Add original asset names to `gameplay_field_keep` and `gameplay_dangeon_keep` (#1772)

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Tom Overton 2024-12-22 15:10:12 -08:00 committed by GitHub
parent 4724a2b7fe
commit 16d8f4870d
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GPG Key ID: B5690EEEBB952194
2 changed files with 35 additions and 35 deletions

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@ -10,19 +10,19 @@
<Texture Name="gameplay_dangeon_keep_Tex_0042C8" OutName="tex_0042C8" Format="i4" Width="96" Height="85" Offset="0x42C8" />
<Texture Name="gameplay_dangeon_keep_Tex_0052C8" OutName="tex_0052C8" Format="i4" Width="96" Height="85" Offset="0x52C8" />
<Texture Name="gameplay_dangeon_keep_Tex_0062C8" OutName="tex_0062C8" Format="i4" Width="96" Height="85" Offset="0x62C8" />
<DList Name="gameplay_dangeon_keep_DL_007300" Offset="0x7300" />
<Collision Name="gameplay_dangeon_keep_Colheader_007498" Offset="0x7498" />
<DList Name="gameplay_dangeon_keep_DL_007650" Offset="0x7650" />
<DList Name="gameplay_dangeon_keep_DL_007890" Offset="0x7890" />
<DList Name="gameplay_dangeon_keep_DL_007980" Offset="0x7980" />
<DList Name="gameplay_dangeon_keep_DL_007A50" Offset="0x7A50" />
<DList Name="gameplay_dangeon_keep_DL_007B20" Offset="0x7B20" />
<DList Name="gameplay_dangeon_keep_DL_007BF0" Offset="0x7BF0" />
<DList Name="gRustyFloorSwitchDL" Offset="0x7E00" />
<Collision Name="gFloorSwitchCol" Offset="0x8018" />
<DList Name="gameplay_dangeon_keep_DL_0081D0" Offset="0x81D0" />
<DList Name="gEyeSwitchGoldDL" Offset="0x83F0" />
<DList Name="gEyeSwitchSilverDL" Offset="0x85F0" />
<DList Name="gameplay_dangeon_keep_DL_007300" Offset="0x7300" /> <!-- Original name is "bombhukuro_model" -->
<Collision Name="gameplay_dangeon_keep_Colheader_007498" Offset="0x7498" /> <!-- Original name is "brick_15_bgdatainfo" -->
<DList Name="gameplay_dangeon_keep_DL_007650" Offset="0x7650" /> <!-- Original name is "floater_l_model" -->
<DList Name="gameplay_dangeon_keep_DL_007890" Offset="0x7890" /> <!-- Original name is "kibako_model" -->
<DList Name="gameplay_dangeon_keep_DL_007980" Offset="0x7980" /> <!-- Original name is "kibako_hahen_model" -->
<DList Name="gameplay_dangeon_keep_DL_007A50" Offset="0x7A50" /> <!-- Original name is "knife_model" -->
<DList Name="gameplay_dangeon_keep_DL_007B20" Offset="0x7B20" /> <!-- Original name is "mahou_bin_model" -->
<DList Name="gameplay_dangeon_keep_DL_007BF0" Offset="0x7BF0" /> <!-- Original name is "patinko_model" -->
<DList Name="gRustyFloorSwitchDL" Offset="0x7E00" /> <!-- Original name is "switch_10_model" -->
<Collision Name="gFloorSwitchCol" Offset="0x8018" /> <!-- Original name is "switch_1_bgdatainfo" -->
<DList Name="gameplay_dangeon_keep_DL_0081D0" Offset="0x81D0" /> <!-- Original name is "switch_3_model" -->
<DList Name="gEyeSwitchGoldDL" Offset="0x83F0" /> <!-- Original name is "switch_4_model" -->
<DList Name="gEyeSwitchSilverDL" Offset="0x85F0" /> <!-- Original name is "switch_5_model" -->
<Texture Name="gameplay_dangeon_keep_Tex_0086C0" OutName="tex_0086C0" Format="rgba16" Width="32" Height="32" Offset="0x86C0" />
<Texture Name="gameplay_dangeon_keep_Tex_008EC0" OutName="tex_008EC0" Format="rgba16" Width="32" Height="32" Offset="0x8EC0" />
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x96C0" />
@ -54,29 +54,29 @@
<Texture Name="gameplay_dangeon_keep_Tex_0162C0" OutName="tex_0162C0" Format="i8" Width="64" Height="64" Offset="0x162C0" />
<Texture Name="gameplay_dangeon_keep_Tex_0172C0" OutName="tex_0172C0" Format="rgba16" Width="32" Height="32" Offset="0x172C0" />
<Texture Name="gameplay_dangeon_keep_Tex_017AC0" OutName="tex_017AC0" Format="ia16" Width="4" Height="4" Offset="0x17AC0" />
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" /> <!-- pot displaylist -->
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" /> <!-- pot break shard displaylist -->
<DList Name="gameplay_dangeon_keep_DL_017EA0" Offset="0x17EA0" /> <!-- pot displaylist. Original name is "tubo_model" -->
<DList Name="gameplay_dangeon_keep_DL_018090" Offset="0x18090" /> <!-- pot break shard displaylist. Original name is "tubo_hahen_model" -->
<DList Name="gameplay_dangeon_keep_DL_0182A0" Offset="0x182A0" />
<DList Name="gameplay_dangeon_keep_DL_0182A8" Offset="0x182A8" />
<DList Name="gameplay_dangeon_keep_DL_0182A8" Offset="0x182A8" /> <!-- Original name is "z2_brick_model" -->
<Texture Name="gameplay_dangeon_keep_Tex_018350" OutName="tex_018350" Format="i8" Width="64" Height="64" Offset="0x18350" />
<Texture Name="gameplay_dangeon_keep_Tex_019350" OutName="tex_019350" Format="i8" Width="64" Height="64" Offset="0x19350" />
<Texture Name="gameplay_dangeon_keep_Tex_01A350" OutName="tex_01A350" Format="i8" Width="64" Height="64" Offset="0x1A350" />
<TextureAnimation Name="gameplay_dangeon_keep_Matanimheader_01B370" Offset="0x1B370" />
<DList Name="gameplay_dangeon_keep_DL_01B500" Offset="0x1B500" />
<DList Name="gFloorSwitch1DL" Offset="0x1B508" />
<DList Name="gFloorSwitch1DL" Offset="0x1B508" /> <!-- Original name is "z2_switch_1_model" -->
<DList Name="gameplay_dangeon_keep_DL_01B780" Offset="0x1B780" />
<DList Name="gFloorSwitch2DL" Offset="0x1B788" />
<DList Name="gFloorSwitch2DL" Offset="0x1B788" /> <!-- Original name is "z2_switch_11_model" -->
<DList Name="gameplay_dangeon_keep_DL_01B9F0" Offset="0x1B9F0" />
<DList Name="gFloorSwitch3DL" Offset="0x1B9F8" />
<DList Name="gFloorSwitch3DL" Offset="0x1B9F8" /> <!-- Original name is "z2_switch_2_model" -->
<DList Name="gCrystalSwitchCoreDL" Offset="0x1BEE0" />
<DList Name="gCrystalSwitchDiamondDL" Offset="0x1BFB8" />
<DList Name="gCrystalSwitchBaseDL" Offset="0x1C058" />
<TextureAnimation Name="gCrystalSwitchTexAnim" Offset="0x1C118" />
<DList Name="gameplay_dangeon_keep_DL_01C220" Offset="0x1C220" />
<DList Name="gameplay_dangeon_keep_DL_01C228" Offset="0x1C228" />
<DList Name="gameplay_dangeon_keep_DL_01C228" Offset="0x1C228" /> <!-- Original name is "m2_TOGEblock_model" -->
<Texture Name="gameplay_dangeon_keep_Tex_01C2D8" OutName="tex_01C2D8" Format="rgba16" Width="32" Height="64" Offset="0x1C2D8" />
<Collision Name="gameplay_dangeon_keep_Colheader_01D488" Offset="0x1D488" />
<DList Name="gameplay_dangeon_keep_DL_01D980" Offset="0x1D980" />
<Collision Name="gameplay_dangeon_keep_Colheader_01D488" Offset="0x1D488" /> <!-- Original name is "pzlblock_bgdatainfo" -->
<DList Name="gameplay_dangeon_keep_DL_01D980" Offset="0x1D980" /> <!-- Original name is "m2_RASENsita_model" -->
<Texture Name="gameplay_dangeon_keep_Tex_01DC70" OutName="tex_01DC70" Format="rgba16" Width="32" Height="32" Offset="0x1DC70" />
<Texture Name="gameplay_dangeon_keep_Tex_01E470" OutName="tex_01E470" Format="rgba16" Width="32" Height="32" Offset="0x1E470" />
<!-- snowhead(?) floor changing stone staircase stone textures -->
@ -86,12 +86,12 @@
<Texture Name="gameplay_dangeon_keep_Tex_020470" OutName="tex_020470" Format="i4" Width="64" Height="64" Offset="0x20470" />
<Texture Name="gameplay_dangeon_keep_Tex_020C70" OutName="tex_020C70" Format="i4" Width="64" Height="64" Offset="0x20C70" />
<!-- snowhead(?) floor changing stone staircase -->
<DList Name="gameplay_dangeon_keep_DL_0219E0" Offset="0x219E0" />
<DList Name="gameplay_dangeon_keep_DL_0219E0" Offset="0x219E0" /> <!-- Original name is "m2_RASENue_model" -->
<!-- En_Warp_tag assets -->
<DList Name="gWarpTagGoronTrialBaseDL" Offset="0x21EF0" />
<DList Name="gWarpTagGoronTrialBaseDL" Offset="0x21EF0" /> <!-- Original name is "a_warp_p_model" -->
<Texture Name="gWarpTagRainbowTex" OutName="warptag_rainbow" Format="rgba32" Width="32" Height="32" Offset="0x21FF8" />
<TextureAnimation Name="gWarpTagRainbowTexAnim" Offset="0x23008" />
<Collision Name="gWarpTagGoronTrialBaseCol" Offset="0x2324C" />
<Collision Name="gWarpTagGoronTrialBaseCol" Offset="0x2324C" /> <!-- Original name is "a_warp_p_bgdatainfo" -->
</File>
</Root>

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@ -2,9 +2,9 @@
<File Name="gameplay_field_keep" Segment="5">
<Texture Name="gameplay_field_keep_Tex_000000" OutName="tex_000000" Format="rgba16" Width="16" Height="32" Offset="0x0" />
<Texture Name="gameplay_field_keep_Tex_000400" OutName="tex_000400" Format="rgba16" Width="32" Height="32" Offset="0x400" />
<DList Name="gameplay_field_keep_DL_000C40" Offset="0xC40" />
<DList Name="gameplay_field_keep_DL_000C40" Offset="0xC40" /> <!-- Original name is "ana01_modelT" -->
<Texture Name="gameplay_field_keep_Tex_000CD0" OutName="tex_000CD0" Format="ia16" Width="32" Height="64" Offset="0xCD0" />
<Animation Name="gameplay_field_keep_Anim_001D20" Offset="0x1D20" />
<Animation Name="gameplay_field_keep_Anim_001D20" Offset="0x1D20" /> <!-- Original name is "butterfly_fly" -->
<DList Name="gameplay_field_keep_DL_001D30" Offset="0x1D30" />
<DList Name="gameplay_field_keep_DL_001DD0" Offset="0x1DD0" />
<DList Name="gameplay_field_keep_DL_001DE0" Offset="0x1DE0" />
@ -23,10 +23,10 @@
<Texture Name="gameplay_field_keep_TLUT_002FB0" OutName="tlut_002FB0" Format="rgba16" Width="4" Height="4" Offset="0x2FB0" />
<Texture Name="gameplay_field_keep_Tex_002FD0" OutName="tex_002FD0" Format="ci4" Width="32" Height="64" Offset="0x2FD0" />
<Texture Name="gameplay_field_keep_Tex_0033D0" OutName="tex_0033D0" Format="ci4" Width="32" Height="64" Offset="0x33D0" />
<DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" />
<DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" />
<Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" />
<DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" />
<DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" /> <!-- Original name is "c_bombwallbefore_model" -->
<DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" /> <!-- Original name is "c_bombwallafter_model" -->
<Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" /> <!-- Original name is "c_bombwallbefore_bgdatainfo" -->
<DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" /> <!-- Original name is "obj_door_huti_model" -->
<DList Name="gFieldWoodDoorLeftDL" Offset="0x4050" />
<DList Name="gFieldWoodDoorRightDL" Offset="0x4228" />
<Texture Name="gameplay_field_keep_Tex_004400" OutName="tex_004400" Format="rgba16" Width="16" Height="16" Offset="0x4400" />
@ -34,10 +34,10 @@
<Texture Name="gFieldWoodDoorTex" OutName="wood_door" Format="i4" Width="64" Height="128" Offset="0x4800" />
<Texture Name="gameplay_field_keep_TLUT_005800" OutName="tlut_005800" Format="rgba16" Width="4" Height="4" Offset="0x5800" />
<Texture Name="gameplay_field_keep_Tex_005828" OutName="tex_005828" Format="ci4" Width="64" Height="64" Offset="0x5828" />
<DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" />
<DList Name="gameplay_field_keep_DL_006420" Offset="0x6420" />
<DList Name="gameplay_field_keep_DL_0066B0" Offset="0x66B0" />
<DList Name="gameplay_field_keep_DL_006760" Offset="0x6760" />
<DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" /> <!-- Original name is "obj_ginbure_model" -->
<DList Name="gameplay_field_keep_DL_006420" Offset="0x6420" /> <!-- Original name is "obj_ginbure_h_model" -->
<DList Name="gameplay_field_keep_DL_0066B0" Offset="0x66B0" /> <!-- Original name is "obj_isi01_model" -->
<DList Name="gameplay_field_keep_DL_006760" Offset="0x6760" /> <!-- Original name is "obj_isi01_xlu_model" -->
<Texture Name="gameplay_field_keep_Tex_006810" OutName="tex_006810" Format="rgba16" Width="32" Height="32" Offset="0x6810" />
<Texture Name="gameplay_field_keep_Tex_007010" OutName="tex_007010" Format="rgba16" Width="32" Height="32" Offset="0x7010" />