mirror of https://github.com/zeldaret/mm.git
Decompile z_prenmi.c
This commit is contained in:
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c1bb5f00d6
commit
01c86ec621
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@ -778,7 +778,7 @@ void func_800B8050(Actor* actor, GlobalContext* ctxt, s32 iParm3); // func_800B8
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void func_800B8118(void); // func_800B8118
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void func_800B81E0(void); // func_800B81E0
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UNK_PTR func_800B8214(PosRot* param_1, Actor* param_2); // func_800B8214
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f32* func_800B8248(PosRot* param_1, Actor* param_2); // func_800B8248
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f32* func_800B8248(PosRot* param_1, ActorPlayer* param_2); // func_800B8248
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void func_800B82EC(void); // func_800B82EC
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void func_800B83BC(void); // func_800B83BC
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void func_800B83F8(void); // func_800B83F8
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@ -1087,7 +1087,7 @@ u32 func_800C9CC4(CollisionContext* bgCtxt, BgPolygon* polygon, s32 index); // f
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void func_800C9CEC(void); // func_800C9CEC
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void func_800C9D14(void); // func_800C9D14
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void func_800C9D50(void); // func_800C9D50
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void func_800C9D8C(void); // func_800C9D8C
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unsigned int func_800C9D8C(CollisionContext* param_1, BgPolygon* param_2, s32 param_3); // func_800C9D8C
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void func_800C9DDC(void); // func_800C9DDC
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u32 func_800C9E18(CollisionContext* bgCtxt, BgPolygon* polygon, s32 index); // func_800C9E18
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u32 func_800C9E40(CollisionContext* bgCtxt, BgPolygon* polygon, s32 index); // func_800C9E40
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@ -2284,43 +2284,43 @@ void func_801284A0(void); // func_801284A0
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void func_80128640(void); // func_80128640
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void func_80128B74(void); // func_80128B74
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void func_80128BD0(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE4 param_6); // func_80128BD0
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void Prenmi_Stop(PreNMIContext* ctxt); // func_80129EF0
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void Prenmi_Update(PreNMIContext* ctxt); // func_80129F04
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void Prenmi_Draw(PreNMIContext* ctxt); // func_80129F4C
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void Prenmi_Main(PreNMIContext* ctxt); // func_80129FF8
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void Prenmi_Fini(PreNMIContext* ctxt); // func_8012A02C
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void Prenmi_Init(PreNMIContext* ctxt); // func_8012A038
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void func_8012A080(void); // func_8012A080
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void func_8012A0AC(void); // func_8012A0AC
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void func_8012A2B8(void); // func_8012A2B8
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void func_8012A340(void); // func_8012A340
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void func_8012A3B4(void); // func_8012A3B4
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void func_8012A438(void); // func_8012A438
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void func_8012A4D0(void); // func_8012A4D0
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void func_8012A540(void); // func_8012A540
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void func_8012A5D8(void); // func_8012A5D8
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void func_8012A638(void); // func_8012A638
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void func_8012A6F0(void); // func_8012A6F0
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void func_8012A718(void); // func_8012A718
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void func_8012A774(void); // func_8012A774
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void func_8012A8A8(void); // func_8012A8A8
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void func_8012A8F0(void); // func_8012A8F0
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void func_8012A940(void); // func_8012A940
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void func_8012A978(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5); // func_8012A978
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void func_8012A9E0(void); // func_8012A9E0
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void func_8012AA48(void); // func_8012AA48
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void func_8012AA9C(void); // func_8012AA9C
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void func_8012AAC0(void); // func_8012AAC0
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void func_8012AB08(void); // func_8012AB08
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void func_8012AE68(GlobalContext* ctxt); // func_8012AE68
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void func_8012AEAC(void); // func_8012AEAC
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int func_8012aed4(void); // func_8012AED4
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void func_8012AEE4(void); // func_8012AEE4
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void func_8012AEF4(void); // func_8012AEF4
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void func_8012AF18(void); // func_8012AF18
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void func_8012AF38(void); // func_8012AF38
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void func_8012AF9C(void); // func_8012AF9C
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void func_8012BBE8(void); // func_8012BBE8
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void PreNMI_Stop(PreNMIContext* prenmiCtx); // func_80129EF0
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void PreNMI_Update(PreNMIContext* prenmiCtx); // func_80129F04
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void PreNMI_Draw(PreNMIContext* prenmiCtx); // func_80129F4C
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void PreNMI_Main(PreNMIContext* prenmiCtx); // func_80129FF8
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void PreNMI_Destroy(PreNMIContext* prenmiCtx); // func_8012A02C
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void PreNMI_Init(PreNMIContext* prenmiCtx); // func_8012A038
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f32 Quake_Random(void); // func_8012A080
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void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 y, f32 x); // func_8012A0AC
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s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake); // func_8012A2B8
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s16 Quake_Callback5(QuakeRequest* req, ShakeInfo* shake); // func_8012A340
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s16 Quake_Callback6(QuakeRequest* req, ShakeInfo* shake); // func_8012A3B4
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s16 Quake_Callback3(QuakeRequest* req, ShakeInfo* shake); // func_8012A438
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s16 Quake_Callback2(QuakeRequest* req, ShakeInfo* shake); // func_8012A4D0
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s16 Quake_Callback4(QuakeRequest* req, ShakeInfo* shake); // func_8012A540
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s16 Quake_GetFreeIndex(void); // func_8012A5D8
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QuakeRequest* Quake_AddImpl(Camera* cam, u32 callbackIdx); // func_8012A638
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void Quake_Remove(QuakeRequest* req); // func_8012A6F0
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QuakeRequest* Quake_GetRequest(s16 idx); // func_8012A718
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QuakeRequest* Quake_SetValue(s16 idx, s16 valueType, s16 value); // func_8012A774
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u32 Quake_SetSpeed(s16 idx, s16 value); // func_8012A8A8
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u32 Quake_SetCountdown(s16 idx, s16 value); // func_8012A8F0
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s16 Quake_GetCountdown(s16 idx); // func_8012A940
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u32 Quake_SetQuakeValues(s16 idx, s16 y, s16 x, s16 zoom, s16 rotZ); // func_8012A978
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u32 Quake_SetUnkValues(s16 idx, s16 arg1); // func_8012A9E0
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void Quake_Init(void); // func_8012AA48
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s16 Quake_Add(Camera* cam, u32 callbackIdx); // func_8012AA9C
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u32 Quake_RemoveFromIdx(s16 idx); // func_8012AAC0
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s16 Quake_Calc(Camera* camera, UnkQuakeCalcStruct* camData); // func_8012AB08
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void Quake2_Init(GlobalContext* ctxt); // func_8012AE68
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void Quake2_SetCountdown(s16 countdown); // func_8012AEAC
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int Quake2_GetCountdown(void); // func_8012AED4
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s16 Quake2_GetType(void); // func_8012AEE4
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void Quake2_SetType(s16 type); // func_8012AEF4
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void Quake2_ClearType(s16 type); // func_8012AF18
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u32 Quake2_GetFloorQuake(ActorPlayer* player); // func_8012AF38
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void Quake2_Update(void); // func_8012AF9C
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void Quake_NumActiveQuakes(void); // func_8012BBE8
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Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f); // func_8012BC50
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Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f); // func_8012BD8C
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Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f); // func_8012BF08
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@ -578,6 +578,12 @@ typedef struct {
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/* 0x00 */ UNK_TYPE1 pad0[0x1C];
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} PermanentSceneFlags; // size = 0x1C
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typedef struct {
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/* 0x0 */ s16 unk0;
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/* 0x2 */ s16 unk2;
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/* 0x4 */ s16 unk4;
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} QuakeRequest14; // size = 0x6
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typedef struct {
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/* 0x0 */ u8 red;
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/* 0x1 */ u8 green;
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@ -1473,6 +1479,23 @@ typedef struct {
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/* 0x00C */ SceneObject objects[35];
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} SceneContext; // size = 0x958
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typedef struct {
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/* 0x00 */ Vec3f focalPointChange;
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/* 0x0C */ Vec3f eyeChange;
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/* 0x18 */ s16 rotZ;
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/* 0x1A */ s16 zoom;
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/* 0x1C */ UNK_TYPE1 pad1C[0x2];
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} ShakeInfo; // size = 0x1E
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typedef struct {
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/* 0x00 */ Vec3f focalPointChange;
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/* 0x0C */ Vec3f eyeChange;
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/* 0x18 */ s16 unk18;
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/* 0x1A */ s16 unk1A;
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/* 0x1C */ f32 unk1C;
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/* 0x20 */ f32 unk20;
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} UnkQuakeCalcStruct; // size = 0x24
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typedef struct {
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/* 0x000 */ u32 magic;
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/* 0x004 */ GraphicsContext* gfxCtx;
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@ -2134,7 +2157,7 @@ struct GameState {
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/* 0x9C */ u32 frames;
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/* 0xA0 */ UNK_TYPE1 padA0[0x2];
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/* 0xA2 */ u8 framerateDivisor; // game speed?
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/* 0xA3 */ UNK_TYPE1 padA3[0x1];
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/* 0xA3 */ UNK_TYPE1 unkA3;
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}; // size = 0xA4
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struct OpeningContext {
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@ -2233,6 +2256,13 @@ typedef struct LightingContext LightingContext;
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typedef struct GlobalContext GlobalContext;
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typedef struct {
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/* 0x0 */ GlobalContext* ctxt;
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/* 0x4 */ s32 type; // bitfield, highest set bit determines type
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/* 0x8 */ s16 countdown;
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/* 0xA */ s16 state; // 0 - stopped, 1 - active, 2 - setup
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} Quake2Context; // size = 0xC
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typedef s32(*collision_add_func)(GlobalContext*, ColCommon*);
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typedef void(*collision_func)(GlobalContext*, CollisionCheckContext*, ColCommon*, ColCommon*);
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@ -2265,8 +2295,27 @@ typedef void(*scene_proc_draw_func)(GlobalContext* ctxt, u32 segment, void* para
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typedef struct Camera Camera;
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typedef struct {
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/* 0x00 */ s16 randIdx;
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/* 0x02 */ s16 countdownMax;
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/* 0x04 */ Camera* cam;
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/* 0x08 */ u32 callbackIdx;
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/* 0x0C */ s16 y;
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/* 0x0E */ s16 x;
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/* 0x10 */ s16 zoom;
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/* 0x12 */ s16 rotZ;
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/* 0x14 */ QuakeRequest14 unk14;
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/* 0x1A */ s16 speed;
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/* 0x1C */ s16 unk1C;
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/* 0x1E */ s16 countdown;
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/* 0x20 */ s16 camPtrIdx;
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/* 0x22 */ UNK_TYPE1 pad22[0x2];
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} QuakeRequest; // size = 0x24
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typedef s32(*camera_update_func)(Camera* camera);
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typedef s16(*quake_callback_func)(QuakeRequest* req, ShakeInfo* shake);
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typedef struct LightsList LightsList;
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typedef struct LoadedParticleEntry LoadedParticleEntry;
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@ -1384,11 +1384,11 @@ extern UNK_TYPE1 D_801C0EA0; // D_801C0EA0
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extern UNK_TYPE1 D_801C0EAC; // D_801C0EAC
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extern UNK_TYPE1 D_801C0EB8; // D_801C0EB8
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extern UNK_TYPE2 D_801C0EC0; // D_801C0EC0
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extern UNK_TYPE2 D_801C0EC4; // D_801C0EC4
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extern UNK_TYPE1 D_801C0EC8; // D_801C0EC8
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extern UNK_TYPE2 D_801C0EE4; // D_801C0EE4
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extern UNK_TYPE2 D_801C0EE8; // D_801C0EE8
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extern UNK_TYPE2 D_801C0EEC; // D_801C0EEC
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extern s16 sQuakeRequestCount; // D_801C0EC4
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extern quake_callback_func sQuakeCallbacks[7]; // D_801C0EC8
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extern s16 D_801C0EE4; // D_801C0EE4
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extern s16 D_801C0EE8; // D_801C0EE8
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extern s16 D_801C0EEC; // D_801C0EEC
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extern Gfx sSetupDL[438]; // D_801C0EF0
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extern Gfx sFillSetupDL[12]; // D_801C1CA0
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extern Gfx gEmptyDL[1]; // D_801C1D00
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@ -4038,15 +4038,8 @@ extern UNK_TYPE1 D_801F59EC; // D_801F59EC
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extern UNK_TYPE1 D_801F59F0; // D_801F59F0
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extern UNK_TYPE1 D_801F59F4; // D_801F59F4
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extern UNK_TYPE1 D_801F59F8; // D_801F59F8
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extern UNK_TYPE1 D_801F5A00; // D_801F5A00
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extern UNK_TYPE1 D_801F5A08; // D_801F5A08
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extern UNK_TYPE1 D_801F5A1E; // D_801F5A1E
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extern UNK_TYPE1 D_801F5A2C; // D_801F5A2C
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extern UNK_TYPE1 D_801F5A50; // D_801F5A50
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extern UNK_TYPE1 D_801F5A74; // D_801F5A74
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extern GlobalContext* D_801F5A90; // D_801F5A90
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extern UNK_TYPE1 D_801F5A96; // D_801F5A96
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extern UNK_TYPE2 D_801F5A98; // D_801F5A98
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extern QuakeRequest sQuakeRequest[4]; // D_801F5A00
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extern Quake2Context sQuake2Context; // D_801F5A90
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extern s32 gSceneProcStep; // D_801F5AA0
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extern u32 gSceneProcFlags; // D_801F5AA4
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extern f32 gSceneProcFlashingAlpha; // D_801F5AA8
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@ -371,7 +371,7 @@ SECTIONS
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build/asm/code_0x801224E0.o(.text)
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build/asm/code_0x80122660.o(.text)
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build/asm/z_player_lib.o(.text)
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build/asm/z_prenmi.o(.text)
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build/src/code/z_prenmi.o(.text)
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build/asm/code_0x8012A080.o(.text)
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build/src/code/z_rcp.o(.text)
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. += 0x10;
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@ -0,0 +1,52 @@
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#include <ultra64.h>
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#include <global.h>
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void PreNMI_Stop(PreNMIContext* prenmiCtx) {
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prenmiCtx->state.running = 0;
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prenmiCtx->state.nextGameStateInit = NULL;
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prenmiCtx->state.nextGameStateSize = 0;
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}
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void PreNMI_Update(PreNMIContext* prenmiCtx) {
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if (prenmiCtx->timer == 0) {
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ViConfig_UpdateVi(1);
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PreNMI_Stop(prenmiCtx);
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return;
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}
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prenmiCtx->timer--;
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}
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#ifdef NON_MATCHING
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// Minor reordering around call to func_8012C470
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void PreNMI_Draw(PreNMIContext* prenmiCtx) {
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GraphicsContext* gfxCtx = prenmiCtx->state.gfxCtx;
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func_8012CF0C(gfxCtx, 1, 1, 0, 0, 0);
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func_8012C470(gfxCtx);
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gDPSetFillColor(gfxCtx->polyOpa.p++,
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(GPACK_RGBA5551(0xFF, 0xFF, 0xFF, 1) << 16) | GPACK_RGBA5551(0xFF, 0xFF, 0xFF, 1));
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gDPFillRectangle(gfxCtx->polyOpa.p++, 0, prenmiCtx->timer + 100, 320 /*SCREEN_WIDTH*/ - 1, prenmiCtx->timer + 100);
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}
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#else
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GLOBAL_ASM("asm/non_matchings/z_prenmi/PreNMI_Draw.asm")
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#endif
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void PreNMI_Main(PreNMIContext* prenmiCtx) {
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PreNMI_Update(prenmiCtx);
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PreNMI_Draw(prenmiCtx);
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prenmiCtx->state.unkA3 = 1;
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}
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void PreNMI_Destroy(PreNMIContext* prenmiCtx) {}
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void PreNMI_Init(PreNMIContext* prenmiCtx) {
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prenmiCtx->state.main = (func_ptr)PreNMI_Main;
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prenmiCtx->state.destroy = (func_ptr)PreNMI_Destroy;
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prenmiCtx->timer = 30;
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prenmiCtx->unkA8 = 10;
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Game_SetFramerateDivisor(&prenmiCtx->state, 1);
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}
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@ -19,3 +19,4 @@ z_std_dma
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z_scene
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z_view
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z_rcp
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z_prenmi
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@ -775,7 +775,7 @@
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0x800B8118:("func_800B8118","void","void"),
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0x800B81E0:("func_800B81E0","void","void"),
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0x800B8214:("func_800B8214","UNK_PTR","PosRot* param_1, Actor* param_2"),
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0x800B8248:("func_800B8248","f32*","PosRot* param_1, Actor* param_2"),
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0x800B8248:("func_800B8248","f32*","PosRot* param_1, ActorPlayer* param_2"),
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0x800B82EC:("func_800B82EC","void","void"),
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0x800B83BC:("func_800B83BC","void","void"),
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0x800B83F8:("func_800B83F8","void","void"),
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@ -1084,7 +1084,7 @@
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0x800C9CEC:("func_800C9CEC","void","void"),
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0x800C9D14:("func_800C9D14","void","void"),
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0x800C9D50:("func_800C9D50","void","void"),
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0x800C9D8C:("func_800C9D8C","void","void"),
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0x800C9D8C:("func_800C9D8C","unsigned int","CollisionContext* param_1, BgPolygon* param_2, s32 param_3"),
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0x800C9DDC:("func_800C9DDC","void","void"),
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0x800C9E18:("func_800C9E18","u32","CollisionContext* bgCtxt, BgPolygon* polygon, s32 index"),
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0x800C9E40:("func_800C9E40","u32","CollisionContext* bgCtxt, BgPolygon* polygon, s32 index"),
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@ -2281,43 +2281,43 @@
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0x80128640:("func_80128640","void","void"),
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0x80128B74:("func_80128B74","void","void"),
|
||||
0x80128BD0:("func_80128BD0","void","UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5, UNK_TYPE4 param_6"),
|
||||
0x80129EF0:("Prenmi_Stop","void","PreNMIContext* ctxt"),
|
||||
0x80129F04:("Prenmi_Update","void","PreNMIContext* ctxt"),
|
||||
0x80129F4C:("Prenmi_Draw","void","PreNMIContext* ctxt"),
|
||||
0x80129FF8:("Prenmi_Main","void","PreNMIContext* ctxt"),
|
||||
0x8012A02C:("Prenmi_Fini","void","PreNMIContext* ctxt"),
|
||||
0x8012A038:("Prenmi_Init","void","PreNMIContext* ctxt"),
|
||||
0x8012A080:("func_8012A080","void","void"),
|
||||
0x8012A0AC:("func_8012A0AC","void","void"),
|
||||
0x8012A2B8:("func_8012A2B8","void","void"),
|
||||
0x8012A340:("func_8012A340","void","void"),
|
||||
0x8012A3B4:("func_8012A3B4","void","void"),
|
||||
0x8012A438:("func_8012A438","void","void"),
|
||||
0x8012A4D0:("func_8012A4D0","void","void"),
|
||||
0x8012A540:("func_8012A540","void","void"),
|
||||
0x8012A5D8:("func_8012A5D8","void","void"),
|
||||
0x8012A638:("func_8012A638","void","void"),
|
||||
0x8012A6F0:("func_8012A6F0","void","void"),
|
||||
0x8012A718:("func_8012A718","void","void"),
|
||||
0x8012A774:("func_8012A774","void","void"),
|
||||
0x8012A8A8:("func_8012A8A8","void","void"),
|
||||
0x8012A8F0:("func_8012A8F0","void","void"),
|
||||
0x8012A940:("func_8012A940","void","void"),
|
||||
0x8012A978:("func_8012A978","void","UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5"),
|
||||
0x8012A9E0:("func_8012A9E0","void","void"),
|
||||
0x8012AA48:("func_8012AA48","void","void"),
|
||||
0x8012AA9C:("func_8012AA9C","void","void"),
|
||||
0x8012AAC0:("func_8012AAC0","void","void"),
|
||||
0x8012AB08:("func_8012AB08","void","void"),
|
||||
0x8012AE68:("func_8012AE68","void","GlobalContext* ctxt"),
|
||||
0x8012AEAC:("func_8012AEAC","void","void"),
|
||||
0x8012AED4:("func_8012aed4","int","void"),
|
||||
0x8012AEE4:("func_8012AEE4","void","void"),
|
||||
0x8012AEF4:("func_8012AEF4","void","void"),
|
||||
0x8012AF18:("func_8012AF18","void","void"),
|
||||
0x8012AF38:("func_8012AF38","void","void"),
|
||||
0x8012AF9C:("func_8012AF9C","void","void"),
|
||||
0x8012BBE8:("func_8012BBE8","void","void"),
|
||||
0x80129EF0:("PreNMI_Stop","void","PreNMIContext* prenmiCtx"),
|
||||
0x80129F04:("PreNMI_Update","void","PreNMIContext* prenmiCtx"),
|
||||
0x80129F4C:("PreNMI_Draw","void","PreNMIContext* prenmiCtx"),
|
||||
0x80129FF8:("PreNMI_Main","void","PreNMIContext* prenmiCtx"),
|
||||
0x8012A02C:("PreNMI_Destroy","void","PreNMIContext* prenmiCtx"),
|
||||
0x8012A038:("PreNMI_Init","void","PreNMIContext* prenmiCtx"),
|
||||
0x8012A080:("Quake_Random","f32","void"),
|
||||
0x8012A0AC:("Quake_UpdateShakeInfo","void","QuakeRequest* req, ShakeInfo* shake, f32 y, f32 x"),
|
||||
0x8012A2B8:("Quake_Callback1","s16","QuakeRequest* req, ShakeInfo* shake"),
|
||||
0x8012A340:("Quake_Callback5","s16","QuakeRequest* req, ShakeInfo* shake"),
|
||||
0x8012A3B4:("Quake_Callback6","s16","QuakeRequest* req, ShakeInfo* shake"),
|
||||
0x8012A438:("Quake_Callback3","s16","QuakeRequest* req, ShakeInfo* shake"),
|
||||
0x8012A4D0:("Quake_Callback2","s16","QuakeRequest* req, ShakeInfo* shake"),
|
||||
0x8012A540:("Quake_Callback4","s16","QuakeRequest* req, ShakeInfo* shake"),
|
||||
0x8012A5D8:("Quake_GetFreeIndex","s16","void"),
|
||||
0x8012A638:("Quake_AddImpl","QuakeRequest*","Camera* cam, u32 callbackIdx"),
|
||||
0x8012A6F0:("Quake_Remove","void","QuakeRequest* req"),
|
||||
0x8012A718:("Quake_GetRequest","QuakeRequest*","s16 idx"),
|
||||
0x8012A774:("Quake_SetValue","QuakeRequest*","s16 idx, s16 valueType, s16 value"),
|
||||
0x8012A8A8:("Quake_SetSpeed","u32","s16 idx, s16 value"),
|
||||
0x8012A8F0:("Quake_SetCountdown","u32","s16 idx, s16 value"),
|
||||
0x8012A940:("Quake_GetCountdown","s16","s16 idx"),
|
||||
0x8012A978:("Quake_SetQuakeValues","u32","s16 idx, s16 y, s16 x, s16 zoom, s16 rotZ"),
|
||||
0x8012A9E0:("Quake_SetUnkValues","u32","s16 idx, s16 arg1"),
|
||||
0x8012AA48:("Quake_Init","void","void"),
|
||||
0x8012AA9C:("Quake_Add","s16","Camera* cam, u32 callbackIdx"),
|
||||
0x8012AAC0:("Quake_RemoveFromIdx","u32","s16 idx"),
|
||||
0x8012AB08:("Quake_Calc","s16","Camera* camera, UnkQuakeCalcStruct* camData"),
|
||||
0x8012AE68:("Quake2_Init","void","GlobalContext* ctxt"),
|
||||
0x8012AEAC:("Quake2_SetCountdown","void","s16 countdown"),
|
||||
0x8012AED4:("Quake2_GetCountdown","int","void"),
|
||||
0x8012AEE4:("Quake2_GetType","s16","void"),
|
||||
0x8012AEF4:("Quake2_SetType","void","s16 type"),
|
||||
0x8012AF18:("Quake2_ClearType","void","s16 type"),
|
||||
0x8012AF38:("Quake2_GetFloorQuake","u32","ActorPlayer* player"),
|
||||
0x8012AF9C:("Quake2_Update","void","void"),
|
||||
0x8012BBE8:("Quake_NumActiveQuakes","void","void"),
|
||||
0x8012BC50:("Gfx_SetFog","Gfx*","Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f"),
|
||||
0x8012BD8C:("Gfx_SetFogWithSync","Gfx*","Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f"),
|
||||
0x8012BF08:("Gfx_SetFog2","Gfx*","Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f"),
|
||||
|
|
|
|||
|
|
@ -1381,11 +1381,11 @@
|
|||
0x801C0EAC:("D_801C0EAC","UNK_TYPE1","",0x1),
|
||||
0x801C0EB8:("D_801C0EB8","UNK_TYPE1","",0x1),
|
||||
0x801C0EC0:("D_801C0EC0","UNK_TYPE2","",0x2),
|
||||
0x801C0EC4:("D_801C0EC4","UNK_TYPE2","",0x2),
|
||||
0x801C0EC8:("D_801C0EC8","UNK_TYPE1","",0x1),
|
||||
0x801C0EE4:("D_801C0EE4","UNK_TYPE2","",0x2),
|
||||
0x801C0EE8:("D_801C0EE8","UNK_TYPE2","",0x2),
|
||||
0x801C0EEC:("D_801C0EEC","UNK_TYPE2","",0x2),
|
||||
0x801C0EC4:("sQuakeRequestCount","s16","",0x2),
|
||||
0x801C0EC8:("sQuakeCallbacks","quake_callback_func","[7]",0x1c),
|
||||
0x801C0EE4:("D_801C0EE4","s16","",0x2),
|
||||
0x801C0EE8:("D_801C0EE8","s16","",0x2),
|
||||
0x801C0EEC:("D_801C0EEC","s16","",0x2),
|
||||
0x801C0EF0:("sSetupDL","Gfx","[438]",0xdb0),
|
||||
0x801C1CA0:("sFillSetupDL","Gfx","[12]",0x60),
|
||||
0x801C1D00:("gEmptyDL","Gfx","[1]",0x8),
|
||||
|
|
@ -4157,15 +4157,8 @@
|
|||
0x801F59F0:("D_801F59F0","UNK_TYPE1","",0x1),
|
||||
0x801F59F4:("D_801F59F4","UNK_TYPE1","",0x1),
|
||||
0x801F59F8:("D_801F59F8","UNK_TYPE1","",0x1),
|
||||
0x801F5A00:("D_801F5A00","UNK_TYPE1","",0x1),
|
||||
0x801F5A08:("D_801F5A08","UNK_TYPE1","",0x1),
|
||||
0x801F5A1E:("D_801F5A1E","UNK_TYPE1","",0x1),
|
||||
0x801F5A2C:("D_801F5A2C","UNK_TYPE1","",0x1),
|
||||
0x801F5A50:("D_801F5A50","UNK_TYPE1","",0x1),
|
||||
0x801F5A74:("D_801F5A74","UNK_TYPE1","",0x1),
|
||||
0x801F5A90:("D_801F5A90","GlobalContext*","",0x4),
|
||||
0x801F5A96:("D_801F5A96","UNK_TYPE1","",0x1),
|
||||
0x801F5A98:("D_801F5A98","UNK_TYPE2","",0x2),
|
||||
0x801F5A00:("sQuakeRequest","QuakeRequest","[4]",0x90),
|
||||
0x801F5A90:("sQuake2Context","Quake2Context","",0xc),
|
||||
0x801F5AA0:("gSceneProcStep","s32","",0x4),
|
||||
0x801F5AA4:("gSceneProcFlags","u32","",0x4),
|
||||
0x801F5AA8:("gSceneProcFlashingAlpha","f32","",0x4),
|
||||
|
|
|
|||
11
undef.txt
11
undef.txt
|
|
@ -317,15 +317,8 @@ D_801F59EC = code_bss_start + 0x00011A4C;
|
|||
D_801F59F0 = code_bss_start + 0x00011A50;
|
||||
D_801F59F4 = code_bss_start + 0x00011A54;
|
||||
D_801F59F8 = code_bss_start + 0x00011A58;
|
||||
D_801F5A00 = code_bss_start + 0x00011A60;
|
||||
D_801F5A08 = code_bss_start + 0x00011A68;
|
||||
D_801F5A1E = code_bss_start + 0x00011A7E;
|
||||
D_801F5A2C = code_bss_start + 0x00011A8C;
|
||||
D_801F5A50 = code_bss_start + 0x00011AB0;
|
||||
D_801F5A74 = code_bss_start + 0x00011AD4;
|
||||
D_801F5A90 = code_bss_start + 0x00011AF0;
|
||||
D_801F5A96 = code_bss_start + 0x00011AF6;
|
||||
D_801F5A98 = code_bss_start + 0x00011AF8;
|
||||
sQuakeRequest = code_bss_start + 0x00011A60;
|
||||
sQuake2Context = code_bss_start + 0x00011AF0;
|
||||
gSceneProcStep = code_bss_start + 0x00011B00;
|
||||
gSceneProcFlags = code_bss_start + 0x00011B04;
|
||||
gSceneProcFlashingAlpha = code_bss_start + 0x00011B08;
|
||||
|
|
|
|||
Loading…
Reference in New Issue