mirror of https://github.com/zeldaret/mm.git
docs (#978)
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@ -1285,12 +1285,18 @@
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<Texture Name="gameplay_keep_Tex_0700B0" OutName="tex_0700B0" Format="rgba16" Width="16" Height="32" Offset="0x700B0" />
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<Texture Name="gameplay_keep_Tex_0704B0" OutName="tex_0704B0" Format="rgba16" Width="16" Height="16" Offset="0x704B0" />
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<DList Name="gameplay_keep_DL_0706E0" Offset="0x706E0" />
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<DList Name="gameplay_keep_DL_070730" Offset="0x70730" />
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<Texture Name="gameplay_keep_Tex_0707F0" OutName="tex_0707F0" Format="i4" Width="32" Height="32" Offset="0x707F0" />
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<Texture Name="gameplay_keep_Tex_0709F0" OutName="tex_0709F0" Format="i4" Width="64" Height="64" Offset="0x709F0" />
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<TextureAnimation Name="gameplay_keep_Matanimheader_0711F8" Offset="0x711F8" />
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<!-- Popped Deku Bubbles (EffSsSbn) -->
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<!-- Static Popped Bubbles, can't swap out textures (unused) -->
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<DList Name="gEffPoppedDekuBubbleStaticDL" Offset="0x70730" />
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<Texture Name="gEffPoppedDekuBubbleStaticMaskTex" OutName="eff_popped_deku_bubble_static_mask" Format="i4" Width="32" Height="32" Offset="0x707F0" />
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<Texture Name="gEffPoppedDekuBubbleStaticTex" OutName="eff_popped_deku_bubble_static" Format="i4" Width="64" Height="64" Offset="0x709F0" />
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<TextureAnimation Name="gEffPoppedDekuBubbleStaticTexAnim" Offset="0x711F8" />
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<!-- Sliding Popped Deku Bubbles -->
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<DList Name="gEffPoppedDekuBubbleSlidingDL" Offset="0x71230" />
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<TextureAnimation Name="gameplay_keep_Matanimheader_0712F8" Offset="0x712F8" />
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<TextureAnimation Name="gEffPoppedDekuBubbleSlidingTexAnim" Offset="0x712F8" /> <!-- Unused -->
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<Texture Name="gEffPoppedDekuBubbleSliding1Tex" OutName="eff_popped_deku_bubble_sliding_1" Format="i4" Width="32" Height="64" Offset="0x71300" />
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<Texture Name="gEffPoppedDekuBubbleSliding2Tex" OutName="eff_popped_deku_bubble_sliding_2" Format="i4" Width="32" Height="64" Offset="0x71700" />
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<Texture Name="gEffPoppedDekuBubbleSliding3Tex" OutName="eff_popped_deku_bubble_sliding_3" Format="i4" Width="32" Height="64" Offset="0x71B00" />
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@ -1303,14 +1309,17 @@
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<Texture Name="gEffPoppedDekuBubbleSliding10Tex" OutName="eff_popped_deku_bubble_sliding_10" Format="i4" Width="32" Height="64" Offset="0x73700" />
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<Texture Name="gEffPoppedDekuBubbleSliding11Tex" OutName="eff_popped_deku_bubble_sliding_11" Format="i4" Width="32" Height="64" Offset="0x73B00" />
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<Texture Name="gEffPoppedDekuBubbleSliding12Tex" OutName="eff_popped_deku_bubble_sliding_12" Format="i4" Width="32" Height="64" Offset="0x73F00" />
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<!-- Regular Popped Deku Bubbles -->
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<DList Name="gEffPoppedDekuBubbleDL" Offset="0x74330" />
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<Blob Name="gameplay_keep_DL_0743F0" Size="0x10" Offset="0x743F0" />
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<TextureAnimation Name="gEffPoppedDekuBubbleTexAnim" Offset="0x743F0" /> <!-- Empty and unused -->
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<Texture Name="gEffPoppedDekuBubble1Tex" OutName="eff_popped_deku_bubble_1" Format="i4" Width="32" Height="64" Offset="0x74400" />
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<Texture Name="gEffPoppedDekuBubble2Tex" OutName="eff_popped_deku_bubble_2" Format="i4" Width="32" Height="64" Offset="0x74800" />
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<Texture Name="gEffPoppedDekuBubble3Tex" OutName="eff_popped_deku_bubble_3" Format="i4" Width="32" Height="64" Offset="0x74C00" />
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<Texture Name="gEffPoppedDekuBubble4Tex" OutName="eff_popped_deku_bubble_4" Format="i4" Width="32" Height="64" Offset="0x75000" />
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<Texture Name="gEffPoppedDekuBubble5Tex" OutName="eff_popped_deku_bubble_5" Format="i4" Width="32" Height="64" Offset="0x75400" />
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<Texture Name="gameplay_keep_Tex_075800" OutName="tex_075800" Format="i4" Width="32" Height="32" Offset="0x75800" />
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<Texture Name="gEffPoppedDekuBubbleMaskTex" OutName="eff_popped_deku_bubble_mask" Format="i4" Width="32" Height="32" Offset="0x75800" /> <!-- Mask used for both normal and sliding bubbles -->
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<DList Name="gSquareShadowDL" Offset="0x75A40" />
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<Texture Name="gameplay_keep_Tex_075AA8" OutName="tex_075AA8" Format="i4" Width="16" Height="16" Offset="0x75AA8" />
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<DList Name="gFootShadowDL" Offset="0x75B30" />
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