ovl_En_Door_Etc OK (#994)

* ovl_En_Door_Etc OK

* review fixes

* more review fixes

* name yawDiff variables

* various vixes

* Update src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.c

Co-authored-by: Chloe <>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
This commit is contained in:
chloe!! 2022-10-02 00:07:07 -05:00 committed by GitHub
parent 84d77d5101
commit 063d24f491
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 219 additions and 29 deletions

3
spec
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@ -3198,8 +3198,7 @@ beginseg
name "ovl_En_Door_Etc"
compress
include "build/src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.o"
include "build/data/ovl_En_Door_Etc/ovl_En_Door_Etc.data.o"
include "build/data/ovl_En_Door_Etc/ovl_En_Door_Etc.reloc.o"
include "build/src/overlays/actors/ovl_En_Door_Etc/ovl_En_Door_Etc_reloc.o"
endseg
beginseg

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@ -5,6 +5,7 @@
*/
#include "z_en_door_etc.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#define FLAGS (ACTOR_FLAG_10)
@ -14,7 +15,11 @@ void EnDoorEtc_Init(Actor* thisx, PlayState* play);
void EnDoorEtc_Destroy(Actor* thisx, PlayState* play);
void EnDoorEtc_Update(Actor* thisx, PlayState* play);
#if 0
void EnDoorEtc_WaitForObject(EnDoorEtc* this, PlayState* play);
void func_80AC21A0(EnDoorEtc* this, PlayState* play);
void func_80AC2354(EnDoorEtc* this, PlayState* play);
void EnDoorEtc_Draw(Actor* thisx, PlayState* play);
const ActorInit En_Door_Etc_InitVars = {
ACTOR_EN_DOOR_ETC,
ACTORCAT_DOOR,
@ -27,42 +32,219 @@ const ActorInit En_Door_Etc_InitVars = {
(ActorFunc)NULL,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_80AC25A0 = {
{ COLTYPE_NONE, AT_NONE, AC_ON | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_1, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_ON | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_1,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 100, 40, 0, { 0, 0, 0 } },
};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_80AC2634[] = {
typedef struct {
/* 0x0 */ s16 sceneId;
/* 0x2 */ u8 dListIndex;
/* 0x4 */ s16 objectId;
} EnDoorEtcInfo; // size = 0x6
EnDoorEtcInfo sObjInfo[] = {
{ SCENE_MITURIN, 1, OBJECT_NUMA_OBJ },
{ -1, 0, GAMEPLAY_KEEP },
{ -1, 13, GAMEPLAY_FIELD_KEEP },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
{ 0, 0, OBJECT_UNSET_0 },
};
static InitChainEntry sInitChain[] = {
ICHAIN_U8(targetMode, 0, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 4000, ICHAIN_CONTINUE),
ICHAIN_U16(shape.rot.x, 0, ICHAIN_CONTINUE),
ICHAIN_U16(shape.rot.z, 0, ICHAIN_STOP),
};
#endif
void EnDoorEtc_Init(Actor* thisx, PlayState* play2) {
PlayState* play = play2;
s32 objectIndex;
EnDoorEtcInfo* objectInfo = sObjInfo;
s32 i;
EnDoorEtc* this = THIS;
extern ColliderCylinderInit D_80AC25A0;
extern InitChainEntry D_80AC2634[];
Actor_ProcessInitChain(&this->actor, sInitChain);
Actor_SetScale(&this->actor, 0.01f);
this->actor.shape.rot.x = -0x4000;
this->angle = 0;
for (i = 0; i < 15; i++, objectInfo++) {
if (play->sceneId == objectInfo->sceneId) {
break;
}
}
if ((i >= 15) && (Object_GetIndex(&play->objectCtx, GAMEPLAY_FIELD_KEEP) >= 0)) {
objectInfo++;
}
objectIndex = Object_GetIndex(&play->objectCtx, objectInfo->objectId);
if (objectIndex < 0) {
Actor_MarkForDeath(&this->actor);
} else {
this->objectIndex = objectIndex;
this->dListIndex = objectInfo->dListIndex;
if (this->actor.objBankIndex == this->objectIndex) {
EnDoorEtc_WaitForObject(this, play);
} else {
this->actionFunc = EnDoorEtc_WaitForObject;
}
}
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/EnDoorEtc_Init.s")
void EnDoorEtc_Destroy(Actor* thisx, PlayState* play) {
EnDoorEtc* this = THIS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/EnDoorEtc_Destroy.s")
Collider_DestroyCylinder(play, &this->collider);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/func_80AC2044.s")
/**
* Calculates if the distance between `a` and `b` is greater than distance `c`
*/
s32 EnDoorEtc_IsDistanceGreater(Vec3f* a, Vec3f* b, f32 c) {
f32 dx = b->x - a->x;
f32 dy = b->y - a->y;
f32 dz = b->z - a->z;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/func_80AC20A8.s")
return ((SQ(dx) + SQ(dy) + SQ(dz)) < SQ(c));
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/func_80AC2118.s")
void EnDoorEtc_WaitForObject(EnDoorEtc* this, PlayState* play) {
if (Object_IsLoaded(&play->objectCtx, this->objectIndex)) {
this->actor.flags &= ~ACTOR_FLAG_10;
this->actor.objBankIndex = this->objectIndex;
this->actionFunc = func_80AC2354;
this->actor.draw = EnDoorEtc_Draw;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/func_80AC2154.s")
void func_80AC2118(EnDoorEtc* this, PlayState* play) {
if (this->angle < 0) {
this->angle += 0x100;
} else {
this->angle = 0;
this->actionFunc = func_80AC21A0;
this->unk_1F4 &= ~1;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/func_80AC21A0.s")
void func_80AC2154(EnDoorEtc* this, PlayState* play) {
if (this->timer > 0) {
this->timer--;
} else if (this->angle > -0x4000) {
this->angle -= 0x800;
} else {
this->angle = -0x4000;
this->actionFunc = func_80AC2118;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/func_80AC2354.s")
void func_80AC21A0(EnDoorEtc* this, PlayState* play) {
Player* player = GET_PLAYER(play);
Vec3f playerOffsetFromDoor;
s32 pad;
s16 yawDiff;
s32 yawDiffAbs;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/EnDoorEtc_Update.s")
Actor_OffsetOfPointInActorCoords(&this->actor, &playerOffsetFromDoor, &player->actor.world.pos);
if (this->unk_1A1 == 0) {
if ((!Player_InCsMode(play)) &&
((fabsf(playerOffsetFromDoor.y) < 20.0f) && fabsf(playerOffsetFromDoor.x) < 20.0f) &&
(fabsf(playerOffsetFromDoor.z) < 50.0f)) {
yawDiff = player->actor.shape.rot.y - this->actor.shape.rot.y;
if (playerOffsetFromDoor.z > 0.0f) {
yawDiff = 0x8000 - yawDiff;
}
yawDiffAbs = ABS_ALT(yawDiff);
if (yawDiffAbs < 0x3000) {
player->doorDirection = (playerOffsetFromDoor.z >= 0.0f) ? 1.0f : -1.0f;
player->doorActor = &this->actor;
player->doorType = -1;
}
}
}
if ((this->actor.textId == 0x239B) && Flags_GetSwitch(play, ENDOORETC_GET_SWITCHFLAG(&this->actor))) {
Flags_UnsetSwitch(play, ENDOORETC_GET_SWITCHFLAG(&this->actor));
this->actionFunc = func_80AC2154;
this->actor.textId = 0x1800; // "It won't budge!"
this->unk_1F4 |= 1;
this->timer = 0x5A;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Door_Etc/func_80AC24A8.s")
void func_80AC2354(EnDoorEtc* this, PlayState* play) {
Actor* door = play->actorCtx.actorLists[ACTORCAT_DOOR].first;
while (door != NULL) {
if ((door->id != ACTOR_EN_DOOR) ||
!EnDoorEtc_IsDistanceGreater(&door->world.pos, &this->actor.world.pos, 10.0f)) {
door = door->next;
} else {
this->actor.world.pos.x = door->world.pos.x;
this->actor.world.pos.y = door->world.pos.y;
this->actor.world.pos.z = door->world.pos.z;
this->actor.shape.rot.y = door->shape.rot.y;
this->actor.world.rot.y = door->world.rot.y;
Actor_MarkForDeath(door);
this->actionFunc = func_80AC21A0;
this->actor.textId = 0x239B;
Actor_SetFocus(&this->actor, 70.0f);
break;
}
}
}
void EnDoorEtc_Update(Actor* thisx, PlayState* play) {
s32 pad;
EnDoorEtc* this = THIS;
this->actionFunc(this, play);
if (this->unk_1F4 & 1) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
}
}
void EnDoorEtc_Draw(Actor* thisx, PlayState* play) {
EnDoorEtc* this = THIS;
OPEN_DISPS(play->state.gfxCtx);
func_8012C28C(play->state.gfxCtx);
Matrix_Translate(-2900.0f, 0.0f, 0.0f, MTXMODE_APPLY);
Matrix_RotateZS(this->angle, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gDoorLeftDL);
gSPDisplayList(POLY_OPA_DISP++, gDoorRightDL);
CLOSE_DISPS(play->state.gfxCtx);
}

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@ -5,11 +5,20 @@
struct EnDoorEtc;
#define ENDOORETC_GET_SWITCHFLAG(thisx) ((thisx)->params & 0x7F)
typedef void (*EnDoorEtcActionFunc)(struct EnDoorEtc*, PlayState*);
typedef struct EnDoorEtc {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0xB4];
/* 0x144 */ char pad_144[0x5D];
/* 0x1A1 */ u8 unk_1A1;
/* 0x1A2 */ s8 objectIndex;
/* 0x1A3 */ u8 dListIndex; // Never read, inferred from ovl_En_Door
/* 0x1A4 */ s16 angle;
/* 0x1A6 */ s16 timer;
/* 0x1A8 */ ColliderCylinder collider;
/* 0x1F4 */ u8 unk_1F4;
/* 0x1F8 */ EnDoorEtcActionFunc actionFunc;
} EnDoorEtc; // size = 0x1FC

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@ -11902,14 +11902,14 @@
0x80AC1D14:("EnPoFusen_Draw",),
0x80AC1ED0:("EnDoorEtc_Init",),
0x80AC2018:("EnDoorEtc_Destroy",),
0x80AC2044:("func_80AC2044",),
0x80AC20A8:("func_80AC20A8",),
0x80AC2044:("EnDoorEtc_IsDistanceGreater",),
0x80AC20A8:("EnDoorEtc_WaitForObject",),
0x80AC2118:("func_80AC2118",),
0x80AC2154:("func_80AC2154",),
0x80AC21A0:("func_80AC21A0",),
0x80AC2354:("func_80AC2354",),
0x80AC2430:("EnDoorEtc_Update",),
0x80AC24A8:("func_80AC24A8",),
0x80AC24A8:("EnDoorEtc_Draw",),
0x80AC26F0:("EnBigokuta_Init",),
0x80AC2874:("EnBigokuta_Destroy",),
0x80AC28B4:("EnBigokuta_SetupCutsceneCamera",),

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@ -12869,9 +12869,9 @@
0x80AC1E00:("D_80AC1E00","f32","",0x4),
0x80AC1E04:("D_80AC1E04","f32","",0x4),
0x80AC2580:("En_Door_Etc_InitVars","UNK_TYPE1","",0x1),
0x80AC25A0:("D_80AC25A0","UNK_TYPE1","",0x1),
0x80AC25CC:("D_80AC25CC","UNK_TYPE2","",0x2),
0x80AC2634:("D_80AC2634","UNK_TYPE1","",0x1),
0x80AC25A0:("sCylinderInit","UNK_TYPE1","",0x1),
0x80AC25CC:("sObjInfo","UNK_TYPE2","",0x2),
0x80AC2634:("sInitChain","UNK_TYPE1","",0x1),
0x80AC2650:("D_80AC2650","f32","",0x4),
0x80AC4510:("En_Bigokuta_InitVars","UNK_TYPE1","",0x1),
0x80AC4530:("D_80AC4530","UNK_TYPE1","",0x1),