Bg_Open_Spot OK (#783)

* Fully Matched Bg_Open_Spot

* addressing review comments

variable names inline with convension

variable naming clarity

* remove redundant return. change padding type

* texScroll to texScrolls
This commit is contained in:
Kristopher Early 2022-04-26 22:12:13 +01:00 committed by GitHub
parent d0d36b603d
commit 02f4785df8
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 48 additions and 25 deletions

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@ -4,11 +4,11 @@
<DList Name="object_open_obj_DL_0003E8" Offset="0x3E8" />
<Texture Name="object_open_obj_Tex_000558" OutName="tex_000558" Format="rgba16" Width="32" Height="64" Offset="0x558" />
<Collision Name="object_open_obj_Colheader_001640" Offset="0x1640" />
<DList Name="object_open_obj_DL_001A60" Offset="0x1A60" />
<DList Name="object_open_obj_DL_001B40" Offset="0x1B40" />
<Texture Name="object_open_obj_Tex_001CD0" OutName="tex_001CD0" Format="rgba16" Width="32" Height="32" Offset="0x1CD0" />
<Texture Name="object_open_obj_Tex_0024D0" OutName="tex_0024D0" Format="ia8" Width="32" Height="64" Offset="0x24D0" />
<TextureAnimation Name="object_open_obj_Matanimheader_002CE0" Offset="0x2CE0" />
<DList Name="gSpotlightLeftDL" Offset="0x1A60" />
<DList Name="gSpotlightRightDL" Offset="0x1B40" />
<Texture Name="gSpotlightShapesTex" OutName="spotlight_shapes" Format="rgba16" Width="32" Height="32" Offset="0x1CD0" />
<Texture Name="gSpotlightFloorTex" OutName="spotlight_floor" Format="ia8" Width="32" Height="64" Offset="0x24D0" />
<TextureAnimation Name="gSpotlightTexAnim" Offset="0x2CE0" />
<DList Name="object_open_obj_DL_002D30" Offset="0x2D30" />
<DList Name="object_open_obj_DL_002DC0" Offset="0x2DC0" />
<!-- <Blob Name="object_open_obj_Blob_002DC8" Size="0xE608" Offset="0x2DC8" /> -->

3
spec
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@ -3439,8 +3439,7 @@ beginseg
name "ovl_Bg_Open_Spot"
compress
include "build/src/overlays/actors/ovl_Bg_Open_Spot/z_bg_open_spot.o"
include "build/data/ovl_Bg_Open_Spot/ovl_Bg_Open_Spot.data.o"
include "build/data/ovl_Bg_Open_Spot/ovl_Bg_Open_Spot.reloc.o"
include "build/src/overlays/actors/ovl_Bg_Open_Spot/ovl_Bg_Open_Spot_reloc.o"
endseg
beginseg

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@ -1,10 +1,11 @@
/*
* File: z_bg_open_spot.c
* Overlay: ovl_Bg_Open_Spot
* Description: Star Light Rays in Intro Scene
* Description: Spotlights that shine on the Skull Kid when he turns Link
* into a Deku Scrub.
*/
#include "z_bg_open_spot.h"
#include "objects/object_open_obj/object_open_obj.h"
#define FLAGS (ACTOR_FLAG_10)
@ -13,8 +14,8 @@
void BgOpenSpot_Init(Actor* thisx, GlobalContext* globalCtx);
void BgOpenSpot_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgOpenSpot_Update(Actor* thisx, GlobalContext* globalCtx);
void BgOpenSpot_Draw(Actor* thisx, GlobalContext* globalCtx);
#if 0
const ActorInit Bg_Open_Spot_InitVars = {
ACTOR_BG_OPEN_SPOT,
ACTORCAT_PROP,
@ -27,25 +28,49 @@ const ActorInit Bg_Open_Spot_InitVars = {
(ActorFunc)NULL,
};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_80ACB3B0[] = {
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 560, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 800, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
#endif
void BgOpenSpot_Init(Actor* thisx, GlobalContext* globalCtx) {
BgOpenSpot* this = THIS;
extern InitChainEntry D_80ACB3B0[];
Actor_ProcessInitChain(&this->actor, sInitChain);
this->texScrolls = Lib_SegmentedToVirtual(gSpotlightTexAnim);
}
extern UNK_TYPE D_06001A60;
extern UNK_TYPE D_06002CE0;
void BgOpenSpot_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Open_Spot/BgOpenSpot_Init.s")
void BgOpenSpot_Update(Actor* thisx, GlobalContext* globalCtx) {
BgOpenSpot* this = THIS;
u32 action;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Open_Spot/BgOpenSpot_Destroy.s")
if (Cutscene_CheckActorAction(globalCtx, 0x7D)) {
action = globalCtx->csCtx.actorActions[Cutscene_GetActorActionIndex(globalCtx, 0x7D)]->action;
if (action == 1) {
this->actor.draw = NULL;
} else if (action == 2) {
this->actor.draw = BgOpenSpot_Draw;
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Open_Spot/BgOpenSpot_Update.s")
void BgOpenSpot_Draw(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgOpenSpot* this = (BgOpenSpot*)thisx;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Bg_Open_Spot/func_80ACB2B0.s")
AnimatedMat_Draw(globalCtx, this->texScrolls);
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C2DC(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_BAYER);
gSPDisplayList(POLY_XLU_DISP++, gSpotlightLeftDL);
gSPDisplayList(POLY_XLU_DISP++, gSpotlightRightDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

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@ -7,7 +7,7 @@ struct BgOpenSpot;
typedef struct BgOpenSpot {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x4];
/* 0x144 */ AnimatedMaterial* texScrolls;
} BgOpenSpot; // size = 0x148
extern const ActorInit Bg_Open_Spot_InitVars;

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@ -679,11 +679,10 @@ D_06000098 = 0x06000098;
D_060003E8 = 0x060003E8;
D_06001640 = 0x06001640;
// ovl_Bg_Open_Spot
D_06001A60 = 0x06001A60;
D_06001B40 = 0x06001B40;
D_06002CE0 = 0x06002CE0;
// ovl_Bg_Sinkai_Kabe
D_06000048 = 0x06000048;
// ovl_Bg_Spout_Fire