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Name the weekeventreg that corresponds with the Clock Tower opening (#1303)
* Name the weekeventreg that corresponds with the Clock Tower opening * Explanatory comment * Drop IS * Try to clean up the comment
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@ -603,8 +603,15 @@ typedef enum {
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#define WEEKEVENTREG_08_10 PACK_WEEKEVENTREG_FLAG(8, 0x10)
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#define WEEKEVENTREG_RECEIVED_DOGGY_RACETRACK_HEART_PIECE PACK_WEEKEVENTREG_FLAG(8, 0x20)
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// Related to final hours
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#define WEEKEVENTREG_08_40 PACK_WEEKEVENTREG_FLAG(8, 0x40)
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// This is set under three circumstances:
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// 1. The player watches the cutscene of the Clock Tower opening.
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// 2. The player sees the Clock Tower opening outside of a cutscene. After the first cycle, this
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// can be seen in Termina Field or in North, East, or West Clock Town.
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// 3. The player enters Termina Field or North, South, East, or West Clock Town any time after
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// midnight on the Final Day.
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// Thus, it is possible for the player to be in the final six hours and still have this unset; all
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// the player needs to do is avoid certain areas.
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#define WEEKEVENTREG_CLOCK_TOWER_OPENED PACK_WEEKEVENTREG_FLAG(8, 0x40)
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#define WEEKEVENTREG_08_80 PACK_WEEKEVENTREG_FLAG(8, 0x80)
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#define WEEKEVENTREG_09_01 PACK_WEEKEVENTREG_FLAG(9, 0x01)
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@ -26,7 +26,7 @@ u16 QuestHint_GetTatlTextId(PlayState* play) {
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_79_10)) {
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_40)) {
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED)) {
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return 0;
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}
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@ -1173,7 +1173,7 @@ void DmStk_StartTelescopeCutscene(DmStk* this, PlayState* play) {
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if (gSaveContext.save.day < 3) {
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csId = dayOneAndTwoCsId;
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_40) ||
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} else if (CHECK_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED) ||
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((CURRENT_DAY == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0)))) {
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csId = finalHoursCsId;
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} else {
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@ -183,7 +183,7 @@ void ElfMsg6_Init(Actor* thisx, PlayState* play) {
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return;
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}
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_40)) {
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED)) {
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_88_20)) {
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Actor_Kill(&this->actor);
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return;
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@ -276,7 +276,7 @@ void func_80BA1CF8(ElfMsg6* this, PlayState* play) {
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return;
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}
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if ((this->actor.textId == 0x224) && CHECK_WEEKEVENTREG(WEEKEVENTREG_08_40)) {
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if ((this->actor.textId == 0x224) && CHECK_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED)) {
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this->actor.textId = 0x25B;
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} else if (func_80BA1C00(this) && (player->actor.speed > 1.0f)) {
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player->tatlTextId = -this->actor.textId;
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@ -56,7 +56,7 @@ void EnTimeTag_Init(Actor* thisx, PlayState* play) {
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switch (TIMETAG_GET_TYPE(&this->actor)) {
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case TIMETAG_KICKOUT_FINAL_HOURS:
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_08_40) || (CURRENT_DAY != 3)) {
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED) || (CURRENT_DAY != 3)) {
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Actor_Kill(&this->actor);
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return;
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}
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@ -128,7 +128,7 @@ void ObjTokeidai_ExteriorGear_Init(ObjTokeidai* this, PlayState* play) {
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this->actionFunc = ObjTokeidai_ExteriorGear_OpenedIdle;
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this->actor.world.pos.y += this->actor.scale.y * 1900.0f;
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this->actor.shape.yOffset = 1500.0f;
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SET_WEEKEVENTREG(WEEKEVENTREG_08_40);
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SET_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED);
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} else {
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this->actionFunc = ObjTokeidai_ExteriorGear_Idle;
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}
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@ -444,7 +444,7 @@ void ObjTokeidai_TerminaFieldWalls_Idle(ObjTokeidai* this, PlayState* play) {
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void ObjTokeidai_TowerOpening_EndCutscene(ObjTokeidai* this, PlayState* play) {
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if (Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_132) &&
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(play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_132)]->id == 5)) {
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SET_WEEKEVENTREG(WEEKEVENTREG_08_40);
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SET_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED);
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if (((play->sceneId == SCENE_CLOCKTOWER) && (gSaveContext.sceneLayer == 2) && (play->csCtx.scriptIndex == 0)) ||
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((play->sceneId == SCENE_00KEIKOKU) && (gSaveContext.sceneLayer == 2) && (play->csCtx.scriptIndex == 0))) {
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Audio_SetCutsceneFlag(false);
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@ -593,7 +593,7 @@ void ObjTokeidai_TowerOpening_RaiseTower(ObjTokeidai* this, PlayState* play) {
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void ObjTokeidai_TowerOpening_Start(ObjTokeidai* this, PlayState* play) {
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if ((Cutscene_IsCueInChannel(play, CS_CMD_ACTOR_CUE_132) &&
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(play->csCtx.actorCues[Cutscene_GetCueChannel(play, CS_CMD_ACTOR_CUE_132)]->id == 4)) ||
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CHECK_WEEKEVENTREG(WEEKEVENTREG_08_40)) {
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CHECK_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED)) {
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this->actionFunc = ObjTokeidai_TowerOpening_RaiseTower;
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}
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}
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@ -616,7 +616,7 @@ void ObjTokeidai_DoNothing(ObjTokeidai* this, PlayState* play) {
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void ObjTokeidai_StaircaseToRooftop_Idle(ObjTokeidai* this, PlayState* play) {
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if ((((CURRENT_DAY == 3) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) || (CURRENT_DAY >= 4)) ||
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CHECK_WEEKEVENTREG(WEEKEVENTREG_08_40)) {
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CHECK_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED)) {
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this->actor.draw = ObjTokeidai_Draw;
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} else {
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this->actor.draw = NULL;
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@ -691,7 +691,7 @@ void ObjTokeidai_TowerClock_Idle(ObjTokeidai* this, PlayState* play) {
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if ((CURRENT_DAY == 3) && (this->clockHour < 6) && (gSaveContext.save.time < CLOCK_TIME(6, 0))) {
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this->actor.draw = ObjTokeidai_Clock_Draw;
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ObjTokeidai_SetupTowerOpening(this);
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SET_WEEKEVENTREG(WEEKEVENTREG_08_40);
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SET_WEEKEVENTREG(WEEKEVENTREG_CLOCK_TOWER_OPENED);
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return;
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}
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@ -74,7 +74,7 @@ weekEventReg = {
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( 8 << 8) | 0x08: "WEEKEVENTREG_08_08",
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( 8 << 8) | 0x10: "WEEKEVENTREG_08_10",
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( 8 << 8) | 0x20: "WEEKEVENTREG_RECEIVED_DOGGY_RACETRACK_HEART_PIECE",
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( 8 << 8) | 0x40: "WEEKEVENTREG_08_40",
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( 8 << 8) | 0x40: "WEEKEVENTREG_CLOCK_TOWER_OPENED",
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( 8 << 8) | 0x80: "WEEKEVENTREG_08_80",
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( 9 << 8) | 0x01: "WEEKEVENTREG_09_01",
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( 9 << 8) | 0x02: "WEEKEVENTREG_09_02",
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