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enums
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@ -1142,11 +1142,19 @@ typedef struct {
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typedef enum {
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/* 0 */ PICTOGRAPH_PHOTO_STATE_OFF,
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/* 1 */ PICTOGRAPH_PHOTO_STATE_START,
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/* 2 */ PICTOGRAPH_PHOTO_STATE_TAKE,
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/* 3 */ PICTOGRAPH_PHOTO_STATE_FINISH
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/* 1 */ PICTOGRAPH_PHOTO_STATE_SETUP,
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/* 2 */ PICTOGRAPH_PHOTO_STATE_PROCESS,
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/* 3 */ PICTOGRAPH_PHOTO_STATE_DONE
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} PictographPhotoState;
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typedef enum {
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/* 0 */ PAUSE_BG_PRERENDER_OFF,
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/* 1 */ PAUSE_BG_PRERENDER_SETUP,
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/* 2 */ PAUSE_BG_PRERENDER_PROCESS,
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/* 3 */ PAUSE_BG_PRERENDER_DONE,
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/* 4 */ PAUSE_BG_PRERENDER_MAX
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} PauseBgPreRenderState;
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// OoT's TransitionUnk
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typedef struct {
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/* 0x00 */ char unk_00[0xDC];
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@ -140,7 +140,7 @@ void Game_Update(GameState* gameState) {
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gameState->main(gameState);
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if (R_PAUSE_MENU_MODE != 2) {
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if (R_PAUSE_MENU_MODE != PAUSE_BG_PRERENDER_PROCESS) {
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GameState_Draw(gameState, gfxCtx);
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func_801736DC(gfxCtx);
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}
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@ -38,18 +38,18 @@ void KaleidoScopeCall_Update(PlayState* play) {
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if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) {
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if (pauseCtx->state == 1 || pauseCtx->state == 19) {
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if (ShrinkWindow_Letterbox_GetSize() == 0) {
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R_PAUSE_MENU_MODE = 1;
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R_PAUSE_MENU_MODE = PAUSE_BG_PRERENDER_SETUP;
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pauseCtx->unk_200 = 0;
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pauseCtx->unk_208 = 0;
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pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
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}
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} else if (pauseCtx->state == 8) {
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R_PAUSE_MENU_MODE = 1;
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R_PAUSE_MENU_MODE = PAUSE_BG_PRERENDER_SETUP;
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pauseCtx->unk_200 = 0;
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pauseCtx->unk_208 = 0;
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pauseCtx->state = (pauseCtx->state & 0xFFFF) + 1;
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} else if ((pauseCtx->state == 2) || (pauseCtx->state == 9) || (pauseCtx->state == 20)) {
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if (R_PAUSE_MENU_MODE == 3) {
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if (R_PAUSE_MENU_MODE == PAUSE_BG_PRERENDER_DONE) {
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pauseCtx->state++;
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}
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} else if (pauseCtx->state != 0) {
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@ -76,7 +76,7 @@ void KaleidoScopeCall_Update(PlayState* play) {
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void KaleidoScopeCall_Draw(PlayState* play) {
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KaleidoMgrOverlay* kaleidoScopeOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_KALEIDO_SCOPE];
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if (R_PAUSE_MENU_MODE == 3) {
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if (R_PAUSE_MENU_MODE == PAUSE_BG_PRERENDER_DONE) {
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if (((play->pauseCtx.state >= 4) && (play->pauseCtx.state <= 7)) ||
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((play->pauseCtx.state >= 11) && (play->pauseCtx.state <= 26))) {
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if (gKaleidoMgrCurOvl == kaleidoScopeOvl) {
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@ -26,9 +26,9 @@ u8 sBombersNotebookOpen;
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u8 sMotionBlurStatus;
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typedef enum {
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/* 0 */ MOTION_BLUR_STOPPED,
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/* 1 */ MOTION_BLUR_INITALIZING,
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/* 2 */ MOTION_BLUR_RUNNING
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/* 0 */ MOTION_BLUR_OFF,
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/* 1 */ MOTION_BLUR_SETUP,
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/* 2 */ MOTION_BLUR_PROCESS
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} MotionBlurStatus;
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void Play_DrawMotionBlur(PlayState* this) {
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@ -40,21 +40,21 @@ void Play_DrawMotionBlur(PlayState* this) {
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if (R_MOTION_BLUR_PRIORITY_ENABLED) {
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alpha = R_MOTION_BLUR_PRIORITY_ALPHA;
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if (sMotionBlurStatus == MOTION_BLUR_STOPPED) {
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sMotionBlurStatus = MOTION_BLUR_INITALIZING;
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if (sMotionBlurStatus == MOTION_BLUR_OFF) {
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sMotionBlurStatus = MOTION_BLUR_SETUP;
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}
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} else if (R_MOTION_BLUR_ENABLED) {
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alpha = R_MOTION_BLUR_ALPHA;
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if (sMotionBlurStatus == MOTION_BLUR_STOPPED) {
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sMotionBlurStatus = MOTION_BLUR_INITALIZING;
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if (sMotionBlurStatus == MOTION_BLUR_OFF) {
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sMotionBlurStatus = MOTION_BLUR_SETUP;
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}
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} else {
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alpha = 0;
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sMotionBlurStatus = MOTION_BLUR_STOPPED;
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sMotionBlurStatus = MOTION_BLUR_OFF;
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}
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if (sMotionBlurStatus != MOTION_BLUR_STOPPED) {
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if (sMotionBlurStatus != MOTION_BLUR_OFF) {
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OPEN_DISPS(gfxCtx);
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dlistHead = POLY_OPA_DISP;
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@ -65,10 +65,10 @@ void Play_DrawMotionBlur(PlayState* this) {
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this->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
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this->pauseBgPreRender.fbufSave = this->unk_18E64;
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if (sMotionBlurStatus == MOTION_BLUR_RUNNING) {
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if (sMotionBlurStatus == MOTION_BLUR_PROCESS) {
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func_80170AE0(&this->pauseBgPreRender, &gfx, alpha);
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} else {
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sMotionBlurStatus = MOTION_BLUR_RUNNING;
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sMotionBlurStatus = MOTION_BLUR_PROCESS;
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}
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func_801705B4(&this->pauseBgPreRender, &gfx);
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@ -86,13 +86,13 @@ void Play_DrawMotionBlur(PlayState* this) {
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void Play_InitMotionBlur(void) {
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R_MOTION_BLUR_ENABLED = false;
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R_MOTION_BLUR_PRIORITY_ENABLED = false;
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sMotionBlurStatus = MOTION_BLUR_STOPPED;
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sMotionBlurStatus = MOTION_BLUR_OFF;
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}
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void Play_DestroyMotionBlur(void) {
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R_MOTION_BLUR_ENABLED = false;
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R_MOTION_BLUR_PRIORITY_ENABLED = false;
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sMotionBlurStatus = MOTION_BLUR_STOPPED;
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sMotionBlurStatus = MOTION_BLUR_OFF;
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}
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void Play_SetMotionBlurAlpha(u32 alpha) {
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@ -206,7 +206,7 @@ void Play_DisableMotionBlurPriority(void) {
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// Will take the photograph, but doesn't compress and save it
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void Play_TriggerPictographPhoto(void) {
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R_PICTOGRAPH_PHOTO_STATE = PICTOGRAPH_PHOTO_STATE_START;
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R_PICTOGRAPH_PHOTO_STATE = PICTOGRAPH_PHOTO_STATE_SETUP;
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}
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void Play_TakePictographPhoto(PreRender* prerender) {
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@ -360,9 +360,9 @@ void Play_Destroy(GameState* thisx) {
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this->state.gfxCtx->callbackParam = 0;
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Play_DestroyMotionBlur();
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if (R_PAUSE_MENU_MODE != 0) {
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if (R_PAUSE_MENU_MODE != PAUSE_BG_PRERENDER_OFF) {
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PreRender_ApplyFiltersSlowlyDestroy(&this->pauseBgPreRender);
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R_PAUSE_MENU_MODE = 0;
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R_PAUSE_MENU_MODE = PAUSE_BG_PRERENDER_OFF;
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}
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R_PICTOGRAPH_PHOTO_STATE = PICTOGRAPH_PHOTO_STATE_OFF;
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@ -883,8 +883,8 @@ void Play_Update(PlayState* this) {
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gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.status[this->objectCtx.subKeepIndex].segment);
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gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
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if (R_PICTOGRAPH_PHOTO_STATE == PICTOGRAPH_PHOTO_STATE_TAKE) {
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R_PICTOGRAPH_PHOTO_STATE = PICTOGRAPH_PHOTO_STATE_FINISH;
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if (R_PICTOGRAPH_PHOTO_STATE == PICTOGRAPH_PHOTO_STATE_PROCESS) {
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R_PICTOGRAPH_PHOTO_STATE = PICTOGRAPH_PHOTO_STATE_DONE;
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MsgEvent_SendNullTask();
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Play_TakePictographPhoto(&this->pauseBgPreRender);
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R_PICTOGRAPH_PHOTO_STATE = PICTOGRAPH_PHOTO_STATE_OFF;
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@ -1089,12 +1089,12 @@ void Play_Draw(PlayState* this) {
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u8 sp25B = false;
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f32 var_fv0; // fogFar
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if (R_PAUSE_MENU_MODE >= 4) {
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if (R_PAUSE_MENU_MODE >= PAUSE_BG_PRERENDER_MAX) {
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PreRender_ApplyFiltersSlowlyDestroy(&this->pauseBgPreRender);
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R_PAUSE_MENU_MODE = 0;
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R_PAUSE_MENU_MODE = PAUSE_BG_PRERENDER_OFF;
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}
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if ((R_PAUSE_MENU_MODE < 2) && (gTrnsnUnkState < 2)) {
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if ((R_PAUSE_MENU_MODE <= PAUSE_BG_PRERENDER_SETUP) && (gTrnsnUnkState < 2)) {
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if (this->skyboxCtx.skyboxShouldDraw || (this->roomCtx.curRoom.mesh->type0.type == 1)) {
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func_8012CF0C(gfxCtx, 0, 1, 0, 0, 0);
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} else {
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@ -1209,15 +1209,15 @@ void Play_Draw(PlayState* this) {
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PreRender_SetValues(&this->pauseBgPreRender, D_801FBBCC, D_801FBBCE, gfxCtx->curFrameBuffer, gfxCtx->zbuffer);
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if (R_PAUSE_MENU_MODE == 2) {
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if (R_PAUSE_MENU_MODE == PAUSE_BG_PRERENDER_PROCESS) {
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MsgEvent_SendNullTask();
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if (!gSaveContext.screenScaleFlag) {
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PreRender_ApplyFiltersSlowlyInit(&this->pauseBgPreRender);
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}
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R_PAUSE_MENU_MODE = 3;
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R_PAUSE_MENU_MODE = PAUSE_BG_PRERENDER_DONE;
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SREG(33) |= 1;
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} else {
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if (R_PAUSE_MENU_MODE == 3) {
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if (R_PAUSE_MENU_MODE == PAUSE_BG_PRERENDER_DONE) {
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Gfx* sp8C = POLY_OPA_DISP;
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if (this->pauseBgPreRender.unk_4D == 2) {
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@ -1319,7 +1319,7 @@ void Play_Draw(PlayState* this) {
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DebugDisplay_DrawObjects(this);
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Play_DrawMotionBlur(this);
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if (((R_PAUSE_MENU_MODE == 1) || (gTrnsnUnkState == 1)) || (R_PICTOGRAPH_PHOTO_STATE == 1)) {
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if (((R_PAUSE_MENU_MODE == PAUSE_BG_PRERENDER_SETUP) || (gTrnsnUnkState == 1)) || (R_PICTOGRAPH_PHOTO_STATE == 1)) {
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Gfx* sp74;
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Gfx* sp70 = POLY_OPA_DISP;
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@ -1327,12 +1327,12 @@ void Play_Draw(PlayState* this) {
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gSPDisplayList(OVERLAY_DISP++, sp74);
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this->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
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if (R_PAUSE_MENU_MODE == 1) {
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R_PAUSE_MENU_MODE = 2;
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if (R_PAUSE_MENU_MODE == PAUSE_BG_PRERENDER_SETUP) {
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R_PAUSE_MENU_MODE = PAUSE_BG_PRERENDER_PROCESS;
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this->pauseBgPreRender.fbufSave = (u16*)gfxCtx->zbuffer;
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this->pauseBgPreRender.cvgSave = this->unk_18E58;
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} else if (R_PICTOGRAPH_PHOTO_STATE == 1) {
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R_PICTOGRAPH_PHOTO_STATE = 2;
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} else if (R_PICTOGRAPH_PHOTO_STATE == PICTOGRAPH_PHOTO_STATE_SETUP) {
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R_PICTOGRAPH_PHOTO_STATE = PICTOGRAPH_PHOTO_STATE_PROCESS;
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this->pauseBgPreRender.fbufSave = (u16*)gfxCtx->zbuffer;
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this->pauseBgPreRender.cvgSave = this->unk_18E58;
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} else {
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@ -2176,8 +2176,8 @@ void Play_Init(GameState* thisx) {
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Play_InitMotionBlur();
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R_PAUSE_MENU_MODE = 0;
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R_PICTOGRAPH_PHOTO_STATE = 0;
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R_PAUSE_MENU_MODE = PAUSE_BG_PRERENDER_OFF;
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R_PICTOGRAPH_PHOTO_STATE = PICTOGRAPH_PHOTO_STATE_OFF;
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PreRender_Init(&this->pauseBgPreRender);
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PreRender_SetValuesSave(&this->pauseBgPreRender, D_801FBBCC, D_801FBBCE, NULL, NULL, NULL);
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@ -1328,7 +1328,7 @@ void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g
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}
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void func_8012D374(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
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if ((R_PAUSE_MENU_MODE < 2) && (gTrnsnUnkState < 2)) {
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if ((R_PAUSE_MENU_MODE <= PAUSE_BG_PRERENDER_SETUP) && (gTrnsnUnkState < 2)) {
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func_8012CF0C(gfxCtx, true, true, r, g, b);
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} else {
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func_8012CF0C(gfxCtx, false, false, r, g, b);
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