Obj_Hugebombiwa (#535)

* Obj_Hugebombiwa

* PR

* PR
This commit is contained in:
Maide 2022-01-04 06:17:52 +00:00 committed by GitHub
parent bf6a4c04be
commit 0a5bc25e8d
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 680 additions and 44 deletions

3
spec
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@ -3016,8 +3016,7 @@ beginseg
name "ovl_Obj_Hugebombiwa"
compress
include "build/src/overlays/actors/ovl_Obj_Hugebombiwa/z_obj_hugebombiwa.o"
include "build/data/ovl_Obj_Hugebombiwa/ovl_Obj_Hugebombiwa.data.o"
include "build/data/ovl_Obj_Hugebombiwa/ovl_Obj_Hugebombiwa.reloc.o"
include "build/src/overlays/actors/ovl_Obj_Hugebombiwa/ovl_Obj_Hugebombiwa_reloc.o"
endseg
beginseg

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@ -5,6 +5,7 @@
*/
#include "z_obj_hugebombiwa.h"
#include "objects/object_bombiwa/object_bombiwa.h"
#define FLAGS 0x00000010
@ -15,7 +16,16 @@ void ObjHugebombiwa_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjHugebombiwa_Update(Actor* thisx, GlobalContext* globalCtx);
void ObjHugebombiwa_Draw(Actor* thisx, GlobalContext* globalCtx);
#if 0
void func_80A54BF0(ObjHugebombiwa* this);
void func_80A54C04(ObjHugebombiwa* this, GlobalContext* globalCtx);
void func_80A54CD8(ObjHugebombiwa* this);
void func_80A54CEC(ObjHugebombiwa* this, GlobalContext* globalCtx);
void func_80A54E10(ObjHugebombiwa* this);
void func_80A55064(ObjHugebombiwa* this, GlobalContext* globalCtx);
void func_80A55310(ObjHugebombiwa* this);
void func_80A55564(ObjHugebombiwa* this, GlobalContext* globalCtx);
void func_80A55B34(Actor* thisx, GlobalContext* globalCtx);
const ActorInit Obj_Hugebombiwa_InitVars = {
ACTOR_OBJ_HUGEBOMBIWA,
ACTORCAT_PROP,
@ -28,64 +38,683 @@ const ActorInit Obj_Hugebombiwa_InitVars = {
(ActorFunc)ObjHugebombiwa_Draw,
};
// static ColliderCylinderInit sCylinderInit = {
static ColliderCylinderInit D_80A55D00 = {
{ COLTYPE_HARD, AT_NONE, AC_ON | AC_HARD | AC_TYPE_PLAYER, OC1_ON | OC1_TYPE_ALL, OC2_TYPE_2, COLSHAPE_CYLINDER, },
{ ELEMTYPE_UNK0, { 0x00000000, 0x00, 0x00 }, { 0x81C37BB6, 0x00, 0x00 }, TOUCH_NONE | TOUCH_SFX_NORMAL, BUMP_ON, OCELEM_ON, },
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_HARD,
AT_NONE,
AC_ON | AC_HARD | AC_TYPE_PLAYER,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x81C37BB6, 0x00, 0x00 },
TOUCH_NONE | TOUCH_SFX_NORMAL,
BUMP_ON,
OCELEM_ON,
},
{ 180, 226, 0, { 0, 0, 0 } },
};
// static InitChainEntry sInitChain[] = {
static InitChainEntry D_80A55D7C[] = {
static Vec3f D_80A55D2C = { 0.0f, 0.3f, 0.0f };
void func_80A53BE0(GlobalContext* globalCtx, Vec3f* arg1) {
Vec3f spBC;
Vec3f spB0;
s32 i;
s32 gravity;
s16 phi_v0;
s16 life;
s16 phi_v1;
for (i = 0, gravity = -300; i < 16; i++, gravity -= 30) {
spBC.x = (Rand_ZeroOne() - 0.5f) * 260.0f;
spBC.y = i * (40.0f / 3);
spBC.z = (Rand_ZeroOne() - 0.5f) * 260.0f;
spB0.x = ((Rand_ZeroOne() - 0.5f) * 5.7f) + (spBC.x * 0.035f);
spB0.y = (Rand_ZeroOne() * 16.0f) + 5.0f + ((16 - i) * 0.25f);
spB0.z = ((Rand_ZeroOne() - 0.5f) * 5.7f) + (spBC.z * 0.035f);
spBC.x += arg1->x;
spBC.y += arg1->y;
spBC.z += arg1->z;
if (i >= 14) {
phi_v0 = 37;
life = 70;
} else {
phi_v0 = 65;
if (i >= 12) {
life = 70;
} else {
life = 40;
if (Rand_ZeroOne() < 0.7f) {
phi_v0 = 64;
} else {
phi_v0 = 32;
}
}
}
phi_v1 = i;
if (phi_v1 <= 0) {
phi_v1 = 1;
if (1) {}
}
EffectSsKakera_Spawn(globalCtx, &spBC, &spB0, &spBC, gravity, phi_v0, 15, 0, 0, phi_v1, 1, 0, life, -1,
OBJECT_BOMBIWA, object_bombiwa_DL_001990);
}
}
void func_80A53E60(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, f32 arg3) {
static Color_RGBA8 D_80A55D38 = { 210, 210, 210, 255 };
static Color_RGBA8 D_80A55D3C = { 140, 140, 140, 255 };
static f32 D_80A55D40[] = { 3.0f, 5.0f, 9.0f, 18.0f };
Vec3f spDC;
Vec3f spD0;
s32 i;
f32 temp_f0;
s32 phi_s1;
s32 phi_s2;
s32 phi_v0;
s32 phi_v1;
s16 phi_s0;
s32 pad;
for (phi_s2 = -300, i = 0; phi_s2 > -540; phi_s2 -= 60, i++) {
spDC.x = (Rand_ZeroOne() - 0.5f) * 11.0f;
spDC.y = (Rand_ZeroOne() - 0.2f) * 8.0f;
spDC.z = (Rand_ZeroOne() - 0.5f) * 11.0f;
spD0.x = ((Rand_ZeroOne() - 0.5f) * 5.0f) + (spDC.x * 1.4f);
spD0.y = (Rand_ZeroOne() * 13.0f) + 8.2f + (arg2 * -0.26f);
if (1) {}
spD0.z = ((Rand_ZeroOne() - 0.5f) * 5.0f) + (spDC.z * 1.4f);
spDC.x += arg1->x;
spDC.y += arg1->y;
spDC.z += arg1->z;
if ((s32)(phi_s2 & 0xFFFFFFFF) == -480) {
phi_v0 = 33;
phi_s0 = 70;
} else {
phi_v0 = 65;
if (phi_s2 == -420) {
phi_s0 = 70;
} else {
phi_s0 = 40;
if (Rand_ZeroOne() < 0.7f) {
phi_v0 = 64;
} else {
phi_v0 = 32;
}
}
}
temp_f0 = D_80A55D40[i] * arg3;
if (temp_f0 <= 1.0f) {
phi_v1 = 1;
} else {
phi_v1 = temp_f0;
}
EffectSsKakera_Spawn(globalCtx, &spDC, &spD0, &spDC, phi_s2, phi_v0, 15, 0, 0, phi_v1, 1, 0, phi_s0, -1,
OBJECT_BOMBIWA, object_bombiwa_DL_001990);
spDC.x += (Rand_ZeroOne() - 0.5f) * 270.0f;
spDC.y += (Rand_ZeroOne() - 0.1f) * 150.0f;
spDC.z += (Rand_ZeroOne() - 0.5f) * 270.0f;
phi_s0 = (Rand_ZeroOne() * 160.0f) + 140.0f;
phi_s1 = (Rand_ZeroOne() * 180.0f) + 120.0f;
func_800B0E48(globalCtx, &spDC, &gZeroVec3f, &D_80A55D2C, &D_80A55D38, &D_80A55D3C, phi_s0, phi_s1);
}
}
void func_80A541F4(ObjHugebombiwa* this, GlobalContext* globalCtx) {
static s16 D_80A55D50[] = { 24, 17, 13, 7, 6, 5, 3, 2 };
s32 i;
s32 pad[2];
s32 phi_s2;
Vec3f spF4;
Vec3f spE8;
Vec3f spDC;
Vec3f spD0;
Vec3f spC4;
f32 temp_f0;
f32 temp_f20;
f32 temp_f22;
f32 temp_f24;
s32 phi_s0;
f32 phi_f30;
for (i = 0, phi_s2 = 0, phi_f30 = 0.0f; i < 13; i++, phi_s2 += 0x4E20, phi_f30 += (230.0f / 13)) {
temp_f0 = Rand_ZeroOne();
temp_f22 = (1.0f - SQ(temp_f0)) * 120.0f;
temp_f20 = Math_SinS(phi_s2 & 0xFFFF);
temp_f24 = Math_CosS(phi_s2 & 0xFFFF);
spF4.x = (temp_f20 * temp_f22) + this->actor.world.pos.x;
spF4.y = this->actor.world.pos.y + phi_f30;
spF4.z = (temp_f24 * temp_f22) + this->actor.world.pos.z;
spE8.x = temp_f20 * 10.0f;
spE8.y = (Rand_ZeroOne() * 18.0f) + 10.0f;
spE8.z = temp_f24 * 10.0f;
EffectSsKakera_Spawn(globalCtx, &spF4, &spE8, &spF4, -650, 37, 15, 0, 0, D_80A55D50[i & 7], 1, 0, 60, -1,
OBJECT_BOMBIWA, object_bombiwa_DL_0009E0);
spDC.x = ((Rand_ZeroOne() - 0.5f) * 230.0f) + spF4.x;
spDC.y = ((Rand_ZeroOne() - 0.2f) * 200.0f) + spF4.y;
spDC.z = ((Rand_ZeroOne() - 0.5f) * 230.0f) + spF4.z;
spD0.x = temp_f20 * 7.0f;
spD0.y = -7.0f;
spD0.z = temp_f24 * 7.0f;
spC4.x = temp_f20 * -0.07f;
spC4.y = 0.24f;
spC4.z = temp_f24 * -0.07f;
func_800B12F0(globalCtx, &spDC, &spD0, &spC4, (s32)(Rand_ZeroOne() * 800.0f) + 1000, -49, 20);
spDC.x = ((Rand_ZeroOne() - 0.5f) * 160.0f) + spF4.x;
spDC.y = ((Rand_ZeroOne() - 0.2f) * 140.0f) + spF4.y;
spDC.z = ((Rand_ZeroOne() - 0.5f) * 160.0f) + spF4.z;
spD0.x = temp_f20 * 15.0f;
spD0.y = 0.0f;
spD0.z = temp_f24 * 15.0f;
spC4.x = temp_f20 * -0.09f;
spC4.y = 0.3f;
spC4.z = temp_f24 * -0.09f;
func_800B12F0(globalCtx, &spDC, &spD0, &spC4, (s32)(Rand_ZeroOne() * 100.0f) + 40,
(s32)(Rand_ZeroOne() * 200.0f) + 20, 10);
}
}
void func_80A54600(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, f32 arg3) {
static f32 D_80A55D60[] = { 3.0f, 5.0f, 9.0f, 18.0f };
static s8 D_80A55D70 = 0;
Vec3f spCC;
Vec3f spC0;
s32 i;
f32 spA0;
s16 temp_s0;
s16 temp_s1;
s32 phi_v0;
s16 phi_v1;
f32 temp;
for (i = 0; i < 2; i++) {
spCC.x = (Rand_ZeroOne() - 0.5f) * 11.0f;
spCC.y = (Rand_ZeroOne() - 0.2f) * 8.0f;
spCC.z = (Rand_ZeroOne() - 0.5f) * 11.0f;
spC0.x = ((Rand_ZeroOne() - 0.5f) * 5.0f) + (spCC.x * 1.4f);
spC0.y = (Rand_ZeroOne() * 13.0f) + 8.2f + (arg2 * -0.38f);
spC0.z = ((Rand_ZeroOne() - 0.5f) * 5.0f) + (spCC.z * 1.4f);
spCC.x += arg1->x;
spCC.y += arg1->y;
spCC.z += arg1->z;
temp = D_80A55D60[D_80A55D70] * arg3;
phi_v1 = (D_80A55D70 * -90) - 350;
D_80A55D70++;
D_80A55D70 &= 3;
if (temp <= 1.0f) {
phi_v0 = 1;
} else {
phi_v0 = temp;
}
EffectSsKakera_Spawn(globalCtx, &spCC, &spC0, &spCC, phi_v1, 33, 15, 0, 0, phi_v0, 1, 0, 70, -1, OBJECT_BOMBIWA,
object_bombiwa_DL_0009E0);
spCC.x += (Rand_ZeroOne() - 0.5f) * 270.0f;
spCC.y += (Rand_ZeroOne() - 0.1f) * 150.0f;
spCC.z += (Rand_ZeroOne() - 0.5f) * 270.0f;
temp_s0 = (Rand_ZeroOne() * 160.0f) + 140.0f;
temp_s1 = (Rand_ZeroOne() * 180.0f) + 120.0f;
func_800B1210(globalCtx, &spCC, &gZeroVec3f, &D_80A55D2C, temp_s0, temp_s1);
}
}
void func_80A54980(ObjHugebombiwa* this, GlobalContext* globalCtx, s32 arg2) {
s32 pad[2];
s16 quake = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
Quake_SetSpeed(quake, 0x4E20);
Quake_SetQuakeValues(quake, arg2, 0, 0, 0);
Quake_SetCountdown(quake, 7);
func_8013ECE0(this->actor.xyzDistToPlayerSq, 255, 20, 150);
}
s32 func_80A54A0C(ObjHugebombiwa* this) {
static f32 D_80A55D74[] = { 62500.0f, 108900.0f };
s32 sp2C;
Actor* ac;
s32 params;
Vec3f sp20;
if ((this->collider.base.acFlags & AC_HIT) && (this->collider.info.acHitInfo->toucher.dmgFlags & 0x80000000)) {
ac = this->collider.base.ac;
params = ENHUGEBOMBIWA_GET_100(&this->actor);
sp20.x = this->actor.world.pos.x;
sp20.y = this->actor.world.pos.y + 50.0f;
sp20.z = this->actor.world.pos.z;
if (ac != NULL) {
if (Math3D_Vec3fDistSq(&sp20, &ac->world.pos) < D_80A55D74[params]) {
return true;
}
}
}
return false;
}
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 3700, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 900, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 900, ICHAIN_STOP),
};
#endif
void ObjHugebombiwa_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
ObjHugebombiwa* this = THIS;
extern ColliderCylinderInit D_80A55D00;
extern InitChainEntry D_80A55D7C[];
Actor_ProcessInitChain(&this->actor, sInitChain);
Collider_InitCylinder(globalCtx, &this->collider);
extern UNK_TYPE D_060009E0;
extern UNK_TYPE D_06001820;
extern UNK_TYPE D_06001990;
extern UNK_TYPE D_06002F60;
if (Flags_GetSwitch(globalCtx, ENHUGEBOMBIWA_GET_7F(&this->actor))) {
Actor_MarkForDeath(&this->actor);
return;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A53BE0.s")
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
Collider_UpdateCylinder(&this->actor, &this->collider);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
if ((ENHUGEBOMBIWA_GET_100(&this->actor)) == 1) {
this->actor.draw = func_80A55B34;
Actor_SetScale(&this->actor, 0.74f);
this->collider.dim.radius = 204;
this->collider.dim.height = 230;
} else {
Actor_SetScale(&this->actor, 0.067f);
this->collider.dim.radius = 120;
this->collider.dim.height = 151;
}
func_80A54BF0(this);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A53E60.s")
void ObjHugebombiwa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
Collider_DestroyCylinder(globalCtx, &THIS->collider);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A541F4.s")
void func_80A54BF0(ObjHugebombiwa* this) {
this->actionFunc = func_80A54C04;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A54600.s")
void func_80A54C04(ObjHugebombiwa* this, GlobalContext* globalCtx) {
s32 pad;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A54980.s")
if (this->collider.base.acFlags & AC_HIT) {
this->unk_4B3 = 5;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A54A0C.s")
if (func_80A54A0C(this)) {
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
func_80A54CD8(this);
return;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/ObjHugebombiwa_Init.s")
this->collider.base.acFlags &= ~AC_HIT;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/ObjHugebombiwa_Destroy.s")
if (this->unk_4B3 > 0) {
this->unk_4B3--;
if (this->unk_4B3 == 0) {
this->collider.base.colType = COLTYPE_HARD;
} else {
this->collider.base.colType = COLTYPE_NONE;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A54BF0.s")
CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A54C04.s")
void func_80A54CD8(ObjHugebombiwa* this) {
this->actionFunc = func_80A54CEC;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A54CD8.s")
void func_80A54CEC(ObjHugebombiwa* this, GlobalContext* globalCtx) {
s32 pad;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A54CEC.s")
if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor);
Actor_SetSwitchFlag(globalCtx, ENHUGEBOMBIWA_GET_7F(&this->actor));
if (!(ENHUGEBOMBIWA_GET_100(&this->actor)) &&
((globalCtx->sceneNum == SCENE_17SETUGEN) || (globalCtx->sceneNum == SCENE_17SETUGEN2))) {
gSaveContext.weekEventReg[19] |= 2;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A54E10.s")
if (!(ENHUGEBOMBIWA_GET_100(&this->actor))) {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_WALL_BROKEN);
} else {
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_SNOWBALL_BROKEN);
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A55064.s")
if (!(ENHUGEBOMBIWA_GET_100(&this->actor))) {
func_80A53BE0(globalCtx, &this->actor.world.pos);
func_80A54E10(this);
} else {
func_80A541F4(this, globalCtx);
func_80A55310(this);
}
} else {
ActorCutscene_SetIntentToPlay(this->actor.cutscene);
}
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A55310.s")
void func_80A54E10(ObjHugebombiwa* this) {
s32 i;
EnHugebombiwaStruct* ptr;
f32 temp_f20;
f32 temp_f20_2;
s16 phi_s2;
s32 pad;
Vec3f sp84;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A55564.s")
Matrix_StatePush();
Matrix_RotateY(this->actor.shape.rot.y, 0);
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/ObjHugebombiwa_Update.s")
for (i = 0, phi_s2 = 0x1000; i < 20; i++, phi_s2 += 0x4000) {
ptr = &this->unk_190[i];
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/ObjHugebombiwa_Draw.s")
temp_f20 = (Rand_ZeroOne() * 0.06f) + 0.013f;
ptr->unk_00.x = ((Rand_ZeroOne() * 0.6f) + 0.6f) * temp_f20;
ptr->unk_00.y = ((Rand_ZeroOne() * 0.6f) + 0.4f) * temp_f20;
ptr->unk_00.z = ((Rand_ZeroOne() * 0.6f) + 0.6f) * temp_f20;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Obj_Hugebombiwa/func_80A55B34.s")
temp_f20_2 = (Rand_ZeroOne() * 55.0f) + 47.0f;
sp84.x = Math_SinS(phi_s2) * temp_f20_2;
sp84.y = (i + 1) * 10.0f;
sp84.z = fabsf(Math_CosS(phi_s2)) * temp_f20_2;
Matrix_MultiplyVector3fByState(&sp84, &ptr->unk_0C);
ptr->unk_0C.x += this->actor.world.pos.x;
ptr->unk_0C.y += this->actor.world.pos.y;
ptr->unk_0C.z += this->actor.world.pos.z;
ptr->unk_18 = (i * 1.04f) + 2.4f;
ptr->unk_1C.x = phi_s2;
ptr->unk_1C.y = (u32)Rand_Next() >> 0x10;
ptr->unk_1C.z = 0;
ptr->unk_22 = Rand_ZeroFloat(5000.0f);
ptr->unk_24 = 0;
}
this->unk_4B0 = 0;
this->unk_4B2 = 100;
Matrix_StatePop();
this->actionFunc = func_80A55064;
}
void func_80A55064(ObjHugebombiwa* this, GlobalContext* globalCtx) {
s32 i;
s32 pad;
Vec3f spA4;
s32 pad2;
CollisionPoly* sp9C;
s32 sp98;
f32 temp_f0;
EnHugebombiwaStruct* ptr;
s16 phi_s3 = this->actor.shape.rot.y - 0x4000;
for (i = 0; i < ARRAY_COUNT(this->unk_190); i++, phi_s3 += 0x666) {
ptr = &this->unk_190[i];
if (ptr->unk_24 != 0) {
continue;
}
ptr->unk_18 -= 3.0f;
if (ptr->unk_18 < -30.0f) {
ptr->unk_18 = -30.0f;
}
ptr->unk_0C.x += Math_SinS(phi_s3) * 4.0f;
ptr->unk_0C.y += ptr->unk_18;
ptr->unk_0C.z += Math_CosS(phi_s3) * 4.0f;
ptr->unk_1C.x += ptr->unk_22;
spA4.x = ptr->unk_0C.x;
spA4.y = ptr->unk_0C.y + 60.0f;
spA4.z = ptr->unk_0C.z;
temp_f0 = BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &sp9C, &sp98, &this->actor, &spA4);
if ((temp_f0 <= BGCHECK_Y_MIN + 10.0f) || ((ptr->unk_0C.y - (350.0f * ptr->unk_00.y)) < temp_f0)) {
this->unk_4B0++;
ptr->unk_24 = 1;
func_80A53E60(globalCtx, &ptr->unk_0C, ptr->unk_18, ptr->unk_00.y * 9.8f);
if ((globalCtx->gameplayFrames % 4) == 0) {
func_80A54980(this, globalCtx, (s32)(Rand_ZeroOne() * 5.5f) + 1);
}
}
}
this->unk_4B2--;
if ((this->unk_4B0 >= 20) || (this->unk_4B2 <= 0)) {
ActorCutscene_Stop(this->actor.cutscene);
Actor_MarkForDeath(&this->actor);
}
}
void func_80A55310(ObjHugebombiwa* this) {
s32 i;
EnHugebombiwaStruct* ptr;
s32 pad;
f32 temp_f20;
f32 temp_f20_2;
s16 phi_s2;
Vec3f sp84;
Matrix_StatePush();
Matrix_RotateY(this->actor.shape.rot.y, 0);
for (i = 0, phi_s2 = 0x1000; i < ARRAY_COUNT(this->unk_190); i++, phi_s2 += 0x4000) {
ptr = &this->unk_190[i];
temp_f20 = (Rand_ZeroOne() * 0.09f) + 0.016f;
ptr->unk_00.x = ((Rand_ZeroOne() * 0.1f) + 0.95f) * temp_f20;
ptr->unk_00.y = ((Rand_ZeroOne() * 0.1f) + 0.95f) * temp_f20;
ptr->unk_00.z = ((Rand_ZeroOne() * 0.1f) + 0.95f) * temp_f20;
temp_f20_2 = (Rand_ZeroOne() * 85.0f) + 77.0f;
sp84.x = Math_SinS(phi_s2) * temp_f20_2;
sp84.y = (i + 1) * 14.0f;
sp84.z = fabsf(Math_CosS(phi_s2)) * temp_f20_2;
Matrix_MultiplyVector3fByState(&sp84, &ptr->unk_0C);
ptr->unk_0C.x += this->actor.world.pos.x;
ptr->unk_0C.y += this->actor.world.pos.y;
ptr->unk_0C.z += this->actor.world.pos.z;
ptr->unk_18 = (i * 1.04f) + 2.4f;
ptr->unk_1C.x = phi_s2;
ptr->unk_1C.y = (u32)Rand_Next() >> 0x10;
ptr->unk_1C.z = 0;
ptr->unk_22 = Rand_ZeroFloat(5000.0f);
ptr->unk_24 = 0;
}
this->unk_4B0 = 0;
this->unk_4B2 = 100;
Matrix_StatePop();
this->actionFunc = func_80A55564;
}
void func_80A55564(ObjHugebombiwa* this, GlobalContext* globalCtx) {
s32 i;
EnHugebombiwaStruct* ptr;
Vec3f spA4;
s32 pad;
CollisionPoly* sp9C;
s32 sp98;
f32 temp_f0;
s16 phi_s3 = this->actor.shape.rot.y - 0x4000;
for (i = 0; i < ARRAY_COUNT(this->unk_190); i++, phi_s3 += 0x666) {
ptr = &this->unk_190[i];
if (ptr->unk_24 != 0) {
continue;
}
ptr->unk_18 -= 3.0f;
if (ptr->unk_18 < -30.0f) {
ptr->unk_18 = -30.0f;
}
ptr->unk_0C.x += (Math_SinS(phi_s3) * 4.0f);
ptr->unk_0C.y += ptr->unk_18;
ptr->unk_0C.z += (Math_CosS(phi_s3) * 4.0f);
ptr->unk_1C.x += ptr->unk_22;
spA4.x = ptr->unk_0C.x;
spA4.y = ptr->unk_0C.y + 60.0f;
spA4.z = ptr->unk_0C.z;
temp_f0 = BgCheck_EntityRaycastFloor5(&globalCtx->colCtx, &sp9C, &sp98, &this->actor, &spA4);
if ((temp_f0 <= BGCHECK_Y_MIN + 10.0f) || (ptr->unk_0C.y < temp_f0)) {
this->unk_4B0++;
ptr->unk_24 = 1;
func_80A54600(globalCtx, &ptr->unk_0C, ptr->unk_18, ptr->unk_00.y * 10.1f);
if ((globalCtx->gameplayFrames % 4) == 0) {
func_80A54980(this, globalCtx, (s32)(Rand_ZeroOne() * 5.5f) + 1);
}
}
}
this->unk_4B2--;
if ((this->unk_4B0 >= 20) || (this->unk_4B2 <= 0)) {
ActorCutscene_Stop(this->actor.cutscene);
Actor_MarkForDeath(&this->actor);
}
}
void ObjHugebombiwa_Update(Actor* thisx, GlobalContext* globalCtx) {
ObjHugebombiwa* this = THIS;
this->actionFunc(this, globalCtx);
}
void ObjHugebombiwa_Draw(Actor* thisx, GlobalContext* globalCtx) {
ObjHugebombiwa* this = THIS;
s32 pad[8];
f32 sp38;
OPEN_DISPS(globalCtx->state.gfxCtx);
if ((this->actionFunc == func_80A54C04) || (this->actionFunc == func_80A54CEC)) {
if (this->actor.projectedPos.z <= 4300.0f) {
func_8012C28C(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, D_801AEFA0);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0xFF, 255, 255, 255, 255);
gSPDisplayList(POLY_OPA_DISP++, object_bombiwa_DL_002F60);
func_8012C2DC(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, object_bombiwa_DL_003110);
} else if (this->actor.projectedPos.z < 4500.0f) {
sp38 = (4500.0f - this->actor.projectedPos.z) * 1.275f;
func_8012C2DC(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, D_801AEF88);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0xFF, 255, 255, 255, (s32)sp38);
gSPDisplayList(POLY_XLU_DISP++, object_bombiwa_DL_002F60);
}
} else {
s32 i;
EnHugebombiwaStruct* ptr;
Gfx* gfx = POLY_OPA_DISP;
gSPDisplayList(gfx++, &sSetupDL[6 * 25]);
for (i = 0; i < ARRAY_COUNT(this->unk_190); i++) {
ptr = &this->unk_190[i];
if (ptr->unk_24 == 0) {
Matrix_SetStateRotationAndTranslation(ptr->unk_0C.x, ptr->unk_0C.y, ptr->unk_0C.z, &ptr->unk_1C);
Matrix_Scale(ptr->unk_00.x, ptr->unk_00.x, ptr->unk_00.x, MTXMODE_APPLY);
gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, object_bombiwa_DL_001990);
}
}
POLY_OPA_DISP = gfx;
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void func_80A55B34(Actor* thisx, GlobalContext* globalCtx) {
ObjHugebombiwa* this = THIS;
s32 i;
Gfx* gfx;
EnHugebombiwaStruct* ptr;
if ((this->actionFunc == func_80A54C04) || (this->actionFunc == func_80A54CEC)) {
func_800BDFC0(globalCtx, object_bombiwa_DL_001820);
return;
}
OPEN_DISPS(globalCtx->state.gfxCtx);
gfx = POLY_OPA_DISP;
gSPDisplayList(gfx++, &sSetupDL[6 * 25]);
for (i = 0; i < ARRAY_COUNT(this->unk_190); i++) {
ptr = &this->unk_190[i];
if (ptr->unk_24 != 0) {
continue;
}
Matrix_SetStateRotationAndTranslation(ptr->unk_0C.x, ptr->unk_0C.y + (325.0f * ptr->unk_00.y), ptr->unk_0C.z,
&ptr->unk_1C);
Matrix_Scale(ptr->unk_00.x, ptr->unk_00.y, ptr->unk_00.z, MTXMODE_APPLY);
Matrix_InsertTranslation(0.0f, -325.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(gfx++, object_bombiwa_DL_0009E0);
}
POLY_OPA_DISP = gfx;
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -7,9 +7,25 @@ struct ObjHugebombiwa;
typedef void (*ObjHugebombiwaActionFunc)(struct ObjHugebombiwa*, GlobalContext*);
#define ENHUGEBOMBIWA_GET_7F(thisx) ((thisx)->params & 0x7F)
#define ENHUGEBOMBIWA_GET_100(thisx) (((thisx)->params >> 8) & 1)
typedef struct {
/* 0x00 */ Vec3f unk_00;
/* 0x0C */ Vec3f unk_0C;
/* 0x18 */ f32 unk_18;
/* 0x1C */ Vec3s unk_1C;
/* 0x22 */ s16 unk_22;
/* 0x24 */ s16 unk_24;
} EnHugebombiwaStruct; // size = 0x28
typedef struct ObjHugebombiwa {
/* 0x0000 */ Actor actor;
/* 0x0144 */ char unk_144[0x370];
/* 0x0144 */ ColliderCylinder collider;
/* 0x0190 */ EnHugebombiwaStruct unk_190[20];
/* 0x04B0 */ s16 unk_4B0;
/* 0x04B2 */ s8 unk_4B2;
/* 0x04B3 */ s8 unk_4B3;
/* 0x04B4 */ ObjHugebombiwaActionFunc actionFunc;
} ObjHugebombiwa; // size = 0x4B8

View File

@ -3970,14 +3970,6 @@ D_06001D10 = 0x06001D10;
D_060003B8 = 0x060003B8;
D_060011B0 = 0x060011B0;
// ovl_Obj_Hugebombiwa
D_060009E0 = 0x060009E0;
D_06001820 = 0x06001820;
D_06001990 = 0x06001990;
D_06002F60 = 0x06002F60;
D_06003110 = 0x06003110;
// ovl_Obj_Hunsui
D_06000220 = 0x06000220;