diff --git a/linker_scripts/code_script.txt b/linker_scripts/code_script.txt index 132b868823..69ddf04606 100644 --- a/linker_scripts/code_script.txt +++ b/linker_scripts/code_script.txt @@ -8449,9 +8449,9 @@ SECTIONS ovl_En_Baisen : AT(RomLocation) { build/src/overlays/actors/ovl_En_Baisen/z_en_baisen.o(.text) - build/asm/overlays/ovl_En_Baisen_data.o(.data) + build/src/overlays/actors/ovl_En_Baisen/z_en_baisen.o(.data) build/src/overlays/actors/ovl_En_Baisen/z_en_baisen.o(.rodata) - build/asm/overlays/ovl_En_Baisen_rodata.o(.rodata) + build/src/overlays/actors/ovl_En_Baisen/z_en_baisen_overlay.o(.ovl) } SegmentEnd = .; SegmentSize = SegmentEnd - SegmentStart; diff --git a/linker_scripts/object_script.txt b/linker_scripts/object_script.txt index 3dfa284a36..4c8dd73f55 100644 --- a/linker_scripts/object_script.txt +++ b/linker_scripts/object_script.txt @@ -217,6 +217,11 @@ D_06013EA8 = 0x06013EA8; /* z_eff_dust */ D_04054A90 = 0x04054A90; +/* z_en_baisen */ +D_060011C0 = 0x060011C0; +D_060008B4 = 0x060008B4; +D_06008198 = 0x06008198; + /* z_en_cha */ D_06000710 = 0x06000710; D_06000958 = 0x06000958; diff --git a/src/overlays/actors/ovl_En_Baisen/z_en_baisen.c b/src/overlays/actors/ovl_En_Baisen/z_en_baisen.c index 66a3e50ed6..b054b20e8f 100644 --- a/src/overlays/actors/ovl_En_Baisen/z_en_baisen.c +++ b/src/overlays/actors/ovl_En_Baisen/z_en_baisen.c @@ -1,3 +1,9 @@ +/* + * File: z_en_baisen.c + * Overlay: ovl_En_Baisen + * Description: Viscen (leader of the guards in Clock Town) + */ + #include "z_en_baisen.h" #define FLAGS 0x00000009 @@ -9,7 +15,18 @@ void EnBaisen_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnBaisen_Update(Actor* thisx, GlobalContext* globalCtx); void EnBaisen_Draw(Actor* thisx, GlobalContext* globalCtx); -/* +void func_80BE87B0(EnBaisen* this, GlobalContext* globalCtx); +void func_80BE87FC(EnBaisen* this); +void func_80BE887C(EnBaisen* this, GlobalContext* globalCtx); +void func_80BE895C(EnBaisen* this, GlobalContext* globalCtx); +void func_80BE8AAC(EnBaisen* this, GlobalContext* globalCtx); +void func_80BE89D8(EnBaisen* this, GlobalContext* globalCtx); + +extern FlexSkeletonHeader D_06007908; +extern AnimationHeader D_060011C0; +extern AnimationHeader D_060008B4; +extern AnimationHeader D_06008198; + const ActorInit En_Baisen_InitVars = { ACTOR_EN_BAISEN, ACTORCAT_NPC, @@ -21,30 +38,252 @@ const ActorInit En_Baisen_InitVars = { (ActorFunc)EnBaisen_Update, (ActorFunc)EnBaisen_Draw, }; -*/ -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/EnBaisen_Init.asm") +static ColliderCylinderInit sCylinderInit = { + { + COLTYPE_NONE, + AT_NONE, + AC_NONE, + OC1_ON | OC1_TYPE_ALL, + OC2_TYPE_2, + COLSHAPE_CYLINDER, + }, + { + ELEMTYPE_UNK0, + { 0x00000000, 0x00, 0x00 }, + { 0xF7CFFFFF, 0x00, 0x00 }, + TOUCH_NONE | TOUCH_SFX_NORMAL, + BUMP_NONE, + OCELEM_ON, + }, + { 20, 60, 0, { 0, 0, 0 } }, +}; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/EnBaisen_Destroy.asm") +static u16 sTextIds[] = { 0x2ABD, 0x2ABB, 0x2AD5, 0x2AD6, 0x2AD7, 0x2AD8, 0x2AC6 }; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE8690.asm") +static AnimationHeader* D_80BE8E4C[] = { &D_060011C0, &D_060008B4, &D_06008198 }; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE871C.asm") +static u8 animModes[] = { 0, 0 }; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE87B0.asm") +void EnBaisen_Init(Actor* thisx, GlobalContext* globalCtx) { + EnBaisen* this = THIS; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE87FC.asm") + ActorShape_Init(&this->actor.shape, 0.0f, func_800B3FC0, 25.0f); + SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06007908, &D_060011C0, this->jointTable, this->morphTable, 20); + this->actor.colChkInfo.mass = MASS_IMMOVABLE; + this->paramCopy = this->actor.params; + if (this->actor.params == 0) { + this->unk290 = true; + if (!(gSaveContext.weekEventReg[63] & 0x80) && ((gSaveContext.day != 3) || !gSaveContext.isNight)) { + Actor_MarkForDeath(&this->actor); + } + } else { + this->collider.dim.radius = 30; + this->collider.dim.height = 60; + this->collider.dim.yShift = 0; + if ((gSaveContext.weekEventReg[63] & 0x80) || ((gSaveContext.day == 3) && (gSaveContext.isNight))) { + Actor_MarkForDeath(&this->actor); + } + } + this->actor.targetMode = 6; + this->actor.gravity = -3.0f; + Collider_InitAndSetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit); + if (this->paramCopy == 0) { + this->actionFunc = func_80BE87B0; + } else { + func_80BE87FC(this); + } +} -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE887C.asm") +void EnBaisen_Destroy(Actor* thisx, GlobalContext* globalCtx) { + EnBaisen* this = THIS; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE895C.asm") + Collider_DestroyCylinder(globalCtx, &this->collider); +} -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE89D8.asm") +void EnBaisen_ChangeAnimation(EnBaisen* this, s32 animIndex) { + this->animIndex = animIndex; + this->frameCount = SkelAnime_GetFrameCount(&D_80BE8E4C[animIndex]->common); + SkelAnime_ChangeAnim(&this->skelAnime, D_80BE8E4C[this->animIndex], 1.0f, 0.0f, this->frameCount, + animModes[this->animIndex], -10.0f); +} -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE8AAC.asm") +void func_80BE871C(EnBaisen* this) { + s16 yawTemp = this->unk29E - this->actor.world.rot.y; + s32 yaw = ABS_ALT(yawTemp); -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/EnBaisen_Update.asm") + this->headRotXTarget = 0; + if ((this->actor.xzDistToPlayer < 200.0f) && (yaw < 0x4E20)) { + this->headRotXTarget = this->unk29E - this->actor.world.rot.y; + if (this->headRotXTarget > 0x2710) { + this->headRotXTarget = 0x2710; + } else if (this->headRotXTarget < -0x2710) { + this->headRotXTarget = -0x2710; + } + } +} -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/func_80BE8D3C.asm") +void func_80BE87B0(EnBaisen* this, GlobalContext* globalCtx) { + Actor* actorIterator = globalCtx->actorCtx.actorList[ACTORCAT_NPC].first; -#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_En_Baisen_0x80BE84F0/EnBaisen_Draw.asm") + while (actorIterator != NULL) { + if (actorIterator->id == ACTOR_EN_HEISHI) { + this->heishiPointer = actorIterator; + } + actorIterator = actorIterator->next; + } + + func_80BE87FC(this); +} + +void func_80BE87FC(EnBaisen* this) { + if (this->paramCopy == 0) { + this->textIdIndex = 2; + EnBaisen_ChangeAnimation(this, 2); + this->unk29E = this->actor.world.rot.y; + } else { + EnBaisen_ChangeAnimation(this, 0); + } + + this->actor.textId = sTextIds[this->textIdIndex]; + this->unk29C = 0; + this->actionFunc = func_80BE887C; +} + +void func_80BE887C(EnBaisen* this, GlobalContext* globalCtx) { + if (func_800B84D0(&this->actor, globalCtx)) { + func_80BE895C(this, globalCtx); + } else { + if (this->paramCopy != 0) { + this->textIdIndex = 0; + if (gSaveContext.weekEventReg[60] & 8) { + this->textIdIndex = 1; + } + if (Player_GetMask(globalCtx) == PLAYER_MASK_COUPLES_MASK) { + this->textIdIndex = 6; + } + if (this->unk2AC == 1) { + func_80BE895C(this, globalCtx); + return; + } + } + this->actor.textId = sTextIds[this->textIdIndex]; + func_800B8614(&this->actor, globalCtx, 70.0f); + } +} + +void func_80BE895C(EnBaisen* this, GlobalContext* globalCtx) { + if (this->unk2A4 != NULL) { + this->unk290 = true; + this->unk2AC = 1; + func_800B86C8(this->unk2A4, globalCtx, this->unk2A4); + } + this->unk29C = 1; + if (this->paramCopy == 0) { + this->unk2A4 = this->heishiPointer; + this->actionFunc = func_80BE8AAC; + } else { + this->actionFunc = func_80BE89D8; + } +} + +void func_80BE89D8(EnBaisen* this, GlobalContext* globalCtx) { + if (&this->actor == this->unk2A4) { + this->unk29E = this->actor.world.rot.y; + if (this->animIndex == 0) { + EnBaisen_ChangeAnimation(this, 1); + } + } else { + this->unk29E = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk2A4->world.pos); + if (this->animIndex != 0) { + EnBaisen_ChangeAnimation(this, 0); + } + } + if ((globalCtx->msgCtx.unk11F04 == 0x2AC6) || (globalCtx->msgCtx.unk11F04 == 0x2AC7) || + (globalCtx->msgCtx.unk11F04 == 0x2AC8)) { + this->skelAnime.animPlaybackSpeed = 0.0f; + this->unk29E = this->actor.yawTowardsPlayer; + } + if (this->unk2AC == 2) { // Note: This variable is only ever set to 1. + func_80BE87FC(this); + } +} + +void func_80BE8AAC(EnBaisen* this, GlobalContext* globalCtx) { + if ((this->textIdIndex % 2) != 0) { + this->unk29E = this->actor.world.rot.y; + if (this->animIndex == 0) { + EnBaisen_ChangeAnimation(this, 1); + } + } else { + if (this->unk2A4 != NULL) { + this->unk29E = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk2A4->world.pos); + } + if (this->animIndex != 0) { + EnBaisen_ChangeAnimation(this, 0); + } + } + if ((func_80152498(&globalCtx->msgCtx) == 5) && func_80147624(globalCtx)) { + func_801477B4(globalCtx); + this->textIdIndex++; + if (this->textIdIndex < 6) { + func_80151938(globalCtx, sTextIds[this->textIdIndex]); + if ((this->textIdIndex % 2) == 0) { + this->unk2A4 = this->heishiPointer; + } else { + this->unk2A4 = &this->actor; + } + func_800B86C8(this->unk2A4, globalCtx, this->unk2A4); + } else { + func_80BE87FC(this); + } + } +} + +void EnBaisen_Update(Actor* thisx, GlobalContext* globalCtx) { + s32 pad; + EnBaisen* this = THIS; + + SkelAnime_FrameUpdateMatrix(&this->skelAnime); + if (this->unusedCounter != 0) { + this->unusedCounter--; + } + this->actor.shape.rot.y = this->actor.world.rot.y; + if ((this->paramCopy != 0) && (gSaveContext.day == 3) && gSaveContext.isNight) { + Actor_MarkForDeath(&this->actor); + return; + } + this->actionFunc(this, globalCtx); + Actor_SetVelocityAndMoveYRotationAndGravity(&this->actor); + Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 20.0f, 20.0f, 50.0f, 0x1D); + Actor_SetScale(&this->actor, 0.01f); + if (this->unk290) { + func_80BE871C(this); + } + Actor_SetHeight(&this->actor, 60.0f); + Math_SmoothStepToS(&this->headRotX, this->headRotXTarget, 1, 0xBB8, 0); + Math_SmoothStepToS(&this->headRotY, this->headRotYTarget, 1, 0x3E8, 0); + Collider_UpdateCylinder(&this->actor, &this->collider); + CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); +} + +s32 EnBaisen_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, + Actor* thisx) { + EnBaisen* this = THIS; + + if (limbIndex == 9) { + rot->x += this->headRotX; + rot->y += this->headRotY; + rot->z += this->headRotZ; + } + + return false; +} + +void EnBaisen_Draw(Actor* thisx, GlobalContext* globalCtx) { + EnBaisen* this = THIS; + + func_8012C28C(globalCtx->state.gfxCtx); + SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount, + EnBaisen_OverrideLimbDraw, NULL, &this->actor); +} diff --git a/src/overlays/actors/ovl_En_Baisen/z_en_baisen.h b/src/overlays/actors/ovl_En_Baisen/z_en_baisen.h index ab6ed1e588..9497ababa6 100644 --- a/src/overlays/actors/ovl_En_Baisen/z_en_baisen.h +++ b/src/overlays/actors/ovl_En_Baisen/z_en_baisen.h @@ -5,9 +5,31 @@ struct EnBaisen; +typedef void (*EnBaisenActionFunc)(struct EnBaisen*, GlobalContext*); + typedef struct EnBaisen { /* 0x000 */ Actor actor; - /* 0x144 */ char unk_144[0x1B8]; + /* 0x144 */ SkelAnime skelAnime; + /* 0x188 */ Vec3s jointTable[20]; + /* 0x200 */ Vec3s morphTable[20]; + /* 0x278 */ EnBaisenActionFunc actionFunc; + /* 0x27C */ s16 headRotY; + /* 0x27E */ s16 headRotX; + /* 0x280 */ s16 headRotZ; + /* 0x282 */ s16 headRotYTarget; + /* 0x284 */ s16 headRotXTarget; + /* 0x288 */ s32 animIndex; + /* 0x28C */ s32 paramCopy; + /* 0x290 */ s32 unk290; + /* 0x294 */ s16 unusedCounter; + /* 0x298 */ f32 frameCount; + /* 0x29C */ s16 unk29C; + /* 0x29E */ s16 unk29E; + /* 0x2A0 */ s16 textIdIndex; + /* 0x2A4 */ Actor* unk2A4; + /* 0x2A8 */ Actor* heishiPointer; + /* 0x2AC */ s32 unk2AC; + /* 0x2B0 */ ColliderCylinder collider; } EnBaisen; // size = 0x2FC extern const ActorInit En_Baisen_InitVars; diff --git a/tables/functions.txt b/tables/functions.txt index 1ff983ab84..1d775e7382 100644 --- a/tables/functions.txt +++ b/tables/functions.txt @@ -16161,7 +16161,7 @@ 0x80BE8390:("EnMuto_Draw",), 0x80BE84F0:("EnBaisen_Init",), 0x80BE8664:("EnBaisen_Destroy",), - 0x80BE8690:("func_80BE8690",), + 0x80BE8690:("EnBaisen_ChangeAnimation",), 0x80BE871C:("func_80BE871C",), 0x80BE87B0:("func_80BE87B0",), 0x80BE87FC:("func_80BE87FC",), @@ -16170,7 +16170,7 @@ 0x80BE89D8:("func_80BE89D8",), 0x80BE8AAC:("func_80BE8AAC",), 0x80BE8BE0:("EnBaisen_Update",), - 0x80BE8D3C:("func_80BE8D3C",), + 0x80BE8D3C:("EnBaisen_OverrideLimbDraw",), 0x80BE8D94:("EnBaisen_Draw",), 0x80BE8F20:("EnHeishi_Init",), 0x80BE9090:("EnHeishi_Destroy",),