#ifndef Z_EN_GAMELUPY_H
#define Z_EN_GAMELUPY_H

#include "global.h"

struct EnGamelupy;

typedef void (*EnGamelupyActionFunc)(struct EnGamelupy*, GlobalContext*);

typedef struct EnGamelupy {
    /* 0x0000 */ Actor actor;
    /* 0x0144 */ char unk_144[0x4C];
    /* 0x0190 */ EnGamelupyActionFunc actionFunc;
    /* 0x0194 */ char unk_194[0x10];
} EnGamelupy; // size = 0x1A4

extern const ActorInit En_Gamelupy_InitVars;

#endif // Z_EN_GAMELUPY_H
