mk64/include/types.h

279 lines
6.1 KiB
C

#ifndef TYPES_H
#define TYPES_H
#include <ultra64.h>
#include <common_structs.h>
#include "camera.h"
typedef f32 Mat4[4][4];
typedef f32 Mat3[3][3];
enum SpTaskState {
SPTASK_STATE_NOT_STARTED,
SPTASK_STATE_RUNNING,
SPTASK_STATE_INTERRUPTED,
SPTASK_STATE_FINISHED,
SPTASK_STATE_FINISHED_DP
};
struct SPTask
{
/*0x00*/ OSTask task;
/*0x40*/ OSMesgQueue *msgqueue;
/*0x44*/ OSMesg msg;
/*0x48*/ enum SpTaskState state;
}; // size = 0x4C, align = 0x8
struct VblankHandler
{
OSMesgQueue *queue;
OSMesg msg;
};
struct D_80150158 {
s16 unk0;
s32 unk4;
s32 unk8;
s32 unkC;
};
struct Controller {
s16 rawStickX;
s16 rawStickY;
u16 button; // HeldButton
u16 buttonPressed; // OnTriggered
u16 buttonDepressed; // OffTriggered
u16 stickDirection;
u16 stickPressed; // OffTriggered
u16 stickDepressed; // OnTriggered
};
struct UnkStruct_800DC5EC {
struct Controller *controllers; // gControllers ptr 800F6910
Camera *camera; // Player camera ptr
Player *player; // Player ptr 800F6990
s32 unkC; // unk struct?
Vp viewport;
s32 pad[2];
u32 cameraHeight;
s16 screenWidth;
s16 screenHeight;
s16 screenStartX;
s16 screenStartY;
s16 unk3C;
s16 playerDirection;
s16 pathCounter;
s16 unk42;
s32 pad2;
};
struct UnkStruct_80280658 {
s32 unk0;
s16 unk4;
s16 unk6;
s8 unk8;
s8 unk9;
s16 unkA;
s16 unkC;
s16 unkE;
f32 unk10;
f32 unk14;
f32 unk18;
f32 unk1C;
f32 unk20;
f32 unk24;
struct UnkStruct_80280658_2 *unk28;
s32 unk2C;
s32 unk30;
f32 unk34;
f32 unk38;
s32 unk3C;
s32 unk40;
s32 unk44;
s32 unk48;
};
struct UnkStruct_80280658_2 {
s16 unk0;
s16 unk2;
s16 unk4;
s16 unk6;
s8 unk8;
s8 unk9;
s8 unkA;
f32 unkC;
};
struct UnkStruct_8028088C {
s32 unk0;
s16 unk4;
s16 unk6;
s8 unk8;
s8 unk9;
s16 unkA;
s16 unkC;
s16 unkE;
f32 unk10;
f32 unk14;
f32 unk18;
f32 unk1C;
f32 unk20;
f32 unk24;
struct UnkStruct_80280658_2 *unk28;
s16 unk2C;
s16 unk2E;
s16 unk30;
s16 unk32;
s16 unk34;
s16 unk36;
s32 unk38;
s32 unk3C;
};
// Camera path struct? Or something like that. For GP race won scene?
struct UnkStruct_80287500 {
Vec3f unk0; // xyz coordinates?
f32 unkC;
f32 unk10;
f32 unk14; // rotation?
s32 unk18;
s32 unk1C;
f32 unk20;
f32 unk24;
f32 unk28;
f32 unk2C;
f32 unk30;
f32 unk34;
s32 unk38;
};
struct UnkStruct_800DDB40 {
u32 unk0;
u32 unk4;
u32 unk8;
u32 unkC;
u32 unk10;
u32 unk14;
u32 unk18;
u32 unk1C;
u32 unk20;
u16 unk24;
u16 unk26;
};
struct UnkStruct_802B53C8 {
f32 unk0;
f32 unk4;
f32 unk8;
f32 unkC;
};
// end math util structs
struct UnkStruct8008A890 {
// B4 long
Vec3f pos;
//f32 posY;
//f32 posZ;
f32 unk; // lookat? faceangle?
f32 unk1;
f32 unk2;
f32 angleX;
f32 angleY;
f32 angleZ;
s16 rotX;
s16 rotX2;
s16 rotY; // unused?
s16 rotZ;
s32 unk3; // zero
s32 unk4; // 0x4119999A
s32 unk5; // 0xC20C bit flag?
s32 unk6; // 0
s32 unk7; // 0
s32 unk8; // 0x41F
s32 unk9; // 0
s32 unk10; // 0
s32 unk11; // 0
s32 unk12; // 0
u16 unk13; // 0x103F7
u16 unk13_and_a_half;
u16 unk14; // 0x05BC00## Surface camera is over?
u16 unk14_half;
u16 collisionX;
u16 value;
u16 collisionY;
f32 collisionZ;
f32 unk15;
f32 unk16;
f32 unk17;
f32 unk18;
f32 unk19;
f32 unk20;
f32 unkAngleX;
f32 unkAngleY;
f32 unkAngleZ;
s32 unk21; // zero
f32 collision;
f32 unk22; // zero
s16 unk23; // confirmed s16
s16 unk24; // zero
s16 unk24_and_a_half;
s32 unk25; // zero
s32 unk26; // zero
// need another s16 here?
s32 unk27; // 8
s16 unk28; // zero
f32 unk29; // 422
f32 unk30;
};
struct UnkStruct_800DDB68 {
s32 *D_800ED600; s32 *D_800ED608; s32 *D_800ED610; s32 *D_800ED618;
s32 *D_800ED620; s32 *D_800ED628; s32 *D_800ED630; s32 *D_800ED638;
};
typedef struct {
s8 ob[3];
s8 unk;
} coursePath;
struct courseTable {
u32 *dlRomStart; // 0x00 ROM start for segment 6 DL data
u32 *dlRomEnd; // 0x04 ROM end for segment 6 DL data
u32 *vertexRomStart; // 0x08 ROM start for segment 4 vertex data
u32 *vertexRomEnd; // 0x0C ROM end for segment 7?
u32 *offsetRomStart; // 0x10 ROM start for uncompressed segment 9 texture and DL addresses
u32 *offsetRomEnd; // 0x14 ROM end for uncompressed segment 9 texture and DL addresses
mk64_Vtx *vertexStart; // 0x18 segmented address of vertex data
u32 vertexCount; // 0x1C number of vertices in vertex data
u32 *packedStart; // 0x20 packed display list start address
u32 *finalDL; // 0x24
u32 *textures; // 0x20 segmented address of textures table
u16 unknown1; // 0x2C
u16 padding; // 0x2E
};
extern mk64_Vtx d_course_mario_raceway_vertex[];
extern mk64_Vtx d_course_choco_mountain_vertex[];
extern mk64_Vtx d_course_bowsers_castle_vertex[];
extern mk64_Vtx d_course_banshee_boardwalk_vertex[];
extern mk64_Vtx d_course_yoshi_valley_vertex[];
extern mk64_Vtx d_course_frappe_snowland_vertex[];
extern mk64_Vtx d_course_koopa_troopa_beach_vertex[];
extern mk64_Vtx d_course_royal_raceway_vertex[];
extern mk64_Vtx d_course_luigi_raceway_vertex[];
extern mk64_Vtx d_course_moo_moo_farm_vertex[];
extern mk64_Vtx d_course_toads_turnpike_vertex[];
extern mk64_Vtx d_course_kalimari_desert_vertex[];
extern mk64_Vtx d_course_sherbet_land_vertex[];
extern mk64_Vtx d_course_rainbow_road_vertex[];
extern mk64_Vtx d_course_wario_stadium_vertex[];
extern mk64_Vtx d_course_block_fort_vertex[];
extern mk64_Vtx d_course_skyscraper_vertex[];
extern mk64_Vtx d_course_double_deck_vertex[];
extern mk64_Vtx d_course_dks_jungle_parkway_vertex[];
extern mk64_Vtx d_course_big_donut_vertex[];
extern struct courseTable gCourseTable[];
#endif /* TYPES_H */