mirror of https://github.com/zeldaret/mm.git
obj_big_fwall (#1435)
* Big Fire Wall Big fire wall.xml / Z en encount3.c update * RingOfFire update
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@ -1,6 +1,7 @@
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<Root>
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<!-- Ring Of Fire used during Garo's encounters -->
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<File Name="object_big_fwall" Segment="6">
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<Texture Name="object_big_fwall_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0" />
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<DList Name="object_big_fwall_DL_0009A0" Offset="0x9A0" /> <!-- Original name is "big_firewall_modelT" -->
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<Texture Name="gRingOfFireTex" OutName="ring_of_fire" Format="i8" Width="32" Height="64" Offset="0x0" />
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<DList Name="gRingOfFireDL" Offset="0x9A0" /> <!-- Original name is "big_firewall_modelT" -->
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</File>
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</Root>
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@ -199,7 +199,7 @@ void EnEncount3_Draw(Actor* thisx, PlayState* play) {
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Matrix_Scale(this->unk168, this->unk174, this->unk168, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, object_big_fwall_DL_0009A0);
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gSPDisplayList(POLY_XLU_DISP++, gRingOfFireDL);
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Matrix_Pop();
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CLOSE_DISPS(play->state.gfxCtx);
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