From f1cb0c2ec9efc29b42a574dc7acfbd60d2c7ead8 Mon Sep 17 00:00:00 2001 From: MegaMech Date: Tue, 12 Jul 2022 12:41:53 -0700 Subject: [PATCH] Updated Introduction (markdown) --- Introduction.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Introduction.md b/Introduction.md index 7df8862..c24db86 100644 --- a/Introduction.md +++ b/Introduction.md @@ -3,7 +3,7 @@ The game begins by setting up its four threads; idle, video, audio, and the game loop. The idle thread allows the cpu to sleep. Without it, if at any time execution of all threads were paused, the cpu would never be able to continue. -As such, the idle thread runs the following code: `while(TRUE);` (it runs in a perpetual loop). N64 threads are ran based on priority running whichever thread holds the most of it. Threads can also pause and wait for events. Note that the N64 is not multi-threaded by modern standards as the other threads contain specific purposes. +As such, the idle thread runs the following code: `while(TRUE);` (it runs in a perpetual loop of nothing; sleep). N64 threads are ran based on priority running whichever thread holds the most of it. Threads can also pause and wait for events. Note that the N64 is not multi-threaded by modern standards as the other threads contain specific purposes. # Overall Control Flow ```