From 002f5ba6de4f6eaa96d7201d6eec09d23d85d71f Mon Sep 17 00:00:00 2001 From: Wimmer <71473855+Wimmerrad@users.noreply.github.com> Date: Mon, 23 Oct 2023 00:43:57 +0200 Subject: [PATCH] obj_oyu (#1436) * object_oyu object_oyu.xml / z_bg_goron_oyu.c updated * Hot Spring Water Update * updated comments * GoronGraveyard prefix * Update object_oyu.xml --- assets/xml/objects/object_oyu.xml | 11 ++++++----- src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c | 8 ++++---- 2 files changed, 10 insertions(+), 9 deletions(-) diff --git a/assets/xml/objects/object_oyu.xml b/assets/xml/objects/object_oyu.xml index 78cc8b34d9..bbf0b7f72e 100644 --- a/assets/xml/objects/object_oyu.xml +++ b/assets/xml/objects/object_oyu.xml @@ -1,9 +1,10 @@  + - - - - - + + + + + diff --git a/src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c b/src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c index 27023756b5..9577b832a1 100644 --- a/src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c +++ b/src/overlays/actors/ovl_Bg_Goron_Oyu/z_bg_goron_oyu.c @@ -153,7 +153,7 @@ void BgGoronOyu_Init(Actor* thisx, PlayState* play) { Actor_SetScale(&this->dyna.actor, 0.1f); DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS); - CollisionHeader_GetVirtual(&object_oyu_Colheader_000988, &colHeader); + CollisionHeader_GetVirtual(&gGoronGraveyardHotSpringWaterCol, &colHeader); this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader); @@ -185,10 +185,10 @@ void BgGoronOyu_Draw(Actor* thisx, PlayState* play) { OPEN_DISPS(play->state.gfxCtx); Gfx_SetupDL25_Xlu(play->state.gfxCtx); - AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_oyu_Matanimheader_000968)); + AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGoronGraveyardHotSpringWaterTexAnim)); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000158); - gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000080); + gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterEmptyDL); + gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterDL); CLOSE_DISPS(play->state.gfxCtx); }