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Run ./format.sh on master again (#348)
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@ -183,7 +183,7 @@ void EnEndingHero6_Draw(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl,
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this->skelAnime.dListCount, NULL, EnEndingHero6_PostLimbDraw, &this->actor);
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this->skelAnime.dListCount, NULL, EnEndingHero6_PostLimbDraw, &this->actor);
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}
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}
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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