mirror of https://github.com/zeldaret/mm.git
pull
This commit is contained in:
commit
33400dc1d9
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@ -1336,6 +1336,7 @@ s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* tors
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void SaveContext_Init(void);
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void GameInfo_Init(void);
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DebugDispObject* DebugDisplay_Init(void);
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void DebugDisplay_DrawObjects(PlayState* play);
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DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX, f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type, GraphicsContext* gfxCtx);
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// void func_800E9C90(void);
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// void func_800E9CA0(s32 param_1, UNK_TYPE1 param_2, s8* param_3);
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@ -1435,7 +1436,7 @@ void Kankyo_Init(PlayState* play, EnvironmentContext* envCtx, s32 arg2);
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u32 func_800F5954(u8* param_1, u32 param_2, u32 param_3, u8 param_4, u8 param_5);
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f32 Environment_LerpWeight(u16 max, u16 min, u16 val);
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// void func_800F5B10(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5);
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// void func_800F5CD0(void);
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void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, SkyboxContext* skyboxCtx);
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void func_800F6834(PlayState* play, s32 waterLightsIndex);
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void func_800F694C(PlayState* play);
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// void func_800F6A04(void);
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@ -1450,13 +1451,15 @@ void func_800F6FF8(PlayState* play, EnvironmentContext* envCtx, LightContext* li
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// void func_800F88C4(void);
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// void func_800F8970(void);
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// void func_800F8A9C(void);
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// void func_800F8CD4(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx, s32 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
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void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContext* lightCtx,
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PauseContext* pauseCtx, MessageContext* msgCtx, GameOverContext* gameOverCtx,
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GraphicsContext* gfxCtx);
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// void func_800F8D84(void);
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// void func_800F9728(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7);
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void Environment_DrawSunLensFlare(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, Vec3f pos);
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void func_800F9824(PlayState* play, EnvironmentContext* envCtx, View* view, GraphicsContext* gfxCtx, Vec3f vec, f32 arg5, f32 arg6, s8 arg7, s8 arg8);
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// void func_800FA39C(void);
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// void func_800FA3C4(void);
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// void func_800FA9FC(void);
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void Environment_DrawRain(PlayState* play, View* view, GraphicsContext* gfxCtx);
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void func_800FAAB4(PlayState* play, u8 arg1);
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// void func_800FAC20(void);
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// void func_800FAF74(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE1 param_5);
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@ -1465,13 +1468,13 @@ void Environment_AddLightningBolts(PlayState* play, u8 num);
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// void func_800FB388(void);
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void func_800FB758(PlayState* play);
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// void func_800FB9B4(void);
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// void func_800FBCBC(void);
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void Environment_DrawCustomLensFlare(PlayState* play);
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void Kankyo_InitGameOverLights(PlayState* play);
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void Kankyo_FadeInGameOverLights(PlayState* play);
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void Kankyo_FadeOutGameOverLights(PlayState* play);
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// void func_800FC3DC(void);
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void func_800FC444(GraphicsContext* gfxCtx, u8 arg1, u8 arg2, u8 arg3, u8 arg4, UNK_TYPE arg5);
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// void func_800FC64C(void);
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void Environment_FillScreen(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue, u8 alpha, u8 drawFlags);
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void Environment_DrawSandstorm(PlayState* play, u8 sandstormState);
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s32 func_800FD2B4(PlayState* play, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
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void func_800FD538(Color_RGB8* param_1, Color_RGB8* param_2, f32 param_3, Vec3s* param_4);
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void func_800FD59C(PlayState* play, Color_RGB8* pzParm2, f32 fParm3);
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@ -1489,8 +1492,8 @@ void func_800FD928(s32 param_1);
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// void func_800FD980(void);
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// void func_800FDAF8(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
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// void func_800FDC94(void);
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// void func_800FE390(void);
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// void func_800FE3E0(void);
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void func_800FE390(PlayState* play);
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void func_800FE3E0(PlayState* play);
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void func_800FE484(void);
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void func_800FE498(void);
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// void func_800FE4A8(void);
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@ -1886,7 +1889,7 @@ void Interface_Draw(PlayState* play);
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// void func_80120F90(void);
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// void func_80121000(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6, UNK_TYPE4 param_7, UNK_TYPE1 param_8, UNK_TYPE1 param_9, UNK_TYPE1 param_10, UNK_TYPE4 param_11, UNK_TYPE4 param_12, UNK_TYPE4 param_13, UNK_TYPE4 param_14);
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// void func_80121064(void);
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// void func_801210E0(void);
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void Interface_Update(PlayState* play);
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void func_80121F94(PlayState* play);
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void func_80121FC4(PlayState* play);
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Path* Path_GetByIndex(PlayState* play, s16 index, s16 max);
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@ -2156,7 +2159,7 @@ void Scene_SetExitFade(PlayState* play);
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s32 Scene_ProcessHeader(PlayState* play, SceneCmd* header);
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u16 Entrance_Create(s32 scene, s32 spawn, s32 layer);
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u16 Entrance_CreateFromSpawn(s32 spawn);
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void Scene_ExecuteDrawConfig(PlayState* play);
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void Scene_Draw(PlayState* play);
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void Scene_DrawConfigDefault(PlayState* play);
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Gfx* AnimatedMat_TexScroll(PlayState* play, AnimatedMatTexScrollParams* params);
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void AnimatedMat_DrawTexScroll(PlayState* play, s32 segment, void* params);
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@ -2379,7 +2382,7 @@ void func_801434E4(GameState* gameState, SkyboxContext* skyboxCtx, s16 skyType);
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void SkyboxDraw_SetColors(SkyboxContext* skyboxCtx, u8 primR, u8 primG, u8 primB, u8 envR, u8 envG, u8 envB);
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 blend, f32 x, f32 y, f32 z);
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void SkyboxDraw_Noop(SkyboxContext* skyboxCtx);
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void SkyboxDraw_Update(SkyboxContext* skyboxCtx);
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// void func_80147520(void);
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void func_80147564(PlayState* play);
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@ -2432,7 +2435,7 @@ u8 Message_GetState(MessageContext* msgCtx);
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// void func_80153EF0(void);
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void func_801541D4(PlayState* play, Gfx** gfxp);
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void Message_Draw(PlayState* play);
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void func_8015680C(PlayState* play);
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void Message_Update(PlayState* play);
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void func_801586A4(PlayState* play);
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void Message_Init(PlayState* play);
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void Message_FindMessageNES(PlayState* play, u16 textId);
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@ -2499,17 +2502,17 @@ void func_80163D80(TransitionContext* transitionCtx, PlayState* play);
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// void func_80163DC0(void);
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// void func_8016418C(void);
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void TransitionUnk_Destroy(FbDemoStruct* this);
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// void TransitionUnk_Init(void);
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FbDemoStruct* TransitionUnk_Init(FbDemoStruct* this, s32 row, s32 col);
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// void func_80164438(void);
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// void func_8016454C(void);
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void TransitionUnk_Draw(FbDemoStruct* this, Gfx**);
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// void func_80164678(void);
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// void func_801647AC(void);
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void func_801647AC(FbDemoStruct* this);
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// UNK_TYPE4 func_801647B8(void);
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// void TransitionFade_Start(void);
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void* TransitionFade_Init(TransitionFade* arg0);
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void TransitionFade_Destroy(TransitionFade* arg0);
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// void TransitionFade_Update(void);
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// void TransitionFade_Draw(void);
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void TransitionFade_Update(TransitionFade* thisx, s32 updateRate);
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void TransitionFade_Draw(void* thisx, Gfx** gfxP);
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// void TransitionFade_IsDone(void);
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void TransitionFade_SetColor(TransitionFade* arg0, u32 color);
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void TransitionFade_SetType(TransitionFade* arg0, s32 arg1);
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@ -3196,7 +3196,7 @@ extern Input D_801F6C18;
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// extern UNK_TYPE1 D_801F6D0C;
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extern UNK_TYPE4 gTrnsnUnkState;
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// extern UNK_TYPE1 D_801F6D18;
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extern Color_RGBA8_u32 D_801F6D30;
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extern Color_RGBA8_u32 gVisMonoColor;
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// extern UNK_TYPE1 D_801F6D38;
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// extern UNK_TYPE4 D_801F6D4C;
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// extern UNK_TYPE1 D_801F6D50;
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@ -752,8 +752,8 @@ typedef enum {
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/* 5 */ TRANS_MODE_FILL_IN,
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/* 6 */ TRANS_MODE_FILL_OUT,
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/* 7 */ TRANS_MODE_FILL_BROWN_INIT,
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/* 8 */ TRANS_MODE_08,
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/* 9 */ TRANS_MODE_09,
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/* 8 */ TRANS_MODE_08, // unused
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/* 9 */ TRANS_MODE_09, // unused
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/* 10 */ TRANS_MODE_INSTANT,
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/* 11 */ TRANS_MODE_INSTANCE_WAIT,
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/* 12 */ TRANS_MODE_SANDSTORM_INIT,
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@ -814,6 +814,14 @@ typedef struct {
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/* 0x003 */ char unk03[0x5];
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/* 0x008 */ s32 instanceData;
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/* 0x00C */ char unk0C[0x224];
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/*
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union {
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TransitionFade fade;
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TransitionCircle circle;
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TransitionTriforce triforce;
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TransitionWipe wipe;
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} instanceData;
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*/
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/* 0x230 */ void* (*init)(void* transition);
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/* 0x234 */ void (*destroy)(void* transition);
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/* 0x238 */ void (*update)(void* transition, s32 updateRate);
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@ -1169,7 +1177,7 @@ struct PlayState {
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/* 0x1883C */ Mtx* billboardMtx;
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/* 0x18840 */ u32 gameplayFrames;
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/* 0x18844 */ u8 unk_18844;
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/* 0x18845 */ u8 unk_18845;
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/* 0x18845 */ u8 haltAllActors;
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/* 0x18846 */ s16 numSetupActors;
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/* 0x18848 */ u8 numRooms;
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/* 0x1884C */ RomFile* roomList;
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@ -2411,7 +2411,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
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params.player = player;
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params.play = play;
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if (play->unk_18844 != 0) {
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if (play->unk_18844) {
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params.unk_18 = ACTOR_FLAG_200000;
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} else {
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params.unk_18 = ACTOR_FLAG_200000 | ACTOR_FLAG_40 | ACTOR_FLAG_10;
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@ -2850,7 +2850,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
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s32 actorFlags;
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s32 i;
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if (play->unk_18844 != 0) {
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if (play->unk_18844) {
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actorFlags = ACTOR_FLAG_200000;
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} else {
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actorFlags = ACTOR_FLAG_200000 | ACTOR_FLAG_40 | ACTOR_FLAG_20;
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@ -2921,7 +2921,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
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gSPBranchList(ref2, &tmp2[1]);
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POLY_XLU_DISP = &tmp2[1];
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if (play->unk_18844 == 0) {
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if (!play->unk_18844) {
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Lights_DrawGlow(play);
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}
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@ -204,16 +204,16 @@ void Cutscene_Command_Misc(PlayState* play2, CutsceneContext* csCtx, CsCmdBase*
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}
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break;
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case 0xA:
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D_801F6D30.r = 255;
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D_801F6D30.g = 255;
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D_801F6D30.b = 255;
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D_801F6D30.a = 255 * progress;
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gVisMonoColor.r = 255;
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gVisMonoColor.g = 255;
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gVisMonoColor.b = 255;
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gVisMonoColor.a = 255 * progress;
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break;
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case 0xB:
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D_801F6D30.r = 255;
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D_801F6D30.g = 180;
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D_801F6D30.b = 100;
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D_801F6D30.a = 255 * progress;
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gVisMonoColor.r = 255;
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gVisMonoColor.g = 180;
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gVisMonoColor.b = 100;
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gVisMonoColor.a = 255 * progress;
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break;
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case 0xC:
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play->roomCtx.currRoom.segment = NULL;
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@ -234,10 +234,10 @@ void Cutscene_Command_Misc(PlayState* play2, CutsceneContext* csCtx, CsCmdBase*
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}
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break;
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case 0xE:
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play->unk_18845 = 1;
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play->haltAllActors = true;
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break;
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case 0xF:
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play->unk_18845 = 0;
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play->haltAllActors = false;
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break;
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case 0x10:
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if (isStartFrame) {
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@ -11,7 +11,7 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_80164438.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_8016454C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/TransitionUnk_Draw.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_80164678.s")
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@ -12,7 +12,7 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F5B10.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F5CD0.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_UpdateSkybox.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F6834.s")
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@ -42,11 +42,11 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8A9C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8CD4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_Update.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F8D84.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F9728.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSunLensFlare.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800F9824.s")
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@ -54,7 +54,7 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FA3C4.s")
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||||
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FA9FC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawRain.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FAAB4.s")
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@ -72,7 +72,7 @@
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FB9B4.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FBCBC.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawCustomLensFlare.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Kankyo_InitGameOverLights.s")
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||||
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@ -82,9 +82,9 @@
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||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FC3DC.s")
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||||
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FC444.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_FillScreen.s")
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||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FC64C.s")
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/Environment_DrawSandstorm.s")
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||||
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_kankyo/func_800FD2B4.s")
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@ -553,7 +553,7 @@ void Message_Draw(PlayState* play) {
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CLOSE_DISPS(gfxCtx);
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}
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||||
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||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/func_8015680C.s")
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_message/Message_Update.s")
|
||||
|
||||
void func_801586A4(PlayState* play) {
|
||||
play->msgCtx.messageEntryTableNes = D_801C6B98;
|
||||
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@ -1370,7 +1370,7 @@ u8 D_801BFD94 = 0;
|
|||
s16 D_801BFD98 = 0;
|
||||
s16 D_801BFD9C = 0;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_801210E0.s")
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_Update.s")
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80121F94.s")
|
||||
|
||||
|
|
|
|||
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@ -1,9 +1,12 @@
|
|||
#include "global.h"
|
||||
#include "z64rumble.h"
|
||||
#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
|
||||
#include "overlays/gamestates/ovl_opening/z_opening.h"
|
||||
#include "overlays/gamestates/ovl_file_choose/z_file_choose.h"
|
||||
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||
|
||||
extern Gfx D_0E000140[];
|
||||
|
||||
s32 gDbgCamEnabled = false;
|
||||
u8 D_801D0D54 = false;
|
||||
|
||||
|
|
@ -14,7 +17,7 @@ extern FbDemoStruct sTrnsnUnk;
|
|||
extern u16* D_801F6D0C;
|
||||
extern s32 gTrnsnUnkState;
|
||||
extern VisMono D_801F6D18;
|
||||
extern Color_RGBA8_u32 D_801F6D30;
|
||||
extern Color_RGBA8_u32 gVisMonoColor;
|
||||
extern Struct_80140E80 D_801F6D38;
|
||||
extern Struct_80140E80* D_801F6D4C;
|
||||
extern HiresoStruct D_801F6D50;
|
||||
|
|
@ -916,129 +919,141 @@ void Play_UpdateTransition(PlayState* this) {
|
|||
}
|
||||
}
|
||||
|
||||
// Stack issues
|
||||
#ifdef NON_MATCHING
|
||||
void TransitionFade_Update(TransitionFade*, s32);
|
||||
void Rumble_SetUpdateEnabled(s32);
|
||||
void func_800F8CD4(PlayState *, EnvironmentContext *, LightContext *, PauseContext *, MessageContext *, GameOverContext *, GraphicsContext *);
|
||||
void func_801210E0(PlayState *);
|
||||
s32 func_801642D8(FbDemoStruct *, s32, s32);
|
||||
void func_801647AC(FbDemoStruct *);
|
||||
|
||||
void Play_Update(PlayState *play2) {
|
||||
PlayState* play = play2;
|
||||
void Play_Update(PlayState* this) {
|
||||
PlayState* this2 = this;
|
||||
u8 pad60;
|
||||
s32 sp5C = 0;
|
||||
Input* pad58 = play->state.input;
|
||||
Input* pad58 = this->state.input;
|
||||
|
||||
gSegments[4] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[play->objectCtx.mainKeepIndex].segment);
|
||||
gSegments[5] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[play->objectCtx.subKeepIndex].segment);
|
||||
gSegments[2] = VIRTUAL_TO_PHYSICAL(play->sceneSegment);
|
||||
gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.status[this->objectCtx.mainKeepIndex].segment);
|
||||
gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.status[this->objectCtx.subKeepIndex].segment);
|
||||
gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
|
||||
|
||||
if (gGameInfo->data[0xB9] == 2) {
|
||||
gGameInfo->data[0xB9] = 3;
|
||||
if (SREG(89) == 2) {
|
||||
SREG(89) = 3;
|
||||
MsgEvent_SendNullTask();
|
||||
func_80165E1C(&play->pauseBgPreRender);
|
||||
gGameInfo->data[0xB9] = 0;
|
||||
func_80165E1C(&this->pauseBgPreRender);
|
||||
SREG(89) = 0;
|
||||
}
|
||||
Actor_SetMovementScale(play->state.framerateDivisor);
|
||||
Actor_SetMovementScale(this->state.framerateDivisor);
|
||||
|
||||
if (FrameAdvance_Update(&play->frameAdvCtx, &pad58[1]) != 0) {
|
||||
if ((play->transitionMode == 0) && (play->transitionTrigger != 0)) {
|
||||
play->transitionMode = 1;
|
||||
if (FrameAdvance_Update(&this->frameAdvCtx, &pad58[1])) {
|
||||
if ((this->transitionMode == TRANS_MODE_OFF) && (this->transitionTrigger != TRANS_TRIGGER_OFF)) {
|
||||
this->transitionMode = TRANS_MODE_SETUP;
|
||||
}
|
||||
switch (gTrnsnUnkState) {
|
||||
case 0:
|
||||
break;
|
||||
case 2:
|
||||
if (func_801642D8(&sTrnsnUnk, 0xA, 7) == 0) {
|
||||
gTrnsnUnkState = 0;
|
||||
} else {
|
||||
D_801F6D0C = gZBufferPtr;
|
||||
gTrnsnUnkState = 3;
|
||||
Game_SetFramerateDivisor(&play->state, 1);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
func_801647AC(&sTrnsnUnk);
|
||||
break;
|
||||
}
|
||||
Play_UpdateTransition(play);
|
||||
if (gTrnsnUnkState != 3) {
|
||||
if ((gSaveContext.gameMode == 0) && (((play->msgCtx.msgMode == 0)) || ((play->msgCtx.currentTextId == 0xFF) && (play->msgCtx.msgMode == 0x42) && (play->msgCtx.unk12020 == 0x41)) || ((play->msgCtx.currentTextId >= 0x100) && ( play->msgCtx.currentTextId < 0x201))) && (play->gameOverCtx.state == 0)) {
|
||||
KaleidoSetup_Update(play);
|
||||
}
|
||||
sp5C = (play->pauseCtx.state != 0) || (play->pauseCtx.debugEditor != 0);
|
||||
|
||||
AnimationContext_Reset(&play->animationCtx);
|
||||
Object_UpdateBank(&play->objectCtx);
|
||||
if ((sp5C == 0) && (gGameInfo->data[0x3A8] == 0)) {
|
||||
play->gameplayFrames++;
|
||||
Rumble_SetUpdateEnabled(1);
|
||||
if((play->actorCtx.freezeFlashTimer != 0) && (play->actorCtx.freezeFlashTimer-- < 5)) {
|
||||
if ((play->actorCtx.freezeFlashTimer > 0) && (( play->actorCtx.freezeFlashTimer % 2) != 0)) {
|
||||
play->envCtx.fillScreen = 1;
|
||||
play->envCtx.screenFillColor[0] = play->envCtx.screenFillColor[1] = play->envCtx.screenFillColor[2] = 150;
|
||||
play->envCtx.screenFillColor[3] = 80;
|
||||
if (gTrnsnUnkState != 0) {
|
||||
switch (gTrnsnUnkState) {
|
||||
case 2:
|
||||
if (TransitionUnk_Init(&sTrnsnUnk, 10, 7) == NULL) {
|
||||
gTrnsnUnkState = 0;
|
||||
} else {
|
||||
play->envCtx.fillScreen = 0;
|
||||
D_801F6D0C = gZBufferPtr;
|
||||
gTrnsnUnkState = 3;
|
||||
Game_SetFramerateDivisor(&this->state, 1);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
func_801647AC(&sTrnsnUnk);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Play_UpdateTransition(this);
|
||||
if (gTrnsnUnkState != 3) {
|
||||
if ((gSaveContext.gameMode == 0) &&
|
||||
(((this->msgCtx.msgMode == 0)) ||
|
||||
((this->msgCtx.currentTextId == 0xFF) && (this->msgCtx.msgMode == 0x42) &&
|
||||
(this->msgCtx.unk12020 == 0x41)) ||
|
||||
((this->msgCtx.currentTextId >= 0x100) && (this->msgCtx.currentTextId <= 0x200))) &&
|
||||
(this->gameOverCtx.state == GAMEOVER_INACTIVE)) {
|
||||
KaleidoSetup_Update(this);
|
||||
}
|
||||
|
||||
sp5C = (this->pauseCtx.state != 0) || (this->pauseCtx.debugEditor != DEBUG_EDITOR_NONE);
|
||||
|
||||
AnimationContext_Reset(&this->animationCtx);
|
||||
Object_UpdateBank(&this->objectCtx);
|
||||
|
||||
if ((sp5C == 0) && (IREG(72) == 0)) {
|
||||
this->gameplayFrames++;
|
||||
Rumble_SetUpdateEnabled(true);
|
||||
if ((this->actorCtx.freezeFlashTimer != 0) && (this->actorCtx.freezeFlashTimer-- < 5)) {
|
||||
pad60 = this->actorCtx.freezeFlashTimer;
|
||||
if ((pad60 > 0) && ((pad60 % 2) != 0)) {
|
||||
this->envCtx.fillScreen = true;
|
||||
this->envCtx.screenFillColor[0] = this->envCtx.screenFillColor[1] =
|
||||
this->envCtx.screenFillColor[2] = 150;
|
||||
this->envCtx.screenFillColor[3] = 80;
|
||||
} else {
|
||||
this->envCtx.fillScreen = false;
|
||||
}
|
||||
} else {
|
||||
Room_HandleLoadCallbacks(play, &play->roomCtx);
|
||||
CollisionCheck_AT(play, &play->colChkCtx);
|
||||
CollisionCheck_OC(play, &play->colChkCtx);
|
||||
CollisionCheck_Damage(play, &play->colChkCtx);
|
||||
CollisionCheck_ClearContext(play, &play->colChkCtx);
|
||||
if (play->unk_18845 == 0) {
|
||||
Actor_UpdateAll(play, &play->actorCtx);
|
||||
Room_HandleLoadCallbacks(this, &this->roomCtx);
|
||||
CollisionCheck_AT(this, &this->colChkCtx);
|
||||
CollisionCheck_OC(this, &this->colChkCtx);
|
||||
CollisionCheck_Damage(this, &this->colChkCtx);
|
||||
CollisionCheck_ClearContext(this, &this->colChkCtx);
|
||||
if (!this->haltAllActors) {
|
||||
Actor_UpdateAll(this, &this->actorCtx);
|
||||
}
|
||||
Cutscene_Update1(play, &play->csCtx);
|
||||
Cutscene_Update2(play, &play->csCtx);
|
||||
Effect_UpdateAll(play);
|
||||
EffectSS_UpdateAllParticles(play);
|
||||
EffFootmark_Update(play);
|
||||
Cutscene_Update1(this, &this->csCtx);
|
||||
Cutscene_Update2(this, &this->csCtx);
|
||||
Effect_UpdateAll(this);
|
||||
EffectSS_UpdateAllParticles(this);
|
||||
EffFootmark_Update(this);
|
||||
}
|
||||
} else {
|
||||
Rumble_SetUpdateEnabled(0);
|
||||
Rumble_SetUpdateEnabled(false);
|
||||
}
|
||||
Room_nop8012D510(play, &play->roomCtx.currRoom, &pad58[1], 0);
|
||||
Room_nop8012D510(play, &play->roomCtx.prevRoom, &pad58[1], 1);
|
||||
SkyboxDraw_Noop(&play->skyboxCtx);
|
||||
if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugEditor != 0)) {
|
||||
KaleidoScopeCall_Update(play);
|
||||
} else if (play->gameOverCtx.state != 0) {
|
||||
GameOver_Update(play);
|
||||
}
|
||||
func_8015680C(play);
|
||||
func_801210E0(play);
|
||||
AnimationContext_Update(play, &play->animationCtx);
|
||||
SoundSource_UpdateAll(play);
|
||||
ShrinkWindow_Update(play->state.framerateDivisor);
|
||||
TransitionFade_Update(&play->unk_18E48, play->state.framerateDivisor);
|
||||
}
|
||||
}
|
||||
if ((sp5C == 0) || (gDbgCamEnabled != 0)) {
|
||||
s32 sp54;
|
||||
s32 sp50;
|
||||
Vec3s sp48;
|
||||
|
||||
play->nextCamera = play->activeCamId;
|
||||
for(sp54 = 0; sp54 < 4; sp54++) {
|
||||
if ((sp54 != play->nextCamera) && (play->cameraPtrs[sp54] != NULL)) {
|
||||
Camera_Update(&sp48, play->cameraPtrs[sp54]);
|
||||
Room_nop8012D510(this, &this->roomCtx.currRoom, &pad58[1], 0);
|
||||
Room_nop8012D510(this, &this->roomCtx.prevRoom, &pad58[1], 1);
|
||||
SkyboxDraw_Update(&this->skyboxCtx);
|
||||
|
||||
if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) {
|
||||
KaleidoScopeCall_Update(this);
|
||||
} else if (this->gameOverCtx.state != GAMEOVER_INACTIVE) {
|
||||
GameOver_Update(this);
|
||||
}
|
||||
|
||||
Message_Update(this);
|
||||
Interface_Update(this);
|
||||
AnimationContext_Update(this, &this->animationCtx);
|
||||
SoundSource_UpdateAll(this);
|
||||
ShrinkWindow_Update(this->state.framerateDivisor);
|
||||
TransitionFade_Update(&this->unk_18E48, this->state.framerateDivisor);
|
||||
}
|
||||
}
|
||||
|
||||
if (!sp5C || gDbgCamEnabled) {
|
||||
s32 sp54; // camId
|
||||
s32 sp50;
|
||||
Vec3s sp48; // InputDir
|
||||
|
||||
this->nextCamera = this->activeCamId;
|
||||
for (sp54 = 0; sp54 < 4; sp54++) {
|
||||
if ((sp54 != this->nextCamera) && (this->cameraPtrs[sp54] != NULL)) {
|
||||
Camera_Update(&sp48, this->cameraPtrs[sp54]);
|
||||
}
|
||||
}
|
||||
Camera_Update(&sp48, play->cameraPtrs[play->nextCamera]);
|
||||
Camera_Update(&sp48, this->cameraPtrs[this->nextCamera]);
|
||||
}
|
||||
if (sp5C == 0) {
|
||||
func_80166968(play, play->cameraPtrs[play->nextCamera]);
|
||||
|
||||
if (!sp5C) {
|
||||
func_80166968(this, this->cameraPtrs[this->nextCamera]);
|
||||
Distortion_Update();
|
||||
}
|
||||
func_800F8CD4(play, &play->envCtx, &play->lightCtx, &play->pauseCtx, &play->msgCtx, &play->gameOverCtx, play->state.gfxCtx);
|
||||
if (play->sramCtx.status != 0) {
|
||||
if (gSaveContext.save.isOwlSave != 0) {
|
||||
func_80147198(&play->sramCtx);
|
||||
|
||||
Environment_Update(this, &this->envCtx, &this->lightCtx, &this->pauseCtx, &this->msgCtx, &this->gameOverCtx,
|
||||
this->state.gfxCtx);
|
||||
|
||||
if (this->sramCtx.status != 0) {
|
||||
if (gSaveContext.save.isOwlSave) {
|
||||
func_80147198(&this->sramCtx);
|
||||
} else {
|
||||
func_80147068(&play->sramCtx);
|
||||
func_80147068(&this->sramCtx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1046,39 +1061,35 @@ void Play_Update(PlayState *play2) {
|
|||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_Update.s")
|
||||
#endif
|
||||
|
||||
void func_80167DE4(PlayState* play) {
|
||||
void func_80167DE4(PlayState* this) {
|
||||
if (!D_801F6DFC) {
|
||||
if (play->pauseCtx.unk_1F0 != 0) {
|
||||
if (this->pauseCtx.unk_1F0 != 0) {
|
||||
D_801F6DFC = true;
|
||||
D_801F6D50.unk_00 = 0;
|
||||
}
|
||||
} else {
|
||||
if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_L) ||
|
||||
CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_B) ||
|
||||
CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_START) || (gIrqMgrResetStatus != 0)) {
|
||||
if (CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_L) ||
|
||||
CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_B) ||
|
||||
CHECK_BTN_ALL(CONTROLLER1(&this->state)->press.button, BTN_START) || (gIrqMgrResetStatus != 0)) {
|
||||
D_801F6DFC = false;
|
||||
play->pauseCtx.unk_1F0 = 0;
|
||||
this->pauseCtx.unk_1F0 = 0;
|
||||
D_801F6D50.unk_00 = 0;
|
||||
play->msgCtx.msgLength = 0;
|
||||
play->msgCtx.msgMode = 0;
|
||||
play->msgCtx.currentTextId = 0;
|
||||
play->msgCtx.stateTimer = 0;
|
||||
this->msgCtx.msgLength = 0;
|
||||
this->msgCtx.msgMode = 0;
|
||||
this->msgCtx.currentTextId = 0;
|
||||
this->msgCtx.stateTimer = 0;
|
||||
play_sound(NA_SE_SY_CANCEL);
|
||||
}
|
||||
}
|
||||
if (D_801F6DFC) {
|
||||
func_8016F5A8(play, &D_801F6D50, play->state.input);
|
||||
func_8015680C(play);
|
||||
func_8016F5A8(this, &D_801F6D50, this->state.input);
|
||||
Message_Update(this);
|
||||
} else {
|
||||
Play_Update(play);
|
||||
Play_Update(this);
|
||||
}
|
||||
}
|
||||
|
||||
void Play_DrawOverlayElements(PlayState* this) {
|
||||
Gfx* sp34;
|
||||
Gfx* sp30;
|
||||
GraphicsContext* gfxCtx;
|
||||
|
||||
if ((this->pauseCtx.state != 0) || (this->pauseCtx.debugEditor != DEBUG_EDITOR_NONE)) {
|
||||
KaleidoScopeCall_Draw(this);
|
||||
}
|
||||
|
|
@ -1092,277 +1103,327 @@ void Play_DrawOverlayElements(PlayState* this) {
|
|||
Message_Draw(this);
|
||||
}
|
||||
|
||||
if (this->gameOverCtx.state != 0) {
|
||||
if (this->gameOverCtx.state != GAMEOVER_INACTIVE) {
|
||||
GameOver_FadeLights(this);
|
||||
}
|
||||
|
||||
if (gSaveContext.screenScaleFlag != 0) {
|
||||
gfxCtx = this->state.gfxCtx;
|
||||
// Shrink the whole screen display (at the end of First and Second Day by default)
|
||||
if (gSaveContext.screenScaleFlag) {
|
||||
Gfx* nextOpa;
|
||||
Gfx* opa;
|
||||
GraphicsContext* gfxCtx = this->state.gfxCtx;
|
||||
|
||||
D_801F6D4C->scale = gSaveContext.screenScale / 1000.0f;
|
||||
|
||||
OPEN_DISPS(gfxCtx);
|
||||
|
||||
sp30 = POLY_OPA_DISP;
|
||||
sp34 = Graph_GfxPlusOne(sp30);
|
||||
gSPDisplayList(OVERLAY_DISP++, sp34);
|
||||
opa = POLY_OPA_DISP;
|
||||
nextOpa = Graph_GfxPlusOne(opa);
|
||||
gSPDisplayList(OVERLAY_DISP++, nextOpa);
|
||||
|
||||
func_80141778(D_801F6D4C, &sp34, this->unk_18E60, gfxCtx);
|
||||
func_80141778(D_801F6D4C, &nextOpa, this->unk_18E60, gfxCtx);
|
||||
|
||||
gSPEndDisplayList(sp34++);
|
||||
Graph_BranchDlist(sp30, sp34);
|
||||
POLY_OPA_DISP = sp34;
|
||||
gSPEndDisplayList(nextOpa++);
|
||||
Graph_BranchDlist(opa, nextOpa);
|
||||
POLY_OPA_DISP = nextOpa;
|
||||
|
||||
CLOSE_DISPS(gfxCtx);
|
||||
}
|
||||
}
|
||||
|
||||
#if 1
|
||||
void DebugDisplay_DrawObjects(PlayState *); /* extern */
|
||||
void TransitionFade_Draw(TransitionFade *, Gfx **); /* extern */
|
||||
void func_800F5CD0(u8, EnvironmentContext *, SkyboxContext *); /* extern */
|
||||
void func_800F9728(PlayState *, EnvironmentContext *, View *, GraphicsContext *, Vec3f); /* extern */
|
||||
void func_800FA9FC(PlayState *, View *, GraphicsContext *); /* extern */
|
||||
void func_800FBCBC(PlayState *); /* extern */
|
||||
void func_800FC64C(PlayState *, u8); /* extern */
|
||||
void func_800FE390(PlayState *); /* extern */
|
||||
void func_800FE3E0(PlayState *); /* extern */
|
||||
void func_8016454C(FbDemoStruct *, Gfx **); /* extern */
|
||||
extern Gfx D_0E000140[];
|
||||
|
||||
void Play_Draw(PlayState *play) {
|
||||
GraphicsContext *temp_s1 = play->state.gfxCtx;
|
||||
Lights *sp268;
|
||||
#ifdef NON_MATCHING
|
||||
void Play_Draw(PlayState* this) {
|
||||
GraphicsContext* gfxCtx = this->state.gfxCtx;
|
||||
Lights* sp268;
|
||||
Vec3f sp25C;
|
||||
u8 sp25B = 0;
|
||||
f32 var_fv0;
|
||||
u8 sp25B = false;
|
||||
f32 var_fv0; // fogFar
|
||||
|
||||
if (gGameInfo->data[0xBE] >= 4) {
|
||||
PreRender_ApplyFiltersSlowlyDestroy(&play->pauseBgPreRender);
|
||||
gGameInfo->data[0xBE] = 0;
|
||||
if (SREG(94) >= 4) {
|
||||
PreRender_ApplyFiltersSlowlyDestroy(&this->pauseBgPreRender);
|
||||
SREG(94) = 0;
|
||||
}
|
||||
if ((gGameInfo->data[0xBE] < 2) && (gTrnsnUnkState < 2)) {
|
||||
if (play->skyboxCtx.skyboxShouldDraw || (play->roomCtx.currRoom.mesh->type0.type == 1)) {
|
||||
func_8012CF0C(temp_s1, 0, 1, 0, 0, 0);
|
||||
|
||||
if ((SREG(94) < 2) && (gTrnsnUnkState < 2)) {
|
||||
if (this->skyboxCtx.skyboxShouldDraw || (this->roomCtx.currRoom.mesh->type0.type == 1)) {
|
||||
func_8012CF0C(gfxCtx, 0, 1, 0, 0, 0);
|
||||
} else {
|
||||
func_8012CF0C(temp_s1, 1, 1, play->lightCtx.unk7, play->lightCtx.unk8, play->lightCtx.unk9);
|
||||
func_8012CF0C(gfxCtx, 1, 1, this->lightCtx.unk7, this->lightCtx.unk8, this->lightCtx.unk9);
|
||||
}
|
||||
} else {
|
||||
func_8012CF0C(temp_s1, 0, 0, 0, 0, 0);
|
||||
func_8012CF0C(gfxCtx, 0, 0, 0, 0, 0);
|
||||
}
|
||||
|
||||
OPEN_DISPS(temp_s1);
|
||||
OPEN_DISPS(gfxCtx);
|
||||
|
||||
gSegments[4] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[play->objectCtx.mainKeepIndex].segment);
|
||||
gSegments[5] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[play->objectCtx.subKeepIndex].segment);
|
||||
gSegments[2] = VIRTUAL_TO_PHYSICAL(play->sceneSegment);
|
||||
gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.status[this->objectCtx.mainKeepIndex].segment);
|
||||
gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.status[this->objectCtx.subKeepIndex].segment);
|
||||
gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x04, play->objectCtx.status[play->objectCtx.mainKeepIndex].segment);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x04, play->objectCtx.status[play->objectCtx.mainKeepIndex].segment);
|
||||
gSPSegment(OVERLAY_DISP++, 0x04, play->objectCtx.status[play->objectCtx.mainKeepIndex].segment);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x04, this->objectCtx.status[this->objectCtx.mainKeepIndex].segment);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x04, this->objectCtx.status[this->objectCtx.mainKeepIndex].segment);
|
||||
gSPSegment(OVERLAY_DISP++, 0x04, this->objectCtx.status[this->objectCtx.mainKeepIndex].segment);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x05, play->objectCtx.status[play->objectCtx.subKeepIndex].segment);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x05, play->objectCtx.status[play->objectCtx.subKeepIndex].segment);
|
||||
gSPSegment(OVERLAY_DISP++, 0x05, play->objectCtx.status[play->objectCtx.subKeepIndex].segment);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x05, this->objectCtx.status[this->objectCtx.subKeepIndex].segment);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x05, this->objectCtx.status[this->objectCtx.subKeepIndex].segment);
|
||||
gSPSegment(OVERLAY_DISP++, 0x05, this->objectCtx.status[this->objectCtx.subKeepIndex].segment);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x02, play->sceneSegment);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x02, play->sceneSegment);
|
||||
gSPSegment(OVERLAY_DISP++, 0x02, play->sceneSegment);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x02, this->sceneSegment);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x02, this->sceneSegment);
|
||||
gSPSegment(OVERLAY_DISP++, 0x02, this->sceneSegment);
|
||||
|
||||
ShrinkWindow_Draw(temp_s1);
|
||||
ShrinkWindow_Draw(gfxCtx);
|
||||
|
||||
POLY_OPA_DISP = func_801660B8(play, POLY_OPA_DISP);
|
||||
POLY_XLU_DISP = func_801660B8(play, POLY_XLU_DISP);
|
||||
POLY_OPA_DISP = func_801660B8(this, POLY_OPA_DISP);
|
||||
POLY_XLU_DISP = func_801660B8(this, POLY_XLU_DISP);
|
||||
|
||||
var_fv0 = play->lightCtx.unkC;
|
||||
// fogFar
|
||||
var_fv0 = this->lightCtx.unkC;
|
||||
if (var_fv0 > 12800.0f) {
|
||||
var_fv0 = 12800.0f;
|
||||
}
|
||||
func_8013F0D0(&play->view, play->view.fovy, play->view.zNear, var_fv0);
|
||||
View_RenderView(&play->view, 0xF);
|
||||
Matrix_MtxToMtxF(&play->view.viewing, &play->billboardMtxF);
|
||||
Matrix_MtxToMtxF(&play->view.projection, &play->viewProjectionMtxF);
|
||||
play->unk_187F0.x = play->viewProjectionMtxF.xx;
|
||||
play->unk_187F0.y = play->viewProjectionMtxF.yy;
|
||||
play->unk_187F0.z = -play->viewProjectionMtxF.zz;
|
||||
SkinMatrix_MtxFMtxFMult(&play->viewProjectionMtxF, &play->billboardMtxF, &play->viewProjectionMtxF);
|
||||
play->billboardMtxF.mf[3][2] = play->billboardMtxF.mf[3][1] = play->billboardMtxF.mf[3][0] = play->billboardMtxF.mf[2][3] = play->billboardMtxF.mf[1][3] = play->billboardMtxF.mf[0][3] = 0.0f;
|
||||
Matrix_Transpose(&play->billboardMtxF);
|
||||
|
||||
play->billboardMtx = GRAPH_ALLOC(play->state.gfxCtx, 2*sizeof(Mtx));
|
||||
func_8013F0D0(&this->view, this->view.fovy, this->view.zNear, var_fv0);
|
||||
|
||||
Matrix_MtxFToMtx(&play->billboardMtxF, &play->billboardMtx[0]);
|
||||
Matrix_RotateYF((s16)(Camera_GetCamDirYaw(play->cameraPtrs[play->activeCamId]) + 0x8000) * 0.0000958738f, MTXMODE_NEW);
|
||||
Matrix_ToMtx(&play->billboardMtx[1]);
|
||||
gSPSegment(POLY_OPA_DISP++, 0x01, play->billboardMtx);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x01, play->billboardMtx);
|
||||
gSPSegment(OVERLAY_DISP++, 0x01, play->billboardMtx);
|
||||
if(1) {
|
||||
View_RenderView(&this->view, 0xF);
|
||||
|
||||
Matrix_MtxToMtxF(&this->view.viewing, &this->billboardMtxF);
|
||||
Matrix_MtxToMtxF(&this->view.projection, &this->viewProjectionMtxF);
|
||||
|
||||
this->unk_187F0.x = this->viewProjectionMtxF.xx;
|
||||
this->unk_187F0.y = this->viewProjectionMtxF.yy;
|
||||
this->unk_187F0.z = -this->viewProjectionMtxF.zz;
|
||||
|
||||
SkinMatrix_MtxFMtxFMult(&this->viewProjectionMtxF, &this->billboardMtxF, &this->viewProjectionMtxF);
|
||||
|
||||
this->billboardMtxF.mf[3][2] =
|
||||
(this->billboardMtxF.mf[3][1] =
|
||||
(this->billboardMtxF.mf[3][0] =
|
||||
(this->billboardMtxF.mf[2][3] =
|
||||
(this->billboardMtxF.mf[1][3] = (this->billboardMtxF.mf[0][3] = 0.0f)))));
|
||||
|
||||
Matrix_Transpose(&this->billboardMtxF);
|
||||
|
||||
this->billboardMtx = GRAPH_ALLOC(this->state.gfxCtx, 0x80);
|
||||
|
||||
Matrix_MtxFToMtx(&this->billboardMtxF, this->billboardMtx);
|
||||
Matrix_RotateYF(((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(this)) + 0x8000)) * 0.0000958738f, MTXMODE_NEW);
|
||||
Matrix_ToMtx(this->billboardMtx + 1);
|
||||
|
||||
gSPSegment(POLY_OPA_DISP++, 0x01, this->billboardMtx);
|
||||
gSPSegment(POLY_XLU_DISP++, 0x01, this->billboardMtx);
|
||||
gSPSegment(OVERLAY_DISP++, 0x01, this->billboardMtx);
|
||||
|
||||
if (1) {
|
||||
Gfx* sp218;
|
||||
Gfx* sp214 = POLY_OPA_DISP;
|
||||
|
||||
sp218 = Graph_GfxPlusOne(sp214);
|
||||
|
||||
gSPDisplayList(OVERLAY_DISP++, sp218);
|
||||
|
||||
if ((play->transitionMode == 3) || (play->transitionMode == 0xB) || D_801D0D54) {
|
||||
if (((this->transitionMode == TRANS_MODE_INSTANCE_RUNNING) || (this->transitionMode == TRANS_TYPE_INSTANT)) ||
|
||||
D_801D0D54) {
|
||||
View spA8;
|
||||
|
||||
View_Init(&spA8, temp_s1);
|
||||
View_Init(&spA8, gfxCtx);
|
||||
spA8.flags = 0xA;
|
||||
{Viewport sp98;sp98.bottomY = 0xF0;sp98.rightX = 0x140;sp98.topY = 0;sp98.leftX = 0;View_SetViewport(&spA8, &sp98);}(void) 0;
|
||||
|
||||
SET_FULLSCREEN_VIEWPORT(&spA8);
|
||||
|
||||
func_801400CC(&spA8, &sp218);
|
||||
play->transitionCtx.draw(&play->transitionCtx.instanceData, &sp218);
|
||||
this->transitionCtx.draw(&this->transitionCtx.instanceData, &sp218);
|
||||
}
|
||||
TransitionFade_Draw(&play->unk_18E48, &sp218);
|
||||
if (D_801F6D30.a != 0) {
|
||||
D_801F6D18.primColor.rgba = D_801F6D30.rgba;
|
||||
|
||||
TransitionFade_Draw(&this->unk_18E48, &sp218);
|
||||
|
||||
if (gVisMonoColor.a != 0) {
|
||||
D_801F6D18.primColor.rgba = gVisMonoColor.rgba;
|
||||
VisMono_Draw(&D_801F6D18, &sp218);
|
||||
}
|
||||
|
||||
gSPEndDisplayList(sp218++);
|
||||
|
||||
Graph_BranchDlist(sp214, sp218);
|
||||
|
||||
POLY_OPA_DISP = sp218;
|
||||
}
|
||||
|
||||
if (gTrnsnUnkState == 3) {
|
||||
Gfx* sp90 = POLY_OPA_DISP;
|
||||
|
||||
func_8016454C(&sTrnsnUnk, &sp90);
|
||||
TransitionUnk_Draw(&sTrnsnUnk, &sp90);
|
||||
POLY_OPA_DISP = sp90;
|
||||
sp25B = 1;
|
||||
goto block_66;
|
||||
sp25B = true;
|
||||
goto Play_Draw_DrawOverlayElements;
|
||||
}
|
||||
PreRender_SetValues(&play->pauseBgPreRender, D_801FBBCC, D_801FBBCE, temp_s1->curFrameBuffer, temp_s1->zbuffer);
|
||||
if (gGameInfo->data[0xBE] == 2) {
|
||||
|
||||
PreRender_SetValues(&this->pauseBgPreRender, D_801FBBCC, D_801FBBCE, gfxCtx->curFrameBuffer, gfxCtx->zbuffer);
|
||||
|
||||
if (SREG(94) == 2) {
|
||||
MsgEvent_SendNullTask();
|
||||
if (gSaveContext.screenScaleFlag == 0) {
|
||||
PreRender_ApplyFiltersSlowlyInit(&play->pauseBgPreRender);
|
||||
if (!gSaveContext.screenScaleFlag) {
|
||||
PreRender_ApplyFiltersSlowlyInit(&this->pauseBgPreRender);
|
||||
}
|
||||
gGameInfo->data[0xBE] = 3;
|
||||
gGameInfo->data[0x81] |= 1;
|
||||
SREG(94) = 3;
|
||||
SREG(33) |= 1;
|
||||
} else {
|
||||
if (gGameInfo->data[0xBE] == 3) {
|
||||
if (SREG(94) == 3) {
|
||||
Gfx* sp8C = POLY_OPA_DISP;
|
||||
|
||||
if (play->pauseBgPreRender.unk_4D == 2) {
|
||||
func_80170B28(&play->pauseBgPreRender, &sp8C);
|
||||
if (this->pauseBgPreRender.unk_4D == 2) {
|
||||
func_80170B28(&this->pauseBgPreRender, &sp8C);
|
||||
} else {
|
||||
func_80170798(&play->pauseBgPreRender, &sp8C);
|
||||
func_80170798(&this->pauseBgPreRender, &sp8C);
|
||||
}
|
||||
|
||||
gSPDisplayList(sp8C++, D_0E000140);
|
||||
POLY_OPA_DISP = sp8C;
|
||||
sp25B = 1;
|
||||
goto block_66;
|
||||
sp25B = true;
|
||||
goto Play_Draw_DrawOverlayElements;
|
||||
}
|
||||
if (play->unk_18844 == 0) {
|
||||
s32 pad;
|
||||
|
||||
if ((play->skyboxId) && (!play->envCtx.skyboxDisabled)) {
|
||||
if ((play->skyboxId == 1) || (play->skyboxId == 3)) {
|
||||
|
||||
func_800F5CD0(play->skyboxId, &play->envCtx, &play->skyboxCtx);
|
||||
SkyboxDraw_Draw(&play->skyboxCtx, temp_s1, play->skyboxId, play->envCtx.unk_13, play->view.eye.x, play->view.eye.y, play->view.eye.z);
|
||||
} else if (!play->skyboxCtx.skyboxShouldDraw) {
|
||||
SkyboxDraw_Draw(&play->skyboxCtx, temp_s1, play->skyboxId, 0, play->view.eye.x, play->view.eye.y, play->view.eye.z);
|
||||
if (!this->unk_18844) {
|
||||
if (this->skyboxId && !this->envCtx.skyboxDisabled) {
|
||||
if ((this->skyboxId == 1) || (this->skyboxId == 3)) {
|
||||
Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx);
|
||||
SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, this->envCtx.unk_13, this->view.eye.x,
|
||||
this->view.eye.y, this->view.eye.z);
|
||||
} else if (!this->skyboxCtx.skyboxShouldDraw) {
|
||||
SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x, this->view.eye.y,
|
||||
this->view.eye.z);
|
||||
}
|
||||
}
|
||||
func_800FE390(play);
|
||||
sp268 = LightContext_NewLights(&play->lightCtx, temp_s1);
|
||||
if (play->roomCtx.currRoom.enablePosLights || (gGameInfo->data[0x23D])) {
|
||||
sp268->enablePosLights = 1;
|
||||
}
|
||||
Lights_BindAll(sp268, play->lightCtx.listHead, NULL, play);
|
||||
Lights_Draw(sp268, temp_s1);
|
||||
Scene_ExecuteDrawConfig(play);
|
||||
if (play->roomCtx.unk78) {
|
||||
Room_Draw(play, &play->roomCtx.currRoom, 3);
|
||||
Room_Draw(play, &play->roomCtx.prevRoom, 3);
|
||||
}
|
||||
if (play->skyboxCtx.skyboxShouldDraw) {
|
||||
Vec3f sp78;
|
||||
if(1) {}
|
||||
Camera_GetQuakeOffset(&sp78, play->cameraPtrs[play->activeCamId]);
|
||||
SkyboxDraw_Draw(&play->skyboxCtx, temp_s1, play->skyboxId, 0, play->view.eye.x + sp78.x, play->view.eye.y + sp78.y, play->view.eye.z + sp78.z);
|
||||
}
|
||||
if (play->envCtx.unk_F2[1]) {
|
||||
func_800FA9FC(play, &play->view, temp_s1);
|
||||
}
|
||||
}
|
||||
func_800FC444(temp_s1, 0, 0, 0, play->bgCoverAlpha, 1);
|
||||
Actor_DrawAll(play, &play->actorCtx);
|
||||
if (!play->envCtx.sunMoonDisabled) {
|
||||
sp25C.x = play->view.eye.x + play->envCtx.unk_4;
|
||||
sp25C.y = play->view.eye.y + play->envCtx.unk_8;
|
||||
sp25C.z = play->view.eye.z + play->envCtx.unk_C;
|
||||
func_800F9728(play, &play->envCtx, &play->view, temp_s1, sp25C);
|
||||
}
|
||||
func_800FBCBC(play);
|
||||
if (gGameInfo->data[0x220]) {
|
||||
func_800FC444(temp_s1, gGameInfo->data[0x221], gGameInfo->data[0x222], gGameInfo->data[0x223], gGameInfo->data[0x224], 3);
|
||||
}
|
||||
if (play->envCtx.fillScreen == 1) {
|
||||
if(1) {}
|
||||
func_800FC444(temp_s1, play->envCtx.screenFillColor[0], play->envCtx.screenFillColor[1], play->envCtx.screenFillColor[2], play->envCtx.screenFillColor[3], 3);
|
||||
}
|
||||
if (play->envCtx.sandstormState != 0) {
|
||||
func_800FC64C(play, play->envCtx.sandstormState);
|
||||
}
|
||||
if (play->unk_18876 != 0) {
|
||||
func_800FC444(temp_s1, 0, 0, 0, play->unk_18876, 3);
|
||||
}
|
||||
DebugDisplay_DrawObjects(play);
|
||||
func_80165460(play);
|
||||
|
||||
if ((gGameInfo->data[0xBE] == 1) || (gTrnsnUnkState == 1) || (gGameInfo->data[0xB9] == 1)) {
|
||||
func_800FE390(this);
|
||||
sp268 = LightContext_NewLights(&this->lightCtx, gfxCtx);
|
||||
|
||||
if (this->roomCtx.currRoom.enablePosLights || (MREG(93) != 0)) {
|
||||
sp268->enablePosLights = true;
|
||||
}
|
||||
|
||||
Lights_BindAll(sp268, this->lightCtx.listHead, NULL, this);
|
||||
Lights_Draw(sp268, gfxCtx);
|
||||
|
||||
Scene_Draw(this);
|
||||
|
||||
if (this->roomCtx.unk78) {
|
||||
//! FAKE: Regalloc around here. s64 solves the regalloc,
|
||||
// but much too large on the stack. Need:
|
||||
// `if (stuff that evaluates to 0 but not trivially)`
|
||||
s64 roomDrawFlags = 3;
|
||||
|
||||
Room_Draw(this, &this->roomCtx.currRoom, roomDrawFlags);
|
||||
Room_Draw(this, &this->roomCtx.prevRoom, roomDrawFlags);
|
||||
}
|
||||
|
||||
if (this->skyboxCtx.skyboxShouldDraw) {
|
||||
Vec3f sp78;
|
||||
|
||||
if (1) {}
|
||||
Camera_GetQuakeOffset(&sp78, GET_ACTIVE_CAM(this));
|
||||
SkyboxDraw_Draw(&this->skyboxCtx, gfxCtx, this->skyboxId, 0, this->view.eye.x + sp78.x,
|
||||
this->view.eye.y + sp78.y, this->view.eye.z + sp78.z);
|
||||
}
|
||||
|
||||
// envCtx.precipitation[PRECIP_RAIN_CUR]
|
||||
if (this->envCtx.unk_F2[1] != 0) {
|
||||
Environment_DrawRain(this, &this->view, gfxCtx);
|
||||
}
|
||||
}
|
||||
|
||||
Environment_FillScreen(gfxCtx, 0, 0, 0, this->bgCoverAlpha, 1);
|
||||
|
||||
Actor_DrawAll(this, &this->actorCtx);
|
||||
|
||||
if (!this->envCtx.sunMoonDisabled) {
|
||||
sp25C.x = this->view.eye.x + this->envCtx.unk_4;
|
||||
sp25C.y = this->view.eye.y + this->envCtx.unk_8;
|
||||
sp25C.z = this->view.eye.z + this->envCtx.unk_C;
|
||||
Environment_DrawSunLensFlare(this, &this->envCtx, &this->view, gfxCtx, sp25C);
|
||||
}
|
||||
|
||||
Environment_DrawCustomLensFlare(this);
|
||||
|
||||
if (MREG(64) != 0) {
|
||||
Environment_FillScreen(gfxCtx, MREG(65), MREG(66), MREG(67), MREG(68), 3);
|
||||
}
|
||||
|
||||
switch (this->envCtx.fillScreen) {
|
||||
case 1:
|
||||
Environment_FillScreen(gfxCtx, this->envCtx.screenFillColor[0], this->envCtx.screenFillColor[1],
|
||||
this->envCtx.screenFillColor[2], this->envCtx.screenFillColor[3], 3);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (this->envCtx.sandstormState != 0) {
|
||||
Environment_DrawSandstorm(this, this->envCtx.sandstormState);
|
||||
}
|
||||
|
||||
if (this->unk_18876 != 0) {
|
||||
Environment_FillScreen(gfxCtx, 0, 0, 0, this->unk_18876, 3);
|
||||
}
|
||||
|
||||
DebugDisplay_DrawObjects(this);
|
||||
func_80165460(this);
|
||||
|
||||
if (((SREG(94) == 1) || (gTrnsnUnkState == 1)) || (SREG(89) == 1)) {
|
||||
Gfx* sp74;
|
||||
Gfx* sp70 = POLY_OPA_DISP;
|
||||
|
||||
sp74 = Graph_GfxPlusOne(sp70);
|
||||
gSPDisplayList(OVERLAY_DISP++, sp74);
|
||||
this->pauseBgPreRender.fbuf = gfxCtx->curFrameBuffer;
|
||||
|
||||
play->pauseBgPreRender.fbuf = temp_s1->curFrameBuffer;
|
||||
|
||||
if (gGameInfo->data[0xBE] == 1) {
|
||||
gGameInfo->data[0xBE] = 2;
|
||||
play->pauseBgPreRender.fbufSave = (u16 *) temp_s1->zbuffer;
|
||||
play->pauseBgPreRender.cvgSave = play->unk_18E58;
|
||||
} else if (gGameInfo->data[0xB9] == 1) {
|
||||
gGameInfo->data[0xB9] = 2;
|
||||
play->pauseBgPreRender.fbufSave = (u16 *) temp_s1->zbuffer;
|
||||
play->pauseBgPreRender.cvgSave = play->unk_18E58;
|
||||
if (SREG(94) == 1) {
|
||||
SREG(94) = 2;
|
||||
this->pauseBgPreRender.fbufSave = (u16*)gfxCtx->zbuffer;
|
||||
this->pauseBgPreRender.cvgSave = this->unk_18E58;
|
||||
} else if (SREG(89) == 1) {
|
||||
SREG(89) = 2;
|
||||
this->pauseBgPreRender.fbufSave = (u16*)gfxCtx->zbuffer;
|
||||
this->pauseBgPreRender.cvgSave = this->unk_18E58;
|
||||
} else {
|
||||
gTrnsnUnkState = 2;
|
||||
play->pauseBgPreRender.fbufSave = (u16 *) temp_s1->zbuffer;
|
||||
play->pauseBgPreRender.cvgSave = NULL;
|
||||
this->pauseBgPreRender.fbufSave = (u16*)gfxCtx->zbuffer;
|
||||
this->pauseBgPreRender.cvgSave = NULL;
|
||||
}
|
||||
func_801705B4(&play->pauseBgPreRender, &sp74);
|
||||
if (play->pauseBgPreRender.cvgSave != NULL) {
|
||||
func_80170730(&play->pauseBgPreRender, &sp74);
|
||||
|
||||
func_801705B4(&this->pauseBgPreRender, &sp74);
|
||||
|
||||
if (this->pauseBgPreRender.cvgSave != NULL) {
|
||||
func_80170730(&this->pauseBgPreRender, &sp74);
|
||||
}
|
||||
|
||||
gSPEndDisplayList(sp74++);
|
||||
Graph_BranchDlist(sp70, sp74);
|
||||
POLY_OPA_DISP = sp74;
|
||||
play->unk_18B49 = 2;
|
||||
gGameInfo->data[0x81] |= 1;
|
||||
this->unk_18B49 = 2;
|
||||
SREG(33) |= 1;
|
||||
} else {
|
||||
block_66:
|
||||
Play_DrawOverlayElements(play);
|
||||
Play_Draw_DrawOverlayElements:
|
||||
Play_DrawOverlayElements(this);
|
||||
}
|
||||
}
|
||||
if ((play->view.unk164 != 0) && !gDbgCamEnabled) {
|
||||
|
||||
//! Fake: regalloc around here
|
||||
if (this && this && this) {}
|
||||
|
||||
if ((this->view.unk164 != 0) && !gDbgCamEnabled) {
|
||||
Vec3s sp4C;
|
||||
|
||||
Camera_Update(&sp4C, play->cameraPtrs[play->activeCamId]);
|
||||
func_80140024(&play->view);
|
||||
play->view.unk164 = 0;
|
||||
if ((play->skyboxId) && !play->envCtx.skyboxDisabled) {
|
||||
SkyboxDraw_UpdateMatrix(&play->skyboxCtx, play->view.eye.x, play->view.eye.y, play->view.eye.z);
|
||||
Camera_Update(&sp4C, GET_ACTIVE_CAM(this));
|
||||
func_80140024(&this->view);
|
||||
this->view.unk164 = 0;
|
||||
if ((this->skyboxId != 0) && !this->envCtx.skyboxDisabled) {
|
||||
SkyboxDraw_UpdateMatrix(&this->skyboxCtx, this->view.eye.x, this->view.eye.y, this->view.eye.z);
|
||||
}
|
||||
}
|
||||
|
||||
if (!sp25B) {
|
||||
func_800FE3E0(play);
|
||||
func_800FE3E0(this);
|
||||
}
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
|
||||
CLOSE_DISPS(this->state.gfxCtx);
|
||||
}
|
||||
#else
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_Draw.s")
|
||||
|
|
@ -1444,8 +1505,8 @@ s32 Play_InCsMode(PlayState* this) {
|
|||
return (this->csCtx.state != 0) || Player_InCsMode(this);
|
||||
}
|
||||
|
||||
f32 func_80169100(PlayState* play, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* feetPos) {
|
||||
f32 floorHeight = BgCheck_EntityRaycastFloor3(&play->colCtx, poly, bgId, feetPos);
|
||||
f32 func_80169100(PlayState* this, MtxF* mtx, CollisionPoly** poly, s32* bgId, Vec3f* feetPos) {
|
||||
f32 floorHeight = BgCheck_EntityRaycastFloor3(&this->colCtx, poly, bgId, feetPos);
|
||||
|
||||
if (floorHeight > BGCHECK_Y_MIN) {
|
||||
func_800C0094(*poly, feetPos->x, floorHeight, feetPos->z, mtx);
|
||||
|
|
@ -1924,7 +1985,7 @@ s32 func_8016A02C(GameState* thisx, Actor* actor, s16* yaw) {
|
|||
/**
|
||||
* @brief Tests if \p pos is underwater.
|
||||
*
|
||||
* @param[in] play PlayState
|
||||
* @param[in] this PlayState
|
||||
* @param[in] pos position to test
|
||||
* @return true if inside a waterbox and not above a void.
|
||||
*/
|
||||
|
|
@ -2209,8 +2270,8 @@ void Play_Init(GameState* thisx) {
|
|||
this->transitionTrigger = TRANS_TRIGGER_END;
|
||||
this->unk_18876 = 0;
|
||||
this->bgCoverAlpha = 0;
|
||||
this->unk_18845 = 0;
|
||||
this->unk_18844 = 0;
|
||||
this->haltAllActors = false;
|
||||
this->unk_18844 = false;
|
||||
|
||||
if (gSaveContext.gameMode != 1) {
|
||||
if (gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT) {
|
||||
|
|
@ -2230,7 +2291,7 @@ void Play_Init(GameState* thisx) {
|
|||
TransitionFade_Start(&this->unk_18E48);
|
||||
VisMono_Init(&D_801F6D18);
|
||||
|
||||
D_801F6D30.a = 0;
|
||||
gVisMonoColor.a = 0;
|
||||
D_801F6D4C = &D_801F6D38;
|
||||
func_80140E80(D_801F6D4C);
|
||||
D_801F6D4C->lodProportion = 0.0f;
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ static Gfx sSceneDrawDefaultDL[] = {
|
|||
/**
|
||||
* Executes the current scene draw config handler.
|
||||
*/
|
||||
void Scene_ExecuteDrawConfig(PlayState* play) {
|
||||
void Scene_Draw(PlayState* play) {
|
||||
static void (*sceneDrawConfigHandlers[])(PlayState*) = {
|
||||
Scene_DrawConfigDefault,
|
||||
Scene_DrawConfigMatAnim,
|
||||
|
|
|
|||
|
|
@ -63,5 +63,5 @@ void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyb
|
|||
CLOSE_DISPS(gfxCtx);
|
||||
}
|
||||
|
||||
void SkyboxDraw_Noop(SkyboxContext* skyboxCtx) {
|
||||
void SkyboxDraw_Update(SkyboxContext* skyboxCtx) {
|
||||
}
|
||||
|
|
|
|||
|
|
@ -273,7 +273,7 @@ void func_80A70F2C(BgCraceMovebg* this, PlayState* play) {
|
|||
func_80A70C04(this, play);
|
||||
if (Math_StepToF(&this->unk160, 0.0f, 1.0f)) {
|
||||
if (!(this->unk170 & 2) && !Flags_GetSwitch(play, BGCRACEMOVEBG_GET_7F0(&this->dyna.actor) + 1)) {
|
||||
play->unk_18845 = 1;
|
||||
play->haltAllActors = true;
|
||||
func_80169FDC(&play->state);
|
||||
play_sound(NA_SE_OC_ABYSS);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -649,7 +649,7 @@ void func_80B814B8(BgIkanaRotaryroom* this, PlayState* play) {
|
|||
func_800B8E58(player, NA_SE_VO_LI_DAMAGE_S + player->ageProperties->unk_92);
|
||||
func_80169EFC(&play->state);
|
||||
func_800B8E58(player, NA_SE_VO_LI_TAKEN_AWAY + player->ageProperties->unk_92);
|
||||
play->unk_18845 = 1;
|
||||
play->haltAllActors = true;
|
||||
play_sound(NA_SE_OC_ABYSS);
|
||||
this->actionFunc = NULL;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -282,7 +282,7 @@ void func_80A425E4(EnTest4* this, PlayState* play) {
|
|||
gSaveContext.screenScale = 1000.0f;
|
||||
}
|
||||
if (gSaveContext.screenScale != 1000.0f) {
|
||||
gSaveContext.screenScaleFlag = 1;
|
||||
gSaveContext.screenScaleFlag = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -309,7 +309,7 @@ void EnTest4_Init(Actor* thisx, PlayState* play) {
|
|||
} else {
|
||||
sIsLoaded = true;
|
||||
this->actor.room = -1;
|
||||
gSaveContext.screenScaleFlag = 0;
|
||||
gSaveContext.screenScaleFlag = false;
|
||||
gSaveContext.screenScale = 1000.0f;
|
||||
if (CURRENT_DAY == 0) {
|
||||
if (gSaveContext.save.time < CLOCK_TIME(6, 1)) {
|
||||
|
|
@ -357,7 +357,7 @@ void EnTest4_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
this->lastBellTime = gSaveContext.save.time;
|
||||
if ((sCutscenes[this->unk_144] < 0) || (play->actorCtx.unk5 & 2)) {
|
||||
gSaveContext.screenScaleFlag = 0;
|
||||
gSaveContext.screenScaleFlag = false;
|
||||
gSaveContext.screenScale = 1000.0f;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -398,7 +398,7 @@ void func_80A916F0(EnTest6* this, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
|
||||
player->actor.freezeTimer = 0;
|
||||
play->unk_18844 = 0;
|
||||
play->unk_18844 = false;
|
||||
ActorCutscene_Stop(play->playerActorCsIds[8]);
|
||||
func_800B7298(play, NULL, 6);
|
||||
func_80A90C34();
|
||||
|
|
@ -470,7 +470,7 @@ void func_80A91760(EnTest6* this, PlayState* play) {
|
|||
func_80A90C08(0x78);
|
||||
Distortion_SetType(0x20);
|
||||
Distortion_SetCountdown(80);
|
||||
play->unk_18844 = 1;
|
||||
play->unk_18844 = true;
|
||||
this->unk_274 = 95;
|
||||
}
|
||||
break;
|
||||
|
|
@ -524,7 +524,7 @@ void func_80A91760(EnTest6* this, PlayState* play) {
|
|||
this->unk_14C = 0.1f;
|
||||
func_80A90C34();
|
||||
Distortion_ClearType(0x20);
|
||||
play->unk_18844 = 0;
|
||||
play->unk_18844 = false;
|
||||
if (this->unk_254 != NULL) {
|
||||
ZeldaArena_Free(this->unk_254);
|
||||
}
|
||||
|
|
@ -619,7 +619,7 @@ void func_80A92118(EnTest6* this, PlayState* play) {
|
|||
Player* player = GET_PLAYER(play);
|
||||
|
||||
player->actor.freezeTimer = 0;
|
||||
play->unk_18844 = 0;
|
||||
play->unk_18844 = false;
|
||||
ActorCutscene_Stop(play->playerActorCsIds[8]);
|
||||
func_800B7298(play, NULL, 6);
|
||||
func_80A90C34();
|
||||
|
|
@ -662,7 +662,7 @@ void func_80A92188(EnTest6* this, PlayState* play) {
|
|||
func_800FD5E0(play, &D_80A94070, 1.0f);
|
||||
func_800FD654(play, &D_80A94068, 1.0f);
|
||||
func_800FD698(play, D_80A94074, D_80A94078, 1.0f);
|
||||
play->unk_18844 = 1;
|
||||
play->unk_18844 = true;
|
||||
}
|
||||
|
||||
if (this->unk_27A == 15) {
|
||||
|
|
@ -670,7 +670,7 @@ void func_80A92188(EnTest6* this, PlayState* play) {
|
|||
func_800FD5E0(play, &D_80A94070, 0.0f);
|
||||
func_800FD654(play, &D_80A94068, 0.0f);
|
||||
func_800FD698(play, D_80A94074, D_80A94078, 0.0f);
|
||||
play->unk_18844 = 0;
|
||||
play->unk_18844 = false;
|
||||
}
|
||||
|
||||
if (this->unk_286 >= 20) {
|
||||
|
|
@ -678,7 +678,7 @@ void func_80A92188(EnTest6* this, PlayState* play) {
|
|||
func_800FD5E0(play, &D_80A94070, this->unk_160);
|
||||
func_800FD654(play, &D_80A94068, this->unk_160);
|
||||
func_800FD698(play, D_80A94074, D_80A94078, this->unk_160);
|
||||
play->unk_18844 = 0;
|
||||
play->unk_18844 = false;
|
||||
}
|
||||
|
||||
func_800B8F98(&player->actor, NA_SE_PL_FLYING_AIR - SFX_FLAG);
|
||||
|
|
|
|||
|
|
@ -438,7 +438,7 @@ void func_80AF19A8(EnTest7* this, PlayState* play) {
|
|||
} else {
|
||||
ActorCutscene_Start(play->playerActorCsIds[8], NULL);
|
||||
func_80AF082C(this, func_80AF1A2C);
|
||||
play->unk_18844 = 1;
|
||||
play->unk_18844 = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -599,7 +599,7 @@ void func_80AF2030(EnTest7* this, PlayState* play) {
|
|||
MREG(66) = 255;
|
||||
MREG(67) = 255;
|
||||
MREG(68) = 255;
|
||||
play->unk_18844 = 0;
|
||||
play->unk_18844 = false;
|
||||
this->unk_144 &= ~4;
|
||||
func_80AF082C(this, func_80AF21E8);
|
||||
func_80165690();
|
||||
|
|
|
|||
|
|
@ -109,7 +109,7 @@ void Title_Draw(GameState* thisx) {
|
|||
1 << 10, 1 << 10);
|
||||
}
|
||||
|
||||
func_800FC444(this->gameState.gfxCtx, 0, 0, 0, this->coverAlpha, 2);
|
||||
Environment_FillScreen(this->gameState.gfxCtx, 0, 0, 0, this->coverAlpha, 2);
|
||||
|
||||
titleRotation += 300;
|
||||
|
||||
|
|
|
|||
|
|
@ -1712,7 +1712,7 @@
|
|||
0x800F5954:("func_800F5954",),
|
||||
0x800F5A8C:("Environment_LerpWeight",),
|
||||
0x800F5B10:("func_800F5B10",),
|
||||
0x800F5CD0:("func_800F5CD0",),
|
||||
0x800F5CD0:("Environment_UpdateSkybox",),
|
||||
0x800F6834:("func_800F6834",),
|
||||
0x800F694C:("func_800F694C",),
|
||||
0x800F6A04:("func_800F6A04",),
|
||||
|
|
@ -1727,13 +1727,13 @@
|
|||
0x800F88C4:("func_800F88C4",),
|
||||
0x800F8970:("func_800F8970",),
|
||||
0x800F8A9C:("func_800F8A9C",),
|
||||
0x800F8CD4:("func_800F8CD4",),
|
||||
0x800F8CD4:("Environment_Update",),
|
||||
0x800F8D84:("func_800F8D84",),
|
||||
0x800F9728:("func_800F9728",),
|
||||
0x800F9728:("Environment_DrawSunLensFlare",),
|
||||
0x800F9824:("func_800F9824",),
|
||||
0x800FA39C:("func_800FA39C",),
|
||||
0x800FA3C4:("func_800FA3C4",),
|
||||
0x800FA9FC:("func_800FA9FC",),
|
||||
0x800FA9FC:("Environment_DrawRain",),
|
||||
0x800FAAB4:("func_800FAAB4",),
|
||||
0x800FAC20:("func_800FAC20",),
|
||||
0x800FAF74:("func_800FAF74",),
|
||||
|
|
@ -1742,13 +1742,13 @@
|
|||
0x800FB388:("func_800FB388",),
|
||||
0x800FB758:("func_800FB758",),
|
||||
0x800FB9B4:("func_800FB9B4",),
|
||||
0x800FBCBC:("func_800FBCBC",),
|
||||
0x800FBCBC:("Environment_DrawCustomLensFlare",),
|
||||
0x800FBDEC:("Kankyo_InitGameOverLights",),
|
||||
0x800FBF3C:("Kankyo_FadeInGameOverLights",),
|
||||
0x800FC158:("Kankyo_FadeOutGameOverLights",),
|
||||
0x800FC3DC:("func_800FC3DC",),
|
||||
0x800FC444:("func_800FC444",),
|
||||
0x800FC64C:("func_800FC64C",),
|
||||
0x800FC444:("Environment_FillScreen",),
|
||||
0x800FC64C:("Environment_DrawSandstorm",),
|
||||
0x800FD2B4:("func_800FD2B4",),
|
||||
0x800FD538:("func_800FD538",),
|
||||
0x800FD59C:("func_800FD59C",),
|
||||
|
|
@ -2164,7 +2164,7 @@
|
|||
0x8011F0E0:("Interface_Draw",),
|
||||
0x80120F90:("func_80120F90",),
|
||||
0x80121064:("func_80121064",),
|
||||
0x801210E0:("func_801210E0",),
|
||||
0x801210E0:("Interface_Update",),
|
||||
0x80121F94:("func_80121F94",),
|
||||
0x80121FC4:("func_80121FC4",),
|
||||
0x801224E0:("Path_GetByIndex",),
|
||||
|
|
@ -2458,7 +2458,7 @@
|
|||
0x801306E8:("Scene_ProcessHeader",),
|
||||
0x80130768:("Entrance_Create",),
|
||||
0x80130784:("Entrance_CreateFromSpawn",),
|
||||
0x801307C0:("Scene_ExecuteDrawConfig",),
|
||||
0x801307C0:("Scene_Draw",),
|
||||
0x801307F4:("Scene_DrawConfigDefault",),
|
||||
0x80130834:("AnimatedMat_TexScroll",),
|
||||
0x801308A0:("AnimatedMat_DrawTexScroll",),
|
||||
|
|
@ -2786,7 +2786,7 @@
|
|||
0x801435A0:("SkyboxDraw_UpdateMatrix",),
|
||||
0x80143624:("SkyboxDraw_SetColors",),
|
||||
0x80143668:("SkyboxDraw_Draw",),
|
||||
0x80143A04:("SkyboxDraw_Noop",),
|
||||
0x80143A04:("SkyboxDraw_Update",),
|
||||
0x80143A10:("Sram_ActivateOwl",),
|
||||
0x80143A54:("Sram_ClearHighscores",),
|
||||
0x80143AC4:("Sram_ClearFlagsAtDawnOfTheFirstDay",),
|
||||
|
|
@ -2871,7 +2871,7 @@
|
|||
0x80153EF0:("func_80153EF0",),
|
||||
0x801541D4:("func_801541D4",),
|
||||
0x80156758:("Message_Draw",),
|
||||
0x8015680C:("func_8015680C",),
|
||||
0x8015680C:("Message_Update",),
|
||||
0x801586A4:("func_801586A4",),
|
||||
0x801586D4:("Message_Init",),
|
||||
0x801588D0:("Message_FindMessageNES",),
|
||||
|
|
@ -2943,7 +2943,7 @@
|
|||
0x8016424C:("TransitionUnk_Destroy",),
|
||||
0x801642D8:("TransitionUnk_Init",),
|
||||
0x80164438:("func_80164438",),
|
||||
0x8016454C:("func_8016454C",),
|
||||
0x8016454C:("TransitionUnk_Draw",),
|
||||
0x80164678:("func_80164678",),
|
||||
0x801647AC:("func_801647AC",),
|
||||
0x801647B8:("func_801647B8",),
|
||||
|
|
|
|||
|
|
@ -4059,7 +4059,7 @@
|
|||
0x801F6D0C:("D_801F6D0C","UNK_TYPE1","",0x1),
|
||||
0x801F6D10:("gTrnsnUnkState","UNK_TYPE4","",0x4),
|
||||
0x801F6D18:("D_801F6D18","UNK_TYPE1","",0x1),
|
||||
0x801F6D30:("D_801F6D30","Color_RGBA8","",0x4),
|
||||
0x801F6D30:("gVisMonoColor","Color_RGBA8","",0x4),
|
||||
0x801F6D38:("D_801F6D38","UNK_TYPE1","",0x1),
|
||||
0x801F6D4C:("D_801F6D4C","UNK_TYPE4","",0x4),
|
||||
0x801F6D50:("D_801F6D50","UNK_TYPE1","",0x1),
|
||||
|
|
|
|||
|
|
@ -1226,7 +1226,7 @@ asm/non_matchings/code/z_kankyo/Kankyo_Init.s,Kankyo_Init,0x800F510C,0x212
|
|||
asm/non_matchings/code/z_kankyo/func_800F5954.s,func_800F5954,0x800F5954,0x4E
|
||||
asm/non_matchings/code/z_kankyo/Environment_LerpWeight.s,Environment_LerpWeight,0x800F5A8C,0x21
|
||||
asm/non_matchings/code/z_kankyo/func_800F5B10.s,func_800F5B10,0x800F5B10,0x70
|
||||
asm/non_matchings/code/z_kankyo/func_800F5CD0.s,func_800F5CD0,0x800F5CD0,0x2D9
|
||||
asm/non_matchings/code/z_kankyo/Environment_UpdateSkybox.s,Environment_UpdateSkybox,0x800F5CD0,0x2D9
|
||||
asm/non_matchings/code/z_kankyo/func_800F6834.s,func_800F6834,0x800F6834,0x46
|
||||
asm/non_matchings/code/z_kankyo/func_800F694C.s,func_800F694C,0x800F694C,0x2E
|
||||
asm/non_matchings/code/z_kankyo/func_800F6A04.s,func_800F6A04,0x800F6A04,0xF
|
||||
|
|
@ -1241,13 +1241,13 @@ asm/non_matchings/code/z_kankyo/func_800F8554.s,func_800F8554,0x800F8554,0xDC
|
|||
asm/non_matchings/code/z_kankyo/func_800F88C4.s,func_800F88C4,0x800F88C4,0x2B
|
||||
asm/non_matchings/code/z_kankyo/func_800F8970.s,func_800F8970,0x800F8970,0x4B
|
||||
asm/non_matchings/code/z_kankyo/func_800F8A9C.s,func_800F8A9C,0x800F8A9C,0x8E
|
||||
asm/non_matchings/code/z_kankyo/func_800F8CD4.s,func_800F8CD4,0x800F8CD4,0x2C
|
||||
asm/non_matchings/code/z_kankyo/Environment_Update.s,Environment_Update,0x800F8CD4,0x2C
|
||||
asm/non_matchings/code/z_kankyo/func_800F8D84.s,func_800F8D84,0x800F8D84,0x269
|
||||
asm/non_matchings/code/z_kankyo/func_800F9728.s,func_800F9728,0x800F9728,0x3F
|
||||
asm/non_matchings/code/z_kankyo/Environment_DrawSunLensFlare.s,Environment_DrawSunLensFlare,0x800F9728,0x3F
|
||||
asm/non_matchings/code/z_kankyo/func_800F9824.s,func_800F9824,0x800F9824,0x2DE
|
||||
asm/non_matchings/code/z_kankyo/func_800FA39C.s,func_800FA39C,0x800FA39C,0xA
|
||||
asm/non_matchings/code/z_kankyo/func_800FA3C4.s,func_800FA3C4,0x800FA3C4,0x18E
|
||||
asm/non_matchings/code/z_kankyo/func_800FA9FC.s,func_800FA9FC,0x800FA9FC,0x2E
|
||||
asm/non_matchings/code/z_kankyo/Environment_DrawRain.s,Environment_DrawRain,0x800FA9FC,0x2E
|
||||
asm/non_matchings/code/z_kankyo/func_800FAAB4.s,func_800FAAB4,0x800FAAB4,0x5B
|
||||
asm/non_matchings/code/z_kankyo/func_800FAC20.s,func_800FAC20,0x800FAC20,0xD5
|
||||
asm/non_matchings/code/z_kankyo/func_800FAF74.s,func_800FAF74,0x800FAF74,0x27
|
||||
|
|
@ -1256,13 +1256,13 @@ asm/non_matchings/code/z_kankyo/Environment_AddLightningBolts.s,Environment_AddL
|
|||
asm/non_matchings/code/z_kankyo/func_800FB388.s,func_800FB388,0x800FB388,0xF4
|
||||
asm/non_matchings/code/z_kankyo/func_800FB758.s,func_800FB758,0x800FB758,0x97
|
||||
asm/non_matchings/code/z_kankyo/func_800FB9B4.s,func_800FB9B4,0x800FB9B4,0xC2
|
||||
asm/non_matchings/code/z_kankyo/func_800FBCBC.s,func_800FBCBC,0x800FBCBC,0x4C
|
||||
asm/non_matchings/code/z_kankyo/Environment_DrawCustomLensFlare.s,Environment_DrawCustomLensFlare,0x800FBCBC,0x4C
|
||||
asm/non_matchings/code/z_kankyo/Kankyo_InitGameOverLights.s,Kankyo_InitGameOverLights,0x800FBDEC,0x54
|
||||
asm/non_matchings/code/z_kankyo/Kankyo_FadeInGameOverLights.s,Kankyo_FadeInGameOverLights,0x800FBF3C,0x87
|
||||
asm/non_matchings/code/z_kankyo/Kankyo_FadeOutGameOverLights.s,Kankyo_FadeOutGameOverLights,0x800FC158,0xA1
|
||||
asm/non_matchings/code/z_kankyo/func_800FC3DC.s,func_800FC3DC,0x800FC3DC,0x1A
|
||||
asm/non_matchings/code/z_kankyo/func_800FC444.s,func_800FC444,0x800FC444,0x82
|
||||
asm/non_matchings/code/z_kankyo/func_800FC64C.s,func_800FC64C,0x800FC64C,0x31A
|
||||
asm/non_matchings/code/z_kankyo/Environment_FillScreen.s,Environment_FillScreen,0x800FC444,0x82
|
||||
asm/non_matchings/code/z_kankyo/Environment_DrawSandstorm.s,Environment_DrawSandstorm,0x800FC64C,0x31A
|
||||
asm/non_matchings/code/z_kankyo/func_800FD2B4.s,func_800FD2B4,0x800FD2B4,0xA1
|
||||
asm/non_matchings/code/z_kankyo/func_800FD538.s,func_800FD538,0x800FD538,0x19
|
||||
asm/non_matchings/code/z_kankyo/func_800FD59C.s,func_800FD59C,0x800FD59C,0x11
|
||||
|
|
@ -1678,7 +1678,7 @@ asm/non_matchings/code/z_parameter/func_8011E730.s,func_8011E730,0x8011E730,0x26
|
|||
asm/non_matchings/code/z_parameter/Interface_Draw.s,Interface_Draw,0x8011F0E0,0x7AC
|
||||
asm/non_matchings/code/z_parameter/func_80120F90.s,func_80120F90,0x80120F90,0x35
|
||||
asm/non_matchings/code/z_parameter/func_80121064.s,func_80121064,0x80121064,0x1F
|
||||
asm/non_matchings/code/z_parameter/func_801210E0.s,func_801210E0,0x801210E0,0x3AD
|
||||
asm/non_matchings/code/z_parameter/Interface_Update.s,Interface_Update,0x801210E0,0x3AD
|
||||
asm/non_matchings/code/z_parameter/func_80121F94.s,func_80121F94,0x80121F94,0xC
|
||||
asm/non_matchings/code/z_parameter/func_80121FC4.s,func_80121FC4,0x80121FC4,0x147
|
||||
asm/non_matchings/code/z_path/func_801224E0.s,func_801224E0,0x801224E0,0x11
|
||||
|
|
@ -1972,7 +1972,7 @@ asm/non_matchings/code/z_scene/Scene_SetExitFade.s,Scene_SetExitFade,0x801306A4,
|
|||
asm/non_matchings/code/z_scene/Scene_ProcessHeader.s,Scene_ProcessHeader,0x801306E8,0x20
|
||||
asm/non_matchings/code/z_scene/Entrance_Create.s,Entrance_Create,0x80130768,0x7
|
||||
asm/non_matchings/code/z_scene/Entrance_CreateFromSpawn.s,Entrance_CreateFromSpawn,0x80130784,0xF
|
||||
asm/non_matchings/code/z_scene_proc/Scene_ExecuteDrawConfig.s,Scene_ExecuteDrawConfig,0x801307C0,0xD
|
||||
asm/non_matchings/code/z_scene_proc/Scene_Draw.s,Scene_Draw,0x801307C0,0xD
|
||||
asm/non_matchings/code/z_scene_proc/Scene_DrawConfigDefault.s,Scene_DrawConfigDefault,0x801307F4,0x10
|
||||
asm/non_matchings/code/z_scene_proc/AnimatedMat_TexScroll.s,AnimatedMat_TexScroll,0x80130834,0x1B
|
||||
asm/non_matchings/code/z_scene_proc/AnimatedMat_DrawTexScroll.s,AnimatedMat_DrawTexScroll,0x801308A0,0x28
|
||||
|
|
@ -2385,7 +2385,7 @@ asm/non_matchings/code/z_message/func_80153E7C.s,func_80153E7C,0x80153E7C,0x1D
|
|||
asm/non_matchings/code/z_message/func_80153EF0.s,func_80153EF0,0x80153EF0,0xB9
|
||||
asm/non_matchings/code/z_message/func_801541D4.s,func_801541D4,0x801541D4,0x961
|
||||
asm/non_matchings/code/z_message/Message_Draw.s,Message_Draw,0x80156758,0x2D
|
||||
asm/non_matchings/code/z_message/func_8015680C.s,func_8015680C,0x8015680C,0x7A6
|
||||
asm/non_matchings/code/z_message/Message_Update.s,Message_Update,0x8015680C,0x7A6
|
||||
asm/non_matchings/code/z_message/func_801586A4.s,func_801586A4,0x801586A4,0xC
|
||||
asm/non_matchings/code/z_message/Message_Init.s,Message_Init,0x801586D4,0x7F
|
||||
asm/non_matchings/code/z_message_nes/Message_FindMessageNES.s,Message_FindMessageNES,0x801588D0,0x2E
|
||||
|
|
@ -2457,7 +2457,7 @@ asm/non_matchings/code/z_fbdemo/func_8016418C.s,func_8016418C,0x8016418C,0x30
|
|||
asm/non_matchings/code/z_fbdemo/TransitionUnk_Destroy.s,TransitionUnk_Destroy,0x8016424C,0x23
|
||||
asm/non_matchings/code/z_fbdemo/TransitionUnk_Init.s,TransitionUnk_Init,0x801642D8,0x58
|
||||
asm/non_matchings/code/z_fbdemo/func_80164438.s,func_80164438,0x80164438,0x45
|
||||
asm/non_matchings/code/z_fbdemo/func_8016454C.s,func_8016454C,0x8016454C,0x4B
|
||||
asm/non_matchings/code/z_fbdemo/TransitionUnk_Draw.s,TransitionUnk_Draw,0x8016454C,0x4B
|
||||
asm/non_matchings/code/z_fbdemo/func_80164678.s,func_80164678,0x80164678,0x4D
|
||||
asm/non_matchings/code/z_fbdemo/func_801647AC.s,func_801647AC,0x801647AC,0x3
|
||||
asm/non_matchings/code/z_fbdemo/func_801647B8.s,func_801647B8,0x801647B8,0x6
|
||||
|
|
|
|||
|
Loading…
Reference in New Issue