mirror of https://github.com/n64decomp/mk64.git
87 lines
3.1 KiB
C
87 lines
3.1 KiB
C
#ifndef MATH_UTIL_2_H
|
|
#define MATH_UTIL_2_H
|
|
|
|
#include "types.h"
|
|
#include "common_structs.h"
|
|
|
|
/* Function Prototypes */
|
|
|
|
// Unused functions
|
|
void operator_or(s32*, s32);
|
|
void operator_and_not(s32*,s32);
|
|
void operator_xor(s32*, s32);
|
|
s32 func_80040E84(s32*, s32);
|
|
s32 func_80040EA4(s32*, s32);
|
|
s32 f32_step_up_towards_alternate(f32*, f32, f32*);
|
|
s32 f32_step_down_towards_alternate(f32*, f32, f32*);
|
|
s32 s32_step_up_towards_alternate(s32*, s32, s32*);
|
|
s32 s32_step_down_towards_alternate(s32*, s32, s32*);
|
|
s32 s16_step_up_towards_alternate(s16*, s16, s16*);
|
|
s32 s16_step_down_towards_alternate(s16*, s16, s16*);
|
|
s32 s32_step_towards(s32*, s32, s32);
|
|
s32 is_within_distance_2d(f32, f32, f32, f32, f32);
|
|
s32 func_80041680(f32, f32);
|
|
s32 func_800416AC(f32, f32);
|
|
void func_80041F54(s32, s32);
|
|
void func_80042000(u16);
|
|
void func_800420A8(f32);
|
|
void func_8004214C(u16, f32);
|
|
void func_800421FC(s32, s32, f32);
|
|
void func_800423F0(Mat4, u16, u16, u16);
|
|
void func_8004252C(Mat4, u16, u16);
|
|
void mtxf_mult_first_column(Mat4, f32);
|
|
void mtxf_mult_second_column(Mat4, f32);
|
|
void mtxf_mult_third_column(Mat4, f32);
|
|
void vec3f_rotate(Vec3f, Vec3f, Vec3s);
|
|
void rsp_set_matrix_diff_translation_scale(Vec3f, Vec3f, f32);
|
|
|
|
|
|
void vec3f_copy(Vec3f, Vec3f);
|
|
s32 f32_step_up_towards(f32*, f32, f32);
|
|
s32 f32_step_down_towards(f32*, f32, f32);
|
|
s32 s32_step_up_towards(s32*, s32, s32);
|
|
s32 s32_step_down_towards(s32*, s32, s32);
|
|
s32 s16_step_up_towards(s16*, s16, s16);
|
|
s32 u16_step_up_towards(u16*, u16, u16);
|
|
s32 s16_step_down_towards(s16*, s16, s16);
|
|
s32 u16_step_down_towards(u16*, s32, s32);
|
|
s32 s16_step_towards(s16*, s16, s16);
|
|
s32 f32_step_towards(f32*, f32, f32);
|
|
void func_80041480(s16*, s16, s16, s16*);
|
|
Vec3f *vec3f_set_xyz(Vec3f, f32, f32, f32);
|
|
Vec3f *vec3f_normalize(Vec3f dest);
|
|
Vec3f *vec3f_cross_product(Vec3f, Vec3f, Vec3f);
|
|
s32 func_80041658(f32, f32);
|
|
f32 func_800416D8(f32, f32, u16);
|
|
f32 func_80041724(f32, f32, u16);
|
|
s32 get_angle_between_xy(f32, f32, f32, f32);
|
|
u16 func_800417B4(u16, u16);
|
|
s32 func_800418AC(f32, f32, Vec3f);
|
|
s32 func_800418E8(f32, f32, Vec3f);
|
|
s32 func_80041924(Collision*, Vec3f);
|
|
s32 is_particle_on_screen(Vec3f, Camera*, u16);
|
|
void func_800419F8(void);
|
|
void mtfx_translation_x_y(Mat4, s32, s32);
|
|
void mtxf_u16_rotate_z(Mat4, u16);
|
|
void mtxf_scale_x_y(Mat4, f32);
|
|
void mtxf_rotate_z_scale_x_y(Mat4, u16, f32);
|
|
void mtxf_translation_x_y_rotate_z_scale_x_y(Mat4, s32, s32, u16, f32);
|
|
void func_80041D24(void);
|
|
void func_80041D34(void);
|
|
void set_matrix_hud_screen(void);
|
|
void func_80042330(s32, s32, u16, f32);
|
|
void mtxf_set_matrix_transformation(Mat4, Vec3f, Vec3su, f32);
|
|
void mtxf_set_matrix_scale_transl(Mat4, Vec3f, Vec3f, f32);
|
|
void mtxf_set_matrix_gObjectList(s32, Mat4);
|
|
void set_transform_matrix(Mat4, Vec3f, Vec3f, u16, f32);
|
|
void vec3f_rotate_x_y(Vec3f, Vec3f, Vec3s);
|
|
void rsp_set_matrix_transformation(Vec3f, Vec3su, f32);
|
|
void rsp_set_matrix_transformation_inverted_x_y_orientation(Vec3f, Vec3su, f32);
|
|
void rsp_set_matrix_transl_rot_scale(Vec3f, Vec3f, f32);
|
|
void rsp_set_matrix_gObjectList(s32);
|
|
|
|
/* This is where I'd put my static data, if I had any */
|
|
extern s8 D_801658FE;
|
|
|
|
#endif // MATH_UTIL_2_H
|