mirror of https://github.com/zeldaret/mm.git
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4b545bc259
commit
24ba04d70c
3
spec
3
spec
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@ -1943,8 +1943,7 @@ beginseg
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name "ovl_Effect_Ss_Dead_Dd"
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compress
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include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.o"
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include "build/data/ovl_Effect_Ss_Dead_Dd/ovl_Effect_Ss_Dead_Dd.data.o"
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include "build/data/ovl_Effect_Ss_Dead_Dd/ovl_Effect_Ss_Dead_Dd.reloc.o"
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include "build/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/ovl_Effect_Ss_Dead_Dd_reloc.o"
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endseg
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beginseg
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@ -978,7 +978,7 @@ void EffectSsDeadDd_Spawn(PlayState* play, Vec3f* pos, Vec3f* velocity, Vec3f* a
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initParams.envColor.r = env->r;
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initParams.envColor.g = env->g;
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initParams.envColor.b = env->b;
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initParams.type = 0;
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initParams.type = DEADDD_TYPE_0;
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initParams.alphaStep = alphaStep;
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initParams.life = life;
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@ -5,23 +5,141 @@
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*/
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#include "z_eff_ss_dead_dd.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#define rScale regs[0]
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#define rPrimColorR regs[2]
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#define rPrimColorG regs[3]
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#define rPrimColorB regs[4]
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#define rAlpha regs[5]
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#define rEnvColorR regs[6]
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#define rEnvColorG regs[7]
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#define rEnvColorB regs[8]
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#define rScaleStep regs[9]
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#define rAlphaStep regs[10]
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#define rAlphaMode regs[11]
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#define PARAMS ((EffectSsDeadDdInitParams*)initParamsx)
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s32 EffectSsDeadDd_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
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u32 EffectSsDeadDd_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsDeadDd_Update(PlayState* play, u32 index, EffectSs* this);
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void EffectSsDeadDd_Draw(PlayState* play, u32 index, EffectSs* this);
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#if 0
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const EffectSsInit Effect_Ss_Dead_Dd_InitVars = {
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EFFECT_SS_DEAD_DD,
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EffectSsDeadDd_Init,
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};
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#endif
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u32 EffectSsDeadDd_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
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EffectSsDeadDdInitParams* initParams = PARAMS;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Dead_Dd/EffectSsDeadDd_Init.s")
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if (initParams->type == DEADDD_TYPE_0) {
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this->pos = initParams->pos;
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this->velocity = initParams->velocity;
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this->accel = initParams->accel;
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this->life = initParams->life;
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this->rScaleStep = initParams->scaleStep;
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this->rAlphaMode = initParams->alphaStep;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Dead_Dd/EffectSsDeadDd_Draw.s")
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if (initParams->alphaStep != 0) {
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this->rAlphaStep = initParams->alphaStep;
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} else {
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this->rAlphaStep = initParams->primColor.a / initParams->life;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_Dead_Dd/EffectSsDeadDd_Update.s")
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this->draw = EffectSsDeadDd_Draw;
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this->update = EffectSsDeadDd_Update;
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this->rScale = initParams->scale;
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this->rPrimColorR = initParams->primColor.r;
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this->rPrimColorG = initParams->primColor.g;
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this->rPrimColorB = initParams->primColor.b;
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this->rAlpha = initParams->primColor.a;
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this->rEnvColorR = initParams->envColor.r;
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this->rEnvColorG = initParams->envColor.g;
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this->rEnvColorB = initParams->envColor.b;
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} else if (initParams->type == DEADDD_TYPE_1) {
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s32 i;
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this->life = initParams->life;
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this->rScaleStep = initParams->scaleStep;
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this->rAlphaMode = 0;
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this->rAlphaStep = 155 / initParams->life;
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this->rScale = initParams->scale;
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this->rPrimColorR = 255;
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this->rPrimColorG = 255;
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this->rPrimColorB = 155;
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this->rAlpha = 155;
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this->rEnvColorR = 250;
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this->rEnvColorG = 180;
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this->rEnvColorB = 0;
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this->draw = EffectSsDeadDd_Draw;
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this->update = EffectSsDeadDd_Update;
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for (i = initParams->randIter; i > 0; i--) {
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this->pos.x = ((Rand_ZeroOne() - 0.5f) * initParams->randPosScale) + initParams->pos.x;
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this->pos.y = ((Rand_ZeroOne() - 0.5f) * initParams->randPosScale) + initParams->pos.y;
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this->pos.z = ((Rand_ZeroOne() - 0.5f) * initParams->randPosScale) + initParams->pos.z;
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this->accel.x = this->velocity.x = (Rand_ZeroOne() - 0.5f) * 2.0f;
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this->accel.y = this->velocity.y = (Rand_ZeroOne() - 0.5f) * 2.0f;
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this->accel.z = this->velocity.z = (Rand_ZeroOne() - 0.5f) * 2.0f;
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}
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} else {
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return 0;
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}
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return 1;
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}
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void EffectSsDeadDd_Draw(PlayState* play, u32 index, EffectSs* this) {
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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MtxF mfTrans;
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MtxF mfScale;
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MtxF mfResult;
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Mtx* mtx;
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f32 scale;
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OPEN_DISPS(gfxCtx);
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scale = this->rScale * 0.01f;
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SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
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SkinMatrix_SetScale(&mfScale, scale, scale, scale);
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SkinMatrix_MtxFMtxFMult(&mfTrans, &mfScale, &mfResult);
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mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
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if (mtx != NULL) {
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func_8012C974(gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB, this->rAlpha);
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gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, this->rAlpha);
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &D_01000000, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
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gDPSetCombineLERP(POLY_XLU_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
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PRIMITIVE, 0);
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gSPDisplayList(POLY_XLU_DISP++, gameplay_keep_DL_054940);
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}
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CLOSE_DISPS(gfxCtx);
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}
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void EffectSsDeadDd_Update(PlayState* play, u32 index, EffectSs* this) {
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this->rScale += this->rScaleStep;
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if (this->rScale < 0) {
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this->rScale = 0;
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}
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if (this->rAlphaMode != 0) {
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this->rAlpha += this->rAlphaStep;
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if (this->rAlpha > 255) {
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this->rAlpha = 255;
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}
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} else {
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if (this->rAlpha < this->rAlphaStep) {
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this->rAlpha = 0;
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} else {
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this->rAlpha -= this->rAlphaStep;
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}
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}
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}
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@ -3,6 +3,11 @@
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#include "global.h"
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typedef enum {
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/* 0 */ DEADDD_TYPE_0,
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/* 1 */ DEADDD_TYPE_1 // Unused
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} DeadDDType;
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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