mirror of https://github.com/zeldaret/mm.git
ovl_Oceff_Wipe5 OK (#1011)
* progress * progress * ovl_Oceff_Wipe5 OK * Co-authored-by: Derek-Hensley hensley.derek58@gmail.com * Co-authored-by: Synray synray@users.noreply.github.com * Co-authored-by: darkeye darkeye@users.noreply.github.com * pr review * pr review * Magic_Reset * fixes
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@ -0,0 +1,9 @@
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<Root>
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<File Name="ovl_Oceff_Wipe5" BaseAddress="0x80BC7AD0" RangeStart="0x440" RangeEnd="0x1630">
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<TextureAnimation Name="gOceff5TexAnim" Offset="0x448" />
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<Array Name="gOceff5Vtx" Count="22" Offset="0x1450">
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<Vtx/>
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</Array>
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<DList Name="gOceff5DL" Offset="0x15B0"/>
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</File>
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</Root>
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4
spec
4
spec
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@ -4363,9 +4363,7 @@ beginseg
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name "ovl_Oceff_Wipe5"
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compress
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include "build/src/overlays/actors/ovl_Oceff_Wipe5/z_oceff_wipe5.o"
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include "build/data/ovl_Oceff_Wipe5/ovl_Oceff_Wipe5.data.o"
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include "build/data/ovl_Oceff_Wipe5/ovl_Oceff_Wipe5.bss.o"
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include "build/data/ovl_Oceff_Wipe5/ovl_Oceff_Wipe5.reloc.o"
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include "build/src/overlays/actors/ovl_Oceff_Wipe5/ovl_Oceff_Wipe5_reloc.o"
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endseg
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beginseg
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@ -15,7 +15,6 @@ void OceffWipe5_Destroy(Actor* thisx, PlayState* play);
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void OceffWipe5_Update(Actor* thisx, PlayState* play);
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void OceffWipe5_Draw(Actor* thisx, PlayState* play);
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#if 0
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const ActorInit Oceff_Wipe5_InitVars = {
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ACTOR_OCEFF_WIPE5,
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ACTORCAT_ITEMACTION,
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@ -28,12 +27,104 @@ const ActorInit Oceff_Wipe5_InitVars = {
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(ActorFunc)OceffWipe5_Draw,
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};
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#endif
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UNK_TYPE4 D_80BC9260;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe5/OceffWipe5_Init.s")
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void OceffWipe5_Init(Actor* thisx, PlayState* play) {
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OceffWipe5* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe5/OceffWipe5_Destroy.s")
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Actor_SetScale(&this->actor, 1.0f);
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this->counter = 0;
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this->actor.world.pos = play->cameraPtrs[play->activeCamId]->eye;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe5/OceffWipe5_Update.s")
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void OceffWipe5_Destroy(Actor* thisx, PlayState* play) {
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OceffWipe5* this = THIS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Oceff_Wipe5/OceffWipe5_Draw.s")
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Magic_Reset(play);
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play->msgCtx.unk120B0 = 0;
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}
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void OceffWipe5_Update(Actor* thisx, PlayState* play) {
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OceffWipe5* this = THIS;
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this->actor.world.pos = GET_ACTIVE_CAM(play)->eye;
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if (this->counter < 100) {
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this->counter++;
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} else {
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Actor_MarkForDeath(&this->actor);
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}
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}
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#include "assets/overlays/ovl_Oceff_Wipe5/ovl_Oceff_Wipe5.c"
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static u8 sPrimColors[] = {
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255, 255, 200, 255, 255, 200, 200, 255, 255, 255, 255, 200, 255, 200, 255,
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};
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static u8 sEnvColors[] = {
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50, 200, 0, 255, 50, 0, 0, 100, 255, 255, 150, 0, 255, 0, 200,
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};
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void OceffWipe5_Draw(Actor* thisx, PlayState* play) {
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OceffWipe5* this = THIS;
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f32 z;
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s32 pad;
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s32 i;
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s32 pad2;
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Vec3f activeCamEye = GET_ACTIVE_CAM(play)->eye;
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Camera* cam = GET_ACTIVE_CAM(play);
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Vec3f quakeOffset;
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u8 alpha;
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s32 colorIndex = OCEFF_WIPE5_GET_SONG_TYPE(thisx) * 3;
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f32 phi_fv1 = 1220.0f;
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if ((((OCEFF_WIPE5_GET_SONG_TYPE(thisx) == 2) && (play->sceneId == SCENE_LABO)) &&
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((play->csCtx.currentCsIndex == 0) || (play->csCtx.currentCsIndex == 1))) &&
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(play->csCtx.state != 0)) {
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phi_fv1 = 1150.0f;
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}
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if (colorIndex >= 13) {
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colorIndex = 0;
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}
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Camera_GetQuakeOffset(&quakeOffset, cam);
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if (this->counter < 32) {
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z = Math_SinS(this->counter << 9) * phi_fv1;
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} else {
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z = phi_fv1;
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}
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if (this->counter >= 80) {
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alpha = 12 * (100 - this->counter);
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} else {
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alpha = 255;
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}
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for (i = 1; i < ARRAY_COUNT(gOceff5Vtx); i += 2) {
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gOceff5Vtx[i].v.cn[3] = alpha;
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}
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OPEN_DISPS(play->state.gfxCtx);
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func_8012C2DC(play->state.gfxCtx);
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Matrix_Translate(activeCamEye.x + quakeOffset.x, activeCamEye.y + quakeOffset.y, activeCamEye.z + quakeOffset.z,
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MTXMODE_NEW);
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Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
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Matrix_ReplaceRotation(&play->billboardMtxF);
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Matrix_RotateXS(0x708, MTXMODE_APPLY);
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Matrix_Translate(0.0f, 0.0f, -z, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, sPrimColors[colorIndex], sPrimColors[colorIndex + 1],
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sPrimColors[colorIndex + 2], 255);
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gDPSetEnvColor(POLY_XLU_DISP++, sEnvColors[colorIndex], sEnvColors[colorIndex + 1], sEnvColors[colorIndex + 2],
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255);
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AnimatedMat_Draw(play, gOceff5TexAnim);
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gSPDisplayList(POLY_XLU_DISP++, &gOceff5DL);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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@ -3,11 +3,13 @@
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#include "global.h"
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#define OCEFF_WIPE5_GET_SONG_TYPE(thisx) ((thisx)->params & 0xF)
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struct OceffWipe5;
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typedef struct OceffWipe5 {
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/* 0x000 */ Actor actor;
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/* 0x144 */ char unk_144[0x4];
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/* 0x144 */ s16 counter;
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} OceffWipe5; // size = 0x148
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extern const ActorInit Oceff_Wipe5_InitVars;
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