Audio Effects Cleanup (#1295)

* audio effects cleanup

* more cleanup

* header comments

* more docs

* cleanup

* file name fix

* swap if

* more cleanup

* move comment

* ADSR notes

* fix bss, pr review
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engineer124 2023-06-25 09:56:48 +10:00 committed by GitHub
parent 9b341a4d6a
commit 21655f31c5
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13 changed files with 264 additions and 216 deletions

117
include/audio/effects.h Normal file
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@ -0,0 +1,117 @@
#ifndef AUDIO_EFFECTS_H
#define AUDIO_EFFECTS_H
#include "PR/ultratypes.h"
#include "unk.h"
struct Note;
struct SequencePlayer;
/* Multi-Point ADSR Envelope (Attack, Decay, Sustain, Release) */
typedef enum AdsrStatus {
/* 0 */ ADSR_STATUS_DISABLED,
/* 1 */ ADSR_STATUS_INITIAL,
/* 2 */ ADSR_STATUS_START_LOOP,
/* 3 */ ADSR_STATUS_LOOP,
/* 4 */ ADSR_STATUS_FADE,
/* 5 */ ADSR_STATUS_HANG,
/* 6 */ ADSR_STATUS_DECAY,
/* 7 */ ADSR_STATUS_RELEASE,
/* 8 */ ADSR_STATUS_SUSTAIN
} AdsrStatus;
typedef struct EnvelopePoint {
/* 0x0 */ s16 delay;
/* 0x2 */ s16 arg;
} EnvelopePoint; // size = 0x4
typedef struct AdsrSettings {
/* 0x0 */ u8 decayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x1 */ u8 sustain;
/* 0x4 */ EnvelopePoint* envelope;
} AdsrSettings; // size = 0x8
typedef struct AdsrState {
union {
struct {
/* 0x00 */ u8 unused : 1;
/* 0x00 */ u8 hang : 1;
/* 0x00 */ u8 decay : 1;
/* 0x00 */ u8 release : 1;
/* 0x00 */ u8 status : 4;
} s;
/* 0x00 */ u8 asByte;
} action;
/* 0x01 */ u8 envelopeIndex;
/* 0x02 */ s16 delay;
/* 0x04 */ f32 sustain;
/* 0x08 */ f32 velocity;
/* 0x0C */ f32 fadeOutVel;
/* 0x10 */ f32 current;
/* 0x14 */ f32 target;
/* 0x18 */ UNK_TYPE1 pad18[4];
/* 0x1C */ EnvelopePoint* envelope;
} AdsrState; // size = 0x20
/* Vibrato */
typedef struct VibratoSubStruct {
/* 0x0 */ u16 vibratoRateStart;
/* 0x2 */ u16 vibratoDepthStart;
/* 0x4 */ u16 vibratoRateTarget;
/* 0x6 */ u16 vibratoDepthTarget;
/* 0x8 */ u16 vibratoRateChangeDelay;
/* 0xA */ u16 vibratoDepthChangeDelay;
/* 0xC */ u16 vibratoDelay;
} VibratoSubStruct; // size = 0xE
typedef struct VibratoState {
/* 0x00 */ VibratoSubStruct* vibSubStruct; // Something else?
/* 0x04 */ u32 time; // 0x400 is 1 unit of time, 0x10000 is 1 period
/* 0x08 */ s16* curve;
/* 0x0C */ f32 depth;
/* 0x10 */ f32 rate;
/* 0x14 */ u8 active;
/* 0x16 */ u16 rateChangeTimer;
/* 0x18 */ u16 depthChangeTimer;
/* 0x1A */ u16 delay;
} VibratoState; // size = 0x1C
/* Portamento */
typedef enum PortamentoMode {
/* 0 */ PORTAMENTO_MODE_OFF,
/* 1 */ PORTAMENTO_MODE_1,
/* 2 */ PORTAMENTO_MODE_2,
/* 3 */ PORTAMENTO_MODE_3,
/* 4 */ PORTAMENTO_MODE_4,
/* 5 */ PORTAMENTO_MODE_5
} PortamentoMode;
#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
// Pitch sliding by up to one octave in the positive direction. Negative
// direction is "supported" by setting extent to be negative. The code
// extrapolates exponentially in the wrong direction in that case, but that
// doesn't prevent seqplayer from doing it, AFAICT.
typedef struct Portamento {
/* 0x0 */ u8 mode; // bit 0x80 denotes something; the rest are an index 0-5
/* 0x2 */ u16 cur;
/* 0x4 */ u16 speed;
/* 0x8 */ f32 extent;
} Portamento; // size = 0xC
void AudioScript_SequencePlayerProcessSound(struct SequencePlayer* seqPlayer);
void AudioEffects_InitAdsr(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut);
void AudioEffects_InitVibrato(struct Note* note);
void AudioEffects_InitPortamento(struct Note* note);
f32 AudioEffects_UpdateAdsr(AdsrState* adsr);
void AudioEffects_UpdatePortamentoAndVibrato(struct Note* note);
#endif

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@ -1825,13 +1825,6 @@ void AudioPlayback_AudioListRemove(AudioListItem* item);
Note* AudioPlayback_AllocNote(SequenceLayer* layer);
void AudioPlayback_NoteInitAll(void);
void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer);
void AudioEffects_NoteVibratoUpdate(Note* note);
void AudioEffects_NoteVibratoInit(Note* note);
void AudioEffects_NotePortamentoInit(Note* note);
void AudioEffects_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut);
f32 AudioEffects_AdsrUpdate(AdsrState* adsr);
void AudioScript_SequenceChannelDisable(SequenceChannel* channel);
void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer);
void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer);

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@ -5,6 +5,7 @@
#include "ultra64/os_voice.h"
#include "audiothread_cmd.h"
#include "libc/stddef.h"
#include "audio/effects.h"
#define NO_LAYER ((SequenceLayer*)(-1))
@ -111,18 +112,6 @@ typedef enum {
/* 4 */ SOUNDMODE_SURROUND
} SoundMode;
typedef enum {
/* 0 */ ADSR_STATE_DISABLED,
/* 1 */ ADSR_STATE_INITIAL,
/* 2 */ ADSR_STATE_START_LOOP,
/* 3 */ ADSR_STATE_LOOP,
/* 4 */ ADSR_STATE_FADE,
/* 5 */ ADSR_STATE_HANG,
/* 6 */ ADSR_STATE_DECAY,
/* 7 */ ADSR_STATE_RELEASE,
/* 8 */ ADSR_STATE_SUSTAIN
} AdsrStatus;
typedef enum {
/* 0 */ MEDIUM_RAM,
/* 1 */ MEDIUM_UNK,
@ -203,22 +192,6 @@ typedef struct NotePool {
/* 0x30 */ AudioListItem active;
} NotePool; // size = 0x40
// Pitch sliding by up to one octave in the positive direction. Negative
// direction is "supported" by setting extent to be negative. The code
// extrapolates exponentially in the wrong direction in that case, but that
// doesn't prevent seqplayer from doing it, AFAICT.
typedef struct {
/* 0x0 */ u8 mode; // bit 0x80 denotes something; the rest are an index 0-5
/* 0x2 */ u16 cur;
/* 0x4 */ u16 speed;
/* 0x8 */ f32 extent;
} Portamento; // size = 0xC
typedef struct {
/* 0x0 */ s16 delay;
/* 0x2 */ s16 arg;
} EnvelopePoint; // size = 0x4
typedef struct {
/* 0x00 */ u32 start;
/* 0x04 */ u32 loopEnd; // numSamples into the sample where the loop ends
@ -326,16 +299,16 @@ typedef struct {
} Instrument; // size = 0x20
typedef struct {
/* 0x00 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x01 */ u8 pan;
/* 0x02 */ u8 isRelocated; // have tunedSample.sample and envelope been relocated (offsets to pointers)
/* 0x04 */ TunedSample tunedSample;
/* 0x0C */ EnvelopePoint* envelope;
/* 0x0 */ u8 adsrDecayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x1 */ u8 pan;
/* 0x2 */ u8 isRelocated; // have tunedSample.sample and envelope been relocated (offsets to pointers)
/* 0x4 */ TunedSample tunedSample;
/* 0xC */ EnvelopePoint* envelope;
} Drum; // size = 0x10
typedef struct {
/* 0x00 */ TunedSample tunedSample;
} SoundEffect; // size = 0x08
/* 0x0 */ TunedSample tunedSample;
} SoundEffect; // size = 0x8
typedef struct {
/* 0x00 */ u8 numInstruments;
@ -357,7 +330,7 @@ typedef struct {
} SeqScriptState; // size = 0x1C
// Also known as a Group, according to debug strings.
typedef struct {
typedef struct SequencePlayer {
/* 0x000 */ u8 enabled : 1;
/* 0x000 */ u8 finished : 1;
/* 0x000 */ u8 muted : 1;
@ -400,34 +373,6 @@ typedef struct {
/* 0x158 */ s8 seqScriptIO[8];
} SequencePlayer; // size = 0x160
typedef struct {
/* 0x0 */ u8 decayIndex; // index used to obtain adsr decay rate from adsrDecayTable
/* 0x1 */ u8 sustain;
/* 0x4 */ EnvelopePoint* envelope;
} AdsrSettings; // size = 0x8
typedef struct {
union {
struct {
/* 0x00 */ u8 unused : 1;
/* 0x00 */ u8 hang : 1;
/* 0x00 */ u8 decay : 1;
/* 0x00 */ u8 release : 1;
/* 0x00 */ u8 state : 4;
} s;
/* 0x00 */ u8 asByte;
} action;
/* 0x01 */ u8 envIndex;
/* 0x02 */ s16 delay;
/* 0x04 */ f32 sustain;
/* 0x08 */ f32 velocity;
/* 0x0C */ f32 fadeOutVel;
/* 0x10 */ f32 current;
/* 0x14 */ f32 target;
/* 0x18 */ UNK_TYPE1 unk_18[4];
/* 0x1C */ EnvelopePoint* envelope;
} AdsrState; // size = 0x20
typedef union {
struct {
/* 0x0 */ u8 unused : 2;
@ -454,16 +399,6 @@ typedef struct {
/* 0x14 */ s16* filterBuf;
} NoteAttributes; // size = 0x18
typedef struct VibratoSubStruct {
/* 0x0 */ u16 vibratoRateStart;
/* 0x2 */ u16 vibratoDepthStart;
/* 0x4 */ u16 vibratoRateTarget;
/* 0x6 */ u16 vibratoDepthTarget;
/* 0x8 */ u16 vibratoRateChangeDelay;
/* 0xA */ u16 vibratoDepthChangeDelay;
/* 0xC */ u16 vibratoDelay;
} VibratoSubStruct; // size = 0xE
// Also known as a SubTrack, according to sm64 debug strings.
typedef struct SequenceChannel {
/* 0x00 */ u8 enabled : 1;
@ -551,7 +486,7 @@ typedef struct SequenceLayer {
/* 0x0A */ u16 bit_0 : 1;
/* 0x0A */ u16 bit_1 : 1;
/* 0x0A */ u16 bit_2 : 1;
/* 0x0A */ u16 bit_3 : 1;
/* 0x0A */ u16 useVibrato : 1;
/* 0x0A */ u16 bit_4 : 1;
/* 0x0A */ u16 bit_5 : 1;
/* 0x0A */ u16 bit_6 : 1;
@ -623,18 +558,6 @@ typedef struct {
/* 0x20 */ UNK_TYPE1 unk_20[0x4];
} NoteSynthesisState; // size = 0x24
typedef struct {
/* 0x00 */ struct VibratoSubStruct* vibSubStruct; // Something else?
/* 0x04 */ u32 time;
/* 0x08 */ s16* curve;
/* 0x0C */ f32 depth;
/* 0x10 */ f32 rate;
/* 0x14 */ u8 active;
/* 0x16 */ u16 rateChangeTimer;
/* 0x18 */ u16 depthChangeTimer;
/* 0x1A */ u16 delay;
} VibratoState; // size = 0x1C
typedef enum {
/* 0 */ PLAYBACK_STATUS_0,
/* 1 */ PLAYBACK_STATUS_1,

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@ -1,6 +1,18 @@
/**
* @file effects.c
*
* The first half of this file processes sound on the seqPlayer, channel, and layer level
* once the .seq file is finished for this update.
*
* The second half of this file implements three types of audio effects over long periods of times:
* - Vibrato: regular, pulsating change of pitch
* - Portamento: pitch sliding from one note to another
* - Multi-Point ADSR Envelope: volume changing over time through Attack, Decay, Sustain, Release
*/
#include "global.h"
#include "audio/effects.h"
void AudioEffects_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
void AudioScript_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) {
f32 channelVolume;
f32 chanFreqScale;
s32 i;
@ -8,7 +20,7 @@ void AudioEffects_SequenceChannelProcessSound(SequenceChannel* channel, s32 reca
if (channel->changes.s.volume || recalculateVolume) {
channelVolume = channel->volume * channel->volumeScale * channel->seqPlayer->appliedFadeVolume;
if (channel->seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_SOFTEN)) {
channelVolume = channel->seqPlayer->muteVolumeScale * channelVolume;
channelVolume = channelVolume * channel->seqPlayer->muteVolumeScale;
}
channel->appliedVolume = SQ(channelVolume);
}
@ -48,7 +60,7 @@ void AudioEffects_SequenceChannelProcessSound(SequenceChannel* channel, s32 reca
channel->changes.asByte = 0;
}
void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
void AudioScript_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
s32 i;
if ((seqPlayer->fadeTimer != 0) && (seqPlayer->skipTicks == 0)) {
@ -73,29 +85,32 @@ void AudioEffects_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
seqPlayer->appliedFadeVolume = seqPlayer->fadeVolume * seqPlayer->fadeVolumeScale;
}
for (i = 0; i < ARRAY_COUNT(seqPlayer->channels); i++) {
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
if (seqPlayer->channels[i]->enabled == true) {
AudioEffects_SequenceChannelProcessSound(seqPlayer->channels[i], seqPlayer->recalculateVolume,
seqPlayer->applyBend);
AudioScript_SequenceChannelProcessSound(seqPlayer->channels[i], seqPlayer->recalculateVolume,
seqPlayer->applyBend);
}
}
seqPlayer->recalculateVolume = false;
}
f32 AudioEffects_GetPortamentoFreqScale(Portamento* portamento) {
u32 loResCur;
/**
* @return freqScale
*/
f32 AudioEffects_UpdatePortamento(Portamento* portamento) {
u32 bendIndex;
f32 portamentoFreq;
portamento->cur += portamento->speed;
loResCur = (portamento->cur >> 8) & 0xFF;
bendIndex = (portamento->cur >> 8) & 0xFF;
if (loResCur >= 127) {
loResCur = 127;
portamento->mode = 0;
if (bendIndex >= 127) {
bendIndex = 127;
portamento->mode = PORTAMENTO_MODE_OFF;
}
portamentoFreq = AUDIO_LERPIMP(1.0f, gBendPitchOneOctaveFrequencies[loResCur + 128], portamento->extent);
portamentoFreq = AUDIO_LERPIMP(1.0f, gBendPitchOneOctaveFrequencies[bendIndex + 128], portamento->extent);
return portamentoFreq;
}
@ -104,13 +119,17 @@ s16 AudioEffects_GetVibratoPitchChange(VibratoState* vib) {
s32 index;
vib->time += (s32)vib->rate;
index = (vib->time >> 10) & 0x3F;
// 0x400 is 1 unit of time, 0x10000 is 1 period
index = (vib->time / 0x400) % WAVE_SAMPLE_COUNT;
return vib->curve[index];
}
f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
static f32 activeVibratoFreqScaleSum = 0.0f;
static s32 activeVibratoCount = 0;
/**
* @return freqScale
*/
f32 AudioEffects_UpdateVibrato(VibratoState* vib) {
static f32 sActiveVibratoFreqScaleSum = 0.0f;
static s32 sActiveVibratoCount = 0;
f32 pitchChange;
f32 depth;
f32 invDepth;
@ -124,7 +143,7 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
}
if (subVib != NULL) {
if (vib->depthChangeTimer) {
if ((u32)vib->depthChangeTimer != 0) {
if (vib->depthChangeTimer == 1) {
vib->depth = (s32)subVib->vibratoDepthTarget;
} else {
@ -138,7 +157,7 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
}
}
if (vib->rateChangeTimer) {
if ((u32)vib->rateChangeTimer != 0) {
if (vib->rateChangeTimer == 1) {
vib->rate = (s32)subVib->vibratoRateTarget;
} else {
@ -157,38 +176,40 @@ f32 AudioEffects_GetVibratoFreqScale(VibratoState* vib) {
return 1.0f;
}
pitchChange = AudioEffects_GetVibratoPitchChange(vib) + 32768.0f;
pitchChange = (f32)AudioEffects_GetVibratoPitchChange(vib) + 0x8000;
scaledDepth = vib->depth / 4096.0f;
depth = scaledDepth + 1.0f;
invDepth = 1.0f / depth;
// inverse linear interpolation
result = 1.0f / ((depth - invDepth) * pitchChange / 65536.0f + invDepth);
// Inverse linear interpolation
result = 1.0f / ((depth - invDepth) * pitchChange / 0x10000 + invDepth);
activeVibratoFreqScaleSum += result;
activeVibratoCount++;
sActiveVibratoFreqScaleSum += result;
sActiveVibratoCount++;
return result;
}
void AudioEffects_NoteVibratoUpdate(Note* note) {
if (note->playbackState.portamento.mode != 0) {
note->playbackState.portamentoFreqScale = AudioEffects_GetPortamentoFreqScale(&note->playbackState.portamento);
void AudioEffects_UpdatePortamentoAndVibrato(Note* note) {
// Update Portamento
if (note->playbackState.portamento.mode != PORTAMENTO_MODE_OFF) {
note->playbackState.portamentoFreqScale = AudioEffects_UpdatePortamento(&note->playbackState.portamento);
}
// Update Vibrato
if (note->playbackState.vibratoState.active) {
note->playbackState.vibratoFreqScale = AudioEffects_GetVibratoFreqScale(&note->playbackState.vibratoState);
note->playbackState.vibratoFreqScale = AudioEffects_UpdateVibrato(&note->playbackState.vibratoState);
}
}
void AudioEffects_NoteVibratoInit(Note* note) {
void AudioEffects_InitVibrato(Note* note) {
NotePlaybackState* playbackState = &note->playbackState;
VibratoState* vib = &playbackState->vibratoState;
VibratoSubStruct* subVib;
vib->active = true;
vib->curve = gWaveSamples[2];
vib->curve = gWaveSamples[2]; // gSineWaveSample
if (playbackState->parentLayer->unk_0A.s.bit_3 == 1) {
if (playbackState->parentLayer->unk_0A.s.useVibrato == true) {
vib->vibSubStruct = &playbackState->parentLayer->channel->vibrato;
} else {
vib->vibSubStruct = &playbackState->parentLayer->vibrato;
@ -213,12 +234,12 @@ void AudioEffects_NoteVibratoInit(Note* note) {
vib->delay = subVib->vibratoDelay;
}
void AudioEffects_NotePortamentoInit(Note* note) {
void AudioEffects_InitPortamento(Note* note) {
note->playbackState.portamentoFreqScale = 1.0f;
note->playbackState.portamento = note->playbackState.parentLayer->portamento;
}
void AudioEffects_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut) {
void AudioEffects_InitAdsr(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut) {
adsr->action.asByte = 0;
adsr->delay = 0;
adsr->envelope = envelope;
@ -230,41 +251,44 @@ void AudioEffects_AdsrInit(AdsrState* adsr, EnvelopePoint* envelope, s16* volOut
// removed, but the function parameter was forgotten and remains.)
}
f32 AudioEffects_AdsrUpdate(AdsrState* adsr) {
u8 state = adsr->action.s.state;
/**
* @return volumeScale
*/
f32 AudioEffects_UpdateAdsr(AdsrState* adsr) {
u8 status = adsr->action.s.status;
switch (state) {
case ADSR_STATE_DISABLED:
switch (status) {
case ADSR_STATUS_DISABLED:
return 0.0f;
case ADSR_STATE_INITIAL:
case ADSR_STATUS_INITIAL:
if (adsr->action.s.hang) {
adsr->action.s.state = ADSR_STATE_HANG;
adsr->action.s.status = ADSR_STATUS_HANG;
break;
}
// fallthrough
case ADSR_STATE_START_LOOP:
adsr->envIndex = 0;
adsr->action.s.state = ADSR_STATE_LOOP;
case ADSR_STATUS_START_LOOP:
adsr->envelopeIndex = 0;
adsr->action.s.status = ADSR_STATUS_LOOP;
// fallthrough
retry:
case ADSR_STATE_LOOP:
adsr->delay = adsr->envelope[adsr->envIndex].delay;
case ADSR_STATUS_LOOP:
adsr->delay = adsr->envelope[adsr->envelopeIndex].delay;
switch (adsr->delay) {
case ADSR_DISABLE:
adsr->action.s.state = ADSR_STATE_DISABLED;
adsr->action.s.status = ADSR_STATUS_DISABLED;
break;
case ADSR_HANG:
adsr->action.s.state = ADSR_STATE_HANG;
adsr->action.s.status = ADSR_STATUS_HANG;
break;
case ADSR_GOTO:
adsr->envIndex = adsr->envelope[adsr->envIndex].arg;
adsr->envelopeIndex = adsr->envelope[adsr->envelopeIndex].arg;
goto retry;
case ADSR_RESTART:
adsr->action.s.state = ADSR_STATE_INITIAL;
adsr->action.s.status = ADSR_STATUS_INITIAL;
break;
default:
@ -272,60 +296,60 @@ f32 AudioEffects_AdsrUpdate(AdsrState* adsr) {
if (adsr->delay == 0) {
adsr->delay = 1;
}
adsr->target = adsr->envelope[adsr->envIndex].arg / 32767.0f;
adsr->target = adsr->target * adsr->target;
adsr->target = adsr->envelope[adsr->envelopeIndex].arg / 32767.0f;
adsr->target = SQ(adsr->target);
adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
adsr->action.s.state = ADSR_STATE_FADE;
adsr->envIndex++;
adsr->action.s.status = ADSR_STATUS_FADE;
adsr->envelopeIndex++;
break;
}
if (adsr->action.s.state != ADSR_STATE_FADE) {
if (adsr->action.s.status != ADSR_STATUS_FADE) {
break;
}
// fallthrough
case ADSR_STATE_FADE:
case ADSR_STATUS_FADE:
adsr->current += adsr->velocity;
adsr->delay--;
if (adsr->delay <= 0) {
adsr->action.s.state = ADSR_STATE_LOOP;
adsr->action.s.status = ADSR_STATUS_LOOP;
}
// fallthrough
case ADSR_STATE_HANG:
case ADSR_STATUS_HANG:
break;
case ADSR_STATE_DECAY:
case ADSR_STATE_RELEASE:
case ADSR_STATUS_DECAY:
case ADSR_STATUS_RELEASE:
adsr->current -= adsr->fadeOutVel;
if (adsr->sustain != 0.0f && state == ADSR_STATE_DECAY) {
if ((adsr->sustain != 0.0f) && (status == ADSR_STATUS_DECAY)) {
if (adsr->current < adsr->sustain) {
adsr->current = adsr->sustain;
adsr->delay = 128;
adsr->action.s.state = ADSR_STATE_SUSTAIN;
adsr->action.s.status = ADSR_STATUS_SUSTAIN;
}
break;
}
if (adsr->current < 0.00001f) {
adsr->current = 0.0f;
adsr->action.s.state = ADSR_STATE_DISABLED;
adsr->action.s.status = ADSR_STATUS_DISABLED;
}
break;
case ADSR_STATE_SUSTAIN:
case ADSR_STATUS_SUSTAIN:
adsr->delay--;
if (adsr->delay == 0) {
adsr->action.s.state = ADSR_STATE_RELEASE;
adsr->action.s.status = ADSR_STATUS_RELEASE;
}
break;
}
if (adsr->action.s.decay) {
adsr->action.s.state = ADSR_STATE_DECAY;
adsr->action.s.status = ADSR_STATUS_DECAY;
adsr->action.s.decay = false;
}
if (adsr->action.s.release) {
adsr->action.s.state = ADSR_STATE_RELEASE;
adsr->action.s.status = ADSR_STATUS_RELEASE;
adsr->action.s.release = false;
}

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@ -1,4 +1,5 @@
#include "global.h"
#include "audio/effects.h"
void* AudioHeap_SearchRegularCaches(s32 tableType, s32 cache, s32 id);
void AudioHeap_InitSampleCaches(size_t persistentSampleCacheSize, size_t temporarySampleCacheSize);
@ -870,7 +871,7 @@ s32 AudioHeap_ResetStep(void) {
} else {
for (i = 0; i < gAudioCtx.numNotes; i++) {
if (gAudioCtx.notes[i].sampleState.bitField0.enabled &&
gAudioCtx.notes[i].playbackState.adsr.action.s.state != ADSR_STATE_DISABLED) {
gAudioCtx.notes[i].playbackState.adsr.action.s.status != ADSR_STATUS_DISABLED) {
gAudioCtx.notes[i].playbackState.adsr.fadeOutVel =
gAudioCtx.audioBufferParameters.updatesPerFrameInv;
gAudioCtx.notes[i].playbackState.adsr.action.s.release = true;

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@ -1,4 +1,5 @@
#include "global.h"
#include "audio/effects.h"
void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resamplingRateInput);
void AudioPlayback_AudioListPushFront(AudioListItem* list, AudioListItem* item);
@ -134,15 +135,15 @@ void AudioPlayback_NoteSetResamplingRate(NoteSampleState* sampleState, f32 resam
void AudioPlayback_NoteInit(Note* note) {
if (note->playbackState.parentLayer->adsr.decayIndex == 0) {
AudioEffects_AdsrInit(&note->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
AudioEffects_InitAdsr(&note->playbackState.adsr, note->playbackState.parentLayer->channel->adsr.envelope,
&note->playbackState.adsrVolScaleUnused);
} else {
AudioEffects_AdsrInit(&note->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
AudioEffects_InitAdsr(&note->playbackState.adsr, note->playbackState.parentLayer->adsr.envelope,
&note->playbackState.adsrVolScaleUnused);
}
note->playbackState.status = PLAYBACK_STATUS_0;
note->playbackState.adsr.action.s.state = ADSR_STATE_INITIAL;
note->playbackState.adsr.action.s.status = ADSR_STATUS_INITIAL;
note->sampleState = gDefaultSampleState;
}
@ -156,7 +157,7 @@ void AudioPlayback_NoteDisable(Note* note) {
note->sampleState.bitField0.finished = false;
note->playbackState.parentLayer = NO_LAYER;
note->playbackState.prevParentLayer = NO_LAYER;
note->playbackState.adsr.action.s.state = ADSR_STATE_DISABLED;
note->playbackState.adsr.action.s.status = ADSR_STATUS_DISABLED;
note->playbackState.adsr.current = 0;
}
@ -170,7 +171,7 @@ void AudioPlayback_ProcessNotes(void) {
NotePlaybackState* playbackState;
NoteSubAttributes subAttrs;
u8 bookOffset;
f32 scale;
f32 adsrVolumeScale;
s32 i;
for (i = 0; i < gAudioCtx.numNotes; i++) {
@ -218,14 +219,14 @@ void AudioPlayback_ProcessNotes(void) {
if (1) {}
noteSampleState = &note->sampleState;
if ((playbackState->status >= 1) || noteSampleState->bitField0.finished) {
if ((playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) ||
if ((playbackState->adsr.action.s.status == ADSR_STATUS_DISABLED) ||
noteSampleState->bitField0.finished) {
if (playbackState->wantedParentLayer != NO_LAYER) {
AudioPlayback_NoteDisable(note);
if (playbackState->wantedParentLayer->channel != NULL) {
AudioPlayback_NoteInitForLayer(note, playbackState->wantedParentLayer);
AudioEffects_NoteVibratoInit(note);
AudioEffects_NotePortamentoInit(note);
AudioEffects_InitVibrato(note);
AudioEffects_InitPortamento(note);
AudioPlayback_AudioListRemove(&note->listItem);
AudioScript_AudioListPushBack(&note->listItem.pool->active, &note->listItem);
playbackState->wantedParentLayer = NO_LAYER;
@ -247,7 +248,7 @@ void AudioPlayback_ProcessNotes(void) {
continue;
}
}
} else if (playbackState->adsr.action.s.state == ADSR_STATE_DISABLED) {
} else if (playbackState->adsr.action.s.status == ADSR_STATUS_DISABLED) {
if (playbackState->parentLayer != NO_LAYER) {
playbackState->parentLayer->bit1 = true;
}
@ -257,8 +258,8 @@ void AudioPlayback_ProcessNotes(void) {
continue;
}
scale = AudioEffects_AdsrUpdate(&playbackState->adsr);
AudioEffects_NoteVibratoUpdate(note);
adsrVolumeScale = AudioEffects_UpdateAdsr(&playbackState->adsr);
AudioEffects_UpdatePortamentoAndVibrato(note);
playbackStatus = playbackState->status;
attrs = &playbackState->attributes;
if ((playbackStatus == PLAYBACK_STATUS_1) || (playbackStatus == PLAYBACK_STATUS_2)) {
@ -320,7 +321,7 @@ void AudioPlayback_ProcessNotes(void) {
subAttrs.frequency *= playbackState->vibratoFreqScale * playbackState->portamentoFreqScale;
subAttrs.frequency *= gAudioCtx.audioBufferParameters.resampleRate;
subAttrs.velocity *= scale;
subAttrs.velocity *= adsrVolumeScale;
AudioPlayback_InitSampleState(note, sampleState, &subAttrs);
noteSampleState->bitField1.bookOffset = bookOffset;
skip:;
@ -490,14 +491,14 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
if (note->playbackState.parentLayer != layer) {
if (note->playbackState.parentLayer == NO_LAYER && note->playbackState.wantedParentLayer == NO_LAYER &&
note->playbackState.prevParentLayer == layer && target != ADSR_STATE_DECAY) {
note->playbackState.prevParentLayer == layer && target != ADSR_STATUS_DECAY) {
note->playbackState.adsr.fadeOutVel = gAudioCtx.audioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.action.s.release = true;
}
return;
}
if (note->playbackState.adsr.action.s.state != ADSR_STATE_DECAY) {
if (note->playbackState.adsr.action.s.status != ADSR_STATUS_DECAY) {
attrs->freqScale = layer->noteFreqScale;
attrs->velocity = layer->noteVelocity;
attrs->pan = layer->notePan;
@ -551,7 +552,7 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
note->playbackState.prevParentLayer = note->playbackState.parentLayer;
note->playbackState.parentLayer = NO_LAYER;
if (target == ADSR_STATE_RELEASE) {
if (target == ADSR_STATUS_RELEASE) {
note->playbackState.adsr.fadeOutVel = gAudioCtx.audioBufferParameters.updatesPerFrameInv;
note->playbackState.adsr.action.s.release = true;
note->playbackState.status = PLAYBACK_STATUS_2;
@ -568,18 +569,18 @@ void AudioPlayback_SeqLayerDecayRelease(SequenceLayer* layer, s32 target) {
}
}
if (target == ADSR_STATE_DECAY) {
if (target == ADSR_STATUS_DECAY) {
AudioPlayback_AudioListRemove(&note->listItem);
AudioPlayback_AudioListPushFront(&note->listItem.pool->decaying, &note->listItem);
}
}
void AudioPlayback_SeqLayerNoteDecay(SequenceLayer* layer) {
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATE_DECAY);
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATUS_DECAY);
}
void AudioPlayback_SeqLayerNoteRelease(SequenceLayer* layer) {
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATE_RELEASE);
AudioPlayback_SeqLayerDecayRelease(layer, ADSR_STATUS_RELEASE);
}
/**
@ -600,7 +601,7 @@ s32 AudioPlayback_BuildSyntheticWave(Note* note, SequenceLayer* layer, s32 waveI
}
freqScale = layer->freqScale;
if ((layer->portamento.mode != 0) && (0.0f < layer->portamento.extent)) {
if ((layer->portamento.mode != PORTAMENTO_MODE_OFF) && (layer->portamento.extent > 0.0f)) {
freqScale *= (layer->portamento.extent + 1.0f);
}

View File

@ -15,20 +15,8 @@
*/
#include "global.h"
#define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80)
#define PORTAMENTO_MODE(x) ((x).mode & ~0x80)
#define PROCESS_SCRIPT_END -1
typedef enum {
/* 0 */ PORTAMENTO_MODE_OFF,
/* 1 */ PORTAMENTO_MODE_1,
/* 2 */ PORTAMENTO_MODE_2,
/* 3 */ PORTAMENTO_MODE_3,
/* 4 */ PORTAMENTO_MODE_4,
/* 5 */ PORTAMENTO_MODE_5
} PortamentoMode;
u8 AudioScript_ScriptReadU8(SeqScriptState* state);
s16 AudioScript_ScriptReadS16(SeqScriptState* state);
u16 AudioScript_ScriptReadCompressedU16(SeqScriptState* state);
@ -634,7 +622,7 @@ s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSa
note = layer->note;
if (note->playbackState.parentLayer == layer) {
AudioEffects_NoteVibratoInit(note);
AudioEffects_InitVibrato(note);
}
}
}
@ -642,7 +630,7 @@ s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSa
if ((layer->note != NULL) && (layer->note->playbackState.parentLayer == layer)) {
note = layer->note;
AudioEffects_NotePortamentoInit(note);
AudioEffects_InitPortamento(note);
}
return 0;
@ -2204,7 +2192,7 @@ void AudioScript_ProcessSequences(s32 arg0) {
seqPlayer = &gAudioCtx.seqPlayers[i];
if (seqPlayer->enabled == true) {
AudioScript_SequencePlayerProcessSequence(seqPlayer);
AudioEffects_SequencePlayerProcessSound(seqPlayer);
AudioScript_SequencePlayerProcessSound(seqPlayer);
}
}
@ -2214,7 +2202,7 @@ void AudioScript_ProcessSequences(s32 arg0) {
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer) {
while (seqPlayer->skipTicks > 0) {
AudioScript_SequencePlayerProcessSequence(seqPlayer);
AudioEffects_SequencePlayerProcessSound(seqPlayer);
AudioScript_SequencePlayerProcessSound(seqPlayer);
seqPlayer->skipTicks--;
}
}

View File

@ -4,6 +4,7 @@
* Top-level file that coordinates all audio code on the audio thread.
*/
#include "global.h"
#include "audio/effects.h"
AudioTask* AudioThread_UpdateImpl(void);
void AudioThread_SetFadeOutTimer(s32 seqPlayerIndex, s32 fadeTimer);
@ -938,7 +939,7 @@ s32 AudioThread_CountAndReleaseNotes(s32 flags) {
playbackState = &note->playbackState;
if (note->sampleState.bitField0.enabled) {
noteSampleState = &note->sampleState;
if (playbackState->adsr.action.s.state != ADSR_STATE_DISABLED) {
if (playbackState->adsr.action.s.status != ADSR_STATUS_DISABLED) {
if (flags >= AUDIO_NOTE_SAMPLE_NOTES) {
tunedSample = noteSampleState->tunedSample;
if ((tunedSample == NULL) || noteSampleState->bitField1.isSyntheticWave) {

View File

@ -1,4 +1,3 @@
#include "prevent_bss_reordering.h"
#include "global.h"
#include "z64horse.h"
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"

View File

@ -48,6 +48,8 @@
* - Effect Update/Draw
* - Seaweed
*/
#include "prevent_bss_reordering.h"
#include "z_boss_03.h"
#include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h"
#include "overlays/actors/ovl_En_Water_Effect/z_en_water_effect.h"

View File

@ -4,7 +4,6 @@
* Description: Trees, shrubs
*/
#include "prevent_bss_reordering.h"
#include "z_en_wood02.h"
#include "objects/object_wood02/object_wood02.h"

View File

@ -3757,16 +3757,16 @@
0x801964F8:("AudioPlayback_AllocNoteFromActive",),
0x801965F0:("AudioPlayback_AllocNote",),
0x801968C4:("AudioPlayback_NoteInitAll",),
0x80196A00:("AudioEffects_SequenceChannelProcessSound",),
0x80196BC8:("AudioEffects_SequencePlayerProcessSound",),
0x80196D20:("AudioEffects_GetPortamentoFreqScale",),
0x80196A00:("AudioScript_SequenceChannelProcessSound",),
0x80196BC8:("AudioScript_SequencePlayerProcessSound",),
0x80196D20:("AudioEffects_UpdatePortamento",),
0x80196D7C:("AudioEffects_GetVibratoPitchChange",),
0x80196DB4:("AudioEffects_GetVibratoFreqScale",),
0x80196FEC:("AudioEffects_NoteVibratoUpdate",),
0x80197048:("AudioEffects_NoteVibratoInit",),
0x80197138:("AudioEffects_NotePortamentoInit",),
0x80197164:("AudioEffects_AdsrInit",),
0x80197188:("AudioEffects_AdsrUpdate",),
0x80196DB4:("AudioEffects_UpdateVibrato",),
0x80196FEC:("AudioEffects_UpdatePortamentoAndVibrato",),
0x80197048:("AudioEffects_InitVibrato",),
0x80197138:("AudioEffects_InitPortamento",),
0x80197164:("AudioEffects_InitAdsr",),
0x80197188:("AudioEffects_UpdateAdsr",),
0x801974D0:("AudioScript_GetScriptControlFlowArgument",),
0x80197538:("AudioScript_HandleScriptFlowControl",),
0x80197714:("AudioScript_InitSequenceChannel",),

View File

@ -3274,16 +3274,16 @@ asm/non_matchings/code/audio_playback/AudioPlayback_AllocNoteFromDecaying.s,Audi
asm/non_matchings/code/audio_playback/AudioPlayback_AllocNoteFromActive.s,AudioPlayback_AllocNoteFromActive,0x801964F8,0x3E
asm/non_matchings/code/audio_playback/AudioPlayback_AllocNote.s,AudioPlayback_AllocNote,0x801965F0,0xB5
asm/non_matchings/code/audio_playback/AudioPlayback_NoteInitAll.s,AudioPlayback_NoteInitAll,0x801968C4,0x4F
asm/non_matchings/code/audio_effects/AudioEffects_SequenceChannelProcessSound.s,AudioEffects_SequenceChannelProcessSound,0x80196A00,0x72
asm/non_matchings/code/audio_effects/AudioEffects_SequencePlayerProcessSound.s,AudioEffects_SequencePlayerProcessSound,0x80196BC8,0x56
asm/non_matchings/code/audio_effects/AudioEffects_GetPortamentoFreqScale.s,AudioEffects_GetPortamentoFreqScale,0x80196D20,0x17
asm/non_matchings/code/audio_effects/AudioScript_SequenceChannelProcessSound.s,AudioScript_SequenceChannelProcessSound,0x80196A00,0x72
asm/non_matchings/code/audio_effects/AudioScript_SequencePlayerProcessSound.s,AudioScript_SequencePlayerProcessSound,0x80196BC8,0x56
asm/non_matchings/code/audio_effects/AudioEffects_UpdatePortamento.s,AudioEffects_UpdatePortamento,0x80196D20,0x17
asm/non_matchings/code/audio_effects/AudioEffects_GetVibratoPitchChange.s,AudioEffects_GetVibratoPitchChange,0x80196D7C,0xE
asm/non_matchings/code/audio_effects/AudioEffects_GetVibratoFreqScale.s,AudioEffects_GetVibratoFreqScale,0x80196DB4,0x8E
asm/non_matchings/code/audio_effects/AudioEffects_NoteVibratoUpdate.s,AudioEffects_NoteVibratoUpdate,0x80196FEC,0x17
asm/non_matchings/code/audio_effects/AudioEffects_NoteVibratoInit.s,AudioEffects_NoteVibratoInit,0x80197048,0x3C
asm/non_matchings/code/audio_effects/AudioEffects_NotePortamentoInit.s,AudioEffects_NotePortamentoInit,0x80197138,0xB
asm/non_matchings/code/audio_effects/AudioEffects_AdsrInit.s,AudioEffects_AdsrInit,0x80197164,0x9
asm/non_matchings/code/audio_effects/AudioEffects_AdsrUpdate.s,AudioEffects_AdsrUpdate,0x80197188,0xD2
asm/non_matchings/code/audio_effects/AudioEffects_UpdateVibrato.s,AudioEffects_UpdateVibrato,0x80196DB4,0x8E
asm/non_matchings/code/audio_effects/AudioEffects_UpdatePortamentoAndVibrato.s,AudioEffects_UpdatePortamentoAndVibrato,0x80196FEC,0x17
asm/non_matchings/code/audio_effects/AudioEffects_InitVibrato.s,AudioEffects_InitVibrato,0x80197048,0x3C
asm/non_matchings/code/audio_effects/AudioEffects_InitPortamento.s,AudioEffects_InitPortamento,0x80197138,0xB
asm/non_matchings/code/audio_effects/AudioEffects_InitAdsr.s,AudioEffects_InitAdsr,0x80197164,0x9
asm/non_matchings/code/audio_effects/AudioEffects_UpdateAdsr.s,AudioEffects_UpdateAdsr,0x80197188,0xD2
asm/non_matchings/code/audio_seqplayer/AudioScript_GetScriptControlFlowArgument.s,AudioScript_GetScriptControlFlowArgument,0x801974D0,0x1A
asm/non_matchings/code/audio_seqplayer/AudioScript_HandleScriptFlowControl.s,AudioScript_HandleScriptFlowControl,0x80197538,0x77
asm/non_matchings/code/audio_seqplayer/AudioScript_InitSequenceChannel.s,AudioScript_InitSequenceChannel,0x80197714,0x5B

1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
3274 asm/non_matchings/code/audio_playback/AudioPlayback_AllocNoteFromActive.s AudioPlayback_AllocNoteFromActive 0x801964F8 0x3E
3275 asm/non_matchings/code/audio_playback/AudioPlayback_AllocNote.s AudioPlayback_AllocNote 0x801965F0 0xB5
3276 asm/non_matchings/code/audio_playback/AudioPlayback_NoteInitAll.s AudioPlayback_NoteInitAll 0x801968C4 0x4F
3277 asm/non_matchings/code/audio_effects/AudioEffects_SequenceChannelProcessSound.s asm/non_matchings/code/audio_effects/AudioScript_SequenceChannelProcessSound.s AudioEffects_SequenceChannelProcessSound AudioScript_SequenceChannelProcessSound 0x80196A00 0x72
3278 asm/non_matchings/code/audio_effects/AudioEffects_SequencePlayerProcessSound.s asm/non_matchings/code/audio_effects/AudioScript_SequencePlayerProcessSound.s AudioEffects_SequencePlayerProcessSound AudioScript_SequencePlayerProcessSound 0x80196BC8 0x56
3279 asm/non_matchings/code/audio_effects/AudioEffects_GetPortamentoFreqScale.s asm/non_matchings/code/audio_effects/AudioEffects_UpdatePortamento.s AudioEffects_GetPortamentoFreqScale AudioEffects_UpdatePortamento 0x80196D20 0x17
3280 asm/non_matchings/code/audio_effects/AudioEffects_GetVibratoPitchChange.s AudioEffects_GetVibratoPitchChange 0x80196D7C 0xE
3281 asm/non_matchings/code/audio_effects/AudioEffects_GetVibratoFreqScale.s asm/non_matchings/code/audio_effects/AudioEffects_UpdateVibrato.s AudioEffects_GetVibratoFreqScale AudioEffects_UpdateVibrato 0x80196DB4 0x8E
3282 asm/non_matchings/code/audio_effects/AudioEffects_NoteVibratoUpdate.s asm/non_matchings/code/audio_effects/AudioEffects_UpdatePortamentoAndVibrato.s AudioEffects_NoteVibratoUpdate AudioEffects_UpdatePortamentoAndVibrato 0x80196FEC 0x17
3283 asm/non_matchings/code/audio_effects/AudioEffects_NoteVibratoInit.s asm/non_matchings/code/audio_effects/AudioEffects_InitVibrato.s AudioEffects_NoteVibratoInit AudioEffects_InitVibrato 0x80197048 0x3C
3284 asm/non_matchings/code/audio_effects/AudioEffects_NotePortamentoInit.s asm/non_matchings/code/audio_effects/AudioEffects_InitPortamento.s AudioEffects_NotePortamentoInit AudioEffects_InitPortamento 0x80197138 0xB
3285 asm/non_matchings/code/audio_effects/AudioEffects_AdsrInit.s asm/non_matchings/code/audio_effects/AudioEffects_InitAdsr.s AudioEffects_AdsrInit AudioEffects_InitAdsr 0x80197164 0x9
3286 asm/non_matchings/code/audio_effects/AudioEffects_AdsrUpdate.s asm/non_matchings/code/audio_effects/AudioEffects_UpdateAdsr.s AudioEffects_AdsrUpdate AudioEffects_UpdateAdsr 0x80197188 0xD2
3287 asm/non_matchings/code/audio_seqplayer/AudioScript_GetScriptControlFlowArgument.s AudioScript_GetScriptControlFlowArgument 0x801974D0 0x1A
3288 asm/non_matchings/code/audio_seqplayer/AudioScript_HandleScriptFlowControl.s AudioScript_HandleScriptFlowControl 0x80197538 0x77
3289 asm/non_matchings/code/audio_seqplayer/AudioScript_InitSequenceChannel.s AudioScript_InitSequenceChannel 0x80197714 0x5B