/*
 * File: z_en_viewer.c
 * Overlay: ovl_En_Viewer
 * Description: Cutscene Actors?
 */

#include "z_en_viewer.h"

#define FLAGS 0x00200030

#define THIS ((EnViewer*)thisx)

void EnViewer_Init(Actor* thisx, GlobalContext* globalCtx);
void EnViewer_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnViewer_Update(Actor* thisx, GlobalContext* globalCtx);
void EnViewer_Draw(Actor* thisx, GlobalContext* globalCtx);

void func_8089F17C(EnViewer* this, GlobalContext* globalCtx);
void func_8089F218(EnViewer* this, GlobalContext* globalCtx);
void func_8089F2C4(EnViewer* this, GlobalContext* globalCtx);

void EnViewer_SetupAction(EnViewer* this, EnViewerActionFunc actionFunc);

#if 0
const ActorInit En_Viewer_InitVars = {
    ACTOR_EN_VIEWER,
    ACTORCAT_ITEMACTION,
    FLAGS,
    GAMEPLAY_KEEP,
    sizeof(EnViewer),
    (ActorFunc)EnViewer_Init,
    (ActorFunc)EnViewer_Destroy,
    (ActorFunc)EnViewer_Update,
    (ActorFunc)EnViewer_Draw,
};

#endif

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/EnViewer_SetupAction.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/EnViewer_Init.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/EnViewer_Destroy.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/func_8089F014.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/func_8089F0A0.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/func_8089F17C.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/func_8089F218.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/func_8089F2C4.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/EnViewer_Update.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Viewer/EnViewer_Draw.s")
