mirror of https://github.com/zeldaret/mm.git
Match `Environment_Init` (#1474)
* Match Environment_Init (fake) * that's much better
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@ -525,14 +525,10 @@ s32 Environment_ZBufValToFixedPoint(s32 zBufferVal) {
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return ret;
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}
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#ifdef NON_MATCHING
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// The 2 constant from the `gWeatherMode` switch branch is reused when checking `CURRENT_DAY`
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// A near identical issue is present in the non-matching `func_809F24C8` from `z_boss_06.c`
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void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) {
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PlayState* play = play2;
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f32 temp_ft4;
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u8 var_a0;
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u8 temp;
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s16 i;
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CREG(1) = 0;
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@ -672,8 +668,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) {
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var_a0 = 0;
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if (((void)0, gSaveContext.save.day) != 0) {
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//! FAKE: temp
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var_a0 = ((void)0, temp = gSaveContext.save.day) - 1;
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var_a0 = ((void)0, gSaveContext.save.day) - 1;
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}
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envCtx->skyboxConfig = var_a0 + (D_801F4E31 * 3);
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envCtx->changeSkyboxNextConfig = envCtx->skyboxConfig;
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@ -723,19 +718,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) {
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}
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if (gSaveContext.retainWeatherMode || (gSaveContext.respawnFlag != 0)) {
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// if (gWeatherMode == WEATHER_MODE_2) {
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// if (1) {}
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// if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) {
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// play->skyboxId = SKYBOX_3;
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// envCtx->lightConfig = 5;
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// envCtx->changeLightNextConfig = 5;
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// D_801F4E74 = 1.0f;
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// } else {
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// gWeatherMode = WEATHER_MODE_CLEAR;
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// }
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// }
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switch (gWeatherMode) {
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switch ((u32)gWeatherMode) {
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case WEATHER_MODE_2:
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if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_CLEARED_STONE_TOWER_TEMPLE)) {
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play->skyboxId = SKYBOX_3;
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@ -755,7 +738,7 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) {
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play->envCtx.precipitation[PRECIP_SNOW_MAX] = 0;
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if (gWeatherMode == WEATHER_MODE_1) {
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if ((CURRENT_DAY == 2) && (((void)0, gSaveContext.save.time) >= CLOCK_TIME(7, 0)) &&
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if (((u32)CURRENT_DAY == 2) && (((void)0, gSaveContext.save.time) >= CLOCK_TIME(7, 0)) &&
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(((void)0, gSaveContext.save.time) < CLOCK_TIME(17, 30))) {
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if (Environment_GetStormState(play) != STORM_STATE_OFF) {
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play->envCtx.precipitation[PRECIP_RAIN_MAX] = 60;
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@ -821,9 +804,6 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 arg2) {
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Environment_UpdatePostmanEvents(play);
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Init.s")
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#endif
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u8 Environment_SmoothStepToU8(u8* pvalue, u8 target, u8 scale, u8 step, u8 minStep) {
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s16 stepSize = 0;
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