<Root>
    <!-- Assets for dungeon icons -->
    <File Name="icon_item_dungeon_static" Segment="12">
        <!-- Identical icons to OoT -->
        <Texture Name="gDungeonMapBlankFloorButtonTex" OutName="dungeon_map_blank_floor_button" Format="ia8" Width="24" Height="16" Offset="0x0"/>
        <Texture Name="gDungeonMap1FButtonTex" OutName="dungeon_map_1f_button" Format="ia8" Width="24" Height="16" Offset="0x180"/>
        <Texture Name="gDungeonMap2FButtonTex" OutName="dungeon_map_2f_button" Format="ia8" Width="24" Height="16" Offset="0x300"/>
        <Texture Name="gDungeonMap3FButtonTex" OutName="dungeon_map_3f_button" Format="ia8" Width="24" Height="16" Offset="0x480"/>
        <Texture Name="gDungeonMap4FButtonTex" OutName="dungeon_map_4f_button" Format="ia8" Width="24" Height="16" Offset="0x600"/>
        <Texture Name="gDungeonMap5FButtonTex" OutName="dungeon_map_5f_button" Format="ia8" Width="24" Height="16" Offset="0x780"/>
        <Texture Name="gDungeonMap6FButtonTex" OutName="dungeon_map_6f_button" Format="ia8" Width="24" Height="16" Offset="0x900"/>
        <Texture Name="gDungeonMap7FButtonTex" OutName="dungeon_map_7f_button" Format="ia8" Width="24" Height="16" Offset="0xA80"/>
        <Texture Name="gDungeonMap8FButtonTex" OutName="dungeon_map_8f_button" Format="ia8" Width="24" Height="16" Offset="0xC00"/>
        <Texture Name="gDungeonMapB1ButtonTex" OutName="dungeon_map_b1_button" Format="ia8" Width="24" Height="16" Offset="0xD80"/>
        <Texture Name="gDungeonMapB2ButtonTex" OutName="dungeon_map_b2_button" Format="ia8" Width="24" Height="16" Offset="0xF00"/>
        <Texture Name="gDungeonMapB3ButtonTex" OutName="dungeon_map_b3_button" Format="ia8" Width="24" Height="16" Offset="0x1080"/>
        <Texture Name="gDungeonMapB4ButtonTex" OutName="dungeon_map_b4_button" Format="ia8" Width="24" Height="16" Offset="0x1200"/>
        <Texture Name="gDungeonMapB5ButtonTex" OutName="dungeon_map_b5_button" Format="ia8" Width="24" Height="16" Offset="0x1380"/>
        <Texture Name="gDungeonMapB6ButtonTex" OutName="dungeon_map_b6_button" Format="ia8" Width="24" Height="16" Offset="0x1500"/>
        <Texture Name="gDungeonMapB7ButtonTex" OutName="dungeon_map_b7_button" Format="ia8" Width="24" Height="16" Offset="0x1680"/>
        <Texture Name="gDungeonMapB8ButtonTex" OutName="dungeon_map_b8_button" Format="ia8" Width="24" Height="16" Offset="0x1800"/>
        
        <!-- Skull has a slightly altered design compared to OoT -->
        <Texture Name="gDungeonMapSkullTex" OutName="dungeon_map_skull" Format="rgba16" Width="16" Height="16" Offset="0x1980"/>

        <!-- Similar to stray fairy icons in parameter_static, except facing forward -->
        <Texture Name="gDungeonStrayFairyWoodfallIconTex" OutName="dungeon_stray_fairy_woodfall_icon" Format="rgba32" Width="32" Height="24" Offset="0x1B80"/>
        <Texture Name="gDungeonStrayFairySnowheadIconTex" OutName="dungeon_stray_fairy_snowhead_icon" Format="rgba32" Width="32" Height="24" Offset="0x2780"/>
        <Texture Name="gDungeonStrayFairyGreatBayIconTex" OutName="dungeon_stray_fairy_great_bay_icon" Format="rgba32" Width="32" Height="24" Offset="0x3380"/>
        <Texture Name="gDungeonStrayFairyStoneTowerIconTex" OutName="dungeon_stray_fairy_stone_tower_icon" Format="rgba32" Width="32" Height="24" Offset="0x3F80"/>
    </File>
</Root>
