mirror of https://github.com/zeldaret/mm.git
Introduce DamageTable formatting and macros (#211)
* Improve match in EnFirefly_Draw * Vestigial fishing files, add enums * Improve scripts, add ColChkInfo one * Some minor actor cleanup (static etc) * C file for Fishing, remove some local vars from variables.h * Remove comma and format * Newline * Review suggestions * Fix colchkinfoinit, add damage_table * DMG macros, format existing DamageTables * Convert preset damage tables to new format
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@ -391,4 +391,41 @@ typedef enum {
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#define OCLINE_NONE 0 // Did not have an OcLine collision
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#define OCLINE_NONE 0 // Did not have an OcLine collision
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#define OCLINE_HIT (1 << 0) // Had an OcLine collision
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#define OCLINE_HIT (1 << 0) // Had an OcLine collision
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#define DMG_ENTRY(damage, effect) ((damage) | ((effect) << 4))
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// These flags are not to be used in code until we figure out how we want to format them. They are only here for reference
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#define DMG_DEKU_NUT (1 << 0x00)
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#define DMG_DEKU_STICK (1 << 0x01)
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#define DMG_HORSE_TRAMPLE (1 << 0x02)
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#define DMG_EXPLOSIVES (1 << 0x03)
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#define DMG_ZORA_BOOMERANG (1 << 0x04)
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#define DMG_NORMAL_ARROW (1 << 0x05)
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#define DMG_UNK_0x06 (1 << 0x06)
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#define DMG_HOOKSHOT (1 << 0x07)
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#define DMG_GORON_PUNCH (1 << 0x08)
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#define DMG_SWORD (1 << 0x09)
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#define DMG_GORON_POUND (1 << 0x0A)
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#define DMG_FIRE_ARROW (1 << 0x0B)
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#define DMG_ICE_ARROW (1 << 0x0C)
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#define DMG_LIGHT_ARROW (1 << 0x0D)
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#define DMG_GORON_SPIKES (1 << 0x0E)
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#define DMG_DEKU_SPIN (1 << 0x0F)
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#define DMG_DEKU_BUBBLE (1 << 0x10)
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#define DMG_DEKU_LAUNCH (1 << 0x11)
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#define DMG_UNK_0x12 (1 << 0x12)
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#define DMG_ZORA_BARRIER (1 << 0x13)
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#define DMG_NORMAL_SHIELD (1 << 0x14)
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#define DMG_LIGHT_RAY (1 << 0x15)
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#define DMG_THROWN_OBJECT (1 << 0x16)
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#define DMG_ZORA_PUNCH (1 << 0x17)
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#define DMG_SPIN_ATTACK (1 << 0x18)
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#define DMG_SWORD_BEAM (1 << 0x19)
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#define DMG_NORMAL_ROLL (1 << 0x1A)
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#define DMG_UNK_0x1B (1 << 0x1B)
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#define DMG_UNK_0x1C (1 << 0x1C)
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#define DMG_UNBLOCKABLE (1 << 0x1D)
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#define DMG_UNK_0x1E (1 << 0x1E)
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#define DMG_POWDER_KEG (1 << 0x1F)
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#endif
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#endif
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@ -2,52 +2,788 @@
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#include <global.h>
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#include <global.h>
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DamageTable sDamageTablePresets[] = {
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DamageTable sDamageTablePresets[] = {
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{ { 0x10, 0x01, 0x01, 0x02, 0xE0, 0x01, 0xF2, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x01, 0x01, 0x00, 0x00,
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{ {
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0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Deku Nut */ DMG_ENTRY(0, 0x1),
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{ { 0x10, 0x01, 0x01, 0x02, 0xE0, 0x01, 0xF2, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x01, 0x01, 0x00, 0x00,
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/* Deku Stick */ DMG_ENTRY(1, 0x0),
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0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Horse trample */ DMG_ENTRY(1, 0x0),
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{ { 0x10, 0x02, 0x01, 0x02, 0x10, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
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/* Explosives */ DMG_ENTRY(2, 0x0),
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0x00, 0x04, 0x03, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00 } },
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/* Zora boomerang */ DMG_ENTRY(0, 0xE),
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{ { 0x10, 0x01, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
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/* Normal arrow */ DMG_ENTRY(1, 0x0),
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0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00 } },
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/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0xF),
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{ { 0x10, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
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/* Hookshot */ DMG_ENTRY(0, 0x1),
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00 } },
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/* Goron punch */ DMG_ENTRY(1, 0xF),
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{ { 0x10, 0x01, 0x01, 0x00, 0x10, 0x01, 0x01, 0x10, 0x01, 0x01, 0x01, 0x01, 0x31, 0x01, 0x00, 0x00,
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/* Sword */ DMG_ENTRY(2, 0xF),
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0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Goron pound */ DMG_ENTRY(2, 0xF),
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{ { 0x00, 0x03, 0x00, 0x06, 0x00, 0x04, 0x04, 0x00, 0x02, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00,
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/* Fire arrow */ DMG_ENTRY(2, 0x2),
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0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Ice arrow */ DMG_ENTRY(1, 0x0),
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{ { 0x00, 0x03, 0x00, 0x06, 0x00, 0x04, 0x04, 0x00, 0x02, 0x06, 0x00, 0x06, 0x06, 0x00, 0x00, 0x00,
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/* Light arrow */ DMG_ENTRY(1, 0x0),
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0x00, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Goron spikes */ DMG_ENTRY(0, 0x0),
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{ { 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x04, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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/* Deku spin */ DMG_ENTRY(0, 0x0),
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0x00, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Deku bubble */ DMG_ENTRY(0, 0x0),
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{ { 0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0x02, 0x02, 0x01, 0x02, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
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/* Deku launch */ DMG_ENTRY(2, 0x2),
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0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00 } },
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/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
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{ { 0x10, 0x01, 0x00, 0xE2, 0x10, 0x01, 0x02, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x32, 0x01, 0x00, 0x00,
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/* Zora barrier */ DMG_ENTRY(0, 0x0),
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0x00, 0x22, 0x32, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Normal shield */ DMG_ENTRY(0, 0x0),
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{ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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/* Light ray */ DMG_ENTRY(0, 0x0),
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Thrown object */ DMG_ENTRY(1, 0x0),
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{ { 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x04, 0x00, 0x02, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
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/* Zora punch */ DMG_ENTRY(2, 0x0),
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0x00, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Spin attack */ DMG_ENTRY(2, 0x0),
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{ { 0x10, 0x01, 0x01, 0x02, 0x10, 0x01, 0x02, 0x10, 0x01, 0x02, 0x02, 0x22, 0x01, 0x01, 0x00, 0x00,
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/* Sword beam */ DMG_ENTRY(0, 0x0),
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0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Normal Roll */ DMG_ENTRY(0, 0x0),
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{ { 0x01, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
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/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
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0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00 } },
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/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
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{ { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
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{ { 0x00, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
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/* Powder Keg */ DMG_ENTRY(0, 0x0),
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0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00 } },
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} },
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{ { 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
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{ {
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0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Deku Nut */ DMG_ENTRY(0, 0x1),
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{ { 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
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/* Deku Stick */ DMG_ENTRY(1, 0x0),
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0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Horse trample */ DMG_ENTRY(1, 0x0),
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{ { 0x10, 0x01, 0x00, 0x02, 0x10, 0x01, 0x02, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x32, 0x01, 0x00, 0x00,
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/* Explosives */ DMG_ENTRY(2, 0x0),
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0x00, 0x22, 0x32, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Zora boomerang */ DMG_ENTRY(0, 0xE),
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{ { 0x10, 0x01, 0x01, 0xF2, 0xE0, 0x01, 0xD2, 0x10, 0x01, 0x02, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00,
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/* Normal arrow */ DMG_ENTRY(1, 0x0),
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0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0xF),
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{ { 0x10, 0x01, 0x00, 0xF0, 0x10, 0x01, 0xF0, 0x10, 0x01, 0x02, 0x02, 0x00, 0x12, 0x00, 0x00, 0x00,
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/* Hookshot */ DMG_ENTRY(0, 0x1),
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0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } },
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/* Goron punch */ DMG_ENTRY(1, 0xF),
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{ { 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
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/* Sword */ DMG_ENTRY(2, 0xF),
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0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01 } },
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/* Goron pound */ DMG_ENTRY(2, 0xF),
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/* Fire arrow */ DMG_ENTRY(2, 0x2),
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/* Ice arrow */ DMG_ENTRY(1, 0x0),
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/* Light arrow */ DMG_ENTRY(1, 0x0),
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/* Goron spikes */ DMG_ENTRY(0, 0x0),
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/* Deku spin */ DMG_ENTRY(0, 0x0),
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/* Deku bubble */ DMG_ENTRY(0, 0x0),
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/* Deku launch */ DMG_ENTRY(2, 0x2),
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/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
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/* Zora barrier */ DMG_ENTRY(0, 0x0),
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/* Normal shield */ DMG_ENTRY(0, 0x0),
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/* Light ray */ DMG_ENTRY(0, 0x0),
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/* Thrown object */ DMG_ENTRY(1, 0x0),
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/* Zora punch */ DMG_ENTRY(2, 0x0),
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/* Spin attack */ DMG_ENTRY(2, 0x0),
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/* Sword beam */ DMG_ENTRY(0, 0x0),
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/* Normal Roll */ DMG_ENTRY(0, 0x0),
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/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
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/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
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/* Powder Keg */ DMG_ENTRY(0, 0x0),
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} },
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{ {
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/* Deku Nut */ DMG_ENTRY(0, 0x1),
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/* Deku Stick */ DMG_ENTRY(2, 0x0),
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/* Horse trample */ DMG_ENTRY(1, 0x0),
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/* Explosives */ DMG_ENTRY(2, 0x0),
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/* Zora boomerang */ DMG_ENTRY(0, 0x1),
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/* Normal arrow */ DMG_ENTRY(2, 0x0),
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/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0x0),
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/* Hookshot */ DMG_ENTRY(2, 0x0),
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/* Goron punch */ DMG_ENTRY(1, 0x0),
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/* Sword */ DMG_ENTRY(2, 0x0),
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/* Goron pound */ DMG_ENTRY(4, 0x0),
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/* Fire arrow */ DMG_ENTRY(4, 0x0),
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/* Ice arrow */ DMG_ENTRY(4, 0x0),
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/* Light arrow */ DMG_ENTRY(4, 0x0),
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/* Goron spikes */ DMG_ENTRY(0, 0x0),
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/* Deku spin */ DMG_ENTRY(0, 0x0),
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/* Deku bubble */ DMG_ENTRY(0, 0x0),
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/* Deku launch */ DMG_ENTRY(4, 0x0),
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/* UNK_DMG_0x12 */ DMG_ENTRY(3, 0x0),
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/* Zora barrier */ DMG_ENTRY(0, 0x0),
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/* Normal shield */ DMG_ENTRY(0, 0x0),
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/* Light ray */ DMG_ENTRY(0, 0x0),
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/* Thrown object */ DMG_ENTRY(1, 0x0),
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/* Zora punch */ DMG_ENTRY(2, 0x0),
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/* Spin attack */ DMG_ENTRY(4, 0x0),
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/* Sword beam */ DMG_ENTRY(2, 0x0),
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/* Normal Roll */ DMG_ENTRY(4, 0x0),
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/* UNK_DMG_0x1B */ DMG_ENTRY(8, 0x0),
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/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
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/* Unblockable */ DMG_ENTRY(0, 0x0),
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/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
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/* Powder Keg */ DMG_ENTRY(0, 0x0),
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} },
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{ {
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/* Deku Nut */ DMG_ENTRY(0, 0x1),
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/* Deku Stick */ DMG_ENTRY(1, 0x0),
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/* Horse trample */ DMG_ENTRY(1, 0x0),
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/* Explosives */ DMG_ENTRY(2, 0x0),
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/* Zora boomerang */ DMG_ENTRY(1, 0x0),
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/* Normal arrow */ DMG_ENTRY(1, 0x0),
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/* UNK_DMG_0x06 */ DMG_ENTRY(1, 0x0),
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/* Hookshot */ DMG_ENTRY(1, 0x0),
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/* Goron punch */ DMG_ENTRY(1, 0x0),
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/* Sword */ DMG_ENTRY(1, 0x0),
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/* Goron pound */ DMG_ENTRY(1, 0x0),
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/* Fire arrow */ DMG_ENTRY(1, 0x0),
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/* Ice arrow */ DMG_ENTRY(1, 0x0),
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/* Light arrow */ DMG_ENTRY(1, 0x0),
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/* Goron spikes */ DMG_ENTRY(1, 0x0),
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/* Deku spin */ DMG_ENTRY(1, 0x0),
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/* Deku bubble */ DMG_ENTRY(1, 0x0),
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/* Deku launch */ DMG_ENTRY(1, 0x0),
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/* UNK_DMG_0x12 */ DMG_ENTRY(1, 0x0),
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/* Zora barrier */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(8, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0x3),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(1, 0x3),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(3, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(6, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(6, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(6, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(3, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(6, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(6, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(6, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(6, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(3, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(8, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(2, 0xE),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Sword */ DMG_ENTRY(2, 0xF),
|
||||||
|
/* Goron pound */ DMG_ENTRY(2, 0xF),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(2, 0x2),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(2, 0x3),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(2, 0x2),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(2, 0x3),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(9, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(2, 0x2),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(2, 0x2),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(8, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(4, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(8, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Sword */ DMG_ENTRY(2, 0xF),
|
||||||
|
/* Goron pound */ DMG_ENTRY(2, 0xF),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(2, 0x2),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(2, 0x3),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(2, 0x2),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(2, 0x3),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(2, 0xF),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0xE),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(2, 0xD),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(2, 0x3),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(2, 0x3),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(2, 0x1),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(2, 0x1),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
|
} },
|
||||||
|
{ {
|
||||||
|
/* Deku Nut */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(1, 0x0),
|
||||||
|
} },
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -57,8 +57,38 @@ static ColliderJntSphInit sJntSphInit = {
|
||||||
};
|
};
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0xF0, 0xF0, 0x00, 0xF0, 0xE1, 0xE1, 0x00, 0xE1, 0xF0, 0xF0, 0xF0, 0xE1, 0xE1, 0xE1, 0xF0, 0xF0,
|
/* Deku Nut */ DMG_ENTRY(0, 0xF),
|
||||||
0xE1, 0xF0, 0xF0, 0xF0, 0x00, 0x00, 0xE1, 0xF0, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0,
|
/* Deku Stick */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Goron punch */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Sword */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0xF),
|
||||||
};
|
};
|
||||||
|
|
||||||
void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx) {
|
void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
|
|
|
@ -75,8 +75,38 @@ static CollisionCheckInfoInit2 sColChkInfoInit2 = {
|
||||||
};
|
};
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0x00, 0x11, 0x00, 0x01, 0x00, 0xE1, 0x11, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00,
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
/* Deku Stick */ DMG_ENTRY(1, 0x1),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(1, 0x1),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Goron punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0x3),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
};
|
};
|
||||||
|
|
||||||
static ActorAnimationEntryS sAnimations[] = {
|
static ActorAnimationEntryS sAnimations[] = {
|
||||||
|
|
|
@ -78,8 +78,38 @@ static ColliderSphereInit sSphereInit = {
|
||||||
static CollisionCheckInfoInit sColChkInfoInit = { 1, 10, 10, 10 };
|
static CollisionCheckInfoInit sColChkInfoInit = { 1, 10, 10, 10 };
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0x10, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x01, 0x22, 0x32, 0x42, 0x01, 0x01,
|
/* Deku Nut */ DMG_ENTRY(0, 0x1),
|
||||||
0x01, 0x02, 0x10, 0x50, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(2, 0x2),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(2, 0x3),
|
||||||
|
/* Light arrow */ DMG_ENTRY(2, 0x4),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x5),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(1, 0x0),
|
||||||
};
|
};
|
||||||
|
|
||||||
static InitChainEntry sInitChain[] = {
|
static InitChainEntry sInitChain[] = {
|
||||||
|
|
|
@ -144,8 +144,38 @@ static ColliderJntSphInit sJntSphInit = {
|
||||||
static CollisionCheckInfoInit2 sColChkInfoInit2 = { 0, 0, 0, 0, MASS_HEAVY };
|
static CollisionCheckInfoInit2 sColChkInfoInit2 = { 0, 0, 0, 0, MASS_HEAVY };
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
/* Deku Stick */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
};
|
};
|
||||||
|
|
||||||
static ActorAnimationEntryS sAnimations[] = {
|
static ActorAnimationEntryS sAnimations[] = {
|
||||||
|
|
|
@ -52,8 +52,38 @@ static ColliderSphereInit sSphereInit = {
|
||||||
};
|
};
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0x01, 0x01, 0x01, 0x01, 0x01, 0xF1, 0x01, 0x01, 0x01, 0x01, 0x01, 0xF1, 0xF1, 0xF1, 0x01, 0x01,
|
/* Deku Nut */ DMG_ENTRY(1, 0x0),
|
||||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(1, 0x0),
|
||||||
};
|
};
|
||||||
|
|
||||||
extern Gfx D_06000390[];
|
extern Gfx D_06000390[];
|
||||||
|
|
|
@ -99,8 +99,38 @@ const ActorInit En_Pametfrog_InitVars = {
|
||||||
};
|
};
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0x10, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x10, 0x01, 0x01, 0x01, 0x22, 0x32, 0x42, 0x01, 0x10,
|
/* Deku Nut */ DMG_ENTRY(0, 0x1),
|
||||||
0x01, 0x02, 0x10, 0x50, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(2, 0x2),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(2, 0x3),
|
||||||
|
/* Light arrow */ DMG_ENTRY(2, 0x4),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(2, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x1),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x5),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(1, 0x0),
|
||||||
};
|
};
|
||||||
|
|
||||||
static ColliderJntSphElementInit sJntSphElementsInit[2] = {
|
static ColliderJntSphElementInit sJntSphElementsInit[2] = {
|
||||||
|
|
|
@ -64,8 +64,38 @@ static ColliderSphereInit sSphereInit = {
|
||||||
};
|
};
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF1, 0xF1, 0xF1, 0xF1, 0x00,
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
/* Deku Stick */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0x0),
|
||||||
};
|
};
|
||||||
|
|
||||||
void EnPoFusen_Init(Actor* thisx, GlobalContext* globalCtx) {
|
void EnPoFusen_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
|
|
|
@ -56,8 +56,38 @@ static ColliderCylinderInitType1 sCylinderInit = {
|
||||||
};
|
};
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0x00, 0x00, 0x00, 0xF1, 0xF1, 0xF1, 0x00, 0xF1, 0x00, 0x00, 0x00, 0xF1, 0xF1, 0xF1, 0x00, 0x00,
|
/* Deku Nut */ DMG_ENTRY(0, 0x0),
|
||||||
0xF1, 0x00, 0x00, 0xF1, 0x00, 0x00, 0x00, 0xF1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF1,
|
/* Deku Stick */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Goron punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(1, 0xF),
|
||||||
};
|
};
|
||||||
|
|
||||||
static InitChainEntry sInitChain[] = {
|
static InitChainEntry sInitChain[] = {
|
||||||
|
|
|
@ -25,8 +25,38 @@ const ActorInit En_Tanron6_InitVars = {
|
||||||
};
|
};
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0xF0, 0xF0, 0x00, 0xF1, 0xE1, 0xE1, 0x00, 0xE1, 0xF0, 0xF0, 0xF0, 0xE1, 0xE1, 0x46, 0xF0, 0xF0,
|
/* Deku Nut */ DMG_ENTRY(0, 0xF),
|
||||||
0xE1, 0xF0, 0xF0, 0x00, 0x00, 0xF0, 0xE1, 0x00, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0,
|
/* Deku Stick */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Horse trample */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Goron punch */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Sword */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Goron pound */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Light arrow */ DMG_ENTRY(6, 0x4),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Deku spin */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Deku launch */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Zora punch */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(0, 0xF),
|
||||||
|
/* Sword beam */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(0, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(0, 0xF),
|
||||||
};
|
};
|
||||||
|
|
||||||
void EnTanron6_Init(Actor* thisx, GlobalContext* globalCtx) {
|
void EnTanron6_Init(Actor* thisx, GlobalContext* globalCtx) {
|
||||||
|
|
|
@ -77,8 +77,38 @@ static CollisionCheckInfoInit2 sColChkInfoInit2 = {
|
||||||
};
|
};
|
||||||
|
|
||||||
static DamageTable sDamageTable = {
|
static DamageTable sDamageTable = {
|
||||||
0x01, 0x01, 0x01, 0xE1, 0x01, 0x01, 0x01, 0x01, 0xF1, 0x01, 0x01, 0x01, 0x01, 0x01, 0xF1, 0x01,
|
/* Deku Nut */ DMG_ENTRY(1, 0x0),
|
||||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0xE1,
|
/* Deku Stick */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Horse trample */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Explosives */ DMG_ENTRY(1, 0xE),
|
||||||
|
/* Zora boomerang */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x06 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Hookshot */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron punch */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Sword */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron pound */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Fire arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Ice arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Light arrow */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Goron spikes */ DMG_ENTRY(1, 0xF),
|
||||||
|
/* Deku spin */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku bubble */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Deku launch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x12 */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora barrier */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal shield */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Light ray */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Thrown object */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Zora punch */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Spin attack */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Sword beam */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Normal Roll */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x1B */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x1C */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Unblockable */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* UNK_DMG_0x1E */ DMG_ENTRY(1, 0x0),
|
||||||
|
/* Powder Keg */ DMG_ENTRY(1, 0xE),
|
||||||
};
|
};
|
||||||
|
|
||||||
extern CollisionHeader D_06001BA8;
|
extern CollisionHeader D_06001BA8;
|
||||||
|
|
|
@ -31,7 +31,7 @@ def main():
|
||||||
NameMass(info)
|
NameMass(info)
|
||||||
output="// colChkInfoInit\nstatic CollisionCheckInfoInit D_{0:08X} = {{ ".format(args.address) + ", ".join(map(str,info)) + "};"
|
output="// colChkInfoInit\nstatic CollisionCheckInfoInit D_{0:08X} = {{ ".format(args.address) + ", ".join(map(str,info)) + "};"
|
||||||
else:
|
else:
|
||||||
info = struct.unpack(">B3hB", filedata[file_offset:file_offset+9])
|
info = list(struct.unpack(">Bx3hB", filedata[file_offset:file_offset+9]))
|
||||||
NameMass(info)
|
NameMass(info)
|
||||||
output="// sColChkInfoInit\nstatic CollisionCheckInfoInit2 D_{0:08X} = {{ ".format(args.address) + ", ".join(map(str,info)) + "};"
|
output="// sColChkInfoInit\nstatic CollisionCheckInfoInit2 D_{0:08X} = {{ ".format(args.address) + ", ".join(map(str,info)) + "};"
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,150 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
|
||||||
|
import os
|
||||||
|
import argparse
|
||||||
|
from actor_symbols import resolve_symbol
|
||||||
|
|
||||||
|
damage_types = [
|
||||||
|
'Deku Nut',
|
||||||
|
'Deku Stick',
|
||||||
|
'Horse trample',
|
||||||
|
'Explosives',
|
||||||
|
'Zora boomerang',
|
||||||
|
'Normal arrow',
|
||||||
|
'UNK_DMG_0x06',
|
||||||
|
'Hookshot',
|
||||||
|
'Goron punch',
|
||||||
|
'Sword',
|
||||||
|
'Goron pound',
|
||||||
|
'Fire arrow',
|
||||||
|
'Ice arrow',
|
||||||
|
'Light arrow',
|
||||||
|
'Goron spikes',
|
||||||
|
'Deku spin',
|
||||||
|
'Deku bubble',
|
||||||
|
'Deku launch',
|
||||||
|
'UNK_DMG_0x12',
|
||||||
|
'Zora barrier',
|
||||||
|
'Normal shield',
|
||||||
|
'Light ray',
|
||||||
|
'Thrown object',
|
||||||
|
'Zora punch',
|
||||||
|
'Spin attack',
|
||||||
|
'Sword beam',
|
||||||
|
'Normal Roll',
|
||||||
|
'UNK_DMG_0x1B',
|
||||||
|
'UNK_DMG_0x1C',
|
||||||
|
'Unblockable',
|
||||||
|
'UNK_DMG_0x1E',
|
||||||
|
'Powder Keg'
|
||||||
|
]
|
||||||
|
|
||||||
|
def convert_dmg_table_str(dmg_table_str):
|
||||||
|
split_data = dmg_table_str.replace(' ','').replace('\n','').replace('{',',').replace('}',',').split(',')
|
||||||
|
hex_data = [int(x, 16) for x in split_data if '0x' in x]
|
||||||
|
|
||||||
|
name = dmg_table_str.split('=')[0].split()[-1]
|
||||||
|
|
||||||
|
return make_table(name, hex_data)
|
||||||
|
|
||||||
|
def replace_damage_table_all(repo):
|
||||||
|
actors = 'src' + os.sep + 'overlays' + os.sep + 'actors'
|
||||||
|
for subdir, dirs, files in os.walk(repo + os.sep + actors):
|
||||||
|
for filename in files:
|
||||||
|
if(filename.endswith('.c')):
|
||||||
|
file = subdir + os.sep + filename
|
||||||
|
status = replace_damage_table(file)
|
||||||
|
if(status < 0):
|
||||||
|
print('Encountered error in', file)
|
||||||
|
elif(status > 0):
|
||||||
|
print('Updated', status, 'table' + ('s' if status > 1 else ''), file)
|
||||||
|
return 1
|
||||||
|
|
||||||
|
def replace_damage_table(src):
|
||||||
|
with open(src, 'r', encoding = 'utf-8') as srcfile:
|
||||||
|
srcdata = srcfile.readlines()
|
||||||
|
read_table = False
|
||||||
|
replacements = []
|
||||||
|
|
||||||
|
for i, line in enumerate(srcdata):
|
||||||
|
if("DamageTable" in line and "= {" in line):
|
||||||
|
if(read_table):
|
||||||
|
print('Bad formatting in', file, 'at line', i)
|
||||||
|
return -1
|
||||||
|
else:
|
||||||
|
read_table = True
|
||||||
|
start = i
|
||||||
|
|
||||||
|
if(read_table and "DMG_" in line):
|
||||||
|
read_table = False
|
||||||
|
|
||||||
|
if(read_table and ";" in line):
|
||||||
|
dmg_table_str = "".join(srcdata[start:i+1])
|
||||||
|
damage_table = convert_dmg_table_str(dmg_table_str)
|
||||||
|
replacements += [[dmg_table_str, damage_table]]
|
||||||
|
read_table = False
|
||||||
|
|
||||||
|
if len(replacements) == 0:
|
||||||
|
return 0
|
||||||
|
|
||||||
|
with open(src,'r', encoding = 'utf-8') as srcfile:
|
||||||
|
srcstr = srcfile.read()
|
||||||
|
for replace in replacements:
|
||||||
|
srcstr = srcstr.replace(replace[0], replace[1])
|
||||||
|
with open(src,'w', encoding = 'utf-8', newline = '\n') as outfile:
|
||||||
|
outfile.write(srcstr)
|
||||||
|
return len(replacements)
|
||||||
|
|
||||||
|
def make_table(name, data):
|
||||||
|
damage_table = "static DamageTable " + name + " = {\n"
|
||||||
|
linestart = " /* "
|
||||||
|
padlen = max([len(x) for x in damage_types])
|
||||||
|
for i, dbyte in enumerate(data):
|
||||||
|
typestr = damage_types[i]
|
||||||
|
typestr += ' ' * (padlen - len(typestr)) + ' */ '
|
||||||
|
damage_table += linestart + typestr + format_damage_byte(dbyte)
|
||||||
|
damage_table += '};\n'
|
||||||
|
|
||||||
|
return damage_table
|
||||||
|
|
||||||
|
def format_damage_byte(dbyte):
|
||||||
|
effect = (dbyte >> 4) & 0xF
|
||||||
|
damage = dbyte & 0xF
|
||||||
|
|
||||||
|
effstr = format(effect, 'X')
|
||||||
|
dstr = str(damage)
|
||||||
|
|
||||||
|
dtentry = 'DMG_ENTRY(' + dstr + ', 0x' + effstr + '),\n'
|
||||||
|
|
||||||
|
return dtentry
|
||||||
|
|
||||||
|
def get_damage_bytes(address):
|
||||||
|
file_name, file_offset = resolve_symbol(address)
|
||||||
|
print(hex(file_offset), "in", file_name.split(os.sep)[-1], "\n")
|
||||||
|
|
||||||
|
with open(file_name, "rb") as ovl_file:
|
||||||
|
ovl_data = bytearray(ovl_file.read())
|
||||||
|
|
||||||
|
damage_data = ovl_data[file_offset:file_offset+0x20]
|
||||||
|
|
||||||
|
damage_table = make_table('D_' + format(address, 'X'), damage_data)
|
||||||
|
|
||||||
|
return damage_table
|
||||||
|
|
||||||
|
def hex_parse(s):
|
||||||
|
return int(s, 16)
|
||||||
|
|
||||||
|
parser = argparse.ArgumentParser(description = "Converts raw bytes into a formatted damage table")
|
||||||
|
parser.add_argument('-a', metavar='address', dest='address', help="VRam or Rom address of the damage table", type=hex_parse)
|
||||||
|
parser.add_argument('-f', metavar='file', dest='file', help='C file with unformatted damage tables')
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
args = parser.parse_args()
|
||||||
|
script_dir = os.path.dirname(os.path.realpath(__file__))
|
||||||
|
repo = script_dir + os.sep + ".." + os.sep + ".."
|
||||||
|
if(args.address):
|
||||||
|
print(get_damage_bytes(args.address))
|
||||||
|
elif(args.file):
|
||||||
|
replace_damage_table(args.file)
|
||||||
|
else:
|
||||||
|
print('Error: address or file required. Use -h for more detail.')
|
Loading…
Reference in New Issue