mk64/src/actors_extended.c

1761 lines
64 KiB
C

#include <ultra64.h>
#include <macros.h>
#include <defines.h>
#include <actor_types.h>
#include "math_util.h"
#include "memory.h"
#include "waypoints.h"
#include "code_80005FD0.h"
#include "code_80091750.h"
#include "collision.h"
#include "actors.h"
#include "actors_extended.h"
#include "audio/external.h"
#include "code_80071F00.h"
#include "code_8008C1D0.h"
void func_802B0210(Collision *arg0, Collision *arg1) {
arg1->unk30 = arg0->unk30;
arg1->unk32 = arg0->unk32;
arg1->unk34 = arg0->unk34;
arg1->unk36 = arg0->unk36;
arg1->unk38 = arg0->unk38;
arg1->unk3A = arg0->unk3A;
arg1->unk3C[0] = arg0->unk3C[0];
arg1->unk3C[1] = arg0->unk3C[1];
arg1->unk3C[2] = arg0->unk3C[2];
vec3f_copy(arg1->unk48, arg0->unk48);
vec3f_copy(arg1->unk54, arg0->unk54);
vec3f_copy(arg1->unk60, arg0->unk60);
}
void func_802B02B4(struct ShellActor *shell, s32 shellType) {
TripleShellParent *parent = (TripleShellParent *) &gActorList[shell->parentIndex];
parent->shellsAvailable--;
switch((s16)shell->shellId) {
case 0:
parent->shellIndices[0] = -1.0f;
break;
case 1:
parent->shellIndices[1] = -1.0f;
break;
case 2:
parent->shellIndices[2] = -1.0f;
break;
}
shell->flags = 0x8000; // bitflag
shell->rotAngle = 0;
shell->velocity[1] = 3.0f;
shell->someTimer = 60;
switch(shellType) {
case ACTOR_GREEN_SHELL:
shell->state = GREEN_SHELL_HIT_A_RACER;
break;
case ACTOR_RED_SHELL:
shell->state = DESTROYED_SHELL;
break;
}
}
// Sets velocities for a banana, used when a racer runs into
// a banana bunch.
void func_802B039C(struct BananaActor *banana) {
banana->state = DROPPED_BANANA;
banana->unk_04 = 0x00B4;
banana->velocity[0] = ((f32) (random_int(0x00C8) - 0x64) * 0.015);
banana->velocity[1] = ((f32) random_int(0x00C8)) * 0.015;
banana->velocity[2] = ((f32) (random_int(0x00C8) - 0x64) * 0.015);
}
void func_802B0464(s16 bananaIndex) {
struct BananaActor *banana;
if (bananaIndex != -1) {
banana = (struct BananaActor *) &gActorList[bananaIndex];
func_802B039C(banana);
func_802B0464(banana->youngerIndex);
}
}
void func_802B04E8(UNUSED struct BananaActor *arg0, s16 bananaIndex) {
struct BananaActor *banana;
if (bananaIndex != -1) {
banana = (struct BananaActor *) &gActorList[bananaIndex];
func_802B039C(banana);
func_802B04E8(banana, banana->elderIndex);
}
}
// Handle a banana being ran over while it is still part of a banana bunch
void func_802B0570(struct BananaActor *banana) {
struct BananaBunchParent *temp_v0_2;
func_802B0464(banana->youngerIndex);
func_802B04E8(banana, banana->elderIndex);
if ((gPlayers[banana->playerId].unk_000 & 0x4000) != 0) {
func_800C9060(banana->playerId, 0x19019053);
}
banana->flags = -0x8000;
banana->unk_04 = 0x003C;
banana->state = DESTROYED_BANANA;
banana->velocity[1] = 3.0f;
temp_v0_2 = (struct BananaBunchParent *) &gActorList[banana->parentIndex];
temp_v0_2->bananaIndices[0] = -1;
temp_v0_2->bananaIndices[1] = -1;
temp_v0_2->bananaIndices[2] = -1;
temp_v0_2->bananaIndices[3] = -1;
temp_v0_2->bananaIndices[4] = -1;
}
// Drop a banana from a banana bunch?
void func_802B0648(struct BananaBunchParent *banana_bunch) {
s16 elderIndex;
struct BananaActor *banana;
banana_bunch->bananasAvailable -= 1;
if (banana_bunch->bananaIndices[4] != -1) {
banana = (struct BananaActor *) &gActorList[banana_bunch->bananaIndices[4]];
banana_bunch->bananaIndices[4] = -1;
} else if (banana_bunch->bananaIndices[3] != -1) {
banana = (struct BananaActor *) &gActorList[banana_bunch->bananaIndices[3]];
banana_bunch->bananaIndices[3] = -1;
} else if (banana_bunch->bananaIndices[2] != -1) {
banana = (struct BananaActor *) &gActorList[banana_bunch->bananaIndices[2]];
banana_bunch->bananaIndices[2] = -1;
} else if (banana_bunch->bananaIndices[1] != -1) {
banana = (struct BananaActor *) &gActorList[banana_bunch->bananaIndices[1]];
banana_bunch->bananaIndices[1] = -1;
} else if (banana_bunch->bananaIndices[0] != -1) {
banana = (struct BananaActor *) &gActorList[banana_bunch->bananaIndices[0]];
banana_bunch->bananaIndices[0] = -1;
} else {
return;
}
banana->state = DROPPED_BANANA;
banana->unk_04 = 0x00B4;
banana->velocity[0] = 0.0f;
banana->velocity[1] = 1.5f;
banana->velocity[2] = 0.0f;
elderIndex = banana->elderIndex;
if (elderIndex != -1) {
((struct BananaActor*)&gActorList[elderIndex])->youngerIndex = -1;
}
}
// Drop a banana from a banana bunch and throw it forward?
void func_802B0788(s16 rawStickY, struct BananaBunchParent *banana_bunch, Player *player) {
Vec3f velocity;
struct BananaActor *banana;
struct BananaActor *elderBanana;
f32 var_f0;
f32 var_f12;
banana_bunch->bananasAvailable -= 1;
if (banana_bunch->bananaIndices[4] != -1) {
banana = (struct BananaActor*)&gActorList[banana_bunch->bananaIndices[4]];
banana_bunch->bananaIndices[4] = -1;
} else if (banana_bunch->bananaIndices[3] != -1) {
banana = (struct BananaActor*)&gActorList[banana_bunch->bananaIndices[3]];
banana_bunch->bananaIndices[3] = -1;
} else if (banana_bunch->bananaIndices[2] != -1) {
banana = (struct BananaActor*)&gActorList[banana_bunch->bananaIndices[2]];
banana_bunch->bananaIndices[2] = -1;
} else if (banana_bunch->bananaIndices[1] != -1) {
banana = (struct BananaActor*)&gActorList[banana_bunch->bananaIndices[1]];
banana_bunch->bananaIndices[1] = -1;
} else if (banana_bunch->bananaIndices[0] != -1) {
banana = (struct BananaActor*)&gActorList[banana_bunch->bananaIndices[0]];
banana_bunch->bananaIndices[0] = -1;
} else {
return;
}
banana->state = DROPPED_BANANA;
banana->unk_04 = 0x001E;
if (banana->elderIndex != -1) {
elderBanana = (struct BananaActor*)&gActorList[banana->elderIndex];
elderBanana->youngerIndex = -1;
}
if (player->unk_094 < 2.0f) {
var_f0 = ((rawStickY - 30.0f) / 20.0f) + 1.5f;
var_f12 = 4.0f;
} else {
var_f0 = ((rawStickY - 30.0f) / 20.0f) + 1.5f;
var_f12 = (player->unk_094 * 0.75f) + 4.5f + var_f0;
}
vec3f_set(velocity, 0.0f, var_f0, var_f12);
func_802B64C4(velocity, player->unk_02C[1] + player->unk_0C0);
banana->velocity[0] = velocity[0];
banana->velocity[1] = velocity[1];
banana->velocity[2] = velocity[2];
}
s32 func_802B09C0(s16 bananaId) {
struct BananaActor *banana;
if (bananaId == -1) {
return 0;
}
banana = (struct BananaActor*) &gActorList[bananaId];
if (banana->state == FIRST_BANANA_BUNCH_BANANA) {
return 1;
}
if (banana->state == BANANA_BUNCH_BANANA) {
return 1;
}
return 0;
}
void update_obj_banana_bunch(struct BananaBunchParent *banana_bunch) {
UNUSED s32 pad[2];
Player *owner;
struct Controller *controller;
s32 someCount;
owner = &gPlayers[banana_bunch->playerId];
switch (banana_bunch->state) {
case 0:
func_802B2914(banana_bunch, owner, 0);
banana_bunch->unk_04 = 4;
banana_bunch->state = 1;
banana_bunch->bananasAvailable = 1;
break;
case 1:
banana_bunch->unk_04 -= 1;
if (banana_bunch->unk_04 == 0) {
func_802B2914(banana_bunch, owner, 1);
banana_bunch->unk_04 = 4;
banana_bunch->state = 2;
banana_bunch->bananasAvailable += 1;
}
break;
case 2:
banana_bunch->unk_04 -= 1;
if (banana_bunch->unk_04 == 0) {
func_802B2914(banana_bunch, owner, 2);
banana_bunch->unk_04 = 4;
banana_bunch->state = 3;
banana_bunch->bananasAvailable += 1;
}
break;
case 3:
banana_bunch->unk_04 -= 1;
if (banana_bunch->unk_04 == 0) {
func_802B2914(banana_bunch, owner, 3);
banana_bunch->unk_04 = 4;
banana_bunch->state = 4;
banana_bunch->bananasAvailable += 1;
}
break;
case 4:
banana_bunch->unk_04 -= 1;
if (banana_bunch->unk_04 == 0) {
func_802B2914(banana_bunch, owner, 4);
banana_bunch->unk_04 = 4;
banana_bunch->state = 5;
banana_bunch->bananasAvailable += 1;
}
break;
case 5:
banana_bunch->state = 6;
// Unnecessary type-casting done here purely to help with understanding.
// We're setting the ->flags of BananaActors, not plain Actors.
((struct BananaActor*)&gActorList[banana_bunch->bananaIndices[0]])->flags |= 0x5000;
((struct BananaActor*)&gActorList[banana_bunch->bananaIndices[1]])->flags |= 0x5000;
((struct BananaActor*)&gActorList[banana_bunch->bananaIndices[2]])->flags |= 0x5000;
((struct BananaActor*)&gActorList[banana_bunch->bananaIndices[3]])->flags |= 0x5000;
((struct BananaActor*)&gActorList[banana_bunch->bananaIndices[4]])->flags |= 0x5000;
break;
case 6:
someCount = 0;
if (func_802B09C0(banana_bunch->bananaIndices[0]) == 1) {
someCount = 1;
}
if (func_802B09C0(banana_bunch->bananaIndices[1]) == 1) {
someCount += 1;
}
if (func_802B09C0(banana_bunch->bananaIndices[2]) == 1) {
someCount += 1;
}
if (func_802B09C0(banana_bunch->bananaIndices[3]) == 1) {
someCount += 1;
}
if (func_802B09C0(banana_bunch->bananaIndices[4]) == 1) {
someCount += 1;
}
if (someCount == 0) {
destroy_actor((struct Actor *) banana_bunch);
owner->statusEffects &= ~0x40000;
} else if ((owner->unk_000 & 0x4000) != 0) {
controller = &gControllers[banana_bunch->playerId];
if ((controller->buttonPressed & Z_TRIG) != 0) {
controller->buttonPressed &= ~Z_TRIG;
func_800C9060(owner - gPlayerOne, 0x19008012);
if ((controller->rawStickY >= 0x1F) && ((controller->rawStickX < 0x28) && (controller->rawStickX >= -0x27))) {
func_802B0788(controller->rawStickY, banana_bunch, owner);
} else {
func_802B0648(banana_bunch);
}
}
}
break;
default:
break;
}
}
s32 func_802B0E14(s16 arg0) {
struct ShellActor *temp;
if (arg0 < 0) {
return 0;
}
temp = (struct ShellActor*) &gActorList[arg0];
if (temp->type == ACTOR_GREEN_SHELL) {
if (temp->state == TRIPLE_GREEN_SHELL) {
return 1;
}
return 0;
}
if (temp->state == TRIPLE_RED_SHELL) {
return 1;
}
return 0;
}
void update_obj_triple_shell(TripleShellParent *parent, s16 shellType) {
UNUSED s32 pad[2];
s16 playerId;
UNUSED s32 pad2;
struct ShellActor *shell;
Vec3f someVelocity;
UNUSED s32 pad3;
s16 someCount;
u16 someRotAngle;
Player *player;
playerId = parent->playerId;
player = &gPlayers[playerId];
parent->rotAngle += parent->rotVelocity;
someRotAngle = parent->rotAngle;
switch (parent->state) {
case 0:
if (func_802B19EC(parent, &gPlayers[playerId], shellType, 0U) != -1) {
func_800C9060(playerId, 0x19008012);
parent->shellsAvailable += 1;
}
parent->state = 1;
break;
case 1:
if (parent->rotVelocity > 0) {
if (someRotAngle >= 0xD556) {
if (func_802B19EC(parent, &gPlayers[playerId], shellType, 1U) != -1) {
func_800C9060(playerId, 0x19008012);
parent->shellsAvailable += 1;
}
parent->state = 2;
}
} else {
if (someRotAngle < 0x2AAA) {
if (func_802B19EC(parent, &gPlayers[playerId], shellType, 1U) != -1) {
func_800C9060(playerId, 0x19008012);
parent->shellsAvailable += 1;
}
parent->state = 2;
}
}
break;
case 2:
if (parent->rotVelocity > 0) {
if ((someRotAngle >= 0x2AAB) && (someRotAngle < 0x31C7)) {
if (func_802B19EC(parent, &gPlayers[playerId], shellType, 2U) != -1) {
func_800C9060(playerId, 0x19008012);
parent->shellsAvailable += 1;
}
parent->state = 3;
}
} else if ((someRotAngle < 0xD555) && (someRotAngle >= 0xCE39)) {
if (func_802B19EC(parent, &gPlayers[playerId], shellType, 2U) != -1) {
func_800C9060(playerId, 0x19008012);
parent->shellsAvailable += 1;
}
parent->state = 3;
}
break;
case 3:
parent->state = 4;
shell = (struct ShellActor*)&gActorList[(s16) parent->shellIndices[0]];
shell->flags |= 0x4000;
shell = (struct ShellActor*)&gActorList[(s16) parent->shellIndices[1]];
shell->flags |= 0x4000;
shell = (struct ShellActor*)&gActorList[(s16) parent->shellIndices[2]];
shell->flags |= 0x4000;
break;
case 4:
someCount = 0;
if (func_802B0E14(parent->shellIndices[0]) == 1) {
someCount = 1;
} else {
parent->shellIndices[0] = -1.0f;
}
if (func_802B0E14(parent->shellIndices[1]) == 1) {
someCount++;
} else {
parent->shellIndices[1] = -1.0f;
}
if (func_802B0E14(parent->shellIndices[2]) == 1) {
someCount++;
} else {
parent->shellIndices[2] = -1.0f;
}
if (someCount == 0) {
destroy_actor((struct Actor *) parent);
break;
}
if ((gControllers[parent->playerId].buttonPressed & Z_TRIG) != 0) {
parent->unk_08 += 1.0f;
gControllers[parent->playerId].buttonPressed &= ~Z_TRIG;
}
if (parent->unk_08 > 0.0f) {
if (parent->shellIndices[0] > 0.0f) {
shell = (struct ShellActor *)&gActorList[(s16)parent->shellIndices[0]];
if((shell->rotAngle < 0x38E) || (shell->rotAngle >= -0x38D)) {
someVelocity[0] = 0;
someVelocity[1] = 0;
someVelocity[2] = 8;
func_802B64C4(someVelocity, player->unk_02C[1] + player->unk_0C0);
shell->velocity[0] = someVelocity[0];
shell->velocity[1] = someVelocity[1];
shell->velocity[2] = someVelocity[2];
shell->state = MOVING_SHELL;
shell->someTimer = 0x001E;
func_800C9060(parent->playerId, 0x19008004);
func_800C90F4(parent->playerId, (player->characterId * 0x10) + 0x29008000);
if (parent->type == ACTOR_TRIPLE_RED_SHELL) {
func_8000ED80(parent->shellIndices[0]);
} else {
func_8000EDC8(parent->shellIndices[0]);
}
parent->shellIndices[0] = -1.0f;
parent->shellsAvailable -= 1;
parent->unk_08 -= 1.0f;
break;
}
}
if (parent->shellIndices[1] > 0.0f) {
shell = (struct ShellActor *) &gActorList[(s16)parent->shellIndices[1]];
if((shell->rotAngle < 0xAA1) || (shell->rotAngle >= 0x38F)) {
someVelocity[0] = 0;
someVelocity[1] = 0;
someVelocity[2] = 8;
func_802B64C4(someVelocity, player->unk_02C[1] + player->unk_0C0);
shell->velocity[0] = someVelocity[0];
shell->velocity[1] = someVelocity[1];
shell->velocity[2] = someVelocity[2];
shell->state = MOVING_SHELL;
shell->someTimer = 0x001E;
func_800C90F4(parent->playerId, (player->characterId * 0x10) + 0x29008000);
func_800C9060(parent->playerId, 0x19008004);
if (parent->type == ACTOR_TRIPLE_RED_SHELL) {
func_8000ED80(parent->shellIndices[1]);
} else {
func_8000EDC8(parent->shellIndices[1]);
}
parent->shellIndices[1] = -1.0f;
parent->shellsAvailable -= 1;
parent->unk_08 -= 1.0f;
break;
}
}
if (parent->shellIndices[2] > 0.0f) {
shell = (struct ShellActor *) &gActorList[(s16)parent->shellIndices[2]];
if((shell->rotAngle < -0x38E) || (shell->rotAngle >= -0x71B)) {
someVelocity[0] = 0;
someVelocity[1] = 0;
someVelocity[2] = 8;
func_802B64C4(someVelocity, player->unk_02C[1] + player->unk_0C0);
shell->velocity[0] = someVelocity[0];
shell->velocity[1] = someVelocity[1];
shell->velocity[2] = someVelocity[2];
shell->state = MOVING_SHELL;
shell->someTimer = 0x001E;
func_800C9060(parent->playerId, 0x19008004);
func_800C90F4(parent->playerId, (player->characterId * 0x10) + 0x29008000);
if (parent->type == ACTOR_TRIPLE_RED_SHELL) {
func_8000ED80(parent->shellIndices[2]);
} else {
func_8000EDC8(parent->shellIndices[2]);
}
parent->shellIndices[2] = -1.0f;
parent->shellsAvailable -= 1;
parent->unk_08 -= 1.0f;
break;
}
}
}
break;
default:
break;
}
}
// This function could reasonably be called "spawn_banana_bunch" or similar
s32 func_802B17F4(Player *player) {
Vec3f startingVelocity = {0.0f, 0.0f, 0.0f};
Vec3s startingRot = {0, 0, 0};
Vec3f startingPos = {0.0f, 0.0f, 0.0f};
s16 actorIndex;
struct BananaBunchParent *bananaBunch;
actorIndex = addActorToEmptySlot(startingPos, startingRot, startingVelocity, ACTOR_BANANA_BUNCH);
if (actorIndex < 0) {
return actorIndex;
}
bananaBunch = (struct BananaBunchParent *) &gActorList[actorIndex];
bananaBunch->state = 0;
bananaBunch->playerId = player - gPlayerOne;
player->statusEffects |= 0x40000;
return actorIndex;
}
// This function could reasonably be called "spawn_triple_shell" or similar
s32 func_802B18E4(Player *player, s16 tripleShellType) {
Vec3f startingVelocity = {0.0f, 0.0f, 0.0f};
Vec3s startingRot = {0, 0, 0};
Vec3f startingPos = {0.0f, 0.0f, 0.0f};
s16 actorIndex;
TripleShellParent *parent;
actorIndex = addActorToEmptySlot(startingPos, startingRot, startingVelocity, tripleShellType);
if (actorIndex < 0) {
return actorIndex;
}
parent = (TripleShellParent *) &gActorList[actorIndex];
parent->state = 0;
parent->rotVelocity = 0x05B0;
parent->rotAngle = -0x8000;
parent->playerId = player - gPlayerOne;
parent->shellsAvailable = 0;
parent->unk_08 = 0.0f;
return actorIndex;
}
// This function could reasonably be called "spawn_shell_for_triple_shell" or similar
s32 func_802B19EC(TripleShellParent *parent, Player *player, s16 shellType, u16 shellId) {
Vec3f startingVelocity = {0.0f, 0.0f, 0.0f};
Vec3s startingRot = {0, 0, 0};
Vec3f startingPos;
s16 actorIndex;
struct ShellActor *shell;
startingPos[0] = 0.0f;
startingPos[1] = -player->boundingBoxSize;
startingPos[2] = player->boundingBoxSize - 4.0f;
func_802B63B8(startingPos, player->unk_174);
startingPos[0] += player->pos[0];
startingPos[1] += player->pos[1];
startingPos[2] += player->pos[2];
actorIndex = addActorToEmptySlot(startingPos, startingRot, startingVelocity, shellType);
if (actorIndex < 0) {
parent->shellIndices[shellId] = -1.0f;
return -1;
}
shell = (struct ShellActor *) &gActorList[actorIndex];
startingPos[0] = player->pos[0];
startingPos[1] = player->pos[1];
startingPos[2] = player->pos[2];
func_802AD950(&shell->unk30, shell->boundingBoxSize + 1.0f, shell->pos[0], shell->pos[1], shell->pos[2], startingPos[0], startingPos[1], startingPos[2]);
func_802B4E30((struct Actor *)shell);
shell->flags = 0x9000;
switch (shellType) {
case ACTOR_GREEN_SHELL:
shell->state = TRIPLE_GREEN_SHELL;
break;
case ACTOR_RED_SHELL:
shell->state = TRIPLE_RED_SHELL;
break;
}
shell->rotVelocity = 0;
shell->rotAngle = -0x8000;
shell->playerId = player - gPlayerOne;
shell->parentIndex = (struct Actor*)parent - gActorList;
shell->shellId = shellId;
parent->shellIndices[shellId] = (struct Actor*)shell - gActorList;
return 1;
}
// This function could reasonably be called "spawn_green_shell" or similar
s32 func_802B1C9C(Player *player) {
Vec3f startingVelocity = {0.0f, 0.0f, 0.0f};
Vec3s startingRot = {0, 0, 0};
Vec3f startingPos;
s16 actorIndex;
struct ShellActor *shell;
startingPos[0] = 0.0f;
startingPos[1] = -player->boundingBoxSize;
startingPos[2] = player->boundingBoxSize - 4.0f;
func_802B63B8(startingPos, player->unk_174);
startingPos[0] += player->pos[0];
startingPos[1] += player->pos[1];
startingPos[2] += player->pos[2];
actorIndex = addActorToEmptySlot(startingPos, startingRot, startingVelocity, ACTOR_GREEN_SHELL);
if (actorIndex < 0) {
return actorIndex;
}
shell = (struct ShellActor *) &gActorList[actorIndex];
startingPos[0] = player->pos[0];
startingPos[1] = player->pos[1];
startingPos[2] = player->pos[2];
func_802AD950(&shell->unk30, shell->boundingBoxSize + 1.0f, shell->pos[0], shell->pos[1], shell->pos[2], startingPos[0], startingPos[1], startingPos[2]);
func_802B4E30((struct Actor *)shell);
shell->state = HELD_SHELL;
shell->rotVelocity = 0;
shell->rotAngle = -0x8000;
shell->playerId = player - gPlayerOne;
return actorIndex;
}
// This function could reasonably be called "spawn_red_shell" or similar
s32 func_802B1E48(Player *player) {
Vec3f startingVelocity = {0.0f, 0.0f, 0.0f};
Vec3s startingRot = {0, 0, 0};
Vec3f startingPos;
s16 actorIndex;
struct ShellActor *shell;
startingPos[0] = 0.0f;
startingPos[1] = -player->boundingBoxSize;
startingPos[2] = player->boundingBoxSize - 4.0f;
func_802B63B8(startingPos, player->unk_174);
startingPos[0] += player->pos[0];
startingPos[1] += player->pos[1];
startingPos[2] += player->pos[2];
actorIndex = addActorToEmptySlot(startingPos, startingRot, startingVelocity, ACTOR_RED_SHELL);
if (actorIndex < 0) {
return actorIndex;
}
shell = (struct ShellActor *) &gActorList[actorIndex];
startingPos[0] = player->pos[0];
startingPos[1] = player->pos[1];
startingPos[2] = player->pos[2];
func_802AD950(&shell->unk30, shell->boundingBoxSize + 1.0f, shell->pos[0], shell->pos[1], shell->pos[2], startingPos[0], startingPos[1], startingPos[2]);
func_802B4E30((struct Actor *)shell);
shell->state = HELD_SHELL;
shell->rotVelocity = 0;
shell->rotAngle = player->unk_02C[1] - 0x8000;
shell->playerId = player - gPlayerOne;
return actorIndex;
}
// This function could reasonably be called "spawn_blue_shell"
// Interestingly blue shells start their life as a red shell,
// and then just change the type from red to blue shell
void func_802B1FFC(Player *player) {
gActorList[func_802B1E48(player)].type = ACTOR_BLUE_SPINY_SHELL;
}
void update_obj_banana(struct BananaActor *banana) {
UNUSED f32 pad;
Player *player;
struct BananaActor *elderBanana;
struct Controller *controller;
Vec3f someOtherVelocity;
Vec3f someVelocity;
f32 temp_f0;
UNUSED f32 var_f8;
UNUSED f32 pad2;
UNUSED f32 pad3;
UNUSED f32 pad4[2];
f32 temp_f12;
f32 temp_f2;
f32 temp_f14;
f32 temp_f16;
f32 unkX;
f32 unkY;
f32 unkZ;
player = &gPlayers[banana->rot[0]];
switch (banana->state) {
case HELD_BANANA:
temp_f2 = player->pos[0] - banana->pos[0];
temp_f14 = player->pos[1] - banana->pos[1];
temp_f16 = player->pos[2] - banana->pos[2];
temp_f12 = sqrtf((temp_f2 * temp_f2) + (temp_f14 * temp_f14) + (temp_f16 * temp_f16)) / 10.0f;
if (temp_f12 == 0.0f) {
banana->pos[0] = player->pos[0] + 0.2f;
banana->pos[1] = player->pos[1] + 0.2f;
banana->pos[2] = player->pos[2] + 0.2f;
} else {
temp_f2 /= temp_f12;
temp_f14 /= temp_f12;
temp_f16 /= temp_f12;
banana->pos[0] = player->pos[0] - temp_f2;
banana->pos[1] = player->pos[1] - temp_f14 - 2.0f;
banana->pos[2] = player->pos[2] - temp_f16;
}
func_802ADDC8(&banana->unk30, banana->boundingBoxSize + 1.0f, banana->pos[0], banana->pos[1], banana->pos[2]);
func_802B4E30((struct Actor *) banana);
if ((player->unk_000 & 0x4000) != 0) {
if (gDemoMode) {
controller = gControllerOne;
} else {
controller = &gControllers[banana->rot[0]];
}
if ((controller->buttonDepressed & Z_TRIG) != 0) {
controller->buttonDepressed &= ~Z_TRIG;
banana->state = 1;
banana->unk_04 = 0x00B4;
player->statusEffects &= ~0x40000;
func_800C9060(player - gPlayerOne, 0x19008012U);
pad3 = controller->rawStickY;
if ((pad3 > 30.0f) && (controller->rawStickX < 10) && (controller->rawStickX >= -9)) {
pad3 = pad3 - ((f32) 30);
pad3 = (pad3 / 20.0f) + 0.5f;
if (player->unk_094 < 2.0f) {
temp_f0 = 4.0f;
} else {
temp_f0 = (player->unk_094 * 0.75f) + 3.5f + pad3;
}
vec3f_set(someVelocity, 0, pad3, temp_f0);
func_802B64C4(someVelocity, player->unk_02C[1] + player->unk_0C0);
banana->velocity[0] = someVelocity[0];
banana->velocity[1] = someVelocity[1];
banana->velocity[2] = someVelocity[2];
} else {
banana->velocity[0] = 0;
banana->velocity[1] = 1.5f;
banana->velocity[2] = 0;
}
}
}
break;
case DROPPED_BANANA:
if (banana->unk_04 != 0) {
banana->unk_04 -= 1;
if (banana->unk_04 == 0) {
banana->flags &= ~0x1000;
}
}
banana->pos[0] += banana->velocity[0];
banana->pos[2] += banana->velocity[2];
if (banana->velocity[1] > -1.0f) {
banana->velocity[1] -= 0.15f;
}
banana->pos[1] += banana->velocity[1];
if ((banana->pos[2] < (f32) D_8015F6F2) || ((f32) D_8015F6F0 < banana->pos[2]) || (banana->pos[0] < (f32) D_8015F6EA) || ((f32) D_8015F6E8 < banana->pos[0]) || (banana->pos[1] < (f32) D_8015F6EE)) {
func_8029FDC8((struct Actor *) banana);
} else {
func_802ADDC8(&banana->unk30, banana->boundingBoxSize + 1.0f, banana->pos[0], banana->pos[1], banana->pos[2]);
banana->unk30.unk34 = 1;
if ((banana->unk30.unk34 != 0) && (banana->unk30.unk3C[2] < 0.0f)) {
someOtherVelocity[0] = -banana->unk30.unk60[0];
someOtherVelocity[1] = -banana->unk30.unk60[1];
someOtherVelocity[2] = -banana->unk30.unk60[2];
banana->pos[0] += someOtherVelocity[0] * banana->unk30.unk3C[2];
banana->pos[1] += someOtherVelocity[1] * banana->unk30.unk3C[2];
banana->pos[2] += someOtherVelocity[2] * banana->unk30.unk3C[2];
banana->flags &= ~0x1000;
banana->state = 4;
}
}
break;
case FIRST_BANANA_BUNCH_BANANA:
someVelocity[0] = 0.0f;
someVelocity[1] = 0.0f;
someVelocity[2] = -5.0f;
func_802B64C4(someVelocity, player->unk_02C[1] + player->unk_0C0);
unkX = player->pos[0] + someVelocity[0];
unkY = player->pos[1] + someVelocity[1];
unkZ = player->pos[2] + someVelocity[2];
temp_f2 = unkX - banana->pos[0];
temp_f14 = unkY - banana->pos[1];
temp_f16 = unkZ - banana->pos[2];
temp_f0 = sqrtf((temp_f2 * temp_f2) + (temp_f14 * temp_f14) + (temp_f16 * temp_f16));
if (temp_f0 == 0.0f) {
banana->pos[0] = player->pos[0] + 0.2f;
banana->pos[1] = player->pos[1] + 0.2f;
banana->pos[2] = player->pos[2] + 0.2f;
} else {
temp_f2 /= temp_f0;
temp_f14 /= temp_f0;
temp_f16 /= temp_f0;
banana->pos[0] = someVelocity[0] + (unkX - temp_f2);
banana->pos[1] = unkY - temp_f14 - 2.0f;
banana->pos[2] = unkZ - temp_f16;
}
func_802ADDC8(&banana->unk30, banana->boundingBoxSize + 1.0f, banana->pos[0], banana->pos[1], banana->pos[2]);
func_802B4E30((struct Actor *) banana);
break;
case BANANA_BUNCH_BANANA:
elderBanana = (struct BananaActor*)&gActorList[banana->elderIndex];
temp_f2 = elderBanana->pos[0] - banana->pos[0];
temp_f14 = elderBanana->pos[1] - banana->pos[1];
temp_f16 = elderBanana->pos[2] - banana->pos[2];
temp_f12 = sqrtf((temp_f2 * temp_f2) + (temp_f14 * temp_f14) + (temp_f16 * temp_f16)) / 5.0f;
if (temp_f12 == 0.0f) {
banana->pos[0] = elderBanana->pos[0] + 0.2f;
banana->pos[1] = elderBanana->pos[1] + 0.2f;
banana->pos[2] = elderBanana->pos[2] + 0.2f;
} else {
temp_f2 /= temp_f12;
temp_f14 /= temp_f12;
temp_f16 /= temp_f12;
banana->pos[0] = elderBanana->pos[0] - temp_f2;
banana->pos[1] = elderBanana->pos[1] - temp_f14 - 2.0f;
banana->pos[2] = elderBanana->pos[2] - temp_f16;
}
var_f8 = banana->pos[2];
func_802ADDC8(&banana->unk30, banana->boundingBoxSize + 1.0f, banana->pos[0], banana->pos[1], banana->pos[2]);
func_802B4E30((struct Actor *) banana);
break;
case DESTROYED_BANANA:
banana->velocity[1] -= 0.3f;
if (banana->velocity[1] < -5.0f) {
banana->velocity[1] = -5.0f;
}
banana->pos[1] += banana->velocity[1];
banana->rot[0] += 0x16C;
banana->rot[1] -= 0x5B0;
banana->rot[2] += 0x38E;
banana->unk_04 -= 1;
if (banana->unk_04 == 0) {
destroy_actor((struct Actor *) banana);
}
break;
case BANANA_ON_GROUND:
banana->flags |= 0xC000;
banana->flags &= ~0x1000;
break;
default:
break;
}
}
// This function could reasonably be called "spawn_bananas_for_banana_bunch" or similar
void func_802B2914(struct BananaBunchParent *banana_bunch, Player *player, s16 bananaId) {
s16 actorIndex;
Vec3f startingVelocity;
Vec3s startingRot;
Vec3f startingPos;
UNUSED s32 pad;
UNUSED s32 pad2;
struct BananaActor *newBanana;
struct BananaActor *tempBanana;
startingPos[0] = 0.0f;
startingPos[1] = -player->boundingBoxSize;
startingPos[2] = -(player->boundingBoxSize + 4.0f);
func_802B63B8(startingPos, player->unk_174);
startingPos[0] += player->pos[0];
startingPos[1] += player->pos[1];
startingPos[2] += player->pos[2];
startingVelocity[0] = player->unk_034[0];
startingVelocity[1] = player->unk_034[1];
startingVelocity[2] = player->unk_034[2];
startingRot[0] = 0;
startingRot[1] = 0;
startingRot[2] = 0;
actorIndex = addActorToEmptySlot(startingPos, startingRot, startingVelocity, ACTOR_BANANA);
if (actorIndex >= 0) {
newBanana = (struct BananaActor*)&gActorList[actorIndex];
startingPos[0] = player->pos[0];
startingPos[1] = player->pos[1];
startingPos[2] = player->pos[2];
func_802AD950(&newBanana->unk30, newBanana->boundingBoxSize + 1.0f, newBanana->pos[0], newBanana->pos[1], newBanana->pos[2], startingPos[0], startingPos[1], startingPos[2]);
func_802B4E30((struct Actor*)newBanana);
newBanana->flags = 0x9000;
newBanana->playerId = player - gPlayerOne;
newBanana->parentIndex = (struct Actor*)banana_bunch - gActorList;
newBanana->youngerIndex = -1;
newBanana->unk_04 = 0x0014;
newBanana->bananaId = bananaId;
switch (bananaId) {
case 0:
newBanana->state = 2;
banana_bunch->bananaIndices[0] = actorIndex;
newBanana->elderIndex = -1;
break;
case 1:
newBanana->state = 3;
banana_bunch->bananaIndices[1] = actorIndex;
newBanana->elderIndex = banana_bunch->bananaIndices[0];
tempBanana = (struct BananaActor*)&gActorList[banana_bunch->bananaIndices[0]];
tempBanana->youngerIndex = actorIndex;
break;
case 2:
newBanana->state = 3;
banana_bunch->bananaIndices[2] = actorIndex;
newBanana->elderIndex = banana_bunch->bananaIndices[1];
tempBanana = (struct BananaActor*)&gActorList[banana_bunch->bananaIndices[1]];
tempBanana->youngerIndex = actorIndex;
break;
case 3:
newBanana->state = 3;
banana_bunch->bananaIndices[3] = actorIndex;
newBanana->elderIndex = banana_bunch->bananaIndices[2];
tempBanana = (struct BananaActor*)&gActorList[banana_bunch->bananaIndices[2]];
tempBanana->youngerIndex = actorIndex;
break;
case 4:
newBanana->state = 3;
banana_bunch->bananaIndices[4] = actorIndex;
newBanana->elderIndex = banana_bunch->bananaIndices[3];
tempBanana = (struct BananaActor*)&gActorList[banana_bunch->bananaIndices[3]];
tempBanana->youngerIndex = actorIndex;
break;
}
if ((player->unk_000 & 0x4000) != 0) {
func_800C9060(player - gPlayerOne, 0x19008012);
}
}
}
// This function could reasonably be called "spawn_fake_itembox" or similar
s32 func_802B2C40(Player *player) {
struct FakeItemBox *itemBox;
UNUSED s32 pad[5];
s16 actorIndex;
Vec3f startingVelocity;
Vec3s startingRot;
Vec3f startingPos;
startingPos[0] = 0.0f;
startingPos[1] = -player->boundingBoxSize;
startingPos[2] = -(player->boundingBoxSize + 4.0f);
func_802B63B8(startingPos, player->unk_174);
startingPos[0] += player->pos[0];
startingPos[1] += player->pos[1];
startingPos[2] += player->pos[2];
startingVelocity[0] = player->unk_034[0];
startingVelocity[1] = player->unk_034[1];
startingVelocity[2] = player->unk_034[2];
startingRot[0] = 0;
startingRot[1] = 0;
startingRot[2] = 0;
actorIndex = addActorToEmptySlot(startingPos, startingRot, startingVelocity, ACTOR_FAKE_ITEM_BOX);
if (actorIndex < 0) {
return actorIndex;
}
itemBox = (struct FakeItemBox*)&gActorList[actorIndex];
itemBox->playerId = (player - gPlayerOne);
itemBox->state = 0;
player->statusEffects |= 0x40000;
return actorIndex;
}
// This function could reasonably be called "spawn_banana" or similar
s32 func_802B2D70(Player *player) {
UNUSED s32 pad[6];
u16 playerId;
s16 actorIndex;
struct BananaActor *banana;
Vec3f startingVelocity;
Vec3s startingRot;
Vec3f startingPos;
playerId = player - gPlayerOne;
if (playerId >= 8) {
return -1;
}
// Extremely weird fake match to fix a tiny stack difference
startingPos[0, 0] = 0.0f;
startingPos[1] = -player->boundingBoxSize;
startingPos[2] = -(player->boundingBoxSize + 4.0f);
func_802B63B8(startingPos, player->unk_174);
startingPos[0] += player->pos[0];
startingPos[1] += player->pos[1];
startingPos[2] += player->pos[2];
startingVelocity[0] = player->unk_034[0];
startingVelocity[1] = player->unk_034[1];
startingVelocity[2] = player->unk_034[2];
startingRot[0] = 0;
startingRot[1] = 0;
startingRot[2] = 0;
actorIndex = addActorToEmptySlot(startingPos, startingRot, startingVelocity, ACTOR_BANANA);
if (actorIndex < 0) {
return actorIndex;
}
banana = (struct BananaActor *) &gActorList[actorIndex];
banana->playerId = playerId;
banana->state = HELD_BANANA;
banana->unk_04 = 0x0014;
player->statusEffects |= 0x40000;
return actorIndex;
}
/**
* Strikes players with thunder
*
* @param Activating player (not to be struck)
*/
void func_802B2EBC(Player *player) {
s32 index;
Player *otherPlayer;
func_8009E5BC();
if ((player->unk_000 & 0x4000) != 0) {
// Play sound.
func_800CAB4C(player - gPlayerOne);
}
for (index = 0; index < 8; index++) {
otherPlayer = &gPlayers[index];
if (player != otherPlayer) {
otherPlayer->statusEffects |= 0x4000;
}
}
}
// Handles item use?
void func_802B2FA0(Player *player) {
s32 playerId = player - gPlayerOne;
switch (player->unk_010) {
case ITEM_GREEN_SHELL:
func_802B1C9C(player);
break;
case ITEM_RED_SHELL:
func_802B1E48(player);
break;
case ITEM_BLUE_SPINY_SHELL:
func_802B1FFC(player);
break;
case ITEM_BANANA:
func_802B2D70(player);
break;
case ITEM_BANANA_BUNCH:
func_802B17F4(player);
break;
case ITEM_MUSHROOM:
player->statusEffects |= 0x200;
break;
case ITEM_DOUBLE_MUSHROOM:
player->statusEffects |= 0x200;
break;
case ITEM_TRIPLE_MUSHROOM:
player->statusEffects |= 0x200;
break;
case ITEM_SUPER_MUSHROOM:
player->statusEffects |= 0x200;
break;
case ITEM_BOO:
player->statusEffects |= 0x800;
break;
case ITEM_STAR:
player->statusEffects |= 0x2000;
break;
case ITEM_THUNDERBOLT:
func_802B2EBC(player);
break;
case ITEM_FAKE_ITEM_BOX:
func_802B2C40(player);
break;
case ITEM_TRIPLE_GREEN_SHELL:
func_802B18E4(player, ACTOR_TRIPLE_GREEN_SHELL);
break;
case ITEM_TRIPLE_RED_SHELL:
func_802B18E4(player, ACTOR_TRIPLE_RED_SHELL);
break;
}
func_8007AC9C(playerId);
}
// Check if a player is using an item?
void func_802B30EC(void) {
Player *player;
struct Controller *target;
struct Controller *controller;
struct Controller *loopController;
for (player = &gPlayers[0], loopController = &gControllers[0], target = &gControllers[4]; loopController != target; player++, loopController++) {
controller = loopController;
if (func_800910E4(player) == 0) {
if((player->unk_000 & 0x100) != 0){
if ((player - gPlayerTwo) == 0) {
controller = gControllerSix;
} else if((player - gPlayerThree) == 0) {
controller = gControllerSeven;
} else {
if ((player - gPlayerOne) == 0) {
controller = gControllerEight;
}
}
}
if (((player->unk_000 & 0x4000) != 0) && (player->unk_010 != ITEM_NONE) && ((player->unk_000 & 0x2000) == 0)) {
if ((controller->buttonPressed & Z_TRIG) != 0) {
controller->buttonPressed &= ~Z_TRIG;
func_802B2FA0(player);
}
}
}
}
}
void update_obj_green_shell(struct ShellActor *shell) {
Player *player;
UNUSED f32 pad9;
UNUSED f32 padA;
Vec3f somePos2;
Vec3f somePosVel;
f32 var_f2;
struct Controller *controller;
TripleShellParent *parent;
UNUSED f32 pad0;
UNUSED f32 pad1;
UNUSED f32 pad2;
UNUSED f32 pad3;
UNUSED f32 pad4;
UNUSED f32 pad5;
UNUSED f32 pad6;
UNUSED f32 pad7;
UNUSED f32 pad8;
pad0 = shell->pos[0];
pad6 = shell->pos[1];
pad1 = shell->pos[2];
if ((pad1 < D_8015F6F2) || (D_8015F6F0 < pad1) || (pad0 < D_8015F6EA) || (D_8015F6E8 < pad0) || (pad6 < D_8015F6EE)) {
func_8029FDC8((struct Actor *) shell);
}
shell->rotVelocity += 0x71C;
switch (shell->state) {
case HELD_SHELL:
player = &gPlayers[shell->playerId];
func_802B0210(&player->unk_110, &shell->unk30);
somePosVel[0] = 0.0f;
somePosVel[1] = player->boundingBoxSize;
somePosVel[2] = -(player->boundingBoxSize + shell->boundingBoxSize + 2.0f);
func_802B63B8(somePosVel, player->unk_174);
shell->pos[0] = player->pos[0] + somePosVel[0];
pad2 = player->pos[1] - somePosVel[1];
shell->pos[2] = player->pos[2] + somePosVel[2];
pad0 = func_802ABE30(shell->pos[0], pad2, shell->pos[2], player->unk_110.unk3A);
pad1 = pad2 - pad0;
if ((pad1 < 5.0f) && (pad1 > -5.0f)) {
shell->pos[1] = shell->boundingBoxSize + pad0;
} else {
shell->pos[1] = pad2;
}
if ((player->unk_000 & 0x4000) != 0) {
controller = &gControllers[shell->playerId];
if ((controller->buttonDepressed & 0x2000) != 0) {
controller->buttonDepressed &= ~0x2000;
if (controller->rawStickY < -0x2D) {
var_f2 = 8.0f;
if (player->unk_094 > 8.0f) {
var_f2 = player->unk_094 * 1.2f;
}
somePosVel[0] = 0.0f;
somePosVel[1] = 0.0f;
somePosVel[2] = -var_f2;
func_802B64C4(somePosVel, player->unk_02C[1] + player->unk_0C0);
shell->velocity[0] = somePosVel[0];
shell->velocity[1] = somePosVel[1];
shell->velocity[2] = somePosVel[2];
shell->state = 2;
func_800C9060(shell->playerId, 0x19008004U);
func_800C90F4(shell->playerId, (player->characterId * 0x10) + 0x29008000);
func_8000EDC8((struct Actor*)shell - gActorList);
return;
} else {
shell->state = 1;
if (player->unk_0C0 > 0) {
shell->rotAngle = 0x78E3;
} else {
shell->rotAngle = -0x78E4;
}
}
}
}
break;
case RELEASED_SHELL:
player = &gPlayers[shell->playerId];
if (shell->rotAngle > 0) {
shell->rotAngle -= 0xE38;
if (shell->rotAngle < 0) {
shell->state = 2;
shell->someTimer = 0x001E;
func_800C9060(shell->playerId, 0x19008004U);
func_800C90F4(shell->playerId, (player->characterId * 0x10) + 0x29008000);
func_8000EDC8((struct Actor*)shell - gActorList);
}
} else {
shell->rotAngle += 0xE38;
if (shell->rotAngle > 0) {
shell->state = 2;
shell->someTimer = 0x001E;
func_800C9060(shell->playerId, 0x19008004U);
func_800C90F4(shell->playerId, (player->characterId * 0x10) + 0x29008000);
func_8000EDC8((struct Actor*)shell - gActorList);
}
}
if (shell->state == 2) {
var_f2 = 8.0f;
if (player->unk_094 > 8.0f) {
var_f2 = player->unk_094 * 1.2f;
}
somePosVel[0] = 0.0f;
somePosVel[1] = 0.0f;
somePosVel[2] = var_f2;
func_802B64C4(somePosVel, player->unk_02C[1] + player->unk_0C0);
shell->velocity[0] = somePosVel[0];
shell->velocity[1] = somePosVel[1];
shell->velocity[2] = somePosVel[2];
} else {
somePosVel[0] = sins(shell->rotAngle) * 6.0f;
somePosVel[1] = shell->boundingBoxSize - player->boundingBoxSize;
somePosVel[2] = coss(shell->rotAngle) * 6.0f;
func_802B63B8(somePosVel, player->unk_174);
shell->pos[0] = player->pos[0] + somePosVel[0];
shell->pos[1] = player->pos[1] + somePosVel[1];
shell->pos[2] = player->pos[2] + somePosVel[2];
}
break;
case MOVING_SHELL:
if (shell->parentIndex > 0) {
shell->parentIndex -= 1;
if (shell->parentIndex == 0) {
shell->flags &= ~0x1000;
}
}
shell->velocity[1] -= 0.5f;
if (shell->velocity[1] < -2.0f) {
shell->velocity[1] = -2.0f;
}
somePos2[0] = shell->pos[0];
somePos2[1] = shell->pos[1];
somePos2[2] = shell->pos[2];
shell->pos[0] += shell->velocity[0];
shell->pos[1] += shell->velocity[1];
shell->pos[2] += shell->velocity[2];
func_802AD950(&shell->unk30, 4.0f, shell->pos[0], shell->pos[1], shell->pos[2], somePos2[0], somePos2[1], somePos2[2]);
func_802B4E30((struct Actor *) shell);
if ((shell->unk30.unk3C[0] < 0.0f) || (shell->unk30.unk3C[1] < 0.0f)) {
shell_collision(&shell->unk30, shell->velocity);
func_800C98B8(shell->pos, shell->velocity, 0x19008054U);
shell->flags |= 0x80;
}
break;
case TRIPLE_GREEN_SHELL:
player = &gPlayers[shell->playerId];
parent = (TripleShellParent *) &gActorList[shell->parentIndex];
if (parent->type != ACTOR_TRIPLE_GREEN_SHELL) {
func_8029FDC8((struct Actor *) shell);
} else {
shell->rotAngle += parent->rotVelocity;
somePosVel[0] = sins(shell->rotAngle) * 8.0f;
somePosVel[1] = shell->boundingBoxSize - player->boundingBoxSize;
somePosVel[2] = coss(shell->rotAngle) * 8.0f;
func_802B63B8(somePosVel, player->unk_174);
somePos2[0] = shell->pos[0];
somePos2[1] = shell->pos[1];
somePos2[2] = shell->pos[2];
shell->pos[0] = player->pos[0] + somePosVel[0];
shell->pos[1] = player->pos[1] + somePosVel[1];
shell->pos[2] = player->pos[2] + somePosVel[2];
func_802AD950(&shell->unk30, 4.0f, shell->pos[0], shell->pos[1], shell->pos[2], somePos2[0], somePos2[1], somePos2[2]);
func_802B4E30((struct Actor *) shell);
}
break;
case GREEN_SHELL_HIT_A_RACER:
// Somehow, this fake match affects stack management up in case 2
shell->velocity[1] -= (0, 0.3f);
if (shell->velocity[1] < -5.0f) {
shell->velocity[1] = -5.0f;
}
shell->rotAngle += 0x5B0;
shell->someTimer -= 1;
shell->pos[1] += shell->velocity[1];
if (shell->someTimer == 0) {
destroy_actor((struct Actor *) shell);
}
break;
default:
break;
}
}
void func_802B3B44(struct ShellActor *shell) {
u16 currentWaypoint;
u16 nextWayPoint;
f32 temp_f0;
f32 temp_f0_2;
f32 temp_f0_3;
f32 temp_f12_3;
f32 temp_f14_2;
f32 temp_f16_2;
f32 temp_f2;
f32 temp_f12;
f32 temp_f28;
f32 temp_f20;
f32 temp_f22;
f32 temp_f24;
f32 temp_f12_0;
f32 temp_f12_1;
f32 temp_f12_2;
f32 temp_f18_3;
f32 temp_f16_3;
f32 temp_f26;
Vec3f origPos;
currentWaypoint = shell->pathIndex;
temp_f2 = D_80164490[currentWaypoint].wayPointX;
temp_f12 = D_80164490[currentWaypoint].wayPointY;
temp_f28 = D_80164490[currentWaypoint].wayPointZ;
nextWayPoint = currentWaypoint + 1;
if (nextWayPoint >= D_80164430) {
nextWayPoint -= D_80164430;
}
temp_f20 = temp_f2 - shell->pos[0];
temp_f22 = temp_f12 - shell->pos[1];
temp_f24 = temp_f28 - shell->pos[2];
temp_f0 = (temp_f20 * temp_f20) + (temp_f22 * temp_f22) + (temp_f24 * temp_f24);
if (temp_f0 > 400.0f) {
temp_f18_3 = D_80164490[nextWayPoint].wayPointX;
temp_f16_3 = D_80164490[nextWayPoint].wayPointY;
temp_f26 = D_80164490[nextWayPoint].wayPointZ;
temp_f12_0 = temp_f18_3 - shell->pos[0];
temp_f12_1 = temp_f16_3 - shell->pos[1];
temp_f12_2 = temp_f26 - shell->pos[2];
temp_f0_3 = (temp_f12_0 * temp_f12_0) + (temp_f12_1 * temp_f12_1) + (temp_f12_2 * temp_f12_2);
if (temp_f0_3 < temp_f0) {
shell->pathIndex = nextWayPoint;
} else {
temp_f0_2 = sqrtf(temp_f0) * 4.0f;
temp_f20 /= temp_f0_2;
temp_f22 /= temp_f0_2;
temp_f24 /= temp_f0_2;
temp_f12_3 = shell->velocity[0];
temp_f14_2 = shell->velocity[1];
temp_f16_2 = shell->velocity[2];
temp_f12_3 += temp_f20;
temp_f14_2 += temp_f22;
temp_f16_2 += temp_f24;
temp_f0 = sqrtf((temp_f12_3 * temp_f12_3) + (temp_f14_2 * temp_f14_2) + (temp_f16_2 * temp_f16_2));
if (temp_f0 > 6.0f) {
temp_f0 /= 6.0f;
temp_f12_3 /= temp_f0;
temp_f14_2 /= temp_f0;
temp_f16_2 /= temp_f0;
}
shell->velocity[0] = temp_f12_3;
shell->velocity[1] = temp_f14_2;
shell->velocity[2] = temp_f16_2;
origPos[0] = shell->pos[0];
origPos[1] = shell->pos[1];
origPos[2] = shell->pos[2];
shell->pos[0] += temp_f12_3;
shell->pos[1] += temp_f14_2;
shell->pos[2] += temp_f16_2;
func_802AD950(&shell->unk30, 4.0f, shell->pos[0], shell->pos[1], shell->pos[2], origPos[0], origPos[1], origPos[2]);
func_802B4E30((struct Actor *) shell);
}
} else {
if (temp_f0 > 5.0f) {
shell->pos[0] = temp_f2;
shell->pos[1] = shell->boundingBoxSize + temp_f12;
shell->pos[2] = temp_f28;
shell->pathIndex = nextWayPoint;
} else {
temp_f18_3 = D_80164490[nextWayPoint].wayPointX;
temp_f16_3 = D_80164490[nextWayPoint].wayPointY;
temp_f26 = D_80164490[nextWayPoint].wayPointZ;
shell->pos[0] = (temp_f2 + temp_f18_3) * 0.5f;
shell->pos[1] = ((temp_f12 + temp_f16_3) * 0.5f) + shell->boundingBoxSize;
shell->pos[2] = (temp_f28 + temp_f26) * 0.5f;
shell->velocity[0] = (temp_f18_3 - temp_f2) * 0.5f;
shell->velocity[1] = (temp_f16_3 - temp_f12) * 0.5f;
shell->velocity[2] = (temp_f26 - temp_f28) * 0.5f;
}
}
}
void func_802B3E7C(struct ShellActor *shell, Player *player) {
f32 x_velocity;
f32 z_velocity;
f32 xz_dist;
Vec3f newPosition;
x_velocity = player->pos[0];
x_velocity -= shell->pos[0];
z_velocity = player->pos[2];
z_velocity -= shell->pos[2];
xz_dist = sqrtf((x_velocity * x_velocity) + (z_velocity * z_velocity)) / 8;
if (xz_dist == 0.0f) {
x_velocity = 0.0f;
z_velocity = 0.0f;
} else {
x_velocity /= xz_dist;
z_velocity /= xz_dist;
}
newPosition[0] = shell->pos[0];
newPosition[1] = shell->pos[1];
newPosition[2] = shell->pos[2];
shell->pos[0] += x_velocity;
shell->pos[1] -= 2.0f;
shell->pos[2] += z_velocity;
shell->velocity[0] = x_velocity;
shell->velocity[1] = -2.0f;
shell->velocity[2] = z_velocity;
if (player->unk_0BC & 0x80000000) {
func_8029FDC8((struct Actor *) shell);
} else {
func_802AD950(&shell->unk30, 4.0f, shell->pos[0], shell->pos[1], shell->pos[2], newPosition[0], newPosition[1], newPosition[2]);
func_802B4E30((struct Actor *) shell);
func_802B4104(shell);
}
}
/**
* Only used in Battle mode
* Likely trying to find the nearest player that is not the shell's owner and is not dead
**/
s16 func_802B3FD0(Player *owner, struct ShellActor *shell) {
Player *player;
s32 playerIndex;
f32 playerToShellDistance;
s16 playerId = -1;
f32 smallestDistance = 25000000.0f;
for (playerIndex = 0; playerIndex < 4; playerIndex++) {
player = &gPlayers[playerIndex];
if ((player->unk_000 & 0x8000) == 0) {continue;}
if (player == owner) {continue; }
if (gPlayerBalloonCount[playerIndex] < 0) { continue; }
// func_802B51E8 is not quite a 3D distance function, it doubles (rather than squares) the Z difference of the positions
playerToShellDistance = func_802B51E8(player->pos, shell->pos);
if (playerToShellDistance < smallestDistance) {
smallestDistance = playerToShellDistance;
playerId = player - gPlayerOne;
}
}
return playerId;
}
void func_802B4104(struct ShellActor *shell) {
if ((shell->unk30.unk3C[0] < 0.0f) && ((shell->unk30.unk48[1] < 0.25f) || (shell->unk30.unk48[1] > -0.25f))) {
func_8029FDC8((struct Actor *) shell);
func_800C98B8(shell->pos, shell->velocity, 0x19008054U);
shell->flags |= 0x80;
} else if ((shell->unk30.unk3C[1] < 0.0f) && ((shell->unk30.unk54[1] < 0.25f) || (shell->unk30.unk54[1] < -0.25f))) {
func_8029FDC8((struct Actor *) shell);
func_800C98B8(shell->pos, shell->velocity, 0x19008054U);
shell->flags |= 0x80;
}
}
void update_obj_red_blue_shell(struct ShellActor *shell) {
UNUSED f32 pad9;
Player *player;
f32 temp_f0;
UNUSED f32 temp_f14;
f32 temp_f2;
s16 temp_v0;
UNUSED s16 pad3;
Vec3f somePosVel;
struct Controller *controller;
TripleShellParent *parent;
UNUSED f32 pad0;
UNUSED f32 pad1;
UNUSED f32 pad2;
UNUSED f32 pad4;
UNUSED f32 pad5;
UNUSED f32 pad6;
UNUSED f32 pad7;
UNUSED f32 pad8;
UNUSED f32 pad10;
UNUSED f32 pad11;
UNUSED f32 pad12;
UNUSED s16 pad13;
UNUSED s16 pad13_2;
UNUSED f32 pad14;
UNUSED f32 pad15;
UNUSED f32 pad16;
UNUSED f32 pad17;
Vec3f origPos;
pad1 = shell->pos[0];
pad0 = shell->pos[2];
pad2 = shell->pos[1];
pad13 = shell->type;
if ((pad0 < (f32) D_8015F6F2) || ((f32) D_8015F6F0 < pad0) || (pad1 < (f32) D_8015F6EA) || ((f32) D_8015F6E8 < pad1) || (pad2 < (f32) D_8015F6EE)) {
func_8029FDC8((struct Actor *) shell);
}
shell->rotVelocity += 0x71C;
switch (shell->state) {
case HELD_SHELL:
player = &gPlayers[shell->playerId];
func_802B0210(&player->unk_110, &shell->unk30);
somePosVel[0] = 0.0f;
somePosVel[1] = player->boundingBoxSize;
somePosVel[2] = -(player->boundingBoxSize + shell->boundingBoxSize + 2.0f);
func_802B63B8(somePosVel, player->unk_174);
shell->pos[0] = player->pos[0] + somePosVel[0];
pad7 = player->pos[1] - somePosVel[1];
shell->pos[2] = player->pos[2] + somePosVel[2];
temp_f0 = func_802ABE30(shell->pos[0], pad7, shell->pos[2], player->unk_110.unk3A);
temp_f2 = pad7 - temp_f0;
if ((temp_f2 < 5.0f) && (temp_f2 > -5.0f)) {
shell->pos[1] = shell->boundingBoxSize + temp_f0;
} else {
shell->pos[1] = pad7;
}
if ((player->unk_000 & 0x4000) != 0) {
if (gDemoMode) {
controller = gControllerOne;
} else {
controller = &gControllers[shell->playerId];
}
} else {
controller = gControllerOne;
}
if ((controller->buttonDepressed & 0x2000) != 0) {
controller->buttonDepressed &= ~0x2000;
shell->state = RELEASED_SHELL;
if (player->unk_0C0 > 0) {
shell->rotAngle = 0x78E3;
} else {
shell->rotAngle = -0x78E4;
}
}
break;
case RELEASED_SHELL:
player = &gPlayers[shell->playerId];
if (shell->rotAngle > 0) {
shell->rotAngle -= 0x71C;
if (shell->rotAngle < 0) {
shell->state = MOVING_SHELL;
func_800C9060(shell->playerId, 0x19008004U);
func_800C90F4(shell->playerId, (player->characterId * 0x10) + 0x29008000);
if (pad13 == ACTOR_RED_SHELL) {
func_8000ED80((struct Actor*)shell - gActorList);
} else {
func_8000EE10((struct Actor*)shell - gActorList);
func_800C9D80(shell->pos, shell->velocity, 0x51018008U);
}
}
} else {
shell->rotAngle += 0x71C;
if (shell->rotAngle > 0) {
shell->state = MOVING_SHELL;
func_800C9060(shell->playerId, 0x19008004U);
func_800C90F4(shell->playerId, (player->characterId * 0x10) + 0x29008000);
if (pad13 == ACTOR_RED_SHELL) {
func_8000ED80((struct Actor*)shell - gActorList);
} else {
func_8000EE10((struct Actor*)shell - gActorList);
func_800C9D80(shell->pos, shell->velocity, 0x51018008U);
}
}
}
if (shell->state == MOVING_SHELL) {
shell->someTimer = 0x001E;
temp_f0 = 8.0f;
if (player->unk_094 > 8.0f) {
temp_f0 = player->unk_094 * 1.2f;
}
somePosVel[0] = 0.0f;
somePosVel[1] = 0.0f;
somePosVel[2] = temp_f0;
func_802B64C4(somePosVel, (s16) (player->unk_02C[1] + player->unk_0C0));
shell->velocity[0] = somePosVel[0];
shell->velocity[1] = somePosVel[1];
shell->velocity[2] = somePosVel[2];
} else {
somePosVel[0] = sins(shell->rotAngle) * 8.0f;
somePosVel[1] = shell->boundingBoxSize - player->boundingBoxSize;
somePosVel[2] = coss(shell->rotAngle) * 8.0f;
func_802B63B8(somePosVel, player->unk_174);
shell->pos[0] = player->pos[0] + somePosVel[0];
shell->pos[1] = player->pos[1] + somePosVel[1];
shell->pos[2] = player->pos[2] + somePosVel[2];
}
break;
case MOVING_SHELL:
player = &gPlayers[shell->playerId];
shell->someTimer -= 1;
if (shell->someTimer == 0) {
shell->flags &= 0xEFFF;
if (shell->type == ACTOR_BLUE_SPINY_SHELL) {
shell->targetPlayer = gPlayerPositionLUT[0];
shell->state = BLUE_SHELL_LOCK_ON;
shell->shellId = 1000.0f;
temp_v0 = gNearestWaypointByPlayerId[player - gPlayerOne] + 8;
if ((s32) D_80164430 < temp_v0) {
temp_v0 -= D_80164430;
}
shell->pathIndex = temp_v0;
} else if (gModeSelection == BATTLE) {
shell->shellId = 1000.0f;
shell->targetPlayer = func_802B3FD0(player, shell);
if (shell->targetPlayer < 0) {
shell->flags = 0x8000;
shell->velocity[1] = 3.0f;
shell->pathIndex = 0;
shell->someTimer = 0x003C;
shell->state = DESTROYED_SHELL;
} else {
shell->state = RED_SHELL_LOCK_ON;
}
} else {
if (player->currentRank == 0) {
shell->state = TRIPLE_GREEN_SHELL;
shell->someTimer = 0x0258;
temp_v0 = gNearestWaypointByPlayerId[player - gPlayerOne] + 8;
if ((s32) D_80164430 < temp_v0) {
temp_v0 -= D_80164430;
}
shell->pathIndex = temp_v0;
} else if (player->currentRank >= 5) {
shell->state = GREEN_SHELL_HIT_A_RACER;
shell->shellId = 1000.0f;
temp_v0 = gNearestWaypointByPlayerId[player - gPlayerOne] + 8;
if ((s32) D_80164430 < temp_v0) {
temp_v0 -= D_80164430;
}
shell->pathIndex = temp_v0;
shell->targetPlayer = gPlayerPositionLUT[player->currentRank - 1];
} else {
shell->state = RED_SHELL_LOCK_ON;
shell->shellId = 1000.0f;
shell->targetPlayer = gPlayerPositionLUT[player->currentRank - 1];
}
}
}
shell->velocity[1] -= 0.5;
if (shell->velocity[1] < -2.0f) {
shell->velocity[1] = -2.0f;
}
origPos[0] = shell->pos[0];
origPos[1] = shell->pos[1];
origPos[2] = shell->pos[2];
shell->pos[0] += shell->velocity[0];
shell->pos[1] += shell->velocity[1];
shell->pos[2] += shell->velocity[2];
func_802AD950(&shell->unk30, 4.0f, shell->pos[0], shell->pos[1], shell->pos[2], origPos[0], origPos[1], origPos[2]);
func_802B4E30((struct Actor *) shell);
func_802B4104(shell);
break;
case RED_SHELL_LOCK_ON:
func_802B3E7C(shell, &gPlayers[shell->targetPlayer]);
break;
case TRIPLE_GREEN_SHELL:
func_802B3B44(shell);
if (shell->someTimer == 0) {
if ((shell->flags & 0xF) == 0) {
func_8029FDC8((struct Actor *) shell);
} else {
shell->someTimer -= 1;
}
}
break;
case GREEN_SHELL_HIT_A_RACER:
func_802B3B44(shell);
player = &gPlayers[shell->targetPlayer];
temp_f0 = player->pos[0];
temp_f0 -= shell->pos[0];
temp_f2 = player->pos[2];
temp_f2 -= shell->pos[2];
if (((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) < 40000.0f) {
shell->state = RED_SHELL_LOCK_ON;
}
break;
case TRIPLE_RED_SHELL:
player = &gPlayers[shell->playerId];
parent = (TripleShellParent *) &gActorList[shell->parentIndex];
if (parent->type != ACTOR_TRIPLE_RED_SHELL) {
func_8029FDC8((struct Actor *) shell);
} else {
shell->rotAngle += parent->rotVelocity;
somePosVel[0] = sins(shell->rotAngle) * 8.0f;
somePosVel[1] = shell->boundingBoxSize - player->boundingBoxSize;
somePosVel[2] = coss(shell->rotAngle) * 8.0f;
func_802B63B8(somePosVel, player->unk_174);
origPos[0] = shell->pos[0];
origPos[1] = shell->pos[1];
origPos[2] = shell->pos[2];
shell->pos[0] = player->pos[0] + somePosVel[0];
shell->pos[1] = player->pos[1] + somePosVel[1];
shell->pos[2] = player->pos[2] + somePosVel[2];
func_802AD950(&shell->unk30, 4.0f, shell->pos[0], shell->pos[1], shell->pos[2], origPos[0], origPos[1], origPos[2]);
func_802B4E30((struct Actor *) shell);
}
break;
case DESTROYED_SHELL:
shell->velocity[1] -= 0.3f;
if (shell->velocity[1] < -5.0f) {
shell->velocity[1] = -5.0f;
}
shell->rotAngle += 0x5B0;
shell->someTimer -= 1;
shell->pos[1] += shell->velocity[1];
if (shell->someTimer == 0) {
destroy_actor((struct Actor *) shell);
}
break;
case BLUE_SHELL_LOCK_ON:
func_802B3B44(shell);
shell->targetPlayer = gPlayerPositionLUT[0];
player = &gPlayers[gPlayerPositionLUT[0]];
temp_f0 = player->pos[0];
temp_f0 -= shell->pos[0];
temp_f2 = player->pos[2];
temp_f2 -= shell->pos[2];
if (((temp_f0 * temp_f0) + (temp_f2 * temp_f2)) < 40000.0f) {
shell->state = BLUE_SHELL_TARGET_ELIMINATED;
}
break;
case 9:
func_802B3E7C(shell, &gPlayers[shell->targetPlayer]);
break;
default:
break;
}
}
void func_802B4E30(struct Actor *arg0) {
if ((arg0->unk30.unk3C[2] < 0.0f) && (arg0->unk30.unk34 == 1)) {
arg0->pos[0] -= (arg0->unk30.unk60[0] * arg0->unk30.unk3C[2]);
arg0->pos[1] -= (arg0->unk30.unk60[1] * arg0->unk30.unk3C[2]);
arg0->pos[2] -= (arg0->unk30.unk60[2] * arg0->unk30.unk3C[2]);
}
if ((arg0->unk30.unk3C[0] < 0.0f) && (arg0->unk30.unk30 == 1)) {
arg0->pos[0] -= (arg0->unk30.unk48[0] * arg0->unk30.unk3C[0]);
arg0->pos[1] -= (arg0->unk30.unk48[1] * arg0->unk30.unk3C[0]);
arg0->pos[2] -= (arg0->unk30.unk48[2] * arg0->unk30.unk3C[0]);
}
if ((arg0->unk30.unk3C[1] < 0.0f) && (arg0->unk30.unk32 == 1)) {
arg0->pos[0] -= (arg0->unk30.unk54[0] * arg0->unk30.unk3C[1]);
arg0->pos[1] -= (arg0->unk30.unk54[1] * arg0->unk30.unk3C[1]);
arg0->pos[2] -= (arg0->unk30.unk54[2] * arg0->unk30.unk3C[1]);
}
}