mirror of https://github.com/n64decomp/mk64.git
33 lines
818 B
C
33 lines
818 B
C
#ifndef SPAWN_PLAYERS_H
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#define SPAWN_PLAYERS_H
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#include "camera.h"
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#include "common_structs.h"
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/* Function Prototypes */
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void spawn_player(Player*, s8, f32, f32, f32, f32, u16, s16);
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void func_80039AE4();
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void func_80039DA4();
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void func_80039F44(f32*, f32*, f32);
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void func_8003A59C(f32*, f32*, f32);
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void func_8003A9F0(f32* arg0, f32* arg1, f32);
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void func_8003AE24(f32*, f32*, f32);
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void spawn_players_2p_battle(f32*, f32*, f32);
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void func_8003B318(f32*, f32*, f32);
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void spawn_players_3p_battle(f32*, f32*, f32);
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void func_8003B870(f32*, f32*, f32);
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void spawn_players_4p_battle(f32*, f32*, f32);
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void func_8003BE30();
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void func_8003C0F0();
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void func_8003CD78();
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void func_8003CD98(Player*, Camera*, s8, s8);
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void func_8003D080();
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void func_8003DB5C();
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extern s16 D_80165560[];
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extern s16 D_80165340;
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#endif
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