mirror of https://github.com/n64decomp/mk64.git
505 lines
16 KiB
C
505 lines
16 KiB
C
#ifndef _COMMON_STRUCTS_H_
|
|
#define _COMMON_STRUCTS_H_
|
|
|
|
#include <ultra64.h>
|
|
|
|
typedef f32 Vec3f[3];
|
|
typedef f32 Vec4f[4];
|
|
|
|
typedef s32 Vec3iu[3];
|
|
|
|
typedef s16 Vec3s[3];
|
|
typedef u16 Vec3su[3];
|
|
typedef s16 Vec4s[4];
|
|
|
|
typedef f32 Mat3[3][3];
|
|
typedef f32 Mat4[4][4];
|
|
|
|
// might not be real, used by func_8002C954
|
|
typedef struct {
|
|
f32 x, y, z;
|
|
} Vec3fs;
|
|
|
|
// This was added as a silly idea:
|
|
// In the data to use "A, B, Z, R" instead of hex numbers.
|
|
typedef enum { A = 0x80, B = 0x40, Z = 0x20, R = 0x10 } GhostController;
|
|
|
|
/*** types.h ***/
|
|
|
|
typedef struct {
|
|
/* 0x0 */ s16 pathPointStart;
|
|
/* 0x2 */ s16 pathPointEnd;
|
|
/* 0x4 */ s32 type;
|
|
} CPUBehaviour; // size = 0x8
|
|
|
|
enum SpTaskState {
|
|
SPTASK_STATE_NOT_STARTED,
|
|
SPTASK_STATE_RUNNING,
|
|
SPTASK_STATE_INTERRUPTED,
|
|
SPTASK_STATE_FINISHED,
|
|
SPTASK_STATE_FINISHED_DP
|
|
};
|
|
|
|
struct SPTask {
|
|
/*0x00*/ OSTask task;
|
|
/*0x40*/ OSMesgQueue* msgqueue;
|
|
/*0x44*/ OSMesg msg;
|
|
/*0x48*/ enum SpTaskState state;
|
|
}; // size = 0x4C, align = 0x8
|
|
|
|
struct VblankHandler {
|
|
OSMesgQueue* queue;
|
|
OSMesg msg;
|
|
};
|
|
|
|
struct D_80150158 {
|
|
s16 unk0;
|
|
s32 unk4;
|
|
s32 unk8;
|
|
s32 unkC;
|
|
};
|
|
|
|
struct Controller {
|
|
s16 rawStickX;
|
|
s16 rawStickY;
|
|
u16 button; // HeldButton
|
|
u16 buttonPressed; // OnTriggered
|
|
u16 buttonDepressed; // OffTriggered
|
|
u16 stickDirection;
|
|
u16 stickPressed; // OffTriggered
|
|
u16 stickDepressed; // OnTriggered
|
|
};
|
|
|
|
// Camera path struct? Or something like that. For GP race won scene?
|
|
struct UnkStruct_80287500 {
|
|
Vec3f unk0; // xyz coordinates?
|
|
f32 unkC;
|
|
f32 unk10;
|
|
f32 unk14; // rotation?
|
|
s32 unk18;
|
|
s32 unk1C;
|
|
f32 unk20;
|
|
f32 unk24;
|
|
f32 unk28;
|
|
f32 unk2C;
|
|
f32 unk30;
|
|
f32 unk34;
|
|
s32 unk38;
|
|
};
|
|
|
|
struct UnkStruct_800DDB40 {
|
|
u32 unk0;
|
|
u32 unk4;
|
|
u32 unk8;
|
|
u32 unkC;
|
|
u32 unk10;
|
|
u32 unk14;
|
|
u32 unk18;
|
|
u32 unk1C;
|
|
u32 unk20;
|
|
u16 unk24;
|
|
u16 unk26;
|
|
};
|
|
|
|
struct UnkStruct_802B53C8 {
|
|
f32 unk0;
|
|
f32 unk4;
|
|
f32 unk8;
|
|
f32 unkC;
|
|
};
|
|
// end math util structs
|
|
|
|
struct UnkStruct_800DDB68 {
|
|
s32* D_800ED600;
|
|
s32* D_800ED608;
|
|
s32* D_800ED610;
|
|
s32* D_800ED618;
|
|
s32* D_800ED620;
|
|
s32* D_800ED628;
|
|
s32* D_800ED630;
|
|
s32* D_800ED638;
|
|
};
|
|
/*** Types.h end ***/
|
|
|
|
typedef struct {
|
|
u8 button;
|
|
s8 frameDuration;
|
|
s8 stickY;
|
|
s8 stickX;
|
|
} StaffGhost;
|
|
// 80160ADC Banana's remaining
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 unk30;
|
|
/* 0x02 */ u16 unk32;
|
|
/* 0x04 */ u16 unk34;
|
|
/* 0x06 */ u16 meshIndexYX;
|
|
/* 0x08 */ u16 meshIndexZY;
|
|
// This may be an index to the tilemap?
|
|
/* 0x0A */ u16 meshIndexZX;
|
|
/* 0x0C */ Vec3f surfaceDistance; // Appears to be distance from actor to surface for zx, yx, and zy planes.
|
|
/* 0x18 */ Vec3f unk48;
|
|
/* 0x24 */ Vec3f unk54;
|
|
/* 0x30 */ Vec3f orientationVector;
|
|
/* 0x3C */ f32 unk6C;
|
|
} Collision;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ f32 scale;
|
|
/* 0x10 */ u16 unk_010;
|
|
/* 0x12 */ u16 type;
|
|
/* 0x14 */ f32 unk_014;
|
|
/* 0x18 */ f32 unk_018;
|
|
/* 0x1C */ s16 IsAlive;
|
|
/* 0x1E */ s16 timer;
|
|
/* 0x20 */ s16 rotation;
|
|
/* 0x22 */ s16 unk_022;
|
|
/* 0x24 */ f32 unk_024;
|
|
/* 0x28 */ f32 unk_028;
|
|
/* 0x2C */ s16 unk_02C;
|
|
/* 0x2E */ s16 unk_02E;
|
|
/* 0x30 */ s16 unk_030;
|
|
/* 0x32 */ s16 unk_032;
|
|
/* 0x34 */ s16 unk_034;
|
|
/* 0x36 */ s16 unk_036;
|
|
/* 0x38 */ s16 red;
|
|
/* 0x3A */ s16 green;
|
|
/* 0x3C */ s16 blue;
|
|
/* 0x3E */ s16 alpha;
|
|
/* 0x40 */ s16 unk_040;
|
|
/* 0x42 */ s16 unk_042;
|
|
/* 0x44 */ s16 unk_044;
|
|
/* 0x46 */ s16 unk_046;
|
|
} Particle; // size = 0x48
|
|
|
|
// This struct is almost identical to the GBI Vtx_t type,
|
|
// except that its missing the "flag" member.
|
|
typedef struct {
|
|
s16 ob[3]; /* x, y, z */
|
|
s16 tc[2]; /* texture coord */
|
|
s8 ca[4]; /* color & alpha */
|
|
} CourseVtx;
|
|
|
|
/*
|
|
This struct has been copied (with only minor modifications) from
|
|
https://github.com/micro500/mariokart64/wiki/Surface-Map
|
|
on January 23rd, 2022
|
|
The original author is assumed to be RenaKunisaki
|
|
*/
|
|
typedef struct {
|
|
/* 0x00 */ u16 flags;
|
|
// Top bytes is a collections of flags, bottom byte is of unknown purpose
|
|
// bit 7: 1 = only tangible if landed on, not if driven onto?
|
|
// very weird. game crashes sometimes when playing with this.
|
|
// bit 6: 1 = Lakitu can drop you here (XXX verify)
|
|
// bit 4: 1 = out of bounds
|
|
// bit 3: 1 = player tumbles upon contact (may fall right through)
|
|
/* 0x02 */ u16 surfaceType;
|
|
|
|
// For AABB bounding-box style collision. Box style collision is cheaper than checking each vtx.
|
|
/* 0x04 */ s16 minX; // Minimum x coordinate
|
|
s16 minY; // Minimum y coordinate
|
|
s16 minZ; // Minimum z coordinate
|
|
s16 maxX; // Maximum x coordinate
|
|
s16 maxY; // Maximum y coordinate
|
|
/* 0x0A */ s16 maxZ; // Maximum z coordinate
|
|
/* 0x10 */ Vtx* vtx1; // pointer to the 3 vertices of this poly
|
|
Vtx* vtx2;
|
|
Vtx* vtx3;
|
|
// Face normal. Should really be Vec3f normal
|
|
/* 0x1C */ f32 normalX;
|
|
/* 0x20 */ f32 normalY;
|
|
/* 0x24 */ f32 normalZ;
|
|
/* 0x28 */ f32 distance;
|
|
} CollisionTriangle; // size = 0x2C
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ u8 surfaceType; // Surface type that the tyre is touching.
|
|
/* 0x0D */ u8 surfaceFlags;
|
|
/* 0x0E */ u16 collisionMeshIndex; // Index into gCollisionMesh
|
|
// Height of tyre attached to ground. When flying it floats with the kart.
|
|
/* 0x10 */ f32 baseHeight;
|
|
// Something lighting related. 1 when in a shaded region, 2 when in a tree's shadow
|
|
// 3 when getting crushed by a whomp, but curiously only the front left tyre will ever have this value
|
|
/* 0x14 */ s32 unk_14;
|
|
} KartTyre; // size = 0x18
|
|
|
|
#define FRONT_LEFT 0
|
|
#define FRONT_RIGHT 1
|
|
#define BACK_LEFT 2
|
|
#define BACK_RIGHT 3
|
|
|
|
struct UnkPlayerInner {
|
|
/* 0xDB4 */ s16 unk0;
|
|
/* 0xDB6 */ s16 unk2;
|
|
/* 0xDB8 */ f32 unk4;
|
|
/* 0xDBC */ f32 unk8;
|
|
/* 0xDC0 */ f32 unkC;
|
|
/* 0xDC4 */ f32 unk10;
|
|
/* 0xDC8 */ f32 unk14;
|
|
/* 0xDCC */ s16 unk18;
|
|
/* 0xDCE */ s16 unk1A;
|
|
/* 0xDD0 */ s16 unk1C;
|
|
/* 0xDD2 */ s16 unk1E;
|
|
/* 0xDD4 */ s16 unk20;
|
|
};
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ u16 type; // playerType?
|
|
/* 0x0002 */ u16 unk_002;
|
|
/* 0x0004 */ s16 currentRank;
|
|
/* 0x0006 */ u16 unk_006;
|
|
/* 0x0008 */ s16 lapCount;
|
|
/* 0x000A */ char unk_00A[0x2];
|
|
/* 0x000C */ s32 triggers; // Bitflag.
|
|
/* 0x0010 */ s16 currentItemCopy; // Has no effect on what item the players has, It is just a synced copy
|
|
/* 0x0012 */ s16 unk_012;
|
|
/* 0x0014 */ Vec3f pos;
|
|
/* 0x0020 */ Vec3f oldPos;
|
|
/* 0x002C */ Vec3s rotation;
|
|
/* 0x0032 */ char unk_032[0x2];
|
|
/* 0x0034 */ Vec3f velocity;
|
|
/* 0x0040 */ s16 unk_040;
|
|
/* 0x0042 */ s16 unk_042;
|
|
/* 0x0044 */ s16 unk_044;
|
|
/* 0x0046 */ u16 unk_046;
|
|
/* 0x0048 */ Vec4s unk_048;
|
|
/* 0x0050 */ Vec4s unk_050;
|
|
/* 0x0058 */ f32 unk_058;
|
|
/* 0x005C */ f32 unk_05C;
|
|
/* 0x0060 */ f32 unk_060;
|
|
/* 0x0064 */ Vec3f unk_064;
|
|
/* 0x0070 */ f32 boundingBoxSize;
|
|
/* 0x0074 */ f32 unk_074;
|
|
/* 0x0078 */ s16 unk_078;
|
|
/* 0x007A */ s16 unk_07A;
|
|
/* 0x007C */ s32 unk_07C;
|
|
/* 0x0080 */ f32 boostPower;
|
|
/* 0x0084 */ f32 unk_084;
|
|
/* 0x0088 */ f32 unk_088;
|
|
/* 0x008C */ f32 unk_08C;
|
|
/* 0x0090 */ f32 unk_090;
|
|
/* 0x0094 */ f32 speed;
|
|
/* 0x0098 */ f32 unk_098;
|
|
/* 0x009C */ f32 currentSpeed;
|
|
/* 0x00A0 */ f32 unk_0A0;
|
|
/* 0x00A4 */ f32 unk_0A4;
|
|
/* 0x00A8 */ s16 unk_0A8;
|
|
/* 0x00AA */ s16 unk_0AA;
|
|
/* 0x00AC */ s16 unk_0AC;
|
|
/* 0x00AE */ s16 unk_0AE;
|
|
/* 0x00B0 */ s16 unk_0B0;
|
|
/* 0x00B2 */ s16 unk_0B2;
|
|
/* 0x00B4 */ u16 unk_0B4;
|
|
/* 0x00B6 */ u16 unk_0B6;
|
|
/* 0x00B8 */ f32 unk_0B8;
|
|
/* 0x00BC */ u32 effects;
|
|
/* 0x00C0 */ s16 unk_0C0;
|
|
/* 0x00C2 */ s16 unk_0C2;
|
|
/* 0x00C4 */ s16 slopeAccel;
|
|
/* 0x00C6 */ s16 alpha;
|
|
/* 0x00C8 */ s16 unk_0C8;
|
|
/* 0x00CA */ s16 unk_0CA;
|
|
/* 0x00CC */ Vec4s unk_0CC;
|
|
/* 0x00D4 */ Vec4s unk_0D4;
|
|
/* 0x00DC */ s16 boostTimer;
|
|
/* 0x00DE */ u16 unk_0DE;
|
|
/* 0x00E0 */ s16 unk_0E0;
|
|
/* 0x00E2 */ s16 unk_0E2;
|
|
/* 0x00E4 */ f32 unk_0E4;
|
|
/* 0x00E8 */ f32 unk_0E8;
|
|
/* 0x00EC */ f32 kartHopVelocity;
|
|
/* 0x00F0 */ f32 kartHopJerk;
|
|
/* 0x00F4 */ f32 kartHopAcceleration;
|
|
/* 0x00F8 */ u16 surfaceType;
|
|
/* 0x00FA */ s16 unk_0FA;
|
|
/* 0x00FC */ f32 kartFriction;
|
|
/* 0x0100 */ f32 kartGravity;
|
|
/* 0x0104 */ f32 unk_104;
|
|
/* 0x0108 */ f32 unk_108;
|
|
/* 0x010C */ s16 unk_10C;
|
|
/* 0x010E */ char unk_10E[0x2];
|
|
/* 0x0110 */ Collision collision;
|
|
/* 0x0150 */ Mat3 unk_150;
|
|
/* 0x0174 */ Mat3 orientationMatrix;
|
|
/* 0x0198 */ KartTyre tyres[4];
|
|
/* 0x01F8 */ f32 unk_1F8;
|
|
/* 0x01FC */ f32 unk_1FC;
|
|
/* 0x0200 */ u32 unk_200; // May be s32. but less casting required if u32
|
|
/* 0x0204 */ s16 unk_204;
|
|
/* 0x0206 */ s16 unk_206;
|
|
/* 0x0208 */ f32 unk_208;
|
|
/* 0x020C */ f32 unk_20C;
|
|
/* 0x0210 */ f32 unk_210;
|
|
/* 0x0214 */ f32 topSpeed;
|
|
/* 0x0218 */ f32 unk_218;
|
|
/* 0x021C */ f32 unk_21C;
|
|
/* 0x0220 */ s16 nearestPathPointId; // ??
|
|
/* 0x0222 */ s16 unk_222;
|
|
/* 0x0224 */ f32 size;
|
|
/* 0x0228 */ s16 unk_228;
|
|
/* 0x022A */ s16 driftState;
|
|
/* 0x022C */ f32 previousSpeed;
|
|
/* 0x0230 */ f32 unk_230;
|
|
/* 0x0234 */ s16 unk_234;
|
|
/* 0x0236 */ s16 unk_236;
|
|
/* 0x0238 */ s16 unk_238;
|
|
/* 0x023A */ s16 unk_23A;
|
|
/* 0x023C */ f32 unk_23C;
|
|
/* 0x0240 */ s32 tyreSpeed;
|
|
/* 0x0244 */ u16 animFrameSelector[4]; // [0] Active texture group
|
|
/* 0x024C */ u16 animGroupSelector[4];
|
|
/* 0x0254 */ u16 characterId;
|
|
/* 0x0256 */ u16 unk_256;
|
|
/* 0x0258 */ Particle particles[40];
|
|
/* 0x0D98 */ s16 unk_D98;
|
|
/* 0x0D9A */ s16 unk_D9A;
|
|
/* 0x0D9C */ f32 unk_D9C;
|
|
/* 0x0DA0 */ f32 unk_DA0;
|
|
/* 0x0DA4 */ s16 unk_DA4;
|
|
/* 0x0DA6 */ s16 unk_DA6;
|
|
/* 0x0DA8 */ f32 unk_DA8;
|
|
/* 0x0DAC */ f32 unk_DAC;
|
|
/* 0x0DB0 */ f32 unk_DB0;
|
|
/* 0x0DB4 */ struct UnkPlayerInner unk_DB4;
|
|
/* 0x0DB6 */ // s16 unk_DB6;
|
|
/* 0x0DB8 */ // f32 unk_DB8;
|
|
/* 0x0DBC */ // f32 unk_DBC;
|
|
/* 0x0DC0 */ // f32 unk_DC0;
|
|
/* 0x0DC4 */ // f32 unk_DC4;
|
|
/* 0x0DC8 */ // f32 unk_DC8;
|
|
/* 0x0DCC */ // s16 unk_DCC;
|
|
/* 0x0DCE */ // s16 unk_DCE;
|
|
/* 0x0DD0 */ // s16 unk_DD0;
|
|
/* 0x0DD2 */ // s16 unk_DD2;
|
|
/* 0x0DD4 */ // s16 unk_DD4;
|
|
} Player; // size = 0xDD8
|
|
|
|
typedef struct {
|
|
// Something related to time trial ghost data?
|
|
/* 0x00 */ s32 unk_00;
|
|
/* 0x04 */ u8 ghostDataSaved;
|
|
/* 0x05 */ s8 courseIndex;
|
|
/* 0x06 */ u8 characterId;
|
|
/* 0x07 */ u8 unk_07[0x3C];
|
|
/* 0x43 */ u8 pad_43[0x7F - 0x43];
|
|
/* 0x7F */ u8 checksum;
|
|
} struct_8018EE10_entry; // size = 0x80
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 red;
|
|
/* 0x02 */ u16 green;
|
|
/* 0x04 */ u16 blue;
|
|
/* 0x06 */ u16 alpha;
|
|
} RGBA16; // size = 0x08
|
|
|
|
// Something related to human players
|
|
// Also might be used for the camera during the post race screens
|
|
typedef struct {
|
|
/* 0x00 */ f32 unknownScaling; // Looks to be some type of scaling, unknown use
|
|
/* 0x04 */ f32 rankScaling; // Scaling done on the rank text in the bottom left corner of the screen
|
|
// All time measurements are in centiseconds
|
|
/* 0x08 */ u32 someTimer; // The someTimers seem to always have the same value, the total time since race start
|
|
/* 0x0C */ u32 someTimer1;
|
|
/* 0x10 */ u32 timeLastTouchedFinishLine; // Sum of time of all completed laps
|
|
// Times at which each lap was completed
|
|
union {
|
|
struct {
|
|
/* 0x14 */ u32 lap1CompletionTime;
|
|
/* 0x18 */ u32 lap2CompletionTime;
|
|
/* 0x1C */ u32 lap3CompletionTime;
|
|
};
|
|
u32 lapCompletionTimes[3];
|
|
};
|
|
// Time each lap took to complete
|
|
union {
|
|
struct {
|
|
/* 0x20 */ u32 lap1Duration;
|
|
/* 0x24 */ u32 lap2Duration;
|
|
/* 0x28 */ u32 lap3Duration;
|
|
};
|
|
u32 lapDurations[3];
|
|
};
|
|
// Integer parts of the player's X/Y/X coordinates
|
|
/* 0x2C */ s32 posXInt;
|
|
/* 0x30 */ s32 posYInt;
|
|
/* 0x34 */ s32 posZInt;
|
|
/* 0x38 */ s32 unk_38;
|
|
// Timer for how long the on screen should blink on lap completion
|
|
// Blinking occurs as long as this is a non-zero value.
|
|
// Other on screen effects may override the blinking
|
|
/* 0x3C */ s16 blinkTimer;
|
|
/* 0x3E */ s16 speedometerX;
|
|
/* 0x40 */ s16 speedometerY;
|
|
/* 0x42 */ s16 itemBoxX;
|
|
/* 0x44 */ s16 itemBoxY;
|
|
/* 0x46 */ s16 slideItemBoxX;
|
|
/* 0x48 */ s16 slideItemBoxY;
|
|
// These 2 s16's have values, but I have yet to identify any places that read them
|
|
/* 0x4A */ s16 unk_4A;
|
|
/* 0x4C */ s16 unk_4C;
|
|
/* 0x4E */ s16 timerX; // X coordinate of the on screen timer
|
|
// These 4 X coordinates are "slide" values
|
|
union {
|
|
struct {
|
|
/* 0x50 */ s16 lap1CompletionTimeX; // Pulls double-duty as timerAfterImage1X
|
|
/* 0x52 */ s16 lap2CompletionTimeX; // Pulls double-duty as timerAfterImage2X
|
|
/* 0x54 */ s16 lap3CompletionTimeX;
|
|
};
|
|
/* 0x50 */ s16 lapCompletionTimeXs[3];
|
|
};
|
|
/* 0x56 */ s16 totalTimeX;
|
|
/* 0x58 */ s16 timerY; // Y coordinate of the on screen timer (used as Y coordinate for lap completion times in
|
|
// post-race screen)
|
|
/* 0x5A */ s16 lapX; // X coordinate of the on screen lap counter
|
|
// 0x5C and 0x5E seem to be relative to lapX
|
|
/* 0x5C */ s16 lapAfterImage1X;
|
|
/* 0x5E */ s16 lapAfterImage2X;
|
|
/* 0x60 */ s16 lapY; // Y coordinate of the on screen lap counter
|
|
/* 0x62 */ s16 rankX; // X coordinate of the on screen rank indicator
|
|
/* 0x64 */ s16 rankY; // Y coordinate of the on screen rank indicator
|
|
/* 0x66 */ s16
|
|
slideRankX; // Adds with the other rankX, used during post race screen to make the rank "slide" into place
|
|
/* 0x68 */ s16
|
|
slideRankY; // Adds with the other rankY, used during post race screen to make the rank "slide" into place
|
|
/* 0x6A */ s16 stagingPosition; // Position to take during race staging
|
|
// These s16's occasionally have values, but I have yet to identify any places that read them
|
|
// They appear to have values when in 3/4 player split screen mode, otherwise they're 0
|
|
/* 0x6C */ s16 unk_6C;
|
|
/* 0x6E */ s16 unk_6E;
|
|
/* 0x70 */ s8 raceCompleteBool; // Indicates if race is over?
|
|
/* 0x71 */ s8 lapCount; // This increases to 3 when a race is over, while alsoLapCount stays at 2
|
|
/* 0x72 */ s8 alsoLapCount;
|
|
// Related to the timer blinking on lap completion
|
|
// If blinkTimer is counting down:
|
|
// 0: Show timer
|
|
// 1: Hide timer
|
|
// 2: ? Seems to be a transition state, never lasts a long enough for blinkTimer to tick
|
|
/* 0x73 */ s8 blinkState;
|
|
/* 0x74 */ s8 unk_74;
|
|
/* 0x75 */ s8 unk_75;
|
|
/* 0x76 */ u8 itemOverride; // Something related to item generation. If non-zero, it determines the item you get
|
|
/* 0x77 */ s8 unk_77;
|
|
// 0x78 to 0x7F appear to be some type of "state" trackers for the lap and timer text during a race start
|
|
// When a race starts those texts (and their afterimages) slide in and "bounce" a bit. These states control the
|
|
// bouncing (somehow)
|
|
/* 0x78 */ u8 unk_78;
|
|
/* 0x79 */ u8 unk_79;
|
|
/* 0x7A */ u8 unk_7A;
|
|
/* 0x7B */ u8 unk_7B;
|
|
/* 0x7C */ u8 unk_7C;
|
|
/* 0x7D */ u8 unk_7D;
|
|
/* 0x7E */ u8 unk_7E;
|
|
/* 0x7F */ u8 unk_7F;
|
|
/* 0x80 */ u8 unk_80;
|
|
/* 0x81 */ u8 unk_81;
|
|
/* 0x82 */ s8 unk_82;
|
|
/* 0x83 */ s8 unk_83;
|
|
} hud_player; // size = 0x84
|
|
|
|
#define HUD_PLAYERS_SIZE 4
|
|
|
|
#endif
|