/*
 * File: z_oceff_wipe2.c
 * Overlay: ovl_Oceff_Wipe2
 * Description:
 */

#include "z_oceff_wipe2.h"

#define FLAGS 0x02000010

#define THIS ((OceffWipe2*)thisx)

void OceffWipe2_Init(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe2_Destroy(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe2_Update(Actor* thisx, GlobalContext* globalCtx);
void OceffWipe2_Draw(Actor* thisx, GlobalContext* globalCtx);

#if 0
const ActorInit Oceff_Wipe2_InitVars = {
    ACTOR_OCEFF_WIPE2,
    ACTORCAT_ITEMACTION,
    FLAGS,
    GAMEPLAY_KEEP,
    sizeof(OceffWipe2),
    (ActorFunc)OceffWipe2_Init,
    (ActorFunc)OceffWipe2_Destroy,
    (ActorFunc)OceffWipe2_Update,
    (ActorFunc)OceffWipe2_Draw,
};

#endif

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Init.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Destroy.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Update.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe2/OceffWipe2_Draw.s")
