mirror of https://github.com/zeldaret/mm.git
z_sound_source OK (#353)
* z_sound_source OK * Fix Pos * Lib_PlaySfxByPos * Change function names * format * Update names to match OoT * cleanup from the merge * Fix name
This commit is contained in:
parent
6069a1585f
commit
133e02a8a7
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@ -1495,11 +1495,10 @@ void EffFootmark_Init(GlobalContext* globalCtx);
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void EffFootmark_Add(GlobalContext* globalCtx, MtxF* displayMatrix, Actor* actor, u8 id, Vec3f* location, u16 size, u8 red, u8 green, u8 blue, u16 alpha, u16 alphaChange, u16 fadeoutDelay);
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void EffFootmark_Update(GlobalContext* globalCtx);
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void EffFootmark_Draw(GlobalContext* globalCtx);
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void func_800F0390(GlobalContext* globalCtx);
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void func_800F03C0(GlobalContext* globalCtx);
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void func_800F048C(GlobalContext* globalCtx, Vec3f* param_2, u8 param_3, u16 param_4, u8 param_5);
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void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* position, s32 param_3, u16 sfxId);
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void func_800F0590(GlobalContext* globalCtx, Vec3f* arg1, s32 arg2, s32 arg3);
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void SoundSource_InitAll(GlobalContext* globalCtx);
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void SoundSource_UpdateAll(GlobalContext* globalCtx);
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void SoundSource_PlaySfxAtFixedWorldPos(GlobalContext* globalCtx, Vec3f* worldPos, u32 duration, u16 sfxId);
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void SoundSource_PlaySfxEachFrameAtFixedWorldPos(GlobalContext* globalCtx, Vec3f* worldPos, u32 duration, u16 sfxId);
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u16 ElfMessage_GetFirstCycleHint(GlobalContext* globalCtx);
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s32 EnHy_ChangeAnim(SkelAnime* skelAnime, s16 animIndex);
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Actor* EnHy_FindNearestDoor(Actor* actor, GlobalContext* globalCtx);
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@ -1720,7 +1719,7 @@ void Math_ApproachS(s16* pValue, s16 target, s16 scale, s16 maxStep);
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void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
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void func_801000A4(u16 sfxId);
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void func_801000CC(u16 sfxId);
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void func_801000F4(s32 a0, u16 a1);
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void Lib_PlaySfxAtPos(Vec3f* pos, u16 sfxId);
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void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst);
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void Lib_LerpRGB(Color_RGB8* a, Color_RGB8* b, f32 t, Color_RGB8* dst);
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f32 Math_Vec3f_StepTo(Vec3f* start, Vec3f* target, f32 speed);
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@ -3689,12 +3688,12 @@ void func_8019E014(void);
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// void func_8019EB2C(void);
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// void func_8019F024(void);
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// void func_8019F05C(void);
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void func_8019F170(Vec3f* pos, u16 sfxId);
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void func_8019F1C0(Vec3f* pos, u16 sfxId);
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void play_sound(u16 sfxId);
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void func_8019F128(u16 sfxId);
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void func_8019F208(void); // Decide sound
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void func_8019F230(void); // Cancel sound
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void func_8019F170(Vec3f* pos, u16 sfxId);
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void Audio_PlaySfxAtPos(Vec3f* pos, u16 sfxId);
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void func_8019F208(void); // decide sfx
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void func_8019F230(void); // cancel sfx
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// void func_8019F258(void);
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// void func_8019F300(void);
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void func_8019F420(Vec3f* pos, u16 sfxId);
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@ -3852,7 +3851,7 @@ void Audio_PlaySfxGeneral(u16 sfxId, Vec3f* param_2, u8 param_3, f32* param_4, f
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// void func_801A7084(void);
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// void func_801A7168(void);
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// void func_801A7284(void);
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void func_801A72CC(Vec3f* uParm1);
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void Audio_StopSfxByPos(Vec3f* pos);
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void func_801A7328(Vec3f* pos, u16 sfxId);
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// void func_801A7484(void);
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void func_801A75E8(u16 sfxId);
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@ -467,9 +467,11 @@ typedef enum {
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} GfxPrintFlag;
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typedef struct {
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/* 0x00 */ u16 countdown;
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/* 0x04 */ Vec3f originPos;
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/* 0x10 */ Vec3f relativePos;
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/* 0x00 */ u8 countdown;
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/* 0x01 */ u8 playSfxEachFrame;
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/* 0x02 */ u16 sfxId;
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/* 0x04 */ Vec3f worldPos;
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/* 0x10 */ Vec3f projectedPos;
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} SoundSource; // size = 0x1C
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typedef struct {
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2
spec
2
spec
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@ -465,7 +465,7 @@ beginseg
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include "build/data/code/z_draw.data.o"
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include "build/src/code/z_eff_footmark.o"
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include "build/data/code/z_eff_footmark.data.o"
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include "build/src/code/code_800F0390.o"
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include "build/src/code/z_sound_source.o"
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include "build/src/code/z_elf_message.o"
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include "build/src/code/z_en_hy.o"
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include "build/src/code/z_face_reaction.o"
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@ -134,7 +134,7 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F170.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F1C0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/Audio_PlaySfxAtPos.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_8019AF00/func_8019F208.s")
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@ -24,7 +24,7 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7284.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A72CC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/Audio_StopSfxByPos.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_801A5BD0/func_801A7328.s")
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@ -1,11 +0,0 @@
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#include "global.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/func_800F0390.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/func_800F03C0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/func_800F048C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/Audio_PlaySoundAtPosition.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/code_800F0390/func_800F0590.s")
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@ -2139,7 +2139,7 @@ void func_800B8E58(Player* player, u16 sfxId) {
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* Plays the sound effect at the actor's position
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*/
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void Actor_PlaySfxAtPos(Actor* actor, u16 sfxId) {
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func_8019F1C0(&actor->projectedPos, sfxId);
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Audio_PlaySfxAtPos(&actor->projectedPos, sfxId);
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}
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void func_800B8EF4(GlobalContext* globalCtx, Actor* actor) {
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@ -2155,8 +2155,8 @@ void func_800B8EF4(GlobalContext* globalCtx, Actor* actor) {
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sfxId = SurfaceType_GetSfx(&globalCtx->colCtx, actor->floorPoly, actor->floorBgId);
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}
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func_8019F1C0(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
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func_8019F1C0(&actor->projectedPos, sfxId + SFX_FLAG);
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Audio_PlaySfxAtPos(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
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Audio_PlaySfxAtPos(&actor->projectedPos, sfxId + SFX_FLAG);
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}
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void func_800B8F98(Actor* actor, u16 sfxId) {
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@ -2580,7 +2580,7 @@ void func_800B9D1C(Actor* actor) {
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} else if (actor->audioFlags & 0x10) {
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func_801A0810(&D_801DB4A4, NA_SE_SY_TIMER - SFX_FLAG, (sfxId - 1));
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} else if (actor->audioFlags & 1) {
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func_8019F1C0(&actor->projectedPos, sfxId);
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Audio_PlaySfxAtPos(&actor->projectedPos, sfxId);
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}
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}
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@ -3345,7 +3345,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalC
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actorCtx->targetContext.bgmEnemy = NULL;
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}
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func_801A72CC(&actor->projectedPos);
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Audio_StopSfxByPos(&actor->projectedPos);
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Actor_Destroy(actor, globalCtx);
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newHead = Actor_RemoveFromCategory(globalCtx, actorCtx, actor);
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@ -3487,7 +3487,7 @@ void func_800BB8EC(GameState* gameState, ActorContext* actorCtx, Actor** arg2, A
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*/
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void Enemy_StartFinishingBlow(GlobalContext* globalCtx, Actor* actor) {
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globalCtx->actorCtx.freezeFlashTimer = 5;
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Audio_PlaySoundAtPosition(globalCtx, &actor->world.pos, 20, NA_SE_EN_LAST_DAMAGE);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &actor->world.pos, 20, NA_SE_EN_LAST_DAMAGE);
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}
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// blinking routine
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@ -4717,7 +4717,7 @@ void Actor_SpawnIceEffects(GlobalContext* globalCtx, Actor* actor, Vec3f limbPos
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s16 yaw;
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s32 j;
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Audio_PlaySoundAtPosition(globalCtx, &actor->world.pos, 30, NA_SE_EV_ICE_BROKEN);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &actor->world.pos, 30, NA_SE_EV_ICE_BROKEN);
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for (i = 0; i < limbPosCount; i++) {
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yaw = Actor_YawToPoint(actor, limbPos);
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@ -1525,7 +1525,7 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli
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if (collider->actor == NULL) {
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play_sound(NA_SE_IT_SHIELD_BOUND);
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} else {
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func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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}
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} else if (flags == TOUCH_SFX_NORMAL) {
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EffectSsHitMark_SpawnFixedScale(globalCtx, 3, hitPos);
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@ -1539,14 +1539,14 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli
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if (collider->actor == NULL) {
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play_sound(NA_SE_IT_SHIELD_BOUND);
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} else {
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func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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}
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} else if (flags == TOUCH_SFX_WOOD) {
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EffectSsHitMark_SpawnFixedScale(globalCtx, 1, hitPos);
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if (collider->actor == NULL) {
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play_sound(NA_SE_IT_REFLECTION_WOOD);
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} else {
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func_8019F1C0(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD);
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Audio_PlaySfxAtPos(&collider->actor->projectedPos, NA_SE_IT_REFLECTION_WOOD);
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}
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}
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}
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@ -1557,13 +1557,13 @@ void CollisionCheck_HitSolid(GlobalContext* globalCtx, ColliderInfo* info, Colli
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s32 CollisionCheck_SwordHitAudio(Collider* at, ColliderInfo* acInfo) {
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if (at->actor != NULL && at->actor->category == ACTORCAT_PLAYER) {
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if (acInfo->elemType == ELEMTYPE_UNK0) {
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func_8019F1C0(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE);
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Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE);
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} else if (acInfo->elemType == ELEMTYPE_UNK1) {
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func_8019F1C0(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD);
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Audio_PlaySfxAtPos(&at->actor->projectedPos, NA_SE_IT_SWORD_STRIKE_HARD);
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} else if (acInfo->elemType == ELEMTYPE_UNK2) {
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func_8019F1C0(&at->actor->projectedPos, 0);
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Audio_PlaySfxAtPos(&at->actor->projectedPos, 0);
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} else if (acInfo->elemType == ELEMTYPE_UNK3) {
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func_8019F1C0(&at->actor->projectedPos, 0);
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Audio_PlaySfxAtPos(&at->actor->projectedPos, 0);
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}
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}
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return 1;
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@ -1618,7 +1618,7 @@ void CollisionCheck_HitEffects(GlobalContext* globalCtx, Collider* at, ColliderI
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if (ac->actor == NULL) {
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play_sound(NA_SE_IT_SHIELD_BOUND);
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} else {
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func_8019F1C0(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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Audio_PlaySfxAtPos(&ac->actor->projectedPos, NA_SE_IT_SHIELD_BOUND);
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}
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}
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}
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@ -3905,7 +3905,7 @@ void CollisionCheck_SpawnShieldParticlesMetal(GlobalContext* globalCtx, Vec3f* v
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*/
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void CollisionCheck_SpawnShieldParticlesMetalSound(GlobalContext* globalCtx, Vec3f* v, Vec3f* pos) {
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CollisionCheck_SpawnShieldParticles(globalCtx, v);
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func_8019F1C0(pos, NA_SE_IT_SHIELD_REFLECT_SW);
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Audio_PlaySfxAtPos(pos, NA_SE_IT_SHIELD_REFLECT_SW);
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}
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/**
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@ -3945,7 +3945,7 @@ void CollisionCheck_SpawnShieldParticlesWood(GlobalContext* globalCtx, Vec3f* v,
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shieldParticleInitWood.lightPoint.z = shieldParticleInitWood.position.z;
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Effect_Add(globalCtx, &effectIndex, EFFECT_SHIELD_PARTICLE, 0, 1, &shieldParticleInitWood);
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func_8019F1C0(pos, NA_SE_IT_REFLECTION_WOOD);
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Audio_PlaySfxAtPos(pos, NA_SE_IT_REFLECTION_WOOD);
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}
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/**
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@ -58,11 +58,11 @@ EffectSs* EffectSS_GetTable() {
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void EffectSS_Delete(EffectSs* effectSs) {
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if (effectSs->flags & 2) {
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func_801A72CC(&effectSs->pos);
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Audio_StopSfxByPos(&effectSs->pos);
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}
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if (effectSs->flags & 4) {
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func_801A72CC(&effectSs->vec);
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Audio_StopSfxByPos(&effectSs->vec);
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}
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EffectSS_ResetEntry(effectSs);
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@ -858,7 +858,7 @@ Actor* Item_DropCollectible(GlobalContext* globalCtx, Vec3f* spawnPos, u32 param
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spawnedActor = Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f,
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spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) << 9) & 0xFE00) | 0x102);
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if (!Flags_GetCollectible(globalCtx, (param7F00 >> 8) & 0x7F)) {
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Audio_PlaySoundAtPosition(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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}
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} else {
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spawnedActor =
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@ -866,7 +866,7 @@ Actor* Item_DropCollectible(GlobalContext* globalCtx, Vec3f* spawnPos, u32 param
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spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) & 0x7F) << 9) | 7);
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if (param20000 == 0) {
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if (!Flags_GetCollectible(globalCtx, (param7F00 >> 8) & 0x7F)) {
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Audio_PlaySoundAtPosition(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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}
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}
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}
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@ -924,7 +924,7 @@ Actor* Item_DropCollectible2(GlobalContext* globalCtx, Vec3f* spawnPos, s32 para
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spawnPos->z, 0, 0, 0, ((((param7F00 >> 8) & 0x7F) & 0x7F) << 9) | 7);
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}
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if (Flags_GetCollectible(globalCtx, (param7F00 >> 8) & 0x7F) == 0) {
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Audio_PlaySoundAtPosition(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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}
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} else {
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params = func_800A7650(params & 0xFF);
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@ -1080,7 +1080,7 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
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if (gSaveContext.health <= 0x10) {
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f,
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spawnPos->z, 0, 0, 0, 2);
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Audio_PlaySoundAtPosition(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, spawnPos, 40, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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return;
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}
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@ -131,7 +131,7 @@ void FireObj_UpdateStateTransitions(GlobalContext* globalCtx, FireObj* fire) {
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}
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} else if (player->unk_B28 == 0) {
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player->unk_B28 = 0xD2;
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Audio_PlaySoundAtPosition(globalCtx, &fire->position, 20, NA_SE_EV_FLAME_IGNITION);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &fire->position, 20, NA_SE_EV_FLAME_IGNITION);
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} else if (player->unk_B28 < 0xC8) {
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player->unk_B28 = 0xC8;
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}
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@ -647,8 +647,8 @@ void func_801000CC(u16 sfxId) {
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func_8019F128(sfxId);
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}
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void func_801000F4(s32 a0, u16 sfxId) {
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func_8019F1C0(a0, sfxId);
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void Lib_PlaySfxAtPos(Vec3f* pos, u16 sfxId) {
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Audio_PlaySfxAtPos(pos, sfxId);
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}
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void Lib_Vec3f_TranslateAndRotateY(Vec3f* translation, s16 a, Vec3f* src, Vec3f* dst) {
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@ -0,0 +1,75 @@
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#include "global.h"
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|
||||
void SoundSource_InitAll(GlobalContext* globalCtx) {
|
||||
SoundSource* sources = &globalCtx->soundSources[0];
|
||||
s32 i;
|
||||
|
||||
// clang-format off
|
||||
for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) { sources[i].countdown = 0; }
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
void SoundSource_UpdateAll(GlobalContext* globalCtx) {
|
||||
SoundSource* source = &globalCtx->soundSources[0];
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) {
|
||||
if (source->countdown != 0) {
|
||||
if (DECR(source->countdown) == 0) {
|
||||
Audio_StopSfxByPos(&source->projectedPos);
|
||||
} else {
|
||||
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
|
||||
if (source->playSfxEachFrame) {
|
||||
Audio_PlaySfxAtPos(&source->projectedPos, source->sfxId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
source++;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundSource_Add(GlobalContext* globalCtx, Vec3f* worldPos, u32 duration, u16 sfxId, u32 playSfxEachFrame) {
|
||||
s32 countdown;
|
||||
SoundSource* source;
|
||||
s32 smallestCountdown = 0xFFFF;
|
||||
SoundSource* backupSource = NULL;
|
||||
s32 i;
|
||||
|
||||
source = &globalCtx->soundSources[0];
|
||||
for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) {
|
||||
if (source->countdown == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
// Store the sound source with the smallest remaining countdown
|
||||
countdown = source->countdown;
|
||||
if (countdown < smallestCountdown) {
|
||||
smallestCountdown = countdown;
|
||||
backupSource = source;
|
||||
}
|
||||
source++;
|
||||
}
|
||||
|
||||
// If no sound source is available, replace the sound source with the smallest remaining countdown
|
||||
if (i >= ARRAY_COUNT(globalCtx->soundSources)) {
|
||||
source = backupSource;
|
||||
Audio_StopSfxByPos(&source->projectedPos);
|
||||
}
|
||||
|
||||
source->worldPos = *worldPos;
|
||||
source->countdown = duration;
|
||||
source->playSfxEachFrame = playSfxEachFrame;
|
||||
source->sfxId = sfxId;
|
||||
|
||||
SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &source->worldPos, &source->projectedPos);
|
||||
Audio_PlaySfxAtPos(&source->projectedPos, sfxId);
|
||||
}
|
||||
|
||||
void SoundSource_PlaySfxAtFixedWorldPos(GlobalContext* globalCtx, Vec3f* worldPos, u32 duration, u16 sfxId) {
|
||||
SoundSource_Add(globalCtx, worldPos, duration, sfxId, false);
|
||||
}
|
||||
|
||||
void SoundSource_PlaySfxEachFrameAtFixedWorldPos(GlobalContext* globalCtx, Vec3f* worldPos, u32 duration, u16 sfxId) {
|
||||
SoundSource_Add(globalCtx, worldPos, duration, sfxId, true);
|
||||
}
|
||||
|
|
@ -149,7 +149,7 @@ void ArmsHook_Shoot(ArmsHook* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
this->timer = 0;
|
||||
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_STICK_CRE);
|
||||
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_STICK_CRE);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
@ -265,10 +265,10 @@ void ArmsHook_Shoot(ArmsHook* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
}
|
||||
func_808C1154(this);
|
||||
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_STICK_OBJ);
|
||||
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_STICK_OBJ);
|
||||
} else {
|
||||
CollisionCheck_SpawnShieldParticlesMetal(globalCtx, &this->actor.world.pos);
|
||||
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_REFLECT);
|
||||
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_HOOKSHOT_REFLECT);
|
||||
}
|
||||
} else {
|
||||
if (CHECK_BTN_ANY(CONTROLLER1(globalCtx)->press.button,
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ void func_80B40160(BgGoronOyu* this, GlobalContext* globalCtx) {
|
|||
func_80B40080(this);
|
||||
}
|
||||
|
||||
func_8019F1C0(&D_80B40780, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG);
|
||||
Audio_PlaySfxAtPos(&D_80B40780, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG);
|
||||
}
|
||||
|
||||
void func_80B401F8(BgGoronOyu* this, GlobalContext* globalCtx) {
|
||||
|
|
|
|||
|
|
@ -107,7 +107,7 @@ void BgIcicle_Break(BgIcicle* this, GlobalContext* globalCtx, f32 arg2) {
|
|||
s32 j;
|
||||
s32 i;
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->dyna.actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
for (j = 0; j < 10; j++) {
|
||||
|
|
|
|||
|
|
@ -1103,7 +1103,7 @@ void func_809DBFB4(Boss02* this, GlobalContext* globalCtx) {
|
|||
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_INBOSS_DAMAGE_OLD);
|
||||
this->unk_015C = 1;
|
||||
} else {
|
||||
func_8019F1C0(&this->unk_167C, NA_SE_EN_INBOSS_DAMAGE_OLD);
|
||||
Audio_PlaySfxAtPos(&this->unk_167C, NA_SE_EN_INBOSS_DAMAGE_OLD);
|
||||
this->unk_015C = 10;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -551,7 +551,7 @@ void func_809ED2A0(Boss04* this, GlobalContext* globalCtx) {
|
|||
if ((this->unk_1F8 == 2) || (this->unk_1F8 == 5)) {
|
||||
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_CLEAR_TAG, this->actor.world.pos.x,
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, CLEAR_TAG_LARGE_EXPLOSION);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_IT_BIG_BOMB_EXPLOSION);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_IT_BIG_BOMB_EXPLOSION);
|
||||
}
|
||||
|
||||
if (this->unk_1FA == 3) {
|
||||
|
|
|
|||
|
|
@ -668,7 +668,7 @@ void func_80AA0B08(DmStk* this, GlobalContext* globalCtx) {
|
|||
|
||||
switch (globalCtx->csCtx.frames) {
|
||||
case 64:
|
||||
func_8019F1C0(&this->unk_310, NA_SE_EN_STAL06_SURPRISED);
|
||||
Audio_PlaySfxAtPos(&this->unk_310, NA_SE_EN_STAL06_SURPRISED);
|
||||
break;
|
||||
|
||||
case 327:
|
||||
|
|
@ -688,11 +688,11 @@ void func_80AA0B08(DmStk* this, GlobalContext* globalCtx) {
|
|||
|
||||
case 486:
|
||||
Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_STALKIDS_MASK_OFF);
|
||||
func_8019F1C0(&this->unk_310, NA_SE_EN_STAL08_CRY_BIG);
|
||||
Audio_PlaySfxAtPos(&this->unk_310, NA_SE_EN_STAL08_CRY_BIG);
|
||||
break;
|
||||
|
||||
case 496:
|
||||
func_8019F1C0(&this->unk_310, NA_SE_EN_STAL09_SCREAM);
|
||||
Audio_PlaySfxAtPos(&this->unk_310, NA_SE_EN_STAL09_SCREAM);
|
||||
break;
|
||||
|
||||
case 590:
|
||||
|
|
@ -704,7 +704,7 @@ void func_80AA0B08(DmStk* this, GlobalContext* globalCtx) {
|
|||
break;
|
||||
|
||||
case 594:
|
||||
func_8019F1C0(&this->unk_310, NA_SE_EN_STAL24_SCREAM2);
|
||||
Audio_PlaySfxAtPos(&this->unk_310, NA_SE_EN_STAL24_SCREAM2);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -388,7 +388,7 @@ void EnBigslime_Destroy(Actor* thisx, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
Collider_DestroyCylinder(globalCtx, &this->gekkoCollider);
|
||||
func_801A72CC(&this->gekkoProjectedPos);
|
||||
Audio_StopSfxByPos(&this->gekkoProjectedPos);
|
||||
}
|
||||
|
||||
void EnBigslime_DynamicVtxCopyState(EnBigslime* this) {
|
||||
|
|
@ -894,7 +894,7 @@ void EnBigslime_SetTargetVtxFromPreFrozen(EnBigslime* this) {
|
|||
* Plays the standard Gekko sound effects without reverb
|
||||
*/
|
||||
void EnBigslime_GekkoSfxOutsideBigslime(EnBigslime* this, u16 sfxId) {
|
||||
func_8019F1C0(&this->gekkoProjectedPos, sfxId);
|
||||
Audio_PlaySfxAtPos(&this->gekkoProjectedPos, sfxId);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -2436,7 +2436,7 @@ void EnBigslime_SetupFrogSpawn(EnBigslime* this, GlobalContext* globalCtx) {
|
|||
worldPos = &this->actor.world.pos;
|
||||
dustPos.z = (Math_CosS(yawReverse) * 20.0f) + this->actor.world.pos.z;
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, worldPos, 40, NA_SE_EN_NPC_APPEAR);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, worldPos, 40, NA_SE_EN_NPC_APPEAR);
|
||||
|
||||
// dust cloud where the red frog appears
|
||||
func_800B0DE0(globalCtx, &dustPos, &gZeroVec3f, &gZeroVec3f, &dustPrimColor, &dustEnvColor, 500, 50);
|
||||
|
|
|
|||
|
|
@ -421,7 +421,7 @@ void func_80BFEB64(EnBomjima* this, GlobalContext* globalCtx) {
|
|||
sp40.y = this->unk_2F0->actor.world.pos.y - randPlusMinusPoint5Scaled(40.0f);
|
||||
sp40.z = (Math_CosS(sp3E) * (Rand_ZeroFloat(20.0f) + 40.0f)) + this->unk_2F0->actor.world.pos.z;
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, &sp40, 50, NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &sp40, 50, NA_SE_EV_BOMBERS_SHOT_EXPLOSUIN);
|
||||
EffectSsHitMark_SpawnFixedScale(globalCtx, 0, &sp40);
|
||||
this->unk_2BC++;
|
||||
|
||||
|
|
|
|||
|
|
@ -548,7 +548,7 @@ void func_808BE4D4(EnDekunuts* this, GlobalContext* globalCtx) {
|
|||
sp40.y = this->actor.world.pos.y + 18.0f;
|
||||
sp40.z = this->actor.world.pos.z;
|
||||
EffectSsDeadDb_Spawn(globalCtx, &sp40, &gZeroVec3f, &gZeroVec3f, &D_808BEF90, &D_808BEF94, 200, 0, 13);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
|
||||
sp40.y = this->actor.world.pos.y + 10.0f;
|
||||
EffectSsHahen_SpawnBurst(globalCtx, &sp40, 3.0f, 0, 12, 3, 15, HAHEN_OBJECT_DEFAULT, 10, NULL);
|
||||
Item_DropCollectibleRandom(globalCtx, &this->actor, &this->actor.world.pos, 0xE0);
|
||||
|
|
|
|||
|
|
@ -117,7 +117,7 @@ void EnElfbub_Pop(EnElfbub* this, GlobalContext* globalCtx) {
|
|||
Rand_S16Offset(100, 50), 25, 0);
|
||||
}
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 60, NA_SE_EN_AWA_BREAK);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 60, NA_SE_EN_AWA_BREAK);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -912,7 +912,7 @@ void func_80B2A498(EnFish2* this, GlobalContext* globalCtx) {
|
|||
Vec3f sp6C;
|
||||
s32 i;
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_BOMB_DROP_WATER);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_BOMB_DROP_WATER);
|
||||
|
||||
for (i = 0; i < 10; i++) {
|
||||
Math_Vec3f_Copy(&sp6C, &this->actor.world.pos);
|
||||
|
|
|
|||
|
|
@ -2196,7 +2196,7 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
|
|||
D_8091726C = 0.5f;
|
||||
D_80917268 = Rand_ZeroFloat(1.9f);
|
||||
sFishMouthOffset.y = 500.0f;
|
||||
func_8019F1C0(&D_8090D614, NA_SE_IT_SWORD_SWING_HARD);
|
||||
Audio_PlaySfxAtPos(&D_8090D614, NA_SE_IT_SWORD_SWING_HARD);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
@ -2275,8 +2275,8 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
|
|||
D_809101D0 = 0.0;
|
||||
} else {
|
||||
Math_ApproachF(&D_809101C4, 0.0f, 1.0f, 0.05f);
|
||||
func_8019F1C0(&D_8090D614,
|
||||
NA_SE_EN_WIZ_UNARI - SFX_FLAG); // changed from NA_SE_EN_FANTOM_FLOAT in OoT
|
||||
Audio_PlaySfxAtPos(&D_8090D614,
|
||||
NA_SE_EN_WIZ_UNARI - SFX_FLAG); // changed from NA_SE_EN_FANTOM_FLOAT in OoT
|
||||
}
|
||||
} else {
|
||||
f32 sp7C = WATER_SURFACE_Y(globalCtx);
|
||||
|
|
@ -2296,7 +2296,7 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
|
|||
|
||||
if ((sLurePos.y <= sp7C) && (sp7C < spE0) && (sp7C == WATER_SURFACE_Y(globalCtx))) {
|
||||
D_80917264 = 10;
|
||||
func_8019F1C0(&D_8090D614, NA_SE_EV_BOMB_DROP_WATER);
|
||||
Audio_PlaySfxAtPos(&D_8090D614, NA_SE_EV_BOMB_DROP_WATER);
|
||||
D_80917248.y = 0.0f;
|
||||
D_80917238.y *= 0.2f;
|
||||
|
||||
|
|
@ -2322,8 +2322,8 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
} else {
|
||||
Math_ApproachZeroF(&D_809101C4, 1.0f, 0.05f);
|
||||
func_8019F1C0(&D_8090D614,
|
||||
NA_SE_EN_WIZ_UNARI - SFX_FLAG); // changed from NA_SE_EN_FANTOM_FLOAT in OoT
|
||||
Audio_PlaySfxAtPos(&D_8090D614,
|
||||
NA_SE_EN_WIZ_UNARI - SFX_FLAG); // changed from NA_SE_EN_FANTOM_FLOAT in OoT
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2460,7 +2460,7 @@ void EnFishing_UpdateLure(EnFishing* this, GlobalContext* globalCtx) {
|
|||
sLureRot.x = 0.0f;
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
|
||||
D_809101C0 += 6.0f;
|
||||
func_8019F1C0(&D_8090D614, NA_SE_PL_WALK_SAND);
|
||||
Audio_PlaySfxAtPos(&D_8090D614, NA_SE_PL_WALK_SAND);
|
||||
}
|
||||
} else {
|
||||
if (D_809101C0 > 150.0f) {
|
||||
|
|
@ -5593,7 +5593,7 @@ void EnFishing_UpdateOwner(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->viewProjectionMtxF, &sStreamSoundPos, &sStreamSoundProjectedPos,
|
||||
&sProjectedW);
|
||||
|
||||
func_8019F1C0(&sStreamSoundProjectedPos, NA_SE_EV_WATER_WALL - SFX_FLAG);
|
||||
Audio_PlaySfxAtPos(&sStreamSoundProjectedPos, NA_SE_EV_WATER_WALL - SFX_FLAG);
|
||||
|
||||
if (gSaveContext.language == 0) { // Added in MM
|
||||
gSaveContext.minigameScore = D_8090CCF8;
|
||||
|
|
|
|||
|
|
@ -683,7 +683,7 @@ void func_808D1ED4(EnFloormas* this, GlobalContext* globalCtx) {
|
|||
sp34.y = this->actor.world.pos.y + 15.0f;
|
||||
sp34.z = this->actor.world.pos.z;
|
||||
func_800B3030(globalCtx, &sp34, &gZeroVec3f, &gZeroVec3f, 150, -10, 2);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
|
||||
this->actionFunc = func_808D1F7C;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -965,7 +965,7 @@ void func_80941060(EnGoroiwa* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void func_80941274(EnGoroiwa* this, GlobalContext* globalCtx) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_SNOWBALL_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_SNOWBALL_BROKEN);
|
||||
}
|
||||
|
||||
void EnGoroiwa_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||
|
|
|
|||
|
|
@ -351,9 +351,9 @@ void func_808F374C(EnIn* this, GlobalContext* globalCtx) {
|
|||
if (Animation_OnFrame(&this->skelAnime, 8.0f)) {
|
||||
func_8019F88C(&this->actor.projectedPos, NA_SE_VO_IN_LASH_0, 2);
|
||||
if (Rand_ZeroOne() < 0.3f) {
|
||||
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_INGO_HORSE_NEIGH);
|
||||
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_INGO_HORSE_NEIGH);
|
||||
}
|
||||
func_8019F1C0(&this->actor.projectedPos, NA_SE_IT_LASH);
|
||||
Audio_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_IT_LASH);
|
||||
}
|
||||
}
|
||||
if (this->skelAnime.animation == &D_060198A8 && Animation_OnFrame(&this->skelAnime, 20.0f)) {
|
||||
|
|
|
|||
|
|
@ -2371,7 +2371,7 @@ void func_80B47D30(Actor* thisx, GlobalContext* globalCtx) {
|
|||
thisx->gravity = 0.0f;
|
||||
thisx->velocity.y = acAttached->velocity.y * 0.5f;
|
||||
thisx->velocity.y = CLAMP(thisx->velocity.y, -30.0f, 30.0f);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &thisx->world.pos, 50, NA_SE_EN_INVADER_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &thisx->world.pos, 50, NA_SE_EN_INVADER_DEAD);
|
||||
func_80B47830(this);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -467,7 +467,7 @@ void func_8095E660(EnIshi* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||
func_8095E934(this);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, D_8095F7AC[sp38]);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, D_8095F7AC[sp38]);
|
||||
if (ENISHI_GET_2(&this->actor)) {
|
||||
func_8095E204(this, globalCtx);
|
||||
}
|
||||
|
|
@ -482,7 +482,7 @@ void func_8095E660(EnIshi* this, GlobalContext* globalCtx) {
|
|||
return;
|
||||
}
|
||||
func_8095DF90(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, D_8095F6D4[sp38], D_8095F6D0[sp38]);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, D_8095F6D4[sp38], D_8095F6D0[sp38]);
|
||||
D_8095F6D8[sp38](&this->actor, globalCtx);
|
||||
D_8095F6E0[sp38](this, globalCtx);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
|
|
@ -585,7 +585,7 @@ void func_8095EBDC(EnIshi* this, GlobalContext* globalCtx) {
|
|||
D_8095F6D8[sp70](&this->actor, globalCtx);
|
||||
|
||||
if (!(this->actor.bgCheckFlags & 0x20)) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, D_8095F6D4[sp70], D_8095F6D0[sp70]);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, D_8095F6D4[sp70], D_8095F6D0[sp70]);
|
||||
D_8095F6E0[sp70](this, globalCtx);
|
||||
}
|
||||
|
||||
|
|
@ -632,7 +632,7 @@ void func_8095EBDC(EnIshi* this, GlobalContext* globalCtx) {
|
|||
D_8095F690 >>= 2;
|
||||
D_8095F694 >>= 2;
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
this->actor.bgCheckFlags &= ~0x40;
|
||||
}
|
||||
|
||||
|
|
@ -660,7 +660,7 @@ void func_8095F0A4(EnIshi* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (ActorCutscene_GetCanPlayNext(this->actor.cutscene)) {
|
||||
ActorCutscene_StartAndSetUnkLinkFields(this->actor.cutscene, &this->actor);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, D_8095F6D4[sp28], D_8095F6D0[sp28]);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, D_8095F6D4[sp28], D_8095F6D0[sp28]);
|
||||
D_8095F6D8[sp28](&this->actor, globalCtx);
|
||||
D_8095F6E0[sp28](this, globalCtx);
|
||||
this->actor.draw = NULL;
|
||||
|
|
|
|||
|
|
@ -1011,7 +1011,7 @@ void EnKakasi_DiggingAway(EnKakasi* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (globalCtx->sceneNum == SCENE_8ITEMSHOP) {
|
||||
EffectSsGSplash_Spawn(globalCtx, &tempWorldPos, 0, 0, 0, randPlusMinusPoint5Scaled(100.0f) + 200.0f);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &tempWorldPos, 0x32, NA_SE_EV_BOMB_DROP_WATER);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &tempWorldPos, 0x32, NA_SE_EV_BOMB_DROP_WATER);
|
||||
|
||||
} else {
|
||||
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &this->actor.world.pos,
|
||||
|
|
|
|||
|
|
@ -593,7 +593,8 @@ void func_80AD8388(EnKame* this, GlobalContext* globalCtx) {
|
|||
if (this->unk_29E > 0) {
|
||||
this->unk_29E--;
|
||||
if (this->unk_29E == 0) {
|
||||
func_800F0590(globalCtx, &this->actor.world.pos, 21, NA_SE_EN_COMMON_EXTINCT_LEV - SFX_FLAG);
|
||||
SoundSource_PlaySfxEachFrameAtFixedWorldPos(globalCtx, &this->actor.world.pos, 21,
|
||||
NA_SE_EN_COMMON_EXTINCT_LEV - SFX_FLAG);
|
||||
}
|
||||
} else {
|
||||
this->actor.scale.x -= 0.001f;
|
||||
|
|
|
|||
|
|
@ -342,7 +342,7 @@ void func_80A5BDB0(EnKusa2* this, GlobalContext* globalCtx) {
|
|||
sp50.z = this->actor.world.pos.z;
|
||||
EffectSsGSplash_Spawn(globalCtx, &sp50, NULL, NULL, 0, 280);
|
||||
EffectSsGRipple_Spawn(globalCtx, &sp50, 300, 700, 0);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
}
|
||||
|
||||
void func_80A5BF38(EnKusa2* this, s32 arg1) {
|
||||
|
|
@ -375,7 +375,7 @@ s32 func_80A5BFD8(EnKusa2* this, GlobalContext* globalCtx) {
|
|||
|
||||
func_80A5CF44(this);
|
||||
func_80A5BD14(this, globalCtx, (this->collider.info.acHitInfo->toucher.dmgFlags & 0x1000000) ? 1 : 0);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
|
||||
func_80A5BD94(this);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
return true;
|
||||
|
|
@ -959,7 +959,7 @@ void func_80A5D7C4(EnKusa2* this, GlobalContext* globalCtx) {
|
|||
s16 sp2A;
|
||||
|
||||
if (Actor_HasParent(&this->actor, globalCtx)) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_PL_PULL_UP_PLANT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_PL_PULL_UP_PLANT);
|
||||
this->actor.shape.shadowDraw = ActorShadow_DrawCircle;
|
||||
this->actor.shape.shadowAlpha = 60;
|
||||
this->actor.room = -1;
|
||||
|
|
@ -1200,7 +1200,7 @@ void func_80A5E210(EnKusa2* this, GlobalContext* globalCtx) {
|
|||
this->actor.speedXZ *= 0.4f;
|
||||
if (this->actor.bgCheckFlags & 2) {
|
||||
func_80A5D178(this);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_KUSAMUSHI_HIDE);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_KUSAMUSHI_HIDE);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -288,7 +288,7 @@ void EnMinifrog_ReturnFrogCutscene(EnMinifrog* this, GlobalContext* globalCtx) {
|
|||
default:
|
||||
func_801477B4(globalCtx);
|
||||
EnMinifrog_SetCamera(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EN_NPC_FADEAWAY);
|
||||
if (this->actor.cutscene != -1) {
|
||||
if (ActorCutscene_GetCurrentIndex() == this->actor.cutscene) {
|
||||
ActorCutscene_Stop(this->actor.cutscene);
|
||||
|
|
|
|||
|
|
@ -121,9 +121,9 @@ void EnNutsball_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
spawnBurstPos.z = this->actor.world.pos.z;
|
||||
EffectSsHahen_SpawnBurst(globalCtx, &spawnBurstPos, 6.0f, 0, 7, 3, 15, HAHEN_OBJECT_DEFAULT, 10, NULL);
|
||||
if (this->actor.params == 1) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_NUTS_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_NUTS_BROKEN);
|
||||
} else {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EN_OCTAROCK_ROCK);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EN_OCTAROCK_ROCK);
|
||||
}
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -964,7 +964,7 @@ void EnPametfrog_SetupSpawnFrog(EnPametfrog* this, GlobalContext* globalCtx) {
|
|||
vec1.z = (Math_CosS(yaw) * 20.0f) + this->actor.world.pos.z;
|
||||
this->collider.base.ocFlags1 &= ~OC1_ON;
|
||||
func_800B0DE0(globalCtx, &vec1, &gZeroVec3f, &gZeroVec3f, &primColor, &envColor, 800, 50);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_NPC_APPEAR);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_NPC_APPEAR);
|
||||
Flags_SetClearTemp(globalCtx, globalCtx->roomCtx.currRoom.num);
|
||||
|
||||
for (i = 0; i < 25; i++) {
|
||||
|
|
|
|||
|
|
@ -434,9 +434,9 @@ void func_80897A94(EnPeehat* this, GlobalContext* globalCtx) {
|
|||
func_808982E0(this);
|
||||
} else if ((this->colliderCylinder.base.acFlags & AC_HIT) || (this->actor.bgCheckFlags & 1)) {
|
||||
func_800B3030(globalCtx, &this->actor.world.pos, &gZeroVec3f, &gZeroVec3f, 40, 7, 0);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
|
||||
if (!(this->actor.bgCheckFlags & 1)) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_PIHAT_SM_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_PIHAT_SM_DEAD);
|
||||
}
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
} else if (this->colliderTris.base.atFlags & AT_HIT) {
|
||||
|
|
@ -586,8 +586,8 @@ void func_80898338(EnPeehat* this, GlobalContext* globalCtx) {
|
|||
if (Math_StepToF(&this->actor.speedXZ, 0.0f, 0.5f)) {
|
||||
if (this->actor.params != 0) {
|
||||
func_800B3030(globalCtx, &this->actor.world.pos, &gZeroVec3f, &gZeroVec3f, 40, 7, 0);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EN_EXTINCT);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_PIHAT_SM_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EN_EXTINCT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_PIHAT_SM_DEAD);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
} else {
|
||||
func_80897864(this);
|
||||
|
|
|
|||
|
|
@ -355,7 +355,7 @@ void func_80B7114C(EnRailSkb* this, GlobalContext* globalCtx) {
|
|||
this->unk_402 |= 1;
|
||||
func_80B712FC(this);
|
||||
} else {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
|
||||
func_80B71488(this);
|
||||
}
|
||||
} else if (this->unk_3F0 == 1) {
|
||||
|
|
@ -379,7 +379,7 @@ void func_80B7123C(EnRailSkb* this, GlobalContext* globalCtx) {
|
|||
this->unk_402 |= 1;
|
||||
func_80B712FC(this);
|
||||
} else {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
|
||||
func_80B71488(this);
|
||||
}
|
||||
}
|
||||
|
|
@ -881,7 +881,7 @@ void func_80B726B4(EnRailSkb* this, GlobalContext* globalCtx) {
|
|||
end = ARRAY_COUNT(this->unk_234);
|
||||
}
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
|
||||
|
||||
for (i = 0; i < end; i++) {
|
||||
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk_234[i]);
|
||||
|
|
@ -967,7 +967,7 @@ void func_80B72970(EnRailSkb* this, GlobalContext* globalCtx) {
|
|||
|
||||
if ((Actor_ApplyDamage(&this->actor) == 0) && (this->actor.colChkInfo.damageEffect != 3) &&
|
||||
(this->actor.colChkInfo.damageEffect != 4)) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
|
||||
func_80B71488(this);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -721,7 +721,7 @@ void func_808FB42C(EnRr* this, GlobalContext* globalCtx) {
|
|||
sp74.y = this->actor.world.pos.y + 20.0f;
|
||||
sp74.z = this->actor.world.pos.z;
|
||||
func_800B3030(globalCtx, &sp74, &gZeroVec3f, &gZeroVec3f, 100, 0, 0);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &sp74, 11, NA_SE_EN_EXTINCT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &sp74, 11, NA_SE_EN_EXTINCT);
|
||||
} else {
|
||||
temp_f20 = this->actor.scale.y * 66.66667f;
|
||||
|
||||
|
|
|
|||
|
|
@ -613,7 +613,7 @@ void EnRuppecrow_FallToDespawn(EnRuppecrow* this, GlobalContext* globalCtx) {
|
|||
func_800B3030(globalCtx, &this->actor.world.pos, &gZeroVec3f, &gZeroVec3f, (this->actor.scale.x * 10000.0f),
|
||||
0x0, 0x0);
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 0xB, NA_SE_EN_EXTINCT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 0xB, NA_SE_EN_EXTINCT);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -343,7 +343,7 @@ void EnSb_UpdateDamage(EnSb* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
this->isDead = true;
|
||||
Enemy_StartFinishingBlow(globalCtx, &this->actor);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 0x28, NA_SE_EN_BEE_FLY);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 0x28, NA_SE_EN_BEE_FLY);
|
||||
return;
|
||||
}
|
||||
hitPoint.x = this->collider.info.bumper.hitPos.x;
|
||||
|
|
|
|||
|
|
@ -734,7 +734,7 @@ void func_809961E4(EnSkb* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
this->unk_3E4 = 0;
|
||||
this->actor.flags &= ~1;
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALKID_DEAD);
|
||||
this->unk_3DE = 7;
|
||||
this->actionFunc = func_80996284;
|
||||
}
|
||||
|
|
@ -1011,7 +1011,7 @@ void func_80996BEC(EnSkb* this, GlobalContext* globalCtx) {
|
|||
end = 14;
|
||||
}
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_EV_ICE_BROKEN);
|
||||
|
||||
for (i = 0; i < end; i++) {
|
||||
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->unk_234[i]);
|
||||
|
|
|
|||
|
|
@ -611,7 +611,7 @@ s32 func_808A6580(EnSt* this, GlobalContext* globalCtx) {
|
|||
if (ENST_GET_3F(&this->actor) != ENST_3F_63) {
|
||||
Flags_SetSwitch(globalCtx, ENST_GET_3F(&this->actor));
|
||||
}
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALTU_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALTU_DEAD);
|
||||
Enemy_StartFinishingBlow(globalCtx, &this->actor);
|
||||
|
||||
this->actor.flags &= ~1;
|
||||
|
|
|
|||
|
|
@ -1191,7 +1191,7 @@ void func_80BAD380(EnSuttari* this, GlobalContext* globalCtx) {
|
|||
this->actor.speedXZ = 0.0f;
|
||||
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_CLEAR_TAG, this->actor.world.pos.x,
|
||||
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, CLEAR_TAG_SMALL_EXPLOSION);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 30, NA_SE_IT_BOMB_EXPLOSION);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 30, NA_SE_IT_BOMB_EXPLOSION);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -686,7 +686,7 @@ s32 func_808DA08C(EnSw* this, GlobalContext* globalCtx) {
|
|||
|
||||
this->unk_45C = 0;
|
||||
} else if (!func_808D90C4(this)) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALTU_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_STALTU_DEAD);
|
||||
Enemy_StartFinishingBlow(globalCtx, &this->actor);
|
||||
this->actor.flags &= ~1;
|
||||
if (!ENSW_GET_3(&this->actor)) {
|
||||
|
|
|
|||
|
|
@ -661,7 +661,7 @@ void func_80C11DF0(EnThiefbird* this, GlobalContext* globalCtx) {
|
|||
func_800B3030(globalCtx, &this->unk_350[i], &gZeroVec3f, &gZeroVec3f, 0x8C, 0, 0);
|
||||
}
|
||||
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 11, NA_SE_EN_EXTINCT);
|
||||
Item_DropCollectible(globalCtx, &this->actor.world.pos, ITEM00_RUPEE_HUGE);
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(D_80C13664); i++) {
|
||||
|
|
|
|||
|
|
@ -644,7 +644,7 @@ void func_80895020(EnTite* this, GlobalContext* globalCtx) {
|
|||
this->actor.speedXZ = 0.0f;
|
||||
this->collider.base.acFlags &= ~AC_ON;
|
||||
this->actor.colorFilterTimer = 0;
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_TEKU_DEAD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EN_TEKU_DEAD);
|
||||
this->actor.flags &= ~1;
|
||||
this->actor.flags |= 0x10;
|
||||
this->unk_2BA = 1;
|
||||
|
|
@ -678,7 +678,7 @@ void func_808951B8(EnTite* this, GlobalContext* globalCtx) {
|
|||
if (this->unk_2BC == 0) {
|
||||
for (i = 0; i < ARRAY_COUNT(this->unk_2D0); i++) {
|
||||
func_800B3030(globalCtx, &this->unk_2D0[i], &gZeroVec3f, &gZeroVec3f, 40, 7, 1);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->unk_2D0[i], 11, NA_SE_EN_EXTINCT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->unk_2D0[i], 11, NA_SE_EN_EXTINCT);
|
||||
}
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
|
|||
|
||||
if ((this->actor.bgCheckFlags & 0x20) && (this->actor.depthInWater > 15.0f)) {
|
||||
EnTuboTrap_SpawnEffectsInWater(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_BOMB_DROP_WATER);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_BOMB_DROP_WATER);
|
||||
EnTuboTrap_DropCollectible(this, globalCtx);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
return;
|
||||
|
|
@ -184,8 +184,8 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
|
|||
if (this->collider.base.atFlags & AT_BOUNCED) {
|
||||
this->collider.base.atFlags &= ~AT_BOUNCED;
|
||||
EnTuboTrap_SpawnEffectsOnLand(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_IT_SHIELD_REFLECT_SW);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_IT_SHIELD_REFLECT_SW);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
|
||||
EnTuboTrap_DropCollectible(this, globalCtx);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
return;
|
||||
|
|
@ -194,8 +194,8 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
|
|||
if (this->collider.base.acFlags & AC_HIT) {
|
||||
this->collider.base.acFlags &= ~AC_HIT;
|
||||
EnTuboTrap_SpawnEffectsOnLand(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_EXPLOSION);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_EXPLOSION);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
|
||||
EnTuboTrap_DropCollectible(this, globalCtx);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
return;
|
||||
|
|
@ -206,8 +206,8 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
|
|||
|
||||
if (&player->actor == this->collider.base.at) {
|
||||
EnTuboTrap_SpawnEffectsOnLand(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &player2->actor.world.pos, 40, NA_SE_PL_BODY_HIT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &player2->actor.world.pos, 40, NA_SE_PL_BODY_HIT);
|
||||
EnTuboTrap_DropCollectible(this, globalCtx);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
return;
|
||||
|
|
@ -216,7 +216,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
|
|||
|
||||
if ((this->actor.bgCheckFlags & 8) || (this->actor.bgCheckFlags & 1)) {
|
||||
EnTuboTrap_SpawnEffectsOnLand(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_POT_BROKEN);
|
||||
EnTuboTrap_DropCollectible(this, globalCtx);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -198,11 +198,11 @@ void EnWaterEffect_Update(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
|
||||
if (phi_v0) {
|
||||
ptr->unk_00 = 0;
|
||||
Audio_PlaySoundAtPosition(globalCtx, &ptr->unk_04, 30, NA_SE_EV_BOMB_DROP_WATER);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &ptr->unk_04, 30, NA_SE_EV_BOMB_DROP_WATER);
|
||||
} else {
|
||||
ptr->unk_04.y = this->actor.floorHeight;
|
||||
if (ptr->unk_2A == 0) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &ptr->unk_04, 30, NA_SE_EV_WATERDROP_GRD);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &ptr->unk_04, 30, NA_SE_EV_WATERDROP_GRD);
|
||||
ptr->unk_00 = 3;
|
||||
ptr->unk_2C.x = 0.1f;
|
||||
ptr->unk_2C.y = 0.6f;
|
||||
|
|
@ -215,7 +215,7 @@ void EnWaterEffect_Update(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
EffectSsGSplash_Spawn(globalCtx, &sp98, NULL, NULL, 1, 100);
|
||||
} else {
|
||||
ptr->unk_00 = 0;
|
||||
Audio_PlaySoundAtPosition(globalCtx, &ptr->unk_04, 30, NA_SE_EV_WATERDROP);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &ptr->unk_04, 30, NA_SE_EV_WATERDROP);
|
||||
EffectSsGRipple_Spawn(globalCtx, &ptr->unk_04, 70, 500, 0);
|
||||
EffectSsGRipple_Spawn(globalCtx, &ptr->unk_04, 70, 500, 10);
|
||||
Math_Vec3f_Copy(&sp98, &ptr->unk_04);
|
||||
|
|
@ -493,7 +493,7 @@ void func_80A59C04(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
for (j = 0; j < 5; j++) {
|
||||
func_80A599E8(this, &ptr->unk_04, 2);
|
||||
}
|
||||
Audio_PlaySoundAtPosition(globalCtx, &ptr->unk_04, 30, NA_SE_EV_PLANT_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &ptr->unk_04, 30, NA_SE_EV_PLANT_BROKEN);
|
||||
}
|
||||
ptr->unk_2A++;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1201,7 +1201,8 @@ void func_80992E0C(EnWf* this, GlobalContext* globalCtx) {
|
|||
Vec3f sp60;
|
||||
|
||||
if (this->unk_2A0 == 25) {
|
||||
func_800F0590(globalCtx, &this->actor.world.pos, 36, NA_SE_EN_COMMON_EXTINCT_LEV - SFX_FLAG);
|
||||
SoundSource_PlaySfxEachFrameAtFixedWorldPos(globalCtx, &this->actor.world.pos, 36,
|
||||
NA_SE_EN_COMMON_EXTINCT_LEV - SFX_FLAG);
|
||||
}
|
||||
|
||||
this->unk_2A0--;
|
||||
|
|
|
|||
|
|
@ -262,7 +262,7 @@ void func_80A49A44(EnWizFire* this, GlobalContext* globalCtx) {
|
|||
if (this->collider.info.acHitInfo->toucher.dmgFlags == 0x1000) {
|
||||
this->unk_168 = 0;
|
||||
this->unk_148 = 1;
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -317,7 +317,7 @@ void func_80A49FD8(EnWizFire* this, GlobalContext* globalCtx) {
|
|||
if (this->collider.info.acHitInfo->toucher.dmgFlags == 0x1000) {
|
||||
this->unk_168 = 0;
|
||||
this->unk_148 = 1;
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -382,7 +382,7 @@ void func_80A4A11C(EnWizFire* this, GlobalContext* globalCtx) {
|
|||
D_80A4C1C0 = 1;
|
||||
this->unk_148 = 1;
|
||||
this->unk_16A = 0;
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 50, NA_SE_EV_ICE_MELT);
|
||||
}
|
||||
}
|
||||
this->actor.world.pos.y = this->actor.floorHeight + 10.0f;
|
||||
|
|
|
|||
|
|
@ -184,7 +184,7 @@ void func_80ACBC8C(ObjAqua* this, GlobalContext* globalCtx) {
|
|||
func_80ACBD34(this);
|
||||
} else {
|
||||
func_80ACB6A0(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 0x28, NA_SE_EV_BOMB_DROP_WATER);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 0x28, NA_SE_EV_BOMB_DROP_WATER);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
}
|
||||
} else if (this->counter <= 0) {
|
||||
|
|
|
|||
|
|
@ -200,11 +200,11 @@ void func_80A1B914(ObjFlowerpot* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void func_80A1B994(ObjFlowerpot* this, GlobalContext* globalCtx) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_POT_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_POT_BROKEN);
|
||||
}
|
||||
|
||||
void func_80A1B9CC(ObjFlowerpot* this, GlobalContext* globalCtx) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_PLANT_BROKEN);
|
||||
}
|
||||
|
||||
void func_80A1BA04(ObjFlowerpot* this, Vec3f* arg1) {
|
||||
|
|
@ -620,7 +620,7 @@ void func_80A1CEF4(ObjFlowerpot* this2, GlobalContext* globalCtx) {
|
|||
}
|
||||
func_80A1BD80(this, globalCtx);
|
||||
func_80A1B994(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -140,9 +140,9 @@ void func_80B3C624(ObjGhaka* this, GlobalContext* globalCtx) {
|
|||
func_80B3C2C4(this, globalCtx);
|
||||
gSaveContext.weekEventReg[20] |= 0x20;
|
||||
func_80B3C260(this);
|
||||
func_8019F1C0(&D_80B3C960, NA_SE_EV_BLOCK_BOUND);
|
||||
Audio_PlaySfxAtPos(&D_80B3C960, NA_SE_EV_BLOCK_BOUND);
|
||||
} else {
|
||||
func_8019F1C0(&D_80B3C960, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
|
||||
Audio_PlaySfxAtPos(&D_80B3C960, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -410,9 +410,9 @@ void func_80A54CEC(ObjHugebombiwa* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
if (!(ENHUGEBOMBIWA_GET_100(&this->actor))) {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_WALL_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_WALL_BROKEN);
|
||||
} else {
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_SNOWBALL_BROKEN);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 80, NA_SE_EV_SNOWBALL_BROKEN);
|
||||
}
|
||||
|
||||
if (!(ENHUGEBOMBIWA_GET_100(&this->actor))) {
|
||||
|
|
|
|||
|
|
@ -282,13 +282,13 @@ void ObjKibako_Idle(ObjKibako* this, GlobalContext* globalCtx) {
|
|||
} else if ((this->actor.bgCheckFlags & 0x20) && (this->actor.depthInWater > 19.0f)) {
|
||||
ObjKibako_WaterBreak(this, globalCtx);
|
||||
ObjKibako_SpawnCollectible(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
} else if (this->collider.base.acFlags & AC_HIT) {
|
||||
ObjKibako_AirBreak(this, globalCtx);
|
||||
ObjKibako_SpawnCollectible(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
} else {
|
||||
Actor_MoveWithGravity(&this->actor);
|
||||
|
|
@ -387,14 +387,14 @@ void ObjKibako_Thrown(ObjKibako* this, GlobalContext* globalCtx) {
|
|||
if ((this->actor.bgCheckFlags & 0xB) || (atHit) || (this->timer <= 0)) {
|
||||
ObjKibako_AirBreak(this, globalCtx);
|
||||
ObjKibako_SpawnCollectible(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
} else {
|
||||
if (this->actor.bgCheckFlags & 0x40) {
|
||||
ObjKibako_WaterBreak(this, globalCtx);
|
||||
ObjKibako_SpawnCollectible(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.world.pos, 40, NA_SE_EV_DIVE_INTO_WATER_L);
|
||||
Actor_MarkForDeath(&this->actor);
|
||||
} else {
|
||||
if (this->actor.velocity.y < -0.05f) {
|
||||
|
|
|
|||
|
|
@ -209,7 +209,7 @@ s32 ObjKibako2_ShouldBreak(ObjKibako2* this) {
|
|||
void ObjKibako2_Idle(ObjKibako2* this, GlobalContext* globalCtx) {
|
||||
if (ObjKibako2_ShouldBreak(this)) {
|
||||
ObjKibako2_Break(this, globalCtx);
|
||||
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->dyna.actor.world.pos, 20, NA_SE_EV_WOODBOX_BREAK);
|
||||
this->dyna.actor.flags |= 0x10;
|
||||
func_800C62BC(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
|
||||
this->dyna.actor.draw = NULL;
|
||||
|
|
|
|||
|
|
@ -209,7 +209,7 @@ void ObjSyokudai_Update(Actor* thisx, GlobalContext* globalCtx2) {
|
|||
if (interaction <= OBJ_SYOKUDAI_INTERACTION_STICK) {
|
||||
if (player->unk_B28 == 0) {
|
||||
player->unk_B28 = 0xD2;
|
||||
func_8019F1C0(&thisx->projectedPos, NA_SE_EV_FLAME_IGNITION);
|
||||
Audio_PlaySfxAtPos(&thisx->projectedPos, NA_SE_EV_FLAME_IGNITION);
|
||||
} else if (player->unk_B28 < 0xC8) {
|
||||
player->unk_B28 = 0xC8;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -79,12 +79,15 @@ animdict = {
|
|||
"func_800B8214": "Actor_GetWorld",
|
||||
"func_800B8248": "Actor_GetWorldPosShapeRot",
|
||||
"func_800BE22C": "Actor_ApplyDamage",
|
||||
"func_800F0568": "Audio_PlaySoundAtPosition",
|
||||
"Audio_PlaySoundAtPosition": "SoundSource_PlaySfxAtFixedWorldPos",
|
||||
"func_800F0590": "SoundSource_PlaySfxEachFrameAtFixedWorldPos",
|
||||
"func_8016970C": "Play_CameraSetAtEye",
|
||||
"func_800BBA88": "Enemy_StartFinishingBlow",
|
||||
"ShrinkWindow_Step": "ShrinkWindow_Update",
|
||||
"ShrinkWindow_Fini": "ShrinkWindow_Destroy",
|
||||
"func_801A89A8": "Audio_QueueSeqCmd",
|
||||
"func_8019F1C0": "Audio_PlaySfxAtPos",
|
||||
"func_801A72CC": "Audio_StopSfxByPos",
|
||||
"SkelAnime_LodDrawLimb(": "SkelAnime_DrawLimbLod(",
|
||||
"SkelAnime_LodDraw(": "SkelAnime_DrawLod(",
|
||||
"SkelAnime_LodDrawLimbSV(": "SkelAnime_DrawFlexLimbLod(",
|
||||
|
|
|
|||
|
|
@ -378,7 +378,7 @@
|
|||
0x800EA060 : "z_demo",
|
||||
0x800EE320 : "z_draw",
|
||||
0x800EFE60 : "z_eff_footmark",
|
||||
0x800F0390 : "code_800F0390",
|
||||
0x800F0390 : "z_sound_source",
|
||||
0x800F05C0 : "z_elf_message",
|
||||
0x800F07C0 : "z_en_hy",
|
||||
0x800F1250 : "z_face_reaction",
|
||||
|
|
|
|||
|
|
@ -1610,11 +1610,11 @@
|
|||
0x800EFF04:("EffFootmark_Add",),
|
||||
0x800F00BC:("EffFootmark_Update",),
|
||||
0x800F01C8:("EffFootmark_Draw",),
|
||||
0x800F0390:("func_800F0390",),
|
||||
0x800F03C0:("func_800F03C0",),
|
||||
0x800F048C:("func_800F048C",),
|
||||
0x800F0568:("Audio_PlaySoundAtPosition",),
|
||||
0x800F0590:("func_800F0590",),
|
||||
0x800F0390:("SoundSource_InitAll",),
|
||||
0x800F03C0:("SoundSource_UpdateAll",),
|
||||
0x800F048C:("SoundSource_Add",),
|
||||
0x800F0568:("SoundSource_PlaySfxAtFixedWorldPos",),
|
||||
0x800F0590:("SoundSource_PlaySfxEachFrameAtFixedWorldPos",),
|
||||
0x800F05C0:("ElfMessage_GetFirstCycleHint",),
|
||||
0x800F07C0:("EnHy_ChangeAnim",),
|
||||
0x800F0888:("EnHy_FindNearestDoor",),
|
||||
|
|
@ -1847,7 +1847,7 @@
|
|||
0x8010007C:("Color_RGBA8_Copy",),
|
||||
0x801000A4:("func_801000A4",),
|
||||
0x801000CC:("func_801000CC",),
|
||||
0x801000F4:("func_801000F4",),
|
||||
0x801000F4:("Lib_PlaySfxAtPos",),
|
||||
0x8010011C:("Lib_Vec3f_TranslateAndRotateY",),
|
||||
0x801001B8:("Lib_LerpRGB",),
|
||||
0x80100448:("Math_Vec3f_StepTo",),
|
||||
|
|
@ -3870,7 +3870,7 @@
|
|||
0x8019F0C8:("play_sound",),
|
||||
0x8019F128:("func_8019F128",),
|
||||
0x8019F170:("func_8019F170",),
|
||||
0x8019F1C0:("func_8019F1C0",),
|
||||
0x8019F1C0:("Audio_PlaySfxAtPos",),
|
||||
0x8019F208:("func_8019F208",),
|
||||
0x8019F230:("func_8019F230",),
|
||||
0x8019F258:("func_8019F258",),
|
||||
|
|
@ -4042,7 +4042,7 @@
|
|||
0x801A7084:("func_801A7084",),
|
||||
0x801A7168:("func_801A7168",),
|
||||
0x801A7284:("func_801A7284",),
|
||||
0x801A72CC:("func_801A72CC",),
|
||||
0x801A72CC:("Audio_StopSfxByPos",),
|
||||
0x801A7328:("func_801A7328",),
|
||||
0x801A7484:("func_801A7484",),
|
||||
0x801A75E8:("func_801A75E8",),
|
||||
|
|
|
|||
|
|
@ -1124,11 +1124,11 @@ asm/non_matchings/code/z_eff_footmark/EffFootmark_Init.s,EffFootmark_Init,0x800E
|
|||
asm/non_matchings/code/z_eff_footmark/EffFootmark_Add.s,EffFootmark_Add,0x800EFF04,0x6E
|
||||
asm/non_matchings/code/z_eff_footmark/EffFootmark_Update.s,EffFootmark_Update,0x800F00BC,0x43
|
||||
asm/non_matchings/code/z_eff_footmark/EffFootmark_Draw.s,EffFootmark_Draw,0x800F01C8,0x72
|
||||
asm/non_matchings/code/code_800F0390/func_800F0390.s,func_800F0390,0x800F0390,0xC
|
||||
asm/non_matchings/code/code_800F0390/func_800F03C0.s,func_800F03C0,0x800F03C0,0x33
|
||||
asm/non_matchings/code/code_800F0390/func_800F048C.s,func_800F048C,0x800F048C,0x37
|
||||
asm/non_matchings/code/code_800F0390/Audio_PlaySoundAtPosition.s,Audio_PlaySoundAtPosition,0x800F0568,0xA
|
||||
asm/non_matchings/code/code_800F0390/func_800F0590.s,func_800F0590,0x800F0590,0xC
|
||||
asm/non_matchings/code/z_sound_source/SoundSource_InitAll.s,SoundSource_InitAll,0x800F0390,0xC
|
||||
asm/non_matchings/code/z_sound_source/SoundSource_UpdateAll.s,SoundSource_UpdateAll,0x800F03C0,0x33
|
||||
asm/non_matchings/code/z_sound_source/SoundSource_Add.s,SoundSource_Add,0x800F048C,0x37
|
||||
asm/non_matchings/code/z_sound_source/SoundSource_PlaySfxAtFixedWorldPos.s,SoundSource_PlaySfxAtFixedWorldPos,0x800F0568,0xA
|
||||
asm/non_matchings/code/z_sound_source/SoundSource_PlaySfxEachFrameAtFixedWorldPos.s,SoundSource_PlaySfxEachFrameAtFixedWorldPos,0x800F0590,0xC
|
||||
asm/non_matchings/code/z_elf_message/func_800F05C0.s,func_800F05C0,0x800F05C0,0x80
|
||||
asm/non_matchings/code/code_800F07C0/func_800F07C0.s,func_800F07C0,0x800F07C0,0x32
|
||||
asm/non_matchings/code/code_800F07C0/func_800F0888.s,func_800F0888,0x800F0888,0x2F
|
||||
|
|
@ -1361,7 +1361,7 @@ asm/non_matchings/code/z_lib/Math_ApproachS.s,Math_ApproachS,0x800FFFD8,0x29
|
|||
asm/non_matchings/code/z_lib/Color_RGBA8_Copy.s,Color_RGBA8_Copy,0x8010007C,0xA
|
||||
asm/non_matchings/code/z_lib/func_801000A4.s,func_801000A4,0x801000A4,0xA
|
||||
asm/non_matchings/code/z_lib/func_801000CC.s,func_801000CC,0x801000CC,0xA
|
||||
asm/non_matchings/code/z_lib/func_801000F4.s,func_801000F4,0x801000F4,0xA
|
||||
asm/non_matchings/code/z_lib/Lib_PlaySfxAtPos.s,Lib_PlaySfxAtPos,0x801000F4,0xA
|
||||
asm/non_matchings/code/z_lib/Lib_Vec3f_TranslateAndRotateY.s,Lib_Vec3f_TranslateAndRotateY,0x8010011C,0x27
|
||||
asm/non_matchings/code/z_lib/Lib_LerpRGB.s,Lib_LerpRGB,0x801001B8,0xA4
|
||||
asm/non_matchings/code/z_lib/Math_Vec3f_StepTo.s,Math_Vec3f_StepTo,0x80100448,0x2D
|
||||
|
|
@ -3388,7 +3388,7 @@ asm/non_matchings/code/code_8019AF00/func_8019F05C.s,func_8019F05C,0x8019F05C,0x
|
|||
asm/non_matchings/code/code_8019AF00/play_sound.s,play_sound,0x8019F0C8,0x18
|
||||
asm/non_matchings/code/code_8019AF00/func_8019F128.s,func_8019F128,0x8019F128,0x12
|
||||
asm/non_matchings/code/code_8019AF00/func_8019F170.s,func_8019F170,0x8019F170,0x14
|
||||
asm/non_matchings/code/code_8019AF00/func_8019F1C0.s,func_8019F1C0,0x8019F1C0,0x12
|
||||
asm/non_matchings/code/code_8019AF00/Audio_PlaySfxAtPos.s,Audio_PlaySfxAtPos,0x8019F1C0,0x12
|
||||
asm/non_matchings/code/code_8019AF00/func_8019F208.s,func_8019F208,0x8019F208,0xA
|
||||
asm/non_matchings/code/code_8019AF00/func_8019F230.s,func_8019F230,0x8019F230,0xA
|
||||
asm/non_matchings/code/code_8019AF00/func_8019F258.s,func_8019F258,0x8019F258,0x2A
|
||||
|
|
@ -3560,7 +3560,7 @@ asm/non_matchings/code/code_801A5BD0/func_801A6D0C.s,func_801A6D0C,0x801A6D0C,0x
|
|||
asm/non_matchings/code/code_801A5BD0/func_801A7084.s,func_801A7084,0x801A7084,0x39
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A7168.s,func_801A7168,0x801A7168,0x47
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A7284.s,func_801A7284,0x801A7284,0x12
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A72CC.s,func_801A72CC,0x801A72CC,0x17
|
||||
asm/non_matchings/code/code_801A5BD0/Audio_StopSfxByPos.s,Audio_StopSfxByPos,0x801A72CC,0x17
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A7328.s,func_801A7328,0x801A7328,0x57
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A7484.s,func_801A7484,0x801A7484,0x59
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A75E8.s,func_801A75E8,0x801A75E8,0x4E
|
||||
|
|
|
|||
|
Loading…
Reference in New Issue