#ifndef Z_OBJ_TOUDAI_H
#define Z_OBJ_TOUDAI_H

#include "global.h"

struct ObjToudai;

typedef struct ObjToudai {
    /* 0x000 */ Actor actor;
    /* 0x144 */ char unk_144[0xFC];
} ObjToudai; // size = 0x240

extern const ActorInit Obj_Toudai_InitVars;

#endif // Z_OBJ_TOUDAI_H
