/*
 * File: z_en_encount3.c
 * Overlay: ovl_En_Encount3
 * Description:
 */

#include "z_en_encount3.h"

#define FLAGS 0x08000030

#define THIS ((EnEncount3*)thisx)

void EnEncount3_Init(Actor* thisx, GlobalContext* globalCtx);
void EnEncount3_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnEncount3_Update(Actor* thisx, GlobalContext* globalCtx);
void EnEncount3_Draw(Actor* thisx, GlobalContext* globalCtx);

void func_809AD084(EnEncount3* this, GlobalContext* globalCtx);
void func_809AD194(EnEncount3* this, GlobalContext* globalCtx);
void func_809AD1EC(EnEncount3* this, GlobalContext* globalCtx);

#if 0
const ActorInit En_Encount3_InitVars = {
    ACTOR_EN_ENCOUNT3,
    ACTORCAT_ENEMY,
    FLAGS,
    OBJECT_BIG_FWALL,
    sizeof(EnEncount3),
    (ActorFunc)EnEncount3_Init,
    (ActorFunc)EnEncount3_Destroy,
    (ActorFunc)EnEncount3_Update,
    (ActorFunc)EnEncount3_Draw,
};

#endif

extern UNK_TYPE D_060009A0;

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/EnEncount3_Init.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/EnEncount3_Destroy.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/func_809AD058.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/func_809AD084.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/func_809AD194.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/func_809AD1EC.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/EnEncount3_Update.s")

#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Encount3/EnEncount3_Draw.s")
