mirror of https://github.com/n64decomp/mk64.git
607 lines
21 KiB
C
607 lines
21 KiB
C
#ifndef _COMMON_STRUCTS_H_
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#define _COMMON_STRUCTS_H_
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#include "ultra64.h"
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typedef f32 Vec3f[3];
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typedef s16 Vec3s[3];
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typedef u16 Vec3su[3];
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typedef s16 Vec4s[4];
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typedef enum {
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/* 0x00 */ COURSE_MARIO_RACEWAY = 0,
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/* 0x01 */ COURSE_CHOCO_MOUNTAIN,
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/* 0x02 */ COURSE_BOWSER_CASTLE,
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/* 0x03 */ COURSE_BANSHEE_BOARDWALK,
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/* 0x04 */ COURSE_YOSHI_VALLEY,
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/* 0x05 */ COURSE_FRAPPE_SNOWLAND,
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/* 0x06 */ COURSE_KOOPA_BEACH,
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/* 0x07 */ COURSE_ROYAL_RACEWAY,
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/* 0x08 */ COURSE_LUIGI_RACEWAY,
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/* 0x09 */ COURSE_MOO_MOO_FARM,
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/* 0x0A */ COURSE_TOADS_TURNPIKE,
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/* 0x0B */ COURSE_KALAMARI_DESERT,
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/* 0x0C */ COURSE_SHERBET_LAND,
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/* 0x0D */ COURSE_RAINBOW_ROAD,
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/* 0x0E */ COURSE_WARIO_STADIUM,
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/* 0x0F */ COURSE_BLOCK_FORT,
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/* 0x10 */ COURSE_SKYSCRAPER,
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/* 0x11 */ COURSE_DOUBLE_DECK,
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/* 0x12 */ COURSE_DK_JUNGLE,
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/* 0x13 */ COURSE_BIG_DONUT,
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/* 0x14 */ COURSE_AWARD_CEREMONY,
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/* 0x15 */ NUM_COURSES
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} COURSES;
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typedef enum {
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/* 0x00 */ TIME_TRIAL_DATA_LUIGI_RACEWAY,
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/* 0x01 */ TIME_TRIAL_DATA_MOO_MOO_FARM,
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/* 0x02 */ TIME_TRIAL_DATA_KOOPA_BEACH,
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/* 0x03 */ TIME_TRIAL_DATA_KALAMARI_DESERT,
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/* 0x04 */ TIME_TRIAL_DATA_TOADS_TURNPIKE,
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/* 0x05 */ TIME_TRIAL_DATA_FRAPPE_SNOWLAND,
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/* 0x06 */ TIME_TRIAL_DATA_CHOCO_MOUNTAIN,
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/* 0x07 */ TIME_TRIAL_DATA_MARIO_RACEWAY,
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/* 0x08 */ TIME_TRIAL_DATA_WARIO_STADIUM,
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/* 0x09 */ TIME_TRIAL_DATA_SHERBET_LAND,
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/* 0x0A */ TIME_TRIAL_DATA_ROYAL_RACEWAY,
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/* 0x0B */ TIME_TRIAL_DATA_BOWSER_CASTLE,
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/* 0x0C */ TIME_TRIAL_DATA_DK_JUNGLE,
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/* 0x0D */ TIME_TRIAL_DATA_YOSHI_VALLEY,
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/* 0x0E */ TIME_TRIAL_DATA_BANSHEE_BOARDWALK,
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/* 0x0F */ TIME_TRIAL_DATA_RAINBOW_ROAD,
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/* 0x10 */ NUM_TIME_TRIAL_DATA
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} TIME_TRIAL_DATA_INDEX;
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enum SURFACE_TYPE {
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/* 0x00 */ AIRBORNE,
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/* 0x01 */ PAVEMENT, // Luigi's Raceway, Toad's Turnpike, Koopa Troop beach shortcut tunnel, Mario Raceway, Royal Raceway, Rainbow Road, Block Fort, Double Deck, Skyscraper
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/* 0x02 */ SAND_ONE, // Luigi's Raceway, Moo Moo Farm, Kalimiari Desert on course, Choco Mountain, Wario Stadium, DK Jungle on course, Yoshi Valley
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/* 0x03 */ SAND_TWO, // Koopa Troopa Beach light color, Royal Raceway
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/* 0x04 */ STONE_TWO, // Royal Raceway castle entrance, Bowser's Castle
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/* 0x05 */ SNOW_ONE, // Frappe Snowland on course, Sherber Land tunnel
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/* 0x06 */ STONE_ONE, // Royal Raceway castle bridges (even the wooden one), Banshee's Boardwalk, Big Donut
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/* 0x07 */ SAND_FIVE, // Mario Raceway
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/* 0x08 */ GRASS, // Luigi's Raceway, Mario Raceway, Royal Raceway, Bowser's Castle, DK Jungle, Yoshi Valley
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/* 0x09 */ ICE, // Sherbert Land
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/* 0x0A */ SAND_THREE, // Koop Troopa Beach dark color
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/* 0x0B */ SNOW_TWO, // Frappe Snowland off course
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/* 0x0C */ CLIFF, // Koopa Troopa Beach, Choco Mountain
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/* 0x0D */ SAND_FOUR, // Kalimari Desert off course
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/* 0x0E */ TRAIN_TRACK, // Kalimari Desert
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/* 0x0F */ DIRT, // DK Jungle cave
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/* 0x10 */ WOOD_TWO, // Bowser's Castle bridge 2, DK Jungle bridge
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/* 0x11 */ WOOD_ONE, // Frappe Snowland bridge, Bowser's Castle bridge 1,3, Yoshi Valley bridge 2
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/* 0xFC */ BOOST_PAD_TWO = 0xFC, // DK Jungle
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/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island
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/* 0xFE */ BOOST_PAD_ONE, // Royal Raceway
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/* 0xFF */ RAMP // Koopa Troopa beach
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};
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// This was added as a silly idea:
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// In the data to use "A, B, Z, R" instead of hex numbers.
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typedef enum {
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A = 0x80,
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B = 0x40,
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Z = 0x20,
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R = 0x10
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} GhostController;
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typedef struct {
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u8 button;
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s8 frameDuration;
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s8 stickY;
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s8 stickX;
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} StaffGhost;
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// 80160ADC Banana's remaining
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typedef struct {
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/* 0x00 */ u16 unk30;
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/* 0x02 */ u16 unk32;
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/* 0x04 */ u16 unk34;
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/* 0x06 */ u16 unk36;
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/* 0x08 */ u16 unk38;
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/* 0x0A */ u16 unk3A;
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/* 0x0C */ f32 unk3C;
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/* 0x10 */ f32 unk40;
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/* 0x14 */ f32 unk44;
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/* 0x18 */ Vec3f unk48;
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/* 0x24 */ Vec3f unk54;
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/* 0x30 */ Vec3f unk60;
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/* 0x3C */ f32 unk6C;
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} UnkActorInner;
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typedef struct {
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/* 0x00 */ Vec3f unk_000;
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/* 0x0C */ f32 unk_00C;
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/* 0x10 */ u16 unk_010;
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/* 0x12 */ u16 unk_012;
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/* 0x14 */ f32 unk_014;
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/* 0x18 */ f32 unk_018;
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/* 0x1C */ s16 unk_01C;
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/* 0x1E */ s16 unk_01E;
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/* 0x20 */ s16 unk_020;
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/* 0x22 */ s16 unk_022;
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/* 0x24 */ f32 unk_024;
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/* 0x28 */ s16 unk_028;
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/* 0x2A */ s16 unk_02A;
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/* 0x2C */ s16 unk_02C;
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/* 0x2E */ s16 unk_02E;
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/* 0x30 */ s16 unk_030;
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/* 0x32 */ s16 unk_032;
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/* 0x34 */ s16 unk_034;
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/* 0x36 */ s16 unk_036;
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/* 0x38 */ s16 unk_038;
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/* 0x3A */ s16 unk_03A;
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/* 0x3C */ s16 unk_03C;
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/* 0x3E */ s16 unk_03E;
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/* 0x40 */ s16 unk_040;
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/* 0x42 */ s16 unk_042;
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/* 0x44 */ s16 unk_044;
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/* 0x46 */ s16 unk_046;
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} UnkPlayerStruct258; // size = 0x48
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// This struct is almost identical to the GBI Vtx_t type,
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// except that its missing the "flag" member.
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typedef struct {
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s16 ob[3]; /* x, y, z */
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s16 tc[2]; /* texture coord */
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u8 ca[4]; /* color & alpha */
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} mk64_Vtx;
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/*
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This struct has been copied (with only minor modifications) from
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https://github.com/micro500/mariokart64/wiki/Surface-Map
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on January 23rd, 2022
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The original author is assumed to be RenaKunisaki
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*/
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typedef struct {
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/* 0x00 */ u16 flags;
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// Top bytes is a collections of flags, bottom byte is of unknown purpose
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//bit 7: 1 = only tangible if landed on, not if driven onto?
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// very weird. game crashes sometimes when playing with this.
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//bit 6: 1 = Lakitu can drop you here (XXX verify)
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//bit 4: 1 = out of bounds
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//bit 3: 1 = player tumbles upon contact (may fall right through)
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/* 0x02 */ u16 surfaceType;
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/* 0x04 */ s16 vtx3[3]; //X, Y, Z of poly's third vertex
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/* 0x0A */ s16 vtx2[3]; //X, Y, Z of poly's second vertex
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/* 0x10 */ Vtx *vtxs[3]; //pointer to the 3 vertices of this poly
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//unsure why this exists along with a copy of two of the vertices.
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//both are involved in hit detection.
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/* 0x1C */ f32 height;
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//normally 0; read at 0x802AB1A4. this value is added to the height Lakitu
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//drops you at. changing it seems to make the surface intangible.
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/* 0x20 */ f32 gravity;
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//normally 1. The height Lakitu drops you off at is divided by this value
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//(before adding the value at 0x1C), although if set to zero, he just tries
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//to drop you at about the height of the finish line banner. Changing it
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//has various unusual effects, making the polygon intangible or
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//significantly reducing the gravity above it, probably depending on its Y
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//position.
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/* 0x24 */ f32 rotation; //normally about -0.001. no idea what this actually is.
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/* 0x28 */ f32 height2; //changes Y position of all vertices (but not graphics or
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//Lakitu drop position). Normally set to (track_height * -1) + about 6.
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} mk64_surface_map_ram; // size = 0x2C
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typedef struct {
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/* 0x00 */ f32 cornerX;
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/* 0x04 */ f32 cornerY;
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/* 0x08 */ f32 cornerZ;
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// Type of surface the corner is above
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/* 0x0C */ u8 surfaceType;
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// Close to being a copy of the top byte of the surface_map "flag" member
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/* 0x0D */ u8 surfaceFlags;
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// Don't know if "tile" is right the right term
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// D_8015F580 is a pointer to an array of "tile" structs. This is an index to that array
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/* 0x0E */ u16 surfaceMapIndex;
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// cornerX/Y/Z place the corner "in the air" as it were, this member indicates the Y position of the corner's "on the ground" sibling
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// On flat ground this value should be cornerY - gKartBoundingBoxTable[characterId]
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/* 0x10 */ f32 cornerGroundY;
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// Something lighting related. 1 when in a shaded region, 2 when in a tree's shadow
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// 3 when getting crushed by a whomp, but curiously only the front left tyre will ever have this value
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/* 0x14 */ s32 unk_14;
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} KartBoundingBoxCorner; // size = 0x18
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#define FRONT_LEFT_TYRE 0
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#define FRONT_RIGHT_TYRE 1
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#define BACK_LEFT_TYRE 2
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#define BACK_RIGHT_TYRE 3
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typedef struct {
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/* 0x0000 */ u16 unk_000;
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/* 0x0002 */ u16 unk_002;
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/* 0x0004 */ s16 currentRank;
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/* 0x0006 */ u16 unk_006;
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/* 0x0008 */ s16 lapCount;
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/* 0x000A */ char unk_00A[0x2];
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/* 0x000C */ s32 unk_00C;
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/* 0x0010 */ s16 unk_010;
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/* 0x0012 */ s16 unk_012;
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/* 0x0014 */ Vec3f pos;
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/* 0x0020 */ f32 rotX;
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/* 0x0024 */ f32 rotY;
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/* 0x0028 */ f32 rotZ;
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/* 0x002C */ s16 unk_02C;
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/* 0x002E */ s16 unk_02E;
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/* 0x0030 */ s16 unk_030;
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/* 0x0032 */ char unk_032[0x2];
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/* 0x0034 */ Vec3f unk_034;
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/* 0x0040 */ char unk_040[0x2];
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/* 0x0042 */ s16 unk_042;
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/* 0x0044 */ s16 unk_044;
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/* 0x0046 */ u16 unk_046;
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/* 0x0048 */ char unk_048[0x10];
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/* 0x0058 */ f32 unk_058;
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/* 0x005C */ f32 unk_05C;
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/* 0x0060 */ f32 unk_060;
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/* 0x0064 */ f32 unk_064;
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/* 0x0068 */ f32 unk_068;
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/* 0x006C */ f32 unk_06C;
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/* 0x0070 */ f32 boundingBoxSize;
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/* 0x0074 */ f32 unk_074;
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/* 0x0078 */ s16 unk_078;
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/* 0x007A */ s16 unk_07A;
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/* 0x007C */ s32 unk_07C;
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/* 0x0080 */ f32 boostPower;
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/* 0x0084 */ f32 unk_084;
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/* 0x0088 */ f32 unk_088;
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/* 0x008C */ f32 unk_08C;
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/* 0x0090 */ f32 unk_090;
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/* 0x0094 */ f32 unk_094;
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/* 0x0098 */ f32 unk_098;
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/* 0x009C */ f32 unk_09C;
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/* 0x00A0 */ f32 unk_0A0;
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/* 0x00A4 */ f32 unk_0A4;
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/* 0x00A8 */ s16 unk_0A8;
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/* 0x00AA */ s16 unk_0AA;
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/* 0x00AC */ s16 unk_0AC;
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/* 0x00AE */ s16 unk_0AE;
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/* 0x00B0 */ s16 unk_0B0;
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/* 0x00B2 */ s16 unk_0B2;
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/* 0x00B4 */ s16 unk_0B4;
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/* 0x00B6 */ u16 unk_0B6;
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/* 0x00B8 */ f32 unk_0B8;
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/* 0x00BC */ s32 unk_0BC;
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/* 0x00C0 */ s16 unk_0C0;
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/* 0x00C2 */ s16 unk_0C2;
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/* 0x00C4 */ s16 unk_0C4;
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/* 0x00C6 */ s16 unk_0C6;
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/* 0x00C8 */ s16 unk_0C8;
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/* 0x00CA */ s16 unk_0CA;
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/* 0x00CC */ char unk_0CC[0x10];
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/* 0x00DC */ s16 boostTimer;
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/* 0x00DE */ u16 unk_0DE;
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/* 0x00E0 */ s16 unk_0E0;
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/* 0x00E2 */ s16 unk_0E2;
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/* 0x00E4 */ f32 unk_0E4;
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/* 0x00E8 */ f32 unk_0E8;
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/* 0x00EC */ f32 kartHopVelocity;
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/* 0x00F0 */ f32 kartHopJerk;
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/* 0x00F4 */ f32 kartHopAcceleration;
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/* 0x00F8 */ u16 unk_0F8;
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/* 0x00FA */ s16 unk_0FA;
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/* 0x00FC */ f32 unk_0FC;
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/* 0x0100 */ f32 unk_100;
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/* 0x0104 */ f32 unk_104;
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/* 0x0108 */ f32 unk_108;
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/* 0x010C */ s16 unk_10C;
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/* 0x010E */ char unk_10E[0x2];
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/* 0x0110 */ UnkActorInner unk_110;
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/* 0x0150 */ f32 unk_150[9];
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/* 0x0174 */ f32 unk_174[9];
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/* 0x0198 */ KartBoundingBoxCorner boundingBoxCorners[4];
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/* 0x01F8 */ f32 unk_1F8;
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/* 0x01FC */ f32 unk_1FC;
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/* 0x0200 */ s32 unk_200;
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/* 0x0204 */ s16 unk_204;
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/* 0x0206 */ s16 unk_206;
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/* 0x0208 */ f32 unk_208;
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/* 0x020C */ f32 unk_20C;
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/* 0x0210 */ f32 unk_210;
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/* 0x0214 */ f32 unk_214;
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/* 0x0218 */ f32 unk_218;
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/* 0x021C */ f32 unk_21C;
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/* 0x0220 */ s16 unk_220;
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/* 0x0222 */ s16 unk_222;
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/* 0x0224 */ f32 unk_224;
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/* 0x0228 */ s16 unk_228;
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/* 0x022A */ s16 unk_22A;
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/* 0x022C */ f32 unk_22C;
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/* 0x0230 */ f32 unk_230;
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/* 0x0234 */ s16 unk_234;
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/* 0x0236 */ s16 unk_236;
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/* 0x0238 */ s16 unk_238;
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/* 0x023A */ s16 unk_23A;
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/* 0x023C */ f32 unk_23C;
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/* 0x0240 */ s32 unk_240;
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/* 0x0244 */ u16 unk_244[4]; // [0] Active texture group
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/* 0x024C */ u16 unk_24C[4];
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/* 0x0254 */ u16 characterId;
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/* 0x0256 */ s16 unk_256;
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/* 0x0258 */ UnkPlayerStruct258 unk_258[40];
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/* 0x0D98 */ s16 unk_D98;
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/* 0x0D9A */ s16 unk_D9A;
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/* 0x0D9C */ f32 unk_D9C;
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/* 0x0DA0 */ f32 unk_DA0;
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/* 0x0DA4 */ s16 unk_DA4;
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/* 0x0DA6 */ s16 unk_DA6;
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/* 0x0DA8 */ f32 unk_DA8;
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/* 0x0DAC */ f32 unk_DAC;
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/* 0x0DB0 */ f32 unk_DB0;
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/* 0x0DB4 */ s16 unk_DB4;
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/* 0x0DB6 */ s16 unk_DB6;
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/* 0x0DB8 */ f32 unk_DB8;
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/* 0x0DBC */ f32 unk_DBC;
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/* 0x0DC0 */ f32 unk_DC0;
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/* 0x0DC4 */ f32 unk_DC4;
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/* 0x0DC8 */ f32 unk_DC8;
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/* 0x0DCC */ s16 unk_DCC;
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/* 0x0DCE */ s16 unk_DCE;
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/* 0x0DD0 */ s16 unk_DD0;
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/* 0x0DD2 */ s16 unk_DD2;
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/* 0x0DD4 */ s16 unk_DD4;
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} Player; // size = 0xDD8
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typedef struct {
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// 6 little endian 3-byte records.
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// When converted to big endian the bottom 5 nibbles can be interpreted as the centisecond count for that record.
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// The top nibble is the character ID of the charcter used to set that record
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// The first 5 records are the top 5 3-lap records
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// The 6th record is the best 1-lap record
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u8 records[6][3];
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// It's unknown what these bytes are used for
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// Byte 1 might be an indicator that there is a ghost available for that course
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u8 unknownBytes[6];
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} CourseTimeTrialRecords; // size = 0x18
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typedef struct {
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// Each cup is made up of 4 courses
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CourseTimeTrialRecords courseRecords[4];
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} CupTimeTrialRecords; // size = 0x60
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typedef struct {
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// There are 4 cups total
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CupTimeTrialRecords cupRecords[4];
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} AllCourseTimeTrialRecords; // size = 0x180
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typedef struct {
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// Records 0 through 3 are for the first cup's courses
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// Records 4 through 7 are for the second cup's courses
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u8 bestThreelaps[8][3];
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u8 bestSinglelaps[8][3];
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// It's unknown what these bytes are used for
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u8 unknownBytes[8];
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} OnlyBestTimeTrialRecords; // size = 0x38
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typedef struct {
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AllCourseTimeTrialRecords allCourseTimeTrialRecords;
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// GP Points scored for each CC mode
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// 1st place is 3 points, 2nd is 2, etc.
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// Lowest dibit is the Mushroom Cup, 2nd dibit is the Flower Cup, etc
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u8 grandPrixPoints[4];
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u8 soundMode;
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// It's unknown what the first byte is used for
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u8 checksum[3];
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// For some reason there's 2 entries covering 4 cups
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// Instead of 4 entries, one per cup. Or even just one big entry for all 4 cups
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// Its also unknown why these are here when they're identical to the values found
|
|
// in allCourseTimeTrialRecords
|
|
OnlyBestTimeTrialRecords onlyBestTimeTrialRecords[2];
|
|
// If checksum[1] or checksum[2] does not match their expected value,
|
|
// the grandPrixPoints and soundMode are reset. Then if the backup data's
|
|
// checksums are valid, copy the backup data to the main data.
|
|
u8 grandPrixPointsBackup[4];
|
|
u8 soundModeBackup;
|
|
u8 checksumBackup[3];
|
|
} SaveData; // size = 0x200
|
|
|
|
typedef struct {
|
|
/* 0x00 */ char unk_00[0x1D];
|
|
/* 0x1D */ s8 unk_1D;
|
|
/* 0x1E */ s8 unk_1E;
|
|
} struct_D_802874D8;
|
|
|
|
typedef struct {
|
|
s16 unk_00;
|
|
char unk_02[0xE];
|
|
s16 unk_10;
|
|
char unk_12[0xE];
|
|
s16 unk_20;
|
|
char unk_22[0xE];
|
|
s16 unk_30;
|
|
char unk_32[0xE]; // guessed
|
|
} struct_D_801650D0;
|
|
|
|
typedef struct
|
|
{
|
|
/* 0x00 */ f32 unk_000;
|
|
/* 0x04 */ Vec3f unk_004;
|
|
/* 0x10 */ s8 unk_010[0x18];
|
|
/* 0x28 */ f32 unk_028;
|
|
/* 0x2C */ f32 unk_02C;
|
|
/* 0x30 */ f32 unk_030;
|
|
/* 0x34 */ f32 unk_034;
|
|
/* 0x38 */ f32 unk_038;
|
|
/* 0x3C */ f32 unk_03C;
|
|
/* 0x40 */ s8 unk_040[0x8];
|
|
/* 0x48 */ s32 unk_048;
|
|
/* 0x4C */ s32 unk_04C;
|
|
/* 0x50 */ s32 unk_050;
|
|
/* 0x54 */ s32 unk_054;
|
|
/* 0x58 */ s32 unk_058;
|
|
/* 0x5C */ s32 unk_05C;
|
|
/* 0x60 */ s32* unk_060;
|
|
/* 0x64 */ s32* unk_064;
|
|
/* 0x68 */ s32* unk_068;
|
|
/* 0x6C */ s32 unk_06C;
|
|
/* 0x70 */ s32 unk_070;
|
|
/* 0x74 */ s32 unk_074;
|
|
/* 0x78 */ s8 unk_078[0x0C];
|
|
/* 0x84 */ s16 unk_084[0xE];
|
|
/* 0xA0 */ s16 unk_0A0;
|
|
/* 0xA2 */ s16 unk_0A2;
|
|
/* 0xA4 */ s16 unk_0A4;
|
|
/* 0xA6 */ s16 unk_0A6;
|
|
/* 0xA8 */ s16 unk_0A8;
|
|
/* 0xAA */ s16 unk_0AA;
|
|
/* 0xAC */ s16 unk_0AC;
|
|
/* 0xAE */ s16 unk_0AE;
|
|
/* 0xB0 */ s16 unk_0B0;
|
|
/* 0xB0 */ s16 unk_0B2;
|
|
/* 0xB0 */ s16 unk_0B4;
|
|
/* 0xB0 */ s16 unk_0B6;
|
|
/* 0xB0 */ s8 unk_0B8[0x8];
|
|
/* 0xC0 */ s16 unk_0C0;
|
|
/* 0xC2 */ s8 unk_0C2;
|
|
/* 0xC3 */ s8 unk_0C3;
|
|
/* 0xC4 */ s8 unk_0C4;
|
|
/* 0xC5 */ s8 unk_0C5;
|
|
/* 0xC6 */ s8 unk_0C6;
|
|
/* 0xC7 */ s8 unk_0C7;
|
|
/* 0xC8 */ s8 unk_0C8;
|
|
/* 0xC9 */ s8 unk_0C9;
|
|
/* 0xCA */ s8 unk_0CA;
|
|
/* 0xCB */ s8 unk_0CB;
|
|
/* 0xCC */ s8 unk_0CC;
|
|
/* 0xCD */ s8 unk_0CD;
|
|
/* 0xCE */ s8 unk_0CE;
|
|
/* 0xCF */ s8 unk_0CF;
|
|
/* 0xD0 */ s8 unk_0D0;
|
|
/* 0xD1 */ s8 unk_0D1;
|
|
/* 0xD2 */ s8 unk_0D2;
|
|
/* 0xD3 */ s8 unk_0D3;
|
|
/* 0xD4 */ s8 unk_0D4;
|
|
/* 0xD5 */ s8 unk_0D5;
|
|
/* 0xD6 */ u8 unk_0D6;
|
|
/* 0xD7 */ u8 unk_0D7;
|
|
/* 0xD8 */ s8 unk_0D8;
|
|
/* 0xD9 */ u8 unk_0D9;
|
|
/* 0xDA */ u8 unk_0DA;
|
|
/* 0xDB */ u8 unk_0DB;
|
|
/* 0xDC */ u8 unk_0DC;
|
|
/* 0xDD */ s8 unk_0DD;
|
|
/* 0xDE */ s8 unk_0DE;
|
|
/* 0xDF */ s8 unk_0DF;
|
|
} struct_80165C18_entry; // size = 0xE0
|
|
|
|
typedef struct {
|
|
char unk_00[0x4];
|
|
f32 unk_04;
|
|
char unk_08[0x4];
|
|
f32 unk_0C;
|
|
char unk_10[0x10];
|
|
} struct_D_8018CE10; // size = 0x20
|
|
|
|
typedef struct
|
|
{
|
|
// Something related to time trial ghost data?
|
|
/* 0x00 */ s32 unk_00;
|
|
/* 0x04 */ u8 ghostDataSaved;
|
|
/* 0x05 */ s8 courseIndex;
|
|
/* 0x06 */ u8 characterId;
|
|
/* 0x07 */ u8 unk_07;
|
|
/* 0x08 */ s8 unk_08[0x77];
|
|
/* 0x7F */ u8 checksum;
|
|
} struct_8018EE10_entry; // size = 0x80
|
|
|
|
typedef struct {
|
|
char unk_00[0x920];
|
|
} struct_D_802DFB80; // size = 0x920
|
|
|
|
typedef struct {
|
|
char unk_00[0x1000];
|
|
} struct_D_802BFB80;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 red;
|
|
/* 0x02 */ u16 green;
|
|
/* 0x04 */ u16 blue;
|
|
/* 0x06 */ u16 alpha;
|
|
} RGBA16; // size = 0x08
|
|
|
|
// Something related to human players
|
|
// Also might be used for the camera during the post race screens
|
|
typedef struct {
|
|
/* 0x00 */ f32 unknownScaling; // Looks to be some type of scaling, unknown use
|
|
/* 0x04 */ f32 rankScaling; // Scaling done on the rank text in the bottom left corner of the screen
|
|
// All time measurements are in centiseconds
|
|
/* 0x08 */ u32 someTimer; // The someTimers seem to always have the same value, the total time since race start
|
|
/* 0x0C */ u32 someTimer1;
|
|
/* 0x10 */ u32 timeLastTouchedFinishLine; // Sum of time of all completed laps
|
|
// Times at which each lap was completed
|
|
/* 0x14 */ u32 lap1CompletionTime;
|
|
/* 0x18 */ u32 lap2CompletionTime;
|
|
/* 0x1C */ u32 lap3CompletionTime;
|
|
// Time each lap took to complete
|
|
/* 0x20 */ u32 lap1Duration;
|
|
/* 0x24 */ u32 lap2Duration;
|
|
/* 0x28 */ u32 lap3Duration;
|
|
// Integer parts of the player's X/Y/X coordinates
|
|
/* 0x2C */ s32 posXInt;
|
|
/* 0x30 */ s32 posYInt;
|
|
/* 0x34 */ s32 posZInt;
|
|
/* 0x38 */ s32 unk_38;
|
|
// Timer for how long the on screen should blink on lap completion
|
|
// Blinking occurs as long as this is a non-zero value.
|
|
// Other on screen effects may override the blinking
|
|
/* 0x3C */ s16 blinkTimer;
|
|
/* 0x3E */ s16 speedometerX;
|
|
/* 0x40 */ s16 speedometerY;
|
|
/* 0x42 */ s16 itemBoxX;
|
|
/* 0x44 */ s16 itemBoxY;
|
|
/* 0x46 */ s16 slideItemBoxX;
|
|
/* 0x48 */ s16 slideItemBoxY;
|
|
// These 2 s16's have values, but I have yet to identify any places that read them
|
|
/* 0x4A */ s16 unk_4A;
|
|
/* 0x4C */ s16 unk_4C;
|
|
/* 0x4E */ s16 timerX; // X coordinate of the on screen timer
|
|
// These 4 X coordinates are "slide" values
|
|
/* 0x50 */ s16 lap1CompletionTimeX; // Pulls double-duty as timerAfterImage1X
|
|
/* 0x52 */ s16 lap2CompletionTimeX; // Pulls double-duty as timerAfterImage2X
|
|
/* 0x54 */ s16 lap3CompletionTimeX;
|
|
/* 0x56 */ s16 totalTimeX;
|
|
/* 0x58 */ s16 timerY; // Y coordinate of the on screen timer (used as Y coordinate for lap completion times in post-race screen)
|
|
/* 0x5A */ s16 lapX; // X coordinate of the on screen lap counter
|
|
// 0x5C and 0x5E seem to be relative to lapX
|
|
/* 0x5C */ s16 lapAfterImage1X;
|
|
/* 0x5E */ s16 lapAfterImage2X;
|
|
/* 0x60 */ s16 lapY; // Y coordinate of the on screen lap counter
|
|
/* 0x62 */ s16 rankX; // X coordinate of the on screen rank indicator
|
|
/* 0x64 */ s16 rankY; // Y coordinate of the on screen rank indicator
|
|
/* 0x66 */ s16 slideRankX; // Adds with the other rankX, used during post race screen to make the rank "slide" into place
|
|
/* 0x68 */ s16 slideRankY; // Adds with the other rankY, used during post race screen to make the rank "slide" into place
|
|
/* 0x6A */ s16 stagingPosition; // Position to take during race staging
|
|
// These s16's occasionally have values, but I have yet to identify any places that read them
|
|
// They appear to have values when in 3/4 player split screen mode, otherwise they're 0
|
|
/* 0x6C */ s16 unk_6C;
|
|
/* 0x6E */ s16 unk_6E;
|
|
/* 0x70 */ s8 raceCompleteBool; // Indicates if race is over?
|
|
/* 0x71 */ s8 lapCount; // This increases to 3 when a race is over, while alsoLapCount stays at 2
|
|
/* 0x72 */ s8 alsoLapCount;
|
|
// Related to the timer blinking on lap completion
|
|
// If blinkTimer is counting down:
|
|
// 0: Show timer
|
|
// 1: Hide timer
|
|
// 2: ? Seems to be a transition state, never lasts a long enough for blinkTimer to tick
|
|
/* 0x73 */ s8 blinkState;
|
|
/* 0x74 */ s8 unk_74;
|
|
/* 0x75 */ s8 unk_75;
|
|
/* 0x76 */ s16 itemOverride; // Something related to item generation. If non-zero, it determines the item you get
|
|
// 0x78 to 0x7F appear to be some type of "state" trackers for the lap and timer text during a race start
|
|
// When a race starts those texts (and their afterimages) slide in and "bounce" a bit. These states control the bouncing (somehow)
|
|
/* 0x78 */ s8 unk_78;
|
|
/* 0x79 */ s8 unk_79;
|
|
/* 0x7A */ s8 unk_7A;
|
|
/* 0x7B */ s8 unk_7B;
|
|
/* 0x7C */ s8 unk_7C;
|
|
/* 0x7D */ s8 unk_7D;
|
|
/* 0x7E */ s8 unk_7E;
|
|
/* 0x7F */ s8 unk_7F;
|
|
/* 0x80 */ s32 unk_80;
|
|
} struct_8018CA70_entry; // size = 0x84
|
|
|
|
#endif
|