mk64/include/common_structs.h

588 lines
20 KiB
C

#ifndef _COMMON_STRUCTS_H_
#define _COMMON_STRUCTS_H_
#include "ultra64.h"
typedef f32 Vec3f[3];
typedef s16 Vec3s[3];
typedef enum {
/* 0x00 */ COURSE_MARIO_RACEWAY = 0,
/* 0x01 */ COURSE_CHOCO_MOUNTAIN,
/* 0x02 */ COURSE_BOWSER_CASTLE,
/* 0x03 */ COURSE_BANSHEE_BOARDWALK,
/* 0x04 */ COURSE_YOSHI_VALLEY,
/* 0x05 */ COURSE_FRAPPE_SNOWLAND,
/* 0x06 */ COURSE_KOOPA_BEACH,
/* 0x07 */ COURSE_ROYAL_RACEWAY,
/* 0x08 */ COURSE_LUIGI_RACEWAY,
/* 0x09 */ COURSE_MOO_MOO_FARM,
/* 0x0A */ COURSE_TOADS_TURNPIKE,
/* 0x0B */ COURSE_KALAMARI_DESERT,
/* 0x0C */ COURSE_SHERBET_LAND,
/* 0x0D */ COURSE_RAINBOW_ROAD,
/* 0x0E */ COURSE_WARIO_STADIUM,
/* 0x0F */ COURSE_BLOCK_FORT,
/* 0x10 */ COURSE_SKYSCRAPER,
/* 0x11 */ COURSE_DOUBLE_DECK,
/* 0x12 */ COURSE_DK_JUNGLE,
/* 0x13 */ COURSE_BIG_DONUT,
/* 0x14 */ COURSE_AWARD_CEREMONY,
/* 0x15 */ NUM_COURSES
} COURSES;
typedef enum {
/* 0x00 */ TIME_TRIAL_DATA_LUIGI_RACEWAY,
/* 0x01 */ TIME_TRIAL_DATA_MOO_MOO_FARM,
/* 0x02 */ TIME_TRIAL_DATA_KOOPA_BEACH,
/* 0x03 */ TIME_TRIAL_DATA_KALAMARI_DESERT,
/* 0x04 */ TIME_TRIAL_DATA_TOADS_TURNPIKE,
/* 0x05 */ TIME_TRIAL_DATA_FRAPPE_SNOWLAND,
/* 0x06 */ TIME_TRIAL_DATA_CHOCO_MOUNTAIN,
/* 0x07 */ TIME_TRIAL_DATA_MARIO_RACEWAY,
/* 0x08 */ TIME_TRIAL_DATA_WARIO_STADIUM,
/* 0x09 */ TIME_TRIAL_DATA_SHERBET_LAND,
/* 0x0A */ TIME_TRIAL_DATA_ROYAL_RACEWAY,
/* 0x0B */ TIME_TRIAL_DATA_BOWSER_CASTLE,
/* 0x0C */ TIME_TRIAL_DATA_DK_JUNGLE,
/* 0x0D */ TIME_TRIAL_DATA_YOSHI_VALLEY,
/* 0x0E */ TIME_TRIAL_DATA_BANSHEE_BOARDWALK,
/* 0x0F */ TIME_TRIAL_DATA_RAINBOW_ROAD,
/* 0x10 */ NUM_TIME_TRIAL_DATA
} TIME_TRIAL_DATA_INDEX;
enum SURFACE_TYPE {
/* 0x00 */ AIRBORNE,
/* 0x01 */ PAVEMENT, // Luigi's Raceway, Toad's Turnpike, Koopa Troop beach shortcut tunnel, Mario Raceway, Royal Raceway, Rainbow Road, Block Fort, Double Deck, Skyscraper
/* 0x02 */ SAND_ONE, // Luigi's Raceway, Moo Moo Farm, Kalimiari Desert on course, Choco Mountain, Wario Stadium, DK Jungle on course, Yoshi Valley
/* 0x03 */ SAND_TWO, // Koopa Troopa Beach light color, Royal Raceway
/* 0x04 */ STONE_TWO, // Royal Raceway castle entrance, Bowser's Castle
/* 0x05 */ SNOW_ONE, // Frappe Snowland on course, Sherber Land tunnel
/* 0x06 */ STONE_ONE, // Royal Raceway castle bridges (even the wooden one), Banshee's Boardwalk, Big Donut
/* 0x07 */ SAND_FIVE, // Mario Raceway
/* 0x08 */ GRASS, // Luigi's Raceway, Mario Raceway, Royal Raceway, Bowser's Castle, DK Jungle, Yoshi Valley
/* 0x09 */ ICE, // Sherbert Land
/* 0x0A */ SAND_THREE, // Koop Troopa Beach dark color
/* 0x0B */ SNOW_TWO, // Frappe Snowland off course
/* 0x0C */ CLIFF, // Koopa Troopa Beach, Choco Mountain
/* 0x0D */ SAND_FOUR, // Kalimari Desert off course
/* 0x0E */ TRAIN_TRACK, // Kalimari Desert
/* 0x0F */ DIRT, // DK Jungle cave
/* 0x10 */ WOOD_TWO, // Bowser's Castle bridge 2, DK Jungle bridge
/* 0x11 */ WOOD_ONE, // Frappe Snowland bridge, Bowser's Castle bridge 1,3, Yoshi Valley bridge 2
/* 0xFC */ BOOST_PAD_TWO = 0xFC, // DK Jungle
/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island
/* 0xFE */ BOOST_PAD_ONE, // Royal Raceway
/* 0xFF */ RAMP // Koopa Troopa beach
};
// This was added as a silly idea:
// In the data to use "A, B, Z, R" instead of hex numbers.
typedef enum {
A = 0x80,
B = 0x40,
Z = 0x20,
R = 0x10
} GhostController;
typedef struct {
u8 button;
s8 frameDuration;
s8 stickY;
s8 stickX;
} StaffGhost;
// 80160ADC Banana's remaining
typedef struct {
s16 unk0;
s16 unk2;
s32 shellPos1; // BF8 = empty
s32 shellPos2; // 422 full
s32 shellPos3; // 422C full
} Item; // Inventory?
typedef struct {
// B4 long
Vec3f pos;
//f32 posY;
//f32 posZ;
f32 unk; // lookat? faceangle?
f32 unk1;
f32 unk2;
f32 angleX;
f32 angleY;
f32 angleZ;
s16 rotX;
s16 rotX2;
s16 rotY; // unused?
s16 rotZ;
s32 unk3; // zero
s32 unk4; // 0x4119999A
s32 unk5; // 0xC20C bit flag?
s32 unk6; // 0
s32 unk7; // 0
s32 unk8; // 0x41F
s32 unk9; // 0
s32 unk10; // 0
s32 unk11; // 0
s32 unk12; // 0
u16 unk13; // 0x103F7
u16 unk13_and_a_half;
u16 unk14; // 0x05BC00## Surface camera is over?
u16 unk14_half;
f32 collisionX;
f32 collisionY;
f32 collisionZ;
f32 unk15;
f32 unk16;
f32 unk17;
f32 unk18;
f32 unk19;
f32 unk20;
f32 unkAngleX;
f32 unkAngleY;
f32 unkAngleZ;
s32 unk21; // zero
f32 collision;
f32 unk22; // zero
s16 unk23; // confirmed s16
s16 unk24; // zero
s16 unk24_and_a_half;
s32 unk25; // zero
s32 unk26; // zero
// need another s16 here?
s32 unk27; // 8
s16 unk28; // zero
f32 unk29; // 422
f32 unk30;
} Camera;
typedef struct {
/* 0x00 */ f32 unk_000;
/* 0x04 */ f32 unk_004;
/* 0x08 */ f32 unk_008;
/* 0x0C */ f32 unk_00C;
/* 0x10 */ u16 unk_010;
/* 0x12 */ u16 unk_012;
/* 0x14 */ f32 unk_014;
/* 0x18 */ f32 unk_018;
/* 0x1C */ s16 unk_01C;
/* 0x1E */ s16 unk_01E;
/* 0x20 */ s16 unk_020;
/* 0x22 */ s16 unk_022;
/* 0x24 */ f32 unk_024;
/* 0x28 */ s16 unk_028;
/* 0x2A */ s16 unk_02A;
/* 0x2C */ s16 unk_02C;
/* 0x2E */ s16 unk_02E;
/* 0x30 */ s16 unk_030;
/* 0x32 */ s16 unk_032;
/* 0x34 */ s16 unk_034;
/* 0x36 */ s16 unk_036;
/* 0x38 */ s16 unk_038;
/* 0x3A */ s16 unk_03A;
/* 0x3C */ s16 unk_03C;
/* 0x3E */ s16 unk_03E;
/* 0x40 */ s16 unk_040;
/* 0x42 */ s16 unk_042;
/* 0x44 */ s16 unk_044;
/* 0x46 */ s16 unk_046;
} UnkPlayerStruct258; // size = 0x48
typedef struct {
s16 ob[3]; /* x, y, z */
s16 tc[2]; /* texture coord */
u8 ca[4]; /* color & alpha */
} mk64_Vtx;
typedef struct {
s16 ob[3]; /* x, y, z */
s16 tc[2]; /* texture coord */
s8 flag[2]; /* unk flag */
u8 ca[4]; /* color & alpha */
} mk_Vtx_Flag;
/*
This struct has been copied (with only minor modifications) from
https://github.com/micro500/mariokart64/wiki/Surface-Map
on January 23rd, 2022
The original author is assumed to be RenaKunisaki
*/
typedef struct {
/* 0x00 */ u16 flags;
// Top bytes is a collections of flags, bottom byte is of unknown purpose
//bit 7: 1 = only tangible if landed on, not if driven onto?
// very weird. game crashes sometimes when playing with this.
//bit 6: 1 = Lakitu can drop you here (XXX verify)
//bit 4: 1 = out of bounds
//bit 3: 1 = player tumbles upon contact (may fall right through)
/* 0x02 */ u16 surfaceType;
/* 0x04 */ s16 vtx3[3]; //X, Y, Z of poly's third vertex
/* 0x0A */ s16 vtx2[3]; //X, Y, Z of poly's second vertex
/* 0x10 */ mk_Vtx_Flag *vtxs[3]; //pointer to the 3 vertices of this poly
//unsure why this exists along with a copy of two of the vertices.
//both are involved in hit detection.
/* 0x1C */ f32 height;
//normally 0; read at 0x802AB1A4. this value is added to the height Lakitu
//drops you at. changing it seems to make the surface intangible.
/* 0x20 */ f32 gravity;
//normally 1. The height Lakitu drops you off at is divided by this value
//(before adding the value at 0x1C), although if set to zero, he just tries
//to drop you at about the height of the finish line banner. Changing it
//has various unusual effects, making the polygon intangible or
//significantly reducing the gravity above it, probably depending on its Y
//position.
/* 0x24 */ f32 rotation; //normally about -0.001. no idea what this actually is.
/* 0x28 */ f32 height2; //changes Y position of all vertices (but not graphics or
//Lakitu drop position). Normally set to (track_height * -1) + about 6.
} mk64_surface_map_ram; // size = 0x2C
typedef struct {
/* 0x00 */ f32 cornerX;
/* 0x04 */ f32 cornerY;
/* 0x08 */ f32 cornerZ;
// Type of surface the corner is above
/* 0x0C */ u8 surfaceType;
// Close to being a copy of the top byte of the surface_map "flag" member
/* 0x0D */ u8 surfaceFlags;
// Don't know if "tile" is right the right term
// D_8015F580 is a pointer to an array of "tile" structs. This is an index to that array
/* 0x0E */ u16 surfaceMapIndex;
// cornerX/Y/Z place the corner "in the air" as it were, this member indicates the Y position of the corner's "on the ground" sibling
// On flat ground this value should be cornerY - gKartBoundingBoxTable[characterId]
/* 0x10 */ f32 cornerGroundY;
// Something lighting related. 1 when in a shaded region, 2 when in a tree's shadow
// 3 when getting crushed by a whomp, but curiously only the front left tyre will ever have this value
/* 0x14 */ s32 unk_14;
} KartBoundingBoxCorner; // size = 0x18
#define FRONT_LEFT_TYRE 0
#define FRONT_RIGHT_TYRE 1
#define BACK_LEFT_TYRE 2
#define BACK_RIGHT_TYRE 3
typedef struct {
/* 0x0000 */ u16 unk_000;
/* 0x0002 */ u16 unk_002;
/* 0x0004 */ s16 currentRank;
/* 0x0006 */ u16 unk_006;
/* 0x0008 */ s16 lapCount;
/* 0x000A */ char unk_00A[0x2];
/* 0x000C */ s32 unk_00C;
/* 0x0010 */ s16 unk_010;
/* 0x0012 */ s16 unk_012;
/* 0x0014 */ f32 posX;
/* 0x0018 */ f32 posY;
/* 0x001C */ f32 posZ;
/* 0x0020 */ f32 rotX;
/* 0x0024 */ f32 rotY;
/* 0x0028 */ f32 rotZ;
/* 0x002C */ s16 unk_02C;
/* 0x002E */ s16 unk_02E;
/* 0x0030 */ s16 unk_030;
/* 0x0032 */ char unk_032[0x2];
/* 0x0034 */ f32 unk_034;
/* 0x0038 */ f32 unk_038;
/* 0x003C */ f32 unk_03C;
/* 0x0040 */ char unk_040[0x2];
/* 0x0042 */ s16 unk_042;
/* 0x0044 */ s16 unk_044;
/* 0x0046 */ u16 unk_046;
/* 0x0048 */ char unk_048[0x10];
/* 0x0058 */ f32 unk_058;
/* 0x005C */ f32 unk_05C;
/* 0x0060 */ f32 unk_060;
/* 0x0064 */ f32 unk_064;
/* 0x0068 */ f32 unk_068;
/* 0x006C */ f32 unk_06C;
/* 0x0070 */ f32 unk_070;
/* 0x0074 */ f32 unk_074;
/* 0x0078 */ s16 unk_078;
/* 0x007A */ s16 unk_07A;
/* 0x007C */ s32 unk_07C;
/* 0x0080 */ f32 boostPower;
/* 0x0084 */ f32 unk_084;
/* 0x0088 */ f32 unk_088;
/* 0x008C */ f32 unk_08C;
/* 0x0090 */ f32 unk_090;
/* 0x0094 */ f32 unk_094;
/* 0x0098 */ f32 unk_098;
/* 0x009C */ f32 unk_09C;
/* 0x00A0 */ f32 unk_0A0;
/* 0x00A4 */ f32 unk_0A4;
/* 0x00A8 */ s16 unk_0A8;
/* 0x00AA */ s16 unk_0AA;
/* 0x00AC */ s16 unk_0AC;
/* 0x00AE */ s16 unk_0AE;
/* 0x00B0 */ s16 unk_0B0;
/* 0x00B2 */ s16 unk_0B2;
/* 0x00B4 */ s16 unk_0B4;
/* 0x00B6 */ u16 unk_0B6;
/* 0x00B8 */ f32 unk_0B8;
/* 0x00BC */ s32 unk_0BC;
/* 0x00C0 */ s16 unk_0C0;
/* 0x00C2 */ s16 unk_0C2;
/* 0x00C4 */ s16 unk_0C4;
/* 0x00C6 */ s16 unk_0C6;
/* 0x00C8 */ s16 unk_0C8;
/* 0x00CA */ s16 unk_0CA;
/* 0x00CC */ char unk_0CC[0x10];
/* 0x00DC */ s16 boostTimer;
/* 0x00DE */ u16 unk_0DE;
/* 0x00E0 */ s16 unk_0E0;
/* 0x00E2 */ s16 unk_0E2;
/* 0x00E4 */ f32 unk_0E4;
/* 0x00E8 */ f32 unk_0E8;
/* 0x00EC */ f32 kartHopVelocity;
/* 0x00F0 */ f32 kartHopJerk;
/* 0x00F4 */ f32 kartHopAcceleration;
/* 0x00F8 */ char unk_0F8[0x2];
/* 0x00FA */ s16 unk_0FA;
/* 0x00FC */ f32 unk_0FC;
/* 0x0100 */ f32 unk_100;
/* 0x0104 */ f32 unk_104;
/* 0x0108 */ f32 unk_108;
/* 0x010C */ s16 unk_10C;
/* 0x010E */ char unk_10E[0x2];
/* 0x0110 */ s16 unk_110;
/* 0x0112 */ s16 unk_112;
/* 0x0114 */ s16 unk_114;
/* 0x0116 */ s16 unk_116;
/* 0x0118 */ s16 unk_118;
/* 0x011A */ s16 unk_11A;
/* 0x011C */ f32 unk_11C;
/* 0x0120 */ f32 unk_120;
/* 0x0124 */ f32 unk_124;
/* 0x0128 */ f32 unk_128;
/* 0x012C */ f32 unk_12C;
/* 0x0130 */ f32 unk_130;
/* 0x0134 */ f32 unk_134;
/* 0x0138 */ f32 unk_138;
/* 0x013C */ f32 unk_13C;
/* 0x0140 */ f32 unk_140;
/* 0x0144 */ f32 unk_144;
/* 0x0148 */ f32 unk_148;
/* 0x014C */ char unk_14C[0x4];
/* 0x0150 */ f32 unk_150[9];
/* 0x0174 */ f32 unk_174[9];
/* 0x0198 */ KartBoundingBoxCorner boundingBoxCorners[4];
/* 0x01F8 */ f32 unk_1F8;
/* 0x01FC */ f32 unk_1FC;
/* 0x0200 */ s32 unk_200;
/* 0x0204 */ s16 unk_204;
/* 0x0206 */ s16 unk_206;
/* 0x0208 */ f32 unk_208;
/* 0x020C */ f32 unk_20C;
/* 0x0210 */ f32 unk_210;
/* 0x0214 */ f32 unk_214;
/* 0x0218 */ f32 unk_218;
/* 0x021C */ f32 unk_21C;
/* 0x0220 */ s16 unk_220;
/* 0x0222 */ s16 unk_222;
/* 0x0224 */ f32 unk_224;
/* 0x0228 */ s16 unk_228;
/* 0x022A */ s16 unk_22A;
/* 0x022C */ f32 unk_22C;
/* 0x0230 */ f32 unk_230;
/* 0x0234 */ s16 unk_234;
/* 0x0236 */ s16 unk_236;
/* 0x0238 */ s16 unk_238;
/* 0x023A */ s16 unk_23A;
/* 0x023C */ f32 unk_23C;
/* 0x0240 */ s32 unk_240;
/* 0x0244 */ u16 unk_244[4];
/* 0x0244 */ u16 unk_24C[4];
/* 0x0254 */ u16 characterId;
/* 0x0256 */ s16 unk_256;
/* 0x0258 */ UnkPlayerStruct258 unk_258[40];
/* 0x0D98 */ s16 unk_D98;
/* 0x0D9A */ s16 unk_D9A;
/* 0x0D9C */ f32 unk_D9C;
/* 0x0DA0 */ f32 unk_DA0;
/* 0x0DA4 */ s16 unk_DA4;
/* 0x0DA6 */ s16 unk_DA6;
/* 0x0DA8 */ f32 unk_DA8;
/* 0x0DAC */ f32 unk_DAC;
/* 0x0DB0 */ f32 unk_DB0;
/* 0x0DB4 */ s16 unk_DB4;
/* 0x0DB6 */ s16 unk_DB6;
/* 0x0DB8 */ f32 unk_DB8;
/* 0x0DBC */ f32 unk_DBC;
/* 0x0DC0 */ f32 unk_DC0;
/* 0x0DC4 */ f32 unk_DC4;
/* 0x0DC8 */ f32 unk_DC8;
/* 0x0DCC */ s16 unk_DCC;
/* 0x0DCE */ s16 unk_DCE;
/* 0x0DD0 */ s16 unk_DD0;
/* 0x0DD2 */ s16 unk_DD2;
/* 0x0DD4 */ s16 unk_DD4;
} Player; // size = 0xDD8
typedef struct {
// 6 little endian 3-byte records.
// When converted to big endian the bottom 5 nibbles can be interpreted as the centisecond count for that record.
// The top nibble is the character ID of the charcter used to set that record
// The first 5 records are the top 5 3-lap records
// The 6th record is the best 1-lap record
u8 records[6][3];
// It's unknown what these bytes are used for
// Byte 1 might be an indicator that there is a ghost available for that course
u8 unknownBytes[6];
} CourseTimeTrialRecords; // size = 0x18
typedef struct {
// Each cup is made up of 4 courses
CourseTimeTrialRecords courseRecords[4];
} CupTimeTrialRecords; // size = 0x60
typedef struct {
// There are 4 cups total
CupTimeTrialRecords cupRecords[4];
} AllCourseTimeTrialRecords; // size = 0x180
typedef struct {
// Records 0 through 3 are for the first cup's courses
// Records 4 through 7 are for the second cup's courses
u8 bestThreelaps[8][3];
u8 bestSinglelaps[8][3];
// It's unknown what these bytes are used for
u8 unknownBytes[8];
} OnlyBestTimeTrialRecords; // size = 0x38
typedef struct {
AllCourseTimeTrialRecords allCourseTimeTrialRecords;
// GP Points scored for each CC mode
// 1st place is 3 points, 2nd is 2, etc.
// Lowest dibit is the Mushroom Cup, 2nd dibit is the Flower Cup, etc
u8 grandPrixPoints[4];
u8 soundMode;
// It's unknown what the first byte is used for
u8 checksum[3];
// For some reason there's 2 entries covering 4 cups
// Instead of 4 entries, one per cup. Or even just one big entry for all 4 cups
// Its also unknown why these are here when they're identical to the values found
// in allCourseTimeTrialRecords
OnlyBestTimeTrialRecords onlyBestTimeTrialRecords[2];
// If checksum[1] or checksum[2] does not match their expected value,
// the grandPrixPoints and soundMode are reset. Then if the backup data's
// checksums are valid, copy the backup data to the main data.
u8 grandPrixPointsBackup[4];
u8 soundModeBackup;
u8 checksumBackup[3];
} SaveData; // size = 0x200
typedef struct {
/* 0x00 */ char unk_00[0x1D];
/* 0x1D */ s8 unk_1D;
/* 0x1E */ s8 unk_1E;
} struct_D_802874D8;
typedef struct {
s16 unk_00;
char unk_02[0xE];
s16 unk_10;
char unk_12[0xE];
s16 unk_20;
char unk_22[0xE];
s16 unk_30;
char unk_32[0xE]; // guessed
} struct_D_801650D0;
typedef struct {
char unk_00[0x4];
f32 unk_04;
char unk_08[0x4];
f32 unk_0C;
char unk_10[0x10];
} struct_D_8018CE10; // size = 0x20
typedef struct
{
// Something related to time trial ghost data?
/* 0x00 */ s32 unk_00;
/* 0x04 */ u8 ghostDataSaved;
/* 0x05 */ s8 courseIndex;
/* 0x06 */ u8 characterId;
/* 0x07 */ u8 unk_07;
/* 0x08 */ s8 unk_08[0x77];
/* 0x7F */ u8 checksum;
} struct_8018EE10_entry; // size = 0x80
typedef struct {
char unk_00[0x920];
} struct_D_802DFB80; // size = 0x920
typedef struct {
char unk_00[0x1000];
} struct_D_802BFB80;
typedef struct {
/* 0x00 */ s32 type; // id maybe?
/* 0x04 */ s32 unk4; // sound mode, maybe some other stuff
/* 0x08 */ s32 unk8; // This is used but I can't tell what for
/* 0x0C */ s32 column;
/* 0x10 */ s32 row;
/* 0x14 */ u8 priority; // priority/depth/z-level. Higher values are drawn on top of lower values
// If equal, later entries in D_8018D9E0 are on top
/* 0x15 */ u8 visible; // active? If 1 its displayed, if 0 its not
// These seem to be generic space available for use by the struct, no 1 purpose for any given member
/* 0x16 */ s16 unk16; // Potentially unused
/* 0x18 */ s32 D_8018DEE0_index; // Index in D_8018DEE0, an array of some other struct type
/* 0x1C */ s32 unk1C; // Multi use. Sometimes cup selection, sometimes course index.
/* 0x20 */ s32 unk20; // Multi use, hard to tell what for though. Sometimes a random number, sometimes GP points
/* 0x24 */ s32 unk24; // Multi use, x scaling for some things, rotation multiplier for the question box in some menus, probably some other things
} struct_8018D9E0_entry; // size = 0x28
// Top byte is used as an index to gSegmentTable
// The rest of the bytes are used as an offset
typedef u32 segment_address_t;
typedef struct {
/* 0x00 */ s16 type;
/* 0x02 */ s16 unused1;
/* 0x04 */ u64 *textureData; // This should be interpreted as a segmented address
/* 0x08 */ s16 width;
/* 0x0A */ s16 height;
/* 0x0C */ s16 dX;
/* 0x0D */ s16 dY;
/* 0x10 */ s16 size; // This size is NOT equal to width*height. Its likely the size of the compressed texture
/* 0x12 */ s16 unused2;
} MkTexture; // size = 0x14
typedef struct {
/* 0x00 */ MkTexture *mk64Texture; // This should be interpreted as a segmented address
/* 0x04 */ s32 frame_length;
} MkAnimation; // size = 0x8
typedef struct {
/* 0x00 */ MkAnimation *textureSequence;
/* 0x04 */ s32 sequenceIndex; // Index in textureSequence that the animation is currently on
/* 0x08 */ s32 frameCountDown; // Frames left for the given animation part
/* 0x0C */ u32 visible; // visbile if 0x80000000, otherwise invisbile AND paused
/* 0x10 */ s32 D_8018E118_index; // Don't know what D_8018E118 tracks
/* 0x14 */ s32 unk14; // Flip flops between 0 and 1, use unknown
} struct_8018DEE0_entry; // size = 0x18
typedef struct {
/* 0x00 */ u16 red;
/* 0x02 */ u16 green;
/* 0x04 */ u16 blue;
/* 0x06 */ u16 alpha;
} RGBA16; // size = 0x08
typedef struct {
/* 0x00 */ u64 *textureData; // This should be interpreted as a segmented address
/**
* Its hard to tell what exactly what this is meant to be,
* but it appears to be used as some sort of offset/index from the address stored in D_8018D9B0.
* This value is (roughly) the sum of (width * height) of the
* textures in all the previous entries in D_8018E118
*/
/* 0x04 */ s32 offset;
} struct_8018E118_entry; // size = 0x08
#endif