/*
 * File: z_en_si.c
 * Overlay: ovl_En_Si
 * Description: Golden Skulltula Token
 */

#include "z_en_si.h"

#define FLAGS 0x00000201

#define THIS ((EnSi*)thisx)

void EnSi_Init(Actor* thisx, GlobalContext* globalCtx);
void EnSi_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnSi_Update(Actor* thisx, GlobalContext* globalCtx);
void EnSi_Draw(Actor* thisx, GlobalContext* globalCtx);

void func_8098CB70(EnSi* this, GlobalContext* globalCtx);
void func_8098CBDC(EnSi* this, GlobalContext* globalCtx);

#if 0
const ActorInit En_Si_InitVars = {
    ACTOR_EN_SI,
    ACTORCAT_ITEMACTION,
    FLAGS,
    OBJECT_ST,
    sizeof(EnSi),
    (ActorFunc)EnSi_Init,
    (ActorFunc)EnSi_Destroy,
    (ActorFunc)EnSi_Update,
    (ActorFunc)EnSi_Draw,
};

// static ColliderSphereInit sSphereInit = {
static ColliderSphereInit D_8098CD80 = {
    { COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_NO_PUSH | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_SPHERE, },
    { ELEMTYPE_UNK0, { 0xF7CFFFFF, 0x00, 0x00 }, { 0xF7CFFFFF, 0x00, 0x00 }, TOUCH_ON | TOUCH_SFX_NORMAL, BUMP_ON | BUMP_HOOKABLE, OCELEM_ON, },
    { 0, { { 0, 0, 0 }, 10 }, 100 },
};

// sColChkInfoInit
static CollisionCheckInfoInit2 D_8098CDAC = { 1, 0, 0, 0, MASS_IMMOVABLE };

// static DamageTable sDamageTable = {
static DamageTable D_8098CDB8 = {
    /* Deku Nut       */ DMG_ENTRY(1, 0x0),
    /* Deku Stick     */ DMG_ENTRY(1, 0x0),
    /* Horse trample  */ DMG_ENTRY(1, 0x0),
    /* Explosives     */ DMG_ENTRY(1, 0x0),
    /* Zora boomerang */ DMG_ENTRY(1, 0x0),
    /* Normal arrow   */ DMG_ENTRY(1, 0x0),
    /* UNK_DMG_0x06   */ DMG_ENTRY(1, 0x0),
    /* Hookshot       */ DMG_ENTRY(1, 0x0),
    /* Goron punch    */ DMG_ENTRY(1, 0x0),
    /* Sword          */ DMG_ENTRY(1, 0x0),
    /* Goron pound    */ DMG_ENTRY(1, 0x0),
    /* Fire arrow     */ DMG_ENTRY(1, 0x0),
    /* Ice arrow      */ DMG_ENTRY(1, 0x0),
    /* Light arrow    */ DMG_ENTRY(1, 0x0),
    /* Goron spikes   */ DMG_ENTRY(1, 0x0),
    /* Deku spin      */ DMG_ENTRY(1, 0x0),
    /* Deku bubble    */ DMG_ENTRY(1, 0x0),
    /* Deku launch    */ DMG_ENTRY(1, 0x0),
    /* UNK_DMG_0x12   */ DMG_ENTRY(1, 0x0),
    /* Zora barrier   */ DMG_ENTRY(1, 0x0),
    /* Normal shield  */ DMG_ENTRY(1, 0x0),
    /* Light ray      */ DMG_ENTRY(1, 0x0),
    /* Thrown object  */ DMG_ENTRY(1, 0x0),
    /* Zora punch     */ DMG_ENTRY(1, 0x0),
    /* Spin attack    */ DMG_ENTRY(1, 0x0),
    /* Sword beam     */ DMG_ENTRY(1, 0x0),
    /* Normal Roll    */ DMG_ENTRY(1, 0x0),
    /* UNK_DMG_0x1B   */ DMG_ENTRY(1, 0x0),
    /* UNK_DMG_0x1C   */ DMG_ENTRY(1, 0x0),
    /* Unblockable    */ DMG_ENTRY(1, 0x0),
    /* UNK_DMG_0x1E   */ DMG_ENTRY(1, 0x0),
    /* Powder Keg     */ DMG_ENTRY(1, 0x0),
};

#endif

extern ColliderSphereInit D_8098CD80;
extern CollisionCheckInfoInit2 D_8098CDAC;
extern DamageTable D_8098CDB8;

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Si/func_8098CA20.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Si/func_8098CAD0.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Si/func_8098CB70.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Si/func_8098CBDC.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Si/EnSi_Init.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Si/EnSi_Destroy.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Si/EnSi_Update.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Si/EnSi_Draw.s")
