/*
 * File: z_dm_tsg.c
 * Overlay: ovl_Dm_Tsg
 * Description: Handles all the masks scrolling by as Link falls in the intro
 */

#include "z_dm_tsg.h"

#define FLAGS 0x00000030

#define THIS ((DmTsg*)thisx)

void DmTsg_Init(Actor* thisx, GlobalContext* globalCtx);
void DmTsg_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DmTsg_Update(Actor* thisx, GlobalContext* globalCtx);
void DmTsg_Draw(Actor* thisx, GlobalContext* globalCtx);

#if 0
const ActorInit Dm_Tsg_InitVars = {
    ACTOR_DM_TSG,
    ACTORCAT_ITEMACTION,
    FLAGS,
    OBJECT_OPEN_OBJ,
    sizeof(DmTsg),
    (ActorFunc)DmTsg_Init,
    (ActorFunc)DmTsg_Destroy,
    (ActorFunc)DmTsg_Update,
    (ActorFunc)DmTsg_Draw,
};

#endif

extern UNK_TYPE D_06011458;

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Tsg/DmTsg_Init.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Tsg/DmTsg_Destroy.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Tsg/DmTsg_Update.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Dm_Tsg/DmTsg_Draw.s")
