/*
 * File: z_obj_dowsing.c
 * Overlay: ovl_Obj_Dowsing
 * Description:
 */

#include "z_obj_dowsing.h"

#define FLAGS 0x00000010

#define THIS ((ObjDowsing*)thisx)

void ObjDowsing_Init(Actor* thisx, GlobalContext* globalCtx);
void ObjDowsing_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjDowsing_Update(Actor* thisx, GlobalContext* globalCtx);

#if 0
const ActorInit Obj_Dowsing_InitVars = {
    ACTOR_OBJ_DOWSING,
    ACTORCAT_ITEMACTION,
    FLAGS,
    GAMEPLAY_KEEP,
    sizeof(ObjDowsing),
    (ActorFunc)ObjDowsing_Init,
    (ActorFunc)ObjDowsing_Destroy,
    (ActorFunc)ObjDowsing_Update,
    (ActorFunc)NULL,
};

#endif

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Dowsing/func_80B23D50.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Dowsing/func_80B23DD0.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Dowsing/ObjDowsing_Init.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Dowsing/ObjDowsing_Destroy.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Dowsing/ObjDowsing_Update.s")
