Add original asset names to all assets present in overlays (#1766)

This commit is contained in:
Tom Overton 2024-12-18 09:21:26 -08:00 committed by GitHub
parent a6675d7327
commit 0fe2e8f7d6
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
18 changed files with 27 additions and 30 deletions

View File

@ -2,11 +2,10 @@
<File Name="ovl_Arrow_Fire" BaseAddress="0x80920340" RangeStart="0xAB0" RangeEnd="0x1ED0">
<Texture Name="gFireArrowMaskTex" OutName="fire_arrow_mask" Format="i8" Width="32" Height="64" Offset="0x12B0"/>
<Texture Name="gFireArrowTex" OutName="fire_arrow" Format="i8" Width="32" Height="64" Offset="0xAB0"/>
<Array Name="gFireArrowVtx" Count="43" Offset="0x1AB0">
<Vtx/>
</Array>
<DList Name="gFireArrowMaterialDL" Offset="0x1D60"/>
<DList Name="gFireArrowModelDL" Offset="0x1E10"/>
<DList Name="gFireArrowModelDL" Offset="0x1E10"/> <!-- Original name might be "m_arrow_modelT_fire" -->
</File>
</Root>

View File

@ -7,6 +7,6 @@
<Vtx/>
</Array>
<DList Name="gIceArrowMaterialDL" Offset="0x1C30"/>
<DList Name="gIceArrowModelDL" Offset="0x1CE0"/>
<DList Name="gIceArrowModelDL" Offset="0x1CE0"/> <!-- Original name might be "m_arrow_modelT_ice" -->
</File>
</Root>

View File

@ -1,13 +1,11 @@
<Root>
<File Name="ovl_Arrow_Light" BaseAddress="0x80924300" RangeStart="0x960" RangeEnd="0x1D80">
<Texture Name="gLightArrowTex" OutName="light_arrow" Format="i8" Width="32" Height="64" Offset="0x960"/>
<Texture Name="gLightArrowMaskTex" OutName="light_arrow_mask" Format="i8" Width="32" Height="64" Offset="0x1160"/>
<Array Name="gLightArrowVtx" Count="43" Offset="0x1960">
<Vtx/>
</Array>
<DList Name="gLightArrowMaterialDL" Offset="0x1C10"/>
<DList Name="gLightArrowModelDL" Offset="0x1CC0"/>
</File>
<File Name="ovl_Arrow_Light" BaseAddress="0x80924300" RangeStart="0x960" RangeEnd="0x1D80">
<Texture Name="gLightArrowTex" OutName="light_arrow" Format="i8" Width="32" Height="64" Offset="0x960"/>
<Texture Name="gLightArrowMaskTex" OutName="light_arrow_mask" Format="i8" Width="32" Height="64" Offset="0x1160"/>
<Array Name="gLightArrowVtx" Count="43" Offset="0x1960">
<Vtx/>
</Array>
<DList Name="gLightArrowMaterialDL" Offset="0x1C10"/>
<DList Name="gLightArrowModelDL" Offset="0x1CC0"/> <!-- Original name might be "m_arrow_modelT_light" -->
</File>
</Root>

View File

@ -10,11 +10,11 @@
<!-- Textures and DisplayList for the Powder Keg -->
<Texture Name="gPowderKegBarrelTLUT" OutName="powder_keg_barrel_tlut" Format="rgba16" Width="16" Height="16" Offset="0x22B0"/>
<Texture Name="gPowderKegBarrelTex" OutName="powder_keg_barrel" Format="ci8" Width="32" Height="32" Offset="0x24B0"/>
<DList Name="gPowderKegBarrelDL" Offset="0x2EF0"/>
<DList Name="gPowderKegBarrelDL" Offset="0x2EF0"/> <!-- Original name is "bb_model_model" -->
<!-- Textures and DisplayList for the Goron Skull on the side of the Powder Keg -->
<Texture Name="gPowderKegGoronSkullTLUT" OutName="powder_keg_goron_skull_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3048"/>
<Texture Name="gPowderKegGoronSkullTex" OutName="powder_keg_goron_skull" Format="ci8" Width="16" Height="32" Offset="0x3248"/>
<DList Name="gPowderKegGoronSkullDL" Offset="0x3548"/>
<DList Name="gPowderKegGoronSkullDL" Offset="0x3548"/> <!-- Original name is "bb_relief_model" -->
</File>
</Root>

View File

@ -13,7 +13,7 @@
<DList Name="gClearTagFireEffectMaterialDL" Offset="0x37F8"/>
<Texture Name="gClearTagFireEffectFlickerTex" OutName="clear_tag_fire_effect_flicker" Format="i4" Width="32" Height="64" Offset="0x31C8"/>
<Texture Name="gClearTagFireEffectBackgroundTex" OutName="clear_tag_fire_effect_background" Format="i4" Width="32" Height="32" Offset="0x35C8"/>
<DList Name="gClearTagFireEffectDL" Offset="0x38A0"/>
<DList Name="gClearTagFireEffectDL" Offset="0x38A0"/> <!-- Original name might be "a_fireball_model" -->
<Array Name="gClearTagFireEffectVtx" Count="3" Offset="0x37C8">
<Vtx/>
</Array>

View File

@ -3,6 +3,6 @@
<Array Name="gGakufuButtonIndexVtx" Count="4" Offset="0x8D0">
<Vtx/>
</Array>
<DList Name="gGakufuButtonIndexDL" Offset="0x910"/>
<DList Name="gGakufuButtonIndexDL" Offset="0x910"/> <!-- Original name might be "en_gakufu_draw_common" -->
</File>
</Root>

View File

@ -4,6 +4,6 @@
<Vtx/>
</Array>
<DList Name="gEnHollCentralPlaneDL" Offset="0x0C30"/>
<DList Name="gEnHollCentralPlaneDL" Offset="0x0C30"/> <!-- Original name might be "holl" or "opaque_holl" -->
</File>
</Root>

View File

@ -1,5 +1,5 @@
<Root>
<File Name="ovl_En_Horse_Game_Check" BaseAddress="0x808F8AA0" RangeStart="0x1080" RangeEnd="0x10F4">
<Collision Name="ovl_En_Horse_Game_Check_Colheader_0010C8" Offset="0x10C8" />
<Collision Name="ovl_En_Horse_Game_Check_Colheader_0010C8" Offset="0x10C8" /> <!-- Original name is "nukarumi_bgdatainfo" -->
</File>
</Root>

View File

@ -12,7 +12,7 @@
<Array Name="D_80A8A0C8" Count="4" Offset="0x4AA8">
<Vtx/>
</Array>
<DList Name="D_80A8A108" Offset="0x4AE8"/>
<DList Name="D_80A8A108" Offset="0x4AE8"/> <!-- Original name might be "tru_flash_model" -->
<Texture Name="D_80A8A188" OutName="en_tru_4B68" Format="i8" Width="64" Height="64" Offset="0x4B68"/>
<Array Name="D_80A8B188" Count="4" Offset="0x5B68">

View File

@ -2,6 +2,6 @@
<File Name="ovl_Oceff_Spot" BaseAddress="0x80972680" RangeStart="0x720" RangeEnd="0xDF8">
<Texture Name="sSunSongEffectTex" OutName="sun_song_effect" Format="i8" Width="32" Height="32" Offset="0x720"/>
<DList Name="sSunSongEffectCylinderMaterialDL" Offset="0xCD0"/>
<DList Name="sSunSongEffectCylinderModelDL" Offset="0xD68"/>
<DList Name="sSunSongEffectCylinderModelDL" Offset="0xD68"/> <!-- Original name might be "efc_ocarina_1_modelT" -->
</File>
</Root>

View File

@ -7,6 +7,6 @@
<Vtx/>
</Array>
<DList Name="sSongOfStormsCylinderMaterialDL" Offset="0x1A88"/>
<DList Name="sSongOfStormsCylinderModelDL" Offset="0x1B30"/>
<DList Name="sSongOfStormsCylinderModelDL" Offset="0x1B30"/> <!-- Original name might be "efc_ocarina_2_modelT" or "ocarina_storm_model" -->
</File>
</Root>

View File

@ -5,6 +5,6 @@
<Vtx/>
</Array>
<DList Name="sSongOfTimeFrustumMaterialDL" Offset="0xB70"/>
<DList Name="sSongOfTimeFrustumModelDL" Offset="0xBF8"/>
<DList Name="sSongOfTimeFrustumModelDL" Offset="0xBF8"/> <!-- Original name might be "efc_ocarina_3_modelT" or "ocarina_time_model" -->
</File>
</Root>

View File

@ -6,6 +6,6 @@
<Vtx/>
</Array>
<DList Name="sEponaSongFrustumMaterialDL" Offset="0x1580"/>
<DList Name="sEponaSongFrustumModelDL" Offset="0x1628"/>
<DList Name="sEponaSongFrustumModelDL" Offset="0x1628"/> <!-- Original name might be "efc_ocarina_41_modelT" or "ocarina_epona_model" -->
</File>
</Root>

View File

@ -5,6 +5,6 @@
<Vtx/>
</Array>
<DList Name="sSariaSongFrustrumMaterialDL" Offset="0x1590"/>
<DList Name="sSariaSongFrustumModelDL" Offset="0x1618"/>
<DList Name="sSariaSongFrustumModelDL" Offset="0x1618"/> <!-- Original name might be "efc_ocarina_42_modelT" -->
</File>
</Root>

View File

@ -7,6 +7,6 @@
</Array>
<DList Name="sScarecrowSongMaterialDL" Offset="0xD90"/>
<DList Name="sScarecrowSongUnusedMaterialDL" Offset="0xDF8"/>
<DList Name="sScarecrowSongModelDL" Offset="0xE60"/>
<DList Name="sScarecrowSongModelDL" Offset="0xE60"/> <!-- Original name might be "efc_ocarina_5_modelT" or "ocarina_kakashi_model" -->
</File>
</Root>

View File

@ -4,6 +4,6 @@
<Array Name="gOceff5Vtx" Count="22" Offset="0x1450">
<Vtx/>
</Array>
<DList Name="gOceff5DL" Offset="0x15B0"/>
<DList Name="gOceff5DL" Offset="0x15B0"/> <!-- Original name might be "g1T_model" -->
</File>
</Root>

View File

@ -4,6 +4,6 @@
<Array Name="gOceff6Vtx" Count="22" Offset="0x340">
<Vtx/>
</Array>
<DList Name="gOceff6DL" Offset="0x4A0"/>
<DList Name="gOceff6DL" Offset="0x4A0"/> <!-- Original name might be "ocarina_wing_modelT" -->
</File>
</Root>

View File

@ -5,6 +5,6 @@
<Array Name="sSongofHealingEffectFrustrumVtx" Count="22" Offset="0xB40">
<Vtx/>
</Array>
<DList Name="sSongOfHealingEffectFrustumDL" Offset="0xCA0"/>
<DList Name="sSongOfHealingEffectFrustumDL" Offset="0xCA0"/> <!-- Original name might be "g1T_model2" -->
</File>
</Root>