* Update code_80005FD0.c

* fix code_80091750.c

* Update code_80091750.c

* rename isTimerRunning to isTimerActive and set_object_timer_running to set_object_timer_state

* rename to initialize_next_state

* rename to object_next_state

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-09-15 15:03:40 -06:00
..
eu_nonmatchings Label a save info loop (#645) 2024-08-22 23:59:04 -06:00
non_matchings Rename Object Timing Related Code (#673) 2024-09-15 15:03:40 -06:00
os update libultra asm (#648) 2024-08-22 23:31:24 -06:00
boot.s update libultra asm (#648) 2024-08-22 23:31:24 -06:00
entry.s
mio0_decode.s
rom_header.s EU 1.0 OK (#265) 2023-10-19 23:37:21 -06:00
tkmk00_decode.s
unused_mio0_decode.s
unused_overflow_check.s