#include "global.h"

DebugDispObject* sDebugObjectListHead;

typedef struct {
    /* 0x00 */ s16 drawType;  // indicates which draw function to use when displaying the object
    /* 0x04 */ void* drawArg; // segment address (display list or texture) passed to the draw funciton when called
} DebugDispObjectInfo;        // size = 0x8

typedef void (*DebugDispObject_DrawFunc)(DebugDispObject*, void*, GlobalContext*);

void DebugDisplay_DrawSpriteI8(DebugDispObject*, void*, GlobalContext*);
void DebugDisplay_DrawPolygon(DebugDispObject*, void*, GlobalContext*);

DebugDispObject* DebugDisplay_Init(void) {
    sDebugObjectListHead = NULL;
    return sDebugObjectListHead;
}

DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
                                        f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
                                        GraphicsContext* gfxCtx) {
    DebugDispObject* oldHead = sDebugObjectListHead;

    sDebugObjectListHead = GRAPH_ALLOC(gfxCtx, sizeof(DebugDispObject));
    sDebugObjectListHead->pos.x = posX;
    sDebugObjectListHead->pos.y = posY;
    sDebugObjectListHead->pos.z = posZ;
    sDebugObjectListHead->rot.x = rotX;
    sDebugObjectListHead->rot.y = rotY;
    sDebugObjectListHead->rot.z = rotZ;
    sDebugObjectListHead->scale.x = scaleX;
    sDebugObjectListHead->scale.y = scaleY;
    sDebugObjectListHead->scale.z = scaleZ;
    sDebugObjectListHead->color.r = red;
    sDebugObjectListHead->color.g = green;
    sDebugObjectListHead->color.b = blue;
    sDebugObjectListHead->color.a = alpha;
    sDebugObjectListHead->type = type;
    sDebugObjectListHead->next = oldHead;
    return sDebugObjectListHead;
}

#include "code/debug_display/debug_display.c"

DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { DebugDisplay_DrawSpriteI8, DebugDisplay_DrawPolygon };

DebugDispObjectInfo sDebugObjectInfoTable[] = {
    { 0, sDebugDisplayCircleTex }, { 0, sDebugDisplayCrossTex }, { 0, sDebugDisplayBallTex },
    { 0, sDebugDisplayCursorTex }, { 1, &sDebugDisplay1DL },     { 1, &sDebugDisplay3DL },
    { 1, &sDebugDisplay2DL },
};

void DebugDisplay_DrawObjects(GlobalContext* globalCtx) {
    DebugDispObject* dispObj = sDebugObjectListHead;
    DebugDispObjectInfo* objInfo;

    while (dispObj != NULL) {
        objInfo = &sDebugObjectInfoTable[dispObj->type];
        sDebugObjectDrawFuncTable[objInfo->drawType](dispObj, objInfo->drawArg, globalCtx);
        dispObj = dispObj->next;
    }
}

void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalContext* globalCtx) {
    OPEN_DISPS(globalCtx->state.gfxCtx);

    func_8012C6FC(globalCtx->state.gfxCtx);

    gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);
    Matrix_InsertTranslation(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, 0);
    Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, 1);
    Matrix_InsertMatrix(&globalCtx->mf_187FC, 1);
    Matrix_InsertRotation(dispObj->rot.x, dispObj->rot.y, dispObj->rot.z, 1);

    gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
                        G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);

    gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

    gSPDisplayList(POLY_XLU_DISP++, sDebugDisplaySpriteDL);

    CLOSE_DISPS(globalCtx->state.gfxCtx);
}

Lights1 sDebugDisplayLight1 = gdSPDefLights1(128, 128, 128, 255, 255, 255, 73, 73, 73);

void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* arg1, GlobalContext* globalCtx) {
    OPEN_DISPS(globalCtx->state.gfxCtx);

    func_8012C588(globalCtx->state.gfxCtx);

    gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, dispObj->color.r, dispObj->color.g, dispObj->color.b, dispObj->color.a);

    gSPSetLights1(POLY_XLU_DISP++, sDebugDisplayLight1);

    Matrix_SetStateRotationAndTranslation(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
    Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, 1);
    gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);

    gSPDisplayList(POLY_XLU_DISP++, arg1);
    CLOSE_DISPS(globalCtx->state.gfxCtx);
}

s32 D_801BB068[] = {
    0x00140000, 0x0000FFEC, 0x00000000, 0x00000014, 0x00000000, 0xFFEC0000, 0x00000000, 0x00140000, 0x0000FFEC,
};

s32 D_801BB08C = 0;

Gfx* func_800E99B0(GraphicsContext* gfxCtx, s32 arg1);

void func_800E992C(GlobalContext* globalCtx, s32 arg1) {
    s32 pad;

    OPEN_DISPS(globalCtx->state.gfxCtx);

    func_8012C560(globalCtx->state.gfxCtx);
    gSPMatrix(POLY_XLU_DISP++, &D_801D1DE0, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
    gSPDisplayList(POLY_XLU_DISP++, func_800E99B0(globalCtx->state.gfxCtx, arg1));

    CLOSE_DISPS(globalCtx->state.gfxCtx);
}

#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug_display/func_800E99B0.s")
