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Match `Bg_Ingate` for JP 1.1 (#1857)
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@ -332,9 +332,11 @@ void BgIngate_Init(Actor* thisx, PlayState* play2) {
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Actor_SetScale(&this->dyna.actor, 1.0f);
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this->timePath = SubS_GetAdditionalPath(play, BGINGATE_GET_PATH_INDEX(&this->dyna.actor), 0);
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this->dyna.actor.room = -1;
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#if MM_VERSION >= N64_US
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_WOODFALL_TEMPLE)) {
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CLEAR_WEEKEVENTREG(WEEKEVENTREG_90_40);
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}
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#endif
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if (!CHECK_EVENTINF(EVENTINF_35) && CHECK_WEEKEVENTREG(WEEKEVENTREG_90_40)) {
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phi_a2 = 1;
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this->unk16C = 1;
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