#ifndef Z_EN_RIVER_SOUND_H
#define Z_EN_RIVER_SOUND_H

#include "global.h"

struct EnRiverSound;

typedef struct EnRiverSound {
    /* 0x000 */ Actor actor;
    /* 0x144 */ char unk_144[0x8];
} EnRiverSound; // size = 0x14C

extern const ActorInit En_River_Sound_InitVars;

#endif // Z_EN_RIVER_SOUND_H
